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authortomaka <pierre.krieger1708@gmail.com>2015-06-23 16:46:52 +0200
committertomaka <pierre.krieger1708@gmail.com>2015-06-23 16:46:52 +0200
commit40b84577c3894190aecebf096349d916cd1d000e (patch)
treee2303fa1ff9990706e6be83f530ad9ab746606aa /src/window.rs
parent717ea3d5ba655a3ec18f834f5e27152e81c7a8b5 (diff)
parentdbaca24cde140052fb08fbe00924da4a528ea7cf (diff)
downloadglutin-40b84577c3894190aecebf096349d916cd1d000e.tar.gz
glutin-40b84577c3894190aecebf096349d916cd1d000e.zip
Merge pull request #497 from tomaka/robustness
Add with_robustness and handle robustness on all implementations
Diffstat (limited to 'src/window.rs')
-rw-r--r--src/window.rs7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/window.rs b/src/window.rs
index 485ba58..9685287 100644
--- a/src/window.rs
+++ b/src/window.rs
@@ -12,6 +12,7 @@ use GlProfile;
use GlRequest;
use MouseCursor;
use PixelFormat;
+use Robustness;
use native_monitor::NativeMonitorId;
use gl_common;
@@ -84,6 +85,12 @@ impl<'a> WindowBuilder<'a> {
self
}
+ /// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
+ pub fn with_gl_robustness(mut self, robustness: Robustness) -> WindowBuilder<'a> {
+ self.attribs.gl_robustness = robustness;
+ self
+ }
+
/// Requests that the window has vsync enabled.
pub fn with_vsync(mut self) -> WindowBuilder<'a> {
self.attribs.vsync = true;