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+{# Filename: .static/apilist.html #}
+{% set parents = parents.pop() %}
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+<a href="{{ parents.link|e }}">{{ parents.title }}</a>
+{% endif %} \ No newline at end of file
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+{% extends "!layout.html" %}
+{% block rootrellink %}
+ <li><a href="http://leaflabs.com/">LeafLabs</a> |</li>
+ {{ super() }}
+{% endblock %}
diff --git a/docs/source/adc.rst b/docs/source/adc.rst
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@@ -0,0 +1,81 @@
+.. _adc:
+
+=====
+ ADC
+=====
+
+Analog-Digital Conversion is the process of reading a physical voltage
+as a number. The Maple has a large number of pins which are capable of
+taking 12-bit ADC measurements, which means that voltages from ground
+to +3.3v are read as numbers from 0 to 4095; this corresponds to a
+theoretical sensitivity of just under 1 millivolt. In reality, a
+number of factors introduce noise and bias into this reading and a
+number of techniques must be used to get good precision and accuracy.
+
+.. compound::
+
+ The header pins with ADC functionality (marked as "AIN" on the
+ silkscreen) are:
+
+ D0, D1, D2, D3, D10, D11, D12, D13, D15, D16, D17, D18, D19, D20, D27, D28
+
+ Note that pins 3, 27, and 28 are not marked AIN on the silkscreen
+ for Maple revisions through Rev 5, however, they **do work** as
+ analog input pins.
+
+.. contents:: Contents
+ :local:
+
+.. _adc-noise-bias:
+
+Noise and Bias
+--------------
+
+The biggest issues with analog-digital conversion are noise and bias.
+With the Maple, we have tried to isolate the ADC pins and traces from
+strong noise sources but there are always trade--offs between noise,
+additional functionality, cost, and package size.
+
+The 6 ADC pins in a bank (D15--D20) generally have the least
+noise and should be used for fine measurements. If the input voltage
+changes relatively slowly, a number of samples can be taken in
+succession and averaged together, or the same voltage can even be
+sampled by multiple ADC pins at the same time.
+
+An important factor when taking a voltage reading is the reference
+voltages that the sample is being compared against. In the case of the
+Maple, the high reference is |vcc| and the low reference is ground.
+This means that noise or fluctuations on either |vcc| or ground will
+affect the measurement. It also means that the voltage you are trying
+to sample must be between ground and 3.3V. In the case of a variable
+reading, it is best if the voltage varies over the entire range of
+0--3.3V; otherwise, only a fraction of the sensitivity is being
+leveraged. Resistor dividers and constant voltage diodes are basic
+tools which can help bring a given voltage signal into the appropriate
+range; opamps and other powered components can also be used.
+
+.. _adc-function-reference:
+
+Function Reference
+------------------
+
+.. doxygenfunction:: analogRead
+
+.. doxygenfunction:: pinMode
+
+.. doxygenenum:: WiringPinMode
+
+.. _adc-recommended-reading:
+
+Recommended Reading
+-------------------
+
+* `Wikipedia article on Analog-to-digital converter <http://en.wikipedia.org/wiki/Analog-to-digital_converter>`_
+* `Arduino Analog Input Tutorial <http://arduino.cc/en/Tutorial/AnalogInputPins>`_
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `All <http://www.st.com/mcu/devicedocs-STM32F103RB-110.html>`_
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
+ * `Application Note on ADC Modes (pdf) <http://www.st.com/stonline/products/literature/an/16840.pdf>`_
+ * `Application Note on ADC Oversampling (pdf) <http://www.st.com/stonline/products/literature/an/14183.pdf>`_
diff --git a/docs/source/arm-gcc.rst b/docs/source/arm-gcc.rst
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index 0000000..ef745f5
--- /dev/null
+++ b/docs/source/arm-gcc.rst
@@ -0,0 +1,70 @@
+
+.. _arm-gcc:
+
+GCC for Maple
+=============
+
+This document provides notes on the current usage of
+``arm-none-eabi-gcc``, the `CodeSourcery <http://codesourcery.com>`_
+version of the GNU `GCC <http://gcc.gnu.org/>`_ compilers used to
+compile programs for the Maple. It is not intended as a reference
+manual for GCC; such manuals are available `elsewhere
+<http://gcc.gnu.org/>`_.
+
+Obtaining ``arm-none-eabi-gcc``
+-------------------------------
+
+Recent versions of ``arm-none-eabi-gcc`` and associated tools are
+included with the :ref:`Maple IDE <ide>`.
+
+Users who wish to use ``arm-none-eabi-gcc`` in concert with a standard
+Unix toolchain are referred to our :ref:`unix-toolchain` reference,
+which describes how to set up such an environment.
+
+LeafLabs mirrors some of the more recent versions of the compiler
+under http://static.leaflabs.com/pub/codesourcery/\ , including
+versions for OS X, win32, and 32-bit Linux.
+
+Compiler Flags Used by libmaple
+-------------------------------
+
+This section documents the flags passed to ``arm-none-eabi-gcc`` by
+the :ref:`Maple IDE <ide>` and the default Makefile provided with
+:ref:`libmaple <unix-toolchain>`. The information in this section is
+subject to change without notice.
+
+.. highlight:: sh
+
+The following flags are among those passed to the C compiler::
+
+ -Os -g -mcpu=cortex-m3 -mthumb -march=armv7-m -nostdlib
+ -ffunction-sections -fdata-sections -Wl,--gc-sections
+
+The following flags are among those passed to the C++ compiler::
+
+ -fno-rtti -fno-exceptions -Wall
+
+The following flags are among those passed to the assembler::
+
+ -mcpu=cortex-m3 -march=armv7-m -mthumb
+
+.. highlight:: cpp
+
+.. _arm-gcc-avr-gcc:
+
+Switching from AVR-GCC
+----------------------
+
+This section, which is expected to grow over time, describes
+techniques for porting code which uses AVR-GCC features (AVR-GCC is
+the compiler used by many Atmel AVR-based microcontroller boards,
+including Arduino) for use on the Maple.
+
+.. _arm-gcc-attribute-flash:
+
+- Replacing ``PROGMEM``: You can direct the linker script provided
+ with libmaple to store a variable in flash by using
+ ``__attribute__((section (".USER_FLASH")))``, like so::
+
+ uint32 arr[] __attribute__((section (".USER_FLASH"))) = {...};
+
diff --git a/docs/source/bootloader.rst b/docs/source/bootloader.rst
new file mode 100644
index 0000000..57833ed
--- /dev/null
+++ b/docs/source/bootloader.rst
@@ -0,0 +1,682 @@
+.. highlight:: sh
+
+=====================
+ Maple Bootloader(s)
+=====================
+
+.. TODO: add a section on flashing your own bootloader
+
+The firmware which allows the Maple to be reprogrammed via a USB
+connection. Every Maple board comes programmed with this by default,
+and it is not overwritten by regular programs (it lives lower in the
+Flash memory and only runs when the chip is reset).
+
+**Check out the latest source code version:** ::
+
+ git clone git://github.com/leaflabs/maple-bootloader.git
+
+**Visit the github development project**: http://github.com/leaflabs/maple-bootloader
+
+.. contents:: Contents
+ :local:
+
+Bootloader Schemes Explained
+----------------------------
+
+Maple Rev 3 and Rev 5 (Rev 5 is the version currently shipping)
+represents a drastic remake of the core library as well as the upload
+process. Thes changes to the bootloader, were implemented to resolve
+platform-specific issues on Windows. Before delving into how the Rev
+1 bootloader worked and how the Rev 5 bootloader works now, we'll
+discuss the features common to each and touch a bit on the Arduino
+setup.
+
+This is a fairly involved explanation, with a lot of details that are
+likely only interesting to a few. If you just want to get the rough
+idea, skim this article. If you want to start hacking on the
+bootloader, get in touch with us to get even more info on how this all
+works. And finally, you can always `check out the code at github
+<http://github.com/leaflabs/libmaple>`_!
+
+Arduino
+-------
+
+Arduino is based off of AVR series microcontrollers, most of which
+lack USB support. Thus, boards like the Duemilanove add USB capability
+via an FTDI USB-to-Serial converter chip. This chip interfaces with
+the AVR over an RS-232 serial interface. When you plug an Arduino into
+a computer, only an FTDI driver is needed. Since the FTDI chip is
+separate from the AVR, you can reset the Arduino without closing this
+USB connection with the FTDI chip.
+
+To program an Arduino, the host machine sends a command over the USB
+pipe (reset DTR) which in turn resets the AVR. The AVR will boot into
+a bootloader, which waits for a second for any upload commands over
+serial. The host machine can either send those commands, or do
+nothing. If it does nothing, the AVR will quickly jump to user code
+and off you go. The whole process is quick, the bootloader doesn’t
+live for very long, and will exit almost immediately if no upload
+commands are received.
+
+Maple Rev 1
+-----------
+
+Maple is based off the STM32 (ARM cortex M3) series chips, which do
+have embedded USB support. Thus, Maple doesn’t need the extra FTDI
+chip. Firmware is uploaded via the standard DFU protocol (also used by
+iPhone and openMoko). Since DFU is a standard, there is no need for
+custom software running on the host to upload the firmware. Any DFU
+compliant program will work. The maple ide is based around
+:command:`dfu-util`, openMoko’s DFU utility. Using DFU came at a cost,
+however. The USB port must additionally implement a separate serial
+port at the same time (we use the CDC ACM class for serial
+functionality).
+
+Maple Rev 1 attempted to run both DFU and CDC ACM devices
+simultaneously on the USB peripheral. On Linux, this worked great. The
+OS would service the DFU driver during uploads, and the CDC ACM for
+serial port transactions. There was no reset necessary for uploads. No
+waiting. The bootloader was always running the background, ready to
+receive commands.
+
+The problem was that *only* Linux did this. Windows refused to attach
+more than one driver to a single USB device without repackaging the
+DFU and CDC ACM into a single IAD Compound Device. It's not terribly
+important what this means, except for two things.
+
+1. Four drivers were necessary to make everything work.
+2. IAD is not supported by OS X.
+
+Mac, on the other hand, only supported Compound USB, a different trick
+that is not supported by Windows. While a perpetual background
+bootloader was attractive, it became clear, after much toiling, we
+were going to have to write some custom drivers across several
+platforms to make everything work this way.
+
+.. _bootloader-rev3:
+
+Maple Rev3/Rev5 - DFU
+---------------------
+
+Maple Rev 3 takes a completely different tack, more along the lines of
+Arduino. In Rev 3, the device resets into bootloader mode, which
+stays alive for a few moments to receive commands, and then jumps to
+user code. The bootloader is implemented as a DFU device -- just a DFU
+device, no serial port. This requires one driver for Windows
+(:file:`drivers/mapleDrv/dfu` in the Windows IDE directory). As part
+of the :ref:`libmaple <libmaple>` library, user code is automatically
+supplied with serial support via some behind the scenes work that
+happens automatically when you compile (``setupUSB()`` is appended to
+``setup()``). This user mode code only implements a CDC ACM class USB
+device, giving you functions like ``Usb.print()``. Separating these
+two modes fixed the driver issue, required no complicated compound USB
+device nonsense, and works well across platforms, requiring only two
+drivers (serial and DFU) on Windows.
+
+However, it is no longer possible to upload code at will, since there
+is no bootloader quietly listening in the background. Instead you have
+to reset the board, then initiate a DFU transaction. This reset is
+performed automatically by the IDE by sending a command over the USB
+serial port. You can generate this reset on your own using a Python
+script or some other scheme. All you need do is:
+
+1. Pulse DTR (high and then low, so that you've created a negative
+ edge)
+2. Write "1EAF" in ASCII over the serial pipe. This will cause Maple
+ to reset. Only the first 4 bytes after a negative edge of DTR are
+ checked for this command, so it's important you actually create a
+ negative edge, rather than just ensuring DTR is low.
+
+After the reset, the host OS takes a few moments (.5-2 seconds) to
+re-enumerate the device as DFU. This delay is unpredictable, and its
+the reason the bootloader on Maple Rev3 stays alive for so
+long. Sometimes the bootloader was exiting before the OS had even
+enumerated the device! Once in bootloader mode, however,
+:command:`dfu-util` uploads your sketch into either flash or RAM (DFU
+alternate setting 0 or 1, respectively) and resets the board again.
+This time, however, no DFU transaction is initiated, and the
+bootloader gives way to user code, closing down the DFU pipe and
+bringing up the USB serial.
+
+.. .. _bootloader-rev6:
+
+.. Maple Rev6 - The Serial Bootloader (Tentative)
+.. ----------------------------------------------
+
+.. .. note:: This section documents an in-progress version of the Maple
+.. bootloader. **No Maples yet sold use this bootloader protocol**.
+.. It has not been yet been publicly released, and its interface is
+.. not stable.
+
+.. The bootloader in Rev3/Rev5 works well on Linux, acceptably on Mac,
+.. but was unsatisfactory on Windows. Unlike the other operating systems,
+.. Windows needed to be manually pointed to both the driver to use for
+.. programming (DFU, via `libusb <http://www.libusb.org/>`_) and the
+.. driver to use for serial communication (usbser.sys, built in to
+.. Windows). Since Maple operates in only one of these modes at a time,
+.. driver installation was unnecessarily complicated. It was necessary to
+.. bring Maple into the correct mode before installing each of the
+.. drivers. Furthermore, because libusb is not bundled with Windows, and
+.. its driver is not signed, Windows 7 users have been forced to
+.. laboriously disable driver signing checks. Finally, Windows hates the
+.. constant switching of the device between Serial and DFU modes (during
+.. programming), and often prompts users to install drivers that are
+.. already installed. We have therefore decided to abandon DFU.
+
+.. In our new bootloader scheme, Maple is simply a serial device.
+.. Windows comes bundled with usbser.sys, so no driver signing is
+.. required. The IDE installation process is greatly simplified, there
+.. is no more switching back and forth between "modes", and we can build
+.. in new functionality outside the DFU spec.
+
+.. The first incarnation of this serial-only bootloader leaves libmaple
+.. and user code untouched. However, during programming, instead of
+.. calling :command:`dfu-util` to upload code we will now call a newly
+.. written utility script similar to `avr-dude
+.. <http://savannah.nongnu.org/projects/avrdude/>`_. The high level
+.. operation of the bootloader will remain the same - come on at startup,
+.. wait for an upload operation or timeout, and jump to user code.
+
+.. The second version of this bootloader will eliminate this dependence
+.. on resetting and timing out by having the bootloader run in the
+.. background. It will additionally own the serial port. In this scheme,
+.. sending data over the COM port while DTR is pulled low results in that
+.. packet being captured by the bootloader and interpreted as a
+.. bootloader command. When the user uploads a new program, the
+.. bootloader will overwrite the old one, reset the various peripheral
+.. registers, and jump to user code. All of this will occur without
+.. resetting the chip and thus causing Maple to connect and disconnect
+.. from your computer (which seems to cause many problems).
+
+.. The final version of this bootloader scheme will involve a separate
+.. microcontroller, whose responsibilities are to drive the USB port,
+.. program the main processor, and offer some amount of debugging
+.. capability. This will allow user sketches to run on the bare metal of
+.. the main processor, without any bootloader hiding underneath. This
+.. approach is similar to the approaches taken by mbed and the Arduino
+.. Uno.
+
+.. Regardless of which generation of the new serial bootloader you are
+.. working with, the command interface is the same. The low level
+.. communication protocol is inspired by STK-500, the protocol used to
+.. program many AVR-based development boards. The protocol is a
+.. packetized query-response scheme. The host PC initiates every
+.. transaction, and for every query sent to the bootloader, a single
+.. response will be returned (or the system times out). Data is
+.. transmitted over 115.2kbps, 8 data bits, 1 stop bit, no parity
+.. bit. Every query or response follows the same packet format that looks
+.. like this:
+
+.. .. _bootloader-packet-structure:
+
+.. Packet Structure
+.. ^^^^^^^^^^^^^^^^
+
+.. A bootloader packet is composed of a sequence of fields, as follows.
+
+.. .. list-table::
+.. :header-rows: 1
+
+.. * - Field
+.. - Length (bytes)
+.. - Value
+.. - Description
+
+.. * - START
+.. - 1
+.. - 0x1B
+.. - Magic constant, indicates bootloader packet
+
+.. * - SEQUENCE_NUM
+.. - 1
+.. - 0--0xFF
+.. - Queries and responses must have the same sequence number; rolls
+.. over to 0 after 0xFF
+
+.. * - MESSAGE_SIZE
+.. - 2
+.. - 0--0xFFFF
+.. - Size of message body, currently limited to a 1024B=1KB maximum
+
+.. * - TOKEN
+.. - 1
+.. - 0x7F
+.. - Differs from STK500 value of 0x0E
+
+.. * - MESSAGE_BODY
+.. - Variable, determined by MESSAGE_SIZE field
+.. - Command query or response
+.. - See :ref:`next section <bootloader-commands>`
+
+.. * - CHECKSUM
+.. - 4
+.. - XOR of all other 32-bit words in packet
+.. - See :ref:`below <bootloader-checksum>`
+
+.. .. _bootloader-checksum:
+
+.. .. highlight:: cpp
+
+.. .. note:: When computing the checksum, the words in a packet are
+.. interpreted big-endian (as if the packet were a sequence of 32-bit,
+.. big-endian unsigned integers). If the end of the MESSAGE_BODY is
+.. not aligned with a four-byte boundary, then the checksum will treat
+.. it as if it was padded with zero bytes to a four-byte boundary.
