From 8863418f0595c8dfd7d01081be941541539827bb Mon Sep 17 00:00:00 2001 From: Marti Bolivar Date: Fri, 4 Mar 2011 20:25:26 -0500 Subject: Brought examples/ up to date; PIN_MAP bugfix for D24. (Cherry-pick from refactor with some modifications). --- examples/blinky.cpp | 6 +- examples/debug-dtrrts.cpp | 23 ++--- examples/qa-slave-shield.cpp | 66 ++++++++----- examples/spi_master.cpp | 7 +- examples/test-dac.cpp | 4 - examples/test-serial-flush.cpp | 18 +--- examples/test-serialusb.cpp | 74 +++++++------- examples/test-session.cpp | 137 +++++++++++++++----------- examples/test-systick.cpp | 50 +++++----- examples/test-timers.cpp | 68 ++++++------- examples/vga-leaf.cpp | 162 +++++++++++++++++++------------ examples/vga-scope.cpp | 212 ++++++++++++++++++++++++++--------------- 12 files changed, 473 insertions(+), 354 deletions(-) (limited to 'examples') diff --git a/examples/blinky.cpp b/examples/blinky.cpp index 5611987..209a6e6 100644 --- a/examples/blinky.cpp +++ b/examples/blinky.cpp @@ -1,4 +1,4 @@ -// Blinks the LED, pin 13 +// Blinks the built-in LED #include "wirish.h" @@ -20,8 +20,8 @@ void loop() { } // Force init to be called *first*, i.e. before static object allocation. -// Otherwise, statically allocated object that need libmaple may fail. - __attribute__(( constructor )) void premain() { +// Otherwise, statically allocated objects that need libmaple may fail. +__attribute__((constructor)) void premain() { init(); } diff --git a/examples/debug-dtrrts.cpp b/examples/debug-dtrrts.cpp index f9f8b96..61c061a 100644 --- a/examples/debug-dtrrts.cpp +++ b/examples/debug-dtrrts.cpp @@ -1,14 +1,12 @@ -// Sample main.cpp file. Blinks an LED, sends a message out USART2 -// and turns on PWM on pin 2 +// Test sketch for figuring out DTR/RTS behavior on different platforms. #include "wirish.h" #include "usb.h" -#define LED_PIN 13 -#define PWM_PIN 2 +#define LED_PIN BOARD_LED_PIN +#define PWM_PIN 2 -void setup() -{ +void setup() { /* Set up the LED to blink */ pinMode(LED_PIN, OUTPUT); @@ -18,12 +16,10 @@ void setup() } -int toggle = 0; - void loop() { - toggle ^= 1; - digitalWrite(LED_PIN, toggle); + toggleLED(); delay(100); + Serial2.print("DTR: "); Serial2.print(usbGetDTR(), DEC); Serial2.print("\tRTS: "); @@ -31,13 +27,12 @@ void loop() { } // Force init to be called *first*, i.e. before static object allocation. -// Otherwise, statically allocated object that need libmaple may fail. - __attribute__(( constructor )) void premain() { +// Otherwise, statically allocated objects that need libmaple may fail. +__attribute__((constructor)) void premain() { init(); } -int main(void) -{ +int main(void) { setup(); while (1) { diff --git a/examples/qa-slave-shield.cpp b/examples/qa-slave-shield.cpp index b395cca..5ca451d 100644 --- a/examples/qa-slave-shield.cpp +++ b/examples/qa-slave-shield.cpp @@ -1,50 +1,72 @@ -// slave mode for QA shield +// Slave mode for QA shield #include "wirish.h" -#define LED_PIN 13 -#define NUM_GPIO 38 // not the number of the max... +#define LED_PIN BOARD_LED_PIN -int i; +#if defined(BOARD_maple) || defined(BOARD_maple_RET6) +const uint8 pins_to_skip[] = {LED_PIN}; -void