From fb674494256d51cee09a3ce2c0ead3ac4dd86a46 Mon Sep 17 00:00:00 2001 From: Marti Bolivar Date: Thu, 7 Oct 2010 20:12:29 -0400 Subject: lots more docs --- docs/source/unix-toolchain.rst | 497 ++++++++++++++++++++++++++++++++++++++++- 1 file changed, 493 insertions(+), 4 deletions(-) (limited to 'docs/source/unix-toolchain.rst') diff --git a/docs/source/unix-toolchain.rst b/docs/source/unix-toolchain.rst index 8f7ce7c..9939979 100644 --- a/docs/source/unix-toolchain.rst +++ b/docs/source/unix-toolchain.rst @@ -1,5 +1,494 @@ -================ - Unix Toolchain -================ +.. highlight:: sh -Stub +.. _unix-toolchain: + +=========================== + Unix Toolchain Quickstart +=========================== + +You'll need a Maple board, a mini-b USB cable, a functional computer, +and root access to that computer. This guide assumes you've had +success with the IDE on your machine and that you are fairly +comfortable with the Unix command line; some previous experience with +editing your shell startup script (.bashrc, .tcshrc, etc.) and using +`make `_ is recommended. For +generic installation/setup issues, the `IDE install +`_ and +:ref:`troubleshooting` pages may be helpful. If all else fails, try +our `forum`_, or `contact us directly `_! + +.. _forum: http://forums.leaflabs.com + +We currently have instructions for 32- and 64-bit Linux and OS X Snow +Leopard. If you're on another Unix platform, Windows, or an earlier +version of OS X, we're guessing that you can translate/port these +directions on your own. As a jumping off point, you might want to +begin with these `stripped down distributions +`_ of the `CodeSourcery +GCC compiler tools `_ +(including win32 versions). If you do have success on other platforms, +please post in the forums, so we can fold your tips into this +document! + +* :ref:`Linux setup ` +* :ref:`OS X setup ` +* :ref:`Test compilation ` +* :ref:`Upload a program ` +* :ref:`Communicate over USB-serial interface ` +* :ref:`Starting your own projects ` +* :ref:`Debug with OpenOCD ` +* :ref:`Do it all with Code::Blocks ` +* :ref:`Go forth exuberantly! ` + +.. _toolchain-linux-setup: + +Linux Setup +----------- + +These instructions are oriented towards Linux users using a +contemporary Debian-based distribution. + +**1. Collect and Install Tools** + +First I'll give the commands to run, then explain:: + + $ sudo aptitude install build-essential git-core wget screen dfu-util \ + openocd python python-serial + +You'll want to install a bunch of developer "basics" like +:command:`make`, :command:`tar`, etc. A good catch-all for these +tools is the "build-essential" meta-package on most debian platforms: +installing this fake package will pull in dozens of useful tools +without bogging your system down too much. ``git-core`` is the name of +the git package; `Git `_ is a distributed code +versioning system we use to track changes in our source +code. :command:`wget` is a simple tool to download files over http +from the command line, and is optional (you could pull in the required +downloads using a browser). :command:`screen` is a really cool virtual +terminal program; in the context of Maple, we use it to connect to +serial port devices. + +:command:`dfu-util` is a tool from the `OpenMoko`_ project that we use +to upload programs to the Maple over USB. + +.. _OpenMoko: http://openmoko.com/ + +:command:`openocd` is a `JTAG +`_ control +program used in conjunction with an ARM JTAG device to do in circuit +debugging (pause/resume program execution, upload and download code, +read out register status, etc). (optional) + +Lastly, our reset script (which sends control signals over the +USB-serial connection to restart and enter the bootloader) is written +in Python and requires the `PySerial +`_ library (the ``python-serial`` +package; this could also be installed with `easy_install +`_). + +**2. Fetch libmaple and Compiler Toolchain** :: + + $ cd ~ + $ git clone git://github.com/leaflabs/libmaple.git libmaple + $ cd libmaple + $ wget http://static.leaflabs.com/pub/codesourcery/gcc-arm-none-eabi-latest-linux32.tar.gz + $ tar xvf arm-*-linux32.tar.gz + $ export PATH=$PATH:~/libmaple/arm/bin # or wherever these tools ended up + +This step is fairly straightforward: do a git clone of the `libmaple +repository `_ to some directory, +then download and extract the ARM compiler toolchain. + +The :file:`arm/bin/` directory will need to be added to +:envvar:`PATH`; you can check that this worked by entering +``arm-none-`` and hitting tab to auto-complete (bash should show a +bunch of results). Regardless of where you put the toolchain, make +sure to preserve its internal directory layout, as the binaries make +relative path calls and references. + +.. _toolchain-udev: + +**3. Install udev Rules** + +From the libmaple directory, :: + + $ groups # make sure it includes plugdev; if not add, yourself to it + $ sudo cp support/scripts/45-maple.rules /etc/udev/rules.d/45-maple.rules + $ sudo /etc/init.d/udev restart + +As a security precaution on linux, unknown USB devices can only be +accessed by the superuser. This udev script identifies the Maple based +on its vendor and product IDs, mounts it to :file:`/dev/maple`, and +grants read/write permissions to the ``plugdev`` group. After +restarting :command:`udev` you'll need to fully unplug or power cycle +any Maples connected to the computer. + +**So far, so good?