+
+.. As a concrete example, an entire GET_INFO query (see :ref:`below
+.. <bootloader-get-info>`), including the packet structure, is
+.. comprised of the byte sequence ::
+
+.. {0x1B, 0x7F, 0x00, 0x01, 0x7F, 0x00, 0x64, 0x7F, 0x00, 0x01}
+
+.. The SEQUENCE_NUM of this query is 0x7F.
+
+.. .. highlight:: sh
+
+.. .. _bootloader-commands:
+
+.. Commands
+.. ^^^^^^^^
+
+.. The packet structure overhead is for reliability. The actual queries
+.. and responses are transacted inside of the message body. Following
+.. the STK-500 protocol, each query or response begins with the single
+.. byte command field. For each query, the resultant response must begin
+.. with the same CMD byte. For each type of command, the structure of
+.. queries and responses is of fixed size.
+
+.. Also following STK-500, fields longer than 1 byte are transmitted MSB
+.. first (big-endian). However, READ and WRITE commands operate byte-wise
+.. (not word-wise); it is up to the host PC to ensure that alignment and
+.. ordering issues are handled appropriately.
+
+.. .. _bootloader-get-info:
+
+.. GET_INFO
+.. """"""""
+
+.. Used to query device characteristics.
+
+.. GET_INFO Query:
+
+.. .. list-table::
+.. :header-rows: 1
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - GET_INFO
+.. - 1
+.. - Value 0
+
+.. GET_INFO Response:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 4 2 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - GET_INFO
+.. - 1
+.. - Value 0
+
+.. * - Endianness
+.. - 1
+.. - 0 indicates little-endian, 1 indicates big-endian.
+.. (Currently returns 0; this field allows for future
+.. expansion).
+
+.. * - Available Ram
+.. - 4
+.. - In bytes
+
+.. * - Available Flash
+.. - 4
+.. - In bytes
+
+.. * - Flash Page Size
+.. - 2
+.. - In bytes
+
+.. * - Starting Address (FLASH)
+.. - 4
+.. - Usually 0x08005000
+
+.. * - Starting Address (RAM)
+.. - 4
+.. - Usually 0x200000C0
+
+.. * - Bootloader Version
+.. - 4
+.. - Current version 0x00060000 (MAJ,MIN)
+
+.. .. _bootloader-erase-page:
+
+.. ERASE_PAGE
+.. """"""""""
+
+.. Used to erase flash pages.
+
+.. ERASE_PAGE query:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 4 2 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - ERASE_PAGE
+.. - 1
+.. - Value 1
+
+.. * - ADDRESS
+.. - 4
+.. - Will erase whichever page contains ADDRESS
+
+.. ERASE_PAGE response:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 3 2 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - ERASE_PAGE
+.. - 1
+.. - Value 1
+
+.. * - SUCCESS
+.. - 1
+.. - Either 0 (failure) or 1 (success)
+
+.. WRITE_BYTES
+.. """""""""""
+
+.. Used to write to RAM or flash.
+
+.. WRITE_BYTES query:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 4 4 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - WRITE_BYTES
+.. - 1
+.. - Value 2
+
+.. * - Starting Address
+.. - 4
+.. - Can address arbitrary RAM, or :ref:`cleared
+.. <bootloader-erase-page>` flash pages.
+
+.. * - DATA
+.. - MESSAGE_SIZE - 5
+.. - See :ref:`Packet Structure <bootloader-packet-structure>`
+
+.. WRITE_BYTES response:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 2 2 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - WRITE_BYTES
+.. - 1
+.. - Value 2
+
+.. * - SUCCESS
+.. - 1
+.. - Either 0 (failure) or 1 (success). Will fail if writes were
+.. made to uncleared pages. Does not clean up failed writes
+.. (memory will be left in an undefined state).
+
+.. READ_BYTES
+.. """"""""""
+
+.. Used to read from RAM or flash.
+
+.. READ_BYTES query:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 2 2 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - READ_BYTES
+.. - 1
+.. - Value 3
+
+.. * - ADDRESS
+.. - 4
+.. - Start of block to read. Must be a multiple of 4.
+
+.. * - LENGTH
+.. - 2
+.. - Maximum number of bytes to read (currently, this may be at most
+.. 1024 = 1KB). Must be a multiple of 4.
+
+.. READ_BYTES response:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 2 2 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - READ_BYTES
+.. - 1
+.. - Value 3
+
+.. * - DATA
+.. - MESSAGE_SIZE - 1
+.. - Contains read bytes. The actual number of bytes read may be
+.. less than the LENGTH field of the corresponding READ_BYTES
+.. query. If this section is of length 0, this should be
+.. interpreted as a read failure. See
+.. :ref:`bootloader-packet-structure`.
+
+.. JUMP_TO_USER
+.. """"""""""""
+
+.. Causes the bootloader to jump to user code's starting address.
+
+.. JUMP_TO_USER query:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 2 1 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - JUMP_TO_USER
+.. - 1
+.. - Value 4
+
+.. * - Location
+.. - 1
+.. - 0 means jump to flash starting address, 1 means jump to RAM
+.. starting address. See the :ref:`bootloader-get-info` command
+.. for more information.
+
+.. JUMP_TO_USER response:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 2 1 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - JUMP_TO_USER
+.. - 1
+.. - Value 4
+
+.. * - SUCCESS
+.. - 1
+.. - Either 0 (failure) or 1 (success). If successful, after the
+.. response is sent, the bootloader ends this session and jumps to
+.. the user code in flash or RAM as specified in the query's
+.. Location field.
+
+
+.. SOFT_RESET
+.. """"""""""
+
+.. Engages a full software reset.
+
+.. SOFT_RESET query:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 2 1 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - SOFT_RESET
+.. - 1
+.. - Value 5
+
+.. SOFT_RESET response:
+
+.. .. list-table::
+.. :header-rows: 1
+.. :widths: 2 1 10
+
+.. * - Field
+.. - Bytes
+.. - Comments
+
+.. * - SOFT_RESET
+.. - 1
+.. - Value 5
+
+.. * - SUCCESS
+.. - 1
+.. - Either 0 or 1 (FAILED and OK, respectively). Will end this
+.. bootloader session and reset the processor.
+
+.. _bootloader-reflashing:
+
+Flashing A Custom Bootloader
+----------------------------
+
+The STM32 microprocessor on the Maple comes with a built-in hardware
+bootloader that can be used to flash a new (software) bootloader onto
+the chip. This section describes how to go about this, using a Maple
+Rev 3 or higher (if you have a Maple Rev 1; you don't have a BUT
+button, and won't be able to follow these directions. A workaround is
+detailed in `this forum posting
+<http://forums.leaflabs.com/topic.php?id=32#post-126>`_).
+
+.. warning:: This section is directed at users wishing to write a
+ custom bootloader for the Maple, or update their bootloader to a
+ more recent version. It's generally not necessary to do so, and it
+ is possible to make a mistake and e.g. render your Maple unable to
+ communicate with the IDE. Know what you're doing, and proceed with
+ caution.
+
+.. highlight:: sh
+
+Setup
+^^^^^
+
+In order to follow these instructions, you will need:
+
+- A binary of the bootloader you want to upload
+- Hardware for communicating between the Maple and your computer over
+ serial.
+- `Python <http://python.org>`_ version 2.5 or higher, with the
+ `PySerial <http://pyserial.sourceforge.net/>`_ library installed.
+
+**Step 1: Obtain a bootloader binary**. The first thing you'll need to
+do is to compile your bootloader binary. Note that an ASCII
+representation of the binary, such as the Intel .hex format, will not
+suffice. For example, you can run (on a :ref:`suitably configured
+system <unix-toolchain>`) the following to obtain a binary of the
+bootloader currently used on the Maple::
+
+ $ git checkout git://github.com/leaflabs/maple-bootloader.git
+ $ cd maple-bootloader
+ $ make
+ $ ls -lh build/maple-boot.bin # this is the compiled bootloader binary
+
+**Step 2: Connect Maple Serial1 to your computer**.
+There are a variety of ways of doing this. We use Sparkfun's `FTDI
+breakout boards <http://www.sparkfun.com/products/718>`_, but you
+could use another Maple, an Arduino, etc. -- anything that allows your
+computer to communicate with the Maple you want to reprogram over a
+serial interface.
+
+If you do use an FTDI breakout board, first make sure your Maple is
+disconnected from an external power source, be it battery, USB, or
+barrel jack. Then, connect the FTDI board's TX pin to ``Serial1``\ 's
+RX pin (pin 8), FTDI RX to ``Serial1`` TX (pin 7), FTDI ground to
+Maple's GND, and its 3.3V pin to Maple's Vin (use the Maple's
+silkscreen for help locating these pins). At this point, you're ready
+to plug the FTDI board into your computer (via USB).
+
+The ``Serial1`` pins are documented :ref:`here <lang-serial>`.
+
+**Step 3: Put your Maple into serial bootloader mode**. Do this by
+pressing the RESET button, then *while RESET is held down*, pressing
+and holding the BUT button. Next, *making sure to keep BUT held
+down*, release the RESET button and wait for a few seconds before
+releasing BUT.
+
+**Step 4: Obtain stm32loader.py**. The
+script ``stm32loader.py`` is provided with libmaple. If you have set
+up the :ref:`Unix toolchain <unix-toolchain>`, it is available in
+libmaple/support/stm32loader.py. Otherwise, you can download it
+directly from `github
+<https://github.com/leaflabs/libmaple/raw/master/support/stm32loader.py>`_
+(click the link, then save the file somewhere on your system).
+
+Flashing the new Bootloader
+^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+We'll use ``new-boot.bin``, ``ser-port``, and ``stm32loader.py`` to
+respectively refer to the absolute paths to the bootloader binary
+(from Step 1), the serial port device file or COMM port (from Steps 2
+and 3), and the stm32loader.py script.
+
+.. highlight:: sh
+
+You can run ::
+
+ $ python stm32loader.py -h
+
+to obtain usage information. The incantation for uploading a
+bootloader binary ``new-bootloader.bin`` is ::
+
+ $ python stm32loader.py -p ser-port -evw new-boot.bin
+
+If all goes well, you'll see a bunch of output, then "Verification
+OK". If something goes wrong, the `forum`_ is probably your best bet
+for obtaining help, with IRC (irc.freenode.net, #leafblowers) being
+another option. If all else fails, you can always `contact us
+directly`_!
diff --git a/docs/source/compatibility.rst b/docs/source/compatibility.rst
new file mode 100644
index 0000000..848a3d3
--- /dev/null
+++ b/docs/source/compatibility.rst
@@ -0,0 +1,266 @@
+.. highlight:: cpp
+
+.. _compatibility:
+
+=============================
+ Maple-Arduino Compatibility
+=============================
+
+.. contents:: Contents
+ :local:
+
+Overview
+--------
+
+The biggest difference between the Maple and most Arduino boards is
+that the Maple uses a 32-bit ARM Cortex-M3 architecture chip while the
+Arduinos have 8-bit Atmel AVR chips. The different instruction set
+means that machine code (executable binary programs) is incompatible
+between the two, and a different compiler (actually just a different
+version of `gcc <http://gcc.gnu.org/>`_) is required.
+
+The compiler for the regular Arduino IDE is the popular
+:command:`avr-gcc` package; the compiler for the Maple version of the
+IDE is CodeSourcery's edition of gcc for the ARM EABI target
+(:command:`arm-non-eabi-gcc`). A (preliminary) reference on
+:ref:`using arm-none-eabi-gcc <arm-gcc>` is available.
+
+The bitwidth of the processor means that the Maple can process 32-bit
+operations (like adding two 32-bit integers) in a single instruction,
+while an Arduino processor would have to split up large operations
+into several smaller ones. In a lot of cases 8-bit operations are
+plenty (integers 0-255, single characters of text, etc.), but if
+you're dealing with higher resolution data, the speed up could be
+significant. A trade-off is that code could be larger as well; program
+instructions and memory locations can be up to 32-bits each, which in
+the worst case would quadruple program size. In reality, the removal
+of extra instructions and fancy packing together of simple
+instructions means that programs aren't much larger (or are even
+smaller).
+
+Header Numbering and Incompatibilities
+--------------------------------------
+
+The numbering of headers is different; on the Maple each GPIO has a
+unique number: D0, D1, D2, all the way up to D37 (actually, there are
+:ref:`a few more <jtag>`...). On the Arduino, the analog pins are
+numbered separately (A0-A5) from the digital pins (D0\ -D13).
+
+The incompatible hardware differences are:
+
+* **I2C port**: on most Arduinos, the |i2c| port is Analog Input 4
+ (SDA) and Analog Input 5 (SCL); on the Maple, |i2c| port 1 is D5
+ (SCL) and D9 (SDA), and |i2c| port 2 is D29 (SCL) and D30 (SDA).
+
+ It should be possible to skywire, sacrificing signal quality (due to
+ increased capacitance). Alternatively, |i2c| can be bit-banged
+ reasonably well in software. This peripheral could potentially be
+ rerouted internally, but we haven't looked into it.
+
+* :ref:`PWM <pwm>` **on D10**: all the other standard Arduino PWM
+ headers have PWM functionality on the Maple (D2,D3,D6,D9,D11), but
+ not D10. We did our best! It may be possible to reroute this
+ peripheral internally using low level configuration, but we haven't
+ looked in to it.
+
+* **No External Voltage Reference**: The Arduino has an Aref pin which
+ allows the use of an external ADC voltage reference; the Maple has
+ an extra GPIO pin (14) with PWM capability in this spot, and does
+ not allow an external voltage reference to be configured.
+
+* **EEPROM**: the Maple does not have any internal EEPROM. This
+ functionality can be emulated with regular persistent flash memory,
+ or with an external EEPROM chip.
+
+* **ISP Programming**: the Maple does not use an ISP/ICSP bus for
+ debugging; it uses :ref:`JTAG <jtag>`.
+
+
+Software Language/Library Changes
+---------------------------------
+
+With :ref:`a few exceptions <language-missing-features>`, the entire
+Wiring/Arduino language is supported. However, there are some subtle
+differences, most of which are improvements:
+
+* **32-bit integers**: many standard functions either expect or return
+ full 32-bit (4 byte) integer values instead of the regular 16-bit (2
+ byte) Arduino values.
+
+* **64-bit doubles**: The :ref:`double <lang-double>` type is a full
+ double-precision floating point type on the Maple; it is a
+ single-precision floating point value on the Arduino.
+
+* :ref:`pinMode() <lang-pinmode>` **types**: any :ref:`GPIO <gpio>`
+ (including analog pins) can be configured into one of the following
+ modes with a single call to ```pinMode()``: ``OUTPUT``,
+ ``OUTPUT_OPEN_DRAIN``, ``INPUT_FLOATING``, ``INPUT_PULLUP``,
+ ``INPUT_PULLDOWN``. Additionally, the PWM and Analog Input pins can
+ be configured as ``INPUT_ANALOG`` and ``PWM`` respectively. See the
+ :ref:`GPIO documentation <gpio>` for more information.
+
+* :ref:`Serial port <lang-serial>` **syntax**: like the `Arduino Mega
+ <http://arduino.cc/en/Main/ArduinoBoardMega>`_, the Maple has
+ multiple :ref:`USART ports <lang-serial>`. By default, ``Serial``
+ is not mapped to any of them, use ``Serial1`` through ``Serial3``
+ instead.
+
+* **16-bit** :ref:`PWM <pwm>`: Arduino boards support 8-bit PWM, which
+ means that calls to :ref:`analogWrite() <lang-analogwrite>` take
+ values between 0 (always off) and 255 (always on). The Maple
+ supports 16-bit PWM, so the corresponding values should be between 0
+ (always off) and 65535 (always on).
+
+* **12-bit** :ref:`ADC <adc>`: Arduino boards support 10-bit ADC, which
+ means that calls to :ref:`analogRead() <lang-analogread>` will
+ return values between 0 and 1023. The Maple supports 12-bit ADC, so
+ the same call will instead return values between 0 and 4095.
+
+Shield and Device Compatibility
+-------------------------------
+
+.. list-table::
+ :header-rows: 1
+
+ * - Shield/Device
+ - Compatible?
+ - Notes
+
+ * - Ethernet shield
+ - Yes!
+ - Tested; no library yet
+
+ * - WiFi Shield
+ - Yes!
+ - Tested; preliminary library support
+
+ * - MIDI shield
+ - Yes!
+ - Tested; no library yet
+
+ * - XBee shield
+ - Unknown
+ -
+
+ * - Bluetooth shield
+ - Unknown
+ - Some Bluetooth <-> UART boards have been tested and are known
+ to work.
+
+ * - Cellular shield
+ - Unknown
+ -
+
+Library Porting Status
+----------------------
+
+The state of currently ported Arduino libraries is the
+:ref:`libraries`.
+
+.. TODO Update as libraries are ported.
+
+.. list-table::
+ :header-rows: 1
+
+
+ * - Library
+ - Ported?
+ - Notes
+
+ * - Wire
+ - Preliminary
+ - In progress; see :ref:`library reference <libraries-wire>`.
