#![cfg(target_os = "macos")] pub use self::headless::HeadlessContext; use {CreationError, Event, MouseCursor, CursorState}; use CreationError::OsError; use libc; use Api; use ContextError; use GlAttributes; use GlContext; use GlProfile; use GlRequest; use PixelFormat; use PixelFormatRequirements; use Robustness; use WindowAttributes; use native_monitor::NativeMonitorId; use objc::runtime::{Class, Object, Sel, BOOL, YES, NO}; use objc::declare::ClassDecl; use cgl; use cgl::{CGLEnable, kCGLCECrashOnRemovedFunctions, CGLSetParameter, kCGLCPSurfaceOpacity}; use cgl::CGLContextObj as CGL_CGLContextObj; use cocoa::base::{id, nil}; use cocoa::foundation::{NSAutoreleasePool, NSDate, NSDefaultRunLoopMode, NSPoint, NSRect, NSSize, NSString, NSUInteger}; use cocoa::appkit; use cocoa::appkit::*; use cocoa::appkit::NSEventSubtype::*; use core_foundation::base::TCFType; use core_foundation::string::CFString; use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFunctionPointerForName}; use core_graphics::display::{CGAssociateMouseAndMouseCursorPosition, CGMainDisplayID, CGDisplayPixelsHigh}; use std::ffi::CStr; use std::collections::VecDeque; use std::str::FromStr; use std::str::from_utf8; use std::sync::Mutex; use std::ascii::AsciiExt; use std::ops::Deref; use events::Event::{Awakened, MouseInput, MouseMoved, ReceivedCharacter, KeyboardInput, MouseWheel, Closed, Focused}; use events::ElementState::{Pressed, Released}; use events::MouseButton; use events; pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor}; mod monitor; mod event; mod headless; static mut shift_pressed: bool = false; static mut ctrl_pressed: bool = false; static mut win_pressed: bool = false; static mut alt_pressed: bool = false; struct DelegateState { context: IdRef, view: IdRef, window: IdRef, resize_handler: Option, /// Events that have been retreived with XLib but not dispatched with iterators yet pending_events: Mutex>, } struct WindowDelegate { state: Box, _this: IdRef, } impl WindowDelegate { /// Get the delegate class, initiailizing it neccessary fn class() -> *const Class { use std::sync::{Once, ONCE_INIT}; extern fn window_should_close(this: &Object, _: Sel, _: id) -> BOOL { unsafe { let state: *mut libc::c_void = *this.get_ivar("glutinState"); let state = state as *mut DelegateState; (*state).pending_events.lock().unwrap().push_back(Closed); } YES } extern fn window_did_resize(this: &Object, _: Sel, _: id) { unsafe { let state: *mut libc::c_void = *this.get_ivar("glutinState"); let state = &mut *(state as *mut DelegateState); let _: () = msg_send![*state.context, update]; if let Some(handler) = state.resize_handler { let rect = NSView::frame(*state.view); let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32; (handler)((scale_factor * rect.size.width as f32) as u32, (scale_factor * rect.size.height as f32) as u32); } } } extern fn window_did_become_key(this: &Object, _: Sel, _: id) { unsafe { // TODO: center the cursor if the window had mouse grab when it // lost focus let state: *mut libc::c_void = *this.get_ivar("glutinState"); let state = state as *mut DelegateState; (*state).pending_events.lock().unwrap().push_back(Focused(true)); } } extern fn window_did_resign_key(this: &Object, _: Sel, _: id) { unsafe { let state: *mut libc::c_void = *this.get_ivar("glutinState"); let state = state as *mut DelegateState; (*state).pending_events.lock().unwrap().push_back(Focused(false)); } } static mut delegate_class: *const Class = 0 as *const Class; static INIT: Once = ONCE_INIT; INIT.call_once(|| unsafe { // Create new NSWindowDelegate let superclass = Class::get("NSObject").unwrap(); let mut decl = ClassDecl::new(superclass, "GlutinWindowDelegate").unwrap(); // Add callback methods decl.add_method(sel!