** + +Great! Test your setup by :ref:`compiling a sample program +`. + +.. _toolchain-osx-setup: + +OS X Setup +---------- + +These instructions have been tested successfully on OS X 10.6.4. As +stated previously, this document assumes a general level of Unix +aptitude on the part of the reader; if you're uncomfortable using +Terminal (or if you don't know what that means), then you should +probably stick with using the `Maple IDE +`_ to develop programs. Some of +these software packages might be available on `MacPorts +`_. The author had some bad experiences with +MacPorts a few years ago, though, and hasn't touched it since. Of +course, your mileage may vary. + +**1. Collect and Install Tools** + +You will need the following tools to get started: + + 1. `XCode `_: If + you're reading this, you've probably already got this. Provides + compilers and other basic tools of the trade. It's a free download, + but requires registration (gross, we know). + + 2. `Git `_: All of our code is tracked by a + distributed versioning system called git. A `Mac installer + `_ + is available. + + 3. :command:`dfu-util`: A tool from `OpenMoko`_ that we use to upload + programs to the Maple over USB. If you're feeling masochistic, there + are instructions for `building dfu-util from source + `_. + + However, if you've got better things to do, you can steal a dfu-util + binary from a program called `Openmoko Flasher + `_. To + do this, first `download Openmoko Flasher + `_, then copy + the .app into your :file:`/Applications` folder (or wherever you + like). Let's pretend you saved the .app to the directory + + :file:`/Applications/OpenMoko Flasher.app` + + Then the :command:`dfu-util` binary resides in + + :file:`/Applications/OpenMoko Flasher.app/Contents/Mac OS/dfu-util` + + To get access to it from the command line, just make a symbolic link + to the binary from some place on your :envvar:`PATH`:: + + $ ln -s /Applications/OpenMoko\ Flasher.app/Contents/Mac\ OS/dfu-util \ + /somewhere/on/your/PATH/dfu-util + + .. note:: + Just copying the binary somewhere doesn't work, as it relies on + dynamically linked libraries found elsewhere in the .app + bundle. It's possible to pull just the relevant pieces out of the + .app, but you're on your own. + + To make sure this worked, try plugging in your Maple, making sure + it's in bootloader mode (you can do this by pressing RESET, then + quickly pressing BUT and holding it for several seconds), then + running :: + + $ dfu-util -l + + If you see some lines that look like :: + + Found DFU: [0x1eaf:0x0003] devnum=0, cfg=0, intf=0, alt=0, name="DFU Program RAM 0x20000C00" + Found DFU: [0x1eaf:0x0003] devnum=0, cfg=0, intf=0, alt=1, name="DFU Program FLASH 0x08005000" + + then you're all set. + + 4. PySerial: our reset script (which sends control signals over the + USB-serial connection to restart and enter the bootloader) is written + in Python and requires the `PySerial + `_ library. Download the `latest + version `_. After you download + and untar, install it with :: + + $ cd /path/to/pyserial-x.y + $ python setup.py build + $ sudo python setup.py install + + The package is also available via :command:`easy_install`, so if + you're comfortable using that, you could also install it with :: + + $ easy_install pyserial + +**2. Fetch libmaple and Compiler Toolchain** + +You first need to clone libmaple:: + + $ cd ~ + $ git clone git://github.com/leaflabs/libmaple.git libmaple + +Then you need to get the cross-compilers we use to build a +project. These are just modified versions of GCC; you can `download +them for OS X here +`_. Assuming +you saved this file to + + :file:`~/Downloads/gcc-blah-blah-osx32.tar.gz` + +you can then unpack the archive and let OS X know where the compilers +live with :: + + $ cd ~/Downloads + $ tar -xvzf gcc-blah-blah-macosx32.tar.gz + $ mv arm ~/libmaple/arm + +After that's done, you'll probably want to update your shell startup +script to stick :file:`~/libmaple/arm/bin` into your :envvar:`PATH`. + +**So far, so good?