+
+ * - LiquidCrystal
+ - **Yes**
+ - :ref:`Included since IDE 0.0.7 <libraries-liquid-crystal>`
+
+ * - Ethernet
+ - Not yet
+ - Planned
+
+ * - EEPROM
+ - (Unsupported) third-party emulation
+ - The Maple doesn't have EEPROM; it uses flash instead. There is
+ an `EEPROM emulation library
+ <http://akb77.com/g/mcu/maple-eeprom-emulation-library/>`_ by
+ `x893 <http://akb77.com/g/>`_, but we haven't tested it.
+
+ * - Firmata
+ - Not yet
+ - Planned
+
+ * - Matrix
+ - Not yet
+ - Planned
+
+ * - Servo
+ - **Yes**
+ - :ref:`Included since IDE 0.0.9 <libraries-servo>`
+
+ * - SoftwareSerial
+ - Not yet
+ - Planned
+
+ * - Sprite
+ - Not yet
+ - Planned
+
+ * - Stepper
+ - Not yet
+ - Planned
+
+Sketch and Library Porting HOWTO
+--------------------------------
+
+In addition to the suggestions in this section, you may find many of
+the individual :ref:`language reference <language>` pages useful. As
+appropriate, these have "Arduino Compatibility" sections; one good
+example is the :ref:`analogWrite() <lang-analogwrite-compatibility>`
+function.
+
+- Check the hardware and header differences above, and see if your
+ project or shield needs to be modified (eg, add 3.3V level
+ converters or reroute PWM to header D10).
+
+- Check for ported library functionality. We intend to port all of the
+ core and popular libraries (like Wire, Ethernet, and the LCD screen
+ driver), but this task is not yet finished. (Patches are welcome!)
+
+- Check for peripheral conflicts; changing the configuration of timers
+ and bus speeds for a feature on one header may impact all the
+ features on that hardware "port". For example, changing the timer
+ prescaler to do long PWM pulses could impact |i2c| communications on
+ nearby headers.
+
+- Rewrite any low-level code. This could potentially be very
+ difficult, but hopefully you've used the Arduino libraries to
+ abstract away the registers and other hardware-specific
+ details. Your sketch probably doesn't have any low-level code; a
+ library which wraps a particular peripheral very well may. Some
+ help is available in the :ref:`arm-gcc` reference.
+
+- Redeclare variable sizes if necessary: generics like ``int`` will
+ probably work unless you depend on side-effects like rollover.
+
+- Check every ``pinMode()``: the Maple has more modes for GPIO
+ pins. For example, make sure to set analog pins to ``INPUT_ANALOG``
+ before reading and PWM pins to ``PWM`` before writing. The full set
+ of pin modes is documented in the :ref:`lang-pinmode` reference.
+
+- Modify PWM writes: ``pinMode()`` must be set to ``PWM``, the
+ frequency of the PWM pulse configured, and the duty cycle written
+ with up to 16-bit resolution.
+
+- Modify ADC reads: :ref:`lang-analogread` takes the full pin number
+ (not 0-5) and returns a full 12-bit reading. The ADC pin must have
+ its ``pinMode()`` set to ``INPUT_ANALOG``.
+
+- Possibly convert all Serial-over-USB communications to use
+ :ref:`lang-serialusb` instead of a USART :ref:`serial port
+ <lang-serial>`. The Maple has a dedicated USB port which is not
+ connected to the USART TX/RX pins in any way.
+
+- Check timing: Maple clock cycles are just 13.9 nanoseconds, though
+ the peripheral bus speeds (which limit GPIO output) are clocked
+ slower.
diff --git a/docs/source/conf.py b/docs/source/conf.py
new file mode 100644
index 0000000..1ad4e57
--- /dev/null
+++ b/docs/source/conf.py
@@ -0,0 +1,273 @@
+# -*- coding: utf-8 -*-
+#
+# libmaple documentation build configuration file, created by
+# sphinx-quickstart on Thu Oct 7 06:42:30 2010.
+#
+# This file is execfile()d with the current directory set to its
+# containing dir.
+#
+# Note that not all possible configuration values are present in this
+# autogenerated file.
+#
+# All configuration values have a default; values that are commented out
+# serve to show the default.
+
+import sys, os
+
+
+# If extensions (or modules to document with autodoc) are in another directory,
+# add these directories to sys.path here. If the directory is relative to the
+# documentation root, use os.path.abspath to make it absolute, like shown here.
+#
+# We rely on Michael Jones's breathe as a Doxygen-to-Sphinx bridge.
+# See libmaple/docs/README for information on obtaining it and letting
+# Sphinx know where it is.
+sys.path.append(os.environ['BREATHE_HOME'])
+
+# -- General configuration ----------------------------------------------------
+
+# If your documentation needs a minimal Sphinx version, state it here.
+#needs_sphinx = '1.0'
+
+# Add any Sphinx extension module names here, as strings. They can be
+# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
+# ones.
+extensions = ['sphinx.ext.autodoc', 'sphinx.ext.doctest',
+ 'sphinx.ext.intersphinx', 'sphinx.ext.todo',
+ 'sphinx.ext.coverage', 'breathe']
+
+# Add any paths that contain templates here, relative to this directory.
+templates_path = ['_templates', '_static']
+
+# The suffix of source filenames.
+source_suffix = '.rst'
+
+# The encoding of source files.
+#source_encoding = 'utf-8-sig'
+
+# The master toctree document.
+master_doc = 'index'
+
+# General information about the project.
+project = u'Maple'
+copyright = u'2010, LeafLabs, LLC'
+
+# The version info for the project you're documenting, acts as replacement for
+# |version| and |release|, also used in various other places throughout the
+# built documents.
+#
+# The short X.Y version.
+version = '0.0'
+# The full version, including alpha/beta/rc tags.
+release = '0.0.9'
+
+# The language for content autogenerated by Sphinx. Refer to documentation
+# for a list of supported languages.
+#language = None
+
+# There are two options for replacing |today|: either, you set today to some
+# non-false value, then it is used:
+#today = ''
+# Else, today_fmt is used as the format for a strftime call.
+today_fmt = '%B %d, %Y'
+
+# List of patterns, relative to source directory, that match files and
+# directories to ignore when looking for source files.
+exclude_patterns = ['epilog.rst', 'prolog.rst']
+
+# Included at the end of every source file that is read.
+with open('epilog.rst', 'r') as ep:
+ rst_epilog = ep.read()
+
+# Included at the beginning of every source file that is read.
+with open('prolog.rst', 'r') as pr:
+ rst_prolog = pr.read()
+
+# The reST default role (used for this markup: `text`) to use for all
+# documents.
+#default_role = None
+
+# If true, '()' will be appended to :func: etc. cross-reference text.
+add_function_parentheses = True
+
+# If true, the current module name will be prepended to all description
+# unit titles (such as .. function::).
+#add_module_names = True
+
+# If true, sectionauthor and moduleauthor directives will be shown in the
+# output. They are ignored by default.
+#show_authors = False
+
+# The name of the Pygments (syntax highlighting) style to use.
+pygments_style = 'sphinx'
+
+# A list of ignored prefixes for module index sorting.
+#modindex_common_prefix = []
+
+# Warn about all references where the target cannot be found.
+nitpicky = True
+
+# -- Options for HTML output --------------------------------------------------
+
+# The theme to use for HTML and HTML Help pages. See the documentation for
+# a list of builtin themes.
+html_theme = 'default'
+
+# Theme options are theme-specific and customize the look and feel of a theme
+# further. For a list of options available for each theme, see the
+# documentation.
+html_theme_options = {
+ ## Sidebar placement options
+ #'stickysidebar' : 'true',
+ 'rightsidebar' : 'true',
+ #'collapsiblesidebar' : 'true',
+
+ ## Color
+ 'sidebarbgcolor' : '#C8C8C8',
+ 'sidebarlinkcolor' : 'green',
+ 'sidebartextcolor' : 'black',
+ #'sidebarbtncolor' : 'black',
+ 'footerbgcolor' : 'green',
+ 'relbarbgcolor' : 'green',
+ 'headlinkcolor' : '#000000',
+ 'linkcolor' : 'green',
+ 'visitedlinkcolor' : 'green',
+
+ ## Font
+ 'headfont' : 'Georgia',
+ 'bodyfont' : 'Lucidia'
+}
+
+# Add any paths that contain custom themes here, relative to this directory.
+#html_theme_path = ['_static']
+
+# The name for this set of Sphinx documents. If None, it defaults to
+# "<project> v<release> documentation".
+html_title = project + ' v' + release + ' Documentation'
+
+# A shorter title for the navigation bar. Default is the same as html_title.
+html_short_title = 'Index'
+
+# The name of an image file (relative to this directory) to place at the top
+# of the sidebar.
+html_logo = '_static/img/round_logo_60x60.png'
+
+# The name of an image file (within the static path) to use as favicon of the
+# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
+# pixels large.
+html_favicon = '_static/img/round_logo_32x32.ico'
+
+# Add any paths that contain custom static files (such as style sheets) here,
+# relative to this directory. They are copied after the builtin static files,
+# so a file named "default.css" will overwrite the builtin "default.css".
+html_static_path = ['_static']
+
+# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
+# using the given strftime format.
+html_last_updated_fmt = '%b %d, %Y'
+
+# If true, SmartyPants will be used to convert quotes and dashes to
+# typographically correct entities.
+#html_use_smartypants = True
+
+# Custom sidebar templates, maps document names to template names.
+# re-add commented line when custom template for api finished
+html_sidebars = {
+ '**': ['globaltoc.html', 'searchbox.html'],
+ #'lang/api**':['searchbox.html', 'apilist.html'],
+}
+
+
+# Additional templates that should be rendered to pages, maps page names to
+# template names.
+#html_additional_pages = {}
+
+# If false, no module index is generated.
+#html_domain_indices = True
+
+# If false, no index is generated.
+html_use_index = False
+
+# If true, the index is split into individual pages for each letter.
+#html_split_index = False
+
+# If true, links to the reST sources are added to the pages.
+#html_show_sourcelink = True
+
+# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
+#html_show_sphinx = True
+
+# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
+#html_show_copyright = True
+
+# If true, an OpenSearch description file will be output, and all pages will
+# contain a <link> tag referring to it. The value of this option must be the
+# base URL from which the finished HTML is served.
+#html_use_opensearch = ''
+
+# This is the file name suffix for HTML files (e.g. ".xhtml").
+#html_file_suffix = None
+
+# Output file base name for HTML help builder.
+htmlhelp_basename = 'mapledoc'
+
+
+# -- Options for LaTeX output -------------------------------------------------
+
+# The paper size ('letter' or 'a4').
+#latex_paper_size = 'letter'
+
+# The font size ('10pt', '11pt' or '12pt').
+#latex_font_size = '10pt'
+
+# Grouping the document tree into LaTeX files. List of tuples
+# (source start file, target file, title, author, documentclass [howto/manual])
+latex_documents = [
+ ('index', 'maple.tex', u'Maple Documentation',
+ u'LeafLabs, LLC', 'manual'),
+]
+
+# The name of an image file (relative to this directory) to place at the top of
+# the title page.
+#latex_logo = None
+
+# For "manual" documents, if this is true, then toplevel headings are parts,
+# not chapters.
+#latex_use_parts = False
+
+# If true, show page references after internal links.
+#latex_show_pagerefs = False
+
+# If true, show URL addresses after external links.
+#latex_show_urls = False
+
+# Additional stuff for the LaTeX preamble.
+#latex_preamble = ''
+
+# Documents to append as an appendix to all manuals.
+#latex_appendices = []
+
+# If false, no module index is generated.
+#latex_domain_indices = True
+
+
+# -- Options for manual page output -------------------------------------------
+
+# One entry per manual page. List of tuples
+# (source start file, name, description, authors, manual section).
+man_pages = [
+ ('index', 'maple', u'Maple Documentation',
+ [u'LeafLabs, LLC'], 1)
+]
+
+
+# Example configuration for intersphinx: refer to the Python standard library.
+intersphinx_mapping = {'http://docs.python.org/': None}
+
+
+# -- Options for breathe integration ------------------------------------------
+
+breathe_projects = {'libmaple' : os.path.join(os.environ['LIB_MAPLE_HOME'],
+ 'docs', 'doxygen', 'xml')}
+
+breathe_default_project = 'libmaple'
diff --git a/docs/source/epilog.rst b/docs/source/epilog.rst
new file mode 100644
index 0000000..e64103c
--- /dev/null
+++ b/docs/source/epilog.rst
@@ -0,0 +1,8 @@
+.. This file automatically gets included at the end of every file, so
+.. it's useful for common references, etc.
+
+.. Common URL references
+
+.. _forum: http://forums.leaflabs.com
+.. _contact: http://leaflabs.com/contact/
+.. _contact us directly: http://leaflabs.com/contact/
diff --git a/docs/source/errata.rst b/docs/source/errata.rst
new file mode 100644
index 0000000..8feb6ea
--- /dev/null
+++ b/docs/source/errata.rst
@@ -0,0 +1,140 @@
+.. _errata:
+
+========
+ Errata
+========
+
+This page is a collection of known issues and warnings for each
+revision of the Maple board. The failure modes aren't design errors,
+but are easy ways to break or damage your board permanently. For a
+list of differences between the Maple and Arduinos, see the
+:ref:`compatibility reference <compatibility>`.
+
+The errata are grouped by Maple version ("Rev"). Rev 5 is currently
+on sale. If you are unsure which version you own, the :ref:`Maple
+hardware page <maple-hardware-identify-rev>` has pictures and
+descriptions of each version.
+
+.. contents:: Contents
+ :local:
+
+Maple Rev 5
+-----------
+
+Known issues:
+
+* **Pin 3 AIN missing**: Pin 3 is capable of analog input, but the
+ corresponding "AIN" is missing from its silkscreen.
+
+* **GPIO 39-43 not configured**: this is really more of a software
+ "TODO" item. Some of the JTAG header pins are numbered 39-43. These
+ STM32 pins are indeed fully functional :ref:`GPIO <gpio>` when the a
+ :ref:`JTAG <jtag>` device is not connected, but we have not enabled
+ them in software and thus they can not be accessed with the regular
+ :ref:`lang-pinmode` or :ref:`lang-digitalwrite` functions.
+
+Potential failure modes:
+
+* **TTL voltage on non-tolerant pins**: not all header pins are 5V
+ compatible; connecting certain serial devices in the wrong way could
+ over voltage the pins. The :ref:`Pin-Mapping Mega Table
+ <pin-mapping-mega-table>` details which pins are 5V-tolerant.
+
+Maple Rev 3
+-----------
+
+Known issues:
+
+* **Bad/Sticky Buttons**: a number of Rev 3 boards sold in May-June 2010
+ have questionable RESET and BUT buttons.
+
+ What seems to have happened is that the flux remover we used to
+ clean the boards before shipping eroded the plastic internals, which
+ resulted in intermittent functionality. All buttons on all shipped
+ boards did function in testing, but some may have been unreliable in
+ regular use.
+
+ If you have this problem, we will be happy to ship you new buttons
+ if you think you can re-solder them yourself, or you can ship us
+ your board and we will swap out that part.
+
+ For reference, the button part number is KMR211GLFS and the flux
+ remover we used is "Precision Electronics Cleaner" from RadioShack,
+ which is "Safe on most plastics" and contains Dipropylene glycol
+ monomethyl ether, hydrotreated heavy naphtha, dipropylene glycol
+ methyl ether acetate (really?), and carbon dioxide.
+
+* **Resistors on pins 0 and 1**: these header pins, which are RX/TX on
+ USART2 (:ref:`Serial2 <lang-serial>`), have resistors in-line
+ between the STM32 and the headers. These resistors increase the
+ impedance of the lines for ADC reads and affect the open drain GPIO
+ functionality of the pins.
+
+ These resistors were accidentally copied over from older Arduino USB
+ designs, where they appear to protect the USB-Serial converter from
+ TTL voltage on the headers.
+
+* **GPIO 39-43 not configured**: this is really more of a software
+ "TODO" item. Some of the JTAG header pins are numbered 39-43. These
+ STM32 pins are indeed fully functional :ref:`GPIO <gpio>` when the a
+ :ref:`JTAG <jtag>` device is not connected, but we have not enabled
+ them in software and thus they can not be accessed with the regular
+ :ref:`lang-pinmode` or :ref:`lang-digitalwrite` functions.
+
+* **Silkscreen Errors**: the silkscreen on the bottom indicated PWM
+ functionality on pin 25 and listen the external header GND pin as
+ number 38 (actually 38 is connected to the BUT button). We manually
+ sharpied over both of these mistakes.
+
+* **PWM Marketing Mistake**: We originally sold the Maple advertising
+ 22 channels of 16-bit hardware PWM; actually the Maple only has 15.
+
+Potential failure modes:
+
+* **TTL voltage on non-tolerant pins**: not all header pins are 5V
+ compatible; connecting certain serial devices in the wrong way could
+ over voltage the pins. The :ref:`Pin-Mapping Mega Table
+ <pin-mapping-mega-table>` details which pins are 5V-tolerant.
+
+Maple Rev 1
+-----------
+
+Known issues:
+
+* **ADC noise**: generally very high, in particular when the USB port
+ is being used for communications (including keep-alive pings when
+ connected to a computer).
+
+ This issue was resolved in Rev 3 with a 4-layer design and a
+ geometrically isolated ADC V\ :sub:`ref` plane.
+
+* **Resistors on pins 0 and 1**: these header pins, which are RX/TX on
+ USART2 (:ref:`Serial2 <lang-serial>`), have resistors in-line
+ between the STM32 and the headers. These resistors increase the
+ impedance of the lines for ADC reads and affect the open drain GPIO
+ functionality of the pins.