(windowShouldClose:), window_should_close as extern fn(&Object, Sel, id) -> BOOL); decl.add_method(sel!(windowDidResize:), window_did_resize as extern fn(&Object, Sel, id)); decl.add_method(sel!(windowDidBecomeKey:), window_did_become_key as extern fn(&Object, Sel, id)); decl.add_method(sel!(windowDidResignKey:), window_did_resign_key as extern fn(&Object, Sel, id)); // Store internal state as user data decl.add_ivar::<*mut libc::c_void>("glutinState"); delegate_class = decl.register(); }); unsafe { delegate_class } } fn new(state: DelegateState) -> WindowDelegate { // Box the state so we can give a pointer to it let mut state = Box::new(state); let state_ptr: *mut DelegateState = &mut *state; unsafe { let delegate = IdRef::new(msg_send![WindowDelegate::class(), new]); (&mut **delegate).set_ivar("glutinState", state_ptr as *mut libc::c_void); let _: () = msg_send![*state.window, setDelegate:*delegate]; WindowDelegate { state: state, _this: delegate } } } } impl Drop for WindowDelegate { fn drop(&mut self) { unsafe { // Nil the window's delegate so it doesn't still reference us let _: () = msg_send![*self.state.window, setDelegate:nil]; } } } pub struct Window { view: IdRef, window: IdRef, context: IdRef, pixel_format: PixelFormat, delegate: WindowDelegate, } #[cfg(feature = "window")] unsafe impl Send for Window {} #[cfg(feature = "window")] unsafe impl Sync for Window {} #[cfg(feature = "window")] #[derive(Clone)] pub struct WindowProxy; impl WindowProxy { pub fn wakeup_event_loop(&self) { unsafe { let pool = NSAutoreleasePool::new(nil); let event = NSEvent::otherEventWithType_location_modifierFlags_timestamp_windowNumber_context_subtype_data1_data2_( nil, NSApplicationDefined, NSPoint::new(0.0, 0.0), NSEventModifierFlags::empty(), 0.0, 0, nil, NSApplicationActivatedEventType, 0, 0); NSApp().postEvent_atStart_(event, YES); pool.drain(); } } } pub struct PollEventsIterator<'a> { window: &'a Window, } impl<'a> Iterator for PollEventsIterator<'a> { type Item = Event; fn next(&mut self) -> Option { if let Some(ev) = self.window.delegate.state.pending_events.lock().unwrap().pop_front() { return Some(ev); } let event: Option; unsafe { let nsevent = NSApp().nextEventMatchingMask_untilDate_inMode_dequeue_( NSAnyEventMask.bits(), NSDate::distantPast(nil), NSDefaultRunLoopMode, YES); event = NSEventToEvent(self.window, nsevent); } event } } pub struct WaitEventsIterator<'a> { window: &'a Window, } impl<'a> Iterator for WaitEventsIterator<'a> { type Item = Event; fn next(&mut self) -> Option { if let Some(ev) = self.window.delegate.state.pending_events.lock().unwrap().pop_front() { return Some(ev); } let event: Option; unsafe { let nsevent = NSApp().nextEventMatchingMask_untilDate_inMode_dequeue_( NSAnyEventMask.bits(), NSDate::distantFuture(nil), NSDefaultRunLoopMode, YES); event = NSEventToEvent(self.window, nsevent); } if event.is_none() { return Some(Awakened); } else { return event; } } } impl Window { #[cfg(feature = "window")] pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements, opengl: &GlAttributes<&Window>) -> Result { if opengl.sharing.is_some() { unimplemented!() } match opengl.robustness { Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => { return Err(CreationError::RobustnessNotSupported); }, _ => () } let app = match Window::create_app() { Some(app) => app, None => { return Err(OsError(format!("Couldn't create NSApplication"))); }, }; let window = match Window::create_window(win_attribs) { Some(window) => window, None => { return Err(OsError(format!("Couldn't create NSWindow"))); }, }; let view = match Window::create_view(*window) { Some(view) => view, None => { return Err(OsError(format!