diff options
-rw-r--r-- | src/headless.rs | 99 | ||||
-rw-r--r-- | src/lib.rs | 598 | ||||
-rw-r--r-- | src/window.rs | 478 |
3 files changed, 586 insertions, 589 deletions
diff --git a/src/headless.rs b/src/headless.rs new file mode 100644 index 0000000..9d9cd8d --- /dev/null +++ b/src/headless.rs @@ -0,0 +1,99 @@ +use Api; +use BuilderAttribs; +use CreationError; + +use gl_common; +use libc; + +use winimpl; + +/// Object that allows you to build headless contexts. +pub struct HeadlessRendererBuilder { + attribs: BuilderAttribs<'static>, +} + +impl HeadlessRendererBuilder { + /// Initializes a new `HeadlessRendererBuilder` with default values. + pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder { + HeadlessRendererBuilder { + attribs: BuilderAttribs { + headless: true, + dimensions: Some((width, height)), + .. BuilderAttribs::new() + }, + } + } + + /// Requests to use a specific OpenGL version. + /// + /// Version is a (major, minor) pair. For example to request OpenGL 3.3 + /// you would pass `(3, 3)`. + pub fn with_gl_version(mut self, version: (u32, u32)) -> HeadlessRendererBuilder { + self.attribs.gl_version = Some(version); + self + } + + /// Sets the *debug* flag for the OpenGL context. + /// + /// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled + /// when you run `cargo build` and disabled when you run `cargo build --release`. + pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder { + self.attribs.gl_debug = flag; + self + } + + /// Builds the headless context. + /// + /// Error should be very rare and only occur in case of permission denied, incompatible system, + /// out of memory, etc. + pub fn build(self) -> Result<HeadlessContext, CreationError> { + winimpl::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w }) + } + + /// Builds the headless context. + /// + /// The context is build in a *strict* way. That means that if the backend couldn't give + /// you what you requested, an `Err` will be returned. + pub fn build_strict(mut self) -> Result<HeadlessContext, CreationError> { + self.attribs.strict = true; + self.build() + } +} + +/// Represents a headless OpenGL context. +pub struct HeadlessContext { + context: winimpl::HeadlessContext, +} + +impl HeadlessContext { + /// Creates a new OpenGL context + /// Sets the context as the current context. + #[inline] + pub unsafe fn make_current(&self) { + self.context.make_current() + } + + /// Returns the address of an OpenGL function. + /// + /// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address. + #[inline] + pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void { + self.context.get_proc_address(addr) as *const libc::c_void + } + + /// Returns the API that is currently provided by this window. + /// + /// See `Window::get_api` for more infos. + pub fn get_api(&self) -> Api { + self.context.get_api() + } + + pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) { + } +} + +impl gl_common::GlFunctionsSource for HeadlessContext { + fn get_proc_addr(&self, addr: &str) -> *const libc::c_void { + self.get_proc_address(addr) + } +} @@ -46,9 +46,12 @@ extern crate core_foundation; extern crate core_graphics; pub use events::*; - -use std::default::Default; -use std::collections::ring_buf::IntoIter as RingBufIter; +#[cfg(feature = "headless")] +pub use headless::{HeadlessRendererBuilder, HeadlessContext}; +#[cfg(feature = "window")] +pub use window::{WindowBuilder, Window, WindowProxy, PollEventsIterator, WaitEventsIterator}; +#[cfg(feature = "window")] +pub use window::{AvailableMonitorsIter, MonitorID, get_available_monitors, get_primary_monitor}; #[cfg(all(not(target_os = "windows"), not(target_os = "linux"), not(target_os = "macos"), not(target_os = "android")))] use this_platform_is_not_supported; @@ -67,10 +70,10 @@ mod winimpl; mod winimpl; mod events; - -/// Identifier for a monitor. +#[cfg(feature = "headless")] +mod headless; #[cfg(feature = "window")] -pub struct MonitorID(winimpl::MonitorID); +mod window; /// Error that can happen while creating a window or a headless renderer. #[derive(Clone, Debug, PartialEq, Eq)] @@ -167,12 +170,6 @@ pub enum MouseCursor { RowResize, } -/// Object that allows you to build windows. -#[cfg(feature = "window")] -pub struct WindowBuilder<'a> { - attribs: BuilderAttribs<'a> -} - /// Attributes struct BuilderAttribs<'a> { #[allow(dead_code)] @@ -244,580 +241,3 @@ impl<'a> BuilderAttribs<'a> { } } -#[cfg(feature = "window")] -impl<'a> WindowBuilder<'a> { - /// Initializes a new `WindowBuilder` with default values. - pub fn new() -> WindowBuilder<'a> { - WindowBuilder { - attribs: BuilderAttribs::new(), - } - } - - /// Requests the window to be of specific dimensions. - /// - /// Width and height are in pixels. - pub fn with_dimensions(mut self, width: u32, height: u32) -> WindowBuilder<'a> { - self.attribs.dimensions = Some((width, height)); - self - } - - /// Requests a specific title for the window. - pub fn with_title(mut self, title: String) -> WindowBuilder<'a> { - self.attribs.title = title; - self - } - - /// Requests fullscreen mode. - /// - /// If you don't specify dimensions for the window, it will match the monitor's. - pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> { - let MonitorID(monitor) = monitor; - self.attribs.monitor = Some(monitor); - self - } - - /// The created window will share all its OpenGL objects with the window in the parameter. - /// - /// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation. - pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> { - self.attribs.sharing = Some(&other.window); - self - } - - /// Requests to use a specific OpenGL version. - /// - /// Version is a (major, minor) pair. For example to request OpenGL 3.3 - /// you would pass `(3, 3)`. - pub fn with_gl_version(mut self, version: (u32, u32)) -> WindowBuilder<'a> { - self.attribs.gl_version = Some(version); - self - } - - /// Sets the *debug* flag for the OpenGL context. - /// - /// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled - /// when you run `cargo build` and disabled when you run `cargo build --release`. - pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> { - self.attribs.gl_debug = flag; - self - } - - /// Requests that the window has vsync enabled. - pub fn with_vsync(mut self) -> WindowBuilder<'a> { - self.attribs.vsync = true; - self - } - - /// Sets whether the window will be initially hidden or visible. - pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> { - self.attribs.visible = visible; - self - } - - /// Sets the multisampling level to request. - /// - /// # Panic - /// - /// Will panic if `samples` is not a power of two. - pub fn with_multisampling(mut self, samples: u16) -> WindowBuilder<'a> { - use std::num::UnsignedInt; - assert!(samples.is_power_of_two()); - self.attribs.multisampling = Some(samples); - self - } - - /// Sets the number of bits in the depth buffer. - pub fn with_depth_buffer(mut self, bits: u8) -> WindowBuilder<'a> { - self.attribs.depth_bits = Some(bits); - self - } - - /// Sets the number of bits in the stencil buffer. - pub fn with_stencil_buffer(mut self, bits: u8) -> WindowBuilder<'a> { - self.attribs.stencil_bits = Some(bits); - self - } - - /// Sets the number of bits in the color buffer. - pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> WindowBuilder<'a> { - self.attribs.color_bits = Some(color_bits); - self.attribs.alpha_bits = Some(alpha_bits); - self - } - - /// Request the backend to be stereoscopic. - pub fn with_stereoscopy(mut self) -> WindowBuilder<'a> { - self.attribs.stereoscopy = true; - self - } - - /// Builds the window. - /// - /// Error should be very rare and only occur in case of permission denied, incompatible system, - /// out of memory, etc. - pub fn build(mut self) -> Result<Window, CreationError> { - // resizing the window to the dimensions of the monitor when fullscreen - if self.attribs.dimensions.is_none() && self.attribs.monitor.is_some() { - self.attribs.dimensions = Some(self.attribs.monitor.as_ref().unwrap().get_dimensions()) - } - - // default dimensions - if self.attribs.dimensions.is_none() { - self.attribs.dimensions = Some((1024, 768)); - } - - // building - winimpl::Window::new(self.attribs).map(|w| Window { window: w }) - } - - /// Builds the window. - /// - /// The context is build in a *strict* way. That means that if the backend couldn't give - /// you what you requested, an `Err` will be returned. - pub fn build_strict(mut self) -> Result<Window, CreationError> { - self.attribs.strict = true; - self.build() - } -} - -/// Object that allows you to build headless contexts. -#[cfg(feature = "headless")] -pub struct HeadlessRendererBuilder { - attribs: BuilderAttribs<'static>, -} - -#[cfg(feature = "headless")] -impl HeadlessRendererBuilder { - /// Initializes a new `HeadlessRendererBuilder` with default values. - pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder { - HeadlessRendererBuilder { - attribs: BuilderAttribs { - headless: true, - dimensions: Some((width, height)), - .. BuilderAttribs::new() - }, - } - } - - /// Requests to use a specific OpenGL version. - /// - /// Version is a (major, minor) pair. For example to request OpenGL 3.3 - /// you would pass `(3, 3)`. - pub fn with_gl_version(mut self, version: (u32, u32)) -> HeadlessRendererBuilder { - self.attribs.gl_version = Some(version); - self - } - - /// Sets the *debug* flag for the OpenGL context. - /// - /// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled - /// when you run `cargo build` and disabled when you run `cargo build --release`. - pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder { - self.attribs.gl_debug = flag; - self - } - - /// Builds the headless context. - /// - /// Error should be very rare and only occur in case of permission denied, incompatible system, - /// out of memory, etc. - pub fn build(self) -> Result<HeadlessContext, CreationError> { - winimpl::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w }) - } - - /// Builds the headless context. - /// - /// The context is build in a *strict* way. That means that if the backend couldn't give - /// you what you requested, an `Err` will be returned. - pub fn build_strict(mut self) -> Result<HeadlessContext, CreationError> { - self.attribs.strict = true; - self.build() - } -} - -/// Represents an OpenGL context and the Window or environment around it. -/// -/// # Example -/// -/// ```ignore -/// let window = Window::new().unwrap(); -/// -/// unsafe { window.make_current() }; -/// -/// loop { -/// for event in window.poll_events() { -/// // process events here -/// _ => () -/// } -/// } -/// -/// // draw everything here -/// -/// window.swap_buffers(); -/// std::old_io::timer::sleep(17); -/// } -/// ``` -#[cfg(feature = "window")] -pub struct Window { - window: winimpl::Window, -} - -#[cfg(feature = "window")] -impl Default for Window { - fn default() -> Window { - Window::new().unwrap() - } -} - -#[cfg(feature = "window")] -impl Window { - /// Creates a new OpenGL context, and a Window for platforms where this is appropriate. - /// - /// This function is equivalent to `WindowBuilder::new().build()`. - /// - /// Error should be very rare and only occur in case of permission denied, incompatible system, - /// out of memory, etc. - #[inline] - #[cfg(feature = "window")] - pub fn new() -> Result<Window, CreationError> { - let builder = WindowBuilder::new(); - builder.build() - } - - /// Returns true if the window has previously been closed by the user. - #[inline] - pub fn is_closed(&self) -> bool { - self.window.is_closed() - } - - /// Returns true if the window has previously been closed by the user. - #[inline] - #[deprecated = "Use is_closed instead"] - pub fn should_close(&self) -> bool { - self.is_closed() - } - - /// Modifies the title of the window. - /// - /// This is a no-op if the window has already been closed. - #[inline] - pub fn set_title(&self, title: &str) { - self.window.set_title(title) - } - - /// Shows the window if it was hidden. - /// - /// ## Platform-specific - /// - /// - Has no effect on Android - /// - #[inline] - pub fn show(&self) { - self.window.show() - } - - /// Hides the window if it was visible. - /// - /// ## Platform-specific - /// - /// - Has no effect on Android - /// - #[inline] - pub fn hide(&self) { - self.window.hide() - } - - /// Returns the position of the top-left hand corner of the window relative to the - /// top-left hand corner of the desktop. - /// - /// Note that the top-left hand corner of the desktop is not necessarly the same as - /// the screen. If the user uses a desktop with multiple monitors, the top-left hand corner - /// of the desktop is the top-left hand corner of the monitor at the top-left of the desktop. - /// - /// The coordinates can be negative if the top-left hand corner of the window is outside - /// of the visible screen region. - /// - /// Returns `None` if the window no longer exists. - #[inline] - pub fn get_position(&self) -> Option<(i32, i32)> { - self.window.get_position() - } - - /// Modifies the position of the window. - /// - /// See `get_position` for more informations about the coordinates. - /// - /// This is a no-op if the window has already been closed. - #[inline] - pub fn set_position(&self, x: i32, y: i32) { - self.window.set_position(x, y) - } - - /// Returns the size in pixels