setup() -{ +#elif defined(BOARD_maple_mini) +#define USB_DP 23 +#define USB_DM 24 +const uint8 pins_to_skip[] = {LED_PIN, USB_DP, USB_DM}; + +#elif defined(BOARD_maple_native) +const uint8 pins_to_skip[] = {LED_PIN}; + +#else +#error "Board type has not been selected correctly." +#endif + +bool skip_pin_p(uint8 pin); + +void setup() { /* Set up the LED to blink */ pinMode(LED_PIN, OUTPUT); - digitalWrite(LED_PIN, 1); + digitalWrite(LED_PIN, HIGH); - for(i=0; i= j) COMM.print("#"); else COMM.print(" "); } COMM.print("| "); - for(int j = 0; j<12; j++) { - if(sample & (1 << (11-j))) COMM.print("1"); + for(int j = 0; j < 12; j++) { + if(sample & (1 << (11 - j))) COMM.print("1"); else COMM.print("0"); } COMM.println(""); @@ -466,32 +483,33 @@ void cmd_sequential_adc_reads(void) { void cmd_gpio_qa(void) { COMM.println("Doing QA testing for most GPIO pins..."); digitalWrite(BOARD_LED_PIN, 0); - for(int i = 0; i 65500) rate = 0; - for(uint32 i = 2; i 5734) rate = 4096; - for(uint32 i = 2; iBSRR = BIT(6) -#define VGA_R_LOW (GPIOB_BASE)->BRR = BIT(6) -#define VGA_G_HIGH (GPIOA_BASE)->BSRR = BIT(8) -#define VGA_G_LOW (GPIOA_BASE)->BRR = BIT(8) -#define VGA_B_HIGH (GPIOA_BASE)->BSRR = BIT(9) -#define VGA_B_LOW (GPIOA_BASE)->BRR = BIT(9) -#define VGA_V_HIGH (GPIOA_BASE)->BSRR = BIT(6) -#define VGA_V_LOW (GPIOA_BASE)->BRR = BIT(6) -#define VGA_H_HIGH (GPIOA_BASE)->BSRR = BIT(7) -#define VGA_H_LOW (GPIOA_BASE)->BRR = BIT(7) +// These low level (and STM32 specific) macros make GPIO writes much +// faster +#define ABSRR ((volatile uint32*)0x40010810) +#define ABRR ((volatile uint32*)0x40010814) + +#define RBIT 8 // (see pinouts) +#define GBIT 9 +#define BBIT 10 + +#define VGA_R_HIGH *ABSRR = BIT(RBIT) +#define VGA_R_LOW *ABRR = BIT(RBIT) +#define VGA_G_HIGH *ABSRR = BIT(GBIT) +#define VGA_G_LOW *ABRR = BIT(GBIT) +#define VGA_B_HIGH *ABSRR = BIT(BBIT) +#define VGA_B_LOW *ABRR = BIT(BBIT) + +#define ON_COLOR BIT(RBIT) +#define OFF_COLOR (BIT(RBIT) | BIT(GBIT) | BIT(BBIT)) + +// set has priority, so clear every bit and set some given bits: +#define VGA_COLOR(c) (*ABSRR = c | \ + BIT(RBIT+16) | BIT(GBIT+16) | BIT(BBIT+16)) + +#define VGA_V_HIGH *ABSRR = BIT(6) +#define VGA_V_LOW *ABRR = BIT(6) +#define VGA_H_HIGH *ABSRR = BIT(7) +#define VGA_H_LOW *ABRR = BIT(7) void isr_porch(void); void isr_start(void); void isr_stop(void); void isr_update(void); -uint8 toggle; uint16 x = 0; // X coordinate uint16 y = 0; // Y coordinate -uint8 v_active = 1; // Are we in the image? +uint16 logo_y = 0; // Y coordinate, mapped into valid logo index (for speed) +bool v_active = true; // Are we in the image? -// 1-bit! -uint8 logo[18][16] = { +const uint8 x_max = 16; +const uint8 y_max = 18; +uint32 logo[y_max][x_max] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}, {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,}, {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,}, @@ -99,9 +122,20 @@ void setup() { digitalWrite(VGA_H, HIGH); digitalWrite(VGA_V, HIGH); + // Fill the logo array with color patterns corresponding to its + // truth value. Note that we could get more tricky here, since + // there are 3 bits of