("Couldn't create NSView"))); }, }; // TODO: perhaps we should return error from create_context so we can // determine the cause of failure and possibly recover? let (context, pf) = match Window::create_context(*view, pf_reqs, opengl) { Ok((context, pf)) => (context, pf), Err(e) => { return Err(OsError(format!("Couldn't create OpenGL context: {}", e))); }, }; unsafe { if win_attribs.transparent { let clear_col = { let cls = Class::get("NSColor").unwrap(); msg_send![cls, clearColor] }; window.setOpaque_(NO); window.setBackgroundColor_(clear_col); let obj = context.CGLContextObj(); let mut opacity = 0; CGLSetParameter(obj, kCGLCPSurfaceOpacity, &mut opacity); } app.activateIgnoringOtherApps_(YES); if win_attribs.visible { window.makeKeyAndOrderFront_(nil); } else { window.makeKeyWindow(); } } let ds = DelegateState { context: context.clone(), view: view.clone(), window: window.clone(), resize_handler: None, pending_events: Mutex::new(VecDeque::new()), }; let window = Window { view: view, window: window, context: context, pixel_format: pf, delegate: WindowDelegate::new(ds), }; Ok(window) } fn create_app() -> Option { unsafe { let app = NSApp(); if app == nil { None } else { app.setActivationPolicy_(NSApplicationActivationPolicyRegular); app.finishLaunching(); Some(app) } } } fn create_window(attrs: &WindowAttributes) -> Option { unsafe { let screen = match attrs.monitor { Some(ref monitor_id) => { let native_id = match monitor_id.get_native_identifier() { NativeMonitorId::Numeric(num) => num, _ => panic!("OS X monitors should always have a numeric native ID") }; let matching_screen = { let screens = NSScreen::screens(nil); let count: NSUInteger = msg_send![screens, count]; let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber")); let mut matching_screen: Option = None; for i in (0..count) { let screen = msg_send![screens, objectAtIndex:i as NSUInteger]; let device_description = NSScreen::deviceDescription(screen); let value: id = msg_send![device_description, objectForKey:*key]; if value != nil { let screen_number: NSUInteger = msg_send![value, unsignedIntegerValue]; if screen_number as u32 == native_id { matching_screen = Some(screen); break; } } } matching_screen }; Some(matching_screen.unwrap_or(NSScreen::mainScreen(nil))) }, None => None }; let frame = match screen { Some(screen) => NSScreen::frame(screen), None => { let (width, height) = attrs.dimensions.unwrap_or((800, 600)); NSRect::new(NSPoint::new(0., 0.), NSSize::new(width as f64, height as f64)) } }; let masks = match (attrs.decorations, attrs.transparent) { (true, false) => // Classic opaque window with titlebar NSClosableWindowMask as NSUInteger | NSMiniaturizableWindowMask as NSUInteger | NSResizableWindowMask as NSUInteger | NSTitledWindowMask as NSUInteger, (false, false) => // Opaque window without a titlebar NSClosableWindowMask as NSUInteger | NSMiniaturizableWindowMask as NSUInteger | NSResizableWindowMask as NSUInteger | NSTitledWindowMask as NSUInteger | NSFullSizeContentViewWindowMask as NSUInteger, (_, true) => // Fully transparent window. // No shadow, decorations or borders. NSBorderlessWindowMask as NSUInteger }; let window = IdRef::new(NSWindow::alloc(nil).initWithContentRect_styleMask_backing_defer_( frame, masks, NSBackingStoreBuffered, NO, )); window.non_nil().map(|window| { let title = IdRef::new(NSString::alloc(nil).init_str(&attrs.title)); window.setTitle_(*title); window.setAcceptsMouseMovedEvents_(YES); if !attrs.decorations { window.setTitleVisibility_(NSWindowTitleVisibility::NSWindowTitleHidden); window.setTitlebarAppearsTransparent_(YES); } if screen.is_some() { window.setLevel_(NSMainMenuWindowLevel