of the client area of the window. - /// - /// The client area is the content of the window, excluding the title bar and borders. - /// These are the dimensions of the frame buffer, and the dimensions that you should use - /// when you call `glViewport`. - /// - /// Returns `None` if the window no longer exists. - #[inline] - pub fn get_inner_size(&self) -> Option<(u32, u32)> { - self.window.get_inner_size() - } - - /// Returns the size in pixels of the window. - /// - /// These dimensions include title bar and borders. If you don't want these, you should use - /// use `get_inner_size` instead. - /// - /// Returns `None` if the window no longer exists. - #[inline] - pub fn get_outer_size(&self) -> Option<(u32, u32)> { - self.window.get_outer_size() - } - - /// Modifies the inner size of the window. - /// - /// See `get_inner_size` for more informations about the values. - /// - /// This is a no-op if the window has already been closed. - #[inline] - pub fn set_inner_size(&self, x: u32, y: u32) { - self.window.set_inner_size(x, y) - } - - /// Returns an iterator that poll for the next event in the window's events queue. - /// Returns `None` if there is no event in the queue. - /// - /// Contrary to `wait_events`, this function never blocks. - #[inline] - pub fn poll_events(&self) -> PollEventsIterator { - PollEventsIterator(self.window.poll_events()) - } - - /// Returns an iterator that returns events one by one, blocking if necessary until one is - /// available. - /// - /// The iterator never returns `None`. - #[inline] - pub fn wait_events(&self) -> WaitEventsIterator { - WaitEventsIterator(self.window.wait_events()) - } - - /// Sets the context as the current context. - #[inline] - pub unsafe fn make_current(&self) { - self.window.make_current() - } - - /// Returns the address of an OpenGL function. - /// - /// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address. - #[inline] - pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void { - self.window.get_proc_address(addr) as *const libc::c_void - } - - /// Swaps the buffers in case of double or triple buffering. - /// - /// You should call this function every time you have finished rendering, or the image - /// may not be displayed on the screen. - /// - /// **Warning**: if you enabled vsync, this function will block until the next time the screen - /// is refreshed. However drivers can choose to override your vsync settings, which means that - /// you can't know in advance whether `swap_buffers` will block or not. - #[inline] - pub fn swap_buffers(&self) { - self.window.swap_buffers() - } - - /// Gets the native platform specific display for this window. - /// This is typically only required when integrating with - /// other libraries that need this information. - #[inline] - pub unsafe fn platform_display(&self) -> *mut libc::c_void { - self.window.platform_display() - } - - /// Returns the API that is currently provided by this window. - /// - /// - On Windows and OS/X, this always returns `OpenGl`. - /// - On Android, this always returns `OpenGlEs`. - /// - On Linux, it must be checked at runtime. - pub fn get_api(&self) -> Api { - self.window.get_api() - } - - /// Create a window proxy for this window, that can be freely - /// passed to different threads. - #[inline] - pub fn create_window_proxy(&self) -> WindowProxy { - WindowProxy { - proxy: self.window.create_window_proxy() - } - } - - /// Sets a resize callback that is called by Mac (and potentially other - /// operating systems) during resize operations. This can be used to repaint - /// during window resizing. - #[experimental] - pub fn set_window_resize_callback(&mut self, callback: Option<fn(u32, u32)>) { - self.window.set_window_resize_callback(callback); - } - - /// Modifies the mouse cursor of the window. - /// Has no effect on Android. - pub fn set_cursor(&self, cursor: MouseCursor) { - self.window.set_cursor(cursor); - } - - /// Returns the ratio between the backing framebuffer resolution and the - /// window size in screen pixels. This is typically one for a normal display - /// and two for a retina display. - pub fn hidpi_factor(&self) -> f32 { - self.window.hidpi_factor() - } -} - -#[cfg(feature = "window")] -impl gl_common::GlFunctionsSource for Window { - fn get_proc_addr(&self, addr: &str) -> *const libc::c_void { - self.get_proc_address(addr) - } -} - -/// Represents a thread safe subset of operations that can be called -/// on a