diff options
-rw-r--r-- | src/api/android/mod.rs | 22 | ||||
-rw-r--r-- | src/api/caca/mod.rs | 14 | ||||
-rw-r--r-- | src/api/cocoa/headless.rs | 8 | ||||
-rw-r--r-- | src/api/cocoa/mod.rs | 17 | ||||
-rw-r--r-- | src/api/osmesa/mod.rs | 12 | ||||
-rw-r--r-- | src/api/win32/init.rs | 1 | ||||
-rw-r--r-- | src/api/win32/mod.rs | 1 | ||||
-rw-r--r-- | src/headless.rs | 42 | ||||
-rw-r--r-- | src/lib.rs | 35 | ||||
-rw-r--r-- | src/platform/linux/api_dispatch.rs | 20 | ||||
-rw-r--r-- | src/platform/linux/mod.rs | 11 | ||||
-rw-r--r-- | src/platform/windows/mod.rs | 23 | ||||
-rw-r--r-- | src/window.rs | 66 |
13 files changed, 138 insertions, 134 deletions
diff --git a/src/api/android/mod.rs b/src/api/android/mod.rs index ecea9b3..be5a79f 100644 --- a/src/api/android/mod.rs +++ b/src/api/android/mod.rs @@ -14,12 +14,14 @@ use events::MouseButton; use std::collections::VecDeque; use Api; -use BuilderAttribs; use ContextError; use CursorState; +use GlAttributes; use GlContext; use GlRequest; use PixelFormat; +use PixelFormatRequirements; +use WindowAttributes; use native_monitor::NativeMonitorId; use api::egl; @@ -104,15 +106,19 @@ impl<'a> Iterator for WaitEventsIterator<'a> { } impl Window { - pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> { + pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&Window>) -> Result<Window, CreationError> + { use std::{mem, ptr}; + let opengl = opengl.clone().map_sharing(|w| &w.context); + let native_window = unsafe { android_glue::get_native_window() }; if native_window.is_null() { return Err(OsError(format!("Android's native window is null"))); } - let context = try!(EglContext::new(egl::ffi::egl::Egl, &builder.pf_reqs, &builder.opengl, + let context = try!(EglContext::new(egl::ffi::egl::Egl, pf_reqs, &opengl, egl::NativeDisplay::Android) .and_then(|p| p.finish(native_window as *const _))); @@ -255,9 +261,13 @@ pub struct HeadlessContext(EglContext); impl HeadlessContext { /// See the docs in the crate root file. - pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> { - let context = try!(EglContext::new(egl::ffi::egl::Egl, &builder, egl::NativeDisplay::Android)); - let context = try!(context.finish_pbuffer(builder.window.dimensions.unwrap_or((800, 600)))); // TODO: + pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError> + { + let opengl = opengl.clone().map_sharing(|c| &c.0); + let context = try!(EglContext::new(egl::ffi::egl::Egl, pf_reqs, &opengl, + egl::NativeDisplay::Android)); + let context = try!(context.finish_pbuffer(dimensions)); // TODO: Ok(HeadlessContext(context)) } } diff --git a/src/api/caca/mod.rs b/src/api/caca/mod.rs index 3b4018e..c1a19c7 100644 --- a/src/api/caca/mod.rs +++ b/src/api/caca/mod.rs @@ -5,14 +5,16 @@ use libc; use api::osmesa::{OsMesaContext, OsMesaCreationError}; use Api; -use BuilderAttribs; use ContextError; use CreationError; use Event; +use GlAttributes; use GlContext; use PixelFormat; +use PixelFormatRequirements; use CursorState; use MouseCursor; +use WindowAttributes; use std::collections::VecDeque; use std::path::Path; @@ -84,8 +86,14 @@ impl<'a> Iterator for WaitEventsIterator<'a> { } impl Window { - pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> { - let opengl = match OsMesaContext::new(builder) { + pub fn new(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&Window>) -> Result<Window, CreationError> + { + let opengl = opengl.clone().map_sharing(|w| &w.opengl); + + let opengl = match OsMesaContext::new(window.dimensions.unwrap_or((800, 600)), pf_reqs, + &opengl) + { Err(OsMesaCreationError::NotSupported) => return Err(CreationError::NotSupported), Err(OsMesaCreationError::CreationError(e)) => return Err(e), Ok(c) => c diff --git a/src/api/cocoa/headless.rs b/src/api/cocoa/headless.rs index ad1a464..f9bbffd 100644 --- a/src/api/cocoa/headless.rs +++ b/src/api/cocoa/headless.rs @@ -1,8 +1,9 @@ use ContextError; use CreationError; use CreationError::OsError; -use BuilderAttribs; +use GlAttributes; use GlContext; +use PixelFormatRequirements; use libc; use std::ptr; @@ -27,8 +28,9 @@ pub struct HeadlessContext { } impl HeadlessContext { - pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> { - let (width, height) = builder.window.dimensions.unwrap_or((1024, 768)); + pub fn new((width, height): (u32, u32), pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError> + { let context = unsafe { let attributes = [ NSOpenGLPFAAccelerated as u32, diff --git a/src/api/cocoa/mod.rs b/src/api/cocoa/mod.rs index 35b7046..539545c 100644 --- a/src/api/cocoa/mod.rs +++ b/src/api/cocoa/mod.rs @@ -7,7 +7,6 @@ use CreationError::OsError; use libc; use Api; -use BuilderAttribs; use ContextError; use GlAttributes; use GlContext; @@ -269,12 +268,14 @@ impl<'a> Iterator for WaitEventsIterator<'a> { impl Window { #[cfg(feature = "window")] - pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> { - if builder.opengl.sharing.is_some() { + pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&Window>) -> Result<Window, CreationError> + { + if opengl.sharing.is_some() { unimplemented!() } - match builder.opengl.robustness { + match opengl.robustness { Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => { return Err(CreationError::RobustnessNotSupported); }, @@ -286,7 +287,7 @@ impl Window { None => { return Err(OsError(format!("Couldn't create NSApplication"))); }, }; - let window = match Window::create_window(&builder.window) + let window = match Window::create_window(win_attribs) { Some(window) => window, None => { return Err(OsError(format!("Couldn't create NSWindow"))); }, @@ -298,13 +299,13 @@ impl Window { // TODO: perhaps we should return error from create_context so we can // determine the cause of failure and possibly recover? - let (context, pf) = match Window::create_context(*view, &builder.pf_reqs, &builder.opengl) { + let (context, pf) = match Window::create_context(*view, pf_reqs, opengl) { Ok((context, pf)) => (context, pf), Err(e) => { return Err(OsError(format!("Couldn't create OpenGL context: {}", e))); }, }; unsafe { - if builder.window.transparent { + if win_attribs.transparent { let clear_col = { let cls = Class::get("NSColor").unwrap(); @@ -320,7 +321,7 @@ impl Window { } app.activateIgnoringOtherApps_(YES); - if builder.window.visible { + if win_attribs.visible { window.makeKeyAndOrderFront_(nil); } else { window.makeKeyWindow(); diff --git a/src/api/osmesa/mod.rs b/src/api/osmesa/mod.rs index 2debc7e..ca34e93 100644 --- a/src/api/osmesa/mod.rs +++ b/src/api/osmesa/mod.rs @@ -3,11 +3,12 @@ extern crate osmesa_sys; use Api; -use BuilderAttribs; use ContextError; use CreationError; +use GlAttributes; use GlContext; use PixelFormat; +use PixelFormatRequirements; use Robustness; use libc; use std::{mem, ptr}; @@ -32,20 +33,23 @@ impl From<CreationError> for OsMesaCreationError { } impl OsMesaContext { - pub fn new(builder: BuilderAttribs) -> Result<OsMesaContext, OsMesaCreationError> { + pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&OsMesaContext>) -> Result<OsMesaContext, OsMesaCreationError> + { if let Err(_) = osmesa_sys::OsMesa::try_loading() { return Err(OsMesaCreationError::NotSupported); } - let dimensions = builder.window.dimensions.unwrap(); + if opengl.sharing.is_some() { unimplemented!() } // TODO: proper error - match builder.opengl.robustness { + match opengl.robustness { Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => { return Err(CreationError::RobustnessNotSupported.into()); }, _ => () } + // TODO: use `pf_reqs` for the format // TODO: check OpenGL version and return `OpenGlVersionNotSupported` if necessary Ok(OsMesaContext { diff --git a/src/api/win32/init.rs b/src/api/win32/init.rs index 5628a98..7c7eb83 100644 --- a/src/api/win32/init.rs +++ b/src/api/win32/init.rs @@ -11,7 +11,6 @@ use super::WindowWrapper; use super::Context; use Api; -use BuilderAttribs; use CreationError; use CreationError::OsError; use CursorState; diff --git a/src/api/win32/mod.rs b/src/api/win32/mod.rs index eb31873..f580950 100644 --- a/src/api/win32/mod.rs +++ b/src/api/win32/mod.rs @@ -19,7 +19,6 @@ use GlContext; use Api; use