as i64 + 1); } else { window.center(); } window }) } } fn create_view(window: id) -> Option { unsafe { let view = IdRef::new(NSView::alloc(nil).init()); view.non_nil().map(|view| { view.setWantsBestResolutionOpenGLSurface_(YES); window.setContentView_(*view); view }) } } fn create_context(view: id, pf_reqs: &PixelFormatRequirements, opengl: &GlAttributes<&Window>) -> Result<(IdRef, PixelFormat), CreationError> { let profile = match (opengl.version, opengl.version.to_gl_version(), opengl.profile) { // Note: we are not using ranges because of a rust bug that should be fixed here: // https://github.com/rust-lang/rust/pull/27050 (GlRequest::Latest, _, Some(GlProfile::Compatibility)) => NSOpenGLProfileVersionLegacy as u32, (GlRequest::Latest, _, _) => { if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_9 { NSOpenGLProfileVersion4_1Core as u32 } else if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_7 { NSOpenGLProfileVersion3_2Core as u32 } else { NSOpenGLProfileVersionLegacy as u32 } }, (_, Some((1, _)), _) => NSOpenGLProfileVersionLegacy as u32, (_, Some((2, _)), _) => NSOpenGLProfileVersionLegacy as u32, (_, Some((3, 0)), _) => NSOpenGLProfileVersionLegacy as u32, (_, Some((3, 1)), _) => NSOpenGLProfileVersionLegacy as u32, (_, Some((3, 2)), _) => NSOpenGLProfileVersion3_2Core as u32, (_, Some((3, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported), (_, Some((3, _)), _) => NSOpenGLProfileVersion4_1Core as u32, (_, Some((4, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported), (_, Some((4, _)), _) => NSOpenGLProfileVersion4_1Core as u32, _ => return Err(CreationError::OpenGlVersionNotSupported), }; // NOTE: OS X no longer has the concept of setting individual // color component's bit size. Instead we can only specify the // full color size and hope for the best. Another hiccup is that // `NSOpenGLPFAColorSize` also includes `NSOpenGLPFAAlphaSize`, // so we have to account for that as well. let alpha_depth = pf_reqs.alpha_bits.unwrap_or(8); let color_depth = pf_reqs.color_bits.unwrap_or(24) + alpha_depth; let mut attributes = vec![ NSOpenGLPFADoubleBuffer as u32, NSOpenGLPFAClosestPolicy as u32, NSOpenGLPFAColorSize as u32, color_depth as u32, NSOpenGLPFAAlphaSize as u32, alpha_depth as u32, NSOpenGLPFADepthSize as u32, pf_reqs.depth_bits.unwrap_or(24) as u32, NSOpenGLPFAStencilSize as u32, pf_reqs.stencil_bits.unwrap_or(8) as u32, NSOpenGLPFAOpenGLProfile as u32, profile, ]; // A color depth higher than 64 implies we're using either 16-bit // floats or 32-bit floats and OS X requires a flag to be set // accordingly. if color_depth >= 64 { attributes.push(NSOpenGLPFAColorFloat as u32); } pf_reqs.multisampling.map(|samples| { attributes.push(NSOpenGLPFAMultisample as u32); attributes.push(NSOpenGLPFASampleBuffers as u32); attributes.push(1); attributes.push(NSOpenGLPFASamples as u32); attributes.push(samples as u32); }); // attribute list must be null terminated. attributes.push(0); unsafe { let pixelformat = IdRef::new(NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes)); if let Some(pixelformat) = pixelformat.non_nil() { // TODO: Add context sharing let context = IdRef::new(NSOpenGLContext::alloc(nil).initWithFormat_shareContext_(*pixelformat, nil)); if let Some(cxt) = context.non_nil() { let pf = { let get_attr = |attrib: NSOpenGLPixelFormatAttribute| -> i32 { let mut value = 0; NSOpenGLPixelFormat::getValues_forAttribute_forVirtualScreen_( *pixelformat, &mut value, attrib, NSOpenGLContext::currentVirtualScreen(*cxt)); value }; PixelFormat { hardware_accelerated: get_attr(NSOpenGLPFAAccelerated) != 0, color_bits: (get_attr(NSOpenGLPFAColorSize) - get_attr(NSOpenGLPFAAlphaSize)) as