color. + for (int y = 0; y < y_max; y++) { + for (int x = 0; x < x_max; x++) { + logo[y][x] = logo[y][x] ? ON_COLOR : OFF_COLOR; + } + } + // This gets rid of the majority of the interrupt artifacts; + // there's still a glitch for low values of y, but let's not worry + // about that. (Probably due to the hackish way vsync is done). SerialUSB.end(); - SystemTick.end(); + systick_disable(); // Configure Timer4.pause(); // while we configure @@ -120,14 +154,13 @@ void setup() { Timer4.attachCompare3Interrupt(isr_stop); Timer4.setCompare4(1); // Could be zero I guess Timer4.attachCompare4Interrupt(isr_update); - + Timer4.setCount(0); // Ready... Timer4.resume(); // Go! } void loop() { - toggle ^= 1; - digitalWrite(LED_PIN, toggle); + toggleLED(); delay(100); // Everything happens in the interrupts! @@ -139,51 +172,59 @@ void loop() { void isr_porch(void) { VGA_H_HIGH; y++; + logo_y = map(y, 0, 478, 0, y_max); // Back to the top - if(y>=523) { - y=1; - v_active = 1; + if(y >= 523) { + y = 1; + logo_y = 0; + v_active = true; return; } // Other vsync stuff below the image - if(y>=492) { + if(y >= 492) { VGA_V_HIGH; return; } - if(y>=490) { + if(y >= 490) { VGA_V_LOW; return; } - if(y>=479) { - v_active = 0; + if(y >= 479) { + v_active = false; return; } } // This is the main horizontal sweep -void isr_start(void) { +void isr_start(void) { // Skip if we're not in the image at all - if(!v_active) { return; } + if (!v_active) { + return; + } // Start Red VGA_R_LOW; VGA_R_HIGH; - // For each "pixel" (really 20 or so screen pixels?) go red or white - for(x=0; x<32; x++) { - if(logo[y/28][x/2]) { - VGA_G_HIGH; - VGA_B_HIGH; - } else { - VGA_G_LOW; - VGA_B_LOW; - } + // For each "pixel", go ON_COLOR or OFF_COLOR + for(x = 0; x < 16; x++) { + // setting the color several times is just an easy way to + // delay, so the image is wider. if you only do the following + // once, you'll be able to make the logo array a lot wider: + VGA_COLOR(logo[logo_y][x]); + VGA_COLOR(logo[logo_y][x]); + VGA_COLOR(logo[logo_y][x]); + VGA_COLOR(logo[logo_y][x]); + VGA_COLOR(logo[logo_y][x]); + VGA_COLOR(logo[logo_y][x]); } } // End of the horizontal line void isr_stop(void) { - if(!v_active) { return; } + if (!v_active) { + return; + } VGA_R_LOW; VGA_G_LOW; VGA_B_LOW; @@ -194,8 +235,11 @@ void isr_update(void) { VGA_H_LOW; } -int main(void) { +__attribute__((constructor)) void premain() { init(); +} + +int main(void) { setup(); while (1) { diff --git a/examples/vga-scope.cpp b/examples/vga-scope.cpp index 0265f9c..9c6dca5 100644 --- a/examples/vga-scope.cpp +++ b/examples/vga-scope.cpp @@ -1,34 +1,90 @@ -// Low-level, non-wirish demonstration of VGA -// -// Connect a microphone or something less to ANALOG_PIN +/* + VGA Oscilloscope demo. + + Connect a microphone or something like it to ANALOG_PIN (0V -- 3.3V + only; 0.2V -- 3.1V will probably look nicer); an attached VGA + monitor will display the signal roughly in real-time. + + The thick blue line corresponds roughly to 0V. + + This is a fairy crude hack, but it's fun to watch/toy around with. + + SerialUSB and SysTick are disabled to get rid of the most frequently + occurring