.. _arduino-switchcase: switch / case statements ======================== Like :ref:`if/else ` blocks, A ``switch`` statement controls program flow by allowing you to specify different code that should be executed under various cases. Syntax ------ :: switch (var) { case val1: // statements break; case val2: // statements break; ... default: // statements } Where ``var`` is a variable whose value to investigate, and the ``val1``, ``val2`` after each ``case`` are constant values that ``var`` might be. Description ----------- A ``switch`` statement compares the value of a variable to the values specified in ``case`` statements. When a ``case`` statement is found whose value matches that of the variable, the code in that case statement is run. The ``break`` keyword exits the switch statement, and is typically used at the end of each ``case``. Without a ``break``, the ``switch`` statement will continue executing the following ``case`` expressions ("falling-through") until a ``break`` (or the end of the switch statement) is reached. Writing ``default:`` instead of a ``case`` statement allows you to specify what to do if none of the ``case`` statements matches. Having a ``default:`` is optional (you can leave it out), but if you have one, it must appear after all of the ``case`` statements, as shown above. ``switch`` statements are often used with an ``enum`` value as the variable to compare. In this case, you can write down all of the values the ``enum`` takes as ``case`` statements, and be sure you've covered all the possibilities. Example ------- :: switch (var) { case 1: //do something when var equals 1 break; case 2: //do something when var equals 2 break; default: // if nothing else matches, do the default // default is optional } See also: --------- `if...else `_