PixelFormat; use PixelFormatRequirements; -use BuilderAttribs; use WindowAttributes; pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor}; diff --git a/src/headless.rs b/src/headless.rs index 83e35b3..4730eb4 100644 --- a/src/headless.rs +++ b/src/headless.rs @@ -1,10 +1,11 @@ use Api; -use BuilderAttribs; use ContextError; use CreationError; +use GlAttributes; use GlRequest; use GlContext; use PixelFormat; +use PixelFormatRequirements; use Robustness; use WindowAttributes; @@ -14,28 +15,25 @@ use libc; use platform; /// Object that allows you to build headless contexts. -pub struct HeadlessRendererBuilder { - attribs: BuilderAttribs<'static>, +pub struct HeadlessRendererBuilder<'a> { + dimensions: (u32, u32), + pf_reqs: PixelFormatRequirements, + opengl: GlAttributes<&'a platform::HeadlessContext>, } -impl HeadlessRendererBuilder { +impl<'a> HeadlessRendererBuilder<'a> { /// Initializes a new `HeadlessRendererBuilder` with default values. - pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder { + pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder<'a> { HeadlessRendererBuilder { - attribs: BuilderAttribs { - headless: true, - window: WindowAttributes { - dimensions: Some((width, height)), - .. Default::default() - }, - .. BuilderAttribs::new() - }, + dimensions: (width, height), + pf_reqs: Default::default(), + opengl: Default::default(), } } /// Sets how the backend should choose the OpenGL API and version. - pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder { - self.attribs.opengl.version = request; + pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder<'a> { + self.opengl.version = request; self } @@ -43,14 +41,14 @@ impl HeadlessRendererBuilder { /// /// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled /// when you run `cargo build` and disabled when you run `cargo build --release`. - pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder { - self.attribs.opengl.debug = flag; + pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder<'a> { + self.opengl.debug = flag; self } /// Sets the robustness of the OpenGL context. See the docs of `Robustness`. - pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder { - self.attribs.opengl.robustness = robustness; + pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder<'a> { + self.opengl.robustness = robustness; self } @@ -59,15 +57,15 @@ impl HeadlessRendererBuilder { /// Error should be very rare and only occur in case of permission denied, incompatible system, /// out of memory, etc. pub fn build(self) -> Result<HeadlessContext, CreationError> { - platform::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w }) + platform::HeadlessContext::new(self.dimensions, &self.pf_reqs, &self.opengl) + .map(|w| HeadlessContext { context: w }) } /// Builds the headless context. /// /// The context is build in a *strict* way. That means that if the backend couldn't give /// you what you requested, an `Err` will be returned. - pub fn build_strict(mut self) -> Result<HeadlessContext, CreationError> { - self.attribs.strict = true; + pub fn build_strict(self) -> Result<HeadlessContext, CreationError> { self.build() } } @@ -362,40 +362,7 @@ pub struct PixelFormat { pub multisampling: Option<u16>, pub srgb: bool, } - -/// Attributes -// FIXME: remove `pub` (https://github.com/rust-lang/rust/issues/23585) -#[derive(Clone)] -#[doc(hidden)] -pub struct BuilderAttribs<'a> { - #[allow(dead_code)] - headless: bool, - strict: bool, - pf_reqs: PixelFormatRequirements, - window: WindowAttributes, - opengl: GlAttributes<&'a platform::Window>, -} - -impl BuilderAttribs<'static> { - fn new() -> BuilderAttribs<'static> { - BuilderAttribs { - headless: false, - strict: false, - pf_reqs: Default::default(), - window: Default::default(), - opengl: Default::default(), - } - } -} - -impl<'a> BuilderAttribs<'a> { - fn choose_pixel_format<T, I>(&self, iter: I) -> Result<(T, PixelFormat), CreationError> - where I: IntoIterator<Item=(T, PixelFormat)>, T: Clone - { - self.pf_reqs.choose_pixel_format(iter) - } -} - + /// VERY