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author | tomaka <pierre.krieger1708@gmail.com> | 2015-09-21 14:15:41 +0200 |
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committer | tomaka <pierre.krieger1708@gmail.com> | 2015-09-21 14:15:41 +0200 |
commit | 6787f1d43493f0f8c2310ac3c3d5cb409d13ec40 (patch) | |
tree | 03056bc49bd5ec0da9e155176a74c2d23a8fc603 /src/platform/windows | |
parent | f51ace4c7885fa25c146c24181c4d87f5632de3e (diff) | |
parent | 62bafe2130db5aaf32bd46091581086ae435e4cf (diff) | |
download | glutin-6787f1d43493f0f8c2310ac3c3d5cb409d13ec40.tar.gz glutin-6787f1d43493f0f8c2310ac3c3d5cb409d13ec40.zip |
Merge pull request #603 from tomaka/gl-attribs
Separate the builder attributes into multiple substates
Diffstat (limited to 'src/platform/windows')
-rw-r--r-- | src/platform/windows/mod.rs | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/src/platform/windows/mod.rs b/src/platform/windows/mod.rs index 7087a23..af9261f 100644 --- a/src/platform/windows/mod.rs +++ b/src/platform/windows/mod.rs @@ -7,11 +7,13 @@ pub use api::win32::{WindowProxy, PollEventsIterator, WaitEventsIterator}; use libc; use Api; -use BuilderAttribs; use ContextError; use CreationError; use PixelFormat; +use PixelFormatRequirements; +use GlAttributes; use GlContext; +use WindowAttributes; use api::egl::ffi::egl::Egl; use api::egl; @@ -57,8 +59,11 @@ pub struct Window(win32::Window); impl Window { /// See the docs in the crate root file. - pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> { - win32::Window::new(builder, EGL.as_ref().map(|w| &w.0)).map(|w| Window(w)) + pub fn new(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&Window>) -> Result<Window, CreationError> + { + win32::Window::new(window, pf_reqs, &opengl.clone().map_sharing(|w| &w.0), + EGL.as_ref().map(|w| &w.0)).map(|w| Window(w)) } } @@ -85,14 +90,15 @@ pub enum HeadlessContext { } impl HeadlessContext { - pub fn new(mut builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> { - builder.visible = false; - + pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements, + opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError> + { // if EGL is available, we try using EGL first // if EGL returns an error, we try the hidden window method if let &Some(ref egl) = &*EGL { - let context = EglContext::new(egl.0.clone(), &builder, egl::NativeDisplay::Other(None)) - .and_then(|prototype| prototype.finish_pbuffer()) + let context = EglContext::new(egl.0.clone(), pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()), // TODO: + egl::NativeDisplay::Other(None)) + .and_then(|prototype| prototype.finish_pbuffer(dimensions)) .map(|ctxt| HeadlessContext::EglPbuffer(ctxt)); if let Ok(context) = context { @@ -100,7 +106,9 @@ impl HeadlessContext { } } - let window = try!(win32::Window::new(builder, EGL.as_ref().map(|w| &w.0))); + let window = try!(win32::Window::new(&WindowAttributes { visible: false, .. Default::default() }, + pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()), //TODO: + EGL.as_ref().map(|w| &w.0))); Ok(HeadlessContext::HiddenWindow(window)) } } |