** + +Great! Go on to the next section, where you test everything out. + +.. _toolchain-test: + +Test compilation +---------------- + +Get back into the libmaple directory (this tutorial assumes you put it +in :file:`~/libmaple`) and test that you've installed all the compilation +tools correctly:: + + $ cd ~/libmaple + $ cp main.cpp.example main.cpp + $ make clean + $ make + +If it all works out, you should end up seeing something like this:: + + find build -iname *.o | xargs arm-none-eabi-size -t + text data bss dec hex filename + 482 4 24 510 1fe build/wirish/comm/HardwareSerial.o + 260 0 0 260 104 build/wirish/comm/HardwareSPI.o + 60 0 0 60 3c build/wirish/wirish.o + + [...] + + 2196 0 1 2197 895 build/libmaple/usb/usb_lib/usb_core.o + 1904 0 0 1904 770 build/libmaple/usb/usb_lib/usb_regs.o + 56 0 0 56 38 build/libmaple/usb/usb_lib/usb_init.o + 344 0 0 344 158 build/libmaple/usb/usb_hardware.o + 6637 0 58 6695 1a27 build/main.o + 21499 201 391 22091 564b (TOTALS) + + Final Size: + arm-none-eabi-size build/maple.out + text data bss dec hex filename + 21824 200 552 22576 5830 build/maple.out + Flash build + +Woo! It worked. The ``dec`` field at the end gives the total program +size in bytes. The long listing of object files above the ``Final +Size`` helps to identify bloated code. As you write larger projects, +you may find that they use too much space. If that happens, the +file-by-file listing will help you track down the fatties porking up +your program. + +.. _toolchain-upload: + +Upload a program +---------------- + +Ok, let's blow away the little example program and upload the +interactive test session to your Maple. This will let you interact +textually with the Maple via USB-serial. If you're on Linux, then +before executing :command:`make install`, you'll want to have the udev +rules setup :ref:`as described above `. Plug in your Maple +using the mini-b USB cable; then run :: + + $ cd ~/libmaple + $ cp examples/test-session.cpp main.cpp + $ make clean + $ make + $ make install + +A number of things can go wrong at this stage. Simple debugging steps +include using :ref:`perpetual bootloader mode +`, restarting the Maple a couple +times, :command:`make clean`, etc. If nothing works, the `forum`_ is +your friend. + +.. _toolchain-serialusb: + +Communicate over USB-serial interface +------------------------------------- + +Okay, now that we've flashed the interactive test session to the +Maple, let's test it out. The device for the maple should look +something like :file:`/dev/ttyACMXXX` on Linux or +:file:`/dev/tty.usbmodemXXX` on OS X, but it might have a slightly +different name on your system. To open up a session, run :: + + $ screen /dev/tty-whatever-it-is + +If the interactive test program built and uploaded correctly, you +should be able to connect without any errors reported by +:command:`screen`. Type ``h`` or hit the space bar to get a response; +there are a number of commands which demonstrate Maple peripheral +features. As of October 2010, the HardwareSerial library is blocking, +so using any commands which would write to the USART Serial ports will +cause the program to hang. To exit the screen session, type :kbd:`C-a +C-\\` (control-a, followed by control-backslash), and type ``y`` when +prompted if you're sure. + +Using :command:`screen` in this way sometimes messes up your session. +If your shell starts acting up after you exit screen, you should be +able to fix it with :: + + $ reset && clear + +.. _toolchain-projects: + +Starting your own projects +-------------------------- + +So everything worked, and you want to start your own project? Great! +It's easy. Just set the environment variable :envvar:`LIB_MAPLE_HOME` +in your shell startup script to point to the libmaple repository you +cloned (this tutorial assumes you put it in :file:`~/libmaple`). For +example, if you use bash as your shell, just put this line in your +:file:`~/.bashrc` or :file:`~/.bash_profile`:: + + export LIB_MAPLE_HOME=~/libmaple + +Now, in order to start your own projects, just grab a copy of the +:file:`Makefile` and skeleton :file:`main.cpp` we provided in the +libmaple repository, and you're good to go:: + + $ cd + $ mkdir my-awesome-project + $ cp ~/libmaple/Makefile ~/libmaple/build-targets.mk my-awesome-project + $ cp ~/libmaple/main.cpp.example my-awesome-project/main.cpp + +(TEMPORARY: The file :file:`build-targets.mk` is where the rule to +build the object file for :file:`main.cpp` lives. If you have multiple +source files, you'll probably need to look at it and edit as +appropriate. We're sorry about that and will update the Makefile +structure later to remove this pain point.) Then hack away! You can +:command:`make`, :command:`make clean`, and :command:`make