UNSTABLE! Describes how the backend should choose a pixel format. #[derive(Clone, Debug)] #[allow(missing_docs)] diff --git a/src/platform/linux/api_dispatch.rs b/src/platform/linux/api_dispatch.rs index 0fae6a0..46c58bb 100644 --- a/src/platform/linux/api_dispatch.rs +++ b/src/platform/linux/api_dispatch.rs @@ -6,14 +6,16 @@ pub use api::x11::{WaitEventsIterator, PollEventsIterator};*/ use std::collections::VecDeque; use std::sync::Arc; -use BuilderAttribs; use ContextError; use CreationError; use CursorState; use Event; +use GlAttributes; use GlContext; use MouseCursor; use PixelFormat; +use PixelFormatRequirements; +use WindowAttributes; use libc; use api::wayland; @@ -161,28 +163,26 @@ impl<'a> Iterator for WaitEventsIterator<'a> { } impl Window { - pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> { - let window = builder.window; - let pf_reqs = builder.pf_reqs; - let opengl = builder.opengl; - + pub fn new(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&Window>) -> Result<Window, CreationError> + { match *BACKEND { Backend::Wayland => { - let opengl = opengl.map_sharing(|w| match w { + let opengl = opengl.clone().map_sharing(|w| match w { &Window::Wayland(ref w) => w, _ => panic!() // TODO: return an error }); - wayland::Window::new(&window, &pf_reqs, &opengl).map(Window::Wayland) + wayland::Window::new(window, pf_reqs, &opengl).map(Window::Wayland) }, Backend::X(ref connec) => { - let opengl = opengl.map_sharing(|w| match w { + let opengl = opengl.clone().map_sharing(|w| match w { &Window::X(ref w) => w, _ => panic!() // TODO: return an error }); - x11::Window::new(connec, &window, &pf_reqs, &opengl).map(Window::X) + x11::Window::new(connec, window, pf_reqs, &opengl).map(Window::X) }, Backend::Error(ref error) => Err(CreationError::NoBackendAvailable(Box::new(error.clone()))) diff --git a/src/platform/linux/mod.rs b/src/platform/linux/mod.rs index 3525ce5..f5d663b 100644 --- a/src/platform/linux/mod.rs +++ b/src/platform/linux/mod.rs @@ -1,11 +1,12 @@ #![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd"))] use Api; -use BuilderAttribs; use ContextError; use CreationError; +use GlAttributes; use GlContext; use PixelFormat; +use PixelFormatRequirements; use libc; use api::osmesa::{self, OsMesaContext}; @@ -25,8 +26,12 @@ pub type MonitorID = (); // TODO: hack to make things work pub struct HeadlessContext(OsMesaContext); impl HeadlessContext { - pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> { - match OsMesaContext::new(builder) { + pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError> + { + let opengl = opengl.clone().map_sharing(|c| &c.0); + + match OsMesaContext::new(dimensions, pf_reqs, &opengl) { Ok(c) => return Ok(HeadlessContext(c)), Err(osmesa::OsMesaCreationError::NotSupported) => (), Err(osmesa::OsMesaCreationError::CreationError(e)) => return Err(e), diff --git a/src/platform/windows/mod.rs b/src/platform/windows/mod.rs index 51f7567..af9261f 100644 --- a/src/platform/windows/mod.rs +++ b/src/platform/windows/mod.rs @@ -7,11 +7,13 @@ pub use api::win32::{WindowProxy, PollEventsIterator, WaitEventsIterator}; use libc; use Api; -use BuilderAttribs; use ContextError; use CreationError; use PixelFormat; +use PixelFormatRequirements; +use GlAttributes; use GlContext; +use WindowAttributes; use api::egl::ffi::egl::Egl; use api::egl; @@ -57,8 +59,10 @@ pub struct Window(win32::Window); impl Window { /// See the docs in the crate root file. - pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> { - win32::Window::new(&builder.window, &builder.pf_reqs, &builder.opengl.clone().map_sharing(|w| &w.0), + pub fn new(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&Window>) -> Result<Window, CreationError> + { + win32::Window::new(window, pf_reqs, &opengl.clone().map_sharing(|w| &w.0), EGL.as_ref().map(|w| &w.0)).map(|w| Window(w)) } } @@ -86,15 +90,15 @@ pub enum HeadlessContext { } impl HeadlessContext { - pub fn new(mut builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> { - builder.window.visible = false; - + pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError> + { // if EGL is available, we try using EGL first // if EGL returns an error, we try the hidden window method if let &Some(ref egl) = &*EGL { - let context = EglContext::new(egl.0.clone(), &builder.pf_reqs, &builder.opengl.clone().map_sharing(|_| unimplemented!