u8, alpha_bits: get_attr(NSOpenGLPFAAlphaSize) as u8, depth_bits: get_attr(NSOpenGLPFADepthSize) as u8, stencil_bits: get_attr(NSOpenGLPFAStencilSize) as u8, stereoscopy: get_attr(NSOpenGLPFAStereo) != 0, double_buffer: get_attr(NSOpenGLPFADoubleBuffer) != 0, multisampling: if get_attr(NSOpenGLPFAMultisample) > 0 { Some(get_attr(NSOpenGLPFASamples) as u16) } else { None }, srgb: true, } }; cxt.setView_(view); let value = if opengl.vsync { 1 } else { 0 }; cxt.setValues_forParameter_(&value, NSOpenGLContextParameter::NSOpenGLCPSwapInterval); CGLEnable(cxt.CGLContextObj(), kCGLCECrashOnRemovedFunctions); Ok((cxt, pf)) } else { Err(CreationError::NotSupported) } } else { Err(CreationError::NoAvailablePixelFormat) } } } pub fn set_title(&self, title: &str) { unsafe { let title = IdRef::new(NSString::alloc(nil).init_str(title)); self.window.setTitle_(*title); } } #[inline] pub fn show(&self) { unsafe { NSWindow::makeKeyAndOrderFront_(*self.window, nil); } } #[inline] pub fn hide(&self) { unsafe { NSWindow::orderOut_(*self.window, nil); } } pub fn get_position(&self) -> Option<(i32, i32)> { unsafe { let content_rect = NSWindow::contentRectForFrameRect_(*self.window, NSWindow::frame(*self.window)); // TODO: consider extrapolating the calculations for the y axis to // a private method Some((content_rect.origin.x as i32, (CGDisplayPixelsHigh(CGMainDisplayID()) as f64 - (content_rect.origin.y + content_rect.size.height)) as i32)) } } pub fn set_position(&self, x: i32, y: i32) { unsafe { let frame = NSWindow::frame(*self.view); // NOTE: `setFrameOrigin` might not give desirable results when // setting window, as it treats bottom left as origin. // `setFrameTopLeftPoint` treats top left as origin (duh), but // does not equal the value returned by `get_window_position` // (there is a difference by 22 for me on yosemite) // TODO: consider extrapolating the calculations for the y axis to // a private method let dummy = NSRect::new(NSPoint::new(x as f64, CGDisplayPixelsHigh(CGMainDisplayID()) as f64 - (frame.size.height + y as f64)), NSSize::new(0f64, 0f64)); let conv = NSWindow::frameRectForContentRect_(*self.window, dummy); // NSWindow::setFrameTopLeftPoint_(*self.window, conv.origin); NSWindow::setFrameOrigin_(*self.window, conv.origin); } } #[inline] pub fn get_inner_size(&self) -> Option<(u32, u32)> { unsafe { let view_frame = NSView::frame(*self.view); Some((view_frame.size.width as u32, view_frame.size.height as u32)) } } #[inline] pub fn get_outer_size(&self) -> Option<(u32, u32)> { unsafe { let window_frame = NSWindow::frame(*self.window); Some((window_frame.size.width as u32, window_frame.size.height as u32)) } } #[inline] pub fn set_inner_size(&self, width: u32, height: u32) { unsafe { NSWindow::setContentSize_(*self.window, NSSize::new(width as f64, height as f64)); } } #[inline] pub fn create_window_proxy(&self) -> WindowProxy { WindowProxy } #[inline] pub fn poll_events(&self) -> PollEventsIterator { PollEventsIterator { window: self } } #[inline] pub fn wait_events(&self) -> WaitEventsIterator { WaitEventsIterator { window: self } } unsafe fn modifier_event(event: id, keymask: NSEventModifierFlags, key: events::VirtualKeyCode, key_pressed: bool) -> Option { if !key_pressed && NSEvent::modifierFlags(event).contains(keymask) { return Some(KeyboardInput(Pressed, NSEvent::keyCode(event) as u8, Some(key))); } else if key_pressed && !NSEvent::modifierFlags(event).contains(keymask) { return Some(KeyboardInput(Released, NSEvent::keyCode(event) as u8, Some(key))); } return None; } #[inline] pub fn platform_display(&self) -> *mut libc::c_void { unimplemented!() } #[inline] pub fn platform_window(&self) -> *mut libc::c_void { unimplemented!