| Commit message (Collapse) | Author | Age | Files | Lines |
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When multiple scrolling devices are attached, XIAllMasterDevices does not
include the scroll axes for all hardware devices.
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From the "Smooth Scrolling" section of [XI2Proto.txt][1]:
> One unit of scrolling in either direction is considered to be equivalent to
> one button event, e.g. for a unit size of 1.0, -2.0 on an valuator type
> Vertical sends two button press/release events for button 4. Likewise, a
> button press event for button 7 generates an event on the Horizontal
> valuator with a value of +1.0. The server may accumulate deltas of less than
> one unit of scrolling.
From [What's new in XI 2.1 - smooth scrolling][2]:
> The increment defines what delta the driver considers to be one scroll
> event. For an increment of +5, each delta of 5 should be regarded as one
> scroll unit down. For an increment of -3, each delta of 3 should be regarded
> as one scroll unit up (i.e. inverted).
[1]: http://www.x.org/releases/X11R7.7/doc/inputproto/XI2proto.txt
[2]: http://who-t.blogspot.com/2011/09/whats-new-in-xi-21-smooth-scrolling.html
This fixes scrolling with my Microsoft mouse in X11 on Debian 8.1.
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eglGetPlatformDisplay
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Also support i686-pc-windows-msvc
Signed-off-by: Peter Atashian <retep998@gmail.com>
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wait_event used to call nextEventMatchingMask twice. Once with untilDate:distantFuture,
and dequeue:NO to wait until the next event but witout consuming it, and again with
untilDate:distantPast and dequeue:YES to retrieve the event (via poll_events).
For some reason, with osx 10.11, calling nextEventMatchingMask with dequeue:NO never
returns if the user scrolls, freezing the app.
So we now call nextEventMatchingMask only once, with dequeue:YES.
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Integrate with wayland-window crate to draw decorations
allowing resize & move of the window.
Leaving the wayland backend as disabled until full usability
is ensured.
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fixes #314 for me.
I've "tested" change by running examples (which prior to change simply
crashed), but since I did not run those examples successfuly ever before,
I don't know whether they worked as intended.
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Fix OpenGL profile selection
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Use EGL by default with X11
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Implement headless contexts on android
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Add support for creating a pbuffer with EGL
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* Adding dependencies
* Replacing `i8` with `c_char` ot `_` (since `c_char` can be
unsigned on some platforms, aarch64 is one of them)
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Fix calling XFree before reading from memory
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XInput2 has a concept of master and slave devices,
where a slave device is the actual physical device,
attached to a master device representing the cursor or keyboard
focus.
See http://who-t.blogspot.co.uk/2009/05/xi2-recipes-part-1.html
Mouse events were being received from both the master and slave
devices, but we are only interested in events from the master device.
Fixes #533
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Enumerate the FBConfigs instead of calling glxChoose
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Fix the windows build
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Correct window creation on X11
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Split creating an EGL context in two parts
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Use XInput2 for event handling
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* Fix an issue where PollEventsIterator::next() would fail to return
keyboard input and mouse events immediately but instead only
return them on the next call to next()
* Inline process_generic_event() and queue_event()
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Fixes #377
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Scroll deltas are calculated in X11 by comparing the current and
previous absolute values for the scroll axis when a scroll motion
event is received. If the user scrolls whilst the cursor is outside
of the window then an incorrect delta is reported when the cursor
re-enters the window.
Fix this by resetting the last-seen axis values whenever the cursor
re-enters the window.
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* For the moment we're still using plain core X11 events
for handling keyboard activity, so remove the XInput2 code for that
* Small refactoring of X11 input handling and documentation fixes
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