()), // TODO: + let context = EglContext::new(egl.0.clone(), pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()), // TODO: egl::NativeDisplay::Other(None)) - .and_then(|prototype| prototype.finish_pbuffer(builder.window.dimensions.unwrap_or((800, 600)))) // TODO: + .and_then(|prototype| prototype.finish_pbuffer(dimensions)) .map(|ctxt| HeadlessContext::EglPbuffer(ctxt)); if let Ok(context) = context { @@ -102,7 +106,8 @@ impl HeadlessContext { } } - let window = try!(win32::Window::new(&builder.window, &builder.pf_reqs, &builder.opengl.clone().map_sharing(|w| &w.0), + let window = try!(win32::Window::new(&WindowAttributes { visible: false, .. Default::default() }, + pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()), //TODO: EGL.as_ref().map(|w| &w.0))); Ok(HeadlessContext::HiddenWindow(window)) } diff --git a/src/window.rs b/src/window.rs index 85d3440..246f5c9 100644 --- a/src/window.rs +++ b/src/window.rs @@ -2,17 +2,19 @@ use std::collections::vec_deque::IntoIter as VecDequeIter; use std::default::Default; use Api; -use BuilderAttribs; use ContextError; use CreationError; use CursorState; use Event; +use GlAttributes; use GlContext; use GlProfile; use GlRequest; use MouseCursor; use PixelFormat; +use PixelFormatRequirements; use Robustness; +use WindowAttributes; use native_monitor::NativeMonitorId; use gl_common; @@ -22,14 +24,18 @@ use platform; /// Object that allows you to build windows. pub struct WindowBuilder<'a> { - attribs: BuilderAttribs<'a> + pf_reqs: PixelFormatRequirements, + window: WindowAttributes, + opengl: GlAttributes<&'a platform::Window>, } impl<'a> WindowBuilder<'a> { /// Initializes a new `WindowBuilder` with default values. pub fn new() -> WindowBuilder<'a> { WindowBuilder { - attribs: BuilderAttribs::new(), + pf_reqs: Default::default(), + window: Default::default(), + opengl: Default::default(), } } @@ -37,13 +43,13 @@ impl<'a> WindowBuilder<'a> { /// /// Width and height are in pixels. pub fn with_dimensions(mut self, width: u32, height: u32) -> WindowBuilder<'a> { - self.attribs.window.dimensions = Some((width, height)); + self.window.dimensions = Some((width, height)); self } /// Requests a specific title for the window. pub fn with_title(mut self, title: String) -> WindowBuilder<'a> { - self.attribs.window.title = title; + self.window.title = title; self } @@ -52,7 +58,7 @@ impl<'a> WindowBuilder<'a> { /// If you don't specify dimensions for the window, it will match the monitor's. pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> { let MonitorID(monitor) = monitor; - self.attribs.window.monitor = Some(monitor); + self.window.monitor = Some(monitor); self } @@ -60,19 +66,19 @@ impl<'a> WindowBuilder<'a> { /// /// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation. pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> { - self.attribs.opengl.sharing = Some(&other.window); + self.opengl.sharing = Some(&other.window); self } /// Sets how the backend should choose the OpenGL API and version. pub fn with_gl(mut self, request: GlRequest) -> WindowBuilder<'a> { - self.attribs.opengl.version = request; + self.opengl.version = request; self } /// Sets the desired OpenGL context profile. pub fn with_gl_profile(mut self, profile: GlProfile) -> WindowBuilder<'a> { - self.attribs.opengl.profile = Some(profile); + self.opengl.profile = Some(profile); self } @@ -81,25 +87,25 @@ impl<'a> WindowBuilder<'a> { /// The default value for this flag is `cfg!