diff options
Diffstat (limited to 'source')
106 files changed, 7224 insertions, 56 deletions
diff --git a/source/_static/apilist.html b/source/_static/apilist.html new file mode 100644 index 0000000..e9eb8e3 --- /dev/null +++ b/source/_static/apilist.html @@ -0,0 +1,5 @@ +{# Filename: .static/apilist.html #} +{% set parents = parents.pop() %} +{% if parents %} +<a href="{{ parents.link|e }}">{{ parents.title }}</a> +{% endif %}
\ No newline at end of file diff --git a/source/_static/img/round_logo_32x32.ico b/source/_static/img/round_logo_32x32.ico Binary files differnew file mode 100644 index 0000000..29fb2bf --- /dev/null +++ b/source/_static/img/round_logo_32x32.ico diff --git a/source/_static/img/round_logo_60x60.png b/source/_static/img/round_logo_60x60.png Binary files differnew file mode 100644 index 0000000..dacd36a --- /dev/null +++ b/source/_static/img/round_logo_60x60.png diff --git a/source/conf.py b/source/conf.py index 74090f6..755f4ce 100644 --- a/source/conf.py +++ b/source/conf.py @@ -37,7 +37,7 @@ extensions = ['sphinx.ext.autodoc', 'sphinx.ext.doctest', 'sphinx.ext.coverage', 'breathe'] # Add any paths that contain templates here, relative to this directory. -templates_path = ['_templates'] +templates_path = ['_templates', '_static'] # The suffix of source filenames. source_suffix = '.rst' @@ -69,7 +69,7 @@ release = '0.0.9' # non-false value, then it is used: #today = '' # Else, today_fmt is used as the format for a strftime call. -#today_fmt = '%B %d, %Y' +today_fmt = '%B %d, %Y' # List of patterns, relative to source directory, that match files and # directories to ignore when looking for source files. @@ -116,26 +116,46 @@ html_theme = 'default' # Theme options are theme-specific and customize the look and feel of a theme # further. For a list of options available for each theme, see the # documentation. -#html_theme_options = {} +html_theme_options = { + ## Sidebar placement options + #'stickysidebar' : 'true', + 'rightsidebar' : 'true', + #'collapsiblesidebar' : 'true', + + ## Color + 'sidebarbgcolor' : '#C8C8C8', + 'sidebarlinkcolor' : 'green', + 'sidebartextcolor' : 'black', + #'sidebarbtncolor' : 'black', + 'footerbgcolor' : 'green', + 'relbarbgcolor' : 'green', + 'headlinkcolor' : '#000000', + 'linkcolor' : 'green', + 'visitedlinkcolor' : 'green', + + ## Font + 'headfont' : 'Georgia', + 'bodyfont' : 'Lucidia' +} # Add any paths that contain custom themes here, relative to this directory. -#html_theme_path = [] +#html_theme_path = ['_static'] # The name for this set of Sphinx documents. If None, it defaults to # "<project> v<release> documentation". -#html_title = None +html_title = 'LeafLabs' + project + ' v' + release + ' Documentation' # A shorter title for the navigation bar. Default is the same as html_title. #html_short_title = None # The name of an image file (relative to this directory) to place at the top # of the sidebar. -#html_logo = None +html_logo = '_static/img/round_logo_60x60.png' # The name of an image file (within the static path) to use as favicon of the # docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32 # pixels large. -#html_favicon = None +html_favicon = '_static/img/round_logo_32x32.ico' # Add any paths that contain custom static files (such as style sheets) here, # relative to this directory. They are copied after the builtin static files, @@ -144,14 +164,19 @@ html_static_path = ['_static'] # If not '', a 'Last updated on:' timestamp is inserted at every page bottom, # using the given strftime format. -#html_last_updated_fmt = '%b %d, %Y' +html_last_updated_fmt = '%b %d, %Y' # If true, SmartyPants will be used to convert quotes and dashes to # typographically correct entities. #html_use_smartypants = True # Custom sidebar templates, maps document names to template names. -#html_sidebars = {} +# re-add commented line when custom template for api finished +html_sidebars = { + '**': ['globaltoc.html', 'searchbox.html'], + #'lang/api**':['searchbox.html', 'apilist.html'], +} + # Additional templates that should be rendered to pages, maps page names to # template names. @@ -161,7 +186,7 @@ html_static_path = ['_static'] #html_domain_indices = True # If false, no index is generated. -#html_use_index = True +html_use_index = False # If true, the index is split into individual pages for each letter. #html_split_index = False diff --git a/source/confDefaultGreen.txt b/source/confDefaultGreen.txt new file mode 100644 index 0000000..789a5a0 --- /dev/null +++ b/source/confDefaultGreen.txt @@ -0,0 +1,250 @@ +# -*- coding: utf-8 -*- +# +# libmaple documentation build configuration file, created by +# sphinx-quickstart on Thu Oct 7 06:42:30 2010. +# +# This file is execfile()d with the current directory set to its +# containing dir. +# +# Note that not all possible configuration values are present in this +# autogenerated file. +# +# All configuration values have a default; values that are commented out +# serve to show the default. + +import sys, os + + +# If extensions (or modules to document with autodoc) are in another directory, +# add these directories to sys.path here. If the directory is relative to the +# documentation root, use os.path.abspath to make it absolute, like shown here. +# +# We rely on Michael Jones's breathe as a Doxygen-to-Sphinx bridge. +# See libmaple/docs/README for information on obtaining it and letting +# Sphinx know where it is. +sys.path.append(os.environ['BREATHE_HOME']) + +# -- General configuration ---------------------------------------------------- + +# If your documentation needs a minimal Sphinx version, state it here. +#needs_sphinx = '1.0' + +# Add any Sphinx extension module names here, as strings. They can be +# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom +# ones. +extensions = ['sphinx.ext.autodoc', 'sphinx.ext.doctest', + 'sphinx.ext.intersphinx', 'sphinx.ext.todo', + 'sphinx.ext.coverage', 'breathe'] + +# Add any paths that contain templates here, relative to this directory. +templates_path = ['_templates'] + +# The suffix of source filenames. +source_suffix = '.rst' + +# The encoding of source files. +#source_encoding = 'utf-8-sig' + +# The master toctree document. +master_doc = 'index' + +# General information about the project. +project = u'Maple' +copyright = u'2010, LeafLabs, LLC' + +# The version info for the project you're documenting, acts as replacement for +# |version| and |release|, also used in various other places throughout the +# built documents. +# +# The short X.Y version. +version = '0.0' +# The full version, including alpha/beta/rc tags. +release = '0.0.9' + +# The language for content autogenerated by Sphinx. Refer to documentation +# for a list of supported languages. +#language = None + +# There are two options for replacing |today|: either, you set today to some +# non-false value, then it is used: +#today = '' +# Else, today_fmt is used as the format for a strftime call. +#today_fmt = '%B %d, %Y' + +# List of patterns, relative to source directory, that match files and +# directories to ignore when looking for source files. +exclude_patterns = ['epilog.rst', 'prolog.rst'] + +# Included at the end of every source file that is read. +with open('epilog.rst', 'r') as ep: + rst_epilog = ep.read() + +# Included at the beginning of every source file that is read. +with open('prolog.rst', 'r') as pr: + rst_prolog = pr.read() + +# The reST default role (used for this markup: `text`) to use for all +# documents. +#default_role = None + +# If true, '()' will be appended to :func: etc. cross-reference text. +add_function_parentheses = True + +# If true, the current module name will be prepended to all description +# unit titles (such as .. function::). +#add_module_names = True + +# If true, sectionauthor and moduleauthor directives will be shown in the +# output. They are ignored by default. +#show_authors = False + +# The name of the Pygments (syntax highlighting) style to use. +pygments_style = 'sphinx' + +# A list of ignored prefixes for module index sorting. +#modindex_common_prefix = [] + +# Warn about all references where the target cannot be found. +nitpicky = True + +# -- Options for HTML output -------------------------------------------------- + +# The theme to use for HTML and HTML Help pages. See the documentation for +# a list of builtin themes. +html_theme = 'nature' + +# Theme options are theme-specific and customize the look and feel of a theme +# further. For a list of options available for each theme, see the +# documentation. + +# Add any paths that contain custom themes here, relative to this directory. +#html_theme_path = [] + +# The name for this set of Sphinx documents. If None, it defaults to +# "<project> v<release> documentation". +html_title = project + ' v' + release + ' Documentation' + +# A shorter title for the navigation bar. Default is the same as html_title. +#html_short_title = None + +# The name of an image file (relative to this directory) to place at the top +# of the sidebar. +html_logo = '_static/img/round_logo_60x60.png' + +# The name of an image file (within the static path) to use as favicon of the +# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32 +# pixels large. +html_favicon = '_static/img/round_logo_32x32.ico' + +# Add any paths that contain custom static files (such as style sheets) here, +# relative to this directory. They are copied after the builtin static files, +# so a file named "default.css" will overwrite the builtin "default.css". +html_static_path = ['_static'] + +# If not '', a 'Last updated on:' timestamp is inserted at every page bottom, +# using the given strftime format. +#html_last_updated_fmt = '%b %d, %Y' + +# If true, SmartyPants will be used to convert quotes and dashes to +# typographically correct entities. +#html_use_smartypants = True + +# Custom sidebar templates, maps document names to template names. +html_sidebars = { + '**': ['globaltoc.html', 'searchbox.html'], +} + + +# Additional templates that should be rendered to pages, maps page names to +# template names. +#html_additional_pages = {} + +# If false, no module index is generated. +#html_domain_indices = True + +# If false, no index is generated. +html_use_index = False + +# If true, the index is split into individual pages for each letter. +#html_split_index = False + +# If true, links to the reST sources are added to the pages. +#html_show_sourcelink = True + +# If true, "Created using Sphinx" is shown in the HTML footer. Default is True. +#html_show_sphinx = True + +# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True. +#html_show_copyright = True + +# If true, an OpenSearch description file will be output, and all pages will +# contain a <link> tag referring to it. The value of this option must be the +# base URL from which the finished HTML is served. +#html_use_opensearch = '' + +# This is the file name suffix for HTML files (e.g. ".xhtml"). +#html_file_suffix = None + +# Output file base name for HTML help builder. +htmlhelp_basename = 'mapledoc' + + +# -- Options for LaTeX output ------------------------------------------------- + +# The paper size ('letter' or 'a4'). +#latex_paper_size = 'letter' + +# The font size ('10pt', '11pt' or '12pt'). +#latex_font_size = '10pt' + +# Grouping the document tree into LaTeX files. List of tuples +# (source start file, target file, title, author, documentclass [howto/manual]) +latex_documents = [ + ('index', 'maple.tex', u'Maple Documentation', + u'LeafLabs, LLC', 'manual'), +] + +# The name of an image file (relative to this directory) to place at the top of +# the title page. +#latex_logo = None + +# For "manual" documents, if this is true, then toplevel headings are parts, +# not chapters. +#latex_use_parts = False + +# If true, show page references after internal links. +#latex_show_pagerefs = False + +# If true, show URL addresses after external links. +#latex_show_urls = False + +# Additional stuff for the LaTeX preamble. +#latex_preamble = '' + +# Documents to append as an appendix to all manuals. +#latex_appendices = [] + +# If false, no module index is generated. +#latex_domain_indices = True + + +# -- Options for manual page output ------------------------------------------- + +# One entry per manual page. List of tuples +# (source start file, name, description, authors, manual section). +man_pages = [ + ('index', 'maple', u'Maple Documentation', + [u'LeafLabs, LLC'], 1) +] + + +# Example configuration for intersphinx: refer to the Python standard library. +intersphinx_mapping = {'http://docs.python.org/': None} + + +# -- Options for breathe integration ------------------------------------------ + +breathe_projects = {'libmaple' : os.path.join(os.environ['LIB_MAPLE_HOME'], + 'docs', 'doxygen', 'xml')} + +breathe_default_project = 'libmaple' diff --git a/source/cpp.rst b/source/cpp.rst new file mode 100644 index 0000000..a20578e --- /dev/null +++ b/source/cpp.rst @@ -0,0 +1,13 @@ +.. _cpp: + +============== +C++ for Maple +============== + +.. _index-language-index-cpp-index: + +.. toctree:: + :maxdepth: 1 + :glob: + + lang/cpp/*
\ No newline at end of file diff --git a/source/home.rst b/source/home.rst new file mode 100644 index 0000000..9193e90 --- /dev/null +++ b/source/home.rst @@ -0,0 +1,33 @@ +.. _home: + +======================== +Maple Documentation Home +======================== + + +Welcome! + +Maple is a user-friendly prototyping platform developed by LeafLabs in Cambridge, MA. Using Maple, creators with any level of experience can implement beautiful ideas that require the power of a 32-bit processor. For more details about Maple's hardware, please see its :ref:`technical specifications <specs>`. To start using your Maple, keep reading. + +.. contents:: Contents + :local: + +.. _home-Getting-Started: + +Getting Started +^^^^^^^^^^^^^^^ + +:ref:`Quickstart <maple-quickstart>` + +:ref:`Basic Language Reference <language>` + +:ref:`Full Documentation <index>` + +.. _home-Problem-Solving: + +Problem Solving +^^^^^^^^^^^^^^^ + +Check out our :ref:`troubleshooting <troubleshooting>` and :ref:`known problems<errata>` pages. + +If you don't find what you're looking for, hit the `forums <http://forums.leaflabs.com/>`_ to ask the LeafLabs team and other Maple users questions. Good luck, and have fun! diff --git a/source/home.rtf b/source/home.rtf new file mode 100644 index 0000000..dda3ecd --- /dev/null +++ b/source/home.rtf @@ -0,0 +1,43 @@ +.. _home: + +=================== +Maple Documentation +=================== + +.. image:: /_static/img/maple_rev3.jpg + :align: left + +Welcome! + +Maple is a user-friendly prototyping platform developed by LeafLabs in Cambridge, MA. Using Maple, creators with any level of experience can implement beautiful ideas that require the power of a 32-bit processor. + +Based on a ARM Cortex M3 (STFM32F103RB) chip, Maple runs at up to 72 MHz and has 39 digital input/out pins, 16 analog inputs, native full speed USB, 3 USARTs, integrated SPI/I2C support, and is Arduino compatible. + +Getting Started +^^^^^^^^^^^^^^^ +.. sidebar:: Tech Specs + + Microcontroller: STM32 F103RB + Clock Speed: 72 MHz + Operating Voltage: 3.3V + Input Voltage (recommended): 3.0V-12V + Digital I/O Pins: 39 + Analog Input Pins: 16 + Flash Memory: 128 KB + SRAM: 20KB + 64 Channel nested vector interrupt handler (including external interrupt on GPIO’s) + Integrated SPI/I2C and 7 Channels of Direct Memory Access (DMA) + Supplies up to 800mA @ 3.3v + Support for low power and sleep modes (<500uA) + Dimensions: 2.05″x2.1″ + +:ref:`Quickstart <maple-quickstart>` + +:ref:`Basic Language Reference <language>` Program your Maple. + +:ref:`Full Documentation <index>` + +Problem Solving +^^^^^^^^^^^^^^^^^ + +Check out our :ref:`troubleshooting guide <troubleshooting>` and :ref:`known problems<errata>` page. If you don't find what you're looking for, hit the `forums <http://forums.leaflabs.com/>`_ to ask questions to the LeafLabs team and other Maple users. Good luck, and have fun!
\ No newline at end of file diff --git a/source/ide.rst b/source/ide.rst index f38f6cd..b3ef653 100644 --- a/source/ide.rst +++ b/source/ide.rst @@ -3,18 +3,18 @@ Maple IDE ========= -.. figure:: /_static/img/ide-blinky.png - :align: center - :alt: Maple IDE - This page documents the basic functionality of the Maple IDE. Specifically, it describes the operation of the buttons on the main toolbar. It is expected to become more comprehensive over time. -The :ref:`Maple Quickstart <maple-quickstart>` is another source of +The :ref:`Maple Quickstart <maple-quickstart>` is another good source of information on the IDE; it is especially useful for setting up a computer for the first time. +.. figure:: /_static/img/ide-blinky.png + :align: center + :alt: Maple IDE + .. _ide-verify: Verify @@ -31,6 +31,7 @@ Stop ---- .. image:: /_static/img/button-stop.png + :align: left Click Stop to cancel a compilation. @@ -40,6 +41,7 @@ New --- .. image:: /_static/img/button-new.png + :align: left Click New to begin a fresh sketch. @@ -49,6 +51,7 @@ Open ---- .. image:: /_static/img/button-open.png + :align: left Click Open to open a new sketch. By default, this will look in you *sketchbook*, which is a directory on your system which contains all @@ -61,6 +64,7 @@ Save ---- .. image:: /_static/img/button-save.png + :align: left Click Save to save the currently opened sketch. @@ -70,6 +74,7 @@ Upload ------ .. image:: /_static/img/button-upload.png + :align: left Click Upload to send the compiled sketch to your Maple to run. Before you click Upload, you must have a memory location and serial port @@ -104,6 +109,7 @@ Serial Monitor -------------- .. image:: /_static/img/button-serial-monitor.png + :align: left Click Serial Monitor to open up a communications channel between your PC and the Maple's :ref:`Serial-over-USB <lang-serialusb>` diff --git a/source/index.rst b/source/index.rst index 42d1bd0..9fee4d2 100644 --- a/source/index.rst +++ b/source/index.rst @@ -1,47 +1,44 @@ .. _index: -Maple Documentation Index -========================= +Maple Documentation Contents +============================= -Welcome! This is the Maple documentation index. It contains -tutorials, quickstarts, and technical documentation. +.. _index-usage: -If you just got a new Maple, you probably want to begin with the -:ref:`quickstart <maple-quickstart>`. You can then move on to reading -about the programming language you use with the Maple at the -:ref:`language reference <language>`. +**Usage Guides:** -If you're having problems, you might want to visit the -:ref:`troubleshooting <troubleshooting>` and :ref:`known problems -<errata>` pages. Finally, you can always hit the `forums -<http://forums.leaflabs.com/>`_ to ask questions to the LeafLabs team -and other Maple users. Good luck, and have fun! +.. toctree:: + :maxdepth: 2 + + Quickstart <maple-quickstart> + IDE Installation <maple-ide-install> + IDE Anatomy <ide> -General documentation: +.. _index-maple-programming: + +**Maple Programming:** .. toctree:: - :maxdepth: 1 + :maxdepth: 2 - Quickstart Guide <maple-quickstart> - IDE Installation Guide <maple-ide-install> - IDE Documentation <ide> - Language Reference <language> - Arduino Compatibility Reference <compatibility> - Library Reference <libraries> - Command-Line Tools and APIs <libmaple> - Troubleshooting <troubleshooting> + Maple Language<language> + Maple Libraries <libraries> + Arduino Compatibility <compatibility> External Interrupts <external-interrupts> + Command-Line Tools & APIs <libmaple> Bootloader <bootloader> + + + Troubleshooting <troubleshooting> Known Problems <errata> - Language Reference Index <language-index> .. _index-hardware: -Hardware features: +**Hardware Features:** .. toctree:: :maxdepth: 1 - + i2c pwm gpio @@ -51,3 +48,15 @@ Hardware features: spi usart timers + +.. _index-reference: + +**Reference:** + +.. toctree:: + :maxdepth: 1 + + Technical Specifications <specs> + Complete Language Index <language-index> + + diff --git a/source/lang/api/abs.rst b/source/lang/api/abs.rst new file mode 100644 index 0000000..0cc6c23 --- /dev/null +++ b/source/lang/api/abs.rst @@ -0,0 +1,49 @@ +.. highlight:: cpp + +.. _lang-abs: + + +abs() +====== + +(Macro) computes the absolute value of a number. + +Syntax +------ + +:: + + abs(x) + +Parameters +---------- + +**x**: the number. + +Returns +------- + +**x**: if **x** is greater than or equal to 0. + +**-x**: if **x** is less than 0. + +Warning +------- + +Because of the way ``abs()`` is implemented, avoid using other +functions or causing side effects inside the parentheses, as it may +lead to incorrect results:: + + abs(a++); // avoid this - yields incorrect results + + abs(a); // use this instead - + a++; // keep other operations outside abs() + + +Arduino Compatibility +--------------------- + +Maple's implementation of ``abs()`` is compatible with Arduino. + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/analogread.rst b/source/lang/api/analogread.rst new file mode 100644 index 0000000..c614aca --- /dev/null +++ b/source/lang/api/analogread.rst @@ -0,0 +1,154 @@ +.. highlight:: cpp + +.. _lang-analogread: + +.. _lang-api-analogread: + +analogRead() +============ + +Used to perform ADC conversion. + +.. contents:: Contents + :local: + +Library Documentation +--------------------- + +.. doxygenfunction:: analogRead + +Discussion +---------- + +Reads the value from the specified analog pin. The Maple board +contains a 16-channel, 12-bit analog to digital converter. This means +that it will map input voltages between 0 and 3.3 volts into integer +values between 0 and 4095. This yields a resolution between readings +of 3.3V / 4096 units, or 0.8 millivolts. However, a number of factors +interfere with getting full accuracy and precision. For more +information, see :ref:`adc`. + +Before calling analogRead() on a pin, that pin must first be +configured for analog input, using :ref:`lang-pinMode` (you only +have to do this once, so it's usually done in :ref:`lang-setup`\ ). + +It takes about 0.8 microseconds (.0000008 seconds) to read an analog +input, so the maximum sample rate using this function is approximately +1.3 million samples per second\ [#fsamp]_. + + +Parameter Discussion +-------------------- + +The pin parameter is the number of the analog input pin to read from. +Header pins on the Maple with ADC functionality (marked as "AIN" on +the silkscreen) are: + + 0, 1, 2, 3, 10, 11, 12, 13, 15, 16, 17, 18, 19, 20, 27, 28 + +Note that pins 3, 27, and 28 are not marked AIN on the silkscreen +for Maple revisions through Rev 5, however, they **do work** as +analog input pins. + +Note +---- + +If the analog input pin is not connected to anything, the value +returned by analogRead() will fluctuate based on a number of factors +(e.g. the values of the other analog inputs, how close your hand is to +the board, etc.) in a seemingly random way. + + +Example +------- + + :: + + + int analogPin = 3; // potentiometer wiper (middle terminal) connected + // to analog pin 3. outside leads to ground and +3.3V + int val = 0; // variable to store the value read + + void setup() { + pinMode(analogPin, INPUT_ANALOG); // set up pin for analog input + SerialUSB.begin(); // set up usb virtual COM port + } + + void loop() { + val = analogRead(analogPin); // read the input pin + SerialUSB.println(val); // print the value, for debugging with + // a serial monitor + } + + +Arduino Compatibility +--------------------- + +The Arduino board contains a 6 channel (8 channels on the Mini and +Nano, 16 on the Mega), 10-bit analog to digital converter with an +input voltage range of 0V--5V. This means that it will map input +voltages between 0 and 5 volts (which is **larger** than Maple's range +of 0V-3.3V) into integer values between 0 and 1023 (which is +**smaller** than the Maple's range of 0--4095). + +This yields a theoretical resolution between readings of: 5 volts / +1024 units or .0049 volts (4.9 mV) per unit on Arduino boards, which +is larger, and thus less precise, than Maple's 0.0008 volts (0.8 mV). + +If your program expects Arduino-style 10-bit ADC, you can :ref:`right +shift <lang-bitshift>` the value of a Maple readout by 2, like so:: + + // right shift means that the result will be between 0 and 1023; + // be aware that you're losing a lot of precision if you do this + int adc_reading = analogRead(pin) >> 2; + +On the Arduino, the input range and resolution can be changed using +their implementation of `analogReference() +<http://arduino.cc/en/Reference/AnalogReference>`_\ . Because of the +way its hardware (as of Rev 5) was designed, it's not possible to +implement analogReference on the Maple, so this function doesn't +exist. If your inputs lie in a different voltage range than 0V--3.3V, +you'll need to bring them into that range before using analogRead. +Some basic tools to accomplish this are `resistor dividers +<http://en.wikipedia.org/wiki/Voltage_divider>`_ and `Zener diodes +<http://en.wikipedia.org/wiki/Voltage_source#Zener_voltage_source>`_\ +. However, opamps and other powered components can also be used if +greater precision is required. + +Finally, On the Arduino, it takes significantly longer to read analog +input: about 100 microseconds (0.0001 s), so the maximum reading rate +is 10,000 times a second. + + +See also +-------- + +- :ref:`ADC note <adc>` +- `(Arduino) Tutorial: Analog Input Pins <http://arduino.cc/en/Tutorial/AnalogInputPins>`_ + + +.. rubric:: Footnotes + +.. [#fsamp] This is based on the current configuration of a 55.5 cycle + sample time, at 72 MHz. However, the minimum sample time *possible* + is 1.5 cycles, leading to a theoretical maximum of approximately 48 + million samples per second (of course, doing anything with the + readings also consumes cycles, so this maximum can't be reached in + practice). + + See the `STM32 Reference Manual <full-manual>`_, §§11.12.4--5 + (pp. 225--226), for more information on the low-level bit twiddling + currently necessary to change the sample time. For examples of how + the ADCs are configured in libmaple, see `adc.h + <http://github.com/leaflabs/libmaple/blob/master/libmaple/adc.h>`_ + and `adc.c + <http://github.com/leaflabs/libmaple/blob/master/libmaple/adc.c>`_\ + . Be aware that changing the sample time has important + consequences related to the impedance of the device connected to + the input pin. If you want to make changes, as a minimum, you + should first read ST's application notes on `ADC modes + <stm32-adc-modes>`_ and `ADC oversampling + <stm32-adc-oversampling>`_. + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/analogwrite.rst b/source/lang/api/analogwrite.rst new file mode 100644 index 0000000..01820ef --- /dev/null +++ b/source/lang/api/analogwrite.rst @@ -0,0 +1,169 @@ +.. highlight:: cpp + +.. _lang-analogwrite: + +.. _lang-api-analogwrite: + + +analogWrite() +============= + +.. note:: + + On the Maple, calling analogWrite() is the same as calling + :ref:`lang-pwmwrite`\ ; see that function's documentation for more + information. + + This is because PWM is not true analog output (i.e., is not the + output of a `DAC + <http://en.wikipedia.org/wiki/Digital-to-analog_converter>`_\ ), so + the function is badly named. For instance, **analogWrite() has + absolutely nothing to do with** :ref:`lang-analogread`\ , which is + potentially confusing. + + The alias of analogWrite() to pwmWrite() is provided (sigh) for the + sake of compatibility with Arduino, but we recommend using + :ref:`lang-pwmwrite` when writing new software, for clarity. + +.. contents:: Contents + :local: + +.. _lang-analogwrite-compatibility: + +Arduino Compatibility +--------------------- + +There are a few important differences between Arduino's `analogWrite() +<http://arduino.cc/en/Reference/AnalogWrite>`_ and Maple's +:ref:`lang-pwmwrite` that you should keep in mind. In each case, we +have some recommendations you can use to help converting from Arduino +to Maple. + +Difference 1: Duty cycle range is different +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The first and most important difference is that the largest possible +value for the duty cycle is much bigger on the Maple. Using Arduino's +analogWrite(), the duty cycle ranges between 0--255 (always off -- +always on)\ [#fbytemax]_\ . Using Maple's pwmWrite(), the duty cycle +ranges from 0--65,535 by default\ [#fuint16max]_\ . + +This is a good thing! The greater range of values on the Maple gives +you