use {Event, Hints}; use libc; use std::{mem, ptr}; mod ffi; pub struct Window { display: *mut ffi::Display, window: ffi::Window, context: ffi::GLXContext, } impl Window { pub fn new(dimensions: Option<(uint, uint)>, title: &str, hints: &Hints) -> Result { // calling XOpenDisplay let display = unsafe { let display = ffi::XOpenDisplay(ptr::null()); if display.is_null() { return Err(format!("XOpenDisplay failed")); } display }; // TODO: set error handler static VISUAL_ATTRIBUTES: [libc::c_int, ..5] = [ ffi::GLX_RGBA, ffi::GLX_DEPTH_SIZE, 24, ffi::GLX_DOUBLEBUFFER, 0 ]; // getting the visual infos let visual_infos = unsafe { let vi = ffi::glXChooseVisual(display, 0, VISUAL_ATTRIBUTES.as_ptr()); if vi.is_null() { return Err(format!("glXChooseVisual failed")); } vi }; // getting the root window let root = unsafe { ffi::XDefaultRootWindow(display) }; // creating the color map let cmap = unsafe { let cmap = ffi::XCreateColormap(display, root, (*visual_infos).visual, ffi::AllocNone); // TODO: error checking? cmap }; // creating let mut set_win_attr = { let mut swa: ffi::XSetWindowAttributes = unsafe { mem::zeroed() }; swa.colormap = cmap; //swa.event_mask = ExposureMask | KeyPressMask; swa }; // finally creating the window let window = unsafe { let win = ffi::XCreateWindow(display, root, 10, 10, 800, 600, 0, (*visual_infos).depth, ffi::InputOutput, (*visual_infos).visual, ffi::CWColormap/* | ffi::CWEventMask*/, &mut set_win_attr); win }; // showing window unsafe { ffi::XMapWindow(display, window) }; unsafe { ffi::XStoreName(display, window, mem::transmute(title.as_slice().as_ptr())); } unsafe { ffi::XFlush(display); } // creating GL context let context = unsafe { ffi::glXCreateContext(display, visual_infos, ptr::null(), 1) }; // returning Ok(Window{ display: display, window: window, context: context, }) } pub fn should_close(&self) -> bool { // TODO: false } pub fn set_title(&self, title: &str) { unsafe { ffi::XStoreName(self.display, self.window, mem::transmute(title.as_slice().as_ptr())); } } pub fn get_position(&self) -> (uint, uint) { unimplemented!() } pub fn set_position(&self, x: uint, y: uint) { unimplemented!() } pub fn get_size(&self) -> (uint, uint) { unimplemented!() } pub fn set_size(&self, x: uint, y: uint) { unimplemented!() } pub fn poll_events(&self) -> Vec { unimplemented!() } pub fn wait_events(&self) -> Vec { // TODO: Vec::new() } pub fn make_current(&self) { let res = unsafe { ffi::glXMakeCurrent(self.display, self.window, self.context) }; if res == 0 { fail!("glXMakeCurrent failed"); } } pub fn get_proc_address(&self, addr: &str) -> *const () { use std::c_str::ToCStr; use std::mem; unsafe { addr.with_c_str(|s| { let p = ffi::glXGetProcAddress(mem::transmute(s)) as *const (); if !p.is_null() { return p; } println!("{}", p); p }) } } pub fn swap_buffers(&self) { unsafe { ffi::glXSwapBuffers(self.display, self.window) } } } impl Drop for Window { fn drop(&mut self) { unsafe { ffi::XCloseDisplay(self.display) } } } /* printf( "Getting matching framebuffer configs\n" ); int fbcount; GLXFBConfig* fbc = glXChooseFBConfig(display, DefaultScreen(display), visual_attribs, &fbcount); if (!fbc) { printf( "Failed to retrieve a framebuffer config\n" ); exit(1); } printf( "Found %d matching FB configs.