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|
//! iOS support
//!
//! # Building app
//! To build ios app you will need rustc built for this targets:
//!
//! - armv7-apple-ios
//! - armv7s-apple-ios
//! - i386-apple-ios
//! - aarch64-apple-ios
//! - x86_64-apple-ios
//!
//! Then
//!
//! ```
//! cargo build --target=...
//! ```
//! The simplest way to integrate your app into xcode environment is to build it
//! as a static library. Wrap your main function and export it.
//!
//! ```rust, ignore
//! #[no_mangle]
//! pub extern fn start_glutin_app() {
//! start_inner()
//! }
//!
//! fn start_inner() {
//! ...
//! }
//!
//! ```
//!
//! Compile project and then drag resulting .a into Xcode project. Add glutin.h to xcode.
//!
//! ```c
//! void start_glutin_app();
//! ```
//!
//! Use start_glutin_app inside your xcode's main function.
//!
//!
//! # App lifecycle and events
//!
//! iOS environment is very different from other platforms and you must be very
//! careful with it's events. Familiarize yourself with [app lifecycle](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/).
//!
//!
//! This is how those event are represented in glutin:
//!
//! - applicationDidBecomeActive is Focused(true)
//! - applicationWillResignActive is Focused(false)
//! - applicationDidEnterBackground is Suspended(true)
//! - applicationWillEnterForeground is Suspended(false)
//! - applicationWillTerminate is Closed
//!
//! Keep in mind that after Closed event is received every attempt to draw with opengl will result in segfault.
//!
//! Also note that app will not receive Closed event if suspended, it will be SIGKILL'ed
#![cfg(target_os = "ios")]
#![deny(warnings)]
use std::collections::VecDeque;
use std::ptr;
use std::io;
use std::mem;
use std::ffi::CString;
use libc;
use objc::runtime::{Class, BOOL, YES, NO };
use native_monitor::NativeMonitorId;
use { Api, PixelFormat, CreationError, GlContext, CursorState, MouseCursor, Event };
use { PixelFormatRequirements, GlAttributes, WindowAttributes, ContextError };
use CreationError::OsError;
mod delegate;
use self::delegate::{ create_delegate_class, create_view_class };
mod ffi;
use self::ffi::{
gles,
setjmp,
dlopen,
dlsym,
UIApplicationMain,
kEAGLColorFormatRGB565,
CFTimeInterval,
CFRunLoopRunInMode,
kCFRunLoopDefaultMode,
kCFRunLoopRunHandledSource,
kEAGLDrawablePropertyRetainedBacking,
kEAGLDrawablePropertyColorFormat,
RTLD_LAZY,
RTLD_GLOBAL,
id,
nil,
NSString,
CGFloat
};
static mut jmpbuf: [libc::c_int;27] = [0;27];
#[derive(Clone)]
pub struct MonitorId;
pub struct Window {
eagl_context: id,
delegate_state: *mut DelegateState
}
#[derive(Clone)]
pub struct WindowProxy;
pub struct PollEventsIterator<'a> {
window: &'a Window,
}
pub struct WaitEventsIterator<'a> {
window: &'a Window,
}
#[derive(Debug)]
struct DelegateState {
events_queue: VecDeque<Event>,
window: id,
controller: id,
view: id,
size: (u32,u32),
scale: f32
}
impl DelegateState {
#[inline]
fn new(window: id, controller:id, view: id, size: (u32,u32), scale: f32) -> DelegateState {
DelegateState {
events_queue: VecDeque::new(),
window: window,
controller: controller,
view: view,
size: size,
scale: scale
}
}
}
#[inline]
pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut rb = VecDeque::new();
rb.push_back(MonitorId);
rb
}
#[inline]
pub fn get_primary_monitor() -> MonitorId {
MonitorId
}
impl MonitorId {
#[inline]
pub fn get_name(&self) -> Option<String> {
Some("Primary".to_string())
}
#[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId {
NativeMonitorId::Unavailable
}
#[inline]
pub fn get_dimensions(&self) -> (u32, u32) {
unimplemented!()
}
}
#[derive(Default)]
pub struct PlatformSpecificWindowBuilderAttributes;
impl Window {
pub fn new(builder: &WindowAttributes, _: &PixelFormatRequirements, _: &GlAttributes<&Window>,
_: &PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError>
{
unsafe {
if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
let app: id = msg_send![Class::get("UIApplication").unwrap(), sharedApplication];
let delegate: id = msg_send![app, delegate];
let state: *mut libc::c_void = *(&*delegate).get_ivar("glutinState");
let state = state as *mut DelegateState;
let context = Window::create_context();
let mut window = Window {
eagl_context: context,
delegate_state: state
};
window.init_context(builder);
return Ok(window)
}
}
create_delegate_class();
create_view_class();
Window::start_app();
Err(CreationError::OsError(format!("Couldn't create UIApplication")))
}
unsafe fn init_context(&mut self, builder: &WindowAttributes) {
let draw_props: id = msg_send![Class::get("NSDictionary").unwrap(), alloc];
let draw_props: id = msg_send![draw_props,
initWithObjects:
vec![
msg_send![Class::get("NSNumber").unwrap(), numberWithBool: NO],
kEAGLColorFormatRGB565
].as_ptr()
forKeys:
vec![
kEAGLDrawablePropertyRetainedBacking,
kEAGLDrawablePropertyColorFormat
].as_ptr()
count: 2
];