much more precise control over the duty cycle of your PWM output. + +If you're porting code from the Arduino and want a quick-and-dirty +fix, one solution is to :ref:`map <lang-map>` the argument to +analogWrite into the right range:: + + // Arduino code: + analogWrite(pin, duty); + + // Becomes Maple code: + analogWrite(pin, map(duty, 0, 255, 0, 65535)); + +This will convert values in the range 0-255 to values in the range +0--65,635, which is the correct default range for all of the timers +which control PWM output. See the :ref:`timers reference <timers>` +for more information. + +Another fix is to consult the :ref:`pin mapping mega table +<pin-mapping-mega-table>` to find the timer which controls PWM on the +pin you're using, then set that Timer's overflow to 255. Subsequent +calls to analogWrite() should work as on the Arduino (with the same +loss of precision). Note, however, that that affects the overflow for +the **entire timer**, so other code relying on that timer (such as any +:ref:`interrupts <lang-attachinterrupt>` the timer controls) will +likely need to be modified as well. + +Difference 2: You must use pinMode() to set up PWM +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The second difference is that on the Maple, you **must** set up the pin +for PWM output using :ref:`lang-pinmode`\ , with argument ``PWM``. +This should just be one extra line of code in your +:ref:`lang-setup` function. Example:: + + void setup() { + // set up pin 9 for PWM + pinMode(9, PWM); + } + +This also means that you can't later call :ref:`lang-digitalread` +or :ref:`lang-digitalwrite` on that pin (unless some time in +between, you use pinMode() to reconfigure that pin for ``INPUT`` or +``OUTPUT``; see the :ref:`lang-pinmode` page for more information). + +Difference 3: No PWM on pin 10 +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +On the Maple, the pins which support PWM are: 0, 1, 2, 3, 5, 6, 7, 8, +9, 11, 12, and 14, or twelve pins in total. That is at least as +*many* PWM pins as any Arduino board, but there are differences in +*which* pins support it. + +* On **most Arduino boards** (those with the ATmega168 or ATmega328; + this includes the **Arduino Uno**), this function works on pins 3, + 5, 6, 9, 10, and 11, or six pins total. Note that these boards + support PWM on pin 10, while Maple does not. + +* On the **Arduino Mega**, PWM works on pins 2 through 13, or twelve pins + total. Note that this board supports PWM on pins 4, 10, and 13, + while the Maple does not. Maple supports PWM on pins 0, 1, and 14, + which the Mega does not, making the total number of pins supporting + PWM equal on these boards. + +* **Older Arduino boards** with an ATmega8 only support analogWrite() on + pins 9, 10, and 11. Maple does not support PWM on pin 10. + +In all cases, Arduino boards support PWM on pin 10, unlike Maple. We +did our best to make PWM as pin-compatible as possible; however, +circuit layout constraints prevented us from achieving perfect +compatibility. + +The "safest" pins to use for PWM output are pins 9 and 11. These pins +work on any Arduino board and on Maple. The "safe" pins, which work +on most recent Arduino boards, the Arduino Mega and the Maple, are +pins 3, 5, 6, 9, and 11. Thus, if you want your project to be as +portable as possible between Maple and Arduino, we recommend using the +"safest" pins first, then the "safe" pins, as necessary. + +Difference 4: PWM frequency +^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The frequency of the PWM signal (i.e., the frequency of a complete +on/off cycle) on the Arduino is approximately 490 Hz. + +On the Maple, the frequency is configurable, defaulting to about 1100 +Hz, or 1.1 KHz. This is because the PWM frequency is the frequency of +the timer which controls PWM output on the particular pin (\ +:ref:`the PWM tutorial has the details <pwm>`\ ). + +If your application absolutely requires Arduino's PWM frequency (it +probably doesn't), then the steps are: + +1. Figure out which timer controls PWM output on your pin (\ :ref:`this table <pwm-timer-table>` is your friend here). Let's say it's ``Timern``\ , where ``n`` is some number 1, 2, 3, or 4. + +2. Call ``Timern.setPeriod(2041)``\ . This will set the timer's period to approximately 2041 microseconds, which is a frequency of approximately 490 Hz. + +Be aware that this will change the period for the **entire timer**\ , +and will affect anything else in your program that depends on that +timer. One example is :ref:`interrupts <timers-attachinterrupt>`\ . +You've been :ref:`warned <timers-pwm-conflicts>`\ . + +See also +-------- + +- :ref:`Maple PWM tutorial <pwm>` + +.. rubric:: Footnotes + +.. [#fbytemax] This is because the value for the duty cycle on Arduino + must fit in 1 byte of memory, and an unsigned (i.e., nonnegative) + integer with size 1 byte can hold the values between 0 and 255. + +.. [#fuint16max] This is because the value for the duty cycle on the + Maple uses 2 bytes of memory, and an unsigned (i.e., nonnegative) + integer with size 2 bytes can hold the values between 0 and 65,535. + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/attachinterrupt.rst b/source/lang/api/attachinterrupt.rst new file mode 100644 index 0000000..0b8907f --- /dev/null +++ b/source/lang/api/attachinterrupt.rst @@ -0,0 +1,102 @@ +.. highlight:: cpp + +.. _lang-attachinterrupt: + +attachInterrupt() +================= + +Used to specify a function to call when an external interrupt (like an +GPIO changing from LOW to HIGH, a button getting pressed, etc.) +occurs. + +.. contents:: Contents + :local: + +Library Documentation +--------------------- + +.. doxygenfunction:: attachInterrupt + +.. doxygenenum:: ExtIntTriggerMode + +.. doxygentypedef:: voidFuncPtr + +Discussion +---------- + +Because the function will run in interrupt context, inside of it, +:ref:`lang-delay` won't work, and the value returned by +:ref:`lang-millis` will not increment. Serial data received while +in the function may be lost. You should declare as ``volatile`` any +global variables that you modify within the attached function. + +There are a few constraints you should be aware of if you're using +more than one interrupt at a time; the :ref:`external-interrupts` page +has the details. + + +Using Interrupts +---------------- + +Interrupts are useful for making things happen automatically in +microcontroller programs, and can help solve timing problems. A +good task for using an interrupt might be reading a rotary encoder, +or monitoring user input. + + +If you wanted to insure that a program always caught the pulses +from a rotary encoder, never missing a pulse, it would make it very +tricky to write a program to do anything else, because the program +would need to constantly poll the sensor lines for the encoder, in +order to catch pulses when they occurred. Other sensors have a +similar interface dynamic too, such as trying to read a sound +sensor that is trying to catch a click, or an infrared slot sensor +(photo-interrupter) trying to catch a coin drop. In all of these +situations, using an interrupt can free the microcontroller to get +some other work done while not missing the doorbell. + + +Example +------- + +:: + + int maple_led_pin = 13; + volatile int state = LOW; // must declare volatile, since it's + // modified within the blink handler + + void setup() { + pinMode(maple_led_pin, OUTPUT); + attachInterrupt(0, blink, CHANGE); + } + + void loop() { + digitalWrite(maple_led_pin, state); + } + + void blink() { + state = !state; + } + + +Arduino Compatibility +--------------------- + +Most Arduino boards have two external interrupts: numbers 0 (on +digital pin 2) and 1 (on digital pin 3). The Arduino Mega has an +additional four: numbers 2 (pin 21), 3 (pin 20), 4 (pin 19), and 5 +(pin 18). On the Maple, you don't have to remember which interrupt +number goes with which pin -- just tell ``attachInterrupt()`` the pin +you want. + + +See also +-------- + + +- :ref:`detachInterrupt <lang-detachinterrupt>` +- :ref:`external-interrupts` + + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/bit.rst b/source/lang/api/bit.rst new file mode 100644 index 0000000..dd5c050 --- /dev/null +++ b/source/lang/api/bit.rst @@ -0,0 +1,44 @@ +.. _lang-bit: + +bit() +===== + +(Macro) Computes the value of an (unsigned) integer with the specified +bit set (``bit(0)`` is 1, ``bit(1)`` is 2, ``bit(2)`` is 4, then 8, +16, 32, etc.). + +Syntax +------ + +``bit(n)`` + + +Parameters +---------- + +* **n** the bit to set. + + +Value +----- + +The value of an integer with the given bit set. + + +Arduino Compatibility +--------------------- + +The Maple implementation of bit is compatible with Arduino. + + +See also +-------- + + +- :ref:`lang-bitread` +- :ref:`lang-bitwrite` +- :ref:`lang-bitset` +- :ref:`lang-bitclear` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/bitclear.rst b/source/lang/api/bitclear.rst new file mode 100644 index 0000000..941f912 --- /dev/null +++ b/source/lang/api/bitclear.rst @@ -0,0 +1,44 @@ +.. _lang-bitclear: + +bitClear() +========== + +(Macro) Clears (writes a 0 to) a bit of a numeric variable. + +Syntax +------ + +``bitClear(x, n)`` + + +Parameters +---------- + +* **x** the numeric variable whose bit to clear + +* **n** which bit to clear, starting at 0 for the least-significant + (rightmost) bit + + +Returns +------- + +None. + + +Arduino Compatibility +--------------------- + +This implementation is compatible with that of Arduino. + + +See also +-------- + +- :ref:`bit <lang-bit>`\ () +- :ref:`bitRead <lang-bitread>`\ () +- :ref:`bitWrite <lang-bitwrite>`\ () +- :ref:`bitSet <lang-bitset>`\ () + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/bitread.rst b/source/lang/api/bitread.rst new file mode 100644 index 0000000..46b4478 --- /dev/null +++ b/source/lang/api/bitread.rst @@ -0,0 +1,46 @@ +.. _lang-bitread: + +bitRead() +========= + +(Macro) Gets the value of a bit in a number. + + +Syntax +------ + +``bitRead(x, n)`` + + +Parameters +---------- + +* **x** the number from which to read the bit. + +* **n** which bit to read, starting at 0 for the least-significant + (rightmost) bit + + +Value +----- + +The value of the bit (0 or 1). + + +Arduino Compatibility +--------------------- + +The Maple implementation of ``bitRead`` is compatible with Arduino. + + +See also +-------- + + +- :ref:`lang-bit` +- :ref:`lang-bitwrite` +- :ref:`lang-bitset` +- :ref:`lang-bitclear` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/bitset.rst b/source/lang/api/bitset.rst new file mode 100644 index 0000000..ccd76de --- /dev/null +++ b/source/lang/api/bitset.rst @@ -0,0 +1,46 @@ +.. _lang-bitset: + +bitSet() +======== + +(Macro) Sets (writes a 1 to) a bit of a numeric variable. + + +Syntax +------ + +``bitSet(x, n)`` + + +Parameters +---------- + +* **x** the numeric variable whose bit to set + +* **n** which bit to set, starting at 0 for the least-significant + (rightmost) bit + + +Value +----- + +None. + + +Arduino Compatibility +--------------------- + +The Maple implementation of bitSet is compatible with Arduino. + + +See Also +-------- + +- :ref:`lang-bit` +- :ref:`lang-bitread` +- :ref:`lang-bitwrite` +- :ref:`lang-bitclear` + + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/bitwrite.rst b/source/lang/api/bitwrite.rst new file mode 100644 index 0000000..b3feff2 --- /dev/null +++ b/source/lang/api/bitwrite.rst @@ -0,0 +1,46 @@ +.. highlight:: cpp + +.. _lang-bitwrite: + +bitWrite() +========== + +(Macro) Writes a bit of a numeric variable. + +Syntax +------ + +:: + + bitWrite(x, n, b) + +Parameters +---------- + +**x**: the numeric variable whose bit to write. + +**n**: which bit of the number to write, starting at 0 for the +least-significant (rightmost) bit. + +**b**: the value to write to the bit (0 or 1). + +Returns +------- + +Nothing. + +Arduino Compatibility +--------------------- + +Maple's version of ``bitWrite()`` is compatible with Arduino. + +See also +-------- + +- :ref:`bit() <lang-bit>` +- :ref:`bitRead() <lang-bitRead>` +- :ref:`bitSet() <lang-bitSet>` +- :ref:`bitClear() <lang-bitClear>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/cc-attribution.txt b/source/lang/api/cc-attribution.txt new file mode 100644 index 0000000..e100140 --- /dev/null +++ b/source/lang/api/cc-attribution.txt @@ -0,0 +1,9 @@ +.. Included in all this directory's files in order to satisfy the +.. Arduino CC Attribution-ShareAlike 3.0 License + +.. admonition:: License and Attribution + + This documentation page was adapted from the `Arduino Reference + Documentation <http://arduino.cc/en/Reference/HomePage>`_\ , which + is released under a `Creative Commons Attribution-ShareAlike 3.0 + License <http://creativecommons.org/licenses/by-sa/3.0/>`_. diff --git a/source/lang/api/constants.rst b/source/lang/api/constants.rst new file mode 100644 index 0000000..bc5c894 --- /dev/null +++ b/source/lang/api/constants.rst @@ -0,0 +1,304 @@ +.. _lang-constants: + +Constants +========= + +Constants are like predefined variables, whose values can't +change. They are used to make the programs easier to read and modify. +This page describes the most commonly used constants. + +.. contents:: Contents + :local: + +.. _lang-constants-bool: + +Boolean Constants +----------------- + +There are two constants used to represent truth and falsity: ``true``, +and ``false``. + +.. _lang-constants-false: + +false +^^^^^ + +``false`` is the false ``bool`` value. An integer which is 0 evaluates +to ``false`` as a boolean. + +.. _lang-constants-true: + +true +^^^^ + +``true`` is the true ``bool`` value. As an integer, ``true`` is often +said to be 1. This is correct in the sense that ``true`` evaluates to +1 as an integer. However, any integer which is *non-zero* is ``true`` +as a :ref:`bool <lang-booleanvariables>`. So -1, 2 and -200 are all +"true", in the sense that these numbers are treated the same as +``true`` in a boolean context. + +Note that the ``true`` and ``false`` constants are typed in lowercase; +unlike e.g. ``HIGH``, ``LOW``, ``INPUT``, and ``OUTPUT`` (which are +described below). + + +Pin Levels: HIGH and LOW +------------------------ + +When reading or writing to a digital pin there are only two possible +values a pin can be set to: ``HIGH`` and ``LOW``. + +.. _lang-constants-high: + +HIGH +^^^^ + +The meaning of ``HIGH`` (in reference to a pin) is somewhat different +depending on whether the pin is set to ``INPUT`` or ``OUTPUT``. When a +pin is configured as an ``INPUT`` (using :ref:`pinMode() +<lang-pinmode>`), and read with :ref:`digitalRead() +<lang-digitalread>`, the microcontroller will report ``HIGH`` if a +voltage of 3 volts or more is present at the pin. + +.. TODO? Following seems false; check it out sometime, leave out for now: + +.. A pin may also be configured as an ``INPUT`` with ``pinMode()``, and +.. subsequently made ``HIGH`` with :ref:`digitalWrite() +.. <lang-digitalwrite>`, this will set the internal pullup resistors, +.. which will *steer* the input pin to a HIGH reading unless it is pulled +.. LOW by external circuitry. + +When a pin is configured to ``OUTPUT`` with pinMode, and set to +``HIGH`` with :ref:`digitalWrite() <lang-digitalwrite>`, the pin is at +3.3 volts. In this state it can *source* current, e.g. light an LED +that is connected through a series resistor to ground, or to another +pin configured as an output and set to ``LOW``. + +.. _lang-constants-low: + +LOW +^^^ + +The meaning of ``LOW`` also has a different meaning depending on +whether a pin is set to ``INPUT`` or ``OUTPUT``. When a pin is +configured as an ``INPUT`` with :ref:`pinMode() <lang-pinmode>`, and +read with :ref:`digitalRead() <lang-digitalread>`, the microcontroller +will report ``LOW`` if a voltage of 2 volts or less is present at the +pin. + +When a pin is configured to ``OUTPUT`` with ``pinMode()``, and set to +``LOW`` with :ref:`digitalWrite() <lang-digitalwrite>`, the +microcontroller will attempt to keep that pin's voltage at 0V. In this +state it can *sink* current, e.g. light an LED that is connected +through a series resistor to +3.3V, or to another pin configured as an +output, and set to ``HIGH``. + +Pin Modes +--------- + +Digital pins can be used in a variety of modes. The basic modes, +``INPUT`` and ``OUTPUT``, have been introduced above. Changing a pin +from ``INPUT`` TO ``OUTPUT`` with :ref:`pinMode() <lang-pinmode>` +drastically changes the electrical behavior of the pin. + +This section describes the basic digital pin modes (``INPUT`` and +``OUTPUT``) only. For a detailed description of all possible pin +modes, see the :ref:`pinMode() <lang-pinmode>` reference page. + +.. _lang-constants-input: + +INPUT +^^^^^ + +Maple (STM32) pins configured as ``INPUT`` are said to be in a +high-impedance state. One way of explaining this is that pins +configured as ``INPUT`` make extremely small demands on the circuit +that they are sampling. This makes them useful for reading a sensor, +but not powering an LED. + +.. _lang-constants-output: + +OUTPUT +^^^^^^ + +Pins configured as ``OUTPUT`` with :ref:`pinMode() <lang-pinmode>` are +said to be in a low-impedance state. This means that they can provide +a substantial amount of current to other circuits. STM32 pins can +source (provide positive current) or sink (provide negative current) +up to 50 mA (milliamps) of current to other devices/circuits. This +makes them useful for powering LEDs, but useless for reading sensors. + +Pins configured as outputs can also be damaged or destroyed if short +circuited to either ground or 3.3V power rails. The amount of current +provided by an STM32 pin is also not enough to power most relays or +motors, and some interface circuitry will be required. + +.. _lang-constants-integers: + +Integer Constants +----------------- + +Integer constants (or more properly speaking, integer *literals*) are +numbers used directly in a sketch, like ``123``. By default, an +integer literal is treated as a (signed) :ref:`int <lang-int>`, but +you can change this with the U and L modifiers (see :ref:`below +<lang-constants-integers-u-l>`). You can specify negative numbers by +putting a minus sign in front, like ``-123``. + +Normally, integer literals are treated as base 10 (decimal) integers, +but special notation (formatters) may be used to enter numbers in +other bases. These are summarized in the following table: + +.. list-table:: + :header-rows: 1 + + * - Base + - Example + - Formatter + - Comment + + * - 10 (decimal) + - ``123`` + - None + - + + * - 2 (binary) + - ``0b1111011`` + - Leading "0b" + - GCC extension; not standard C++ + + * - 8 (octal) + - ``0173`` + - Leading "0" + - Characters 0-7 valid + + * - 16 (hexadecimal) + - ``0x7B`` + - Leading "0x" + - Characters 0-9, A-F (or a-f) valid + +Binary constants (like ``B1111011``) for values between 0 and 255 are +supported for compatibility with Arduino only. Their use in new +programs is discouraged. + +.. _lang-constants-integers-dec: + +**Decimal** is base 10. This is the common number system we learn in +school. Integer literals without other prefixes are assumed to be in +decimal format. + +For example, the decimal literal ``101`` is one hundred and one: 1×10\ +:sup:`2` + 0×10\ :sup:`1` + 1×10\ :sup:`0` = 101. + +.. _lang-constants-integers-bin: + +**Binary** is base two. Only characters 0 and 1 are valid. Binary +literals are indicated by the prefix ``0b`` (this is a :ref:`GCC +<arm-gcc>` extension; it's not standard C++). + +For example, the binary literal ``0b101`` is five: 1×2\ :sup:`2` + +0×2\ :sup:`1` + 1×2\ :sup:`0` = 5. + +.. _lang-constants-integers-oct: + +**Octal** is base eight. Only characters 0 through 7 are valid. Octal +literals are indicated by the prefix ``0``. + +For example, the octal literal ``0101`` is sixty five: 1×8\ :sup:`2` + +0×8\ :sup:`1` + 1×8\ :sup:`0` = 65. + +.. warning:: Bugs sometimes result by (unintentionally) including a + leading "0" before an integer literal, which makes the compiler + interpret it in octal. + +.. _lang-constants-integers-hex: + +**Hexadecimal** (or "hex") is base sixteen. Valid characters are 0 +through 9 and letters A through F; A has the value 10, B is 11, up to +F, which is 15. Hex values are indicated by the prefix ``0x``. A-F +may be typed in upper or lower case (a-f). + +For example, the hexadecimal literal ``0x101`` is two hundred fifty +seven: 1×16\ :sup:`2` + 0×16\ :sup:`1` + 1×16\ :sup:`0` = 257. + +The hexadecimal literal ``0xCF2`` is three thousand, three hundred +fourteen: 12×16\ :sup:`2` + 15×16\ :sup:`1` + 2×16\ :sup:`0` = 3314. + +(Remember that in hex, ``A`` means 10, and counting up, ``B``\ =11, so +``C``\ =12 and ``F``\ =15). + +.. _lang-constants-integers-u-l: + +U and L Suffixes +^^^^^^^^^^^^^^^^ + +By default, an integer constant is treated as an :ref:`int +<lang-int>`, with the attendant :ref:`limitations in values +<lang-int-overflow>`. To specify an integer constant with another data +type, follow it with: + +- a ``u`` or ``U`` to interpret the constant as an unsigned value. + For example, ``33U`` is an :ref:`unsigned int <lang-unsignedint>`. + +- an ``l`` or ``L`` to interpret the constant as a long value. For + example, ``100000L`` is a :ref:`long <lang-long>`. + +- a ``ul`` or ``UL`` to do both. For example, ``32767UL`` is an + :ref:`unsigned long <lang-unsignedlong>`. + +.. _lang-constants-fp: + +Floating-Point Constants +------------------------ + +Similar to integer literals, floating point constants (properly: +floating-point *literals*) are used to make code more readable. +Floating point literals are swapped at compile time for the value to +which the expression evaluates. + +A floating point literal is any number which includes a decimal point. +For instance, ``3.0`` is a floating-point literal for the number 3. +By default, a floating-point literal is a :ref:`double <lang-double>`. +In order for the literal to be interpreted as a :ref:`float +<lang-float>`, you can write ``f`` directly after it. For example, +``3.0f`` is a floating-point literal with type ``float``. + +Floating point constants can also be expressed in a variety of +scientific notation. ``E`` and ``e`` are both accepted as valid +exponent indicators. Some examples are given in the following table: + + +.. list-table:: + :header-rows: 1 + + * - Floating-point literal + - Evaluates to + - Alternate expression + + * - ``10.0`` + - 10 + - + + * - ``2.34E5`` + - 2.34×10\ :sup:`5` + - ``234000.0`` + + * - ``67e-12`` + - 67.0×10\ :sup:`-12` + - ``0.000000000067`` + +See Also +-------- + +- :ref:`pinMode() <lang-pinmode>` +- :ref:`Boolean Variables <lang-booleanvariables>` +- :ref:`#define <lang-define>` +- :ref:`int <lang-int>` +- :ref:`unsigned int <lang-unsignedint>` +- :ref:`long <lang-long>` +- :ref:`unsigned long <lang-unsignedlong>` +- :ref:`float <lang-float>` +- :ref:`double <lang-double>` + +.. include:: cc-attribution.txt diff --git a/source/lang/api/constrain.rst b/source/lang/api/constrain.rst new file mode 100644 index 0000000..d19b61c --- /dev/null +++ b/source/lang/api/constrain.rst @@ -0,0 +1,69 @@ +.. highlight:: cpp + +.. _lang-constrain: + +constrain() +=========== + +(Macro) Constrains a number to be within a range. + +Syntax +------ + +:: + + constrain(x, a, b) + + +Parameters +---------- + +**x**: the number to constrain + +**a**: the lower end of the range + +**b**: the upper end of the range + +Returns +------- + +**x**: if **x** is between **a** and **b** + +**a**: if **x** is less than **a** + +**b**: if **x** is greater than **b** + +Example +------- + +:: + + // limits range of sensor values to between 10 and 150: + sensVal = constrain(sensVal, 10, 150); + + +Warning +------- + +Because of the way ``constrain()`` is implemented, avoid using other +functions or causing side effects inside the parentheses, as it may +lead to incorrect results:: + + constrain(x,a++,b); // avoid this - yields incorrect results + + constrain(x,a,b); // use this instead- + a++; // keep other math outside constrain() + +Arduino Compatibility +--------------------- + +Maple's implementation of ``constrain()`` is compatible with Arduino. + +See also +-------- + +- :ref:`min() <lang-min>` +- :ref:`max() <lang-max>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/cos.rst b/source/lang/api/cos.rst new file mode 100644 index 0000000..3fbb0af --- /dev/null +++ b/source/lang/api/cos.rst @@ -0,0 +1,32 @@ +.. _lang-cos: + +cos() +===== + +Calculates the cosine of an angle. + +Library Documentation +--------------------- + +.. doxygenfunction:: cos + +Arduino Compatibility +--------------------- + +The Maple ``cos()`` implementation is compatible with Arduino. + +Note that the Maple implementation comes from `newlib +<http://sourceware.org/newlib/>`_\ , while Arduino's is that of +`avr-libc <http://avr-libc.nongnu.org/>`_\ . + +See also +-------- + + +- :ref:`sin() <lang-sin>` +- :ref:`tan() <lang-tan>` +- :ref:`float <lang-float>` +- :ref:`double <lang-double>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/delay.rst b/source/lang/api/delay.rst new file mode 100644 index 0000000..90ca268 --- /dev/null +++ b/source/lang/api/delay.rst @@ -0,0 +1,72 @@ +.. highlight:: cpp + +.. _lang-delay: + +delay() +======= + +Pauses the program for at least a given number of milliseconds. (There +are 1000 milliseconds in a second.) + +Library Documentation +--------------------- + +.. doxygenfunction:: delay + + +Discussion +---------- + +While it is easy to create a blinking LED with the ``delay()`` +function, and many sketches use short delays for such tasks as switch +debouncing, the use of ``delay()`` in a sketch has significant +drawbacks. No other reading of sensors, mathematical calculations, or +pin manipulation can go on during the delay function, so in effect, it +brings most other activity to a halt. For alternative approaches to +controlling timing see the :ref:`millis() <lang-millis>` function +and the "Blink Without Delay" sketch cited :ref:`below +<lang-delay-seealso>`\ . More knowledgeable programmers usually +avoid the use of ``delay()`` for timing of events longer than tens of +milliseconds, unless the sketch is very simple. + +Certain things *do* go on while the ``delay()`` function is +controlling the STM32 chip, however, because the delay function does +not disable interrupts. Serial communication that appears at the RX +pin is recorded, PWM (see :ref:`pwmWrite() <lang-pwmwrite>`\ ) values +and pin states are maintained, and :ref:`interrupts +<lang-attachinterrupt>` will work as they should. + + +Example +------- + +:: + + int ledPin = 13; // LED connected to pin 13 + + void setup() { + pinMode(ledPin, OUTPUT); // sets the digital pin as output + } + + void loop() { + digitalWrite(ledPin, HIGH); // sets the LED on + delay(1000); // waits for a second + digitalWrite(ledPin, LOW); // sets the LED off + delay(1000); // waits for a second + } + +.. _lang-delay-seealso: + +See also +-------- + + +- :ref:`millis() <lang-millis>` +- :ref:`micros() <lang-micros>` +- :ref:`delayMicroseconds() <lang-delayMicroseconds>` +- (Arduino) `Blink Without Delay + <http://arduino.cc/en/Tutorial/BlinkWithoutDelay>`_ example (works + unmodified on Maple) + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/delaymicroseconds.rst b/source/lang/api/delaymicroseconds.rst new file mode 100644 index 0000000..24a8286 --- /dev/null +++ b/source/lang/api/delaymicroseconds.rst @@ -0,0 +1,65 @@ +.. highlight:: cpp + +.. _lang-delaymicroseconds: + +delayMicroseconds() +=================== + +Pauses the program for the amount of time (in microseconds) +specified as parameter. There are a thousand microseconds in a +millisecond, and a million microseconds in a second. + +Library Documentation +--------------------- + +.. doxygenfunction:: delayMicroseconds + + +Example +------- + +The following example configures pin number 8 to work as an output +pin, and sends a train of pulses with a period of roughly 100 +microseconds:: + + int outPin = 8; + + void setup() { + pinMode(outPin, OUTPUT); // sets the digital pin as output + } + + void loop() { + digitalWrite(outPin, HIGH); // sets the pin on + delayMicroseconds(50); // pauses for 50 microseconds + digitalWrite(outPin, LOW); // sets the pin off + delayMicroseconds(50); // pauses for 50 microseconds + } + + +Caveats and Known Issues +------------------------ + +The longest time ``delayMicroseconds()`` can delay is bounded by its +argument