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-rw-r--r--src/win32/callback.rs194
-rw-r--r--src/win32/init.rs238
-rw-r--r--src/win32/mod.rs1
3 files changed, 200 insertions, 233 deletions
diff --git a/src/win32/callback.rs b/src/win32/callback.rs
new file mode 100644
index 0000000..5423fc3
--- /dev/null
+++ b/src/win32/callback.rs
@@ -0,0 +1,194 @@
+use std::rc::Rc;
+use std::cell::RefCell;
+use std::sync::mpsc::{Sender, Receiver, channel};
+
+use Event;
+use super::event;
+
+use user32;
+use winapi;
+
+/// Stores the current window and its events dispatcher.
+///
+/// We only have one window per thread. We still store the HWND in case where we
+/// receive an event for another window.
+thread_local!(pub static WINDOW: Rc<RefCell<Option<(winapi::HWND, Sender<Event>)>>> = Rc::new(RefCell::new(None)));
+
+/// Checks that the window is the good one, and if so send the event to it.
+fn send_event(input_window: winapi::HWND, event: Event) {
+ WINDOW.with(|window| {
+ let window = window.borrow();
+ let stored = match *window {
+ None => return,
+ Some(ref v) => v
+ };
+
+ let &(ref win, ref sender) = stored;
+
+ if win != &input_window {
+ return;
+ }
+
+ sender.send(event).ok(); // ignoring if closed
+ });
+}
+
+/// This is the callback that is called by `DispatchMessage` in the events loop.
+///
+/// Returning 0 tells the Win32 API that the message has been processed.
+pub extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
+ wparam: winapi::WPARAM, lparam: winapi::LPARAM) -> winapi::LRESULT
+{
+ match msg {
+ winapi::WM_DESTROY => {
+ use events::Event::Closed;
+
+ WINDOW.with(|w| {
+ let w = w.borrow();
+ let &(ref win, _) = match *w {
+ None => return,
+ Some(ref v) => v
+ };
+
+ if win == &window {
+ unsafe { user32::PostQuitMessage(0); }
+ }
+ });
+
+ send_event(window, Closed);
+ 0
+ },
+
+ winapi::WM_ERASEBKGND => {
+ 1
+ },
+
+ winapi::WM_SIZE => {
+ use events::Event::Resized;
+ let w = winapi::LOWORD(lparam as winapi::DWORD) as u32;
+ let h = winapi::HIWORD(lparam as winapi::DWORD) as u32;
+ send_event(window, Resized(w, h));
+ 0
+ },
+
+ winapi::WM_MOVE => {
+ use events::Event::Moved;
+ let x = winapi::LOWORD(lparam as winapi::DWORD) as i32;
+ let y = winapi::HIWORD(lparam as winapi::DWORD) as i32;
+ send_event(window, Moved(x, y));
+ 0
+ },
+
+ winapi::WM_CHAR => {
+ use std::mem;
+ use events::Event::ReceivedCharacter;
+ let chr: char = unsafe { mem::transmute(wparam as u32) };
+ send_event(window, ReceivedCharacter(chr));
+ 0
+ },
+
+ winapi::WM_MOUSEMOVE => {
+ use events::Event::MouseMoved;
+
+ let x = winapi::GET_X_LPARAM(lparam) as i32;
+ let y = winapi::GET_Y_LPARAM(lparam) as i32;
+
+ send_event(window, MouseMoved((x, y)));
+
+ 0
+ },
+
+ winapi::WM_MOUSEWHEEL => {
+ use events::Event::MouseWheel;
+
+ let value = (wparam >> 16) as i16;
+ let value = value as i32;