+
+ These resistors were accidentally copied over from older Arduino USB
+ designs, where they appear to protect the USB-Serial converter from
+ TTL voltage on the headers.
+
+* **Silkscreen Differences**: the pin numbering scheme on Rev 1 is
+ different from Rev 3, and thus Rev 3 software is difficult to use
+ with Rev 1 boards. Notably, the analog input bank is labeled A0-A4
+ on Rev 1 but 15-20 on Rev 3, and the extra header bank does not have
+ a pinout table on the bottom.
+
+* **No BUT Button**: the BUT button, useful for serial bootloading,
+ was only added in Rev 3. As a workaround, you can directly short the
+ appropriate MCU pin to Vcc; see `this forum posting
+ <http://forums.leaflabs.com/topic.php?id=32#post-126>`_.
+
+* **PWM Marketing Mistake**: We originally sold the Maple advertising
+ 22 channels of 16-bit hardware PWM; actually the Maple only has 15.
+
+Potential failure modes:
+
+* **TTL voltage on non-tolerant pins**: not all header pins are 5v
+ compatible; connecting certain serial devices in the wrong way could
+ over voltage the pins. The :ref:`Pin-Mapping Mega Table
+ <pin-mapping-mega-table>` details which pins are 5V-tolerant.
diff --git a/docs/source/external-interrupts.rst b/docs/source/external-interrupts.rst
new file mode 100644
index 0000000..b2cbbb1
--- /dev/null
+++ b/docs/source/external-interrupts.rst
@@ -0,0 +1,119 @@
+.. highlight:: cpp
+
+.. _external-interrupts:
+
+External Interrupts
+===================
+
+External interrupts can be used to trigger routines to run in response
+to changes in voltage on a pin. Each GPIO pin on the Maple can be used
+to detect transitions such as when the voltage goes from low to high,
+or from high to low. This technique can be used to avoid unnecessary
+polling of the state of a pin.
+
+.. _contents: Contents
+ :local:
+
+
+Overview
+--------
+
+External interrupts are often used to detect when events happen
+outside of the microcontroller. These can be used to tell the Maple
+when events happen, such as when a sensor has data ready to be read,
+or when a button has been pushed. When such an event happens, an
+interrupt is raised and the Maple can react to it with a preset
+*interrupt handler*.
+
+Every GPIO pin on the Maple can be used as an external interrupt,
+subject to certain constraints; there can be a maximum of 16 different
+external interrupts set up at a time on the Maple. This is because the
+external interrupt lines on the STM32 are multiplexed between GPIO
+ports. In effect, this means that every pin on the Maple maps to a
+certain EXTI line, and within that EXTI line, only one of the pins
+that maps to it can be used as an external interrupt at a time.
+
+The following table shows which pins can be used on which lines.
+
+.. list-table::
+ :widths: 1 1
+ :header-rows: 1
+
+ * - EXTI Line
+ - Maple pins
+ * - EXTI0
+ - 2, 15, 27
+ * - EXTI1
+ - 3, 16, 28
+ * - EXTI2
+ - 1, 17, 25
+ * - EXTI3
+ - 0, 18
+ * - EXTI4
+ - 10, 19
+ * - EXTI5
+ - 4, 13, 20
+ * - EXTI6
+ - 5, 12, 35
+ * - EXTI7
+ - 9, 11, 36
+ * - EXTI8
+ - 6, 14, 37
+ * - EXTI9
+ - 7, 25, 28
+ * - EXTI10
+ - 8, 26, 29
+ * - EXTI11
+ - 30
+ * - EXTI12
+ - 31
+ * - EXTI13
+ - 21, 32
+ * - EXTI14
+ - 22, 33
+ * - EXTI15
+ - 23, 34
+
+.. note::
+
+ You should set the :ref:`pin mode <lang-pinmode>` of your
+ desired pin to an input mode (e.g ``INPUT`` or ``INPUT_FLOATING``,
+ ``INPUT_PULLUP``, ``INPUT_PULLDOWN``).
+
+
+Function Reference
+------------------
+
+- :ref:`attachInterrupt() <lang-attachinterrupt>`
+- :ref:`detachInterrupt() <lang-detachinterrupt>`
+
+Code example
+------------
+
+Blink the LED on every transition::
+
+ int pin = 13;
+ volatile int state = LOW;
+
+ void setup() {
+ pinMode(pin, OUTPUT);
+ pinMode(0, INPUT_FLOATING);
+ attachInterrupt(0, blink, CHANGE);
+ }
+
+ void loop() {
+ digitalWrite(pin, state);
+ }
+
+ void blink() {
+ state = !state;
+ }
+
+
+Recommended Reading
+-------------------
+
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
diff --git a/docs/source/gpio.rst b/docs/source/gpio.rst
new file mode 100644
index 0000000..4017862
--- /dev/null
+++ b/docs/source/gpio.rst
@@ -0,0 +1,102 @@
+.. _gpio:
+
+GPIO
+====
+
+The Maple features 38 ready-to-use general purpose input/output (GPIO)
+pins for digital input/output, numbered D0 through D37. These numbers
+correspond to the numeric values next to each header on the Maple
+silkscreen.
+
+Many of these pins may additionally be used for special features or
+peripheral functions. This page documents those capabilities, by pin.
+
+The current and voltage limitations have not been copied over from the
+STM32 datasheet (see the :ref:`Recommended Reading
+<gpio-recommended-reading>` for a link). In particular, a number of
+GPIO pins are 5V tolerant (which means that applying 5 volts to a pin
+and reading it as input or allowing it to drain to ground will not
+damage that pin), while some are not.
+
+.. contents:: Contents
+ :local:
+
+.. _pin-mapping-mega-table:
+
+Pin Mapping Mega Table
+----------------------
+
+This table shows the available functionality on every GPIO pin, by
+peripheral type. The "STM32" column refers to the port and number that
+the header is connected to on the microcontroller. The "5V?" column
+documents whether or not the pin is 5 volt tolerant (see above).
+
+.. csv-table::
+ :header: "Pin", "STM32", ":ref:`ADC <adc>`", ":ref:`Timer <timers>`", ":ref:`I2C <i2c>`", ":ref:`UART <usart>`", ":ref:`SPI <spi>`", "5v?"
+
+ "D0", "PA3", "ADC3", "TIM2_CH4", "-", "USART2_RX", "-", "No"
+ "D1", "PA2", "ADC2", "TIM2_CH3", "-", "USART2_TX", "-", "No"
+ "D2", "PA0", "ADC0", "TIM2_CH1_ETR", "-", "USART2_CTS", "-", "No"
+ "D3", "PA1", "ADC1", "TIM2_CH2", "-", "USART2_RTS", "-", "No"
+ "D4", "PB5", "-", "-", "ISC1_SMBA", "-", "-", "No"
+ "D5", "PB6", "-", "TIM4_CH1", "I2C1_SCL", "-", "-", "Yes"
+ "D6", "PA8", "-", "TIM1_CH1", "-", "USART1_CK", "-", "Yes"
+ "D7", "PA9", "-", "TIM1_CH2", "-", "USART1_TX", "-", "Yes"
+ "D8", "PA10", "-", "TIM1_CH3", "-", "USART1_RX", "-", "Yes"
+ "D9", "PB7", "-", "TIM4_CH2", "I2C1_SDA", "-", "-", "Yes"
+ "D10", "PA4", "ADC4", "-", "-", "USART2_CK", "SPI1_NSS", "No"
+ "D11", "PA7", "ADC7", "TIM3_CH2", "-", "-", "SPI1_MOSI", "No"
+ "D12", "PA6", "ADC6", "TIM3_CH1", "-", "-", "SPI1_MISO", "No"
+ "D13", "PA5", "ADC5", "-", "-", "-", "SPI1_SCK", "No"
+ "D14", "PB8", "-", "TIM4_CH3", "-", "-", "-", "Yes"
+ "D15", "PC0", "ADC10", "-", "-", "-", "-", "No"
+ "D16", "PC1", "ADC11", "-", "-", "-", "-", "No"
+ "D17", "PC2", "ADC12", "-", "-", "-", "-", "No"
+ "D18", "PC3", "ADC13", "-", "-", "-", "-", "No"
+ "D19", "PC4", "ADC14", "-", "-", "-", "-", "No"
+ "D20", "PC5", "ADC15", "-", "-", "-", "-", "No"
+ "D21", "PC13", "-", "-", "-", "-", "-", "No"
+ "D22", "PC14", "-", "-", "-", "-", "-", "No"
+ "D23", "PC15", "-", "-", "-", "-", "-", "No"
+ "D24", "PB9", "-", "TIM4_CH4", "-", "-", "-", "Yes"
+ "D25", "PD2", "-", "TIM3_ETR", "-", "-", "-", "Yes"
+ "D26", "PC10", "-", "-", "-", "-", "-", "Yes"
+ "D27", "PB0", "ADC8", "TIM3_CH3", "-", "-", "-", "No"
+ "D28", "PB1", "ADC9", "TIM3_CH4", "-", "-", "-", "No"
+ "D29", "PB10", "-", "-", "I2C2_SCL", "USART3_TX", "-", "Yes"
+ "D30", "PB11", "-", "-", "I2C2_SDA", "USART3_RX", "-", "Yes"
+ "D31", "PB12", "-", "TIM1_BKIN", "I2C2_SMBAL", "USART3_CK", "SPI2_NSS", "Yes"
+ "D32", "PB13", "-", "TIM1_CH1N", "-", "USART3_CTS", "SPI2_SCK", "Yes"
+ "D33", "PB14", "-", "TIM1_CH2N", "-", "USART3_RTS", "SPI2_MISO", "Yes"
+ "D34", "PB15", "-", "TIM1_CH3N", "-", "-", "SPI2_MOSI", "Yes"
+ "D35", "PC6", "-", "-", "-", "-", "-", "Yes"
+ "D36", "PC7", "-", "-", "-", "-", "-", "Yes"
+ "D37", "PC8", "-", "-", "-", "-", "-", "Yes"
+
+.. _gpio-modes:
+
+GPIO Modes
+----------
+
+.. doxygenenum:: WiringPinMode
+
+Function Reference
+------------------
+
+.. doxygenfunction:: pinMode
+
+.. doxygenfunction:: digitalRead
+
+.. doxygenfunction:: digitalWrite
+
+.. doxygenfunction:: analogRead
+
+.. _gpio-recommended-reading:
+
+Recommended Reading
+-------------------
+
+STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
diff --git a/docs/source/hardware/maple-mini.rst b/docs/source/hardware/maple-mini.rst
new file mode 100644
index 0000000..a8a4186
--- /dev/null
+++ b/docs/source/hardware/maple-mini.rst
@@ -0,0 +1,6 @@
+.. _hardware-maple-mini:
+
+Maple Mini
+==========
+
+Stub.
diff --git a/docs/source/hardware/maple-native.rst b/docs/source/hardware/maple-native.rst
new file mode 100644
index 0000000..79115fc
--- /dev/null
+++ b/docs/source/hardware/maple-native.rst
@@ -0,0 +1,6 @@
+.. _hardware-maple-native:
+
+Maple Native
+============
+
+Stub.
diff --git a/docs/source/hardware/maple.rst b/docs/source/hardware/maple.rst
new file mode 100644
index 0000000..8350cc5
--- /dev/null
+++ b/docs/source/hardware/maple.rst
@@ -0,0 +1,104 @@
+.. highlight:: sh
+
+.. _hardware-maple:
+
+Maple
+=====
+
+.. contents:: Contents
+ :local:
+
+.. _maple-hardware-identify-rev:
+
+Identifying your Rev
+--------------------
+
+We went through three versions ("Revs") of the Maple hardware: Rev 1,
+Rev 3, and Rev 5 [#frev2_4]_; Rev 5, the final design, is currently on
+sale. The following sections will help you to help you identify your
+Rev. Known issues are listed in the :ref:`errata <errata>`.
+
+Rev 1
+^^^^^
+
+A small number of Maple Rev 1 boards went on sale in late 2009. They
+have a light red silkscreen and a single pixelated leaf as a logo.
+
+.. figure:: /_static/img/maple_rev1.png
+ :align: center
+ :alt: Maple Rev 1
+
+.. rubric:: Footnotes
+
+.. [#frev2_4] Revs 2 and 4 were prototypes that didn't pass internal
+ testing.
+
+Rev 3
+^^^^^
+
+This batch of boards went on sale beginning in May 2010. They have a
+darker red silkscreen and the "infinity leaf" logo. The Maple Rev 3
+was the first version which includes the built-in button, labeled BUT.
+It also includes a built-in LiPo battery charger.
+
+.. figure:: /_static/img/maple_rev3.png
+ :align: center
+ :alt: Maple Rev 3
+
+Rev 5
+^^^^^
+
+These boards went on sale in November 2010. They have white buttons,
+and "r5" in small print near the "LeafLabs Maple" text next to the
+"infinity leaf" logo. The Maple Rev 5 repositioned the double header
+on the right hand side to better fit 0.1 inch pitch breadboard. This
+necessitated the removal of pins 21 and 22 from the double header;
+they are still available, but don't have any headers installed on
+them.
+
+.. figure:: /_static/img/maple_rev5.png
+ :align: center
+ :alt: Maple Rev 5
+
+Powering the Maple
+------------------
+
+The Maple's power source is determined by the header to the left of
+the "LeafLabs" label on the silkscreen. All versions of the Maple can
+be powered from the barrel jack connector, USB, or a LiPo battery. We
+ship the Maple with a jumper on the USB selector. In order to power
+it off of an alternative source, unplug the Maple, then move the
+jumper to the desired selector before reconnecting power.
+
+You can also power the Maple via the pin labeled "Vin" on the lower
+header. However, don't do this while simultaneously powering the
+Maple from another source, or you could damage the board.
+
+Using the Built-in Battery Charger
+----------------------------------
+
+Maples Rev 3 and Rev 5 also have a built-in LiPo battery charger. In
+order to use it, put a jumper across the CHRG header on the power
+selection header and across the USB, or EXT selectors, depending on
+whether you're charging the battery via USB cable or barrel jack
+connector. The LED labeled CHRG will light up while the battery is
+being charged. When the battery is finished charging, the LED labeled
+DONE will also light up.
+
+Hardware Design Files
+---------------------
+
+The hardware schematics and board layout files are available in the
+`Maple github repository <https://github.com/leaflabs/maple>`_. The
+design files for Rev 1, Rev 3, and Rev 5 are respectively in the
+``maple-r1``, ``maple-r3``, and ``maple-r5`` subdirectories. A
+schematic for a JTAG adapter suitable for use with Maple is available
+in the ``jtagadapter`` directory.
+
+From the github repository main page, you can download the entire
+repository by clicking the "Download" button. If you are familiar
+with `git <http://git-scm.com/>`_, you can also clone the repository
+at the command line with ::
+
+ $ git clone git://github.com/leaflabs/maple.git
+
diff --git a/docs/source/i2c.rst b/docs/source/i2c.rst
new file mode 100644
index 0000000..b4a996b
--- /dev/null
+++ b/docs/source/i2c.rst
@@ -0,0 +1,87 @@
+.. _i2c:
+
+=====
+|i2c|
+=====
+
+.. note::
+
+ The |i2c| interface is currently only available from the 'i2c' branch
+ of the github `libmaple <http://github.com/leaflabs/libmaple>`_
+ repository.
+
+|i2c| is a crude and easy-to-hack serial protocol that requires only
+two wires/channels for communication between many devices. Every
+message passed on the bus is between a *master* (who initiates the
+message) and a *slave* device. Slaves are addressed using 7-bit
+addresses (up to 127 unique devices); 10-bit addressing is possible,
+but currently unimplemented. Every message consists of an arbitrary
+combination of 8-bit reads and writes as requested by the master.
+Higher level functionality, such as reading a particular register
+value, is achieved by writing to set the memory location then reading
+to pull out the data.
+
+Note that the master/slave designation is on a message-by-message
+basis. The Maple can act as both a master (messages initiated by user
+code) and slave device (responding to requests via configurable
+interrupt handlers) at the same time.
+
+.. contents:: Contents
+ :local:
+
+Hardware/Circuit Design
+-----------------------
+
+The Maple has two |i2c| ports. Port 1 (i2c1) has SDA on header D9 and
+SCL on D5; Port 2 (i2c2) has SDA on D30 and SCL on D29.
+
+The Maple reliably communicates with up to a 400kHz clock speed; this
+doesn't translate into a 400kbps data rate except in extreme cases
+because of addressing and protocol overhead. We have tested clock
+speeds up to a megahertz and have had mixed results; in theory it
+could be possible to achieve even higher rates, but signal quality
+degrades rapidly and the bus becomes unreliable.
+
+Proper wiring and pull-up resistor selection are essential when
+incorporating |i2c| into a circuit, especially with data rates above
+100kHz. In the lab, we usually use approximately 5kΩ resistors with
+|vcc| (3.3V) as the high voltage, and try to connect the pullup
+voltage as close to the SDA and SCL pins as possible. We recommend
+looking at the ST reference website for |i2c| (see the
+:ref:`recommended reading <i2c-recommended-reading>` below), starting
+with a slow clock rate (10kHz), and, if possible, using an
+oscilloscope to debug any issues.
+
+Function Reference
+------------------
+
+The function API for |i2c| is not finished! See the `source code
+<http://github.com/leaflabs/libmaple/blob/i2c/libmaple/i2c.h>`_ for
+now.
