From 3d692870e25521871067e9756804127bd80f584d Mon Sep 17 00:00:00 2001 From: Pierre Krieger Date: Thu, 26 Mar 2015 17:04:01 +0100 Subject: Change grab_cursor and ungrab_cursor to set_cursor_state --- src/window.rs | 18 +++++------------- 1 file changed, 5 insertions(+), 13 deletions(-) (limited to 'src/window.rs') diff --git a/src/window.rs b/src/window.rs index 22fd400..f45cd68 100644 --- a/src/window.rs +++ b/src/window.rs @@ -4,6 +4,7 @@ use std::default::Default; use Api; use BuilderAttribs; use CreationError; +use CursorState; use Event; use GlRequest; use MouseCursor; @@ -415,21 +416,12 @@ impl Window { self.window.set_cursor_position(x, y) } - /// Grabs the mouse cursor. The cursor's motion will be confined to this - /// window and the window has exclusive access to further events regarding - /// the cursor. - /// Fails if it is not possible to grab the window for some reason, e.g. - /// when another window has already done so. + /// Sets how glutin handles the cursor. See the documentation of `CursorState` for details. + /// /// Has no effect on Android. - pub fn grab_cursor(&self) -> Result<(), String> { - self.window.grab_cursor() - } - - /// Release a previously grabbed mouse cursor. - pub fn ungrab_cursor(&self) { - self.window.ungrab_cursor(); + pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> { + self.window.set_cursor_state(state) } - } impl gl_common::GlFunctionsSource for Window { -- cgit v1.2.3