# glutin - OpenGL, UTilities and INput [![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) Alternative to GLFW in pure Rust. [![Build Status](https://travis-ci.org/tomaka/glutin.png?branch=master)](https://travis-ci.org/tomaka/glutin) ## Try it! ```bash git clone https://github.com/tomaka/glutin cd glutin cargo test ./target/test/window # or target\test\window.exe ``` ## Usage ```rust extern crate glutin; extern crate libc; extern crate gl; fn main() { let window = glutin::Window::new().unwrap(); unsafe { window.make_current() }; gl::load_with(|symbol| window.get_proc_address(symbol)); gl::ClearColor(0.0, 1.0, 0.0, 1.0); while !window.is_closed() { window.wait_events(); gl::Clear(gl::COLOR_BUFFER_BIT); window.swap_buffers(); } } ``` ## Platform-specific notes ### Android - To compile the examples for android, initialize the submodules, go to `deps/apk-builder/apk-builder` and run `cargo build`, then go back to `glutin` and call `ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi` - Events and vsync are not implemented - Headless rendering doesn't work ### Emscripten - Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon) ### OS/X - Some events are not implemented - Implementation is still work-in-progress - Vsync not implemented ### Win32 - Pixel formats are not implemented - If you don't have MinGW installed, you will need to provide `libgdi32.a` and `libopengl32.a` ; you can put them in `C:\Users\you\.rust` - If you don't have `make` in your PATH, you can pass `--no-default-features --features "window"` when compiling ([see also](http://crates.io/manifest.html#the-[features]-section)) ### X11 - Some input events are not implemented - Pixel formats not implemented - Vsync not implemented