+
+.. TODO link to libmaple I2C docs once (1) finished, (2) in master
+
+SMBus
+-----
+
+The STM32 microcontroller has hardware support for SMBus; we simply
+have not written software for it. The SMBAL line for i2c1 is on header
+D4 and for i2c2 is on D31.
+
+.. TODO link to libmaple SMBus docs once (1) finished, (2) in master
+
+.. _i2c-recommended-reading:
+
+Recommended Reading
+-------------------
+
+* `i2c-bus.org <http://www.i2c-bus.org/>`_
+* `Wikipedia Article on i2c <http://en.wikipedia.org/wiki/I%C2%B2C>`_
+* `Arduino i2c/TWI reference <http://www.arduino.cc/playground/Learning/I2C>`_
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
+ * `Application Note on Advanced I2C Usage
+ <http://www.st.com/stonline/products/literature/an/15021.pdf>`_
+ (pdf)
diff --git a/docs/source/ide.rst b/docs/source/ide.rst
new file mode 100644
index 0000000..b3ef653
--- /dev/null
+++ b/docs/source/ide.rst
@@ -0,0 +1,136 @@
+.. _ide:
+
+Maple IDE
+=========
+
+This page documents the basic functionality of the Maple IDE.
+Specifically, it describes the operation of the buttons on the main
+toolbar. It is expected to become more comprehensive over time.
+
+The :ref:`Maple Quickstart <maple-quickstart>` is another good source of
+information on the IDE; it is especially useful for setting up a
+computer for the first time.
+
+.. figure:: /_static/img/ide-blinky.png
+ :align: center
+ :alt: Maple IDE
+
+.. _ide-verify:
+
+Verify
+------
+
+.. image:: /_static/img/button-verify.png
+ :align: left
+
+Click Verify to compile the current sketch.
+
+.. _ide-stop:
+
+Stop
+----
+
+.. image:: /_static/img/button-stop.png
+ :align: left
+
+Click Stop to cancel a compilation.
+
+.. _ide-new:
+
+New
+---
+
+.. image:: /_static/img/button-new.png
+ :align: left
+
+Click New to begin a fresh sketch.
+
+.. _ide-open:
+
+Open
+----
+
+.. image:: /_static/img/button-open.png
+ :align: left
+
+Click Open to open a new sketch. By default, this will look in you
+*sketchbook*, which is a directory on your system which contains all
+of your sketches. The default directory of your sketchbook varies by
+operating system; you can change it in the IDE preferences.
+
+.. _ide-save:
+
+Save
+----
+
+.. image:: /_static/img/button-save.png
+ :align: left
+
+Click Save to save the currently opened sketch.
+
+.. _ide-upload:
+
+Upload
+------
+
+.. image:: /_static/img/button-upload.png
+ :align: left
+
+Click Upload to send the compiled sketch to your Maple to run. Before
+you click Upload, you must have a memory location and serial port
+selected. The memory location, either Flash or RAM, determines
+whether the compiled sketch binary will be stored on the Maple. You
+can choose this using the Tools > Board menu. The serial port
+corresponds to the Serial-over-USB connection the Maple has
+established with your computer. This looks like "COM1", "COM2",
+etc. on Windows, "/dev/tty.usbmodemXXX" on Mac (where "XXX" is some
+sequence of letters and numbers), or "/dev/ttyACMXXX" on Linux (again,
+where "XXX" is some sequence of letters and numbers). You can choose
+a serial port using the Tools > Serial Port menu.
+
+If you click Upload without having made these choices; The IDE
+*should* prompt you to do so. However, if you're trying to upload and
+are unsuccessful, make sure you've made choices for both board and
+serial port.
+
+For more help, the upload process is documented in more detail (with
+screenshots) in the :ref:`quickstart <maple-quickstart-upload>`.
+
+If all else fails, try putting your Maple in :ref:`perpetual
+bootloader mode <troubleshooting-perpetual-bootloader>` before
+uploading.
+
+In any case, you can always find us on the `forum`_ or `contact us
+directly`_.
+
+.. _ide-serial-monitor:
+
+Serial Monitor
+--------------
+
+.. image:: /_static/img/button-serial-monitor.png
+ :align: left
+
+Click Serial Monitor to open up a communications channel between your
+PC and the Maple's :ref:`Serial-over-USB <lang-serialusb>`
+(``SerialUSB``) virtual serial port.
+
+If the serial monitor is open, any information sent to the computer
+(e.g. using :ref:`SerialUSB.println() <lang-serialusb-println>` will
+be displayed in the large text area. You can send data to the Maple
+(to be read with e.g. :ref:`SerialUSB.read() <lang-serialusb-read>`)
+by typing into the small text box and either hitting the Enter key or
+pressing the Send button.
+
+Here is an example serial monitor session with the InteractiveTest
+sketch (which you can load in the IDE by choosing menu item File >
+Examples > Maple > InteractiveTest):
+
+.. image:: /_static/img/serial-monitor.png
+
+This is the result of typing "?" in the text box and clicking Send.
+
+.. note:: You cannot upload a sketch while the serial monitor is open.
+ If you click :ref:`Upload <ide-upload>` while the serial monitor is
+ open, the IDE will close it for you before proceeding with the
+ upload.
diff --git a/docs/source/index.rst b/docs/source/index.rst
new file mode 100644
index 0000000..5c1718f
--- /dev/null
+++ b/docs/source/index.rst
@@ -0,0 +1,86 @@
+.. _index:
+
+Maple Documentation Contents
+============================
+
+Welcome! This is the Maple documentation index. If you just bought a
+Maple, you probably want to head to the :ref:`quickstart
+<maple-quickstart>`. If you're having problems, check out the
+:ref:`troubleshooting <troubleshooting>` and :ref:`known problems
+<errata>` pages.
+
+Have fun!
+
+.. _index-usage:
+
+**Usage Guides:**
+
+.. toctree::
+ :maxdepth: 1
+
+ Quickstart <maple-quickstart>
+ IDE Installation <maple-ide-install>
+ IDE Usage <ide>
+ Command-Line Toolchain <unix-toolchain>
+
+.. _index-maple-programming:
+
+**Maple Programming:**
+
+.. toctree::
+ :maxdepth: 1
+
+ Language <language>
+ Libraries <libraries>
+ Arduino Compatibility <compatibility>
+ libmaple <libmaple>
+ External Interrupts <external-interrupts>
+ Bootloader <bootloader>
+ Troubleshooting <troubleshooting>
+ Known Problems <errata>
+
+.. _index-hardware:
+
+**Hardware Peripherals:**
+
+.. toctree::
+ :maxdepth: 1
+
+ adc
+ gpio
+ i2c
+ jtag
+ pwm
+ spi
+ timers
+ usb
+ usart
+
+.. _index-schematics:
+
+**Board Hardware Documentation:**
+
+.. toctree::
+ :maxdepth: 1
+
+ hardware/maple.rst
+
+.. TODO write/include these upon Mini and Native release
+
+.. toctree::
+ :hidden:
+
+ hardware/maple-mini.rst
+ hardware/maple-native.rst
+
+.. _index-reference:
+
+**Reference:**
+
+.. toctree::
+ :maxdepth: 1
+
+ Technical Specifications <specs>
+ Complete Language Index <language-index>
+
+
diff --git a/docs/source/jtag.rst b/docs/source/jtag.rst
new file mode 100644
index 0000000..e3c8111
--- /dev/null
+++ b/docs/source/jtag.rst
@@ -0,0 +1,65 @@
+.. _jtag:
+
+======
+ JTAG
+======
+
+JTAG is an interface for low-level debugging of digital devices. It
+gives instruction by instruction control over the microprocessor and
+allows data to be read and written to arbitrary memory and register
+locations. It is typically used with a debugging tool like `gdb
+<http://www.gnu.org/software/gdb/>`_ when hacking low level routines
+and hardware peripherals (we use it when working on :ref:`libmaple
+<libmaple>`) or to flash a new bootloader.
+
+Note that the STM32 on the Maple has a built-in low level serial
+debugger which could also be used to flash bootloaders, and that the
+:ref:`ASSERT <language-assert>` framework allows basic debugging over
+a USART serial channel. We expect only fairly advanced users to use
+this feature.
+
+.. contents:: Contents
+ :local:
+
+Wiring Diagram
+--------------
+
+.. figure:: /_static/img/jtag-wiring.png
+ :align: center
+ :alt: JTAG wiring diagram
+ :width: 7.4in
+
+ JTAG wiring diagram (`large version
+ <http://leaflabs.com/wp-content/uploads/2010/11/maple-jtagadapter.png>`_)
+ to connect a standard 20-pin ARM JTAG device to the 8-pin JTAG port
+ on the Maple.
+
+The Maple has holes for a 8-pin JTAG header but that header is not
+soldered on by default. If you know ahead of time that you'll be
+needing it, and you order `straight from LeafLabs
+<http://leaflabs.com/store/>`_, add a comment to your order and we can
+probably solder one on for no charge. Otherwise, you can simply
+attach standard 0.1" pitch male header pins (either the exact 4x2
+block or two 4-pin pieces of breakaway straight header). For a one-off
+usage hack, the header can be jammed in the holes and twisted to
+ensure electrical contact.
+
+Compatible Devices
+------------------
+
+We have had good experience with the `Olimex ARM-USB-OCD
+<http://www.olimex.com/dev/arm-usb-ocd.html>`_ device, which costs
+about 55 euro plus shipping (as of November 2010).
+
+Recommended Reading
+-------------------
+
+* `Wikipedia Article on Joint Test Action Group (JTAG) <http://en.wikipedia.org/wiki/Joint_Test_Action_Group>`_
+* `STM32/gdb/OpenOCD HOWTO <http://fun-tech.se/stm32/OpenOCD/gdb.php>`_
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
+* There's a `thread on JTAG
+ <http://forums.leaflabs.com/topic.php?id=536>`_ in our `forum`_
+ which you may find useful.
diff --git a/docs/source/lang/api/abs.rst b/docs/source/lang/api/abs.rst
new file mode 100644
index 0000000..0cc6c23
--- /dev/null
+++ b/docs/source/lang/api/abs.rst
@@ -0,0 +1,49 @@
+.. highlight:: cpp
+
+.. _lang-abs:
+
+
+abs()
+======
+
+(Macro) computes the absolute value of a number.
+
+Syntax
+------
+
+::
+
+ abs(x)
+
+Parameters
+----------
+
+**x**: the number.
+
+Returns
+-------
+
+**x**: if **x** is greater than or equal to 0.
+
+**-x**: if **x** is less than 0.
+
+Warning
+-------
+
+Because of the way ``abs()`` is implemented, avoid using other
+functions or causing side effects inside the parentheses, as it may
+lead to incorrect results::
+
+ abs(a++); // avoid this - yields incorrect results
+
+ abs(a); // use this instead -
+ a++; // keep other operations outside abs()
+
+
+Arduino Compatibility
+---------------------
+
+Maple's implementation of ``abs()`` is compatible with Arduino.
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/analogread.rst b/docs/source/lang/api/analogread.rst
new file mode 100644
index 0000000..35c6fbc
--- /dev/null
+++ b/docs/source/lang/api/analogread.rst
@@ -0,0 +1,119 @@
+.. highlight:: cpp
+
+.. _lang-analogread:
+
+.. _lang-api-analogread:
+
+analogRead()
+============
+
+Used to perform ADC conversion.
+
+.. contents:: Contents
+ :local:
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: analogRead
+
+Discussion
+----------
+
+Reads the value from the specified analog pin. The Maple board
+contains a 16-channel, 12-bit analog to digital converter. This means
+that it will map input voltages between 0 and 3.3 volts into integer
+values between 0 and 4095. This yields a resolution between readings
+of 3.3V / 4096 units, or 0.8 millivolts. However, a number of factors
+interfere with getting full accuracy and precision. For more
+information, see :ref:`adc`.
+
+Before calling analogRead() on a pin, that pin must first be
+configured for analog input, using :ref:`lang-pinMode` (you only
+have to do this once, so it's usually done in :ref:`lang-setup`\ ).
+
+Parameter Discussion
+--------------------
+
+The pin parameter is the number of the analog input pin to read from.
+Header pins on the Maple with ADC functionality (marked as "AIN" on
+the silkscreen) are:
+
+ 0, 1, 2, 3, 10, 11, 12, 13, 15, 16, 17, 18, 19, 20, 27, 28
+
+Note that pins 3, 27, and 28 are not marked AIN on the silkscreen
+for Maple revisions through Rev 5, however, they **do work** as
+analog input pins.
+
+Note
+----
+
+If the analog input pin is not connected to anything, the value
+returned by analogRead() will fluctuate based on a number of factors
+(e.g. the values of the other analog inputs, how close your hand is to
+the board, etc.) in a seemingly random way.
+
+
+Example
+-------
+
+ ::
+
+
+ int analogPin = 3; // potentiometer wiper (middle terminal) connected
+ // to analog pin 3. outside leads to ground and +3.3V
+ int val = 0; // variable to store the value read
+
+ void setup() {
+ pinMode(analogPin, INPUT_ANALOG); // set up pin for analog input
+ SerialUSB.begin(); // set up usb virtual COM port
+ }
+
+ void loop() {
+ val = analogRead(analogPin); // read the input pin
+ SerialUSB.println(val); // print the value, for debugging with
+ // a serial monitor
+ }
+
+
+Arduino Compatibility
+---------------------
+
+The Arduino board contains a 6 channel (8 channels on the Mini and
+Nano, 16 on the Mega), 10-bit analog to digital converter with an
+input voltage range of 0V--5V. This means that it will map input
+voltages between 0 and 5 volts (which is **larger** than Maple's range
+of 0V-3.3V) into integer values between 0 and 1023 (which is
+**smaller** than the Maple's range of 0--4095).
+
+This yields a theoretical resolution between readings of: 5 volts /
+1024 units or .0049 volts (4.9 mV) per unit on Arduino boards, which
+is larger, and thus less precise, than Maple's 0.0008 volts (0.8 mV).
+
+If your program expects Arduino-style 10-bit ADC, you can :ref:`right
+shift <lang-bitshift>` the value of a Maple readout by 2, like so::
+
+ // right shift means that the result will be between 0 and 1023;
+ // be aware that you're losing a lot of precision if you do this
+ int adc_reading = analogRead(pin) >> 2;
+
+On the Arduino, the input range and resolution can be changed using
+their implementation of `analogReference()
+<http://arduino.cc/en/Reference/AnalogReference>`_\ . Because of the
+way its hardware (as of Rev 5) was designed, it's not possible to
+implement analogReference on the Maple, so this function doesn't
+exist. If your inputs lie in a different voltage range than 0V--3.3V,
+you'll need to bring them into that range before using analogRead.
+Some basic tools to accomplish this are `resistor dividers
+<http://en.wikipedia.org/wiki/Voltage_divider>`_ and `Zener diodes
+<http://en.wikipedia.org/wiki/Voltage_source#Zener_voltage_source>`_\
+. However, opamps and other powered components can also be used if
+greater precision is required.
+
+See also
+--------
+
+- :ref:`ADC note <adc>`
+- `(Arduino) Tutorial: Analog Input Pins <http://arduino.cc/en/Tutorial/AnalogInputPins>`_
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/analogwrite.rst b/docs/source/lang/api/analogwrite.rst
new file mode 100644
index 0000000..9147b96
--- /dev/null
+++ b/docs/source/lang/api/analogwrite.rst
@@ -0,0 +1,173 @@
+.. highlight:: cpp
+
+.. _lang-analogwrite:
+
+.. _lang-api-analogwrite:
+
+
+analogWrite()
+=============
+
+.. note::
+
+ On the Maple, calling analogWrite() is the same as calling
+ :ref:`lang-pwmwrite`\ ; we recommend using that function directly
+ instead.
+
+ This is because PWM is not true analog output (i.e., is not the
+ output of a `DAC
+ <http://en.wikipedia.org/wiki/Digital-to-analog_converter>`_\ ), so
+ the function is badly named. For instance, analogWrite() **has
+ absolutely nothing to do with** :ref:`lang-analogread`\ , which is
+ potentially confusing.
+
+ The alias of analogWrite() to pwmWrite() is provided for the sake
+ of compatibility with Arduino only.
+
+.. contents:: Contents
+ :local:
+
+.. _lang-analogwrite-compatibility:
+
+Arduino Compatibility
+---------------------
+
+There are a few important differences between Arduino's `analogWrite()
+<http://arduino.cc/en/Reference/AnalogWrite>`_ and Maple's
+:ref:`lang-pwmwrite` that you should keep in mind. In each case, we
+have some recommendations you can use to help converting from Arduino
+to Maple.
+
+Difference 1: Duty cycle range is different
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The first and most important difference is that the largest possible
+value for the duty cycle is much bigger on the Maple. Using Arduino's
+analogWrite(), the duty cycle ranges between 0--255 (always off --
+always on)\ [#fbytemax]_\ . Using Maple's pwmWrite(), the duty cycle
+ranges from 0--65,535 by default\ [#fuint16max]_\ .
+
+This is a good thing! The greater range of values on the Maple gives
+you much more precise control over the duty cycle of your PWM output.