type and the STM32 clock rate to be (2^32 - 1) / 12 +microseconds, or less than 6 minutes. For longer pauses, use of +:ref:`lang-delay` is possible. + +Arduino Compatibility +--------------------- + +While we have made every effort we could to ensure that the timing of +delayMicroseconds is as accurate as possible, we cannot guarantee it +will behave as the Arduino implementation down to the microsecond, +especially for smaller values of ``us``. + +See Also +-------- + +- :ref:`millis <lang-millis>` +- :ref:`micros <lang-micros>` +- :ref:`delay <lang-delay>` + + + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/detachinterrupt.rst b/source/lang/api/detachinterrupt.rst new file mode 100644 index 0000000..adb2439 --- /dev/null +++ b/source/lang/api/detachinterrupt.rst @@ -0,0 +1,37 @@ +.. _lang-detachinterrupt: + +detachInterrupt() +================= + +Used to disable an interrupt specified with +:ref:`lang-attachinterrupt`\ . + + +Library Documentation +--------------------- + +.. doxygenfunction:: detachInterrupt + +Arduino Compatibility +--------------------- + +There is one important difference between the Maple version of +detachInterrupt and the Arduino version. On the Maple, the argument +to ``detachInterrupt()`` is the *pin* on which the interrupt is +attached, while on the Arduino, the argument is the *interrupt +number*, which is different from the pin the interrupt is enabled on. + +If you're calling this function, you've already called +:ref:`lang-attachinterrupt` to set up your interrupt handler, so +just call ``detachInterrupt()`` with the same pin argument you gave to +``attachInterrupt()``. + +See Also +-------- + +- :ref:`attachInterrupt() <lang-attachInterrupt>` + + + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/digitalread.rst b/source/lang/api/digitalread.rst new file mode 100644 index 0000000..3502587 --- /dev/null +++ b/source/lang/api/digitalread.rst @@ -0,0 +1,58 @@ +.. highlight:: cpp + +.. _lang-digitalread: + +digitalRead() +============= + +Reads the value from a specified digital pin, either :ref:`HIGH +<lang-constants-high>` or :ref:`LOW <lang-constants-low>`. + + +Library Documentation +--------------------- + +.. doxygenfunction:: digitalRead + + +Example +------- + +The following example turns the LED on when the button is pressed:: + + int ledPin = 13; // LED connected to Maple pin 13 + int buttonPin = 38; // BUT connected to Maple pin 38 + + void setup() { + pinMode(ledPin, OUTPUT); + pinMode(buttonPin, INPUT); + } + + void loop() { + int val = digitalRead(buttonPin); // reads the input pin + digitalWrite(ledPin, val); + } + +Note +---- + +If the pin isn't connected to anything, ``digitalRead()`` can return +either HIGH or LOW (and this can change in a way that seems random). + +Arduino Compatibility +--------------------- + +The Maple version of ``digitalRead()`` is compatible with Arduino. + + +See Also +-------- + +- :ref:`pinMode <lang-pinMode>` +- :ref:`digitalWrite <lang-digitalWrite>` + + + + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/digitalwrite.rst b/source/lang/api/digitalwrite.rst new file mode 100644 index 0000000..6124d5f --- /dev/null +++ b/source/lang/api/digitalwrite.rst @@ -0,0 +1,68 @@ +.. highlight:: cpp + +.. _lang-digitalwrite: + +digitalWrite() +============== + +Write a :ref:`HIGH <lang-constants-high>` or a :ref:`LOW +<lang-constants-low>` value to a pin configured as :ref:`OUTPUT +<lang-constants-output>`. + +Library Documentation +--------------------- + +.. doxygenfunction:: digitalWrite + +Discussion +---------- + +If the pin has been configured as an ``OUTPUT`` with :ref:`pinMode() +<lang-pinmode>` its voltage will be set to the corresponding value: +3.3V for ``HIGH``, and 0V (ground) for ``LOW``. + +.. TODO make the following paragraphs true, but refer the reader to +.. INPUT_PULLUP and INPUT_PULLDOWN: + +If the pin is configured as an ``INPUT``, writing a ``HIGH`` value +with ``digitalWrite()`` will enable an internal pullup resistor. +Writing ``LOW`` will disable the pullup. The pullup resistor is enough +to light an LED dimly, so if LEDs appear to work, but very dimly, this +is a likely cause. The remedy is to set the pin to an output with the +:ref:`pinMode() <lang-pinmode>` function. + +.. note:: Pin 13 is harder to use as an input than the other pins + because it has an LED and resistor soldered to it in series. If you + enable its internal pull-up resistor, it will likely hang at around + 1.1V instead of the expected 3.3V because the onboard LED and + series resistor pull the voltage level down. If you must use pin 13 + as a digital input, use an external pull-down resistor. + +Example +------- + +The following example sets pin 13 to ``HIGH``, makes a one-second-long +delay, sets the pin back to ``LOW``, and delays again, causing a +blinking pattern:: + + + int ledPin = 13; // LED connected to digital pin 13 + + void setup() { + pinMode(ledPin, OUTPUT); // sets the digital pin as output + } + + void loop() { + digitalWrite(ledPin, HIGH); // sets the LED on + delay(1000); // waits for a second + digitalWrite(ledPin, LOW); // sets the LED off + delay(1000); // waits for a second + } + +See Also +-------- + +- :ref:`pinMode <lang-pinmode>` +- :ref:`digitalRead <lang-digitalread>` + +.. include:: cc-attribution.txt diff --git a/source/lang/api/highbyte.rst b/source/lang/api/highbyte.rst new file mode 100644 index 0000000..50a1fa6 --- /dev/null +++ b/source/lang/api/highbyte.rst @@ -0,0 +1,59 @@ +.. highlight:: cpp + +.. _lang-highbyte: + +highByte() +========== + +(Macro) Extracts the second lowest byte of an integral data type. + +.. warning:: This macro is provided for compatibility with Arduino + only. It returns the second-least significant byte in an integral + value. It makes sense to call this the "high" byte on a 16-bit + ``int`` microcontroller like the Atmel chips on Arduinos, but it + makes no sense at all on a 32-bit microcontroller like the STM32s + in the Maple line. + + In short: we provide this so that existing Arduino code works as + expected, but **strongly discourage its use** in new programs. + +Syntax +------ + +:: + + highByte(x) + +Parameters +---------- + +**x**: a value of any integral type. + +Returns +------- + +Second lowest byte in **x**. + +Example +------- + +:: + + int x = 0xDEADBEEF; + SerialUSB.println(x, HEX); // prints "BE" + +Arduino Compatibility +--------------------- + +The Maple version of ``highByte()`` is compatible with Arduino. + +See Also +-------- + +- :ref:`lowByte() <lang-lowbyte>` + + + + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/loop.rst b/source/lang/api/loop.rst new file mode 100644 index 0000000..d8f6183 --- /dev/null +++ b/source/lang/api/loop.rst @@ -0,0 +1,45 @@ +.. highlight:: cpp + +.. _lang-loop: + +loop() +====== + +After creating a :ref:`setup() <lang-setup>` function, which +initializes your sketch, the ``loop()`` function gets called +repeatedly, allowing your program to change and respond. Use it to +actively control your Maple board. + +Example +------- + +:: + + + int buttonPin = 38; + + // setup initializes serial and the button pin + void setup() { + SerialUSB.begin(); + pinMode(buttonPin, INPUT); + } + + // loop() checks the button pin each time it executes, + // and will print 'H' if it is pressed, 'L' otherwise + void loop() { + if (digitalRead(buttonPin) == HIGH) { + SerialUSB.println('H'); + } else { + SerialUSB.println('L'); + } + + delay(1000); + } + +See Also +-------- + +- :ref:`setup() <lang-setup>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/lowbyte.rst b/source/lang/api/lowbyte.rst new file mode 100644 index 0000000..58e622f --- /dev/null +++ b/source/lang/api/lowbyte.rst @@ -0,0 +1,25 @@ +.. _lang-lowbyte: + +lowByte() +========= + +Extracts the low-order (rightmost) byte of a variable (e.g. a +word). + +Syntax +------ + +lowByte(x) + +Parameters +---------- + +**x**: a value of any type. However, if a non-integral type is used, +the results will be strange. + +Returns +------- + +The low byte's value (this will be between 0 and 255). + +.. include:: cc-attribution.txt diff --git a/source/lang/api/map.rst b/source/lang/api/map.rst new file mode 100644 index 0000000..79122b3 --- /dev/null +++ b/source/lang/api/map.rst @@ -0,0 +1,68 @@ +.. highlight:: cpp + +.. _lang-map: + +map() +===== + +Re-maps a number from one range to another. + +.. contents:: Contents + :local: + +Library Documentation +--------------------- + +.. doxygenfunction:: map + +Discussion +---------- + +``map()`` does not constrain values to within the range, because +out-of-range values are sometimes intended and useful. The +:ref:`constrain() <lang-constrain>` macro may be used either before or +after this function, if limits to the ranges are desired. + +Note that the "lower bounds" of either range may be larger or smaller +than the "upper bounds" so that ``map()`` may be used to reverse a +range of numbers; for example:: + + y = map(x, 1, 50, 50, 1); + +The function also handles negative numbers well, so that this +example :: + + y = map(x, 1, 50, 50, -100); + +is also valid. + +The ``map()`` function uses integer math (its arguments and return +values all have type :ref:`long <lang-long>`), so it will not generate +fractions, when the math might indicate that it should do so. +Fractional remainders are truncated, and are not rounded or averaged. + +Example +------- + +:: + + /* Map an ADC reading (12 bits) to 16-bit PWM (0 to 65,535) */ + + void setup() { + pinMode(0, INPUT_ANALOG); + pinMode(9, PWM); + } + + void loop() { + int val = analogRead(0); + val = map(val, 0, 4095, 0, 65535); + analogWrite(9, val); + } + + +See Also +-------- + +- :ref:`constrain() <lang-constrain>` + +.. include:: cc-attribution.txt diff --git a/source/lang/api/max.rst b/source/lang/api/max.rst new file mode 100644 index 0000000..d38eebe --- /dev/null +++ b/source/lang/api/max.rst @@ -0,0 +1,65 @@ +.. highlight:: cpp + +.. _lang-max: + +max() +===== + +(Macro) Calculates the maximum of two numbers. + +Syntax +------ + +:: + + max(x, y) + +Parameters +---------- + +**x**: the first number; may be any number or numeric expression. + +**y**: the second number; may be any number or numeric expression. + + +Returns +------- + +The larger of the two parameter values. + +Example +------- + +:: + + sensVal = max(senVal, 20); // assigns sensVal to the larger of sensVal or 20 + // (effectively ensuring that it is at least 20) + +.. note:: Perhaps counter-intuitively, max() is often used to + constrain the lower end of a variable's range, while :ref:`min() + <lang-min>` is used to constrain the upper end of the range. + +Warning +------- + +Because of the way ``max()`` is implemented, avoid using other +functions inside the parentheses. It may lead to incorrect results:: + + max(a--, 0); // avoid this - yields incorrect results + + a--; // use this instead - + max(a, 0); // keep other operations outside max() + +Arduino Compatibility +--------------------- + +The Maple version of ``max()`` is compatible with Arduino. + +See Also +-------- + +- :ref:`min() <lang-min>` +- :ref:`constrain() <lang-constrain>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/micros.rst b/source/lang/api/micros.rst new file mode 100644 index 0000000..f12976b --- /dev/null +++ b/source/lang/api/micros.rst @@ -0,0 +1,46 @@ +.. highlight:: cpp + +.. _lang-micros: + +micros() +======== + +Returns the number of microseconds since the Maple board began running +the current program. This number will overflow (go back to zero), +after approximately 70 minutes. + +.. note:: There are 1,000 microseconds in a millisecond, and 1,000,000 + microseconds in a second. + +Library Documentation +--------------------- + +.. doxygenfunction:: micros + +Example +------- + +:: + + unsigned int time; + + void setup() { + } + + void loop() { + SerialUSB.print("Time: "); + time = micros(); + // prints time since program started + SerialUSB.println(time); + // wait a second so as not to send massive amounts of data + delay(1000); + } + +See Also +-------- + +- :ref:`millis() <lang-millis>` +- :ref:`delay() <lang-delay>` +- :ref:`delayMicroseconds() <lang-delaymicroseconds>` + +.. include:: cc-attribution.txt diff --git a/source/lang/api/millis.rst b/source/lang/api/millis.rst new file mode 100644 index 0000000..54e4507 --- /dev/null +++ b/source/lang/api/millis.rst @@ -0,0 +1,52 @@ +.. highlight:: cpp + +.. _lang-millis: + +millis() +======== + +Returns the number of milliseconds since the Maple board began running +the current program. This number will overflow (go back to zero) after +approximately 50 days. + +Library Documentation +--------------------- + +.. doxygenfunction:: millis + +Example +------- + +The following time prints the value returned by ``millis()`` roughly +once per second:: + + unsigned int time; + + void setup() { + } + + void loop() { + SerialUSB.print("Time: "); + time = millis(); + // prints time since program started + Serial.println(time); + + // wait a second so as not to send massive amounts of data + delay(1000); + } + +Tip +--- + +Since the return value for ``millis()`` is an :ref:`unsigned long +<lang-unsignedlong>`, overflow errors may occur if you try to do math +with other data types, such as :ref:`ints <lang-int>`. + +See Also +-------- + +- :ref:`micros <lang-micros>` +- :ref:`delay <lang-delay>` +- :ref:`delayMicroseconds <lang-delaymicroseconds>` + +.. include:: cc-attribution.txt diff --git a/source/lang/api/min.rst b/source/lang/api/min.rst new file mode 100644 index 0000000..1245f6f --- /dev/null +++ b/source/lang/api/min.rst @@ -0,0 +1,66 @@ +.. highlight:: cpp + +.. _lang-min: + +min() +===== + +(Macro) Calculates the minimum of two numbers. + +Syntax +------ + +:: + + min(x,y) + +Parameters +---------- + +**x**: the first number; may be any number or numeric expression. + +**y**: the second number; may be any number or numeric expression. + +Returns +------- + +The smaller of the two numbers. + +Example +------- + +:: + + sensVal = min(sensVal, 100); // assigns sensVal to the smaller of sensVal or 100 + // ensuring that it never gets above 100. + + +.. note:: Perhaps counter-intuitively, max() is often used to + constrain the lower end of a variable's range, while min() is used + to constrain the upper end of the range. + + +Warning +------- + +Because of the way ``min()`` is implemented, avoid using other +functions inside the parentheses. It may lead to incorrect results:: + + min(a++, 100); // avoid this - yields incorrect results + + a++; // use this instead - + min(a, 100); // keep other operations outside min() + +Arduino Compatibility +--------------------- + +The Maple version of ``min()`` is compatible with Arduino. + +See Also +-------- + +- :ref:`max() <lang-max>` +- :ref:`constrain() <lang-constrain>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/pinmode.rst b/source/lang/api/pinmode.rst new file mode 100644 index 0000000..b9095da --- /dev/null +++ b/source/lang/api/pinmode.rst @@ -0,0 +1,77 @@ +.. highlight:: cpp + +.. _lang-pinmode: + +pinMode() +========= + +.. contents:: Contents + :local: + +Library Documentation +--------------------- + +.. doxygenfunction:: pinMode + +.. doxygenenum:: WiringPinMode + +Discussion +---------- + +``pinMode()`` is usually called within :ref:`lang-setup` in order to +configure a pin for a certain usage (although it may be called +anywhere). + +Example +------- + +:: + + int ledPin = 13; // LED connected to digital pin 13 + + void setup() { + pinMode(ledPin, OUTPUT); // sets the digital pin as output + } + + void loop() { + digitalWrite(ledPin, HIGH); // sets the LED on + delay(1000); // waits for a second + digitalWrite(ledPin, LOW); // sets the LED off + delay(1000); // waits for a second + } + +Arduino Compatibility +--------------------- + +.. TODO check out Arduino vs. Maple static discilpline cutoffs to +.. ensure accuracy of following: + +The libmaple implementation of ``pinMode()`` supports the ``INPUT`` +and ``OUTPUT`` modes with semantics identical to that of the Arduino +function (however, be advised that the Maple, as a 3.3V device, will +only drive 3.3V to an ``OUTPUT`` pin that has been set ``HIGH``). + +``INPUT_ANALOG`` and ``PWM`` modes were added because the Maple does +not distinguish between analog and digital pins the same way the +Arduino does. Unlike the Arduino, you **must call** ``pinMode()`` to +set up a pin for these purposes before a call to, e.g., +:ref:`lang-analogRead`. In practice, this should only add a few lines +to your :ref:`lang-setup` function. + +.. TODO verify following before putting it in: + +.. ``OUTPUT_OPEN_DRAIN``, ``INPUT_PULLUP``, ``INPUT_PULLDOWN``, and +.. ``PWM_OPEN_DRAIN`` modes represent functionality not currently +.. available on Arduino boards. + +See also +-------- + +- :ref:`lang-constants` +- :ref:`lang-digitalwrite` +- :ref:`lang-digitalread` +- Maple :ref:`GPIO <gpio>` reference page + + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/pow.rst b/source/lang/api/pow.rst new file mode 100644 index 0000000..4280400 --- /dev/null +++ b/source/lang/api/pow.rst @@ -0,0 +1,23 @@ +.. _lang-pow: + +pow() +===== + +Calculates the value of a number raised to a power. + +Library Documentation +--------------------- + +.. doxygenfunction:: pow + +.. TODO LATER some examples + +See Also +-------- + +- :ref:`sqrt() <lang-sqrt>` +- :ref:`float <lang-float>` +- :ref:`double <lang-double>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/pwmwrite.rst b/source/lang/api/pwmwrite.rst new file mode 100644 index 0000000..7a1d51f --- /dev/null +++ b/source/lang/api/pwmwrite.rst @@ -0,0 +1,49 @@ +.. highlight:: cpp + +.. _lang-pwmwrite: + +pwmWrite() +========== + +Writes a :ref:`PWM wave <pwm>` to a pin. You can use this to make an +LED get brighter or dimmer, control a servomotor, etc. After a call to +pwmWrite(), the pin will output a steady square wave with the given +duty cycle. You can change the duty cycle later by calling pwmWrite() +again with the same pin and a different duty. + +.. contents:: Contents + :local: + +Library Documentation +--------------------- + +.. doxygenfunction:: pwmWrite + +Example +------- + +Sets the output to the LED proportional to the value read from the +potentiometer:: + + int ledPin = 13; // LED connected to pin 13 (Maple) + int analogPin = 3; // potentiometer connected to analog pin 3 + int val = 0; // variable to store the read value + + void setup() { + pinMode(ledPin, OUTPUT); // sets the LED pin as output + + pinMode(analogPin, PWM); // sets the potentiometer pin as PWM + // output + } + + void loop() { + val = analogRead(analogPin); // read the input pin + + analogWrite(ledPin, val / 16); // analogRead values go from 0 to 4095, + // analogWrite values from 0 to 65535 + } + +See Also +-------- + +- :ref:`Maple PWM tutorial <pwm>` diff --git a/source/lang/api/random.rst b/source/lang/api/random.rst new file mode 100644 index 0000000..f2a9762 --- /dev/null +++ b/source/lang/api/random.rst @@ -0,0 +1,73 @@ +.. highlight:: cpp + +.. _lang-random: + +random() +======== + +The ``random()`` function generates pseudo-random numbers. + +.. TODO keep tracking Sphinx/Breathe's ability to reference overloaded +.. functions so we can use doxygenfunction instead of manually +.. documenting this. + +Library Documentation +--------------------- + +.. cpp:function:: random(long max) + + Same as a call to ``random(0, max)``. + +.. cpp:function:: random(long min, long max) + + Generate a pseudo-random number with given lower and upper bounds. + + *Parameters* + + - ``min`` - Lower bound on the returned value, inclusive + - ``max`` - Upper bound on the returned value, exclusive + + *Returns*: A pseudo-random number in the range [min, max). + +Discussion +---------- + +If it is important for a sequence of values generated by +:ref:`random() <lang-random>` to differ, on subsequent executions of a +sketch, use :ref:`randomSeed() <lang-randomseed>` to initialize the +random number generator with a fairly random input, such as +:ref:`analogRead() <lang-analogread>` on an unconnected pin. + +Conversely, it can occasionally be useful to use pseudorandom +sequences that repeat exactly. This can be accomplished by calling +``randomSeed()`` with a fixed number, before starting the random +sequence. + +Example +------- + +The following sketch initializes the random seed based on an :ref:`ADC +<adc>` reading of pin 0. If this pin is unconnected, the Sketch +should print different values to the :ref:`serial monitor +<ide-serial-monitor>` each time it is run:: + + long randNumber; + + void setup() { + pinMode(0, INPUT_ANALOG); + randomSeed(analogRead(0)); + } + + void loop() { + randNumber = random(300); + SerialUSB.println(randNumber); + + delay(50); + } + +See Also +-------- + +- :ref:`randomSeed() <lang-randomseed>` + +.. include:: cc-attribution.txt diff --git a/source/lang/api/randomseed.rst b/source/lang/api/randomseed.rst new file mode 100644 index 0000000..d0a15b7 --- /dev/null +++ b/source/lang/api/randomseed.rst @@ -0,0 +1,60 @@ +.. highlight:: cpp + +.. _lang-randomseed: + +randomSeed() +============ + +``randomSeed()`` initializes the `pseudorandom number generator +<http://en.wikipedia.org/wiki/Pseudorandom_number_generator>`_, +causing it to start at an arbitrary point in its random sequence. +This sequence, while very long, and random, is always the same. + + +Library Documentation +--------------------- + +.. doxygenfunction:: randomSeed + +Discussion +---------- + +If it is important for a sequence of values generated by +:ref:`random() <lang-random>` to differ, on subsequent executions of a +sketch, use ``randomSeed()`` to initialize the random number generator +with a fairly random input, such as :ref:`analogRead() +<lang-analogread>` on an unconnected pin. + +Conversely, it can occasionally be useful to use pseudorandom +sequences that repeat exactly. This can be accomplished by calling +``randomSeed()`` with a fixed number, before starting the random +sequence. + +Example +------- + +The following sketch initializes the random seed based on an :ref:`ADC +<adc>` reading of pin 0. If this pin is unconnected, the Sketch +should print different values to the :ref:`serial monitor +<ide-serial-monitor>` each time it is run:: + + long randNumber; + + void setup() { + pinMode(0, INPUT_ANALOG); + randomSeed(analogRead(0)); + } + + void loop() { + randNumber = random(300); + SerialUSB.println(randNumber); + + delay(50); + } + +See Also +-------- + +- :ref:`random() <lang-random>` + +.. include:: cc-attribution.txt diff --git a/source/lang/api/serial.rst b/source/lang/api/serial.rst new file mode 100644 index 0000000..ca89b31 --- /dev/null +++ b/source/lang/api/serial.rst @@ -0,0 +1,226 @@ +.. _lang-serial: + +Serial Ports (``Serial1``, ``Serial2``, ``Serial3``) +==================================================== + +Used for communication between the Maple board and a computer or other +devices. + +.. contents:: Contents + :local: + +Introduction +------------ + +The Maple has three serial ports (also known as a UARTs or USARTs): +``Serial1``, ``Serial2``, and ``Serial3``. They communicate using the +pins summarized in the following table: + +.. list-table:: + :header-rows: 1 + + * - Serial port + - TX, RX, CK + - CTS, RTS (if present) + + * - ``Serial1`` + - 7, 8, 6 + - + + * - ``Serial2`` + - 1, 0, 10 + - 2, 3 + + * - ``Serial3`` + - 29, 30, 31 + - 32, 33 + +Thus, if you use a particular serial port, you cannot also use its +communication pins for other purposes at the same time. + +If you want to communicate with the Maple using the provided USB port, +use :ref:`SerialUSB <lang-serialusb>` instead. + +To use them to communicate with an external TTL serial device, connect +the TX pin to your device's RX pin, the RX to your device's TX pin, +and the ground of your Maple to your device's ground. + +.. warning:: Don't connect these pins directly to an RS232 serial + port; they operate at +/- 12V and can damage your board. + + +Library Documentation +--------------------- + +All of the ``Serial[1,2,3]`` objects are instances of the +``HardwareSerial`` class, which is documented in this section. (This +means that you can use any of these functions on any of ``Serial1``, +``Serial2``, and ``Serial3``). + +.. cpp:class:: HardwareSerial + + Serial port class. Predefined instances are ``Serial1``, + ``Serial2``, and ``Serial3``. + +.. cpp:function:: HardwareSerial::begin(unsigned int baud) + + Set up a ``HardwareSerial`` object for communications. This method + must be called before attempting to use the ``HardwareSerial`` + object (typically, you call this in your :ref:`setup() + <lang-setup>` function). + +.. cpp:function:: HardwareSerial::end() + + Disables the USART associated with this object, allowing any + associated communication pins to be used for other purposes. + +.. cpp:function:: unsigned int HardwareSerial::available() + + Returns the number of bytes available for reading. + +.. cpp:function:: unsigned char HardwareSerial::read() + + Returns the next available, unread character. If there are no + available characters (you can check this with :cpp:func:`available + <HardwareSerial::available>`), the call will block until one + becomes available. + +.. cpp:function:: HardwareSerial::flush() + + Removes the contents of the Serial's associated USART RX FIFO. + That is, clears any buffered characters, so that the next character + read is guaranteed to be new. + +.. cpp:function:: HardwareSerial::print(unsigned char b) + + Print the given byte over the USART. + +.. cpp:function:: HardwareSerial::print(char c) + + Print the given character over the USART. 