| Commit message (Collapse) | Author | Age | Files | Lines |
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Move into target-config.mk. Build it up bit-by-bit as the build goes
on. Repeat the DENSITY defines once per board in target-config.mk,
since they don't make sense on STM32F2.
Signed-off-by: Marti Bolivar <mbolivar@leaflabs.com>
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This reverts commit 628750bf82135cc1ca25784c8b39eb771ae87024.
Don't mess with LIBMAPLE_INCLUDES. This variable comprises include
directories for libmaple proper, not for libraries that depend upon
libmaple.
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Unused.
Signed-off-by: Marti Bolivar <mbolivar@leaflabs.com>
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Move
support/ld/stm32/f1/performance/vector_symbols.inc
to
support/ld/stm32/family/f1/performance/vector_symbols.inc
Creating directory "family" under support/ld/stm32 will allow parallel
directories (e.g. support/ld/stm32/mcu) to exist, which allows an
eventual linker script cleanup to go much more smoothly.
Signed-off-by: Marti Bolivar <mbolivar@leaflabs.com>
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Remove libcs3-related bits from support/ld. Break them out into
libmaple proper and Wirish as appropriate: vector table definition and
ISR declarations go into libmaple proper, and startup code goes into
Wirish. Vector table symbols are included into common.inc from an
STM32 family-specific directory under support/ld/stm32.
This is a combination of 5 commits. Individual commit messages follow:
libcs3_stm32_src: Don't depend on cs3.h.
So we can use the existing toolchain.
Move ISR decls/vector table into libmaple proper.
This allows us to configure the vector table on a per-family basis.
- Move
support/ld/libcs3_stm32_src/stm32_isrs.S
stm32_vector_table.S
to
libmaple/stm32f1/isrs_performance.S
vector_table_performance.S,
respectively.
The directory libmaple/stm32f1/ is intended to hold all
STM32F1-specific code within libmaple. Obviously, there's a lot of
work to do before this becomes true.
- support/ld/libcs3_stm32_src/Makefile: Don't try to compile
stm32_isrs.S and stm32_vector_table.S anymore.
- Add libmaple/stm32f1/rules.mk to include these new files in the
standard libmaple build.
- support/make/target-config.mk: Add LIBMAPLE_MODULE_FAMILY, which
selects a directory to use as a family-specific libmaple
submodule.
- Makefile: Add LIBMAPLE_MODULE_FAMILY to LIBMAPLE_MODULES.
Remove support/ld/libcs3_stm32_src and derived object files.
From support/ld/libcs3_stm32_src, move start.S and start_c.c into
Wirish. Modify wirish/rules.mk accordingly.
Delete support/ld/libcs3_stm32_*_density.a. These are no longer
necessary, as the relevant objects are included in the standard Wirish
build. Remove the GROUP statements from the board linker scripts
accordingly.
Remove SEARCH_DIR(.) from common.inc; it's no longer necessary. Also
fix up some comments that are now out of date.
wirish/start_c.c: Don't use CS3-style memory initialization.
Switch memory initialization to a simpler style of initializing .data
if necessary, then zeroing .bss. Initializing .data is only necessary
during Flash builds, since during RAM builds, LOADADDR(.data) ==
ADDR(.data).
This makes libmaple completely incompatible with the CS3 startup
sequence. Subsequent commits will clean up the namespace to reflect
that fact.
Signed-off-by: Marti Bolivar <mbolivar@leaflabs.com>
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- support/make/target-config.mk: add LD_FAMILY_PATH, the directory to
search for STM32 family-specific link configuration files. For now,
this is just a stub which points to support/ld/stm32/f1/performance,
since that's all we currently support. We can add the logic to
support different STM32 families here later.
- Makefile: Pass -L $(LD_FAMILY_PATH) to linker.
- Rename support/ld/names.inc to
support/ld/stm32/f1/performance/vector_symbols.inc.
- common.inc: INCLUDE vector_symbols.inc instead of names.inc.
Signed-off-by: Marti Bolivar <mbolivar@leaflabs.com>
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Pin layout and header files for the STM32 H103 prototype board from
Olimex featuring an STM32F103RBT6 chip. This commit contains all
necessary changes to compile with BOARD=olimex_stm32_h103.
Signed-off-by: David Kiliani <mail@davidkiliani.de>
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Comment the Makefile more verbosely. It's been causing confusion on
the forums.
Add target-config.mk, this contains build configuration depending on
the BOARD and MEMORY_TARGET variables. Its contents were cluttering
up the Makefile and making it harder to read.
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- This allows to including of libs headers eg:
#include <Servo.h>
which wasn't possible for some reason.
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Small script to detect the openocd version and choose the appropriate
debug/flash script for use with JTAG debugging.
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Redirect thread-mode execution to a fail routine which throbs the LED to
indicate a hard fault. Because the fail routine runs in thread mode
with interrupts on, USB auto-reset should now work. Test by executing
some bogus instruction (e.g. *(volatile int*)0xf34fdaa = 0;) and check
that the auto-reset continues to work.
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Still not working but fixed a lot of merge errors
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support/make/build-rules.mk
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The makefile 'install' target should upload to whatever the last build
target was, regardless of the environment's value of MAPLE_TARGET.
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Major build system rewrite. New and exciting:
1. Proper dependency tracking. All source files including header files
should be properly tracked and recompiled as necessary when they are
changed.
2. Build-type tracking. If the target changes from 'ram' to 'flash,'
for example, the build system will force a rebuild rather than
incorrectly link modules to a different address.
3. New targets:
The old 'ram,' 'flash,' and 'jtag' targets have been replaced with
the environment variable MAPLE_TARGET, which controls the link address.
Users can either export it to their environment, or pass MAPLE_TARGET on
the command-line. Once this is set, sketches can be compiled with 'make
sketch,' or simply 'make.'
Note: the default is MAPLE_TARGET='flash.'
The target 'install' now automagically uploads the sketch to the board
using the appropriate method.
The 'run' target has been renamed to 'debug.' It starts an openocd gdb
server.
4. Odds and ends:
-Verbose and 'quiet' modes. Set V=1 for verbose compilation, the default
is quiet.
-Object file sizes and disassembly information is generated and placed
in build/$(BOARD).sizes and build/$(BOARD).disas, respectively.
-Parallel make with -j should speed things up if you have multiple
cores.
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