+
+If you're porting code from the Arduino and want a quick-and-dirty
+fix, one solution is to :ref:`map <lang-map>` the argument to
+analogWrite into the right range::
+
+ // Arduino code:
+ analogWrite(pin, duty);
+
+ // Becomes Maple code:
+ analogWrite(pin, map(duty, 0, 255, 0, 65535));
+
+This will convert values in the range 0-255 to values in the range
+0--65,635, which is the correct default range for all of the timers
+which control PWM output. See the :ref:`timers reference <timers>`
+for more information.
+
+Another fix is to consult the :ref:`pin mapping mega table
+<pin-mapping-mega-table>` to find the timer which controls PWM on the
+pin you're using, then set that Timer's overflow to 255. Subsequent
+calls to analogWrite() should work as on the Arduino (with the same
+loss of precision). Note, however, that that affects the overflow for
+the **entire timer**, so other code relying on that timer (such as any
+:ref:`interrupts <lang-attachinterrupt>` the timer controls) will
+likely need to be modified as well.
+
+Difference 2: You must use pinMode() to set up PWM
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The second difference is that on the Maple, you **must** set up the pin
+for PWM output using :ref:`lang-pinmode`\ , with argument ``PWM``.
+This should just be one extra line of code in your
+:ref:`lang-setup` function. Example::
+
+ void setup() {
+ // set up pin 9 for PWM
+ pinMode(9, PWM);
+ }
+
+This also means that you can't later call :ref:`lang-digitalread`
+or :ref:`lang-digitalwrite` on that pin (unless some time in
+between, you use pinMode() to reconfigure that pin for ``INPUT`` or
+``OUTPUT``; see the :ref:`lang-pinmode` page for more information).
+
+Difference 3: No PWM on pin 10
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+On the Maple, the pins which support PWM are: 0, 1, 2, 3, 5, 6, 7, 8,
+9, 11, 12, 14, 24, 27, and 28 or fifteen pins in total. That's *more*
+PWM-capable pins as any Arduino board, but there are differences in
+*which* pins support PWM.
+
+* On **most Arduino boards** (those with the ATmega168 or ATmega328;
+ this includes the **Arduino Uno**), this function works on pins 3,
+ 5, 6, 9, 10, and 11, or six pins total. Note that these boards
+ support PWM on pin 10, while Maple does not.
+
+* On the **Arduino Mega**, PWM works on pins 2 through 13, or twelve
+ pins total. Note that this board supports PWM on pins 4, 10, and
+ 13, while the Maple does not.
+
+* **Older Arduino boards** with an ATmega8 only support analogWrite()
+ on pins 9, 10, and 11. Maple does not support PWM on pin 10.
+
+In all cases, Arduino boards support PWM on pin 10, unlike Maple. We
+did our best to make PWM as pin-compatible as possible; however,
+circuit layout constraints prevented us from achieving perfect
+compatibility.
+
+The "safest" pins to use for PWM output are pins 9 and 11. These pins
+work on any Arduino board and on Maple. The "safe" pins, which work
+on most recent Arduino boards, the Arduino Mega and the Maple, are
+pins 3, 5, 6, 9, and 11. Thus, if you want your project to be as
+portable as possible between Maple and Arduino, we recommend using the
+"safest" pins first, then the "safe" pins, then any other pins, as
+necessary.
+
+Difference 4: PWM frequency
+^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The frequency of the PWM signal (i.e., the frequency of a complete
+on/off cycle) on the Arduino is approximately 490 Hz.
+
+On the Maple, the frequency is configurable, defaulting to about 1100
+Hz, or 1.1 KHz. This is because the PWM frequency is the frequency of
+the timer which controls PWM output on the particular pin (\
+:ref:`the PWM tutorial has the details <pwm>`\ ).
+
+If your application definitely requires Arduino's PWM frequency, then
+the steps are:
+
+1. Figure out which :ref:`timer <lang-hardwaretimer>` controls PWM
+ output on your pin (\ :ref:`this table <pwm-timer-table>` is your
+ friend here). Let's say it's ``Timern``\ , where ``n`` is some
+ number 1, 2, 3, or 4.
+
+2. Call ``Timern.setPeriod(2041)``\ . This will set the timer's
+ period to approximately 2041 microseconds, which is a frequency of
+ approximately 490 Hz.
+
+Be aware that this will change the period for the **entire timer**\ ,
+and will affect anything else in your program that depends on that
+timer. The important examples are :ref:`timer interrupts
+<lang-hardwaretimer-attachinterrupt>` and :ref:`PWM
+<timers-pwm-conflicts>`\ .
+
+See also
+--------
+
+- :ref:`Maple PWM tutorial <pwm>`
+
+.. rubric:: Footnotes
+
+.. [#fbytemax] This is because the value for the duty cycle on Arduino
+ must fit in 1 byte of memory, and an unsigned (i.e., nonnegative)
+ integer with size 1 byte can hold the values between 0 and 255.
+
+.. [#fuint16max] This is because the value for the duty cycle on the
+ Maple uses 2 bytes of memory, and an unsigned (i.e., nonnegative)
+ integer with size 2 bytes can hold the values between 0 and 65,535.
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/attachinterrupt.rst b/docs/source/lang/api/attachinterrupt.rst
new file mode 100644
index 0000000..7c5a6c7
--- /dev/null
+++ b/docs/source/lang/api/attachinterrupt.rst
@@ -0,0 +1,115 @@
+.. highlight:: cpp
+
+.. _lang-attachinterrupt:
+
+attachInterrupt()
+=================
+
+Used to specify a function to call when an external interrupt (like an
+GPIO changing from LOW to HIGH, a button getting pressed, etc.)
+occurs.
+
+.. contents:: Contents
+ :local:
+
+Library Documentation
+---------------------
+
+.. FIXME once breathe knows how to get the correct attachInterupt
+.. (right now it's copying from HardwareTimer), replace with a
+.. doxygenfunction directive
+
+.. cpp:function:: void attachInterrupt(uint8 pin, voidFuncPtr handler, ExtIntTriggerMode mode)
+
+ Registers an interrupt handler on a pin.
+
+ The interrupt will be triggered on a given transition on the pin,
+ as specified by the mode parameter. The handler runs in interrupt
+ context. The new handler will replace whatever handler is
+ currently registered for the pin, if any.
+
+ *Parameters*
+
+ - ``pin`` - Maple pin number
+
+ - ``handler`` - Function to run upon external interrupt trigger.
+ The handler should take no arguments, and have void return type.
+
+ - ``mode`` - Type of transition to trigger on, e.g. falling,
+ rising, etc.
+
+.. doxygenenum:: ExtIntTriggerMode
+
+.. doxygentypedef:: voidFuncPtr
+
+Discussion
+----------
+
+Because the function will run in interrupt context, inside of it,
+:ref:`lang-delay` won't work, and the value returned by
+:ref:`lang-millis` will not increment. Serial data received while
+in the function may be lost. You should declare as ``volatile`` any
+global variables that you modify within the attached function.
+
+There are a few constraints you should be aware of if you're using
+more than one interrupt at a time; the :ref:`external-interrupts` page
+has the details.
+
+Using Interrupts
+----------------
+
+Interrupts are useful for making things happen automatically in
+microcontroller programs, and can help solve timing problems. A
+good task for using an interrupt might be reading a rotary encoder,
+or monitoring user input.
+
+If you wanted to insure that a program always caught the pulses
+from a rotary encoder, never missing a pulse, it would make it very
+tricky to write a program to do anything else, because the program
+would need to constantly poll the sensor lines for the encoder, in
+order to catch pulses when they occurred. Other sensors have a
+similar interface dynamic too, such as trying to read a sound
+sensor that is trying to catch a click, or an infrared slot sensor
+(photo-interrupter) trying to catch a coin drop. In all of these
+situations, using an interrupt can free the microcontroller to get
+some other work done while not missing the doorbell.
+
+Example
+-------
+
+::
+
+ int maple_led_pin = 13;
+ volatile int state = LOW; // must declare volatile, since it's
+ // modified within the blink handler
+
+ void setup() {
+ pinMode(maple_led_pin, OUTPUT);
+ attachInterrupt(0, blink, CHANGE);
+ }
+
+ void loop() {
+ digitalWrite(maple_led_pin, state);
+ }
+
+ void blink() {
+ state = !state;
+ }
+
+Arduino Compatibility
+---------------------
+
+Most Arduino boards have two external interrupts: numbers 0 (on
+digital pin 2) and 1 (on digital pin 3). The Arduino Mega has an
+additional four: numbers 2 (pin 21), 3 (pin 20), 4 (pin 19), and 5
+(pin 18). On the Maple, you don't have to remember which interrupt
+number goes with which pin -- just tell ``attachInterrupt()`` the pin
+you want.
+
+See also
+--------
+
+- :ref:`detachInterrupt <lang-detachinterrupt>`
+- :ref:`external-interrupts`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/bit.rst b/docs/source/lang/api/bit.rst
new file mode 100644
index 0000000..dd5c050
--- /dev/null
+++ b/docs/source/lang/api/bit.rst
@@ -0,0 +1,44 @@
+.. _lang-bit:
+
+bit()
+=====
+
+(Macro) Computes the value of an (unsigned) integer with the specified
+bit set (``bit(0)`` is 1, ``bit(1)`` is 2, ``bit(2)`` is 4, then 8,
+16, 32, etc.).
+
+Syntax
+------
+
+``bit(n)``
+
+
+Parameters
+----------
+
+* **n** the bit to set.
+
+
+Value
+-----
+
+The value of an integer with the given bit set.
+
+
+Arduino Compatibility
+---------------------
+
+The Maple implementation of bit is compatible with Arduino.
+
+
+See also
+--------
+
+
+- :ref:`lang-bitread`
+- :ref:`lang-bitwrite`
+- :ref:`lang-bitset`
+- :ref:`lang-bitclear`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/bitclear.rst b/docs/source/lang/api/bitclear.rst
new file mode 100644
index 0000000..941f912
--- /dev/null
+++ b/docs/source/lang/api/bitclear.rst
@@ -0,0 +1,44 @@
+.. _lang-bitclear:
+
+bitClear()
+==========
+
+(Macro) Clears (writes a 0 to) a bit of a numeric variable.
+
+Syntax
+------
+
+``bitClear(x, n)``
+
+
+Parameters
+----------
+
+* **x** the numeric variable whose bit to clear
+
+* **n** which bit to clear, starting at 0 for the least-significant
+ (rightmost) bit
+
+
+Returns
+-------
+
+None.
+
+
+Arduino Compatibility
+---------------------
+
+This implementation is compatible with that of Arduino.
+
+
+See also
+--------
+
+- :ref:`bit <lang-bit>`\ ()
+- :ref:`bitRead <lang-bitread>`\ ()
+- :ref:`bitWrite <lang-bitwrite>`\ ()
+- :ref:`bitSet <lang-bitset>`\ ()
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/bitread.rst b/docs/source/lang/api/bitread.rst
new file mode 100644
index 0000000..46b4478
--- /dev/null
+++ b/docs/source/lang/api/bitread.rst
@@ -0,0 +1,46 @@
+.. _lang-bitread:
+
+bitRead()
+=========
+
+(Macro) Gets the value of a bit in a number.
+
+
+Syntax
+------
+
+``bitRead(x, n)``
+
+
+Parameters
+----------
+
+* **x** the number from which to read the bit.
+
+* **n** which bit to read, starting at 0 for the least-significant
+ (rightmost) bit
+
+
+Value
+-----
+
+The value of the bit (0 or 1).
+
+
+Arduino Compatibility
+---------------------
+
+The Maple implementation of ``bitRead`` is compatible with Arduino.
+
+
+See also
+--------
+
+
+- :ref:`lang-bit`
+- :ref:`lang-bitwrite`
+- :ref:`lang-bitset`
+- :ref:`lang-bitclear`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/bitset.rst b/docs/source/lang/api/bitset.rst
new file mode 100644
index 0000000..ccd76de
--- /dev/null
+++ b/docs/source/lang/api/bitset.rst
@@ -0,0 +1,46 @@
+.. _lang-bitset:
+
+bitSet()
+========
+
+(Macro) Sets (writes a 1 to) a bit of a numeric variable.
+
+
+Syntax
+------
+
+``bitSet(x, n)``
+
+
+Parameters
+----------
+
+* **x** the numeric variable whose bit to set
+
+* **n** which bit to set, starting at 0 for the least-significant
+ (rightmost) bit
+
+
+Value
+-----
+
+None.
+
+
+Arduino Compatibility
+---------------------
+
+The Maple implementation of bitSet is compatible with Arduino.
+
+
+See Also
+--------
+
+- :ref:`lang-bit`
+- :ref:`lang-bitread`
+- :ref:`lang-bitwrite`
+- :ref:`lang-bitclear`
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/bitwrite.rst b/docs/source/lang/api/bitwrite.rst
new file mode 100644
index 0000000..b3feff2
--- /dev/null
+++ b/docs/source/lang/api/bitwrite.rst
@@ -0,0 +1,46 @@
+.. highlight:: cpp
+
+.. _lang-bitwrite:
+
+bitWrite()
+==========
+
+(Macro) Writes a bit of a numeric variable.
+
+Syntax
+------
+
+::
+
+ bitWrite(x, n, b)
+
+Parameters
+----------
+
+**x**: the numeric variable whose bit to write.
+
+**n**: which bit of the number to write, starting at 0 for the
+least-significant (rightmost) bit.
+
+**b**: the value to write to the bit (0 or 1).
+
+Returns
+-------
+
+Nothing.
+
+Arduino Compatibility
+---------------------
+
+Maple's version of ``bitWrite()`` is compatible with Arduino.
+
+See also
+--------
+
+- :ref:`bit() <lang-bit>`
+- :ref:`bitRead() <lang-bitRead>`
+- :ref:`bitSet() <lang-bitSet>`
+- :ref:`bitClear() <lang-bitClear>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/cc-attribution.txt b/docs/source/lang/api/cc-attribution.txt
new file mode 100644
index 0000000..e100140
--- /dev/null
+++ b/docs/source/lang/api/cc-attribution.txt
@@ -0,0 +1,9 @@
+.. Included in all this directory's files in order to satisfy the
+.. Arduino CC Attribution-ShareAlike 3.0 License
+
+.. admonition:: License and Attribution
+
+ This documentation page was adapted from the `Arduino Reference
+ Documentation <http://arduino.cc/en/Reference/HomePage>`_\ , which
+ is released under a `Creative Commons Attribution-ShareAlike 3.0
+ License <http://creativecommons.org/licenses/by-sa/3.0/>`_.
diff --git a/docs/source/lang/api/constants.rst b/docs/source/lang/api/constants.rst
new file mode 100644
index 0000000..72738b8
--- /dev/null
+++ b/docs/source/lang/api/constants.rst
@@ -0,0 +1,337 @@
+.. _lang-constants:
+
+Constants
+=========
+
+Constants are like predefined variables, whose values can't
+change. They are used to make the programs easier to read and modify.
+This page describes the most commonly used constants.
+
+.. contents:: Contents
+ :local:
+
+.. _lang-constants-bool:
+
+Boolean Constants
+-----------------
+
+There are two constants used to represent truth and falsity: ``true``,
+and ``false``.
+
+.. _lang-constants-false:
+
+false
+^^^^^
+
+``false`` is the false ``bool`` value. An integer which is 0 evaluates
+to ``false`` as a boolean.
+
+.. _lang-constants-true:
+
+true
+^^^^
+
+``true`` is the true ``bool`` value. As an integer, ``true`` is often
+said to be 1. This is correct in the sense that ``true`` evaluates to
+1 as an integer. However, any integer which is *non-zero* is ``true``
+as a :ref:`bool <lang-booleanvariables>`. So -1, 2 and -200 are all
+"true", in the sense that these numbers are treated the same as
+``true`` in a boolean context.
+
+Note that the ``true`` and ``false`` constants are typed in lowercase;
+unlike e.g. ``HIGH``, ``LOW``, ``INPUT``, and ``OUTPUT`` (which are
+described below).
+
+
+Pin Levels: HIGH and LOW
+------------------------
+
+When reading or writing to a digital pin there are only two possible
+values a pin can be set to: ``HIGH`` and ``LOW``.
+
+.. _lang-constants-high:
+
+HIGH
+^^^^
+
+The meaning of ``HIGH`` (in reference to a pin) is somewhat different
+depending on whether the pin is set to ``INPUT`` or ``OUTPUT``. When a
+pin is configured as an ``INPUT`` (using :ref:`pinMode()
+<lang-pinmode>`), and read with :ref:`digitalRead()
+<lang-digitalread>`, the microcontroller will report ``HIGH`` if a
+voltage of 3 volts or more is present at the pin.
+
+.. TODO? Following seems false; check it out sometime, leave out for now:
+
+.. A pin may also be configured as an ``INPUT`` with ``pinMode()``, and
+.. subsequently made ``HIGH`` with :ref:`digitalWrite()
+.. <lang-digitalwrite>`, this will set the internal pullup resistors,
+.. which will *steer* the input pin to a HIGH reading unless it is pulled
+.. LOW by external circuitry.
+
+When a pin is configured to ``OUTPUT`` with pinMode, and set to
+``HIGH`` with :ref:`digitalWrite() <lang-digitalwrite>`, the pin is at
+3.3 volts. In this state it can *source* current, e.g. light an LED
+that is connected through a series resistor to ground, or to another
+pin configured as an output and set to ``LOW``.
