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authortomaka <pierre.krieger1708@gmail.com>2015-05-05 22:13:47 +0200
committertomaka <pierre.krieger1708@gmail.com>2015-05-05 22:13:47 +0200
commit375197f83c763fd0856be615edbef05ef960947e (patch)
tree9a82db8f9d19be619d012bc8105619b9357cacca
parent296b14ed8728a9224a659293b3ff2d5f1c1422c2 (diff)
parentb1a5f06169ec5731bcb5d11e1535e71e26b1792c (diff)
downloadglutin-375197f83c763fd0856be615edbef05ef960947e.tar.gz
glutin-375197f83c763fd0856be615edbef05ef960947e.zip
Merge pull request #430 from tomaka/tomaka-patch-1
Remove the necessity to call glFlush
-rw-r--r--README.md4
1 files changed, 0 insertions, 4 deletions
diff --git a/README.md b/README.md
index 4d2e5d4..935e110 100644
--- a/README.md
+++ b/README.md
@@ -67,10 +67,6 @@ Note that glutin aims at being a low-level brick in your rendering infrastructur
- To compile the examples for android, initialize the submodules, go to `deps/apk-builder/apk-builder` and run `cargo build`, then go back to `glutin` and call `ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi`
-### Win32
-
- - You must call `glFlush` before `swap_buffers`, or else on Windows 8 nothing will be visible on the window
-
### X11
- The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.