7-bit clean characters + are typically interpreted as ASCII text. + +.. cpp:function:: HardwareSerial::print(const char *str) + + Print the given null-terminated string over the USART. + +.. cpp:function:: HardwareSerial::print(int n) + + Print the argument's digits over the USART, in decimal format. + Negative values will be prefixed with a ``'-'`` character. + +.. cpp:function:: HardwareSerial::print(unsigned int n) + + Print the argument's digits over the USART, in decimal format. + +.. cpp:function:: HardwareSerial::print(long n) + + Print the argument's digits over the USART, in decimal format. + Negative values will be prefixed with a ``'-'`` character. + +.. cpp:function:: HardwareSerial::print(unsigned long n) + + Print the argument's digits over the USART, in decimal format. + +.. cpp:function:: HardwareSerial::print(long n, int base) + + Print the digits of ``n`` over the USART, in base ``base`` (which + may be between 2 and 16). The ``base`` value 2 corresponds to + binary, 8 to octal, 10 to decimal, and 16 to hexadecimal. Negative + values will be prefixed with a ``'-'`` character. + +.. cpp:function:: HardwareSerial::print(double n) + + Print ``n``, accurate to 2 digits after the decimal point. + +.. _lang-serial-println: + +.. cpp:function:: HardwareSerial::println(char c) + + Like ``print(c)``, followed by ``"\r\n"``. + +.. cpp:function:: HardwareSerial::println(const char *c) + + Like ``print(c)``, followed by ``"\r\n"``. + +.. cpp:function:: HardwareSerial::println(unsigned char b) + + Like ``print(b)``, followed by ``"\r\n"``. + +.. cpp:function:: HardwareSerial::println(int n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: HardwareSerial::println(unsigned int n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: HardwareSerial::println(long n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: HardwareSerial::println(unsigned long n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: HardwareSerial::println(long n, int base) + + Like ``print(n, b)``, followed by ``"\r\n"``. + +.. cpp:function:: HardwareSerial::println(double n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: HardwareSerial::println() + + Prints ``"\r\n"`` over the USART. + +.. cpp:function:: HardwareSerial::write(unsigned char ch) + + Sends one character over the USART. This function is currently + blocking, although nonblocking writes are a planned future + extension. + + This is a low-level function. One of the ``print()`` or + ``println()`` functions is likely to be more useful when printing + multiple characters, when formatting numbers for printing, etc. + +.. cpp:function:: HardwareSerial::write(const char* str) + + Send the given null-terminated character string over the USART. + + This is a low-level function. One of the ``print()`` or + ``println()`` functions is likely to be more useful when printing + multiple characters, when formatting numbers for printing, etc. + +.. cpp:function:: HardwareSerial::write(void *buf, unsigned int size) + + Writes the first ``size`` bytes of ``buf`` over the USART. Each + byte is transmitted as an individual character. + + This is a low-level function. One of the ``print()`` or + ``println()`` functions is likely to be more useful when printing + multiple characters, when formatting numbers for printing, etc. + +Arduino Compatibility Note +-------------------------- + +Unlike the Arduino, none of the Maple's serial ports is connected to +the USB port on the Maple board (for that, use :ref:`SerialUSB +<lang-serialusb>`). Thus, to use these pins to communicate with your +personal computer, you will need an additional USB-to-serial adaptor. + +.. TODO LATER port these examples over + +.. Examples +.. -------- + +.. - `ASCII Table <http://arduino.cc/en/Tutorial/ASCIITable>`_ +.. - `Dimmer <http://arduino.cc/en/Tutorial/Dimmer>`_ +.. - `Graph <http://arduino.cc/en/Tutorial/Graph>`_ +.. - `Physical Pixel <http://arduino.cc/en/Tutorial/PhysicalPixel>`_ +.. - `Virtual Color Mixer <http://arduino.cc/en/Tutorial/VirtualColorMixer>`_ +.. - `Serial Call Response <http://arduino.cc/en/Tutorial/SerialCallResponse>`_ +.. - `Serial Call Response ASCII <http://arduino.cc/en/Tutorial/SerialCallResponseASCII>`_ + +.. include:: cc-attribution.txt diff --git a/source/lang/api/serialusb.rst b/source/lang/api/serialusb.rst new file mode 100644 index 0000000..af3a7e0 --- /dev/null +++ b/source/lang/api/serialusb.rst @@ -0,0 +1,242 @@ +.. highlight:: cpp + +.. _lang-serialusb: + +``SerialUSB`` +============= + +Used for communication between the Maple board and a computer. + +.. contents:: Contents + :local: + +Introduction +------------ + +In addition to three :ref:`serial ports <lang-serial>`, the Maple's +STM32 microprocessor includes a dedicated USB peripheral. This +peripheral is used to emulate a regular serial port for use as a +terminal (text read/write). The emulated terminal is relatively slow +and inefficient; it is best for transferring data at regular serial +speeds (kilobaud). + +Library access to the emulated serial port is provided through the +``SerialUSB`` object. You can mostly use ``SerialUSB`` as a drop-in +replacement for ``Serial1``, ``Serial2``, and ``Serial3``. + +.. warning:: The ``SerialUSB`` functionality includes a 50 millisecond + timeout for writes, and does not try to detect if the USB host is + "really" connected, or just enumerated and initialized. + + This means that if you have a number of calls to one of the + ``SerialUSB`` ``write()`` or ``print()`` functions in your code, + and you are not monitoring the emulated on a computer, your program + will run much, much slower than if it is being monitored or totally + disconnected (run off of a battery). + + You can avoid this behavior by :ref:`deciphering the port status + using the DTR and RTS line status <lang-serialusb-safe-print>`; the + behavior of these control lines is platform dependent and we no + longer interpret them by default. + +Library Documentation +--------------------- + +The ``SerialUSB`` object is an instance of the ``USBSerial`` class, +which is documented in this section. This means that you can use any +of these functions by writing +``SerialUSB.functionName(arguments...)``. For example, to print the +message "hello, world!", you can write ``USBSerial.println("hello, +world!")``. + +.. cpp:class:: USBSerial + + Emulated serial-over-USB class. ``SerialUSB`` is the predefined + instance. + +.. cpp:function:: USBSerial::begin() + + Set up the USB peripheral for emulated serial communication. The + peripheral is configured this way by default; calling this function + should only be necessary if you have disabled the peripheral using + ``SerialUSB.end()``. + +.. _lang-serialusb-end: + +.. cpp:function:: USBSerial::end() + + Disables the USB peripheral. + +.. cpp:function:: unsigned int USBSerial::available() + + Returns the number of bytes available for reading. + +.. _lang-serialusb-read: + +.. cpp:function:: unsigned char USBSerial::read() + + Returns the next available, unread character. If there are no + available characters (you can check this with :cpp:func:`available + <USBSerial::available>`), the call will block until one + becomes available. + +.. cpp:function:: USBSerial::flush() + + Removes the contents of the Serial's associated input buffer. That + is, clears any buffered characters, so that the next character read + is guaranteed to be new. + +.. cpp:function:: USBSerial::print(unsigned char b) + + Print the given byte over the USB connection. + +.. cpp:function:: USBSerial::print(char c) + + Print the given character over the USB connection. 7-bit clean characters + are typically interpreted as ASCII text. + +.. cpp:function:: USBSerial::print(const char *str) + + Print the given null-terminated string over the USB connection. + +.. cpp:function:: USBSerial::print(int n) + + Print the argument's digits over the USB connection, in decimal format. + Negative values will be prefixed with a ``'-'`` character. + +.. cpp:function:: USBSerial::print(unsigned int n) + + Print the argument's digits over the USB connection, in decimal format. + +.. cpp:function:: USBSerial::print(long n) + + Print the argument's digits over the USB connection, in decimal + format. Negative values will be prefixed with a ``'-'`` character. + +.. cpp:function:: USBSerial::print(unsigned long n) + + Print the argument's digits over the USB connection, in decimal + format. + +.. cpp:function:: USBSerial::print(long n, int base) + + Print the digits of ``n`` over the USB connection, in base ``base`` + (which may be between 2 and 16). The ``base`` value 2 corresponds + to binary, 8 to octal, 10 to decimal, and 16 to hexadecimal. + Negative values will be prefixed with a ``'-'`` character. + +.. cpp:function:: USBSerial::print(double n) + + Print ``n``, accurate to 2 digits after the decimal point. + +.. _lang-serialusb-println: + +.. cpp:function:: USBSerial::println(char c) + + Like ``print(c)``, followed by ``"\r\n"``. + +.. cpp:function:: USBSerial::println(const char *c) + + Like ``print(c)``, followed by ``"\r\n"``. + +.. cpp:function:: USBSerial::println(unsigned char b) + + Like ``print(b)``, followed by ``"\r\n"``. + +.. cpp:function:: USBSerial::println(int n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: USBSerial::println(unsigned int n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: USBSerial::println(long n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: USBSerial::println(unsigned long n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: USBSerial::println(long n, int base) + + Like ``print(n, b)``, followed by ``"\r\n"``. + +.. cpp:function:: USBSerial::println(double n) + + Like ``print(n)``, followed by ``"\r\n"``. + +.. cpp:function:: USBSerial::println() + + Prints ``"\r\n"`` over the USB connection. + +.. cpp:function:: USBSerial::write(unsigned char ch) + + Sends one character over the USB connection. This function is + currently blocking, although nonblocking writes are a planned + future extension. + + This is a low-level function. One of the ``print()`` or + ``println()`` functions is likely to be more useful when printing + multiple characters, when formatting numbers for printing, etc. + +.. cpp:function:: USBSerial::write(const char* str) + + Send the given null-terminated character string over the USB + connection. + + This is a low-level function. One of the ``print()`` or + ``println()`` functions is likely to be more useful when printing + multiple characters, when formatting numbers for printing, etc. + +.. cpp:function:: USBSerial::write(void *buf, unsigned int size) + + Writes the first ``size`` bytes of ``buf`` over the USB connection. + Each byte is transmitted as an individual character. + + This is a low-level function. One of the ``print()`` or + ``println()`` functions is likely to be more useful when printing + multiple characters, when formatting numbers for printing, etc. + +Examples +-------- + +.. _lang-serialusb-safe-print: + +**Safe print**: This function should run smoothly and not block; the +LED should blink at roughly the same speed whether being monitored, +running from battery, or connected but not monitored. You may need to +experiment with the DTR/RTS logic for your platform and device +configuration. :: + + #define LED_PIN 13 + + void setup() { + /* Set up the LED to blink */ + pinMode(LED_PIN, OUTPUT); + } + + void loop() { + // LED will stay off if we are disconnected; + // will blink quickly if USB is unplugged (battery etc) + if(SerialUSB.isConnected()) { + digitalWrite(LED_PIN, 1); + } + delay(100); + + // If this logic fails to detect if bytes are going to + // be read by the USB host, then the println() will fully + // many times, causing a very slow LED blink. + // If the characters are printed and read, the blink will + // only slow a small amount when "really" connected, and fast + // when the virtual port is only configured. + if(SerialUSB.isConnected() && (SerialUSB.getDTR() || SerialUSB.getRTS())) { + for(int i=0; i<10; i++) { + SerialUSB.println(123456,BIN); + } + } + digitalWrite(LED_PIN, 0); + delay(100); + } + diff --git a/source/lang/api/setup.rst b/source/lang/api/setup.rst new file mode 100644 index 0000000..837ddd6 --- /dev/null +++ b/source/lang/api/setup.rst @@ -0,0 +1,29 @@ +.. highlight:: cpp + +.. _lang-setup: + +setup() +======= + +The ``setup()`` function is called when a sketch starts. Use it to +initialize :ref:`variables <lang-variables>`, :ref:`pin modes +<lang-pinmode>`, start using :ref:`libraries <libraries>`, etc. The +``setup()`` function will only run once, after each power-up or reset +of the Maple board. + +Example +------- + +:: + + int buttonPin = 38; + + void setup() { + pinMode(buttonPin, INPUT); + } + + void loop() { + // ... + } + +.. include:: cc-attribution.txt diff --git a/source/lang/api/sin.rst b/source/lang/api/sin.rst new file mode 100644 index 0000000..398b8f3 --- /dev/null +++ b/source/lang/api/sin.rst @@ -0,0 +1,32 @@ +.. _lang-sin: + +sin() +===== + +Calculates the `sine <http://en.wikipedia.org/wiki/Sine>`_ of an +angle. + +Library Documentation +--------------------- + +.. doxygenfunction:: sin + +Arduino Compatibility +--------------------- + +The Maple version of ``sin()`` is compatible with Arduino. + +Note that the Maple implementation comes from `newlib +<http://sourceware.org/newlib/>`_\ , while Arduino's is that of +`avr-libc <http://avr-libc.nongnu.org/>`_\ . + +See Also +-------- + +- :ref:`cos <lang-cos>` +- :ref:`tan <lang-tan>` +- :ref:`float <lang-float>` +- :ref:`double <lang-double>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/sq.rst b/source/lang/api/sq.rst new file mode 100644 index 0000000..bd32648 --- /dev/null +++ b/source/lang/api/sq.rst @@ -0,0 +1,46 @@ +.. highlight:: cpp + +.. _lang-sq: + +sq() +==== + +(Macro) computes the square of a number. + +Syntax +------ + +:: + + sq(a) + +Parameters +---------- + +**a**: the number. + +Returns +------- + +**a** squared (**a** × **a**). + +Warning +------- + +Because of the way ``sq()`` is implemented, avoid using other +functions or causing side effects inside the parentheses, as it may +lead to incorrect results:: + + b = sq(a++); // avoid this - yields incorrect results + + b = sq(a); // use this instead - + a++; // keep other operations outside sq() + + +Arduino Compatibility +--------------------- + +Maple's implementation of ``sq()`` is compatible with Arduino. + + +.. include:: cc-attribution.txt diff --git a/source/lang/api/tan.rst b/source/lang/api/tan.rst new file mode 100644 index 0000000..4bbe0db --- /dev/null +++ b/source/lang/api/tan.rst @@ -0,0 +1,31 @@ +.. _lang-tan: + +tan() +===== + +Calculates the tangent of an angle. + +Library Documentation +--------------------- + +.. doxygenfunction:: tan + +Arduino Compatibility +--------------------- + +The Maple version of ``tan()`` is compatible with Arduino. + +Note that the Maple implementation comes from `newlib +<http://sourceware.org/newlib/>`_\ , while Arduino's is that of +`avr-libc <http://avr-libc.nongnu.org/>`_\ . + +See Also +-------- + + +- :ref:`sin <lang-sin>` +- :ref:`cos <lang-cos>` +- :ref:`float <lang-float>` +- :ref:`double <lang-double>` + +.. include:: cc-attribution.txt diff --git a/source/lang/api/volatile.rst b/source/lang/api/volatile.rst new file mode 100644 index 0000000..276bb6a --- /dev/null +++ b/source/lang/api/volatile.rst @@ -0,0 +1,65 @@ +.. highlight:: cpp + +.. _lang-volatile: + +``volatile`` +============ + +The ``volatile`` keyword known is a variable *qualifier*. It is +usually used before the datatype of a variable, to modify the way in +which the compiler treats the variable. + +Declaring a variable ``volatile`` is a directive to the compiler. The +compiler is software which translates your C++ code into the machine +code, which are the real instructions for the STM32 chip in the +Maple. (The particular compiler we provide for use with the Maple is a +version of :ref:`GCC <arm-gcc>`). + +Specifically, it directs the compiler to read the variable's value +fresh every time it is used, rather than "backing up" the value and +reading from its backup copy. (Compilers often "back up" a variable's +value in RAM into a storage location called a *register*; this is done +for efficiency). + +A variable should be declared ``volatile`` whenever its value can be +changed by something beyond the control of the code section in which +it appears, such as an :ref:`external interrupt +<external-interrupts>`. On the Maple, the only place that this is +likely to occur is in sections of code associated with interrupts. + +Example +------- + +:: + + // toggles LED when interrupt pin changes state + + int pin = 13; + volatile int state = LOW; + + void setup() { + pinMode(pin, OUTPUT); + attachInterrupt(0, blink, CHANGE); + } + + void loop() { + digitalWrite(pin, state); + } + + void blink() { + if (state == HIGH) { + state = LOW; + } else { + // state must be HIGH + state = HIGH; + } + } + +See also +-------- + +- :ref:`External Interrupts <external-interrupts>` +- :ref:`lang-attachinterrupt` +- :ref:`lang-detachinterrupt` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/arithmetic.rst b/source/lang/cpp/arithmetic.rst new file mode 100644 index 0000000..91fe22e --- /dev/null +++ b/source/lang/cpp/arithmetic.rst @@ -0,0 +1,127 @@ +.. highlight:: cpp + +.. _lang-arithmetic: + +Arithmetic Operators (``+``, ``-``, ``*``, ``/``) +================================================= + +The operators ``+``, ``-``, ``*``, and ``/`` respectively evaluate to +the sum, difference, product, or quotient (respectively) of the two +operands. The operation is conducted using the data type of the +operands, so, for example, ``9 / 4`` gives ``2`` since 9 and 4 are +:ref:`int variables <lang-int>`. + +This also means that the operation can overflow if the result is +larger than that which can be stored in the data type (e.g. adding 1 +to an :ref:`lang-int` with the value 2,147,483,647 gives +-2,147,483,648). + +.. _lang-arithmetic-typeconversion: + +If the operands are of different types, the "larger" type is used for +the calculation. If one of the numbers (operands) are of the type +**float** or of type **double**, floating point math will be used for +the calculation. + +.. note:: The specifics of these rules are beyond the scope of this + documentation; for more information, see `The C++ Programming + Language <http://www2.research.att.com/~bs/3rd.html>`_\ , by Bjarne + Stroustroup, Appendix C, especially §§C.4-C.6, or `this WikiBooks + entry on C++ type conversion + <http://en.wikibooks.org/wiki/C%2B%2B_Programming/Programming_Languages/C%2B%2B/Code/Statements/Variables/Type_Casting#Automatic_type_conversion>`_. + +.. note:: For more information on how computers represent integers, + see the Wikipedia page on `two's complement + <http://en.wikipedia.org/wiki/Two's_complement>`_. + +.. contents:: Contents + :local: + +Examples +-------- + + :: + + y = y + 3; + x = x - 7; + i = j * 6; + r = r / 5; + + +Syntax +------ + + :: + + result = value1 + value2; + result = value1 - value2; + result = value1 * value2; + result = value1 / value2; + + +Parameters +---------- + +**value1**: any numeric variable or constant + +**value2**: any numeric variable or constant + +Programming Tips +---------------- + +- Know that :ref:`integer constants <lang-constants-integers>` + default to :ref:`int <lang-int>`, so some constant calculations + may overflow (e.g., 200000 * 5000000 will yield a negative result). + +- Choose variable sizes that are large enough to hold the largest + results from your calculations. + +- Know at what point your variable will "roll over" and also what + happens in the other direction e.g. (0 - 1) for unsigned arithmetic, + or (0 - -2,147,483,648) for signed arithmetic. + +- For math that requires fractions, float variables may be used, but + be aware of their drawbacks: large size and slow computation speeds + (the STM32 has no floating point hardware, so all floating point + calculations have to be done in software). + +- Use cast operator, e.g. ``(int)myFloat`` to convert one variable type + to another on the fly. + +Arduino Compatibility +--------------------- + +Since the STM32 processor on the Maple is a 32-bit machine, the int +type overflows at a much higher value on Maple than on Arduino. In +particular, on Maple, ints do not overflow (become negative) until +they reach 2,147,483,648; on the Arduino, they overflow at 32,767. +Because of this, programs running on Maple are much less likely to run +into overflow issues. The following table summarizes the sizes and +ranges of integer datatypes on the Maple (the ranges of long long +types are approximate): + +.. _lang-arithmetic-int-sizes: + +.. csv-table:: + :header: Datatype, Unsigned range, Signed range, Size (bytes) + :widths: 8, 12, 17, 8 + + ``char``, 0 --- 255, -128 --- 127, 1 + ``short``, "0 --- 65,535", "-32,768 --- 32,767", 2 + ``int``, "0 --- 4,294,967,295", "-2,147,483,648 --- 2,147,483,647", 4 + ``long``, "0 --- 4,294,967,295", "-2,147,483,648 --- 2,147,483,647", 4 + ``long long``, "0 --- 1.8*10\ :sup:`19`\ " (approx.), "-9.2*10\ :sup:`18` --- 9.2*10\ :sup:`18` (approx.)", 8 + + +See Also +-------- + +- The individual sizes (in bits) of various available types are + defined in `libmaple_types.h + <http://github.com/leaflabs/libmaple/blob/master/libmaple/libmaple_types.h>`_\ + . + +- :ref:`sizeof <lang-sizeof>`\ () + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/array.rst b/source/lang/cpp/array.rst new file mode 100644 index 0000000..30a818f --- /dev/null +++ b/source/lang/cpp/array.rst @@ -0,0 +1,123 @@ +.. highlight:: cpp + +.. _lang-array: + +Arrays +====== + +An array is a collection of variables that are accessed with an index +number. Arrays in the C++ programming language, in which the Maple is +programmed, can be complicated, but using simple arrays is relatively +straightforward. + +.. contents:: Contents + :local: + +Creating (Declaring) an Array +----------------------------- + +All of the methods below are valid ways to create (declare) an +array. :: + + int myInts[6]; + int myPins[] = {2, 4, 8, 3, 6}; + int mySensVals[6] = {2, 4, -8, 3, 2}; + char message[6] = "hello"; + +You can declare an array without initializing it, as with myInts. In +the line referring to myPins, we declare an array without explicitly +choosing a size. The compiler counts the elements and creates an +array of the appropriate size. + +Finally, you can both initialize and size your array, as in +mySensVals. Note that when declaring an array with elements of type +char, one more element than your initialization is required, to hold +the required `null character <http://en.wikipedia.org/wiki/Null-terminated_string>`_. + + +Accessing an Array +------------------ + + +.. compound:: + + Arrays are **zero indexed**; that is, referring to the array + initialization above, the first element of the array is at index 0, + hence :: + + mySensVals[0] == 2; + mySensVals[1] == 4 + + and so forth. + +It also means that in an array with ten elements, index nine is the +last element. Hence:: + + int myArray[10]={9,3,2,4,3,2,7,8,9,11}; + // myArray[9] contains 11 + // myArray[10] is invalid and contains random information (other memory address) + +For this reason, you should be careful in accessing arrays. Accessing +past the end of an array (using an index number greater than your +declared array size - 1) is reading from memory that is in use for +other purposes. Reading from these locations is probably not going to +do much except yield invalid data. Writing to random memory locations +is definitely a bad idea, and can often lead to unhappy results such +as crashes or program malfunction. This can also be a difficult bug to +track down. + +Unlike Basic or Java, the C compiler does no checking to see if array +access is within legal bounds of the array size that you have +declared. + + +To assign a value to an array +----------------------------- + :: + + mySensVals[0] = 10; + + +To retrieve a value from an array +--------------------------------- + + :: + + x = mySensVals[4]; + + +Arrays and ``for`` Loops +------------------------ + +Arrays are often manipulated inside :ref:`for loops <lang-for>`, where +the loop counter is used as the index for each array element. For +example, to print the elements of an array over the serial port, you +could do something like this:: + + int i; + for (i = 0; i < 5; i = i + 1) { + SerialUSB.println(myPins[i]); + } + + +Example +------- + +For a complete program that demonstrates the use of arrays, see the +Arduino `Knight Rider example +<http://www.arduino.cc/en/Tutorial/KnightRider>`_\ (which will run +unmodified on the Maple). + +Arduino Compatibility +--------------------- + +Arrays on Maple are identical those on Arduino. + +See also +-------- + +- :ref:`Storing arrays in FLASH memory <arm-gcc-attribute-flash>` + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/assignment.rst b/source/lang/cpp/assignment.rst new file mode 100644 index 0000000..b6ad4d5 --- /dev/null +++ b/source/lang/cpp/assignment.rst @@ -0,0 +1,70 @@ +.. highlight:: cpp + +.. _lang-assignment: + +Assignment Operator (``=``) +=========================== + +Stores the value to the right of the equal sign in the variable to +the left of the equal sign. + +The single equal sign in the C++ programming language is called the +assignment operator. It has a different meaning than in algebra +class, where it indicated an equation or equality. The assignment +operator tells the microcontroller to evaluate whatever value or +expression is on the right side of the equal sign, and store it in +the variable to the left of the equal sign [#fgross]_. + + + +Example +------- + +:: + + int sensVal; // declare an integer variable named sensVal + senVal = analogRead(0); // store the (digitized) input voltage at analog pin 0 in SensVal + + + +Programming Tips +---------------- + +The variable on the left side of the assignment operator ( = sign ) +needs to be able to hold the value stored in it. If it is not large +enough to hold a value, the value stored in the variable will be +incorrect. + +Don't confuse the assignment operator [ = ] (single equal sign) +with the comparison operator [ == ] (double equal signs), which +evaluates whether two expressions are equal. + + +Arduino Compatibility +--------------------- + +Assignments on the Maple are identical to those on Arduino. + + + +See Also +-------- + + +- `if (comparison operators) <http://arduino.cc/en/Reference/If>`_ +- `char <http://arduino.cc/en/Reference/Char>`_ +- `int <http://arduino.cc/en/Reference/Int>`_ +- `long <http://arduino.cc/en/Reference/Long>`_ + + +.. rubric:: Footnotes + +.. [#fgross] Experienced C++ programmers know this to be an + oversimplification of what happens when the variable on the left + hand side is an object. See Richard Gillam's wonderful and scary + `The Anatomy of the Assignment Operator + <http://icu-project.org/docs/papers/cpp_report/the_anatomy_of_the_assignment_operator.html>`_ + for more information. + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/bitshift.rst b/source/lang/cpp/bitshift.rst new file mode 100644 index 0000000..e1c8de0 --- /dev/null +++ b/source/lang/cpp/bitshift.rst @@ -0,0 +1,144 @@ +.. highlight:: cpp + +.. _lang-bitshift: + +Bit Shift Operators (``<<``, ``>>``) +==================================== + +(Adapted from `The Bit Math Tutorial +<http://www.arduino.cc/playground/Code/BitMath>`_ in `The Arduino +Playground <http://www.arduino.cc/playground/Main/HomePage>`_\ ) + +There are two bit shift operators in C++: the left shift operator +``<<`` and the right shift operator ``>>``. These operators cause the +bits in the left operand to be shifted left or right by the number of +positions specified by the right operand. + +More information on bitwise math can be obtained in the Wikipedia +article on `bitwise operations +<http://en.wikipedia.org/wiki/Bitwise_operation>`_\ , especially the +section on shifts in `C, C++, and Java +<http://en.wikipedia.org/wiki/Bitwise_operation#Shifts_in_C.2C_C.2B.2B.2C_C.23_and_Java>`_\ . + + +Syntax +------ + +``some_int << number_of_bits`` + +``some_int >> number_of_bits`` + + +Parameters +---------- + +* **some_int** An integer value or variable. + +* **number_of_bits** integer whose value is at most ``8 * + sizeof(variable)`` (so ``number_of_bits`` can be at most 32 for + ``int`` values, at most ``8`` for ``char`` values, etc.; the various + integer sizes are summarized :ref:`in this table + <lang-arithmetic-int-sizes>`\ ). + + + +Example: +-------- + +Here are some examples of bit shifting, with the binary representation of the number in comments:: + + int a = 5; // binary: 101 + int b = a << 3; // binary: 101000, or 40 in decimal + int c = b >> 3; // binary: 101, or back to 5 like we started with + + +When you left shift a value x by y bits (x << y), the leftmost y bits +in x are lost, literally shifted out of existence. We'll do this +example with ``char`` values (which are integers in the range 0-255, +and take up 8 bits of memory):: + + char a = 5; // binary (all 8 bits): 00000101 + char b = a << 7; // binary: 10000000 - the first 1 in 101 was discarded + + +If you are certain that none of the ones in a value are being shifted +into oblivion, a simple way to think of the left-shift operator is +that it multiplies the left operand by 2 raised to the right operand +power (in math notation, ``x << y`` equals x * 2\ :sup:`y`\ , as long +as none of the bits of x get shifted out). For example, to generate +powers of 2, the following expressions can be employed:: + + 1 << 0 == 1 + 1 << 1 == 2 + 1 << 2 == 4 + 1 << 3 == 8 + ... + 1 << 8 == 256 + 1 << 9 == 512 + 1 << 10 == 1024 + ... + +.. _lang-bitshift-signbit-gotcha: + +When you shift x right by y bits (``x >> y``), and the highest bit in +x is a 1, the behavior depends on the exact data type of x. If x is of +type ``int``, the highest bit is special, and determines whether x is +negative or not; the details are too complicated to explain here, but +they are thoroughly explained in the Wikipedia article on `two's +complement arithmetic +<http://en.wikipedia.org/wiki/Two%27s_complement>`_\ , which the +system most computers use to store integers. In that case, the sign +bit is copied into lower bits, for esoteric historical reasons:: + + int x = -16; // binary (all 32 bits): 11111111111111111111111111110000 + int y = x >> 3; // binary: 11111111111111111111111111111110 + + + +This behavior, called "sign extension", is often not what you +want. You probably wish zeros to be shifted in from the left. It +turns out that the right shift rules are different for ``unsigned +int`` values, so you can use a type cast to suppress ones being copied +from the left:: + + int x = -16; // binary: 11111111111111111111111111110000 + int y = (unsigned int)x >> 3; // binary: 00011111111111111111111111111110 + + + +If you are careful to avoid sign extension, you can use the +right-shift operator, ``>>``, as a way to divide by powers of 2. For +example:: + + int x = 1000; + int y = x >> 3; // integer division of 1000 by 8, causing y = 125. + + +Arduino Compatibility +--------------------- + +Since it's part of the C++ language, bit shifting on the Maple is +compatible with the Arduino; however, you should keep in mind that the +Maple has bigger integer types (as in, more bits) than the Arduino. + +Since the STM32 is a 32-bit processor, the ``int`` type takes up 32 +bits instead of 16, like on Arduino's 16-bit microcontroller. This +means that you can shift left, like ``x << y``, with bigger values of +``y`` on the Maple before ones in ``x`` start to get shifted out. + +To calculate the number of bits of an integer type on the Maple, +multiply its size in bytes (see :ref:`this table +<lang-arithmetic-int-sizes>` for these) by 8, since there are 8 +bits in 1 byte. For example, a ``short`` takes up 2 bytes of memory, +or 2 * 8 = 16 bits. + +See Also +-------- + +- :ref:`lang-bit` +- :ref:`lang-bitread` +- :ref:`lang-bitwrite` +- :ref:`lang-bitclear` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/bitwisemath.rst b/source/lang/cpp/bitwisemath.rst new file mode 100644 index 0000000..28fe6bf --- /dev/null +++ b/source/lang/cpp/bitwisemath.rst @@ -0,0 +1,186 @@ +.. highlight:: cpp + +.. _lang-bitwisemath: + +Bitwise Operators (``&``, ``|``, ``^``, ``~``) +============================================== + +The bitwise operators perform their calculations at the bit level of +variables. They help solve a wide range of common programming +problems. + +Much of the material here is adapted for Maple from an (Arduino) +`tutorial on bitwise math +<http://www.arduino.cc/playground/Code/BitMath>`_\ . Another great +resource is the Wikipedia article on `bitwise operations +<http://en.wikipedia.org/wiki/Bitwise_operation>`_\ . + +Below are descriptions and syntax for all of the operators. + +.. contents:: Contents + :local: + +.. _lang-bitwisemath-and: + +Bitwise AND (``&``) +------------------- + +The bitwise AND operator in C++ is a single ampersand, ``&``, used +between two other integer expressions. Bitwise AND operates on each +bit position of the surrounding expressions independently, according +to this rule: if both input bits are 1, the resulting output is 1, +otherwise the output is 0. Another way of expressing this is:: + + 0 0 1 1 operand1 + 0 1 0 1 operand2 + ---------- + 0 0 0 1 (operand1 & operand2) = result + + +On the Maple, the type ``int`` is a 32-bit value, so using ``&`` +between two ``int`` expressions causes 32 simultaneous AND operations +to occur. In a code fragment like:: + + int a = 92; // in binary: 00000000000000000000000001011100 + int b = 101; // in binary: 00000000000000000000000001100101 + int c = a & b; // result: 00000000000000000000000001000100, + // (or 68 in decimal). + + +Each of the 32 bits in ``a`` and ``b`` are processed using bitwise +AND, and all 32 resulting bits are stored in ``c``, resulting in the +value 1000100 in binary, which is 68 in decimal. + + +.. _lang-bitwisemath-or: + +Bitwise OR (``|``) +------------------ + +The bitwise OR operator in C++ is the vertical bar symbol, ``|``. Like +the ``&`` operator, ``|`` operates independently on each bit in its +two surrounding integer expressions, but what it does is +different. The bitwise OR of two bits is 1 if either or both of the +input bits is 1, otherwise it is 0. For example:: + + 0 0 1 1 operand1 + 0 1 0 1 operand2 + ---------- + 0 1 1 1 (operand1 | operand2) = result + +Here is an example of bitwise OR used in a snippet of C++ code (using +``char``, which takes up 8 bits of memory, instead of ``int``, which +uses 32):: + + char a = 92; // in binary: 01011100 + char b = 101; // in binary: 01100101 + char c = a | b; // result: 01111101, or 125 in decimal. + +.. _lang-bitwisemath-xor: + +Bitwise XOR (``^``) +------------------- + +There is a somewhat unusual operator in C++ called bitwise EXCLUSIVE +OR, also known as bitwise XOR. (In English, this is usually pronounced +"zor" or "ex-or"). The bitwise XOR operator is written using the caret +symbol, ``^``. This operator is very similar to the bitwise OR +operator ``|``, except it evaluates to 0 for a given bit position when +both of the input bits for that position are 1:: + + 0 0 1 1 operand1 + 0 1 0 1 operand2 + ---------- + 0 1 1 0 (operand1 ^ operand2) = result + + +Another way to look at bitwise XOR is that each bit in the result +is a 1 if the input bits are different, or 0 if they are the same. + +Here is a simple example:: + + int x = 12; // binary (ignoring extra bits): 1100 + int y = 10; // binary: 1010 + int z = x ^ y; // binary: 0110, or decimal 6 + + + +The ^ operator is often used to toggle (i.e. change from 0 to 1, or 1 +to 0) some of the bits in an integer expression. In a bitwise OR +operation if there is a 1 in the mask bit, that bit is inverted; if +there is a 0, the bit is not inverted and stays the same. Below is a +program to blink digital pin 13 (the LED pin on Maple):: + + // Blink Maple LED pin + + int led_pin = 13; + int toggle = 0; + + // demo for Exclusive OR + void setup(){ + pinMode(led_pin, OUTPUT); + } + + void loop(){ + toggle = toggle ^ 1; + digitalWrite(led_pin, toggle); + delay(100); + } + +.. _lang-bitwisemath-not: + +Bitwise NOT (``~``) +------------------- + +The bitwise NOT operator in C++ is the tilde character ``~``. Unlike +``&`` and ``|``, the bitwise NOT operator is applied to a single +operand to its right. Bitwise NOT changes each bit to its opposite: 0 +becomes 1, and 1 becomes 0. For example:: + + 0 1 operand1 + ---- + 1 0 ~operand1 = result + +Another example:: + + char a = 103; // binary: 01100111 + char b = ~a; // binary: 10011000 = -104 + +You might be surprised to see a negative number like -104 as the +result of this operation. This is because the highest bit in an int +variable is the so-called "sign bit". If the highest bit is 1, the +number is interpreted as negative. This encoding of positive and +negative numbers is referred to as *two's complement*. For more +information, see the Wikipedia article on `two's +complement. <http://en.wikipedia.org/wiki/Twos_complement>`_ + +As an aside, it is interesting to note that (under two's complement +arithmetic) for any integer ``x``, ``~x`` is the same as ``-x-1``. + +At times, the sign bit in a signed integer expression can cause +some unwanted surprises. + + +Uses +---- + +One of the most common uses of bitwise operations is to select or +manipulate a particular bit (or bits) from an integer value, often +called `bit masking +<http://en.wikipedia.org/wiki/Mask_%28computing%29>`_\ . See the +linked Wikipedia article for more information and examples. + +If you really want to see bit-twiddling techniques in their full +glory, you could do much worse than to get yourself a copy of +`Hacker's Delight <http://www.hackersdelight.org/>`_\ . + + +See Also +-------- + +- :ref:`Boolean operations <lang-boolean>` (``&&``, ``||``) +- :ref:`Compound bitwise operations <lang-compoundbitwise>` (``&=``, + ``|=``, ``^=``). + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/boolean.rst b/source/lang/cpp/boolean.rst new file mode 100644 index 0000000..8d6aa5c --- /dev/null +++ b/source/lang/cpp/boolean.rst @@ -0,0 +1,91 @@ +.. highlight:: cpp + +.. _lang-boolean: + +Boolean Operators +================= + +These can be used inside the condition of an :ref:`if <lang-if>` +statement. Evaluate to :ref:`true <lang-constants-true>` or +:ref:`false <lang-constants-false>`. + +.. contents:: Contents + :local: + +.. _lang-boolean-and: + +&& (logical and) +---------------- + +True only if both operands are true. For example:: + + if (digitalRead(2) == HIGH && digitalRead(3) == HIGH) { // read two switches + // ... + } + +is true only if both inputs are high. Another example:: + + if (a >= 10 && a <= 20){} // true if a is between 10 and 20 + +**Be careful** not to say ``10 <= a <= 20``! This won't work the way +you want. You have to separately test whether ``a`` is at least 10 +using ``a >= 10``, then test whether ``a`` is at most 20 using ``a <= +20``, then combine the results using ``&&``. + + +.. _lang-boolean-or: + +\|\| (logical or) +----------------- + +True if either operand is true. For example:: + + if (x > 0 || y > 0) { + // ... + } + +is true if either ``x`` or ``y`` is greater than 0. + +.. _lang-boolean-not: + +! (logical not) +--------------- + +True if the operand is false. For example:: + + if (!x) { + // ... + } + +is true if ``x`` is false (i.e. if ``x`` is zero). + +Some Advice +----------- + +.. warning:: + + Make sure you don't mistake the boolean AND operator ``&&`` + (double ampersand) for the :ref:`bitwise AND operator + <lang-bitwisemath-and>` ``&`` (single ampersand). They are + entirely different beasts. + + Similarly, do not confuse the boolean OR operator ``||`` (double + pipe) with the :ref:`bitwise OR operator <lang-bitwisemath-or>` + ``|`` (single pipe). + + The :ref:`bitwise NOT operator <lang-bitwisemath-not>` ``~`` + (tilde) looks much different than the boolean not operator ``!`` + (exclamation point, or "bang", as some programmers say), but you + still have to be sure which one you want. + + +See Also +-------- + +- :ref:`Bitwise operators <lang-bitwisemath>` (``&``, ``|``, ``^``, ``~``) +- :ref:`Compound bitwise operators <lang-compoundbitwise>` (``&=``, + ``|=``, ``^=``). +- :ref:`if statement <lang-if>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/booleanvariables.rst b/source/lang/cpp/booleanvariables.rst new file mode 100644 index 0000000..6051b8c --- /dev/null +++ b/source/lang/cpp/booleanvariables.rst @@ -0,0 +1,54 @@ +.. highlight:: cpp + +.. _lang-booleanvariables: + +Booleans +======== + +A **boolean** holds one of two values, :ref:`true +<lang-constants-true>` or :ref:`false <lang-constants-false>`. On a +Maple, each boolean variable has type ``bool``. + +.. warning:: + + On an Arduino, the type ``boolean`` is also provided. While the + Maple also has this type for compatibility, **its use is strongly + discouraged**. The ``bool`` type is a standard part of C++, while + ``boolean`` is a non-standard extension that serves no purpose. + +Example +------- + +:: + + int ledPin = 13; // LED on pin 13 + int switchPin = 12; // momentary switch on 12, other side connected to ground + + // running is a boolean variable: + bool running = false; + + void setup() { + pinMode(ledPin, OUTPUT); + pinMode(switchPin, INPUT); + digitalWrite(switchPin, HIGH); // turn on pullup resistor + } + + void loop() { + if (digitalRead(switchPin) == LOW) { + // switch is pressed - pullup keeps pin high normally + delay(100); // delay to debounce switch + running = !running; // toggle running variable + digitalWrite(ledPin, running) // indicate via LED + } + } + +See also +-------- + + +- :ref:`Boolean constants <lang-constants-bool>` +- :ref:`Boolean operators <lang-boolean>` +- :ref:`Variables <lang-variables>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/break.rst b/source/lang/cpp/break.rst new file mode 100644 index 0000000..ce8ac17 --- /dev/null +++ b/source/lang/cpp/break.rst @@ -0,0 +1,35 @@ +.. highlight:: cpp + +.. _lang-break: + +``break`` +========= + +``break`` is used to exit from a :ref:`while <lang-while>`\ , +:ref:`for <lang-for>`\ , or :ref:`do/while <lang-dowhile>` loop, +bypassing the normal loop condition. It is also used to exit from a +:ref:`switch <lang-switchcase>` statement. + + +Example +------- + +:: + + for (x = 0; x < 255; x ++) + { + digitalWrite(PWMpin, x); + sens = analogRead(sensorPin); + if (sens > threshold){ // bail out on sensor detect + x = 0; + // this line of code means that we'll immediately exit + // from the "for" loop: + break; + } + delay(50); + } + + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/byte.rst b/source/lang/cpp/byte.rst new file mode 100644 index 0000000..45c9d5f --- /dev/null +++ b/source/lang/cpp/byte.rst @@ -0,0 +1,34 @@ +.. highlight:: cpp + +.. _lang-byte: + +byte +==== + +The ``byte`` type stores a 1-byte (8-bit) unsigned integer number, +from 0 to 255. + +.. warning:: + + The ``byte`` type is provided for compatibility with Arduino. + However, it is a non-standard extension. The standard C++ type for + storing an 8-bit unsigned integer is ``unsigned char``; we + recommend using that instead. (Your code will still work on an + Arduino). + + +Example +------- + +:: + + byte b = 134; + +See Also +-------- + +- :ref:`byte() <lang-bytecast>` (casting a value to a byte) +- :ref:`Variables <lang-variables>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/bytecast.rst b/source/lang/cpp/bytecast.rst new file mode 100644 index 0000000..b3f0de2 --- /dev/null +++ b/source/lang/cpp/bytecast.rst @@ -0,0 +1,50 @@ +.. highlight:: cpp + +.. _lang-bytecast: + +byte() (cast) +============= + +Converts a value to the :ref:`byte <lang-byte>` data type. + +.. note:: + + Casting to the byte type is provided for compatibility with + Arduino. However, the recommended Maple type for storing an 8-bit + unsigned integer is ``uint8``. (C and C++ programmers: ``stdint.h`` + is also available). + + In order to cast a variable ``x`` to a ``uint8``, the + following syntax can be used:: + + uint8(x); + +Syntax +------ + +``byte(x)`` + + +Parameters +---------- + +**x**: a value of any integer type + + +Returns +------- + +The value, converted to a ``byte``. Note, however, that if the value +is larger than the maximum value you can store in a byte (255), then +the results might be strange and unexpected. + + +See Also +-------- + +- :ref:`lang-byte` + + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/cc-attribution.txt b/source/lang/cpp/cc-attribution.txt new file mode 100644 index 0000000..e100140 --- /dev/null +++ b/source/lang/cpp/cc-attribution.txt @@ -0,0 +1,9 @@ +.. Included in all this directory's files in order to satisfy the +.. Arduino CC Attribution-ShareAlike 3.0 License + +.. admonition:: License and Attribution + + This documentation page was adapted from the `Arduino Reference + Documentation <http://arduino.cc/en/Reference/HomePage>`_\ , which + is released under a `Creative Commons Attribution-ShareAlike 3.0 + License <http://creativecommons.org/licenses/by-sa/3.0/>`_. diff --git a/source/lang/cpp/char.rst b/source/lang/cpp/char.rst new file mode 100644 index 0000000..b8747f3 --- /dev/null +++ b/source/lang/cpp/char.rst @@ -0,0 +1,50 @@ +.. highlight:: cpp + +.. _lang-char: + +``char`` +======== + +The ``char`` type stores a 1-byte character value (or integer with +value from -128 to 127). Character literals are written in single +quotes, like this: ``'A'`` (for multiple characters - strings - use +double quotes: ``"ABC"``). + + +Just like everything else on a computer, characters are stored as +numbers. You can see the specific encoding in the `ASCII chart +<http://en.wikipedia.org/wiki/ASCII#ASCII_printable_characters>`_\ +. This means that it is possible to do arithmetic on characters, in +which the ASCII value of the character is used (e.g. ``'A' + 1`` has the +decimal value 66, since the ASCII value of the capital letter A in +decimal is 65). See the :ref:`Serial.println() +<lang-serial-println>` documentation for more information about how +characters are converted into numbers. + +The ``char`` datatype is a signed type, meaning that it encodes +numbers from -128 to 127. For an unsigned type, which stores values +from 0 to 255, just use the type ``unsigned char`` (two words). + + +Example +------- + +:: + + // the following two lines are equivalent, using the ASCII + // character encoding: + char c = 'A'; + char c = 65; + + +See also +-------- + + +- :ref:`lang-int` +- :ref:`lang-array` (a string is just an array of ``char``\ s) +- :ref:`Serial.println() <lang-serial-println>` + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/charcast.rst b/source/lang/cpp/charcast.rst new file mode 100644 index 0000000..a480dec --- /dev/null +++ b/source/lang/cpp/charcast.rst @@ -0,0 +1,36 @@ +.. highlight:: cpp + +.. _lang-charcast: + +``char()`` (cast) +================= + +Converts a value to the :ref:`char <lang-char>` data type. + +Syntax +------ + +``char(x)`` + + +Parameters +---------- + +**x**: a value of any type + + +Returns +------- + +The value, converted to a ``char``. Note, however, that if the value +is outside the range of a ``char`` (-128 to 127), then the results +might be strange and unexpected. + + +See Also +-------- + +- :ref:`char <lang-char>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/comments.rst b/source/lang/cpp/comments.rst new file mode 100644 index 0000000..c5f118a --- /dev/null +++ b/source/lang/cpp/comments.rst @@ -0,0 +1,67 @@ +.. highlight:: cpp + +.. _lang-comments: + +Comments +======== + +Comments are lines in the program that are used to inform yourself or +others about the way the program works. They are ignored by the +compiler, and not exported to the processor, so they don't take up any +space in RAM or Flash. + +One use for comments is to help you understand (or remember) how your +program works, or to inform others how your program works. There are +two different ways of making comments. + +.. _lang-comments-singleline: + +**Single line comment**: Anything following two slashes, ``//``, until +the end of the line, is a comment:: + + x = 5; // the rest of this line is a comment + +.. _lang-comments-multiline: + +**Multi-line comment**: Anything in between a pair of ``/*`` and ``*/`` +is a comment:: + + /* <-- a slash-star begins a multi-line comment + + all of this in the multi-line comment - you can use it to comment + out whole blocks of code + + if (gwb == 0){ // single line comment is OK inside a multi-line comment + x = 3; + } + + // don't forget the "closing" star-slash - they have to be balanced: + */ + +Note that it's okay to use single-line comments within a multi-line +comment, but you can't use multi-line comments within a multi-line +comment. Here's an example:: + + /* ok, i started a multi-line comment + + x = 3; /* this next star-slash ENDS the multi-line comment: */ + + x = 4; // this line is outside of the multi-line comment + + // next line is also outside of the comment, and causes a compile error: + */ + +Programming Tip +--------------- + +When experimenting with code, "commenting out" parts of your program +is a convenient way to remove lines that may be buggy. This leaves +the lines in the code, but turns them into comments, so the compiler +just ignores them. This can be especially useful when trying to locate +a problem, or when a program refuses to compile and the compiler error +is cryptic or unhelpful. + + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/comparison.rst b/source/lang/cpp/comparison.rst new file mode 100644 index 0000000..b24355f --- /dev/null +++ b/source/lang/cpp/comparison.rst @@ -0,0 +1,87 @@ +.. highlight:: cpp + +.. _lang-comparison: + +Comparison Operators (``==``, ``!=``, ``<``, ``>``, ``<=``, ``>=``) +=================================================================== + +The comparison operators ``==``, ``!=``, ``<``, ``>``, ``<=``, and +``>=`` are used to compare two numbers. They are :ref:`true +<lang-constants-true>` when the comparison is true, and :ref:`false +<lang-constants-false>` otherwise. They are based on the symbols +=, ≠, <, >, ≤, and ≥ from mathematics. + +Here are some examples, with their meaning in comments:: + + // "eq" is true when x is equal to y + bool eq = (x == y); + + // "neq" is true when x is different than y + bool neq = (x != y); + + // "lt" is true when x is less than, but NOT equal to, y + bool lt = (x < y); + + // "gt" is true when x is greater than, but NOT equal to, y + bool gt = (x > y); + + // "lte" is true when x is less than or equal to y + bool lte = (x <= y); + + // "gte" is true when x is greater than or equal to y + bool gte = (x >= y); + +The parentheses are optional; they are present only for clarity. For +example, the following two lines are the same:: + + bool eq = x == y; + + bool eq = (x == y); + +Uses +---- + +Comparison operators, along with :ref:`boolean operators +<lang-boolean>`, are useful inside the conditionals of :ref:`if +<lang-if>` statements. Here's one example:: + + if (x < 50) { + // only execute these lines if x is less than 50 + SerialUSB.println("delaying:"); + SerialUSB.println(x); + delay(x); + } + +.. warning:: + Beware of accidentally using the single equal sign (``=``) when you + meant to test if two numbers are equal (``==``). This is a common + mistake inside of ``if`` statement conditionals, e.g.:: + + // DON'T MAKE THIS MISTAKE + if (x = 10) { + // body + } + + The single equal sign is the assignment operator, and sets x to 10 + (puts the value 10 into the variable x). Instead use the double equal + sign (e.g. ``if (x == 10)``), which is the comparison operator, and + tests *whether* x is equal to 10 or not. The latter statement is only + true if x equals 10, but the former statement will always be true. + + This is because C evaluates the statement ``if (x=10)`` as follows: 10 + is assigned to x (remember that the single equal sign is the + :ref:`assignment operator <lang-assignment>`), so x now + contains 10. Then the 'if' conditional evaluates 10, which evaluates + to :ref:`true <lang-constants-true>`, since any non-zero number + evaluates to ``true``. + + Consequently, the conditional of an ``if`` statement like ``if (x = + 10) {...}`` will always evaluate to ``true``, and the variable x + will be set to 10, which is probably not what you meant. + + (This sometimes has uses, though, so just because an assignment + appears within a conditional doesn't mean it's automatically wrong. + Be careful to know what you mean.) + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/compoundarithmetic.rst b/source/lang/cpp/compoundarithmetic.rst new file mode 100644 index 0000000..420f1db --- /dev/null +++ b/source/lang/cpp/compoundarithmetic.rst @@ -0,0 +1,44 @@ +.. highlight:: cpp + +.. _lang-compoundarithmetic: + +Compound Arithmetic Operators (``+=`` , ``-=``, ``*=``, ``/=``) +=============================================================== + +These oparators perform a mathematical operation on a variable with +another constant or variable. These operators are just a convenient +shorthand:: + + x += y; // equivalent to the expression x = x + y; + x -= y; // equivalent to the expression x = x - y; + x *= y; // equivalent to the expression x = x * y; + x /= y; // equivalent to the expression x = x / y; + +Here is an example:: + + int x = 2; + int y = 10; + + x += 4; // x now contains 6 + x -= 3; // x now contains 3 + x *= y; // x now contains 30 + x /= 2; // x now contains 15 + x += max(20, 6); // x now contains 35 + x -= sq(5); // x now contains 15 + +Parameters +---------- + +**x**: a numeric variable + +**y**: a numeric variable, number constant, or any other expression +that evaluates to a number (e.g. call to a function that returns a +number). + +See Also +-------- + +- :ref:`Arithmetic operators <lang-arithmetic>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/compoundbitwise.rst b/source/lang/cpp/compoundbitwise.rst new file mode 100644 index 0000000..a4bbb24 --- /dev/null +++ b/source/lang/cpp/compoundbitwise.rst @@ -0,0 +1,231 @@ +.. highlight:: cpp + +.. _lang-compoundbitwise: + +Compound Bitwise Operators (``&=``, ``|=``, ``^=``) +=================================================== + +The compound bitwise operators perform their calculations at the +bit level of variables. They are often used to clear and set +specific bits of a variable. + +See the :ref:`bitwise math tutorial <lang-bitwisemath>` for more +information on bitwise operators. + +.. contents:: Contents + :local: + +.. _lang-compoundbitwise-and: + +Compound bitwise AND (``&=``) +----------------------------- + +The compound bitwise AND operator ``&=`` is often used with a variable +and a constant to force particular bits in a variable to be zero. This +is often referred to in programming guides as "clearing" or +"resetting" bits. In a program, writing the line ``x &= y;`` is +equivalent to writing ``x = x & y;``. That is, the value of ``x`` +after the line will be equal to its old value bitwise ANDed with the +value of ``y``:: + + x &= y; // equivalent to x = x & y; + +You can use any integer variable for ``x`` (i.e., any variable of type +``int``, ``long``, ``char``, ``byte``, etc.). You can use either an +integer variable or any :ref:`integer value +<lang-constants-integers>` (like ``3`` or ``0x20``) for ``y``. + +Before doing an example of ``&=``, let's first review the Bitwise AND +(``&``) operator:: + + 0 0 1 1 operand1 + 0 1 0 1 operand2 + ---------- + 0 0 0 1 (operand1 & operand2) = result + +As shown above, bits that are "bitwise ANDed" with 0 become 0, while +bits that are "bitwise ANDed" with 1 are left unchanged. So, if ``b`` +is a ``byte`` variable, then ``b & B00000000`` equals zero, and ``b & +B11111111`` equals ``b``. + +.. _lang-compoundbitwise-binconst: + +.. note:: The above uses :ref:`binary constants + <lang-constants-integers-bin>`\ . The numbers are still the same + value in other representations, they just might not be as easy to + understand. + + Normally, in C and C++ code, :ref:`hexadecimal + <lang-constants-integers-hex>` or :ref:`octal + <lang-constants-integers-oct>` are used when we're interested in + an integer's bits, rather than its value as a number. + + While hexadecimal and octal literals might be harder to understand + at first, you should really take the time to learn them. They're + part of C, C++, and many other programming languages, while binary + constants are available only for compatibility with Arduino. + + Also, ``B00000000`` is shown for clarity, but zero in any number + format is zero. + +So, to clear (set to zero) bits 0 and 1 of a one-byte variable, while +leaving the rest of the variable's bits unchanged, use the compound +bitwise AND operator ``&=`` with the constant ``B11111100`` +(hexadecimal ``0xFC``\ ):: + + 1 0 1 0 1 0 1 0 variable + 1 1 1 1 1 1 0 0 mask + ---------------------- + 1 0 1 0 1 0 0 0 + ^^^^^^^^^^^^^^^^ ^^^^ + unchanged cleared + + +Here is the same representation with the variable's bits replaced +with the symbol ``x``\ :: + + x x x x x x x x variable + 1 1 1 1 1 1 0 0 mask + ---------------------- + x x x x x x 0 0 + ^^^^^^^^^^^^^^^^ ^^^^ + unchanged cleared + + +So, using a byte variable ``b``\ , if we say:: + + b = B10101010; // B10101010 == 0xAA + b &= B11111100; // B11111100 == 0xFC + +then we will have :: + + b == B10101000; // B10101000 == 0xA8 + +.. _lang-compoundbitwise-or: + +Compound bitwise OR (``|=``) +---------------------------- + +The compound bitwise OR operator ``|=`` is often used with a variable +and a constant to "set" (set to 1) particular bits in a variable. In +a program, writing the line ``x |= y;`` is equivalent to writing ``x = +x | y;``. That is, the value of ``x`` after the line will be equal to +its old value bitwise ORed with the value of ``y``:: + + x |= y; // equivalent to x = x | y; + +You can use any integer variable for ``x`` (i.e., any variable of type +``int``, ``long``, ``char``, ``byte``, etc.). You can use either an +integer variable or any integer value (like ``3`` or ``0x20``) for +``y``. (This works the same way as :ref:`compound bitwise AND +<lang-compoundbitwise-and>`\ , ``&=``). + +Before doing an example of ``|=``, let's first review the Bitwise OR +(``|``) operator:: + + 0 0 1 1 operand1 + 0 1 0 1 operand2 + ---------- + 0 1 1 1 (operand1 | operand2) = result + +Bits that are "bitwise ORed" with 0 are unchanged, while bits that are +"bitwise ORed" with 1 are set to 1. So if ``b`` is a ``byte`` +variable, then ``b | B00000000`` equals ``b``, and ``b & B11111111`` +equals ``B11111111`` (here we've used binary constants; see the +:ref:`note <lang-compoundbitwise-binconst>` above). + +So, to set bits 0 and 1 of a one-byte variable, while leaving the rest +of the variable unchanged, use the compound bitwise OR operator +(``|=``) with the constant ``B00000011`` (hexadecimal ``0x3``):: + + 1 0 1 0 1 0 1 0 variable + 0 0 0 0 0 0 1 1 mask + ---------------------- + 1 0 1 0 1 0 1 1 + ^^^^^^^^^^^^^^^^ ^^^^ + unchanged set + +Here is the same representation with the variable's bits replaced with +the symbol ``x``:: + + x x x x x x x x variable + 0 0 0 0 0 0 1 1 mask + ---------------------- + x x x x x x 1 1 + ^^^^^^^^^^^^^^^^ ^^^^ + unchanged set + +So, using a byte variable ``b``, if we say:: + + b = B10101010; // B10101010 == 0xAA + b |= B00000011; // B00000011 == 0x3 + +then we will have :: + + b == B10101011; // B10101011 == 0xAB + +.. _lang-compoundbitwise-xor: + +Compound bitwise XOR (``^=``) +----------------------------- + +The compound bitwise XOR operator ``^=`` is used with a variable and a +constant to "toggle" (change 0 to 1, and 1 to 0) particular bits in a +variable. In a program, writing the line ``x ^= y;`` is equivalent to +writing ``x = x ^ y;``. That is, the value of ``x`` after the line +will be equal to its old value bitwise XORed with the value of ``y``:: + + x ^= y; // equivalent to x = x ^ y; + +You can use any integer variable for ``x`` (i.e., any variable of type +``int``, ``long``, ``char``, ``byte``, etc.). You can use either an +integer variable or any integer value (like ``3`` or ``0x20``) for +``y``. (This works the same way as :ref:`&= +<lang-compoundbitwise-and>` and :ref:`\|= +<lang-compoundbitwise-or>`; in fact, these three operators all +work the same in this way). + +Before doing an example of ``^=``, let's first review the Bitwise +XOR operator, ``^``:: + + 0 0 1 1 operand1 + 0 1 0 1 operand2 + ---------- + 0 1 1 0 (operand1 ^ operand2) = result + +One way to look at bitwise XOR is that each bit in the result is a 1 +if the input bits are different, or 0 if they are the same. Another +way to think about it is that the result bit will be 1 when *exactly* +one (no more, no less) of the input bits is 1; otherwise, it will be +zero. This means that if you XOR a bit with 1, it will change (or +toggle) its value, while if you XOR a bit with 0, it stays the same. + +So, to toggle bits 0 and 1 of a one-byte variable, while leaving the +rest of the variable unchanged, use the compound bitwise XOR operator +``^=`` with the constant ``B00000011`` (hexadecimal ``0x3``\ ; see +:ref:`note <lang-compoundbitwise-binconst>` above):: + + 1 0 1 0 1 0 1 0 variable + 0 0 0 0 0 0 1 1 mask + ---------------------- + 1 0 1 0 1 0 1 1 + ^^^^^^^^^^^^^^^^ ^^^^ + unchanged toggled + +So, using a byte variable ``b``, if we say:: + + b = B10101010; // B10101010 == 0xAA + b ^= B00000011; // B00000011 == 0x3 + +then we will have :: + + b == B10101001; // B10101001 == 0xA9 + +See Also +-------- + +- :ref:`Boolean operations <lang-boolean>` (``&&``, ``||``) +- :ref:`Bitwise operators <lang-bitwisemath>` (``&``, ``|``, ``^``, ``~``) + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/const.rst b/source/lang/cpp/const.rst new file mode 100644 index 0000000..52de85f --- /dev/null +++ b/source/lang/cpp/const.rst @@ -0,0 +1,52 @@ +.. highlight:: cpp + +.. _lang-const: + +``const`` +========= + +The ``const`` keyword stands for "constant". It is a variable +*qualifier* that modifies the behavior of the variable, making a +variable "*read-only*". This means that the variable can be used just +as any other variable of its type, but its value cannot be +changed. You will get a compiler error if you try to assign a value to +a ``const`` variable. + +Constants defined with the ``const`` keyword obey the same rules of +:ref:`variable scoping <lang-scope>` that govern other +variables. This, and the pitfalls of using :ref:`#define +<lang-define>`, often makes using the ``const`` keyword a superior +method for defining constants than ``#define``. + +Example +------- + +:: + + // this defines a variable called "pi", which cannot be changed: + const float pi = 3.14; + float x; + + // .... + + x = pi * 2; // it's fine to find the value of a const variable + + pi = 7; // illegal - you can't write to (modify) a constant + + +**#define** or **const** +------------------------ + +You can use either ``const`` or ``#define`` for creating numeric or +string constants. For :ref:`arrays <lang-array>`\ , you will need +to use ``const``. In general, ``const`` is preferred over ``#define`` +for defining constants. + +See Also +-------- + +- :ref:`#define <lang-define>` +- :ref:`volatile <lang-volatile>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/continue.rst b/source/lang/cpp/continue.rst new file mode 100644 index 0000000..13d1815 --- /dev/null +++ b/source/lang/cpp/continue.rst @@ -0,0 +1,32 @@ +.. highlight:: cpp + +.. _lang-continue: + +``continue`` +============ + +The ``continue`` keyword skips the rest of the current iteration of a +:ref:`while <lang-while>`\ , :ref:`for <lang-for>`\ , or +:ref:`do/while <lang-dowhile>` loop. It continues by checking the +conditional expression of the loop, and proceeding with any subsequent +iterations. + +Example +------- + +:: + + + for (x = 0; x < 255; x ++) { + if (x > 40 && x < 120) { // create jump in values + continue; // skips the next two lines and goes to the + // beginning of the loop, with the next value of x + } + + digitalWrite(PWMpin, x); + delay(50); + } + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/curly-braces.rst b/source/lang/cpp/curly-braces.rst new file mode 100644 index 0000000..a4bd3dc --- /dev/null +++ b/source/lang/cpp/curly-braces.rst @@ -0,0 +1,109 @@ +.. highlight:: cpp + +.. _lang-curly-braces: + +Curly Braces (``{``, ``}``) +=========================== + +.. contents:: Contents + :local: + +Introduction +------------ + +Curly braces (also referred to as just "braces" or as "curly +brackets") are a major part of the C and C++ programming +languages. They are used in several different constructs, outlined +below, and this can sometimes be confusing for beginners. + +An opening curly brace, ``{`` must always be followed by a closing +curly brace ``}``. This is a condition that is often referred to as +the braces being *balanced*. The Maple IDE (integrated development +environment) includes a convenient feature to check the balance of +curly braces. Just select a brace, or even click the insertion point +immediately following a brace, and its companion will be highlighted\ +[#fbug]_\ . + +Beginning programmers, and programmers coming to C++ from languages +without braces, often find using them confusing or daunting. + +Because the use of the curly brace is so varied, it is good +programming practice to type the closing brace immediately after +typing the opening brace when inserting a construct which requires +curly braces. Then insert some blank lines between your braces and +begin inserting statements. Your braces, and your attitude, will never +become unbalanced. + +Unbalanced braces can often lead to cryptic, impenetrable compiler +errors that can sometimes be hard to track down in a large program. +Because of their varied usages, braces are also incredibly important +to the syntax of a program and moving a brace one or two lines will +usually dramatically affect the meaning of a program. + +The main uses of curly braces +----------------------------- + +**Functions**:: + + // a function body needs braces around it + void myFunction(datatype argument) { + // ... function body goes in here ... + } + +**Loops** (see the :ref:`while <lang-while>`\ , :ref:`for +<lang-for>`\ , and :ref:`do/while <lang-dowhile>` loop reference +pages for more information):: + + // you should put braces around the body of a loop: + + while (boolean expression) { + // code inside the loop goes here + } + + for (initialisation; termination condition; incrementing expr) { + // code inside the loop goes here + } + + do { + // code inside the loop goes here + } while (boolean expression); + + +**Conditional statements** (see the :ref:`if statement <lang-if>` +reference page for more information):: + + // you should put braces around the body of an "if", "else if", + // or "else": + + if (boolean expression) { + // code inside the "if" + } + else if (boolean expression) { + // code inside the "else if" + } + else { + // code inside the "else" + } + +**Switch statements** (see the :ref:`switch statement +<lang-switchcase>` reference page for more information):: + + switch (var) { + case 1: + doThing1(); + break; + case 2: + doThing2(); + break; + } + +.. rubric:: Footnotes + +.. TODO remove this once IDE 0.1.0 released + +.. [#fbug] At present this feature is slightly buggy as the IDE will + often find (incorrectly) a brace in text that has been commented + out. + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/define.rst b/source/lang/cpp/define.rst new file mode 100644 index 0000000..677390d --- /dev/null +++ b/source/lang/cpp/define.rst @@ -0,0 +1,56 @@ +.. highlight:: cpp + +.. _lang-define: + +``#define`` +=========== + +``#define`` is a useful C and C++ feature that allows the programmer +to give a name to a constant value before the program is compiled. +The compiler will replace references to these constants with the +defined value at compile time. + +This can have some unwanted side effects. In general, the :ref:`const +<lang-const>` keyword is preferred for defining constants. + + +Syntax +------ + +The following line would define the name ``MY_CONSTANT`` to have value +``value``:: + + #define MY_CONSTANT value + +Note that the ``#`` is necessary. It is usually good style for the +name to be capitalized, although this is not required. + +There is no semicolon after the #define statement. If you include one, +the compiler will likely throw cryptic errors in unrelated places. +That is, **don't do this**:: + + // DON'T DO THIS! THE SEMICOLON SHOULDN'T BE THERE! + #define NAME value; + +Similarly, including an equal sign after the ``#define`` line will +also generate a cryptic compiler error further down the page. That +is, **don't do this, either**:: + + // DON'T DO THIS, EITHER! THE EQUALS SIGN SHOULDN'T BE THERE! + #define NAME = value + +Example +------- + +:: + + #define LED_PIN 13 + // The compiler will replace any mention of LED_PIN with + // the value 3 at compile time. + +See Also +-------- +- :ref:`const <lang-const>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/double.rst b/source/lang/cpp/double.rst new file mode 100644 index 0000000..1527778 --- /dev/null +++ b/source/lang/cpp/double.rst @@ -0,0 +1,48 @@ +.. _lang-double: + +``double`` +========== + +Double precision floating point type. Occupies 8 bytes. On Maple, the +``double`` type has a range of approximately -1.79769×10^308 to +1.79769×10^308; the ``double`` type subject to the same :ref:`overflow +issues <lang-variables-rollover>` as any numeric data type. + +Floating point numbers are not exact, and may yield strange results +when compared. For example ``6.0 / 3.0`` may not equal ``2.0``. You +should instead check that the absolute value of the difference between +the numbers is less than some small number. + +Floating point math is also much slower than integer math in +performing calculations, so should be avoided if, for example, a loop +has to run at top speed for a critical timing function. Programmers +often go to some lengths to convert floating point calculations to +integer math to increase speed. + +For more information, see the `Wikipedia article on floating point +math <http://en.wikipedia.org/wiki/Floating_point>`_\ . + +Floating-point numbers represent numbers with "decimal point", unlike +integral types, which always represent whole numbers. Floating-point +numbers are often used to approximate analog and continuous values +because they have greater resolution than integers. + +The double implementation on the Maple uses twice the number of bytes +as a :ref:`float <lang-float>`, with the corresponding gains in +precision. + +Tip +--- + +Users who borrow code from other sources that includes ``double`` +variables may wish to examine the code to see if the implied range and +precision are different from that actually achieved on the Maple. + +See Also +-------- + +- :ref:`float <lang-float>` + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/doublecast.rst b/source/lang/cpp/doublecast.rst new file mode 100644 index 0000000..511fe24 --- /dev/null +++ b/source/lang/cpp/doublecast.rst @@ -0,0 +1,27 @@ +.. highlight:: cpp + +.. _lang-doublecast: + +``double()`` (cast) +=================== + +Converts a value to the :ref:`double <lang-double>` floating point +data type. Here is an example:: + + int x = 2; + double d = double(x); // d now holds 2.0, a double value + +The value ``x`` can be of any type. However, if ``x`` is not a number +(like an ``int`` or ``long``), you will get strange results. + +See the :ref:`double <lang-double>` reference for details about the +precision and limitations of ``double`` values on the Maple. + +See Also +-------- + +- :ref:`double <lang-double>` +- :ref:`float <lang-float>` +- :ref:`float() <lang-floatcast>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/dowhile.rst b/source/lang/cpp/dowhile.rst new file mode 100644 index 0000000..fe92226 --- /dev/null +++ b/source/lang/cpp/dowhile.rst @@ -0,0 +1,27 @@ +.. highlight:: cpp + +.. _lang-dowhile: + +``do``/``while`` +================ + +A ``do`` loop works in the same manner as a :ref:`while +<lang-while>` loop, with the exception that the condition is tested +at the end of the loop, so the ``do`` loop will *always* run at least +once. + +This is the basic syntax:: + + do { + // statement block + } while (test condition); + +Example:: + + do { + delay(50); // wait for sensors to stabilize + x = readSensors(); // check the sensors + } while (x < 100); + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/enum.rst b/source/lang/cpp/enum.rst new file mode 100644 index 0000000..ba82383 --- /dev/null +++ b/source/lang/cpp/enum.rst @@ -0,0 +1,53 @@ +.. highlight:: cpp + +.. _lang-enum: + +``enum`` +======== + +The ``enum`` keyword is used to specify an enumeration type. An +enumeration type is a type whose values are taken from a specified, +fixed list of constant values. + +Example +------- + +Here's an example defining an enumeration type called ``weather``, +which has values ``HOT``, ``COMFY``, and ``COLD``:: + + enum weather {HOT, COMFY, COLD}; + +Once you've defined this type, you can create variables of type +``weather``, in the same way you would with an :ref:`int <lang-int>` +or a :ref:`long <lang-long>`:: + + // create a weather variable named theWeather, with value COMFY: + weather theWeather = COMFY; + +Enumeration types are useful within :ref:`switch statements +<lang-switchcase>`. If you know that an argument is of an enumeration +type, you can make ``case`` statements for all of that type's possible +values, so you know you won't miss anything:: + + void describeWeather(weather currentWeather) { + switch(currentWeather) { + case HOT: + SerialUSB.println("it's hot out"); + break; + case COMFY: + SerialUSB.println("it's nice today"); + break; + case COLD: + SerialUSB.println("it's freezing!"); + break; + } + } + +Such a ``switch`` statement would need no :ref:`default +<lang-switchcase-default>`, since we know that ``currentWeather`` must +be either ``HOT``, ``COMFY``, or ``COLD``. + +See Also +-------- + +- :ref:`lang-switchcase` diff --git a/source/lang/cpp/float.rst b/source/lang/cpp/float.rst new file mode 100644 index 0000000..6937c8c --- /dev/null +++ b/source/lang/cpp/float.rst @@ -0,0 +1,50 @@ +.. highlight:: cpp + +.. _lang-float: + +``float`` +========= + +Single-precision floating point number. Occupies 4 bytes. On Maple, +the ``float`` type has a range of approximately -3.40282×10^38 to +3.40282×10^38; the ``float`` type is subject to the same +:ref:`overflow issues <lang-variables-rollover>` as any numeric data +type. + +``float``\ s have only 6-7 decimal digits of precision. That means the +total number of digits, not the number to the right of the decimal +point. You can get more precision by using a :ref:`double +<lang-double>` (which has a precision of about 16 decimal digits). + +The following example declares a ``float`` value named ``myfloat``:: + + float myfloat; + +This example declares a ``float`` value named ``sensorCalibrate``, +with value 1.117:: + + float sensorCalibrate = 1.117; + +The general syntax for declaring a float named ``var`` with value +``val`` is:: + + float var = val; + +Here is a more extended example involving a :ref:`float cast +<lang-floatcast>`:: + + int x; + int y; + float z; + + x = 1; + y = x / 2; // y now contains 0, ints can't hold fractions + z = float(x) / 2; // z now contains .5 + +See Also +-------- + +- :ref:`double <lang-double>` +- :ref:`Variables <lang-variables>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/floatcast.rst b/source/lang/cpp/floatcast.rst new file mode 100644 index 0000000..4766478 --- /dev/null +++ b/source/lang/cpp/floatcast.rst @@ -0,0 +1,28 @@ +.. highlight:: cpp + +.. _lang-floatcast: + +``float()`` (cast) +================== + +Converts a value to the :ref:`float <lang-float>` data type. Here is +an example (see the :ref:`constants reference <lang-constants-fp>` for +an explanation of the "2.0f"):: + + int x = 2; + float f = float(x); // f now holds 2.0f, a float value + +The value ``x`` can be of any type. However, if ``x`` is not a number +(like an ``int``), you will get strange results. + +See the :ref:`float <lang-float>` reference for details about the +precision and limitations of ``float`` values on the Maple. + +See Also +-------- + +- :ref:`float <lang-float>` +- :ref:`double <lang-double>` +- :ref:`double() <lang-doublecast>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/for.rst b/source/lang/cpp/for.rst new file mode 100644 index 0000000..71c5aca --- /dev/null +++ b/source/lang/cpp/for.rst @@ -0,0 +1,142 @@ +.. highlight:: cpp + +.. _lang-for: + +``for`` +======= + +A ``for`` loop is used to repeat a block of statements enclosed in +curly braces. ``for`` loops are useful for performing repetitive +operations, and are often used in combination with :ref:`arrays +<lang-array>` to operate on collections of data or multiple +:ref:`pins <gpio>`. A ``for`` loop is composed of two parts: first, a +*header*, which sets up the for loop, and then a *body*, which is made +up of lines of code enclosed in curly braces. + +.. contents:: Contents + :local: + +Syntax +------ + +There are three parts to the ``for`` loop header: an *initialization* +expression, *loop condition* expression, and a *post-loop* +expression. The general syntax looks like this:: + + for (initialization; condition; post-loop) { + // all of these lines inside the curly braces are part + // of the loop body. + statement 1; + statement 2; + ... + } + +(Note that there is no semicolon after the post-loop). The +initialization happens first and exactly once, before the loop begins. +Each time through the loop, the condition is tested. The condition is +a :ref:`boolean <lang-boolean>` expression. If it is true, then the +list of statements inside the curly braces are executed. Next, the +post-loop is executed. The loop then begins again by evaluating the +condition again, entering the loop body if it is true. This proceeds +until the condition becomes false. + +Examples +-------- + +Here's an example:: + + // Dim an LED using a PWM pin + int pwmPin = 9; // LED in series with 470 ohm resistor on pin 9 + + void setup() { + pinMode(pwmPin, PWM); + } + + void loop() { + for (int i=0; i <= 65535; i++) { + pwmWrite(pwmPin, i); + delay(1); + } + } + +There is a ``for`` loop In the :ref:`loop() <lang-loop>` function of +the above example. This loop starts by declaring an ``int`` variable +named ``i``, whose value starts out at zero. The loop proceeds by +checking if ``i`` is less than or equal to 65535. Since ``i`` is +zero, this is true, and so the calls to :ref:`pwmWrite() +<lang-pwmwrite>` and :ref:`delay() <lang-delay>` happen next. At this +point, the post-loop expression ``i++`` is evaluated, which +:ref:`increments <lang-increment>` ``i``, so that ``i`` becomes one. +That concludes the first time through the loop. Each "time through +the loop" is referred to as an *iteration*. + +The loop then jumps back to the beginning, checking the condition as +the beginning of its second iteration (initialization is skipped, +since this only happens once, before the first iteration). One is +less than 65535, so the loop statements are executed again. This +proceeds over and over until the iteration when ``i`` finally +reaches 65536. At that point, the condition is no longer true, so the +loop stops executing, and the ``loop()`` function returns. + +Here's another example, using a ``for`` loop to brighten and fade an +LED (see the :ref:`pwmWrite() <lang-pwmwrite>` reference for more +information):: + + int pwmPin = 9; // hook up the LED to pin 9 + void loop() { + int x = 1; + for (int i = 0; i >= 0; i += x) { + analogWrite(pwmPin, i); // controls the brightness of the LED + if (i == 65535) { + x = -1; // switch direction, so i starts decreasing + } + delay(1); + } + } + +Coding Tips +----------- + +The C ``for`` loop is more flexible than ``for`` loops found in some +other computer languages, including BASIC. Any or all of the three +header elements may be left blank, although the semicolons are +required. Also the statements for initialization, condition, and +post-loop can be any valid C statements, and use any C datatypes, +including :ref:`floating point numbers <lang-double>`. These types +of unusual ``for`` loops sometimes provide solutions to less-common +programming problems. + +For example, using a multiplication in the post-loop line will +generate a `geometric progression +<http://en.wikipedia.org/wiki/Geometric_progression>`_:: + + for(int x = 1; x <= 100; x = x * 2) { + SerialUSB.println(x); + } + + +This loop prints out the numbers 1, 2, 4, 8, ..., 64. Check +your understanding of ``for`` loops by answering the following two +questions (answers are in footnote [#fanswers]_\ ): + +1. How many iterations occur before the loop finishes? + +2. Why does it stop at 64? + +See also +-------- + +- :ref:`while <lang-while>` loops +- :ref:`do <lang-dowhile>` loops + +.. rubric:: Footnotes + +.. [#fanswers] + 1. Seven. + + 2. After the seventh iteration, the post-loop causes ``x`` to + equal 128. This is larger than 100, so the loop condition is + false, and the loop stops. + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/goto.rst b/source/lang/cpp/goto.rst new file mode 100644 index 0000000..ff2f248 --- /dev/null +++ b/source/lang/cpp/goto.rst @@ -0,0 +1,130 @@ +.. highlight:: cpp + +.. _lang-goto: + +Labels and ``goto`` +=================== + +A *label* gives a name to a line of code within a function. You can +label a line by writing a name for it, then a colon (``:``), before +the line starts. The ``goto`` keyword allows program flow to transfer +to a labeled line from anywhere within the same function. + +.. warning:: The use of ``goto`` is discouraged in C and C++ + programming. It is *never necessary* to use ``goto`` to write a + program. + + Unless you know what you're doing, using ``goto`` tends to + encourage code which is harder to debug and understand than + programs without ``goto`` that do the same thing. That said, + however, it's sometimes useful; :ref:`see below <goto-when-to-use>` + for a concrete example. + +Using Labels and goto +--------------------- + +Labels and ``goto`` are probably best explained through example. +Let's start with an example of how to label lines. The first line +(``int x = analogRead(some_pin);``) in the :ref:`loop <lang-loop>` +function below has label ``readpin``. The third line (``delay(x);``) +has label ``startdelay``. The second line (``SerialUSB.println(x);``) +does not have a label:: + + void loop() { + readpin: + int x = analogRead(some_pin); + SerialUSB.println(x); // for debugging + startdelay: + delay(x); + // ... more code ... + } + +Anything which can be a :ref:`variable <lang-variables>` name can +be a label. + +Let's say that we wanted to print ``x`` only if it was very large, say +at least 2000. We might want to do this just so anybody watching on a +:ref:`serial monitor <ide-serial-monitor>` would know they were in for +a longer wait than usual. We can accomplish this through the use of a +``goto`` statement that skips the printing if ``x`` is less than +2000:: + + void loop() { + readpin: + int x = analogRead(some_pin); + if (x < 2000) { + goto startdelay; + } + SerialUSB.println(x); // for debugging + startdelay: + delay(x); + // ... more code ... + } + +In this modified program, whenever ``x`` is less than 2000, the body +of the :ref:`if <lang-if>` statement in the second line is +executed. The ``goto`` statement inside the ``if`` body skips +straight to the line labeled ``startdelay``, passing over the line +doing the printing. + +A ``goto`` does not have to "move forwards"; it can go "backwards", +too. For example, the following program prints "5" forever (why?):: + + void loop() { + printfive: + SerialUSB.println(5); + goto printfive; + SerialUSB.println(6); + } + +.. _goto-when-to-use: + +When to Use goto +---------------- + +As mentioned above, use of ``goto`` is `generally discouraged +<http://en.wikipedia.org/wiki/Goto#Criticism_and_decline>`_. However, +when used with care, ``goto`` can simplify certain programs. One +important use case for ``goto`` is breaking out of deeply nested +:ref:`for <lang-for>` loops or :ref:`if <lang-if>` logic blocks. +Here's an example:: + + for(int r = 0; r < 255; r++) { + for(int g = 255; g > -1; g--) { + for(int b = 0; b < 255; b++) { + if (analogRead(0) > 250) { + goto bailout; + } + // more statements ... + } + // innermost loop ends here + } + } + bailout: + // more code here + +In the above example, whenever the :ref:`analog reading +<lang-analogread>` on pin 0 was greater than 250, the program would +jump to the line labeled ``bailout``, exiting all three loops at once. + +While there is already a :ref:`break <lang-break>` keyword for +breaking out of a loop, it will only break out of the *innermost* +loop. So, if instead of saying "``goto bailout;``", there was a +"``break;``" instead, the program would only exit from the loop with +header "``for(int b = 0; b < 255; b++)``". The program would continue +at the line which reads "``// innermost loop ends here``", which is +clearly undesirable if you wanted to leave all three loops at once. + +More examples of when ``goto`` is a good choice are given in Donald +Knuth's paper, "Structured Programming with go to Statements"; see +below for a link. + +See Also +-------- + +- Dijkstra, Edsger W. `Go To Statement Considered Harmful <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.92.4846&rep=rep1&type=pdf>`_ (PDF) + +- Knuth, Donald. `Structured Programming with go to Statements <http://pplab.snu.ac.kr/courses/adv_pl05/papers/p261-knuth.pdf>`_ (PDF) + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/if.rst b/source/lang/cpp/if.rst new file mode 100644 index 0000000..bef89e2 --- /dev/null +++ b/source/lang/cpp/if.rst @@ -0,0 +1,121 @@ +.. highlight:: cpp + +.. _lang-if: + +``if``/``else`` +=============== + +An ``if`` statement is used to execute code when certain conditions +are met. The general syntax for an ``if`` statement is:: + + if (condition) { + body + } + +An ``if`` statement first tests whether its *condition* is true (such +as an input being above a certain number). If the condition is true, +the ``if`` statement executes its *body*, which is made up of lines of +code inside :ref:`curly braces <lang-curly-braces>`. If the condition +is false, the body is not executed. Here's a more concrete example:: + + if (someVariable > 50) { + // do something here + } + +The program tests to see if ``someVariable`` is greater than 50. If it +is, the program executes every line in the curly braces (which in the +above example does nothing, since the body is just the :ref:`comment +<lang-comments>` line "``// do something here``"). + +Put another way, if the statement in parentheses is true, the +statements inside the braces are run. If not, the program skips over +the code. + +An ``if`` statement's condition (which is inside the parentheses after +``if``) often uses one or more :ref:`boolean <lang-boolean>` or +:ref:`comparison <lang-comparison>` operators. + +Writing the if Body +------------------- + +The brackets may be omitted after an ``if`` statement's +conditional. If this is done, the next line (which ends in a +semicolon) becomes the only line in the body. The following three +``if`` statements all do the same thing:: + + if (x > 120) digitalWrite(ledPin, HIGH); + + if (x > 120) + digitalWrite(ledPin, HIGH); + + if (x > 120) { + digitalWrite(ledPin, HIGH); + } + +However, the following two examples are different:: + + // example 1: two lines of code in the if body + if (x > 120) { + digitalWrite(ledPin1, HIGH); + digitalWrite(ledPin2, HIGH); + } + + // example 2: one line of code in the if body, and + // another line of code after the if