() } #[inline] pub fn set_window_resize_callback(&mut self, callback: Option) { self.delegate.state.resize_handler = callback; } pub fn set_cursor(&self, cursor: MouseCursor) { let cursor_name = match cursor { MouseCursor::Arrow | MouseCursor::Default => "arrowCursor", MouseCursor::Hand => "pointingHandCursor", MouseCursor::Grabbing | MouseCursor::Grab => "closedHandCursor", MouseCursor::Text => "IBeamCursor", MouseCursor::VerticalText => "IBeamCursorForVerticalLayout", MouseCursor::Copy => "dragCopyCursor", MouseCursor::Alias => "dragLinkCursor", MouseCursor::NotAllowed | MouseCursor::NoDrop => "operationNotAllowedCursor", MouseCursor::ContextMenu => "contextualMenuCursor", MouseCursor::Crosshair => "crosshairCursor", MouseCursor::EResize => "resizeRightCursor", MouseCursor::NResize => "resizeUpCursor", MouseCursor::WResize => "resizeLeftCursor", MouseCursor::SResize => "resizeDownCursor", MouseCursor::EwResize | MouseCursor::ColResize => "resizeLeftRightCursor", MouseCursor::NsResize | MouseCursor::RowResize => "resizeUpDownCursor", /// TODO: Find appropriate OSX cursors MouseCursor::NeResize | MouseCursor::NwResize | MouseCursor::SeResize | MouseCursor::SwResize | MouseCursor::NwseResize | MouseCursor::NeswResize | MouseCursor::Cell | MouseCursor::NoneCursor | MouseCursor::Wait | MouseCursor::Progress | MouseCursor::Help | MouseCursor::Move | MouseCursor::AllScroll | MouseCursor::ZoomIn | MouseCursor::ZoomOut => "arrowCursor", }; let sel = Sel::register(cursor_name); let cls = Class::get("NSCursor").unwrap(); unsafe { use objc::MessageArguments; let cursor: id = ().send(cls as *const _ as id, sel); let _: () = msg_send![cursor, set]; } } pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> { let cls = Class::get("NSCursor").unwrap(); // TODO: Check for errors. match state { CursorState::Normal => { let _: () = unsafe { msg_send![cls, unhide] }; let _: i32 = unsafe { CGAssociateMouseAndMouseCursorPosition(true) }; Ok(()) }, CursorState::Hide => { let _: () = unsafe { msg_send![cls, hide] }; Ok(()) }, CursorState::Grab => { let _: i32 = unsafe { CGAssociateMouseAndMouseCursorPosition(false) }; Ok(()) } } } #[inline] pub fn hidpi_factor(&self) -> f32 { unsafe { NSWindow::backingScaleFactor(*self.window) as f32 } } #[inline] pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> { unimplemented!(); } } impl GlContext for Window { #[inline] unsafe fn make_current(&self) -> Result<(), ContextError> { let _: () = msg_send![*self.context, update]; self.context.makeCurrentContext(); Ok(()) } #[inline] fn is_current(&self) -> bool { unsafe { let current = NSOpenGLContext::currentContext(nil); if current != nil { let is_equal: BOOL = msg_send![current, isEqual:*self.context]; is_equal != NO } else { false } } } fn get_proc_address(&self, addr: &str) -> *const libc::c_void { let symbol_name: CFString = FromStr::from_str(addr).unwrap(); let framework_name: CFString = FromStr::from_str("com.apple.opengl").unwrap(); let framework = unsafe { CFBundleGetBundleWithIdentifier(framework_name.as_concrete_TypeRef()) }; let symbol = unsafe { CFBundleGetFunctionPointerForName(framework, symbol_name.as_concrete_TypeRef()) }; symbol as *const _ } #[inline] fn swap_buffers(&self) -> Result<(), ContextError> { unsafe { self.context.flushBuffer(); } Ok(()) } #[inline] fn get_api(&self) -> ::Api { ::Api::OpenGl } #[inline] fn get_pixel_format(&self) -> PixelFormat { self.pixel_format.clone() } } struct IdRef(id); impl IdRef { fn new(i: id) -> IdRef { IdRef(i) } fn retain(i: id) -> IdRef { if i != nil { let _: id = unsafe { msg_send![i, retain] }; } IdRef(i) } fn non_nil(self) -> Option { if self.0 == nil { None } else { Some(self) } } } impl Drop