+
+.. _lang-constants-low:
+
+LOW
+^^^
+
+The meaning of ``LOW`` also has a different meaning depending on
+whether a pin is set to ``INPUT`` or ``OUTPUT``. When a pin is
+configured as an ``INPUT`` with :ref:`pinMode() <lang-pinmode>`, and
+read with :ref:`digitalRead() <lang-digitalread>`, the microcontroller
+will report ``LOW`` if a voltage of 2 volts or less is present at the
+pin.
+
+When a pin is configured to ``OUTPUT`` with ``pinMode()``, and set to
+``LOW`` with :ref:`digitalWrite() <lang-digitalwrite>`, the
+microcontroller will attempt to keep that pin's voltage at 0V. In this
+state it can *sink* current, e.g. light an LED that is connected
+through a series resistor to +3.3V, or to another pin configured as an
+output, and set to ``HIGH``.
+
+Pin Modes
+---------
+
+Digital pins can be used in a variety of modes. The basic modes,
+``INPUT`` and ``OUTPUT``, have been introduced above. Changing a pin
+from ``INPUT`` TO ``OUTPUT`` with :ref:`pinMode() <lang-pinmode>`
+drastically changes the electrical behavior of the pin.
+
+This section describes the basic digital pin modes (``INPUT`` and
+``OUTPUT``) only. For a detailed description of all possible pin
+modes, see the :ref:`pinMode() <lang-pinmode>` reference page.
+
+.. _lang-constants-input:
+
+INPUT
+^^^^^
+
+Maple (STM32) pins configured as ``INPUT`` are said to be in a
+high-impedance state. One way of explaining this is that pins
+configured as ``INPUT`` make extremely small demands on the circuit
+that they are sampling. This makes them useful for reading a sensor,
+but not powering an LED.
+
+.. _lang-constants-output:
+
+OUTPUT
+^^^^^^
+
+Pins configured as ``OUTPUT`` with :ref:`pinMode() <lang-pinmode>` are
+said to be in a low-impedance state. This means that they can provide
+a substantial amount of current to other circuits. STM32 pins can
+source (provide positive current) or sink (provide negative current)
+up to 50 mA (milliamps) of current to other devices/circuits. This
+makes them useful for powering LEDs, but useless for reading sensors.
+
+Pins configured as outputs can also be damaged or destroyed if short
+circuited to either ground or 3.3V power rails. The amount of current
+provided by an STM32 pin is also not enough to power most relays or
+motors, and some interface circuitry will be required.
+
+.. _lang-constants-integers:
+
+Integer Constants
+-----------------
+
+Integer constants (or more properly speaking, integer *literals*) are
+numbers used directly in a sketch, like ``123``. By default, an
+integer literal is treated as a (signed) :ref:`int <lang-int>`, but
+you can change this with the U and L modifiers (see :ref:`below
+<lang-constants-integers-u-l>`). You can specify negative numbers by
+putting a minus sign in front, like ``-123``.
+
+Normally, integer literals are treated as base 10 (decimal) integers,
+but special notation (formatters) may be used to enter numbers in
+other bases. These are summarized in the following table:
+
+.. list-table::
+ :header-rows: 1
+
+ * - Base
+ - Example
+ - Formatter
+ - Comment
+
+ * - 10 (decimal)
+ - ``123``
+ - None
+ -
+
+ * - 2 (binary)
+ - ``0b1111011``
+ - Leading "0b"
+ - GCC extension; not standard C++
+
+ * - 8 (octal)
+ - ``0173``
+ - Leading "0"
+ - Characters 0-7 valid
+
+ * - 16 (hexadecimal)
+ - ``0x7B``
+ - Leading "0x"
+ - Characters 0-9, A-F (or a-f) valid
+
+Binary constants (like ``B1111011``) for values between 0 and 255 are
+supported for compatibility with Arduino only. Their use in new
+programs is discouraged.
+
+.. _lang-constants-integers-dec:
+
+**Decimal** is base 10. This is the common number system we learn in
+school. Integer literals without other prefixes are assumed to be in
+decimal format.
+
+For example, the decimal literal ``101`` is one hundred and one: 1×10\
+:sup:`2` + 0×10\ :sup:`1` + 1×10\ :sup:`0` = 101.
+
+.. _lang-constants-integers-bin:
+
+**Binary** is base two. Only characters 0 and 1 are valid. Binary
+literals are indicated by the prefix ``0b`` (this is a :ref:`GCC
+<arm-gcc>` extension; it's not standard C++).
+
+For example, the binary literal ``0b101`` is five: 1×2\ :sup:`2` +
+0×2\ :sup:`1` + 1×2\ :sup:`0` = 5.
+
+.. _lang-constants-integers-oct:
+
+**Octal** is base eight. Only characters 0 through 7 are valid. Octal
+literals are indicated by the prefix ``0``.
+
+For example, the octal literal ``0101`` is sixty five: 1×8\ :sup:`2` +
+0×8\ :sup:`1` + 1×8\ :sup:`0` = 65.
+
+.. warning:: Bugs sometimes result by (unintentionally) including a
+ leading "0" before an integer literal, which makes the compiler
+ interpret it in octal.
+
+.. _lang-constants-integers-hex:
+
+**Hexadecimal** (or "hex") is base sixteen. Valid characters are 0
+through 9 and letters A through F; A has the value 10, B is 11, up to
+F, which is 15. Hex values are indicated by the prefix ``0x``. A-F
+may be typed in upper or lower case (a-f).
+
+For example, the hexadecimal literal ``0x101`` is two hundred fifty
+seven: 1×16\ :sup:`2` + 0×16\ :sup:`1` + 1×16\ :sup:`0` = 257.
+
+The hexadecimal literal ``0xCF2`` is three thousand, three hundred
+fourteen: 12×16\ :sup:`2` + 15×16\ :sup:`1` + 2×16\ :sup:`0` = 3314.
+
+(Remember that in hex, ``A`` means 10, and counting up, ``B``\ =11, so
+``C``\ =12 and ``F``\ =15).
+
+.. _lang-constants-integers-u-l:
+
+U and L Suffixes
+^^^^^^^^^^^^^^^^
+
+By default, an integer constant is treated as an :ref:`int
+<lang-int>`, with the attendant :ref:`limitations in values
+<lang-int-overflow>`. To specify an integer constant with another data
+type, follow it with:
+
+- a ``u`` or ``U`` to interpret the constant as an unsigned value.
+ For example, ``33U`` is an :ref:`unsigned int <lang-unsignedint>`.
+
+- an ``l`` or ``L`` to interpret the constant as a long value. For
+ example, ``100000L`` is a :ref:`long <lang-long>`. On the Maple,
+ ``long`` is just a synonym for ``int``.
+
+- a ``ul`` or ``UL`` to do both. For example, ``32767UL`` is an
+ :ref:`unsigned long <lang-unsignedlong>`. On the Maple, ``unsigned
+ long`` is just a synonym for ``unsigned int``.
+
+- an ``ll`` or ``LL`` to interpret the constant as a :ref:`long long
+ <lang-longlong>` value.
+
+- a ``ull`` or ``ULL`` to interpret the constant as an :ref:`unsigned
+ long long <lang-unsignedlonglong>`.
+
+.. _lang-constants-fp:
+
+Floating-Point Constants
+------------------------
+
+Similar to integer literals, floating point constants (properly:
+floating-point *literals*) are used to make code more readable.
+Floating point literals are swapped at compile time for the value to
+which the expression evaluates.
+
+A floating point literal is any number which includes a decimal point.
+For instance, ``3.0`` is a floating-point literal for the number 3.
+By default, a floating-point literal is a :ref:`double <lang-double>`.
+In order for the literal to be interpreted as a :ref:`float
+<lang-float>`, you can write ``f`` directly after it. For example,
+``3.0f`` is a floating-point literal with type ``float``.
+
+Floating point constants can also be expressed in a variety of
+scientific notation. ``E`` and ``e`` are both accepted as valid
+exponent indicators. Some examples are given in the following table:
+
+
+.. list-table::
+ :header-rows: 1
+
+ * - Floating-point literal
+ - Evaluates to
+ - Alternate expression
+
+ * - ``10.0``
+ - 10
+ -
+
+ * - ``2.34E5``
+ - 2.34×10\ :sup:`5`
+ - ``234000.0``
+
+ * - ``67e-12``
+ - 67.0×10\ :sup:`-12`
+ - ``0.000000000067``
+
+.. _lang-constants-board:
+
+Board-Specific Constants
+------------------------
+
+This section documents constants whose value might change across
+different LeafLabs boards. You can use these constants to help ensure
+that your code will be portable across different boards.
+
+.. TODO replace "upcoming" when Mini, Native come out
+
+.. _lang-constants-led:
+
+- ``BOARD_LED_PIN``: the number of the pin which connects to the
+ built-in LED. On the Maple, this is pin 13, but it's not guaranteed
+ to be the same in upcoming boards like the Maple Mini.
+
+.. _lang-constants-but:
+
+- ``BOARD_BUTTON_PIN``: the number of the pin which connects to the
+ built-in button (labeled "BUT"). On the Maple, this is pin 38, but
+ it's not guaranteed to be the same in other boards.
+
+See Also
+--------
+
+- :ref:`pinMode() <lang-pinmode>`
+- :ref:`Boolean Variables <lang-booleanvariables>`
+- :ref:`#define <lang-define>`
+- :ref:`int <lang-int>`
+- :ref:`unsigned int <lang-unsignedint>`
+- :ref:`long <lang-long>`
+- :ref:`unsigned long <lang-unsignedlong>`
+- :ref:`long long <lang-longlong>`
+- :ref:`unsigned long long <lang-unsignedlonglong>`
+- :ref:`float <lang-float>`
+- :ref:`double <lang-double>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/constrain.rst b/docs/source/lang/api/constrain.rst
new file mode 100644
index 0000000..d19b61c
--- /dev/null
+++ b/docs/source/lang/api/constrain.rst
@@ -0,0 +1,69 @@
+.. highlight:: cpp
+
+.. _lang-constrain:
+
+constrain()
+===========
+
+(Macro) Constrains a number to be within a range.
+
+Syntax
+------
+
+::
+
+ constrain(x, a, b)
+
+
+Parameters
+----------
+
+**x**: the number to constrain
+
+**a**: the lower end of the range
+
+**b**: the upper end of the range
+
+Returns
+-------
+
+**x**: if **x** is between **a** and **b**
+
+**a**: if **x** is less than **a**
+
+**b**: if **x** is greater than **b**
+
+Example
+-------
+
+::
+
+ // limits range of sensor values to between 10 and 150:
+ sensVal = constrain(sensVal, 10, 150);
+
+
+Warning
+-------
+
+Because of the way ``constrain()`` is implemented, avoid using other
+functions or causing side effects inside the parentheses, as it may
+lead to incorrect results::
+
+ constrain(x,a++,b); // avoid this - yields incorrect results
+
+ constrain(x,a,b); // use this instead-
+ a++; // keep other math outside constrain()
+
+Arduino Compatibility
+---------------------
+
+Maple's implementation of ``constrain()`` is compatible with Arduino.
+
+See also
+--------
+
+- :ref:`min() <lang-min>`
+- :ref:`max() <lang-max>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/cos.rst b/docs/source/lang/api/cos.rst
new file mode 100644
index 0000000..3fbb0af
--- /dev/null
+++ b/docs/source/lang/api/cos.rst
@@ -0,0 +1,32 @@
+.. _lang-cos:
+
+cos()
+=====
+
+Calculates the cosine of an angle.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: cos
+
+Arduino Compatibility
+---------------------
+
+The Maple ``cos()`` implementation is compatible with Arduino.
+
+Note that the Maple implementation comes from `newlib
+<http://sourceware.org/newlib/>`_\ , while Arduino's is that of
+`avr-libc <http://avr-libc.nongnu.org/>`_\ .
+
+See also
+--------
+
+
+- :ref:`sin() <lang-sin>`
+- :ref:`tan() <lang-tan>`
+- :ref:`float <lang-float>`
+- :ref:`double <lang-double>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/delay.rst b/docs/source/lang/api/delay.rst
new file mode 100644
index 0000000..90ca268
--- /dev/null
+++ b/docs/source/lang/api/delay.rst
@@ -0,0 +1,72 @@
+.. highlight:: cpp
+
+.. _lang-delay:
+
+delay()
+=======
+
+Pauses the program for at least a given number of milliseconds. (There
+are 1000 milliseconds in a second.)
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: delay
+
+
+Discussion
+----------
+
+While it is easy to create a blinking LED with the ``delay()``
+function, and many sketches use short delays for such tasks as switch
+debouncing, the use of ``delay()`` in a sketch has significant
+drawbacks. No other reading of sensors, mathematical calculations, or
+pin manipulation can go on during the delay function, so in effect, it
+brings most other activity to a halt. For alternative approaches to
+controlling timing see the :ref:`millis() <lang-millis>` function
+and the "Blink Without Delay" sketch cited :ref:`below
+<lang-delay-seealso>`\ . More knowledgeable programmers usually
+avoid the use of ``delay()`` for timing of events longer than tens of
+milliseconds, unless the sketch is very simple.
+
+Certain things *do* go on while the ``delay()`` function is
+controlling the STM32 chip, however, because the delay function does
+not disable interrupts. Serial communication that appears at the RX
+pin is recorded, PWM (see :ref:`pwmWrite() <lang-pwmwrite>`\ ) values
+and pin states are maintained, and :ref:`interrupts
+<lang-attachinterrupt>` will work as they should.
+
+
+Example
+-------
+
+::
+
+ int ledPin = 13; // LED connected to pin 13
+
+ void setup() {
+ pinMode(ledPin, OUTPUT); // sets the digital pin as output
+ }
+
+ void loop() {
+ digitalWrite(ledPin, HIGH); // sets the LED on
+ delay(1000); // waits for a second
+ digitalWrite(ledPin, LOW); // sets the LED off
+ delay(1000); // waits for a second
+ }
+
+.. _lang-delay-seealso:
+
+See also
+--------
+
+
+- :ref:`millis() <lang-millis>`
+- :ref:`micros() <lang-micros>`
+- :ref:`delayMicroseconds() <lang-delayMicroseconds>`
+- (Arduino) `Blink Without Delay
+ <http://arduino.cc/en/Tutorial/BlinkWithoutDelay>`_ example (works
+ unmodified on Maple)
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/delaymicroseconds.rst b/docs/source/lang/api/delaymicroseconds.rst
new file mode 100644
index 0000000..24a8286
--- /dev/null
+++ b/docs/source/lang/api/delaymicroseconds.rst
@@ -0,0 +1,65 @@
+.. highlight:: cpp
+
+.. _lang-delaymicroseconds:
+
+delayMicroseconds()
+===================
+
+Pauses the program for the amount of time (in microseconds)
+specified as parameter. There are a thousand microseconds in a
+millisecond, and a million microseconds in a second.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: delayMicroseconds
+
+
+Example
+-------
+
+The following example configures pin number 8 to work as an output
+pin, and sends a train of pulses with a period of roughly 100
+microseconds::
+
+ int outPin = 8;
+
+ void setup() {
+ pinMode(outPin, OUTPUT); // sets the digital pin as output
+ }
+
+ void loop() {
+ digitalWrite(outPin, HIGH); // sets the pin on
+ delayMicroseconds(50); // pauses for 50 microseconds
+ digitalWrite(outPin, LOW); // sets the pin off
+ delayMicroseconds(50); // pauses for 50 microseconds
+ }
+
+
+Caveats and Known Issues
+------------------------
+
+The longest time ``delayMicroseconds()`` can delay is bounded by its
+argument type and the STM32 clock rate to be (2^32 - 1) / 12
+microseconds, or less than 6 minutes. For longer pauses, use of
+:ref:`lang-delay` is possible.
+
+Arduino Compatibility
+---------------------
+
+While we have made every effort we could to ensure that the timing of
+delayMicroseconds is as accurate as possible, we cannot guarantee it
+will behave as the Arduino implementation down to the microsecond,
+especially for smaller values of ``us``.
+
+See Also
+--------
+
+- :ref:`millis <lang-millis>`
+- :ref:`micros <lang-micros>`
+- :ref:`delay <lang-delay>`
+
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/detachinterrupt.rst b/docs/source/lang/api/detachinterrupt.rst
new file mode 100644
index 0000000..41642a7
--- /dev/null
+++ b/docs/source/lang/api/detachinterrupt.rst
@@ -0,0 +1,43 @@
+.. _lang-detachinterrupt:
+
+detachInterrupt()
+=================
+
+Used to disable an interrupt specified with
+:ref:`lang-attachinterrupt`\ .
+
+Library Documentation
+---------------------
+
+.. FIXME once breathe knows how to get the correct detachInterupt
+.. (right now it's copying from HardwareTimer), replace with a
+.. doxygenfunction directive
+
+.. cpp:function:: void detachInterrupt(uint8 pin)
+
+ Disable any registered external interrupt on the given pin.
+
+ *Parameters*
+
+ - ``pin`` Maple pin number
+
+Arduino Compatibility
+---------------------
+
+There is one important difference between the Maple version of
+detachInterrupt and the Arduino version. On the Maple, the argument
+to ``detachInterrupt()`` is the *pin* on which the interrupt is
+attached, while on the Arduino, the argument is the *interrupt
+number*, which is different from the pin the interrupt is enabled on.
+
+If you're calling this function, you've already called
+:ref:`lang-attachinterrupt` to set up your interrupt handler, so
+just call ``detachInterrupt()`` with the same pin argument you gave to
+``attachInterrupt()``.