+
+ send_event(window, MouseWheel(value));
+
+ 0
+ },
+
+ winapi::WM_KEYDOWN => {
+ use events::Event::KeyboardInput;
+ use events::ElementState::Pressed;
+ let scancode = ((lparam >> 16) & 0xff) as u8;
+ let vkey = event::vkeycode_to_element(wparam);
+ send_event(window, KeyboardInput(Pressed, scancode, vkey));
+ 0
+ },
+
+ winapi::WM_KEYUP => {
+ use events::Event::KeyboardInput;
+ use events::ElementState::Released;
+ let scancode = ((lparam >> 16) & 0xff) as u8;
+ let vkey = event::vkeycode_to_element(wparam);
+ send_event(window, KeyboardInput(Released, scancode, vkey));
+ 0
+ },
+
+ winapi::WM_LBUTTONDOWN => {
+ use events::Event::MouseInput;
+ use events::MouseButton::Left;
+ use events::ElementState::Pressed;
+ send_event(window, MouseInput(Pressed, Left));
+ 0
+ },
+
+ winapi::WM_LBUTTONUP => {
+ use events::Event::MouseInput;
+ use events::MouseButton::Left;
+ use events::ElementState::Released;
+ send_event(window, MouseInput(Released, Left));
+ 0
+ },
+
+ winapi::WM_RBUTTONDOWN => {
+ use events::Event::MouseInput;
+ use events::MouseButton::Right;
+ use events::ElementState::Pressed;
+ send_event(window, MouseInput(Pressed, Right));
+ 0
+ },
+
+ winapi::WM_RBUTTONUP => {
+ use events::Event::MouseInput;
+ use events::MouseButton::Right;
+ use events::ElementState::Released;
+ send_event(window, MouseInput(Released, Right));
+ 0
+ },
+
+ winapi::WM_MBUTTONDOWN => {
+ use events::Event::MouseInput;
+ use events::MouseButton::Middle;
+ use events::ElementState::Pressed;
+ send_event(window, MouseInput(Pressed, Middle));
+ 0
+ },
+
+ winapi::WM_MBUTTONUP => {
+ use events::Event::MouseInput;
+ use events::MouseButton::Middle;
+ use events::ElementState::Released;
+ send_event(window, MouseInput(Released, Middle));
+ 0
+ },
+
+ winapi::WM_SETFOCUS => {
+ use events::Event::Focused;
+ send_event(window, Focused(true));
+ 0
+ },
+
+ winapi::WM_KILLFOCUS => {
+ use events::Event::Focused;
+ send_event(window, Focused(false));
+ 0
+ },
+
+ _ => unsafe {
+ user32::DefWindowProcW(window, msg, wparam, lparam)
+ }
+ }
+}
diff --git a/src/win32/init.rs b/src/win32/init.rs
index 9e0e3a7..c3352b6 100644
--- a/src/win32/init.rs
+++ b/src/win32/init.rs
@@ -1,15 +1,13 @@
use std::sync::atomic::AtomicBool;
use std::ptr;
-use super::event;
+use super::callback;
use super::Window;
use BuilderAttribs;
-use {CreationError, Event};
+use CreationError;
use CreationError::OsError;
-use std::cell::RefCell;
use std::ffi::CString;
-use std::rc::Rc;
-use std::sync::mpsc::{Sender, Receiver, channel};
+use std::sync::mpsc::channel;
use libc;
use super::gl;
@@ -18,12 +16,6 @@ use kernel32;
use user32;
use gdi32;
-/// Stores the current window and its events dispatcher.
-///
-/// We only have one window per thread. We still store the HWND in case where we
-/// receive an event for another window.
