use CreationError; use CreationError::OsError; use HeadlessRendererBuilder; use libc; use std::ptr; use core_foundation::base::TCFType; use core_foundation::string::CFString; use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFunctionPointerForName}; use cocoa::base::{id, nil}; use cocoa::appkit::*; mod gl { generate_gl_bindings! { api: "gl", profile: "core", version: "3.2", generator: "global", extensions: ["GL_EXT_framebuffer_object"], } } static mut framebuffer: u32 = 0; static mut texture: u32 = 0; pub struct HeadlessContext { width: uint, height: uint, context: id, } impl HeadlessContext { pub fn new(builder: HeadlessRendererBuilder) -> Result { let (width, height) = builder.dimensions; let context = unsafe { let attributes = [ NSOpenGLPFADoubleBuffer as uint, NSOpenGLPFAClosestPolicy as uint, NSOpenGLPFAColorSize as uint, 24, NSOpenGLPFAAlphaSize as uint, 8, NSOpenGLPFADepthSize as uint, 24, NSOpenGLPFAStencilSize as uint, 8, NSOpenGLPFAOffScreen as uint, 0 ]; let pixelformat = NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes); if pixelformat == nil { return Err(OsError(format!("Could not create the pixel format"))); } let context = NSOpenGLContext::alloc(nil).initWithFormat_shareContext_(pixelformat, nil); if context == nil { return Err(OsError(format!("Could not create the rendering context"))); } context }; let headless = HeadlessContext { width: width, height: height, context: context, }; // Load the function pointers as we need them to create the FBO gl::load_with(|s| headless.get_proc_address(s) as *const libc::c_void); Ok(headless) } pub unsafe fn make_current(&self) { self.context.makeCurrentContext(); gl::GenFramebuffersEXT(1, &mut framebuffer); gl::BindFramebufferEXT(gl::FRAMEBUFFER_EXT, framebuffer); gl::GenTextures(1, &mut texture); gl::BindTexture(gl::TEXTURE_2D, texture); gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32); gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32); gl::TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA8 as i32, self.width as i32, self.height as i32, 0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null()); gl::FramebufferTexture2DEXT(gl::FRAMEBUFFER_EXT, gl::COLOR_ATTACHMENT0_EXT, gl::TEXTURE_2D, texture, 0); let status = gl::CheckFramebufferStatusEXT(gl::FRAMEBUFFER_EXT); if status != gl::FRAMEBUFFER_COMPLETE_EXT { panic!("Error while creating the framebuffer"); } } pub fn get_proc_address(&self, _addr: &str) -> *const () { let symbol_name: CFString = from_str(_addr).unwrap(); let framework_name: CFString = from_str("com.apple.opengl").unwrap(); let framework = unsafe { CFBundleGetBundleWithIdentifier(framework_name.as_concrete_TypeRef()) }; let symbol = unsafe { CFBundleGetFunctionPointerForName(framework, symbol_name.as_concrete_TypeRef()) }; symbol as *const () } } impl Drop for HeadlessContext { fn drop(&mut self) { unsafe { gl::DeleteTextures(1, &texture); gl::DeleteFramebuffersEXT(1, &framebuffer); } } }