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|
use std::mem;
use std::ptr;
use std::cell::RefCell;
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use CursorState;
use Event;
use super::event;
use user32;
use winapi;
/// There's no parameters passed to the callback function, so it needs to get
/// its context (the HWND, the Sender for events, etc.) stashed in
/// a thread-local variable.
thread_local!(pub static CONTEXT_STASH: RefCell<Option<ThreadLocalData>> = RefCell::new(None));
pub struct ThreadLocalData {
pub win: winapi::HWND,
pub sender: Sender<Event>,
pub cursor_state: Arc<Mutex<CursorState>>
}
/// Checks that the window is the good one, and if so send the event to it.
fn send_event(input_window: winapi::HWND, event: Event) {
CONTEXT_STASH.with(|context_stash| {
let context_stash = context_stash.borrow();
let stored = match *context_stash {
None => return,
Some(ref v) => v
};
let &ThreadLocalData { ref win, ref sender, .. } = stored;
if win != &input_window {
return;
}
sender.send(event).ok(); // ignoring if closed
});
}
/// This is the callback that is called by `DispatchMessage` in the events loop.
///
/// Returning 0 tells the Win32 API that the message has been processed.
// FIXME: detect WM_DWMCOMPOSITIONCHANGED and call DwmEnableBlurBehindWindow if necessary
pub unsafe extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
wparam: winapi::WPARAM, lparam: winapi::LPARAM)
-> winapi::LRESULT
{
match msg {
winapi::WM_DESTROY => {
use events::Event::Closed;
CONTEXT_STASH.with(|context_stash| {
let context_stash = context_stash.borrow();
let stored = match *context_stash {
None => return,
Some(ref v) => v
};
let &ThreadLocalData { ref win, .. } = stored;
if win == &window {
user32::PostQuitMessage(0);
}
});
send_event(window, Closed);
0
},
winapi::WM_ERASEBKGND => {
1
},
winapi::WM_SIZE => {
use events::Event::Resized;
let w = winapi::LOWORD(lparam as winapi::DWORD) as u32;
let h = winapi::HIWORD(lparam as winapi::DWORD) as u32;
send_event(window, Resized(w, h));
0
},
winapi::WM_MOVE => {
use events::Event::Moved;
let x = winapi::LOWORD(lparam as winapi::DWORD) as i32;
let y = winapi::HIWORD(lparam as winapi::DWORD) as i32;
send_event(window, Moved(x, y));
0
},
winapi::WM_CHAR => {
use std::mem;
use events::Event::ReceivedCharacter;
let chr: char = mem::transmute(wparam as u32);
send_event(window, ReceivedCharacter(chr));
0
},
winapi::WM_MOUSEMOVE => {
use events::Event::MouseMoved;
let x = winapi::GET_X_LPARAM(lparam) as i32;
let y = winapi::GET_Y_LPARAM(lparam) as i32;
send_event(window, MouseMoved((x, y)));
0
},
winapi::WM_MOUSEWHEEL => {
use events::Event::MouseWheel;
let value = (wparam >> 16) as i16;
let value = value as i32;
let value = value as f64 / winapi::WHEEL_DELTA as f64;
send_event(window, MouseWheel(0.0, value));
0
},
winapi::WM_KEYDOWN => {
use events::Event::KeyboardInput;
use events::ElementState::Pressed;
let scancode = ((lparam >> 16) & 0xff) as u8;
let vkey = event::vkeycode_to_element(wparam);
send_event(window, KeyboardInput(Pressed, scancode, vkey));
0
},
winapi::WM_KEYUP => {
use events::Event::KeyboardInput;
use events::ElementState::Released;
let scancode = ((lparam >> 16) & 0xff) as u8;
let vkey = event::vkeycode_to_element(wparam);
send_event(window, KeyboardInput(Released, scancode, vkey));
0
},
winapi::WM_LBUTTONDOWN => {
use events::Event::MouseInput;
use events::MouseButton::Left;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, Left));
0
},
winapi::WM_LBUTTONUP => {
use events::Event::MouseInput;
use events::MouseButton::Left;
use events::ElementState::Released;
send_event(window, MouseInput(Released, Left));
0
},
winapi::WM_RBUTTONDOWN => {
use events::Event::MouseInput;
use events::MouseButton::Right;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, Right));
0
},
winapi::WM_RBUTTONUP => {
use events::Event::MouseInput;
use events::MouseButton::Right;
use events::ElementState::Released;
send_event(window, MouseInput(Released, Right));
0
},
winapi::WM_MBUTTONDOWN => {
use events::Event::MouseInput;
use events::MouseButton::Middle;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, Middle));
0
},
winapi::WM_MBUTTONUP => {
use events::Event::MouseInput;
use events::MouseButton::Middle;
use events::ElementState::Released;
send_event(window, MouseInput(Released, Middle));
0
},
winapi::WM_INPUT => {
let mut data: winapi::RAWINPUT = mem::uninitialized();
let mut data_size = mem::size_of::<winapi::RAWINPUT>() as winapi::UINT;
user32::GetRawInputData(mem::transmute(lparam), winapi::RID_INPUT,
mem::transmute(&mut data), &mut data_size,
mem::size_of::<winapi::RAWINPUTHEADER>() as winapi::UINT);
if data.header.dwType == winapi::RIM_TYPEMOUSE {
let _x = data.mouse.lLastX; // FIXME: this is not always the relative movement
let _y = data.mouse.lLastY;
// TODO:
//send_event(window, Event::MouseRawMovement { x: x, y: y });
0
} else {
user32::DefWindowProcW(window, msg, wparam, lparam)
}
},
winapi::WM_SETFOCUS => {
use events::Event::Focused;
send_event(window, Focused(true));
0
},
winapi::WM_KILLFOCUS => {
use events::Event::Focused;
send_event(window, Focused(false));
0
},
winapi::WM_SETCURSOR => {
CONTEXT_STASH.with(|context_stash| {
let cstash = context_stash.borrow();
let cstash = cstash.as_ref();
// there's a very bizarre borrow checker bug
// possibly related to rust-lang/rust/#23338
let cursor_state = if let Some(cstash) = cstash {
if let Ok(cursor_state) = cstash.cursor_state.lock() {
match *cursor_state {
CursorState::Normal => {
user32::SetCursor(user32::LoadCursorW(
ptr::null_mut(),
winapi::IDC_ARROW));
},
CursorState::Grab | CursorState::Hide => {
user32::SetCursor(ptr::null_mut());
}
}
}
} else {
return
};
// let &ThreadLocalData { ref cursor_state, .. } = stored;
});
0
},
_ => {
user32::DefWindowProcW(window, msg, wparam, lparam)
}
}
}
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