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* Move public headers to include directories; related cleanups.Marti Bolivar2012-04-111-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move libmaple/*.h to (new) libmaple/include/libmaple/. The new accepted way to include a libmaple header foo.h is with: #include <libmaple/foo.h> This is more polite in terms of the include namespace. It also allows us to e.g. implement the Arduino SPI library at all (which has header SPI.h; providing it was previously impossible on case-insensitive filesystems due to libmaple's spi.h). Similarly for Wirish. The old include style (#include "header.h") is now deprecated. libmaple/*.h: - Change include guard #defines from _FOO_H_ to _LIBMAPLE_FOO_H_. - Add license headers where they're missing - Add conditional extern "C" { ... } blocks where they're missing (they aren't always necessary, but we might was well do it against the future, while we're at it.). - Change includes from #include "foo.h" to #include <libmaple/foo.h>. - Move includes after extern "C". - Remove extra trailing newlines Note that this doesn't include the headers under libmaple/usb/ or libmaple/usb/usb_lib. These will get fixed later. libmaple/*.c: - Change includes from #include "foo.h" to #include <libmaple/foo.h>. Makefile: - Add I$(LIBMAPLE_PATH)/include/libmaple to GLOBAL_FLAGS. This allows for users (including Wirish) to migrate their code, but should go away ASAP, since it slows down compilation. Wirish: - Move wirish/**/*.h to (new) wirish/include/wirish/. This ignores the USB headers, which, as usual, are getting handled after everything else. - Similarly generify wirish/boards/ structure. For each supported board "foo", move wirish/boards/foo.h and wirish/boards/foo.cpp to wirish/boards/foo/include/board/board.h and wirish/boards/foo/board.cpp, respectively. Also remove the #ifdef hacks around the .cpp files. - wirish/rules.mk: put wirish/boards/foo/include in the include path (and add wirish/boards/foo/board.cpp to the list of sources to be compiled). This allows saying: #include <board/board.h> instead of the hack currently in place. We can allow the user to override this setting later to make adding custom board definitions easier. - Disable -Werror in libmaple/rules.mk, as the current USB warnings don't let the olimex_stm32_h103 board compile. We can re-enable -Werror once we've moved the board-specific bits out of libmaple proper. libraries, examples: - Update includes accordingly. - Miscellaneous cosmetic fixups. Signed-off-by: Marti Bolivar <mbolivar@leaflabs.com>
* Changing integration date of function in examples/test-timer.cpp.Marti Bolivar2011-05-051-1/+1
| | | | | | | It would be nice to have something like a timer_set_period() in libmaple proper that takes the period and the clock rate as parameters, much the same as usart_set_baud_rate() does. No time for that now, though, so punt to 0.1.0.
* /examples/ cleanups.Marti Bolivar2011-05-041-5/+4
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* Initial timer refactor.Marti Bolivar2011-03-241-164/+208
| | | | | | | | | | | | | | | Basic PWM works. Had some problems in testing that might be due to USART bugs. HardwareTimer has been removed from the build for now; I will re-implement it in terms of the new libmaple API, but consider it deprecated. Let's come up with something better. Servo is implemented in terms of HardwareTimer, so it also has been temporarily removed from the build. pwmWrite() likely got a little bit less inefficient due to indirection, but the PIN_MAPs shrank by a pointer per PinMapping.
* Brought examples/ up to date; PIN_MAP bugfix for D24.Marti Bolivar2011-03-041-32/+36
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* improved timer test programbnewbold2010-09-051-0/+6
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* TMP: test updatesbnewbold2010-07-201-3/+10
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* wirish implementation of timers plus testbnewbold2010-07-201-3/+133
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* timers progressbnewbold2010-07-201-105/+38
| | | | examples code cleanup, more descriptive comments, more notes
* good quality vga leaf logo; usb+systick disabledbnewbold2010-07-201-0/+174
refactored timers and added interrupt behavior. see notes and comments... also includes a crude vga hack that doesn't use timers.