-thread_local!(static WINDOW: Rc<RefCell<Option<(winapi::HWND, Sender<Event>)>>> = Rc::new(RefCell::new(None)));
-
/// Work-around the fact that HGLRC doesn't implement Send
pub struct ContextHack(pub winapi::HGLRC);
unsafe impl Send for ContextHack {}
@@ -54,7 +46,7 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<C
let class = winapi::WNDCLASSEXW {
cbSize: mem::size_of::<winapi::WNDCLASSEXW>() as winapi::UINT,
style: winapi::CS_HREDRAW | winapi::CS_VREDRAW | winapi::CS_OWNDC,
- lpfnWndProc: callback,
+ lpfnWndProc: callback::callback,
cbClsExtra: 0,
cbWndExtra: 0,
hInstance: unsafe { kernel32::GetModuleHandleW(ptr::null()) },
@@ -356,7 +348,7 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<C
let events_receiver = {
let (tx, rx) = channel();
let mut tx = Some(tx);
- WINDOW.with(|window| {
+ callback::WINDOW.with(|window| {
(*window.borrow_mut()) = Some((real_window, tx.take().unwrap()));
});
rx
@@ -423,223 +415,3 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<C
rx.recv().unwrap()
}
-
-/// Checks that the window is the good one, and if so send the event to it.
-fn send_event(input_window: winapi::HWND, event: Event) {
- WINDOW.with(|window| {
- let window = window.borrow();
- let stored = match *window {
- None => return,
- Some(ref v) => v
- };
-
- let &(ref win, ref sender) = stored;
-
- if win != &input_window {
- return;
- }
-
- sender.send(event).ok(); // ignoring if closed
- });
-}
-
-/// This is the callback that is called by `DispatchMessage` in the events loop.
-///
-/// Returning 0 tells the Win32 API that the message has been processed.
-extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
- wparam: winapi::WPARAM, lparam: winapi::LPARAM) -> winapi::LRESULT
-{
- match msg {
- winapi::WM_DESTROY => {
- use events::Event::Closed;
-
- WINDOW.with(|w| {
- let w = w.borrow();
- let &(ref win, _) = match *w {
- None => return,
- Some(ref v) => v
- };
-
- if win == &window {
- unsafe { user32::PostQuitMessage(0); }
- }
- });
-
- send_event(window, Closed);
- 0
- },
-
- winapi::WM_ERASEBKGND => {
- 1
- },
-
- winapi::WM_SIZE => {
- use events::Event::Resized;
- let w = winapi::LOWORD(lparam as winapi::DWORD) as u32;
- let h = winapi::HIWORD(lparam as winapi::DWORD) as u32;
- send_event(window, Resized(w, h));
- 0
- },
-
- winapi::WM_MOVE => {
- use events::Event::Moved;
- let x = winapi::LOWORD(lparam as winapi::DWORD) as i32;
- let y = winapi::HIWORD(lparam as winapi::DWORD) as i32;
- send_event(window, Moved(x, y));
- 0
- },
-
- winapi::WM_CHAR => {
- use std::mem;
- use events::Event::ReceivedCharacter;
- let chr: char = unsafe { mem::transmute(wparam as u32) };
- send_event(window, ReceivedCharacter(chr));
- 0
- },
-
- winapi::WM_MOUSEMOVE => {
- use events::Event::MouseMoved;
-
- let x = winapi::GET_X_LPARAM(lparam) as i32;
- let y = winapi::GET_Y_LPARAM(lparam) as i32;
-
- send_event(window, MouseMoved((x, y)));
-
- 0
- },
-
- winapi::WM_MOUSEWHEEL => {
- use events::Event::MouseWheel;
-
- let value = (wparam >> 16) as i16;
- let value = value as i32;
-
- send_event(window, MouseWheel(value));
-
- 0
- },
-
- winapi::WM_KEYDOWN => {
- use events::Event::KeyboardInput;