(debug_assertions)`, which means that it's enabled /// when you run `cargo build` and disabled when you run `cargo build --release`. pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> { - self.attribs.opengl.debug = flag; + self.opengl.debug = flag; self } /// Sets the robustness of the OpenGL context. See the docs of `Robustness`. pub fn with_gl_robustness(mut self, robustness: Robustness) -> WindowBuilder<'a> { - self.attribs.opengl.robustness = robustness; + self.opengl.robustness = robustness; self } /// Requests that the window has vsync enabled. pub fn with_vsync(mut self) -> WindowBuilder<'a> { - self.attribs.opengl.vsync = true; + self.opengl.vsync = true; self } /// Sets whether the window will be initially hidden or visible. pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> { - self.attribs.window.visible = visible; + self.window.visible = visible; self } @@ -110,56 +116,56 @@ impl<'a> WindowBuilder<'a> { /// Will panic if `samples` is not a power of two. pub fn with_multisampling(mut self, samples: u16) -> WindowBuilder<'a> { assert!(samples.is_power_of_two()); - self.attribs.pf_reqs.multisampling = Some(samples); + self.pf_reqs.multisampling = Some(samples); self } /// Sets the number of bits in the depth buffer. pub fn with_depth_buffer(mut self, bits: u8) -> WindowBuilder<'a> { - self.attribs.pf_reqs.depth_bits = Some(bits); + self.pf_reqs.depth_bits = Some(bits); self } /// Sets the number of bits in the stencil buffer. pub fn with_stencil_buffer(mut self, bits: u8) -> WindowBuilder<'a> { - self.attribs.pf_reqs.stencil_bits = Some(bits); + self.pf_reqs.stencil_bits = Some(bits); self } /// Sets the number of bits in the color buffer. pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> WindowBuilder<'a> { - self.attribs.pf_reqs.color_bits = Some(color_bits); - self.attribs.pf_reqs.alpha_bits = Some(alpha_bits); + self.pf_reqs.color_bits = Some(color_bits); + self.pf_reqs.alpha_bits = Some(alpha_bits); self } /// Request the backend to be stereoscopic. pub fn with_stereoscopy(mut self) -> WindowBuilder<'a> { - self.attribs.pf_reqs.stereoscopy = true; + self.pf_reqs.stereoscopy = true; self } /// Sets whether sRGB should be enabled on the window. `None` means "I don't care". pub fn with_srgb(mut self, srgb_enabled: Option<bool>) -> WindowBuilder<'a> { - self.attribs.pf_reqs.srgb = srgb_enabled; + self.pf_reqs.srgb = srgb_enabled; self } /// Sets whether the background of the window should be transparent. pub fn with_transparency(mut self, transparent: bool) -> WindowBuilder<'a> { - self.attribs.window.transparent = transparent; + self.window.transparent = transparent; self } /// Sets whether the window should have a border, a title bar, etc. pub fn with_decorations(mut self, decorations: bool) -> WindowBuilder<'a> { - self.attribs.window.decorations = decorations; + self.window.decorations = decorations; self } /// Enables multitouch pub fn with_multitouch(mut self) -> WindowBuilder<'a> { - self.attribs.window.multitouch = true; + self.window.multitouch = true; self } @@ -169,25 +175,25 @@ impl<'a> WindowBuilder<'a> { /// out of memory, etc. pub fn build(mut self) -> Result<Window, CreationError> { // resizing the window to the dimensions of the monitor when fullscreen - if self.attribs.window.dimensions.is_none() && self.attribs.window.monitor.is_some() { - self.attribs.window.dimensions = Some(self.attribs.window.monitor.as_ref().unwrap().get_dimensions()) + if self.window.dimensions.is_none() && self.window.monitor.is_some() { + self.window.dimensions = Some(self.window.monitor.as_ref().unwrap().get_dimensions()) } // default dimensions - if self.attribs.window.dimensions.is_none() { - self.attribs.window.dimensions = Some((1024, 768)); + if self.window.dimensions.is_none() { + self.window.dimensions = Some((1024, 768)); } // building - platform::Window::new(self.attribs).map(|w| Window { window: w }) + platform::Window::new(&self.window, &self.pf_reqs, &self.opengl) + .map(|w| Window { window: w }) } /// Builds the window. /// /// The context is build in a *strict* way. That means that if the backend couldn't give /// you what you requested, an `Err` will be returned. - pub fn build_strict(mut self) -> Result<Window, CreationError> { - self.attribs.strict = true; + pub fn build_strict(self) -> Result<Window, CreationError> { self.build() } } |