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author | tomaka <pierre.krieger1708@gmail.com> | 2016-04-29 20:39:59 +0200 |
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committer | tomaka <pierre.krieger1708@gmail.com> | 2016-04-29 20:39:59 +0200 |
commit | 2e2febaa42f8f308760e0a33003d46841d892f43 (patch) | |
tree | 11e04bd8607b2443b05e0781fa63c58dfff1f19d | |
parent | e46781979499e47e04697fe96994dfe96b7f1e59 (diff) | |
parent | dc49156fe6bd2d15c4bd5e5f9e1ff6f3ffe7d334 (diff) | |
download | glutin-2e2febaa42f8f308760e0a33003d46841d892f43.tar.gz glutin-2e2febaa42f8f308760e0a33003d46841d892f43.zip |
Merge pull request #769 from frewsxcv/activation-policy
Allow OSX WindowBuilder to specify 'activation behavior'.
-rw-r--r-- | Cargo.toml | 2 | ||||
-rw-r--r-- | src/api/cocoa/mod.rs | 14 | ||||
-rw-r--r-- | src/lib.rs | 17 | ||||
-rw-r--r-- | src/os/macos.rs | 48 | ||||
-rw-r--r-- | src/window.rs | 16 |
5 files changed, 74 insertions, 23 deletions
@@ -39,7 +39,7 @@ objc = "0.2" [target.x86_64-apple-darwin.dependencies] objc = "0.2" cgl = "0.1" -cocoa = "0.3" +cocoa = "0.3.2" core-foundation = "0" core-graphics = "0.3" diff --git a/src/api/cocoa/mod.rs b/src/api/cocoa/mod.rs index da7c1ec..3c4d802 100644 --- a/src/api/cocoa/mod.rs +++ b/src/api/cocoa/mod.rs @@ -15,6 +15,7 @@ use ReleaseBehavior; use Robustness; use WindowAttributes; use native_monitor::NativeMonitorId; +use os::macos::ActivationPolicy; use objc::runtime::{Class, Object, Sel, BOOL, YES, NO}; use objc::declare::ClassDecl; @@ -181,7 +182,9 @@ impl Drop for WindowDelegate { } #[derive(Default)] -pub struct PlatformSpecificWindowBuilderAttributes; +pub struct PlatformSpecificWindowBuilderAttributes { + pub activation_policy: ActivationPolicy, +} pub struct Window { view: IdRef, @@ -276,7 +279,8 @@ impl<'a> Iterator for WaitEventsIterator<'a> { impl Window { pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements, - opengl: &GlAttributes<&Window>, _: &PlatformSpecificWindowBuilderAttributes) + opengl: &GlAttributes<&Window>, + pl_attribs: &PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError> { if opengl.sharing.is_some() { @@ -294,7 +298,7 @@ impl Window { _ => () } - let app = match Window::create_app() { + let app = match Window::create_app(pl_attribs.activation_policy) { Some(app) => app, None => { return Err(OsError(format!("Couldn't create NSApplication"))); }, }; @@ -359,13 +363,13 @@ impl Window { Ok(window) } - fn create_app() -> Option<id> { + fn create_app(activation_policy: ActivationPolicy) -> Option<id> { unsafe { let app = NSApp(); if app == nil { None } else { - app.setActivationPolicy_(NSApplicationActivationPolicyRegular); + app.setActivationPolicy_(activation_policy.into()); app.finishLaunching(); Some(app) } @@ -62,7 +62,7 @@ extern crate wayland_client; pub use events::*; pub use headless::{HeadlessRendererBuilder, HeadlessContext}; -pub use window::{WindowBuilder, WindowProxy, PollEventsIterator, WaitEventsIterator}; +pub use window::{WindowProxy, PollEventsIterator, WaitEventsIterator}; pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor}; pub use native_monitor::NativeMonitorId; @@ -105,6 +105,21 @@ pub struct Window { window: platform::Window, } +/// Object that allows you to build windows. +pub struct WindowBuilder<'a> { + /// The attributes to use to create the window. + pub window: WindowAttributes, + + /// The attributes to use to create the context. + pub opengl: GlAttributes<&'a platform::Window>, + + // Should be made public once it's stabilized. + pf_reqs: PixelFormatRequirements, + + /// Platform-specific configuration. + platform_specific: platform::PlatformSpecificWindowBuilderAttributes, +} + /// Trait that describes objects that have access to an OpenGL context. pub trait GlContext { /// Sets the context as the current context. diff --git a/src/os/macos.rs b/src/os/macos.rs index 16ffe33..06ea55c 100644 --- a/src/os/macos.rs +++ b/src/os/macos.rs @@ -1,7 +1,9 @@ #![cfg(target_os = "macos")] +use std::convert::From; use std::os::raw::c_void; -use Window; +use cocoa::appkit::NSApplicationActivationPolicy; +use {Window, WindowBuilder}; /// Additional methods on `Window` that are specific to MacOS. pub trait WindowExt { @@ -17,3 +19,47 @@ impl WindowExt for Window { self.window.platform_window() as *mut c_void } } + +/// Corresponds to `NSApplicationActivationPolicy`. +#[derive(Debug, Clone, Copy, PartialEq)] +pub enum ActivationPolicy { + /// Corresponds to `NSApplicationActivationPolicyRegular`. + Regular, + /// Corresponds to `NSApplicationActivationPolicyAccessory`. + Accessory, + /// Corresponds to `NSApplicationActivationPolicyProhibited`. + Prohibited, +} + +impl Default for ActivationPolicy { + fn default() -> Self { + ActivationPolicy::Regular + } +} + +impl From<ActivationPolicy> for NSApplicationActivationPolicy { + fn from(activation_policy: ActivationPolicy) -> Self { + match activation_policy { + ActivationPolicy::Regular => + NSApplicationActivationPolicy::NSApplicationActivationPolicyRegular, + ActivationPolicy::Accessory => + NSApplicationActivationPolicy::NSApplicationActivationPolicyAccessory, + ActivationPolicy::Prohibited => + NSApplicationActivationPolicy::NSApplicationActivationPolicyProhibited, + } + } +} + +/// Additional methods on `WindowBuilder` that are specific to MacOS. +pub trait WindowBuilderExt<'a> { + fn with_activation_policy(mut self, activation_policy: ActivationPolicy) -> WindowBuilder<'a>; +} + +impl<'a> WindowBuilderExt<'a> for WindowBuilder<'a> { + /// Sets the activation policy for the window being built + #[inline] + fn with_activation_policy(mut self, activation_policy: ActivationPolicy) -> WindowBuilder<'a> { + self.platform_specific.activation_policy = activation_policy; + self + } +} diff --git a/src/window.rs b/src/window.rs index 6d2f0d3..8e82c1d 100644 --- a/src/window.rs +++ b/src/window.rs @@ -16,26 +16,12 @@ use PixelFormatRequirements; use Robustness; use Window; use WindowAttributes; +use WindowBuilder; use native_monitor::NativeMonitorId; use libc; use platform; -/// Object that allows you to build windows. -pub struct WindowBuilder<'a> { - /// The attributes to use to create the window. - pub window: WindowAttributes, - - /// The attributes to use to create the context. - pub opengl: GlAttributes<&'a platform::Window>, - - // Should be made public once it's stabilized. - pf_reqs: PixelFormatRequirements, - - /// Platform-specific configuration. - platform_specific: platform::PlatformSpecificWindowBuilderAttributes, -} - impl<'a> WindowBuilder<'a> { /// Initializes a new `WindowBuilder` with default values. #[inline] |