- use events::ElementState::Pressed;
- let scancode = ((lparam >> 16) & 0xff) as u8;
- let vkey = event::vkeycode_to_element(wparam);
- send_event(window, KeyboardInput(Pressed, scancode, vkey));
- 0
- },
-
- winapi::WM_KEYUP => {
- use events::Event::KeyboardInput;
- use events::ElementState::Released;
- let scancode = ((lparam >> 16) & 0xff) as u8;
- let vkey = event::vkeycode_to_element(wparam);
- send_event(window, KeyboardInput(Released, scancode, vkey));
- 0
- },
-
- winapi::WM_LBUTTONDOWN => {
- use events::Event::MouseInput;
- use events::MouseButton::Left;
- use events::ElementState::Pressed;
- send_event(window, MouseInput(Pressed, Left));
- 0
- },
-
- winapi::WM_LBUTTONUP => {
- use events::Event::MouseInput;
- use events::MouseButton::Left;
- use events::ElementState::Released;
- send_event(window, MouseInput(Released, Left));
- 0
- },
-
- winapi::WM_RBUTTONDOWN => {
- use events::Event::MouseInput;
- use events::MouseButton::Right;
- use events::ElementState::Pressed;
- send_event(window, MouseInput(Pressed, Right));
- 0
- },
-
- winapi::WM_RBUTTONUP => {
- use events::Event::MouseInput;
- use events::MouseButton::Right;
- use events::ElementState::Released;
- send_event(window, MouseInput(Released, Right));
- 0
- },
-
- winapi::WM_MBUTTONDOWN => {
- use events::Event::MouseInput;
- use events::MouseButton::Middle;
- use events::ElementState::Pressed;
- send_event(window, MouseInput(Pressed, Middle));
- 0
- },
-
- winapi::WM_MBUTTONUP => {
- use events::Event::MouseInput;
- use events::MouseButton::Middle;
- use events::ElementState::Released;
- send_event(window, MouseInput(Released, Middle));
- 0
- },
-
- winapi::WM_SETFOCUS => {
- use events::Event::Focused;
- send_event(window, Focused(true));
- 0
- },
-
- winapi::WM_KILLFOCUS => {
- use events::Event::Focused;
- send_event(window, Focused(false));
- 0
- },
-
- _ => unsafe {
- user32::DefWindowProcW(window, msg, wparam, lparam)
- }
- }
-}
-
-/*fn hints_to_pixelformat(hints: &Hints) -> winapi::PIXELFORMATDESCRIPTOR {
- use std::mem;
-
- winapi::PIXELFORMATDESCRIPTOR {
- nSize: size_of::<winapi::PIXELFORMATDESCRIPTOR>(),
- nVersion: 1,
- dwFlags:
- if hints.stereo { PFD_STEREO } else { 0 },
- iPixelType: PFD_TYPE_RGBA,
- cColorBits: hints.red_bits + hints.green_bits + hints.blue_bits,
- cRedBits:
-
- pub nSize: WORD,
- pub nVersion: WORD,
- pub dwFlags: DWORD,
- pub iPixelType: BYTE,
- pub cColorBits: BYTE,
- pub cRedBits: BYTE,
- pub cRedShift: BYTE,
- pub cGreenBits: BYTE,
- pub cGreenShift: BYTE,
- pub cBlueBits: BYTE,
- pub cBlueShift: BYTE,
- pub cAlphaBits: BYTE,
- pub cAlphaShift: BYTE,
- pub cAccumBits: BYTE,
- pub cAccumRedBits: BYTE,
- pub cAccumGreenBits: BYTE,
- pub cAccumBlueBits: BYTE,
- pub cAccumAlphaBits: BYTE,
- pub cDepthBits: BYTE,
- pub cStencilBits: BYTE,
- pub cAuxBuffers: BYTE,
- pub iLayerType: BYTE,
- pub bReserved: BYTE,
- pub dwLayerMask: DWORD,
- pub dwVisibleMask: DWORD,
- pub dwDamageMask: DWORD,
- }
-}*/
diff --git a/src/win32/mod.rs b/src/win32/mod.rs
index c2fd103..7be42f8 100644
--- a/src/win32/mod.rs
+++ b/src/win32/mod.rs
@@ -15,6 +15,7 @@ use user32;
use kernel32;
use gdi32;
+mod callback;
mod event;
mod gl;
mod init;