statement + if (x > 120) + digitalWrite(ledPin1, HIGH); // this is in the if body + digitalWrite(ledPin2, HIGH); // this is NOT in the if body + +In the first example, since the body is enclosed in curly braces, both +lines are included. In the second example, since the curly braces are +missing, only the first line is in the ``if`` body. + +``else`` +-------- + +``if``/\ ``else`` allows greater control over the flow of code than +the basic :ref:`if <lang-if>` statement, by allowing multiple tests to +be grouped together. For example, an :ref:`analog input +<lang-analogread>` could be tested, with one action taken if the input +was less than 500, and another action taken if the input was 500 or +greater. The code would look like this:: + + if (pinFiveInput < 500) { + // action A + } else { + // action B + } + +``else`` can precede another ``if`` test, so that multiple, mutually +exclusive tests can be run at the same time. + +Each test will proceed to the next one until a true test is +encountered. When a true test is found, its associated block of code +is run, and the program then skips to the line following the entire +if/else construction. If no test proves to be true, the default +``else`` block is executed, if one is present, and sets the default +behavior. + +Note that an ``else if`` block may be used with or without a +terminating ``else`` block, and vice-versa. An unlimited number of +such ``else if`` branches is allowed. Here is a code example:: + + if (pinFiveInput < 500) { + // do Thing A + } else if (pinFiveInput >= 1000) { + // do Thing B + } else { + // do Thing C + } + +Another way to express branching, mutually exclusive tests, is with a +:ref:`switch/case <lang-switchcase>` statement. + + +See Also +-------- + +- :ref:`boolean operators <lang-boolean>` +- :ref:`comparison operators <lang-comparison>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/include.rst b/source/lang/cpp/include.rst new file mode 100644 index 0000000..74fe7af --- /dev/null +++ b/source/lang/cpp/include.rst @@ -0,0 +1,72 @@ +.. highlight:: cpp + +.. _lang-include: + +``#include`` +============ + +``#include`` is used to include outside libraries in your sketch. +This gives the programmer access to a large group of standard C +libraries (groups of pre-made functions and data types), and also +libraries written especially for Maple. + +Example +------- + +This example (from the `Arduino LiquidCrystal Tutorial +<http://arduino.cc/en/Tutorial/LiquidCrystal>`_) includes a library +that is used to control :ref:`LCD displays +<libraries-liquid-crystal>`:: + + // include the library code: + #include <LiquidCrystal.h> + + // initialize the library with the numbers of the interface pins + LiquidCrystal lcd(12, 11, 5, 4, 3, 2); + + void setup() { + // set up the LCD's number of columns and rows: + lcd.begin(16, 2); + // Print a message to the LCD. + lcd.print("hello, world!"); + } + + void loop() { + // set the cursor to column 0, line 1 + // (note: line 1 is the second row, since counting begins with 0): + lcd.setCursor(0, 1); + // print the number of seconds since reset: + lcd.print(millis()/1000); + } + +Note that a ``#include`` line, like :ref:`#define <lang-define>`, +has **no semicolon**. The compiler will print strange error messages +if you add one. + +C Standard Library +------------------ + +The standard C library that comes with Maple is called `newlib +<http://sourceware.org/newlib/>`_. Its main sources of documentation +are its `main reference <http://sourceware.org/newlib/libc.html>`_ +page and its `math functions +<http://sourceware.org/newlib/libm.html>`_ reference page. Here's an +example that imports the math.h library in order to take the `cube +root <http://en.wikipedia.org/wiki/Cube_root>`_ of a number:: + + #include <math.h> + + void setup() { + // no setup necessary + } + + void loop() { + // "cbrt" stands for "cube root" + double cubeRootOf3 = cbrt(3.0); + // prints a number that is approximately the cube root of 3: + SerialUSB.println(cubeRootOf3); + } + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/increment.rst b/source/lang/cpp/increment.rst new file mode 100644 index 0000000..6dffa80 --- /dev/null +++ b/source/lang/cpp/increment.rst @@ -0,0 +1,37 @@ +.. highlight:: cpp + +.. _lang-increment: + +Increment and Decrement Operators (``++``, ``--``) +================================================== + +These operators increment (add one to) or decrement (subtract one +from) a variable. If they come before the variable, they return its +new value; otherwise, they return its old value. + +Some quick examples:: + + x++; // adds one to x, and returns the old value of x + ++x; // adds one to x, and returns the new value of x + + x--; // decrement x by one and returns the old value of x + --x; // decrement x by one and returns the new value of x + +A more extended example:: + + x = 2; + y = ++x; // x now contains 3, y contains 3 + y = x--; // x contains 2 again, y still contains 3 + +.. warning:: Be careful! You cannot put a space in between the two + ``+`` or ``-`` signs. This example is broken:: + + // this line won't compile (notice the extra space): + int y = x+ +; + +See Also +-------- + +- :ref:`lang-compoundarithmetic` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/int.rst b/source/lang/cpp/int.rst new file mode 100644 index 0000000..ca75f75 --- /dev/null +++ b/source/lang/cpp/int.rst @@ -0,0 +1,64 @@ +.. highlight:: cpp + +.. _lang-int: + +``int`` +======= + +The ``int`` data type represents integers. Integers are your primary +data type for number storage, and store a 4 byte value. This yields a +range of -2,147,483,648 to 2,147,483,647 (minimum value of -2^31 and a +maximum value of (2^31) - 1; that's about negative 2 billion to +positive 2 billion). + +An ``int`` stores a negative number with a technique called `two's +complement math +<http://en.wikipedia.org/wiki/Two%27s_complement#Explanation>`_\ . +The highest bit in an ``int``, sometimes refered to as the "sign" bit, +flags the number as a negative number. (See the linked article on +two's complement for more information). + +The Maple takes care of dealing with negative numbers for you, so that +arithmetic operations work mostly as you'd expect. There can be an +:ref:`unexpected complication <lang-bitshift-signbit-gotcha>` in +dealing with the :ref:`bitshift right operator (>>) +<lang-bitshift>`, however. + +Here is an example of declaring an ``int`` variable named ``ledPin``, +then giving it value 13:: + + int ledPin = 13; + +The general syntax for declaring an ``int`` variable named ``var``, +then giving it value ``val``, looks like:: + + int var = val; + +.. _lang-int-overflow: + +Integer Overflow +---------------- + +When ``int`` variables leave the range specified above, they +:ref:`roll over <lang-variables-rollover>` in the other direction. +Here are some examples:: + + int x; + x = -2,147,483,648; + x--; // x now contains 2,147,483,647; rolled over "left to right" + + x = 2,147,483,647; + x++; // x now contains -2,147,483,648; rolled over "right to left" + +See Also +-------- + +- :ref:`unsigned int <lang-unsignedint>` +- :ref:`char <lang-char>` +- :ref:`unsigned char <lang-unsignedchar>` +- :ref:`long <lang-long>` +- :ref:`unsigned long <lang-unsignedlong>` +- :ref:`Integer Constants <lang-constants-integers>` +- :ref:`Variables <lang-variables>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/intcast.rst b/source/lang/cpp/intcast.rst new file mode 100644 index 0000000..386fe14 --- /dev/null +++ b/source/lang/cpp/intcast.rst @@ -0,0 +1,29 @@ +.. highlight:: cpp + +.. _lang-intcast: + +``int()`` (cast) +================ + +Converts a value to the :ref:`int <lang-int>` data type. Here is +an example:: + + double d = 2.5; + int i = int(d); // i holds "2", an int value + +The value inside of the parentheses (``int(...)``) can be of any type. +However, if it is not a numeric type (like ``double``, ``char``, +etc.), you will get strange results. + +See the :ref:`int <lang-int>` reference for details about the +precision and limitations of ``int`` variables on the Maple. + +See Also +-------- + +- :ref:`int <lang-int>` + + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/keywords.rst b/source/lang/cpp/keywords.rst new file mode 100644 index 0000000..e4ebe99 --- /dev/null +++ b/source/lang/cpp/keywords.rst @@ -0,0 +1,205 @@ +.. _lang-keywords: + +Keywords +======== + +This page lists all of the C++ keywords, and either links to a +reference page explaining their use, or provides a brief description. + +List of Keywords +---------------- + +The C++ keywords are: + +``and``, ``and_eq``, ``asm``, ``auto``, ``bitand``, ``bitor``, +``bool``, ``break``, ``case``, ``catch``, ``char``, ``class``, +``compl``, ``const``, ``const_cast``, ``continue``, ``default``, +``delete``, ``do``, ``double``, ``dynamic_cast``, ``else``, ``enum``, +``explicit``, ``export``, ``extern``, ``false``, ``float``, ``for``, +``friend``, ``goto``, ``if``, ``inline``, ``int``, ``long``, +``mutable``, ``namespace``, ``new``, ``not``, ``not_eq``, +``operator``, ``or``, ``or_eq``, ``private``, ``protected``, +``public``, ``register``, ``reinterpret_cast``, ``return``, ``short``, +``signed``, ``sizeof``, ``static``, ``static_cast``, ``struct``, +``switch``, ``template``, ``this``, ``throw``, ``true``, ``try``, +``typedef``, ``typeid``, ``typename``, ``union``, ``unsigned``, +``using``, ``virtual``, ``void``, ``volatile``, ``wchar_t``, +``while``, ``xor``, ``xor_eq`` + +Boolean Operator Synonyms +------------------------- + +- ``and`` is a synonym for :ref:`&& <lang-boolean-and>`. +- ``not`` is a synonym for :ref:`\! <lang-boolean-not>`. +- ``not_eq`` is a synonym for :ref:`\!= <lang-comparison>`. +- ``or`` is a synonym for :ref:`|| <lang-boolean-or>`. + +Bitwise Operator Synonyms +------------------------- + +- ``and_eq`` is a synonym for :ref:`&= <lang-compoundbitwise-and>`. +- ``bitand`` is a synonym for (bitwise) :ref:`& <lang-bitwisemath-and>`. +- ``bitor`` is a synonym for :ref:`\| <lang-bitwisemath-or>`. +- ``compl`` is a synonym for :ref:`~ <lang-bitwisemath-not>`. +- ``or_eq`` is a synonym for :ref:`|= <lang-compoundbitwise-or>`. +- ``xor`` is a synonym for :ref:`^ <lang-bitwisemath-xor>`. +- ``xor_eq`` is a synonym for :ref:`^= <lang-compoundbitwise-xor>`. + +Constants +--------- + +- ``true`` and ``false`` are the :ref:`boolean constants + <lang-booleanvariables>`. + +Control Flow +------------ + +- ``break`` can exit out of a :ref:`switch statement + <lang-switchcase>` or a :ref:`for <lang-for>`, :ref:`do + <lang-dowhile>`, or :ref:`while <lang-while>` loop. + +- ``case`` defines alternatives in a :ref:`switch statement <lang-switchcase>`. + +- ``continue`` will move control flow to the next iteration of the + enclosing :ref:`for <lang-for>`, :ref:`do <lang-dowhile>`, or + :ref:`while <lang-while>` loop. + +- ``default`` defines the default alternative in a :ref:`switch + statement <lang-switchcase>`. + +- ``do`` introduces a :ref:`do <lang-dowhile>` loop. + +- ``else`` is used in :ref:`if statements <lang-if>`. + +- ``for`` introduces a :ref:`for <lang-for>` loop. + +- ``goto`` :ref:`jumps <lang-goto>` to a label. + +- ``if`` introduces an :ref:`if statement <lang-if>`. + +- ``return`` :ref:`transfers flow to a function's caller <lang-return>`. + +- ``switch`` introduces a :ref:`switch statement <lang-switchcase>`. + +- ``while`` introduces a :ref:`while <lang-while>` loop. + +Types +----- + +The following keywords are used for built-in types. + +- :ref:`bool <lang-booleanvariables>` +- :ref:`lang-char` +- :ref:`lang-double` +- :ref:`lang-float` +- :ref:`lang-int` +- :ref:`lang-long` +- :ref:`short <lang-numeric-types-integral>` +- :ref:`void <lang-void>` (not really a type, but used in the absence + of one) + +The following keywords are used to introduce new types. + +- :ref:`enum <lang-enum>` + +Qualifiers +---------- + +- :ref:`static <lang-static>` can be used to declare persistent local + variables; it has other uses not documented here. + +- ``unsigned`` is used to specify an unsigned integral type. + Examples: :ref:`lang-unsignedint`, :ref:`lang-unsignedchar`, + :ref:`lang-unsignedlong`. + +- :ref:`volatile <lang-volatile>` is useful when declaring variables + that may be modified by external interrupts. + +- :ref:`const <lang-const>` is used to define constants. + +Other +----- + +These keywords are not described in the Maple documentation. For more +information, consult a C++ reference. + +- ``asm`` is used to insert literal assembly language. + +- ``auto`` is used to declare that a variable has automatic storage. + +- ``catch`` is used in exception handling. Note that the default + flags we pass to :ref:`GCC <arm-gcc>` include ``-fno-exceptions``. + +- ``class`` is used to define classes. + +- ``const_cast`` is used in typecasting. + +- ``delete`` is used to free ``new``\ -allocated storage. Note that + dynamic memory allocation is not available by default on the Maple, + so you'll have to bring your own ``new`` and ``delete`` if you want + this. + +- ``dynamic_cast`` is used in typecasting. + +- ``explicit`` is used to declare constructors that can be called only + explicitly. + +- ``export`` declares a template definition accessible to other + compilation units. + +- ``extern`` can mark a declaration as a declaration and not a + definition, and also grant external linkage to a ``const`` or + ``typedef``. + +- ``friend`` is used to declare that certain functions have access to + a class's private variables. + +- ``inline`` is a compiler hint to inline a function. + +- ``mutable`` specifies that a member can be updated, even when a + member of a ``const`` object. + +- ``namespace`` declares a new namespace. + +- ``new`` dynamically allocates space for a value. Note that dynamic + memory allocation is not available by default on the Maple, so + you'll have to bring your own ``new`` and ``delete`` if you want + this. + +- ``operator`` is used to define type-specific operator overrides. + +- ``private`` declares a private class member. + +- ``protected`` declares a protected class member. + +- ``public`` declares a public class member. + +- ``register`` is a compiler hint to store a variable in a register. + +- ``reinterpret_cast`` is used in typecasting. + +- ``signed`` is the opposite of ``unsigned``. + +- ``static_cast`` is used in typecasting. + +- ``struct`` declares a new struct. + +- ``template`` introduces a template class, function, etc. + +- ``this`` is a pointer to the receiver object. + +- ``throw`` is used in exception handling. Note that the default + flags we pass to :ref:`GCC <arm-gcc>` include ``-fno-exceptions``. + +- ``try`` is used in exception handling. Note that the default + flags we pass to :ref:`GCC <arm-gcc>` include ``-fno-exceptions``. + +- ``typedef`` defines a type synonym. + +- ``union`` defines an untagged union. + +- ``using`` is a directive related to namespaces. + +- ``virtual`` declares a method which may be overridden. + +- ``wchar_t`` is the wide character type. diff --git a/source/lang/cpp/long.rst b/source/lang/cpp/long.rst new file mode 100644 index 0000000..d8498c0 --- /dev/null +++ b/source/lang/cpp/long.rst @@ -0,0 +1,52 @@ +.. highlight:: cpp + +.. _lang-long: + +``long`` +======== + +The ``long`` data type stores extended size integer values. You can +use a ``long`` when your values are too large to fit into an :ref:`int +<lang-int>`. A ``long`` occupies 8 bytes of memory. This yields a +range of approximately -9.2×10^18 to 9.2×10^18 (that's 9.2 billion +billion, or about 92 million times the number of stars in the Milky +Way galaxy). The exact range of a ``long`` on the Maple is from +-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807, or -2^63 to +(2^63-1). A ``long`` it is subject to the same :ref:`overflow issues +<lang-variables-rollover>` as any numeric data type. + +Here's an example of declaring a long (see :ref:`integer constants +<lang-constants-integers-u-l>` for an explanation of the "L" at the end of the +number):: + + // Speed of light in nanometers per second (approximate). + long c = 299792458000000000L; + +The general syntax for declaring an ``long`` variable named ``var``, +then giving it value ``val``, looks like:: + + long var = val; + +This is identical to the ``int`` syntax, with ``long`` replacing +``int``. + +Note that ``long`` values will still :ref:`overflow +<lang-int-overflow>`, just like ``int`` values, but their much +larger range makes this less likely to happen. + +The downside to using a ``long`` instead of an ``int`` (besides the +extra storage) is that :ref:`arithmetic <lang-arithmetic>` operations +on ``long``\ s will take slightly longer than on ``int``\ s. + +See Also +-------- + +- :ref:`char <lang-char>` +- :ref:`unsigned char <lang-unsignedchar>` +- :ref:`int <lang-int>` +- :ref:`unsigned int <lang-unsignedint>` +- :ref:`unsigned long <lang-unsignedlong>` +- :ref:`Integer Constants <lang-constants-integers>` +- :ref:`Variables <lang-variables>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/longcast.rst b/source/lang/cpp/longcast.rst new file mode 100644 index 0000000..2b92345 --- /dev/null +++ b/source/lang/cpp/longcast.rst @@ -0,0 +1,27 @@ +.. highlight:: cpp + +.. _lang-longcast: + +``long()`` (cast) +================= + +Converts a value to the :ref:`long <lang-long>` data type. Here is +an example:: + + double d = 2.5; + long i = long(d); // i holds "2L", an long value + +The value inside of the parentheses (``long(...)``) can be of any type. +However, if it is not a numeric type (like ``double``, ``char``, +etc.), you will get strange results. + +See the :ref:`long <lang-long>` reference for details about the +precision and limitations of ``long`` variables on the Maple. + +See Also +-------- + +- :ref:`long <lang-long>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/modulo.rst b/source/lang/cpp/modulo.rst new file mode 100644 index 0000000..289fba0 --- /dev/null +++ b/source/lang/cpp/modulo.rst @@ -0,0 +1,70 @@ +.. highlight:: cpp + +.. _lang-modulo: + +Modulo Operator (``%``) +======================= + +Calculates the `remainder <http://en.wikipedia.org/wiki/Remainder>`_ +when one integer is divided by another. It is useful for keeping a +variable within a particular range (e.g. the size of an array). + +Syntax +------ + +:: + + dividend % divisor + +Parameters +---------- + +**dividend**: the number to be divided + +**divisor**: the number to divide by + +Returns +------- + +The remainder of **dividend**\ /\ **divisor**\ . + +Examples +-------- + +:: + + int x; + x = 7 % 5; // x now contains 2 + x = 9 % 5; // x now contains 4 + x = 5 % 5; // x now contains 0 + x = 4 % 5; // x now contains 4 + +:: + + /* update one value in an array each time through a loop */ + + int values[10]; + int i = 0; + + void setup() { + // no setup necessary + } + + void loop() { + values[i] = analogRead(0); + i = (i + 1) % 10; // modulo operator makes sure i stays between 0 and 9 + } + +Tip +--- + +The modulo operator does not work on floats. For that, you can use +the C standard library function `fmod() +<http://sourceware.org/newlib/libm.html#fmod>`_. + +See Also +-------- + +- :ref:`Arithmetic <lang-arithmetic>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/numeric-types.rst b/source/lang/cpp/numeric-types.rst new file mode 100644 index 0000000..9d2be48 --- /dev/null +++ b/source/lang/cpp/numeric-types.rst @@ -0,0 +1,79 @@ +.. _lang-numeric-types: + +Numeric types +============= + +This document serves as a reference for all of the built-in numeric +types which are available when programming in the IDE. Programmers +using the :ref:`command-line tools <unix-toolchain>` will have access +to these types as long as they have imported ``wirish.h``; several are +defined in in `libmaple_types.h +<https://github.com/leaflabs/libmaple/blob/master/libmaple/libmaple_types.h>`_. + +.. _lang-numeric-types-integral: + +Integral types +-------------- + +.. cpp:type:: char + + 8-bit integer value. + +.. cpp:type:: short + + 16-bit integer value. + +.. cpp:type:: int + + 32-bit integer value. + +.. cpp:type:: long + + 64-bit integer value. + +.. cpp:type:: long long + + 64-bit integer value. + +.. cpp:type:: int8 + + Synonym for ``char``. + +.. cpp:type:: uint8 + + Synonym for ``unsigned char``. + +.. cpp:type:: int16 + + Synonym for ``short``. + +.. cpp:type:: uint16 + + Synonym for ``unsigned short``. + +.. cpp:type:: int32 + + Synonym for ``int``. + +.. cpp:type:: uint32 + + Synonym for ``unsigned int`` + +.. cpp:type:: int64 + + Synonym for ``long long`` + +.. cpp:type:: uint64 + + Synonym for ``unsigned long long``. + +Floating-Point Types +-------------------- + +.. cpp:type:: float + + 32-bit, IEEE 754 single-precision floating-point type. + +.. cpp:type:: double + + 64-bit, IEEE 754 double-precision floating-point type. diff --git a/source/lang/cpp/pointer.rst b/source/lang/cpp/pointer.rst new file mode 100644 index 0000000..0a42270 --- /dev/null +++ b/source/lang/cpp/pointer.rst @@ -0,0 +1,31 @@ +.. _lang-pointer: + +Pointer Operators (``&``, ``*``) +================================ + +The pointer operators ``&`` (reference) and ``*`` (dereference) are +different from the bitwise math operator :ref:`& +<lang-bitwisemath-and>` and the arithmetic operator :ref:`* +<lang-arithmetic>`. + +Pointers are one of the more complicated subjects for beginners in +learning C, and it is possible to write many useful Arduino sketches +without ever encountering pointers. However, for manipulating certain +data structures, the use of pointers can simplify the code, improve +its efficiency, and generally provide many benefits that would be +difficult to achieve without the use of pointers. + +Introducing pointers is somewhat outside the scope of this +documentation. However, a good `pointer tutorial +<http://www.cplusplus.com/doc/tutorial/pointers/>`_ is available. +Also see the `Wikipedia article on pointers +<http://en.wikipedia.org/wiki/Pointer_%28computing%29>`_, especially +the section on `pointers in C +<http://en.wikipedia.org/wiki/Pointer_%28computing%29#C_pointers>`_. + +See Also +-------- + +- http://xkcd.com/138/ + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/return.rst b/source/lang/cpp/return.rst new file mode 100644 index 0000000..7b5039e --- /dev/null +++ b/source/lang/cpp/return.rst @@ -0,0 +1,61 @@ +.. highlight:: cpp + +.. _lang-return: + +``return`` +========== + +Terminates a function and return a value from a function to the +calling function, if the function has non-``void`` return type. + +Syntax: +------- + +:: + + // from within a "void" function: + return; + + // from within a non-"void" function: + return value; + +In the second case, ``value`` should have a type which is the same as +the return type of the function, or be convertible to it (like an +``int`` to a ``long``, etc.; see :ref:`this note +<lang-arithmetic-typeconversion>` for some references). + +Examples: +--------- + +A function to compare a sensor input to a threshold:: + + // converts analog readings between 0 and 400 to 0, and 400 up to 1. + int checkSensor() { + if (analogRead(0) > 400) { + return 1; + else { + return 0; + } + } + +An early ``return`` is also useful when testing a section of code +without having to "comment out" large sections of possibly buggy code, +like so:: + + void loop() { + + // brilliant code idea to test here + + return; + + // the rest of a dysfunctional sketch here + // this code will never be executed + } + +See Also +-------- + +- :ref:`comments <lang-comments>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/scope.rst b/source/lang/cpp/scope.rst new file mode 100644 index 0000000..7b65bab --- /dev/null +++ b/source/lang/cpp/scope.rst @@ -0,0 +1,120 @@ +.. highlight:: cpp + +.. _lang-scope: + +Scope +===== + +Variables in the C++ programming language, which Maple uses (all of +your sketches are C++ programs in disguise), have a property called +*scope*. Simply put, a variable's scope is made up of all of the +lines where the variable can be used. + +Scope in C++ is a fairly complex topic, so we won't try to describe it +in full here. Instead, we present a simplified view, describing two +different kinds of scopes, *global* and *local*. For more detailed +information, consult a C++ reference. + +Global and Local Variables +-------------------------- + +A global variable is one that can be "seen" by every function in a +program. In the :ref:`Maple IDE <ide>`, any variable declared outside +of a function (like :ref:`setup() <lang-setup>` and :ref:`loop() +<lang-loop>`) is a global variable. + +A local variable can only be "seen" inside of a particular function. +You can declare a variable to be local to a function by declaring it +inside of the :ref:`curly braces <lang-curly-braces>` which enclose +that function. + +When programs start to get larger and more complex, local variables +are a useful way to ensure that a function has exclusive access to its +own variables. This prevents programming errors when one function +mistakenly modifies variables used by another function. + +It is also sometimes useful to declare and initialize a variable +inside a :ref:`for <lang-for>` loop. This creates a variable that +can only be accessed from inside the loop body. + +Example +------- + +Here is an example sketch (which you can copy into the Maple IDE and +run on your Maple) that illustrates the use of global and local +variables, as well as declaring variables inside of a ``for`` loop. +Be sure to open a :ref:`serial monitor <ide-serial-monitor>` after you +:ref:`verify <ide-verify>` and :ref:`upload <ide-upload>` the sketch:: + + int globalVar; // any function will see this variable + + void setup() { + // since "globalVar" is declared outside of any function, + // every function can "see" and use it: + globalVar = 50; + + // the variables "i" and "d" declared inside the "loop" function + // can't be seen here. see what happens when you uncomment the + // following lines, and try to Verify (compile) the sketch: + // + // i = 16; + // SerialUSB.print("i = "); + // SerialUSB.println(i); + // d = 26.5; + // SerialUSB.print("d = "); + // SerialUSB.println(d); + } + + void loop() { + // since "i" and "d" are declared inside of the "loop" function, + // they can only be seen and used from inside of it: + int i; + double d; + + for (int j = 0; j < 5; j++) { + // variable i can be used anywhere inside the "loop" function; + // variable j can only be accessed inside the for-loop brackets: + i = j * j; + SerialUSB.print("i = "); + SerialUSB.println(i); + } + + // globalVar can be accessed from anywhere. note how even + // though we set globalVar = 50 in the "setup" function, we can + // see that value here: + SerialUSB.print("globalVar = "); + SerialUSB.println(globalVar); + + // d can be accessed from anywhere inside the "loop" function: + d = 26.5; + SerialUSB.print("d = "); + SerialUSB.print(d); + SerialUSB.println(" (before separateFunction())"); + + separateFunction(); + + // notice how even though separateFunction() has a variable + // named "d", it didn't touch our (local) variable which has + // the same name: + SerialUSB.print("d = "); + SerialUSB.print(d); + SerialUSB.println(" (after separateFunction())"); + } + + void separateFunction() { + // variable "d" here has the same name as variable "d" inside of + // the "loop" function, but since they're both _local_ + // variables, they don't affect each other: + double d = 30.5; + SerialUSB.print("d = "); + SerialUSB.print(d); + SerialUSB.println(" (inside of separateFunction())"); + } + +See Also +-------- + +- `C++ programming Wikibook <http://en.wikibooks.org/wiki/C%2B%2B_Programming/Programming_Languages/C%2B%2B/Code/Statements/Scope>`_. +- Wikipedia article on `scope <http://en.wikipedia.org/wiki/Scope_%28programming%29>`_ + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/semicolon.rst b/source/lang/cpp/semicolon.rst new file mode 100644 index 0000000..8164616 --- /dev/null +++ b/source/lang/cpp/semicolon.rst @@ -0,0 +1,25 @@ +.. highlight:: cpp + +.. _lang-semicolon: + +Semicolon (``;``) +================= + +Used to end a line of code. Example:: + + int a = 13; + +Tip +--- + +Forgetting to end a line in a semicolon will result in a compiler +error. The error text may be obvious, and refer to a missing +semicolon, or it may not. If an impenetrable or seemingly illogical +compiler error comes up, one of the first