install` +from your new directory :file:`my-awesome-project` just like you did +in the libmaple repository. + +.. note:: + + We update the libmaple repository fairly frequently with bugfixes + and other improvements. In order get access to these in your local + copy of the repository, you should periodically update it with:: + + $ cd $LIB_MAPLE_HOME + $ git pull + + The `commits page + `_ for the + github repository is a good place to watch for bleeding-edge + updates; our `blog `_ is the place to + watch for major releases. We keep releases of libmaple and the + Maple IDE in lockstep, so any IDE updates will have corresponding + library updates. + +.. _toolchain-openocd: + +Debug with OpenOCD +------------------ + +TODO. For now see `this great guide +`_ from fun-tech.se. + +.. _toolchain-codeblocks: + +Do it all with Code::Blocks +--------------------------- + +.. TODO this really should reflect the new, more pleasant build system + +Optional. `Code::Blocks `_ is a generic +cross platform IDE. We don't personally use it for development, so we +haven't worked out all the kinks (e.g., debugging isn't integrated), +but it might be helpful for people who are allergic to `vim +`_ and/or `Emacs +`_. The simple configuration +described here just calls down to the :file:`Makefile`, so follow the +above directions to get the command line tools configured (you'll +definitely need the arm-none-eabi-* tools on your :envvar:`PATH`), +then `install Code::Blocks +`_. You can do this on Linux +with:: + + $ sudo aptitude install codeblocks + +The first time it runs you'll maybe want to disable all the glitzy +"Getting Started" crap (when will they learn?). We've added a .cbp +"projects" file to the libmaple repository: you can try using that one +by copying it from :file:`support/codeblocks/libmaple.cbp` to the top +level directory, but no promises (it might be missing new source files +etc). It's probably worth reading through these instructions as well +to get a feel for how it all works. + +To create your own "libmaple" project, start with an "Empty Project" +with the "Folder to create project in" set to your +:envvar:`LIB_MAPLE_HOME`. Make sure that the "Resulting filename" is +in the top level directory as well. + +.. image:: /_static/img/codeblocks_newproject.png + :align: center + :alt: Code::Blocks new project wizard + +Select the "GNU GCC Compiler" (it won't be used, anyway) and disable +the "Debug" configuration in the next window. Now you should have a +project with no files; add files by right clicking on the project in +the left panel file hierarchy and "Add files recursively". Import both +the :file:`wirish` and :file:`libmaple` directories recursively, then +add :file:`main.cpp` separately. + +.. image:: /_static/img/codeblocks_makefile.png + :align: center + :alt: Code::Blocks targets options + +Next we have to configure the Makefile targets. Go to the +"Properties..." menu under "Project" and check the "This is a custom +Makefile" box. Then go to the "Build targets" tab and create "ram" and +"flash" targets, both of type "Console application" and without the +Auto-generated filename prefixes or extensions. Set the Output +filename to :file:`support/codeblocks/program_flash.sh` and +:file:`support/codeblocks/program_ram.sh` respectively; these scripts +just call the program_ram/program_flash make targets and are a hack to +get the "run" button to upload code to the Maple. The IDE will warn +that these files will be overwritten, but they won't be. For both the +"flash" and "ram" targets, click the "Build options..." button (below +"Virtual targets..." etc) and go to the far right tab ("'Make' +commands"). Edit the Clean project/target line so it's just "clean" +(not "clean$target"), and set the "Build project/target" and "Compile +single file" commands to ``$make -f $makefile MAPLE_TARGET=$target`` +and ``$make -f $makefile MAPLE_TARGET=$target $file``, respectively. + +.. image:: /_static/img/codeblocks_maketargets.png + :align: center + :alt: Code::Blocks make targets + +Save all these changes, go back to the main IDE window, and try to +build/run. "Build" will compile everything, "Run" will run the upload +script in a terminal window (if there are problems they will flash by +very quickly; you can start Code::Blocks in a terminal window and +check the output in that base window if necessary), and "Rebuild" will +clean before rebuilding. + +.. image:: /_static/img/codeblocks_build.png + :align: center + :alt: Success! + +.. _toolchain-exuberantly: + +Go forth exuberantly! +--------------------- + +Let us know what you come up with! Use #leaflabs on Twitter, post in +the `forum`_, track us down in the real world, whatever. We love +projects! -- cgit v1.2.3