window. This structure can be safely cloned and sent between -/// threads. -/// -#[cfg(feature = "window")] -#[derive(Clone)] -pub struct WindowProxy { - proxy: winimpl::WindowProxy, -} - -#[cfg(feature = "window")] -impl WindowProxy { - - /// Triggers a blocked event loop to wake up. This is - /// typically called when another thread wants to wake - /// up the blocked rendering thread to cause a refresh. - #[inline] - pub fn wakeup_event_loop(&self) { - self.proxy.wakeup_event_loop(); - } -} - -/// Represents a headless OpenGL context. -#[cfg(feature = "headless")] -pub struct HeadlessContext { - context: winimpl::HeadlessContext, -} - -#[cfg(feature = "headless")] -impl HeadlessContext { - /// Creates a new OpenGL context - /// Sets the context as the current context. - #[inline] - pub unsafe fn make_current(&self) { - self.context.make_current() - } - - /// Returns the address of an OpenGL function. - /// - /// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address. - #[inline] - pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void { - self.context.get_proc_address(addr) as *const libc::c_void - } - - /// Returns the API that is currently provided by this window. - /// - /// See `Window::get_api` for more infos. - pub fn get_api(&self) -> Api { - self.context.get_api() - } - - #[experimental] - pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) { - } -} - -#[cfg(feature = "headless")] -impl gl_common::GlFunctionsSource for HeadlessContext { - fn get_proc_addr(&self, addr: &str) -> *const libc::c_void { - self.get_proc_address(addr) - } -} - -/// An iterator for the `poll_events` function. -// Implementation note: we retreive the list once, then serve each element by one by one. -// This may change in the future. -#[cfg(feature = "window")] -pub struct PollEventsIterator<'a>(winimpl::PollEventsIterator<'a>); - -#[cfg(feature = "window")] -impl<'a> Iterator for PollEventsIterator<'a> { - type Item = Event; - fn next(&mut self) -> Option<Event> { - self.0.next() - } -} - -/// An iterator for the `wait_events` function. -// Implementation note: we retreive the list once, then serve each element by one by one. -// This may change in the future. -#[cfg(feature = "window")] -pub struct WaitEventsIterator<'a>(winimpl::WaitEventsIterator<'a>); - -#[cfg(feature = "window")] -impl<'a> Iterator for WaitEventsIterator<'a> { - type Item = Event; - fn next(&mut self) -> Option<Event> { - self.0.next() - } -} - -/// An iterator for the list of available monitors. -// Implementation note: we retreive the list once, then serve each element by one by one. -// This may change in the future. -#[cfg(feature = "window")] -pub struct AvailableMonitorsIter { - data: RingBufIter<winimpl::MonitorID>, -} - -#[cfg(feature = "window")] -impl Iterator for AvailableMonitorsIter { - type Item = MonitorID; - fn next(&mut self) -> Option<MonitorID> { - self.data.next().map(|id| MonitorID(id)) - } -} - -/// Returns the list of all available monitors. -#[cfg(feature = "window")] -pub fn get_available_monitors() -> AvailableMonitorsIter { - let data = winimpl::get_available_monitors(); - AvailableMonitorsIter{ data: data.into_iter() } -} - -/// Returns the primary monitor of the system. -#[cfg(feature = "window")] -pub fn get_primary_monitor() -> MonitorID { - MonitorID(winimpl::get_primary_monitor()) -} - -#[cfg(feature = "window")] -impl MonitorID { - /// Returns a human-readable name of the monitor. - pub fn get_name(&self) -> Option<String> { - let &MonitorID(ref id) = self; - id.get_name() - } - - /// Returns the number of pixels currently displayed on the monitor. - pub fn get_dimensions(&self) -> (u32, u32) { - let &MonitorID(ref id) = self; - id.get_dimensions() - } -} diff --git a/src/window.rs b/src/window.rs new file mode 100644 index 0000000..a830733 --- /dev/null +++ b/src/window.rs @@ -0,0 +1,478 @@ +use std::collections::ring_buf::IntoIter as RingBufIter; +use std::default::Default; + +use Api; +use BuilderAttribs; +use CreationError; +use Event; +use MouseCursor; + +use gl_common; +use libc; + +use winimpl; + +/// Object that allows you to build windows. +pub struct WindowBuilder<'a> { + attribs: BuilderAttribs<'a> +} + +impl<'a> WindowBuilder<'a> { + /// Initializes a new `WindowBuilder` with default values. + pub fn new() -> WindowBuilder<'a> { + WindowBuilder { + attribs: BuilderAttribs::new(), + } + } + + /// Requests the window to be of specific dimensions. + /// + /// Width