#ifndef LiquidCrystal_h #define LiquidCrystal_h //#include #include #include // commands #define LCD_CLEARDISPLAY 0x01 #define LCD_RETURNHOME 0x02 #define LCD_ENTRYMODESET 0x04 #define LCD_DISPLAYCONTROL 0x08 #define LCD_CURSORSHIFT 0x10 #define LCD_FUNCTIONSET 0x20 #define LCD_SETCGRAMADDR 0x40 #define LCD_SETDDRAMADDR 0x80 // flags for display entry mode #define LCD_ENTRYRIGHT 0x00 #define LCD_ENTRYLEFT 0x02 #define LCD_ENTRYSHIFTINCREMENT 0x01 #define LCD_ENTRYSHIFTDECREMENT 0x00 // flags for display on/off control #define LCD_DISPLAYON 0x04 #define LCD_DISPLAYOFF 0x00 #define LCD_CURSORON 0x02 #define LCD_CURSOROFF 0x00 #define LCD_BLINKON 0x01 #define LCD_BLINKOFF 0x00 // flags for display/cursor shift #define LCD_DISPLAYMOVE 0x08 #define LCD_CURSORMOVE 0x00 #define LCD_MOVERIGHT 0x04 #define LCD_MOVELEFT 0x00 // flags for function set #define LCD_8BITMODE 0x10 #define LCD_4BITMODE 0x00 #define LCD_2LINE 0x08 #define LCD_1LINE 0x00 #define LCD_5x10DOTS 0x04 #define LCD_5x8DOTS 0x00 class LiquidCrystal : public Print { public: LiquidCrystal(uint8 rs, uint8 enable, uint8 d0, uint8 d1, uint8 d2, uint8 d3, uint8 d4, uint8 d5, uint8 d6, uint8 d7); LiquidCrystal(uint8 rs, uint8 rw, uint8 enable, uint8 d0, uint8 d1, uint8 d2, uint8 d3, uint8 d4, uint8 d5, uint8 d6, uint8 d7); LiquidCrystal(uint8 rs, uint8 rw, uint8 enable, uint8 d0, uint8 d1, uint8 d2, uint8 d3); LiquidCrystal(uint8 rs, uint8 enable, uint8 d0, uint8 d1, uint8 d2, uint8 d3); void init(uint8 fourbitmode, uint8 rs, uint8 rw, uint8 enable, uint8 d0, uint8 d1, uint8 d2, uint8 d3, uint8 d4, uint8 d5, uint8 d6, uint8 d7); void begin(uint8 cols, uint8 rows, uint8 charsize = LCD_5x8DOTS); void clear(); void home(); void noDisplay(); void display(); void noBlink(); void blink(); void noCursor(); void cursor(); void scrollDisplayLeft(); void scrollDisplayRight(); void leftToRight(); void rightToLeft(); void autoscroll(); void noAutoscroll(); void createChar(uint8, uint8[]); void setCursor(uint8, uint8); virtual void write(uint8); void command(uint8); private: void send(uint8, uint8); void write4bits(uint8); void write8bits(uint8); void pulseEnable(); uint8 _rs_pin; // LOW: command. HIGH: character. uint8 _rw_pin; // LOW: write to LCD. HIGH: read from LCD. uint8 _enable_pin; // activated by a HIGH pulse. uint8 _data_pins[8]; uint8 _displayfunction; uint8 _displaycontrol; uint8 _displaymode; uint8 _initialized; uint8 _numlines,_currline; }; #endif