\n", fbcount ); // Pick the FB config/visual with the most samples per pixel printf( "Getting XVisualInfos\n" ); int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999; int i; for (i=0; i visualid, samp_buf, samples ); if ( best_fbc < 0 || samp_buf && samples > best_num_samp ) best_fbc = i, best_num_samp = samples; if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp ) worst_fbc = i, worst_num_samp = samples; } XFree( vi ); } GLXFBConfig bestFbc = fbc[ best_fbc ]; // Be sure to free the FBConfig list allocated by glXChooseFBConfig() XFree( fbc ); // Get a visual XVisualInfo *vi = glXGetVisualFromFBConfig( display, bestFbc ); printf( "Chosen visual ID = 0x%x\n", vi->visualid ); printf( "Creating colormap\n" ); XSetWindowAttributes swa; Colormap cmap; swa.colormap = cmap = XCreateColormap( display, RootWindow( display, vi->screen ), vi->visual, AllocNone ); swa.background_pixmap = None ; swa.border_pixel = 0; swa.event_mask = StructureNotifyMask; printf( "Creating window\n" ); Window win = XCreateWindow( display, RootWindow( display, vi->screen ), 0, 0, 100, 100, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel|CWColormap|CWEventMask, &swa ); if ( !win ) { printf( "Failed to create window.\n" ); exit(1); } // Done with the visual info data XFree( vi ); XStoreName( display, win, "GL 3.0 Window" ); printf( "Mapping window\n" ); XMapWindow( display, win ); // Get the default screen's GLX extension list const char *glxExts = glXQueryExtensionsString( display, DefaultScreen( display ) ); // NOTE: It is not necessary to create or make current to a context before // calling glXGetProcAddressARB glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0; glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" ); GLXContext ctx = 0; // Install an X error handler so the application won't exit if GL 3.0 // context allocation fails. // // Note this error handler is global. All display connections in all threads // of a process use the same error handler, so be sure to guard against other // threads issuing X commands while this code is running. ctxErrorOccurred = false; int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler); // Check for the GLX_ARB_create_context extension string and the function. // If either is not present, use GLX 1.3 context creation method. if ( !isExtensionSupported( glxExts, "GLX_ARB_create_context" ) || !glXCreateContextAttribsARB ) { printf( "glXCreateContextAttribsARB() not found" " ... using old-style GLX context\n" ); ctx = glXCreateNewContext( display, bestFbc, GLX_RGBA_TYPE, 0, True ); } // If it does, try to get a GL 3.0 context! else { int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 0, //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None }; printf( "Creating context\n" ); ctx = glXCreateContextAttribsARB( display, bestFbc, 0, True, context_attribs ); // Sync to ensure any errors generated are processed. XSync( display, False ); if ( !ctxErrorOccurred && ctx ) printf( "Created GL 3.0 context\n" ); else { // Couldn't create GL 3.0 context. Fall back to old-style 2.x context. // When a context version below 3.0 is requested, implementations will // return the newest context version compatible with OpenGL versions less // than version 3.0. // GLX_CONTEXT_MAJOR_VERSION_ARB = 1 context_attribs[1] = 1; // GLX_CONTEXT_MINOR_VERSION_ARB = 0 context_attribs[3] = 0; ctxErrorOccurred = false; printf( "Failed to create GL 3.0 context" " ... using old-style GLX context\n" ); ctx = glXCreateContextAttribsARB( display, bestFbc, 0, True, context_attribs ); } } // Sync to ensure any errors generated are processed. XSync( display, False ); // Restore the original error handler XSetErrorHandler( oldHandler ); if ( ctxErrorOccurred || !ctx ) { printf( "Failed to create an OpenGL context\n" ); exit(1); } // Verifying that context is a direct context if ( ! glXIsDirect ( display, ctx ) ) { printf( "Indirect GLX rendering context obtained\n" ); } else { printf( "Direct GLX rendering context obtained\n" ); } printf( "Making context current\n" ); glXMakeCurrent( display, win, ctx ); glClearColor( 0, 0.5, 1, 1 ); glClear( GL_COLOR_BUFFER_BIT ); glXSwapBuffers ( display, win ); */