.. highlight:: cpp .. _lang-attachinterrupt: attachInterrupt() ================= Used to specify a function to call when an :ref:`external interrupt ` occurs. .. contents:: Contents :local: Library Documentation --------------------- .. FIXME [doxygenfunction] once Breathe knows how to get the correct .. attachInterupt (right now it's copying from HardwareTimer), replace .. with a doxygenfunction directive .. cpp:function:: void attachInterrupt(uint8 pin, voidFuncPtr handler, ExtIntTriggerMode mode) Registers an interrupt handler on a pin. The interrupt will be triggered on a given transition on the pin, as specified by the mode parameter. The handler runs in interrupt context. The new handler will replace whatever handler is currently registered for the pin, if any. *Parameters* - ``pin`` - Maple pin number - ``handler`` - Function to run upon external interrupt trigger. The handler should take no arguments, and have void return type. - ``mode`` - Type of transition to trigger on, e.g. falling, rising, etc. .. doxygenenum:: ExtIntTriggerMode .. doxygentypedef:: voidFuncPtr .. note:: You should set the :ref:`pin mode ` of your desired pin to an input mode (e.g. ``INPUT``, ``INPUT_PULLUP``, ``INPUT_PULLDOWN``). Discussion ---------- Because the function will run in interrupt context, inside of it, :ref:`lang-delay` won't work, and the value returned by :ref:`lang-millis` will not increment. Serial data received while in the function may be lost. You should declare as ``volatile`` any global variables that you modify within the attached function. There are some limits you should be aware of if you're using ``attachInterrupt()`` with more than one pin; the :ref:`External Interrupts ` page has more information. Example ------- The following example blinks the LED any time pin 0 changes from ``HIGH`` to ``LOW`` or vice versa. :: volatile int state = LOW; // must declare volatile, since it's // modified within the blink() handler void setup() { pinMode(BOARD_LED_PIN, OUTPUT); pinMode(0, INPUT); attachInterrupt(0, blink, CHANGE); } void loop() { digitalWrite(BOARD_LED_PIN, state); } void blink() { if (state == HIGH) { state = LOW; } else { // state must be LOW state = HIGH; } } In this example, the function ``blink()`` is the interrupt handler. Whenever the state on pin 0 changes, ``blink()`` gets called. It reacts to the change by changing the ``state`` variable to ``LOW`` if it is ``HIGH``, and to ``HIGH`` if it is ``LOW``. It then exits, letting the board get back to calling ``loop()``. Since ``loop()`` sets the LED pin to whatever ``state`` is, changing the voltage on pin 0 will toggle the LED. Arduino Compatibility --------------------- Most Arduino boards have two external interrupts: numbers 0 (on digital pin 2) and 1 (on digital pin 3). The Arduino Mega has an additional four: numbers 2 (pin 21), 3 (pin 20), 4 (pin 19), and 5 (pin 18). On the Maple, you don't have to remember which interrupt number goes with which pin -- just tell ``attachInterrupt()`` the pin you want. See Also -------- - :ref:`lang-detachinterrupt` - :ref:`external-interrupts` .. include:: /arduino-cc-attribution.txt