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#![feature(phase)]
#![feature(tuple_indexing)]
#[cfg(target_os = "android")]
#[phase(plugin, link)]
extern crate android_glue;
extern crate gl_init;
use std::io::stdio::stdin;
mod support;
#[cfg(target_os = "android")]
android_start!(main)
fn main() {
// enumerating monitors
let monitor = {
for (num, monitor) in gl_init::get_available_monitors().enumerate() {
println!("Monitor #{}: {}", num, monitor.get_name());
}
print!("Please write the number of the monitor to use: ");
let num = from_str(stdin().read_line().unwrap().as_slice().trim())
.expect("Plase enter a number");
let monitor = gl_init::get_available_monitors().nth(num).expect("Please enter a valid ID");
println!("Using {}", monitor.get_name());
monitor
};
let window = gl_init::WindowBuilder::new()
.with_title("Hello world!".to_string())
.with_fullscreen(monitor)
.build()
.unwrap();
unsafe { window.make_current() };
let context = support::load(&window);
while !window.is_closed() {
context.draw_frame((0.0, 1.0, 0.0, 1.0));
window.swap_buffers();
println!("{}", window.wait_events().collect::<Vec<gl_init::Event>>());
}
}
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