1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
.. highlight:: cpp
.. _arduino-arithmetic:
Addition, Subtraction, Multiplication, & Division
=================================================
Description
-----------
These operators return the sum, difference, product, or quotient
(respectively) of the two operands. The operation is conducted using
the data type of the operands, so, for example, ``9 / 4`` gives ``2``
since 9 and 4 are ints.
This also means that the operation can overflow if the result is
larger than that which can be stored in the data type (e.g. adding 1
to an :ref:`arduino-int` with the value 2147483647 gives
-2147483648). If the operands are of different types, the "larger"
type is used for the calculation.
(The specifics of these rules are beyond the scope of this
documentation; for more information, see `The C++ Programming Language
<http://www2.research.att.com/~bs/3rd.html>`_\ , by Bjarne
Stroustroup, Appendix C, especially §§C.4-C.6, or `this WikiBooks
entry on C++ type conversion
<http://en.wikibooks.org/wiki/C%2B%2B_Programming/Programming_Languages/C%2B%2B/Code/Statements/Variables/Type_Casting#Automatic_type_conversion>`_\
. For more information on how computers represent integers, see the
Wikipedia page on `two's complement
<http://en.wikipedia.org/wiki/Two's_complement>`_\ ).
If one of the numbers (operands) are of the type **float** or of type
**double**, floating point math will be used for the
calculation.
Examples
--------
::
y = y + 3;
x = x - 7;
i = j * 6;
r = r / 5;
Syntax
------
::
result = value1 + value2;
result = value1 - value2;
result = value1 * value2;
result = value1 / value2;
Parameters:
-----------
**value1**: any numeric variable or constant
**value2**: any numeric variable or constant
Arduino Compatibility Note
--------------------------
Since the STM32 processor on the Maple is a 32-bit machine, the int
type overflows at a much higher value on Maple than on Arduino. In
particular, on Maple, ints do not overflow (become negative) until
they reach 2,147,483,648; on the Arduino, they overflow at 32,767.
Because of this, programs running on Maple are much less likely to run
into overflow issues.
Programming Tips:
-----------------
- Know that :ref:`integer constants <arduino-integerconstants>`
default to :ref:`int <arduino-Int>`, so some constant calculations
may overflow (e.g., 200000 * 5000000 will yield a negative result).
- Choose variable sizes that are large enough to hold the largest
results from your calculations.
- Know at what point your variable will "roll over" and also what
happens in the other direction e.g. (0 - 1) for unsigned arithmetic,
or (0 - -2,147,483,648) for signed arithmetic.
- For math that requires fractions, float variables may be used, but
be aware of their drawbacks: large size and slow computation speeds
(the STM32 has no floating point hardware, so all floating point
calculations have to be done in software).
- Use the cast operator e.g. (int)myFloat to convert one variable type
to another on the fly.
See Also
--------
- `libmaple_types.h <http://github.com/leaflabs/libmaple/blob/master/libmaple/libmaple_types.h>`_
|