and height are in pixels. + pub fn with_dimensions(mut self, width: u32, height: u32) -> WindowBuilder<'a> { + self.attribs.dimensions = Some((width, height)); + self + } + + /// Requests a specific title for the window. + pub fn with_title(mut self, title: String) -> WindowBuilder<'a> { + self.attribs.title = title; + self + } + + /// Requests fullscreen mode. + /// + /// If you don't specify dimensions for the window, it will match the monitor's. + pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> { + let MonitorID(monitor) = monitor; + self.attribs.monitor = Some(monitor); + self + } + + /// The created window will share all its OpenGL objects with the window in the parameter. + /// + /// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation. + pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> { + self.attribs.sharing = Some(&other.window); + self + } + + /// Requests to use a specific OpenGL version. + /// + /// Version is a (major, minor) pair. For example to request OpenGL 3.3 + /// you would pass `(3, 3)`. + pub fn with_gl_version(mut self, version: (u32, u32)) -> WindowBuilder<'a> { + self.attribs.gl_version = Some(version); + self + } + + /// Sets the *debug* flag for the OpenGL context. + /// + /// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled + /// when you run `cargo build` and disabled when you run `cargo build --release`. + pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> { + self.attribs.gl_debug = flag; + self + } + + /// Requests that the window has vsync enabled. + pub fn with_vsync(mut self) -> WindowBuilder<'a> { + self.attribs.vsync = true; + self + } + + /// Sets whether the window will be initially hidden or visible. + pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> { + self.attribs.visible = visible; + self + } + + /// Sets the multisampling level to request. + /// + /// # Panic + /// + /// Will panic if `samples` is not a power of two. + pub fn with_multisampling(mut self, samples: u16) -> WindowBuilder<'a> { + use std::num::UnsignedInt; + assert!(samples.is_power_of_two()); + self.attribs.multisampling = Some(samples); + self + } + + /// Sets the number of bits in the depth buffer. + pub fn with_depth_buffer(mut self, bits: u8) -> WindowBuilder<'a> { + self.attribs.depth_bits = Some(bits); + self + } + + /// Sets the number of bits in the stencil buffer. + pub fn with_stencil_buffer(mut self, bits: u8) -> WindowBuilder<'a> { + self.attribs.stencil_bits = Some(bits); + self + } + + /// Sets the number of bits in the color buffer. + pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> WindowBuilder<'a> { + self.attribs.color_bits = Some(color_bits); + self.attribs.alpha_bits = Some(alpha_bits); + self + } + + /// Request the backend to be stereoscopic. + pub fn with_stereoscopy(mut self) -> WindowBuilder<'a> { + self.attribs.stereoscopy = true; + self + } + + /// Builds the window. + /// + /// Error should be very rare and only occur in case of permission denied, incompatible system, + /// out of memory, etc. + pub fn build(mut self) -> Result<Window, CreationError> { + // resizing the window to the dimensions of the monitor when fullscreen + if self.attribs.dimensions.is_none() && self.attribs.monitor.is_some() { + self.attribs.dimensions = Some(self.attribs.monitor.as_ref().unwrap().get_dimensions()) + } + + // default dimensions + if self.attribs.dimensions.is_none() { + self.attribs.dimensions = Some((1024, 768)); + } + + // building + winimpl::Window::new(self.attribs).map(|w| Window { window: w }) + } + + /// Builds the window. + /// + /// The context is build in a *strict* way. That means that if the backend couldn't give + /// you what you requested, an `Err` will be returned. + pub fn build_strict(mut self) -> Result<Window, CreationError> { + self.attribs.strict = true; + self.build() + } +} + +/// Represents an OpenGL context and the Window or environment around it. +/// +/// # Example +/// +/// ```ignore +/// let window = Window::new().unwrap(); +/// +/// unsafe { window.make_current() }; +/// +/// loop { +/// for event in window.poll_events() { +/// // process events here +/// _ => () +/// } +/// } +/// +/// // draw everything here +/// +/// window.swap_buffers(); +/// std::old_io::timer::sleep(17); +/// } +/// ``` +pub struct Window { + window: winimpl::Window, +} + +impl Default for Window { + fn default() -> Window { + Window::new().unwrap() + } +} + +impl Window { + /// Creates a new OpenGL context, and a Window for platforms where this is appropriate. + /// + /// This function is equivalent to `WindowBuilder::new().build()`. + /// + /// Error should be very rare and only occur in case of permission denied, incompatible system, + /// out of memory, etc. + #[inline] + pub fn new() -> Result<Window, CreationError> { + let builder = WindowBuilder::new(); + builder.build() + } + + /// Returns true if the window has previously been closed by the user. + #[inline] + pub fn is_closed(&self) -> bool { + self.window.is_closed() + } + + /// Returns true if the window has previously been closed by the user. + #[inline] + #[deprecated = "Use is_closed instead"] + pub fn should_close(&self) -> bool { + self.is_closed() + } + + /// Modifies the title of the window. + /// + /// This is a no-op if the window has already been closed. + #[inline] + pub fn set_title(&self, title: &str) { + self.window.set_title(title) + } + + /// Shows the window if it was hidden. + /// + /// ## Platform-specific + /// + /// - Has no effect on Android + /// + #[inline] + pub fn show(&self) { + self.window.show() + } + + /// Hides the window if it was visible. + /// + /// ## Platform-specific + /// + /// - Has no effect on Android + /// + #[inline] + pub fn hide(&self) { + self.window.hide() + } + + /// Returns the position of the top-left hand corner of the window relative to the + /// top-left hand corner of the desktop. + /// + /// Note that the top-left hand corner of the desktop is not necessarly the same as + /// the screen. If the user uses a desktop with multiple monitors, the top-left hand corner + /// of the desktop is the top-left hand corner of the monitor at the top-left of the desktop. + /// + /// The coordinates can be negative if the top-left hand corner of the window is outside + /// of the visible screen region. + /// + /// Returns `None` if the window no longer exists. + #[inline] + pub fn get_position(&self) -> Option<(i32, i32)> { + self.window.get_position() + } + + /// Modifies the position of the window. + /// + /// See `get_position` for more informations about the coordinates. + /// + /// This is a no-op if the window has already been closed. + #[inline] + pub fn set_position(&self, x: i32, y: i32) { + self.window.set_position(x, y) + } + + /// Returns the size in pixels of the client area of the window. + /// + /// The client area is the content of the window, excluding the title bar and borders. + /// These are the dimensions of the frame buffer, and the dimensions that you should use + /// when you call `glViewport`. + /// + /// Returns `None` if the window no longer exists. + #[inline] + pub fn get_inner_size(&self) -> Option<(u32, u32)> { + self.window.get_inner_size() + } + + /// Returns the size in pixels of the window. + /// + /// These dimensions include title bar and borders. If you don't want these, you should use + /// use `get_inner_size` instead. + /// + /// Returns `None` if the window no longer exists. + #[inline] + pub fn get_outer_size(&self) -> Option<(u32, u32)> { + self.window.get_outer_size() + } + + /// Modifies the inner size of the window. + /// + /// See `get_inner_size` for more informations about the values. + /// + /// This is a no-op if the window has already been closed. + #[inline] + pub fn set_inner_size(&self, x: u32, y: u32) { + self.window.set_inner_size(x, y) + } + + /// Returns an iterator that poll for the next event in the window's events queue. + /// Returns `None` if there is no event in the queue. + /// + /// Contrary to `wait_events`, this function never blocks. + #[inline] + pub fn poll_events(&self) -> PollEventsIterator { + PollEventsIterator(self.window.poll_events()) + } + + /// Returns an iterator that returns events one by one, blocking if necessary until one is + /// available. + /// + /// The iterator never returns `None`. + #[inline] + pub fn wait_events(&self) -> WaitEventsIterator { + WaitEventsIterator(self.window.wait_events()) + } + + /// Sets the context as the current context. + #[inline] + pub unsafe fn make_current(&self) { + self.window.make_current() + } + + /// Returns the address of an OpenGL function. + /// + /// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address. + #[inline] + pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void { + self.window.get_proc_address(addr) as *const libc::c_void + } + + /// Swaps the buffers in case of double or triple