let _ = self.make_current();
let state = &mut *self.delegate_state;
if builder.multitouch {
let _: () = msg_send![state.view, setMultipleTouchEnabled:YES];
}
let _: () = msg_send![state.view, setContentScaleFactor:state.scale as CGFloat];
let layer: id = msg_send![state.view, layer];
let _: () = msg_send![layer, setContentsScale:state.scale as CGFloat];
let _: () = msg_send![layer, setDrawableProperties: draw_props];
let gl = gles::Gles2::load_with(|symbol| self.get_proc_address(symbol));
let mut color_render_buf: gles::types::GLuint = 0;
let mut frame_buf: gles::types::GLuint = 0;
gl.GenRenderbuffers(1, &mut color_render_buf);
gl.BindRenderbuffer(gles::RENDERBUFFER, color_render_buf);
let ok: BOOL = msg_send![self.eagl_context, renderbufferStorage:gles::RENDERBUFFER fromDrawable:layer];
if ok != YES {
panic!("EAGL: could not set renderbufferStorage");
}
gl.GenFramebuffers(1, &mut frame_buf);
gl.BindFramebuffer(gles::FRAMEBUFFER, frame_buf);
gl.FramebufferRenderbuffer(gles::FRAMEBUFFER, gles::COLOR_ATTACHMENT0, gles::RENDERBUFFER, color_render_buf);
let status = gl.CheckFramebufferStatus(gles::FRAMEBUFFER);
if gl.CheckFramebufferStatus(gles::FRAMEBUFFER) != gles::FRAMEBUFFER_COMPLETE {
panic!("framebuffer status: {:?}", status);
}
}
fn create_context() -> id {
unsafe {
let eagl_context: id = msg_send![Class::get("EAGLContext").unwrap(), alloc];
let eagl_context: id = msg_send![eagl_context, initWithAPI:2]; // es2
eagl_context
}
}
#[inline]
fn start_app() {
unsafe {
UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
}
}
#[inline]
pub fn set_title(&self, _: &str) {
}
#[inline]
pub fn show(&self) {
}
#[inline]
pub fn hide(&self) {
}
#[inline]
pub fn get_position(&self) -> Option<(i32, i32)> {
None
}
#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
}
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
unsafe { Some((&*self.delegate_state).size) }
}
#[inline]
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
self.get_inner_size()
}
#[inline]
pub fn set_inner_size(&self, _x: u32, _y: u32) {
}
#[inline]
pub fn poll_events(&self) -> PollEventsIterator {
PollEventsIterator {
window: self
}
}
#[inline]
pub fn wait_events(&self) -> WaitEventsIterator {
WaitEventsIterator {
window: self
}
}
#[inline]
pub fn platform_display(&self) -> *mut libc::c_void {
unimplemented!();
}
#[inline]
pub fn platform_window(&self) -> *mut libc::c_void {
unimplemented!()
}
#[inline]
pub fn get_pixel_format(&self) -> PixelFormat {
unimplemented!();
}
#[inline]
pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
}
#[inline]
pub fn set_cursor(&self, _: MouseCursor) {
}
#[inline]
pub fn set_cursor_state(&self, _: CursorState) -> Result<(), String> {
Ok(())
}
#[inline]
pub fn hidpi_factor(&self) -> f32 {
unsafe { (&*self.delegate_state) }.scale
}
#[inline]
pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
unimplemented!();
}
#[inline]
pub fn create_window_proxy(&self) -> WindowProxy {
WindowProxy
}
}
impl GlContext for Window {
#[inline]
unsafe fn make_current(&self) -> Result<(), ContextError> {
let res: BOOL = msg_send![Class::get("EAGLContext").unwrap(), setCurrentContext: self.eagl_context];
if res == YES {
Ok(())
} else {
Err(ContextError::IoError(io::Error::new(io::ErrorKind::Other, "EAGLContext::setCurrentContext unsuccessful")))
}
}
#[inline]
fn is_current(&self) -> bool {
false
}
fn get_proc_address(&self, addr: &str) -> *const () {
let addr_c = CString::new(addr).unwrap();
let path = CString::new("/System/Library/Frameworks/OpenGLES.framework/OpenGLES").unwrap();
unsafe {
let lib = dlopen(path.as_ptr(), RTLD_LAZY | RTLD_GLOBAL);
dlsym(lib, addr_c.as_ptr()) as *const _
}
}
#[inline]
fn swap_buffers(&self) -> Result<(), ContextError> {
unsafe {
let res: BOOL = msg_send![self.eagl_context, presentRenderbuffer: gles::RENDERBUFFER];
if res == YES {
Ok(())
} else {
Err(ContextError::IoError(io::Error::new(io::ErrorKind::Other, "EAGLContext.presentRenderbuffer unsuccessful")))
}
}
}
#[inline]
fn get_api(&self) -> Api {
unimplemented!()
}
#[inline]
fn get_pixel_format(&self) -> PixelFormat {
unimplemented!()
}
}
impl WindowProxy {
#[inline]
pub fn wakeup_event_loop(&self) {
unimplemented!()
}
}
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
#[inline]
fn next(&mut self) -> Option<Event> {
loop {
if let Some(ev) = self.window.poll_events().next() {
return Some(ev);
}
}
}
}
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
fn next(&mut self) -> Option<Event> {
unsafe {
let state = &mut *self.window.delegate_state;
if let Some(event) = state.events_queue.pop_front() {
return Some(event)
}
// jump hack, so we won't quit on willTerminate event before processing it
if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
return state.events_queue.pop_front()
}
// run runloop
let seconds: CFTimeInterval = 0.000002;
while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
state.events_queue.pop_front()
}
}
}
|