things to check is a +missing semicolon, in the immediate vicinity, preceding the line at +which the compiler complained. + + + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/sizeof.rst b/source/lang/cpp/sizeof.rst new file mode 100644 index 0000000..eae509c --- /dev/null +++ b/source/lang/cpp/sizeof.rst @@ -0,0 +1,64 @@ +.. highlight:: cpp + +.. _lang-sizeof: + +``sizeof()`` +============ + +The ``sizeof`` operator on the Maple returns the number of bytes +needed to store a value of a given type\ [#fcharsize]_. This can be +an ordinary numeric type, like ``int``. It can be something more +complicated, like a ``struct`` or ``union``. If the argument to +``sizeof`` is an array, it returns the total number of bytes occupied +by the array. + +The general syntax looks like this:: + + sizeof(type) + sizeof(var) + +Example +------- + +The ``sizeof`` operator is useful for dealing with arrays (such as +strings) where it is convenient to be able to change the size of the +array without breaking other parts of the program. + +This program prints out a text string one character at a time. Try +changing the text phrase:: + + char myStr[] = "this is a test"; + int i; + + void setup() { + Serial.begin(9600); + } + + void loop() { + for (i = 0; i < sizeof(myStr) - 1; i++) { + Serial.print(i, DEC); + Serial.print(" = "); + Serial.println(myStr[i], BYTE); + } + } + + +Note that ``sizeof`` returns the total number of bytes. So for larger +variable types such as ``int``, the :ref:`for loop <lang-for>` +would look something like this:: + + for (i = 0; i < (sizeof(myInts)/sizeof(int)) - 1; i++) { + // do something with myInts[i] + } + +.. rubric:: Footnotes + +.. [#fcharsize] Technically (and pedantically) speaking, ``sizeof`` + returns a multiple of the number of bits a ``char`` occupies in + memory. However, on the Maple (this goes for most C++ + implementations), a ``char`` occupies 8 bits = 1 byte. All the C++ + standard guarantees, however, is that a ``char`` occupies at + *least* 8 bits. + +.. include:: cc-attribution.txt + diff --git a/source/lang/cpp/sqrt.rst b/source/lang/cpp/sqrt.rst new file mode 100644 index 0000000..956a754 --- /dev/null +++ b/source/lang/cpp/sqrt.rst @@ -0,0 +1,25 @@ +.. _lang-sqrt: + +sqrt() +====== + +Calculates the square root of a number. + +Library Documentation +--------------------- + +.. doxygenfunction:: sqrt + +Arduino Compatibility +--------------------- + +The Maple versino of ``sqrt()`` is compatible with Arduino. + +See Also +-------- + +- :ref:`pow <lang-pow>` +- :ref:`sq <lang-sq>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/static.rst b/source/lang/cpp/static.rst new file mode 100644 index 0000000..5d1802e --- /dev/null +++ b/source/lang/cpp/static.rst @@ -0,0 +1,57 @@ +.. highlight:: cpp + +.. _lang-static: + +``static`` +========== + +The ``static`` keyword can be used to create variables that are +visible to only one function. However, unlike local variables that get +created and destroyed every time a function is called, ``static`` +variables persist beyond the function call, preserving their data +between function calls. + +Variables declared as ``static`` will only be created and initialized +the first time a function is called. + +.. note:: This is only one use of the ``static`` keyword in C++. It + has some other important uses that are not documented here; consult + a reliable C++ reference for details. + +Example +------- + +One use case for ``static`` variables is implementing counters that +last longer than the functions which need them, but shouldn't be +shared to other functions. Here's an example:: + + void setup() { + SerialUSB.begin(); + } + + void loop() { + int reading; + if (timeToReadSensors()) { + reading = readSensors(); + } + // do something with reading + } + + int readSensors() { + static int numSensorReadings = 0; + numSensorReadings++; + if (numSensorReadings % 100 == 0) { + SerialUSB.print("just got to another 100 sensor readings"); + } + return analogRead(...); + } + +In this example, the static variable ``numSensorReadings`` is +initialized to zero the first time ``readSensors()`` is called, and +then incremented, so it starts out at one. Subsequent calls to +``readSensors()`` won't reset ``numSensorReadings`` to zero, because +it was declared ``static``. Thus, ``numSensorReadings`` is a count of +the number of times that ``readSensors()`` has been called. + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/string.rst b/source/lang/cpp/string.rst new file mode 100644 index 0000000..0a270da --- /dev/null +++ b/source/lang/cpp/string.rst @@ -0,0 +1,128 @@ +.. highlight:: cpp + +.. _lang-string: + +Strings +======= + +Text strings can be represented in two ways. You can + +1. Use the :ref:`String <lang-stringclass>` data type, which is +part of the core as of version 0.0.9, or + +2. You can make a string out of an array of type :ref:`char +<lang-char>` and null-terminate it. + +This page describes the second method. + +Examples +-------- + +All of the following are valid declarations for strings:: + + char str1[15]; + char str2[6] = {'m', 'a', 'p', 'l', 'e'}; + char str3[6] = {'m', 'a', 'p', 'l', 'e', '\0'}; + char str4[ ] = "maple"; + char str5[6] = "maple"; + char str6[15] = "maple"; + +As you can see, there are several methods available for declaring and +initializing strings: + +- Declare an array of ``char`` without initializing it, as with ``str1``. + +- Declare an array of ``char`` (with one extra ``char``) and the + compiler will add the required null character, as with ``str2``. + +- Explicitly add the null character (``'\0'``), as with ``str3``. + +- Initialize with a string constant in quotation marks (``"..."``); + the compiler will size the array to fit the string constant and a + terminating null character (``str4``). + +- Initialize the array with an explicit size and string constant, + (``str5``). + +- Initialize the array, leaving extra space for a larger string + (``str6``). + +Null Termination +---------------- + +Generally, strings are terminated with a null character (`ASCII +<http://en.wikipedia.org/wiki/ASCII>`_ code 0). This allows functions +(like ``SerialUSB.print()``) to tell where the end of a string is. +Otherwise, they would continue reading subsequent bytes of memory that +aren't actually part of the string. + +This means that your string needs to have space for one more character +than the text you want it to contain. That is why ``str2`` and +``str5`` need to be six characters, even though "maple" is only five +-- the last position is automatically filled with a NULL +character. ``str4`` will be automatically sized to six characters, one +for the extra null. In the case of ``str3``, we've explicitly included +the null character (written ``'\0'``) ourselves. + +Note that it's possible to have a string without a final null +character (e.g. if you had specified the length of ``str2`` as five +instead of six). This will break most functions that use strings, so +you shouldn't do it intentionally. If you notice something behaving +strangely (operating on characters not in the string), however, this +could be the problem. + +Single quotes or double quotes? +------------------------------- + +Strings are always defined inside double quotes (``"Abc"``) and +characters are always defined inside single quotes (``'A'``). + +Wrapping long strings +--------------------- + +You can wrap long strings like this:: + + char myString[] = "This is the first line" + " this is the second line" + " etcetera"; + +Arrays of Strings +----------------- + +It is often convenient, when working with large amounts of text, +such as a project with an LCD display, to setup an array of +strings. Because strings themselves are arrays, this is in actually +an example of a two-dimensional array. + +In the code below, the asterisk after the datatype char ``char *`` +indicates that this is an array of "pointers". All array names are +actually pointers, so this is required to make an array of arrays. +Pointers are one of the more esoteric parts of C for beginners to +understand, but it isn't necessary to understand pointers in detail to +use them effectively here:: + + char* myStrings[] = {"This is string 1", "This is string 2", + "This is string 3", "This is string 4", + "This is string 5", "This is string 6"}; + + void setup() { + SerialUSB.begin(); + } + + void loop() { + for (int i = 0; i < 6; i++) { + SerialUSB.println(myStrings[i]); + delay(500); + } + } + + +See Also +-------- + +- :ref:`array <lang-array>` +- :ref:`__attribute__ <arm-gcc-attribute-flash>` +- :ref:`Variables <lang-variables>` + + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/switchcase.rst b/source/lang/cpp/switchcase.rst new file mode 100644 index 0000000..b484bc5 --- /dev/null +++ b/source/lang/cpp/switchcase.rst @@ -0,0 +1,118 @@ +.. highlight:: cpp + +.. _lang-switchcase: + +``switch``\ /\ ``case`` +======================= + +Like :ref:`if <lang-if>` statements, A ``switch`` statement controls +program flow by allowing you to specify different code that should be +executed under various cases. + +The general syntax looks like this:: + + switch (var) { + case val1: + // statements + break; + case val2: + // statements + break; + ... + default: + // statements + } + +Where ``var`` is a variable whose value to investigate, and the +``val1``, ``val2`` after each ``case`` are constant values that +``var`` might be. + +Description +----------- + +A ``switch`` statement compares the value of a variable to the values +specified in ``case`` statements. When a ``case`` statement is found +whose value matches that of the variable, the code in that case +statement is run. + +Here's a more concrete example:: + + switch (var) { + case 1: + doThing1(); + break; + case 2: + doThing2(); + break; + } + afterTheSwitch(); + +In the above example, if ``var == 1``, then the code beginning on the +line after ``case 1`` gets executed. That is, if ``var`` is one, +``doThing1()`` gets called first, and then the ``break`` statement is +executed. + +The ``break`` keyword exits the ``switch`` statement, and is typically +used at the end of each ``case``. Since there is a ``break`` at the +end of ``case 1``, the ``switch`` statement exits, and the next line +to be run is the one which calls ``afterTheSwitch()``. + +Without a ``break``, the ``switch`` statement will continue executing +the following ``case`` expressions ("falling-through") until a +``break`` (or the end of the switch statement) is reached. Let's +pretend the ``switch`` looked like this instead:: + + switch (var) { + case 1: + doThing1(); + // no break statement anymore + case 2: + doThing2(); + break; + } + afterTheSwitch(); + +Now, if ``var`` is one, ``doThing1()`` gets executed like before. +However, without a ``break``, the code would continue to be executed +line-by-line, so ``doThing2()`` would be called next. At this point, +a ``break`` has been reached, so the program continues by calling +``afterTheSwitch()``. This is usually not what you want, which is why +each ``case`` usually has a ``break`` at the end. + +.. _lang-switchcase-default: + +Writing "``default:``" instead of a ``case`` statement allows you to +specify what to do if none of the ``case`` statements matches. Having +a ``default`` is optional (you can leave it out), but if you have one, +it must appear after all of the ``case`` statements. Let's add a +``default`` to the ``switch`` we've been discussing:: + + switch (var) { + case 1: + doThing1(); + break; + case 2: + doThing2(); + break; + default: + doSomethingElse(); + } + afterTheSwitch(); + +If ``var`` is one, then ``doThing1()`` gets called. If ``var`` is +two, ``doThing2()`` gets called. If ``var`` is anything else, +``doSomethingElse()`` gets called. As stated above, a ``default`` is +optional. If you're missing one and none of the ``case`` statements +match, the ``switch`` does nothing at all, as if it weren't there. + +``switch`` statements are often used with an :ref:`enum <lang-enum>` +value as the variable to compare. In this case, you can write down +all of the values the ``enum`` takes as ``case`` statements, and be +sure you've covered all the possibilities. + +See also: +--------- + +- :ref:`if/else <lang-if>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/unsignedchar.rst b/source/lang/cpp/unsignedchar.rst new file mode 100644 index 0000000..5b946ed --- /dev/null +++ b/source/lang/cpp/unsignedchar.rst @@ -0,0 +1,33 @@ +.. highlight:: cpp + +.. _lang-unsignedchar: + +``unsigned char`` +================= + +An unsigned version of the :ref:`char <lang-char>` data type. An +``unsigned char`` occupies 1 byte of memory; it stores an integer from +0 to 255. + +Like an :ref:`unsigned int <lang-unsignedint>`, an ``unsigned char`` +won't store negative numbers; it is also subject to the same +:ref:`overflow issues <lang-int-overflow>` as any integral data type. + +Example +------- + +:: + + unsigned char c = 240; + +See Also +-------- + + +- :ref:`byte <lang-byte>` +- :ref:`int <lang-int>` +- :ref:`array <lang-array>` +- :ref:`SerialUSB.println() <lang-serialusb-println>` +- :ref:`Serial.println() <lang-serial-println>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/unsignedint.rst b/source/lang/cpp/unsignedint.rst new file mode 100644 index 0000000..f6311da --- /dev/null +++ b/source/lang/cpp/unsignedint.rst @@ -0,0 +1,55 @@ +.. highlight:: cpp + +.. _lang-unsignedint: + +``unsigned int`` +================ + +An ``unsigned int`` (unsigned integer) is the same as an :ref:`int +<lang-int>` in that it stores a 4 byte integer value. However, +Instead of storing both negative and positive numbers, an ``unsigned +int`` can only store nonnegative values, yielding a range of 0 to +4,294,967,295 (the positive value is 2^32 - 1). + +The difference between an ``unsigned int`` and a (signed) ``int`` lies +in the way the highest bit, sometimes referred to as the "sign" bit, +is interpreted. In the case of the Maple ``int`` type (which is +signed), if the high bit is a "1", the number is interpreted as a +negative number, using a technique known as `two's complement math +<http://en.wikipedia.org/wiki/Two%27s_complement#Explanation>`_. The +bits in an an ``unsigned int`` are interpreted according to the usual +rules for converting `binary to decimal +<http://en.wikipedia.org/wiki/Binary_numeral_system#Counting_in_binary>`_. + +An ``unsigned int`` is subject to the same :ref:`overflow issues +<lang-int-overflow>` as a regular ``int``; the only difference is +that an ``unsigned int`` will "underflow" at 0, and "overflow" at +4,294,967,295. Here is some example code which illustrates this:: + + unsigned int x; + x = 0; + x--; // x now contains 4,294,967,295; rolled over "left to right" + x++; // x now contains 0; rolled over "right to left" + +Here is an example of declaring an ``unsigned int`` variable named +``ledPin``, then giving it value 13:: + + unsigned int ledPin = 13; + +The general syntax for declaring an ``unsigned int`` variable named +``var``, then giving it value ``val``, looks like:: + + unsigned int var = val; + +See Also +-------- + +- :ref:`int <lang-int>` +- :ref:`char <lang-char>` +- :ref:`unsigned char <lang-unsignedchar>` +- :ref:`long <lang-long>` +- :ref:`unsigned long <lang-unsignedlong>` +- :ref:`Integer Constants <lang-constants-integers>` +- :ref:`Variables <lang-variables>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/unsignedlong.rst b/source/lang/cpp/unsignedlong.rst new file mode 100644 index 0000000..14a4fc3 --- /dev/null +++ b/source/lang/cpp/unsignedlong.rst @@ -0,0 +1,41 @@ +.. highlight:: cpp + +.. _lang-unsignedlong: + +``unsigned long`` +================= + +An unsigned version of the :ref:`long <lang-long>` data type. An +``unsigned long`` occupies 8 bytes of memory; it stores an integer +from 0 to 2^64-1, which is approximately 1.8×10^19 (18 quintillion, or +18 billion billion). + +Like an :ref:`unsigned int <lang-unsignedint>`, an ``unsigned long`` +won't store negative numbers; it is also subject to the same +:ref:`overflow issues <lang-int-overflow>` as any integral data type. + +Here is an example of declaring an ``unsigned long`` variable named +``c``, then giving it value 299,792,458,000,000,000 (see :ref:`integer +constants <lang-constants-integers-u-l>` for an explanation of the "L" +at the end of the number):: + + // Speed of light in nanometers per second (approximate). + unsigned long c = 299792458000000000L; + +The general syntax for declaring an ``unsigned long`` variable named +``var``, then giving it value ``val``, looks like:: + + unsigned long var = val; + +See Also +-------- + +- :ref:`long <lang-long>` +- :ref:`int <lang-int>` +- :ref:`unsigned <lang-unsignedint>` +- :ref:`char <lang-char>` +- :ref:`unsigned char <lang-unsignedchar>` +- :ref:`Integer Constants <lang-constants-integers>` +- :ref:`Variables <lang-variables>` + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/variables.rst b/source/lang/cpp/variables.rst new file mode 100644 index 0000000..9094cd5 --- /dev/null +++ b/source/lang/cpp/variables.rst @@ -0,0 +1,170 @@ +.. highlight:: cpp + +.. _lang-variables: + +Variables +========= + +A variable is a way of naming and storing a value for later use by +the program, such as data from a sensor or an intermediate value +used in a calculation. + +.. contents:: Contents + :local: + +.. _lang-variables-declaring: + +Declaring Variables +------------------- + +Before they are used, all variables have to be *declared*. Declaring a +variable means defining its type, giving it a name, and (optionally) +giving it an initial value (this is often referred to as +*initializing* the variable). Variables do not have to be initialized +(given a value) when they are declared, but it is good style to give +them an initial value whenever possible. + +Here is an example of declaring a variable named ``inputVariable1`` +with type :ref:`int <lang-int>` (the ``int`` type is used to store +integers, like -2, -1, 0, 1, etc.):: + + int inputVariable1; + +In the above declaration, we did not give the variable an initial +value. Here is another example, where we declare an ``int`` variable +named ``inputVariable2``, with an initial value of ``0``:: + + int inputVariable2 = 0; + +The Maple environment comes ready to use with many useful types of +variables. See the :ref:`built-in types <lang-numeric-types>` page +for more information. + +Here are a few examples of declaring variables of different types:: + + int lightSensVal; + char currentLetter; + unsigned long speedOfLight = 186000UL; + char errorMessage = {"choose another option"}; // see string + +Naming Variables +---------------- + +The rules for naming a variable are simple. Names for variables can +contain letters, numbers, and underscores (the underscore is the +:kbd:`_` character), and cannot begin with a number. So +``temperature_reading``, ``tempReading``, ``tempReading1``, and +``tempReading2`` are all valid variable names, but ``4_temp_readings`` +is not, because it begins with a number. + +You cannot choose a name for a variable that is one of the C++ +:ref:`keywords <lang-keywords>`. + +Variable names are case-sensitive, so "tempreading" and "tempReading" +are different variables. However, it is very bad style to write code +that chooses variables which are the same up to case. + +You should give your variables descriptive names, so as to make your +code more readable. Variable names like ``tiltSensor`` or +``pushButton`` help you (and anyone else reading your code) understand +what the variable represents. Variable names like ``var`` or +``value``, on the other hand, do little to make your code readable. + +.. _lang-variables-scope: + +Variable Scope +-------------- + +An important choice that programmers face is where (in the program +text) to declare variables. The specific place that variables are +declared influences how various functions in a program will "see" the +variable. This is called variable *scope*. See the :ref:`scope +reference <lang-scope>` for more information. + +.. _lang-variables-initializing: + +Initializing Variables +---------------------- + +Variables may be *initialized* (assigned a starting value) when they +are declared or not. It is always good programming practice however to +double check that a variable has valid data in it before it is used. +Using a variable before you give it a value is a common source of +bugs. + +.. _lang-variables-rollover: + +Variable Rollover +----------------- + +Every (numeric) type has a valid *range*. The range of a type is the +smallest and largest value that a variable of that type can store. +For example, the :ref:`int <lang-int>` type has a range of +-2,147,483,648 to 2,147,483,647 [#frange]_. + +When variables are made to exceed their range's maximum value, they +"roll over" back to their minimum value. Note that this happens in +both directions. It's like in the game *Pac-Man* -- when Pac-Man goes +past the right edge of the screen, he reappears on the left, and when +he goes past the left side of the screen, he reappears on the right:: + + int x; + x = -2,147,483,648; + x = x - 1; // x now contains -2,147,483,647; rolled over "left to right" + + x = 2,147,483,647; + x = x + 1; // x now contains -2,147,483,648; rolled over "right to left" + +Each numeric type's reference page includes its range. See the +:ref:`built-in types <lang-numeric-types>` reference for links to each +type's reference page. + +Using Variables +--------------- + +Once variables have been declared, they are given values using the +:ref:`assignment operator <lang-assignment>`, which is a single equals +sign, ``=``. The assignment operator tells the program to store the +value on the right side of the equals sign into the variable on the +left side:: + + inputVariable1 = 7; // sets variable named inputVariable1 to 7 + inputVariable2 = analogRead(2); // sets variable named inputVariable2 to + // the (digitized) input voltage read from + // analog pin #2 + +Once a variable has been set (assigned a value), you can test its +value to see if it meets certain conditions, or you can use its value +directly. For instance, the following code tests whether the +inputVariable2 is less than 100, then sets a delay based on +inputVariable2 (which, at that point, is at least 100):: + + if (inputVariable2 < 100) { + inputVariable2 = 100; + } + + delay(inputVariable2); + +See Also +-------- + +- :ref:`lang-scope` +- :ref:`lang-numeric-types` + +.. rubric:: Footnotes + +.. [#frange] This range might seem a little weird at first. The + reasons for this range of values have to do with the fact that an + ``int`` occupies 32 bits of memory, and the facts :: + + 2^31 = -2,147,483,648 + 2^31 - 1 = 2,147,483,647 + + + Why 2^31 instead of 2^32? Well, that has to do with `how ints are + (usually) stored + <http://en.wikipedia.org/wiki/Two%27s_complement>`_ on computers. + + +.. include:: cc-attribution.txt + diff --git a/source/lang/cpp/void.rst b/source/lang/cpp/void.rst new file mode 100644 index 0000000..88bd448 --- /dev/null +++ b/source/lang/cpp/void.rst @@ -0,0 +1,31 @@ +.. highlight:: cpp + +.. _lang-void: + +``void`` +======== + +The ``void`` keyword is used only in function declarations. It +indicates that the function is expected to return no information to +the function from which it was called, or that it expects no arguments +from its caller. + +Example +------- + +:: + + // actions are performed in the functions "setup" and "loop" + // but no information is reported to the larger program + + void setup() { + // ... + } + + void loop() { + // ... + } + +.. TODO doc page on function declaration? + +.. include:: cc-attribution.txt diff --git a/source/lang/cpp/while.rst b/source/lang/cpp/while.rst new file mode 100644 index 0000000..9047d05 --- /dev/null +++ b/source/lang/cpp/while.rst @@ -0,0 +1,38 @@ +.. highlight:: cpp + +.. _lang-while: + +``while`` +========= + +Syntax +------ + +:: + + while (expression) { + // block of code + } + +Description +----------- + +``while`` loops will repeat the statements inside their associated +block of code until the expression inside the parentheses becomes +:ref:`false <lang-constants-false>`. Something must change the tested +expressions' value, or the ``while`` loop will never exit. This could +be in your code, such as an incremented variable, or an external +condition, such as testing a sensor. + +Example +------- + +:: + + var = 0; + while(var < 200) { + // do something repetitive 200 times + var++; + } + +.. include:: cc-attribution.txt diff --git a/source/language-index.rst b/source/language-index.rst index ddc7849..1c5e35f 100644 --- a/source/language-index.rst +++ b/source/language-index.rst @@ -1,16 +1,28 @@ .. _language-index: -Language Reference Index -======================== - -This is the index of the :ref:`language reference <language>` -documentation. - -.. toctree:: - :maxdepth: 1 - :glob: - - lang/* +============================= +Complete Maple Language Index +============================= + +This is the index of Maple's :ref:`language reference <language-lang-docs>` documentation. The 'Maple API' column includes language specific to Maple as a microcontroller development platform, while the language in 'C++ for Maple' is more generally applied. + +# Fix above explanation/have marti write it + +.. _index-language-index-cpp: +.. _index-language-index-api: + ++--------------------------------------------+----------------------------------------------+ +| Maple API | :ref:`C++ for Maple <cpp>` | +| | | ++============================================+==============================================+ +| | | +| .. toctree:: | .. toctree:: | +| :maxdepth: 1 | :maxdepth: 1 | +| :glob: | :glob: | +| | | +| lang/api/* | lang/cpp/* | +| | | ++--------------------------------------------+----------------------------------------------+ .. Unfinished, unimplemented in libmaple: diff --git a/source/language.rst b/source/language.rst index 463041e..8e5d454 100644 --- a/source/language.rst +++ b/source/language.rst @@ -268,10 +268,16 @@ the Maple. However, they will be present in future versions: .. _newlib: http://sourceware.org/newlib/ +.. _cpp-for-maple: + +C++ for Maple +-------------- +If you haven't programmed in C++, or if you just need to jog your memory, you may want to check out our :ref:`C++ for Maple Index<cpp>`. It covers programming ideas and C++ that will definitely come in handy. + .. _arduino_c_for_c_hackers: -Note for C/C++ Programmers --------------------------- +Note for C/C++ Hackers +---------------------- This is a note for programmers comfortable with C or C++ (although, you C programmers should remember that `C++ is not a superset of C diff --git a/source/libraries.rst b/source/libraries.rst index 4c87539..567aec8 100644 --- a/source/libraries.rst +++ b/source/libraries.rst @@ -57,8 +57,8 @@ the hardware i2c peripheral on the stm32 as well as the DMA for performance. Support for slave, smBUS, and multimaster modes are also slated for inclusion in the enhanced Wire port. -Function Reference -^^^^^^^^^^^^^^^^^^ +Wire Function Reference +^^^^^^^^^^^^^^^^^^^^^^^ ``Wire.begin()`` Joins the i2c bus as master, using pin 20 as SDA and pin 21 as SCL diff --git a/source/specs.rst b/source/specs.rst new file mode 100644 index 0000000..43c91a1 --- /dev/null +++ b/source/specs.rst @@ -0,0 +1,28 @@ +.. _specs: + +.. _specs-Technical-Specifications: + +================================ +Maple's Technical Specifications +================================ + + * STM32 F103RB: a **32-bit** ARM Cortex M3 microprocessor + * Clock Speed: **72 MHz** + * Operating Voltage: 3.3V + * Input Voltage (recommended): 3.0V-12V + * 39 Digital I/O Pins (:ref:`GPIO <gpio>`) + * **16 Analog** Input Pins (:ref:`ADC <adc>`) + * **15 PWM pins** at 16-bit resolution (:ref:`PWM <pwm>`) + * Dedicated **USB** port for programming and communications (:ref:`USB<usb>`) + * External **JTAG** interface (:ref:`USB <jtag>`) + * **128 Flash** and **20KB SRAM** + * 64 Channel nested vector interrupt handler (including external interrupt on GPIO’s) + * Integrated **SPI** (:ref:`SPI<spi>`) + * Integrated **I2C** (:ref:`I2C<i2c>`) + * 7 Channels of Direct Memory Access (DMA) + * 3 **USART** divices (:ref:`USART <usart>`) + * Four 4-channel Timers (:ref:`Timers <timers>`) + * Supplies up to 800mA @ 3.3v + * Support for low power and sleep modes (<500uA) + * Dimensions are 2.05″x2.1″ + |