for IdRef { fn drop(&mut self) { if self.0 != nil { let _: () = unsafe { msg_send![self.0, release] }; } } } impl Deref for IdRef { type Target = id; fn deref<'a>(&'a self) -> &'a id { &self.0 } } impl Clone for IdRef { fn clone(&self) -> IdRef { if self.0 != nil { let _: id = unsafe { msg_send![self.0, retain] }; } IdRef(self.0) } } unsafe fn NSEventToEvent(window: &Window, nsevent: id) -> Option { if nsevent == nil { return None; } let event_type = msg_send![nsevent, type]; NSApp().sendEvent_(if let NSKeyDown = event_type { nil } else { nsevent }); match event_type { NSLeftMouseDown => { Some(MouseInput(Pressed, MouseButton::Left)) }, NSLeftMouseUp => { Some(MouseInput(Released, MouseButton::Left)) }, NSRightMouseDown => { Some(MouseInput(Pressed, MouseButton::Right)) }, NSRightMouseUp => { Some(MouseInput(Released, MouseButton::Right)) }, NSMouseMoved | NSLeftMouseDragged | NSOtherMouseDragged | NSRightMouseDragged => { let window_point = nsevent.locationInWindow(); let cWindow: id = msg_send![nsevent, window]; let view_point = if cWindow == nil { let window_rect = window.window.convertRectFromScreen_(NSRect::new(window_point, NSSize::new(0.0, 0.0))); window.view.convertPoint_fromView_(window_rect.origin, nil) } else { window.view.convertPoint_fromView_(window_point, nil) }; let view_rect = NSView::frame(*window.view); let scale_factor = window.hidpi_factor(); Some(MouseMoved(((scale_factor * view_point.x as f32) as i32, (scale_factor * (view_rect.size.height - view_point.y) as f32) as i32))) }, NSKeyDown => { let mut events = VecDeque::new(); let received_c_str = nsevent.characters().UTF8String(); let received_str = CStr::from_ptr(received_c_str); for received_char in from_utf8(received_str.to_bytes()).unwrap().chars() { if received_char.is_ascii() { events.push_back(ReceivedCharacter(received_char)); } } let vkey = event::vkeycode_to_element(NSEvent::keyCode(nsevent)); events.push_back(KeyboardInput(Pressed, NSEvent::keyCode(nsevent) as u8, vkey)); let event = events.pop_front(); window.delegate.state.pending_events.lock().unwrap().extend(events.into_iter()); event }, NSKeyUp => { let vkey = event::vkeycode_to_element(NSEvent::keyCode(nsevent)); Some(KeyboardInput(Released, NSEvent::keyCode(nsevent) as u8, vkey)) }, NSFlagsChanged => { let mut events = VecDeque::new(); let shift_modifier = Window::modifier_event(nsevent, appkit::NSShiftKeyMask, events::VirtualKeyCode::LShift, shift_pressed); if shift_modifier.is_some() { shift_pressed = !shift_pressed; events.push_back(shift_modifier.unwrap()); } let ctrl_modifier = Window::modifier_event(nsevent, appkit::NSControlKeyMask, events::VirtualKeyCode::LControl, ctrl_pressed); if ctrl_modifier.is_some() { ctrl_pressed = !ctrl_pressed; events.push_back(ctrl_modifier.unwrap()); } let win_modifier = Window::modifier_event(nsevent, appkit::NSCommandKeyMask, events::VirtualKeyCode::LWin, win_pressed); if win_modifier.is_some() { win_pressed = !win_pressed; events.push_back(win_modifier.unwrap()); } let alt_modifier = Window::modifier_event(nsevent, appkit::NSAlternateKeyMask, events::VirtualKeyCode::LAlt, alt_pressed); if alt_modifier.is_some() { alt_pressed = !alt_pressed; events.push_back(alt_modifier.unwrap()); } let event = events.pop_front(); window.delegate.state.pending_events.lock().unwrap().extend(events.into_iter()); event }, NSScrollWheel => { use events::MouseScrollDelta::{LineDelta, PixelDelta}; let delta = if nsevent.hasPreciseScrollingDeltas() == YES { PixelDelta(nsevent.scrollingDeltaX() as f32, nsevent.scrollingDeltaY() as f32) } else { LineDelta(nsevent.scrollingDeltaX() as f32, nsevent.scrollingDeltaY() as f32) }; Some(MouseWheel(delta)) }, _ => { None }, } }