interrupts (which mess with timing). This means that you + have to use perpetual bootloader mode or the reset button to flash + new programs. + + How to wire this to a VGA port: + D6 via ~200ohms to VGA Red (1) + D7 via ~200ohms to VGA Green (2) + D8 via ~200ohms to VGA Blue (3) + D11 to VGA VSync (14) (swapped?) + D12 to VGA HSync (13) (swapped?) + GND to VGA Ground (5) + GND to VGA Sync Ground (10) + + See also: + - http://pinouts.ru/Video/VGA15_pinout.shtml + - http://www.epanorama.net/documents/pc/vga_timing.html + + This code is released into the public domain. + */ #include "wirish.h" +#include "systick.h" + +// FIXME generalize for Native and Mini -#define LED_PIN 13 +#define LED_PIN BOARD_LED_PIN #define ANALOG_PIN 18 -#define VGA_R 5 // B6 -#define VGA_G 6 // A8 -#define VGA_B 7 // A9 -#define VGA_V 11 // A6 -#define VGA_H 12 // A7 -#define VGA_R_HIGH (GPIOB_BASE)->BSRR = BIT(6) -#define VGA_R_LOW (GPIOB_BASE)->BRR = BIT(6) -#define VGA_G_HIGH (GPIOA_BASE)->BSRR = BIT(8) -#define VGA_G_LOW (GPIOA_BASE)->BRR = BIT(8) -#define VGA_B_HIGH (GPIOA_BASE)->BSRR = BIT(9) -#define VGA_B_LOW (GPIOA_BASE)->BRR = BIT(9) -#define VGA_V_HIGH (GPIOA_BASE)->BSRR = BIT(6) -#define VGA_V_LOW (GPIOA_BASE)->BRR = BIT(6) -#define VGA_H_HIGH (GPIOA_BASE)->BSRR = BIT(7) -#define VGA_H_LOW (GPIOA_BASE)->BRR = BIT(7) + +// Pinouts -- you also must change the GPIO macros below if you change +// these +#define VGA_R 6 // STM32: A8 +#define VGA_G 7 // STM32: A9 +#define VGA_B 8 // STM32: A10 +#define VGA_V 11 // STM32: A6 +#define VGA_H 12 // STM32: A7 + +// These low level (and STM32 specific) macros make GPIO writes much +// faster +#define ABSRR ((volatile uint32*)0x40010810) +#define ABRR ((volatile uint32*)0x40010814) + +#define RBIT 8 // (see pinouts) +#define GBIT 9 +#define BBIT 10 + +#define VGA_R_HIGH *ABSRR = BIT(RBIT) +#define VGA_R_LOW *ABRR = BIT(RBIT) +#define VGA_G_HIGH *ABSRR = BIT(GBIT) +#define VGA_G_LOW *ABRR = BIT(GBIT) +#define VGA_B_HIGH *ABSRR = BIT(BBIT) +#define VGA_B_LOW *ABRR = BIT(BBIT) + +#define COLOR_WHITE (BIT(RBIT) | BIT(GBIT) | BIT(BBIT)) +#define COLOR_BLACK 0 +#define COLOR_RED BIT(RBIT) +#define COLOR_GREEN BIT(GBIT) +#define COLOR_BLUE BIT(BBIT) + +#define BORDER_COLOR COLOR_BLUE + +// set has priority, so clear every bit and set some given bits: +#define VGA_COLOR(c) (*ABSRR = c | \ + BIT(RBIT+16) | BIT(GBIT+16) | BIT(BBIT+16)) + +#define VGA_V_HIGH *ABSRR = BIT(6) +#define VGA_V_LOW *ABRR = BIT(6) +#define VGA_H_HIGH *ABSRR = BIT(7) +#define VGA_H_LOW *ABRR = BIT(7) void isr_porch(void); void isr_start(void); void isr_stop(void); void isr_update(void); -void setup() -{ +void setup() { pinMode(LED_PIN, OUTPUT); pinMode(ANALOG_PIN, INPUT_ANALOG); digitalWrite(LED_PIN, 1); @@ -38,104 +94,104 @@ void setup() pinMode(VGA_V, OUTPUT); pinMode(VGA_H, OUTPUT); - /* Send a message out USART2 */ + // Send a message out USART2 Serial2.begin(9600); - Serial2.println("Video time..."); + Serial2.println("Time to kill the radio star..."); // This gets rid of the majority of the interrupt artifacts; - // a SysTick.end() is required as well + // there's still a glitch for low