buffering. + /// + /// You should call this function every time you have finished rendering, or the image + /// may not be displayed on the screen. + /// + /// **Warning**: if you enabled vsync, this function will block until the next time the screen + /// is refreshed. However drivers can choose to override your vsync settings, which means that + /// you can't know in advance whether `swap_buffers` will block or not. + #[inline] + pub fn swap_buffers(&self) { + self.window.swap_buffers() + } + + /// Gets the native platform specific display for this window. + /// This is typically only required when integrating with + /// other libraries that need this information. + #[inline] + pub unsafe fn platform_display(&self) -> *mut libc::c_void { + self.window.platform_display() + } + + /// Returns the API that is currently provided by this window. + /// + /// - On Windows and OS/X, this always returns `OpenGl`. + /// - On Android, this always returns `OpenGlEs`. + /// - On Linux, it must be checked at runtime. + pub fn get_api(&self) -> Api { + self.window.get_api() + } + + /// Create a window proxy for this window, that can be freely + /// passed to different threads. + #[inline] + pub fn create_window_proxy(&self) -> WindowProxy { + WindowProxy { + proxy: self.window.create_window_proxy() + } + } + + /// Sets a resize callback that is called by Mac (and potentially other + /// operating systems) during resize operations. This can be used to repaint + /// during window resizing. + pub fn set_window_resize_callback(&mut self, callback: Option<fn(u32, u32)>) { + self.window.set_window_resize_callback(callback); + } + + /// Modifies the mouse cursor of the window. + /// Has no effect on Android. + pub fn set_cursor(&self, cursor: MouseCursor) { + self.window.set_cursor(cursor); + } + + /// Returns the ratio between the backing framebuffer resolution and the + /// window size in screen pixels. This is typically one for a normal display + /// and two for a retina display. + pub fn hidpi_factor(&self) -> f32 { + self.window.hidpi_factor() + } +} + +impl gl_common::GlFunctionsSource for Window { + fn get_proc_addr(&self, addr: &str) -> *const libc::c_void { + self.get_proc_address(addr) + } +} + +/// Represents a thread safe subset of operations that can be called +/// on a window. This structure can be safely cloned and sent between +/// threads. +#[derive(Clone)] +pub struct WindowProxy { + proxy: winimpl::WindowProxy, +} + +impl WindowProxy { + + /// Triggers a blocked event loop to wake up. This is + /// typically called when another thread wants to wake + /// up the blocked rendering thread to cause a refresh. + #[inline] + pub fn wakeup_event_loop(&self) { + self.proxy.wakeup_event_loop(); + } +} +/// An iterator for the `poll_events` function. +pub struct PollEventsIterator<'a>(winimpl::PollEventsIterator<'a>); + +impl<'a> Iterator for PollEventsIterator<'a> { + type Item = Event; + fn next(&mut self) -> Option<Event> { + self.0.next() + } +} + +/// An iterator for the `wait_events` function. +pub struct WaitEventsIterator<'a>(winimpl::WaitEventsIterator<'a>); + +impl<'a> Iterator for WaitEventsIterator<'a> { + type Item = Event; + fn next(&mut self) -> Option<Event> { + self.0.next() + } +} + +/// An iterator for the list of available monitors. +// Implementation note: we retreive the list once, then serve each element by one by one. +// This may change in the future. +pub struct AvailableMonitorsIter { + data: RingBufIter<winimpl::MonitorID>, +} + +impl Iterator for AvailableMonitorsIter { + type Item = MonitorID; + fn next(&mut self) -> Option<MonitorID> { + self.data.next().map(|id| MonitorID(id)) + } +} + +/// Returns the list of all available monitors. +pub fn get_available_monitors() -> AvailableMonitorsIter { + let data = winimpl::get_available_monitors(); + AvailableMonitorsIter{ data: data.into_iter() } +} + +/// Returns the primary monitor of the system. +pub fn get_primary_monitor() -> MonitorID { + MonitorID(winimpl::get_primary_monitor()) +} + +/// Identifier for a monitor. +pub struct MonitorID(winimpl::MonitorID); + +impl MonitorID { + /// Returns a human-readable name of the monitor. + pub fn get_name(&self) -> Option<String> { + let &MonitorID(ref id) = self; + id.get_name() + } + + /// Returns the number of pixels currently displayed on the monitor. + pub fn get_dimensions(&self) -> (u32, u32) { + let &MonitorID(ref id) = self; + id.get_dimensions() + } +} |