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* Use a proper error type for window creationTomaka172014-11-052-29/+29
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* Update for changes in gl-rsTomaka172014-11-051-1/+1
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* Merge branch 'master' of http://github.com/tomaka/gl-init-rsTomaka172014-11-052-4/+16
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| * Add visibility-related functions to windowTomaka172014-11-012-4/+16
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* | Fix some warnings in win32 ffiTomaka172014-11-041-2/+2
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* Merge pull request #90 from tomaka/remove-glflushtomaka2014-10-312-6/+0
|\ | | | | Remove call to glFlush() before swap_buffers on win32
| * Remove call to glFlush() before swap_buffersTomaka172014-10-292-6/+0
| | | | | | | | | | | | We may not want to call `swap_buffers` in the same thread as the current thread, so we're moving the call to `glFlush` out of the scope of glutin.
* | fail! -> panic!Tomaka172014-10-301-1/+1
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* Bugfix in swap interval for win32Tomaka172014-10-271-1/+10
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* Add `with_vsync` to WindowBuilder, plus the win32 implementationTomaka172014-10-263-5/+14
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* Revert "Add `platform_display` impls for win32 and android"tomaka2014-10-251-1/+1
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* Add `platform_display` impls for win32 and androidTomaka172014-10-241-1/+2
| | | | Fix the cocoa function
* Add accessor for underlying display handle on Linux. Although unimplemented ↵Glenn Watson2014-10-241-0/+4
| | | | on other platforms, this applies to at least android as well.
* Update for rustc and gl-rsTomaka172014-10-223-15/+15
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* Update for gl-rsTomaka172014-10-211-2/+15
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* Fix win32 window not closing when destroying itTomaka172014-10-112-0/+4
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* Fix win32 window not having a destructor in headless modeTomaka172014-10-111-1/+0
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* Fix bug with 64bits rustcTomaka172014-10-111-1/+1
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* Fix warnings while compiling for win32Tomaka172014-10-112-5/+7
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* Update for rustc f9fc49c06 2014-10-10 00:07:08 +0000Tomaka172014-10-101-372/+373
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* Implement headless renderingTomaka172014-10-092-17/+62
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* Fix compilation warningsTomaka172014-09-232-4/+4
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* Remove unnecessary win32 linkageTomaka172014-09-151-12/+0
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* Fix warnings in win32 ffiTomaka172014-09-151-4/+3
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* Use the gl_generator macro to generate the bindings for WGLTomaka172014-09-123-67/+51
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* Remove call to glViewport after win32 initializationTomaka172014-08-222-11/+0
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* Cleanup temporary objects in case of error during creation on win32Tomaka172014-08-221-0/+10
| | | | See #10
* Fix & add some comments for win32Tomaka172014-08-221-13/+15
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* Not specifiying dimensions on win32 now results in CW_USEDEFAULTTomaka172014-08-221-3/+9
| | | | Close #11
* Win32: no longer fails when calling swap_buffers on a closed windowTomaka172014-08-151-5/+1
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* Implement new events systemTomaka172014-08-133-29/+39
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* Fix #22Tomaka172014-08-122-0/+5
| | | | Thanks to @Anthiste
* Add failure if SwapBuffers returns an errorTomaka172014-08-121-1/+4
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* Fixed compilation broken by #837efc54Tomaka172014-08-121-0/+1
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* Fix attempt for #22Tomaka172014-08-121-0/+4
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* Add flags when choosing pixel formatTomaka172014-08-071-1/+2
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* Call glViewport on windows init for win32Tomaka172014-08-072-2/+16
| | | | See #14
* set_position now takes intsPierre Krieger2014-08-071-1/+1
| | | | Fix #12
* Fix GL context not being destroyed on win32Tomaka172014-08-031-0/+3
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* Fix closed flag not being immediatly set on win32Tomaka172014-08-031-0/+12
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* Correctly handling pixel format and fullscreen resolution on Win32Tomaka172014-08-022-6/+49
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* Dimensions will now match the monitor's in case of fullscreenTomaka172014-08-021-2/+2
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* Add get_dimensions() to MonitorIDTomaka172014-08-021-2/+17
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* Add support for specific OpenGL version for Win32Tomaka172014-08-022-4/+23
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* Now passing WindowBuilder to implwin::Window::newTomaka172014-08-022-21/+16
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* Add iterators for events and WindowBuilderTomaka172014-08-022-5/+5
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* Now using wglCreateContextAttribs when availableTomaka172014-08-021-36/+144
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* Change the RegisterClass code.Tomaka172014-08-011-23/+26
| | | | Prevents an issue when creating multiple contexts.
* Add documentation to the Win32 implementationTomaka172014-08-013-25/+103
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* Put GetMessage in the same thread as the window creation.Tomaka172014-07-312-189/+204
| | | | Fixes #6