values of y, but let's not worry + // about that. (Probably due to the hackish way vsync is done). SerialUSB.end(); - + systick_disable(); + digitalWrite(VGA_R, 0); digitalWrite(VGA_G, 0); digitalWrite(VGA_B, 0); - digitalWrite(VGA_H,1); - digitalWrite(VGA_V,1); - - timer_set_prescaler(4,0); - timer_set_mode(4, 1, TIMER_OUTPUTCOMPARE); - timer_set_mode(4, 2, TIMER_OUTPUTCOMPARE); - timer_set_mode(4, 3, TIMER_OUTPUTCOMPARE); - timer_set_mode(4, 4, TIMER_OUTPUTCOMPARE); - timer_set_reload(4, 2287); - timer_set_compare_value(4,1,200); - timer_set_compare_value(4,2,300); - timer_set_compare_value(4,3,2170); // 2219 max... - timer_set_compare_value(4,4,1); - timer_attach_interrupt(4,1,isr_porch); - timer_attach_interrupt(4,2,isr_start); - timer_attach_interrupt(4,3,isr_stop); - timer_attach_interrupt(4,4,isr_update); - - timer_set_count(4,0); + digitalWrite(VGA_H, 1); + digitalWrite(VGA_V, 1); + + timer_pause(TIMER4); + timer_set_prescaler(TIMER4, 0); + timer_set_mode(TIMER4, 1, TIMER_OUTPUTCOMPARE); + timer_set_mode(TIMER4, 2, TIMER_OUTPUTCOMPARE); + timer_set_mode(TIMER4, 3, TIMER_OUTPUTCOMPARE); + timer_set_mode(TIMER4, 4, TIMER_OUTPUTCOMPARE); + timer_set_reload(TIMER4, 2287); + timer_set_compare_value(TIMER4, 1, 200); + timer_set_compare_value(TIMER4, 2, 250); + timer_set_compare_value(TIMER4, 3, 2170); // 2219 max... + timer_set_compare_value(TIMER4, 4, 1); + timer_attach_interrupt(TIMER4, 1, isr_porch); + timer_attach_interrupt(TIMER4, 2, isr_start); + timer_attach_interrupt(TIMER4, 3, isr_stop); + timer_attach_interrupt(TIMER4, 4, isr_update); + + timer_set_count(TIMER4, 0); + timer_resume(TIMER4); } -int toggle = 0; -uint16 x = 0; uint16 y = 0; uint16 val = 0; -uint8 v_active = 1; -GPIO_Port *portb = GPIOB_BASE; +bool v_active = true; +const uint16 x_max = 60; // empirically (and lazily) determined void isr_porch(void) { VGA_H_HIGH; y++; - if(y>=523) { - y=1; - v_active = 1; + val = map(analogRead(ANALOG_PIN), 0, 4095, 0, x_max); + if(y >= 523) { + y = 1; + v_active = true; return; } - if(y>=492) { + if(y >= 492) { VGA_V_HIGH; return; } - if(y>=490) { + if(y >= 490) { VGA_V_LOW; return; } - if(y>=479) { // 479 - v_active = 0; + if(y >= 479) { + v_active = false; return; } } void isr_start(void) { - if(!v_active) { return; } - VGA_R_HIGH; - VGA_R_HIGH; - VGA_R_HIGH; - VGA_R_LOW; - //delayMicroseconds(2); - //gpio_write_bit(GPIOA_BASE, 8, 1); // VGA_G - for(x=0; x<(val>>6); x++) { - } - VGA_B_HIGH; - VGA_G_HIGH; - VGA_G_LOW; - VGA_B_LOW; - //VGA_R_HIGH; - //val = (val + analogRead(ANALOG_PIN))/2; - val = analogRead(ANALOG_PIN); - + if (!v_active) { + return; + } + VGA_COLOR(BORDER_COLOR); + for (int x = 0; x < val; x++) { + VGA_COLOR(COLOR_BLACK); + } + VGA_COLOR(COLOR_WHITE); + VGA_COLOR(COLOR_BLACK); } + void isr_stop(void) { - if(!v_active) { return; } - VGA_R_LOW; - VGA_G_LOW; - VGA_B_LOW; + if (!v_active) { + return; + } + VGA_COLOR(COLOR_BLACK); } + void isr_update(void) { VGA_H_LOW; } void loop() { - //val = analogRead(ANALOG_PIN); + toggleLED(); + delay(100); } +__attribute__((constructor)) void premain() { + init(); +} int main(void) { - init(); setup(); while (1) { -- cgit v1.2.3