+
+See Also
+--------
+
+- :ref:`attachInterrupt() <lang-attachInterrupt>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/digitalread.rst b/docs/source/lang/api/digitalread.rst
new file mode 100644
index 0000000..3502587
--- /dev/null
+++ b/docs/source/lang/api/digitalread.rst
@@ -0,0 +1,58 @@
+.. highlight:: cpp
+
+.. _lang-digitalread:
+
+digitalRead()
+=============
+
+Reads the value from a specified digital pin, either :ref:`HIGH
+<lang-constants-high>` or :ref:`LOW <lang-constants-low>`.
+
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: digitalRead
+
+
+Example
+-------
+
+The following example turns the LED on when the button is pressed::
+
+ int ledPin = 13; // LED connected to Maple pin 13
+ int buttonPin = 38; // BUT connected to Maple pin 38
+
+ void setup() {
+ pinMode(ledPin, OUTPUT);
+ pinMode(buttonPin, INPUT);
+ }
+
+ void loop() {
+ int val = digitalRead(buttonPin); // reads the input pin
+ digitalWrite(ledPin, val);
+ }
+
+Note
+----
+
+If the pin isn't connected to anything, ``digitalRead()`` can return
+either HIGH or LOW (and this can change in a way that seems random).
+
+Arduino Compatibility
+---------------------
+
+The Maple version of ``digitalRead()`` is compatible with Arduino.
+
+
+See Also
+--------
+
+- :ref:`pinMode <lang-pinMode>`
+- :ref:`digitalWrite <lang-digitalWrite>`
+
+
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/digitalwrite.rst b/docs/source/lang/api/digitalwrite.rst
new file mode 100644
index 0000000..6124d5f
--- /dev/null
+++ b/docs/source/lang/api/digitalwrite.rst
@@ -0,0 +1,68 @@
+.. highlight:: cpp
+
+.. _lang-digitalwrite:
+
+digitalWrite()
+==============
+
+Write a :ref:`HIGH <lang-constants-high>` or a :ref:`LOW
+<lang-constants-low>` value to a pin configured as :ref:`OUTPUT
+<lang-constants-output>`.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: digitalWrite
+
+Discussion
+----------
+
+If the pin has been configured as an ``OUTPUT`` with :ref:`pinMode()
+<lang-pinmode>` its voltage will be set to the corresponding value:
+3.3V for ``HIGH``, and 0V (ground) for ``LOW``.
+
+.. TODO make the following paragraphs true, but refer the reader to
+.. INPUT_PULLUP and INPUT_PULLDOWN:
+
+If the pin is configured as an ``INPUT``, writing a ``HIGH`` value
+with ``digitalWrite()`` will enable an internal pullup resistor.
+Writing ``LOW`` will disable the pullup. The pullup resistor is enough
+to light an LED dimly, so if LEDs appear to work, but very dimly, this
+is a likely cause. The remedy is to set the pin to an output with the
+:ref:`pinMode() <lang-pinmode>` function.
+
+.. note:: Pin 13 is harder to use as an input than the other pins
+ because it has an LED and resistor soldered to it in series. If you
+ enable its internal pull-up resistor, it will likely hang at around
+ 1.1V instead of the expected 3.3V because the onboard LED and
+ series resistor pull the voltage level down. If you must use pin 13
+ as a digital input, use an external pull-down resistor.
+
+Example
+-------
+
+The following example sets pin 13 to ``HIGH``, makes a one-second-long
+delay, sets the pin back to ``LOW``, and delays again, causing a
+blinking pattern::
+
+
+ int ledPin = 13; // LED connected to digital pin 13
+
+ void setup() {
+ pinMode(ledPin, OUTPUT); // sets the digital pin as output
+ }
+
+ void loop() {
+ digitalWrite(ledPin, HIGH); // sets the LED on
+ delay(1000); // waits for a second
+ digitalWrite(ledPin, LOW); // sets the LED off
+ delay(1000); // waits for a second
+ }
+
+See Also
+--------
+
+- :ref:`pinMode <lang-pinmode>`
+- :ref:`digitalRead <lang-digitalread>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/hardwarespi.rst b/docs/source/lang/api/hardwarespi.rst
new file mode 100644
index 0000000..c71b2c3
--- /dev/null
+++ b/docs/source/lang/api/hardwarespi.rst
@@ -0,0 +1,152 @@
+.. highlight:: cpp
+
+.. _lang-hardwarespi:
+
+HardwareSPI
+===========
+
+This class is used for creating objects to manage the Maple's built-in
+SPI ports. The Maple has two SPI ports. The relevant pins
+corresponding to each port's logic signals are documented in the
+following table (and on the Maple silkscreen):
+
+.. _lang-hardwarespi-pinout:
+
+.. list-table::
+ :header-rows: 1
+
+ * - Port number
+ - NSS
+ - MOSI
+ - MISO
+ - SCK
+
+ * - 1
+ - 10
+ - 11
+ - 12
+ - 13
+
+ * - 2
+ - 31
+ - 32
+ - 33
+ - 34
+
+If you use a SPI port, you cannot simultaneously use its associated
+pins for other purposes.
+
+Library Documentation
+---------------------
+
+HardwareSPI Class Reference
+^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+You can use the SPI interface by including a declaration ``HardwareSPI
+Spi(number);`` at the start of the sketch or program. The ``number``
+must be either 1 or 2 and specifies which port to use. Once this is
+done, you can call any of the methods documented here using
+``Spi.method(arguments)``; for example, ``Spi.send(0x13)`` would send
+the value ``0x13`` into the port buffer to be transmitted as soon as
+possible.
+
+.. cpp:class:: HardwareSPI
+
+ Class for interacting with SPI.
+
+.. cpp:function:: HardwareSPI::HardwareSPI(uint32 spi_num)
+
+ Construct an object for managing a SPI peripheral. ``spi_num``
+ must be 1 or 2; see the :ref:`table above
+ <lang-hardwarespi-pinout>` for pinout information.
+
+.. cpp:function:: void HardwareSPI::begin(SPIFrequency freq, uint32 endianness, uint32 mode)
+
+ Configure the baudrate of the given SPI port and set up the header
+ pins appropriately.
+
+ Parameters:
+
+ - ``freq``: one of the ``SPIFrequency`` values, given :ref:`below
+ <lang-hardwarespi-spifrequency>`.
+
+ - ``endianness``: either ``LSBFIRST`` (little-endian) or
+ ``MSBFIRST`` (big-endian).
+
+ - ``mode``: one of 0, 1, 2, or 3, and specifies which SPI mode is
+ used. The mode number determines a combination of polarity and
+ phase according to the following table:
+
+ .. list-table::
+ :header-rows: 1
+
+ * - Mode
+ - Polarity
+ - Phase
+
+ * - 0
+ - 0
+ - 0
+
+ * - 1
+ - 0
+ - 1
+
+ * - 2
+ - 1
+ - 0
+
+ * - 3
+ - 1
+ - 1
+
+ For more information on polarity and phase, see the
+ :ref:`external references, below <lang-hardwarespi-seealso>`.
+
+.. cpp:function:: void HardwareSPI::begin()
+
+ A convenience ``begin()``, equivalent to ``begin(SPI_1_125MHZ,
+ MSBFIRST, 0)``.
+
+.. cpp:function:: uint8 HardwareSpi::send(uint8 *data, uint32 length)
+
+ Writes ``data`` into the port buffer to be transmitted as soon as
+ possible, where ``length`` is the number of bytes to send from
+ ``data``. Returns the last byte shifted back from slave.
+
+.. cpp:function:: uint8 HardwareSpi::send(uint8 data)
+
+ Writes the single byte ``data`` into the port buffer to be
+ transmitted as soon as possible. Returns the data byte shifted
+ back from the slave.
+
+.. cpp:function:: uint8 HardwareSpi::recv()
+
+ Reads a byte from the peripheral. Returns the next byte in the
+ buffer.
+
+SPI Speeds
+^^^^^^^^^^
+
+.. _lang-hardwarespi-spifrequency:
+
+The possible SPI speeds are configured using the ``SPIFrequency`` enum:
+
+.. doxygenenum:: SPIFrequency
+
+.. _lang-hardwarespi-seealso:
+
+See Also
+--------
+
+* `Wikipedia Article on Serial Peripheral Interface Bus (SPI)
+ <http://en.wikipedia.org/wiki/Serial_Peripheral_Interface_Bus>`_
+* `Arduino reference on SPI
+ <http://www.arduino.cc/playground/Code/Spi>`_
+* `Hardcore SPI on Arduino <http://klk64.com/arduino-spi/>`_ by kik64
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
+
+
diff --git a/docs/source/lang/api/hardwaretimer.rst b/docs/source/lang/api/hardwaretimer.rst
new file mode 100644
index 0000000..3e5424c
--- /dev/null
+++ b/docs/source/lang/api/hardwaretimer.rst
@@ -0,0 +1,370 @@
+.. highlight:: cpp
+
+.. _lang-hardwaretimer:
+
+HardwareTimer
+=============
+
+This class defines the public API for interfacing with the STM32's
+built-in timer peripherals. More information on these peripherals
+(including code examples) is available in the :ref:`timers reference
+<timers>`.
+
+Library Documentation
+---------------------
+
+HardwareTimer Class Reference
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+To interact with a particular timer, call one of the methods
+documented below on one of the predefined ``HardwareTimer`` instances.
+For example, to set the prescale factor on timer 1 to 5, call
+``Timer1.setPrescaleFactor(5)``.
+
+.. cpp:class:: HardwareTimer
+
+ Class for interacting with a timer. There are four predefined
+ instances available on the Maple: ``Timer1``, ``Timer2``,
+ ``Timer3``, and ``Timer4``.
+
+.. _lang-hardwaretimer-attachinterrupt:
+
+.. cpp:function:: void HardwareTimer::attachInterrupt(int channel, voidFuncPtr handler)
+
+ Attach an interrupt handler to the given ``channel``. This
+ interrupt handler will be called when the timer's counter reaches
+ the given channel :ref:`compare <lang-hardwaretimer-setcompare>`
+ value.
+
+ ``handler`` should be a function which takes no arguments and has
+ :ref:`void <lang-void>` value; i.e. it should have signature ::
+
+ void handler(void);
+
+ You can later detach the interrupt using :ref:`detachInterrupt()
+ <lang-hardwaretimer-detachinterrupt>`.
+
+ .. note:: The function (often called an *interrupt service
+ routine*, or ISR) should attempt to return as quickly as
+ possible. :ref:`Blinking the LED <lang-toggleled>`, some
+ logic, :ref:`PWM <pwm>` updates, and :ref:`Serial
+ <lang-serial>` writes are fine; writing to
+ :ref:`SerialUSB <lang-serialusb>` or :ref:`waiting
+ <lang-waitforbuttonpress>` for user input can take a long
+ time and prevent other interrupts from firing on time.
+
+ Tip: if you have a :ref:`delay() <lang-delay>` in your
+ ISR, you're probably doing it wrong.
+
+.. cpp:function:: void HardwareTimer::attachCompare1Interrupt(voidFuncPtr handler)
+
+ Equivalent to :ref:`attachInterrupt
+ <lang-hardwaretimer-attachinterrupt>`\ ``(1, handler)``.
+
+.. cpp:function:: void HardwareTimer::attachCompare2Interrupt(voidFuncPtr handler)
+
+ Equivalent to :ref:`attachInterrupt
+ <lang-hardwaretimer-attachinterrupt>`\ ``(2, handler)``.
+
+.. cpp:function:: void HardwareTimer::attachCompare3Interrupt(voidFuncPtr handler)
+
+ Equivalent to :ref:`attachInterrupt
+ <lang-hardwaretimer-attachinterrupt>`\ ``(3, handler)``.
+
+.. cpp:function:: void HardwareTimer::attachCompare4Interrupt(voidFuncPtr handler)
+
+ Equivalent to :ref:`attachInterrupt
+ <lang-hardwaretimer-attachinterrupt>`\ ``(4, handler)``.
+
+.. _lang-hardwaretimer-setchannelmode:
+
+.. cpp:function:: void HardwareTimer::setChannelMode(int channel, TimerMode mode)
+
+ Set the given channel of this timer to the given :ref:`mode
+ <lang-hardwaretimer-modes>`. The parameter ``channel`` is one of
+ 1, 2, 3, and 4, and corresponds to the compare channel you would
+ like to set. Refer to the full :ref:`pin mapping table
+ <pin-mapping-mega-table>` to match up timer channels and pin
+ numbers.
+
+.. cpp:function:: void HardwareTimer::setChannel1Mode(TimerMode mode)
+
+ Equivalent to :ref:`setChannelMode <lang-hardwaretimer-setchannelmode>`\
+ ``(1, mode)``.
+
+.. cpp:function:: void HardwareTimer::setChannel2Mode(TimerMode mode)
+
+ Equivalent to :ref:`setChannelMode <lang-hardwaretimer-setchannelmode>`\
+ ``(2, mode)``.
+
+.. cpp:function:: void HardwareTimer::setChannel3Mode(TimerMode mode)
+
+ Equivalent to :ref:`setChannelMode <lang-hardwaretimer-setchannelmode>`\
+ ``(3, mode)``.
+
+.. cpp:function:: void HardwareTimer::setChannel4Mode(TimerMode mode)
+
+ Equivalent to :ref:`setChannelMode <lang-hardwaretimer-setchannelmode>`\
+ ``(4, mode)``.
+
+.. _lang-hardwaretimer-getcompare:
+
+.. cpp:function:: uint16 HardwareTimer::getCompare(int channel)
+
+ Gets the compare value for the given ``channel``, from 1 to 4. See
+ :ref:`setCompare() <lang-hardwaretimer-setcompare>`.
+
+.. cpp:function:: uint16 HardwareTimer::getCompare1()
+
+ Equivalent to :ref:`getCompare <lang-hardwaretimer-getcompare>`\
+ ``(1, mode)``.
+
+.. cpp:function:: uint16 HardwareTimer::getCompare2()
+
+ Equivalent to :ref:`getCompare <lang-hardwaretimer-getcompare>`\
+ ``(2, mode)``.
+
+.. cpp:function:: uint16 HardwareTimer::getCompare3()
+
+ Equivalent to :ref:`getCompare <lang-hardwaretimer-getcompare>`\
+ ``(3, mode)``.
+
+.. cpp:function:: uint16 HardwareTimer::getCompare4()
+
+ Equivalent to :ref:`getCompare <lang-hardwaretimer-getcompare>`\
+ ``(4, mode)``.
+
+.. _lang-hardwaretimer-setcompare:
+
+.. cpp:function:: void HardwareTimer::setCompare(int channel, uint16 compare)
+
+ Sets the compare value for the given ``channel`` to ``compare``.
+ If ``compare`` is greater than this timer's overflow value, it will
+ be truncated to the overflow value. The default compare value is
+ 65,535 (the largest unsigned 16-bit integer value).
+
+ When the counter reaches this value the interrupt for this channel
+ will fire if the given ``channel`` :ref:`mode
+ <lang-hardwaretimer-setchannelmode>` is ``TIMER_OUTPUTCOMPARE`` and
+ an interrupt is :ref:`attached
+ <lang-hardwaretimer-attachinterrupt>`.
+
+ By default, this only changes the relative offsets between events
+ on a single timer ("phase"); they don't control the frequency with
+ which they occur. However, a common trick is to increment the
+ compare value manually in the interrupt handler so that the event
+ will fire again after the increment period. There can be a
+ different increment value for each channel, so this trick allows
+ events to be programmed at 4 different rates on a single
+ timer. Note that function call overheads mean that the smallest
+ increment rate is at least a few microseconds.
+
+.. cpp:function:: void HardwareTimer::setCompare1(uint16 compare)
+
+ Equivalent to :ref:`setCompare <lang-hardwaretimer-setcompare>`\
+ ``(1, compare)``.
+
+.. cpp:function:: void HardwareTimer::setCompare2(uint16 compare)
+
+ Equivalent to :ref:`setCompare <lang-hardwaretimer-setcompare>`\
+ ``(2, compare)``.
+
+.. cpp:function:: void HardwareTimer::setCompare3(uint16 compare)
+
+ Equivalent to :ref:`setCompare <lang-hardwaretimer-setcompare>`\
+ ``(3, compare)``.
+
+.. cpp:function:: void HardwareTimer::setCompare4(uint16 compare)
+
+ Equivalent to :ref:`setCompare <lang-hardwaretimer-setcompare>`\
+ ``(4, compare)``.
+
+.. cpp:function:: uint16 HardwareTimer::getCount()
+
+ Gets the current timer count. Due to function call overhead, the
+ return value will be increasingly accurate with smaller prescale
+ values. Also see :ref:`setCount() <lang-hardwaretimer-setcount>`.
+
+.. _lang-hardwaretimer-setcount:
+
+.. cpp:function:: void HardwareTimer::setCount(uint16 val)
+
+ Set the timer's current count to ``val``.
+
+ Note that there is some function call overhead associated with
+ calling this method, so using it is not a robust way to get
+ multiple timers to share a count value.
+
+ If ``val`` exceeds the timer's :ref:`overflow value
+ <lang-hardwaretimer-getoverflow>`, it is truncated to the overflow
+ value.
+
+
+.. _lang-hardwaretimer-detachinterrupt:
+
+.. cpp:function:: void HardwareTimer::detachInterrupt(int channel)
+
+ Remove the interrupt handler attached to the given ``channel``, if
+ any. The handler will no longer be called by this timer.
+
+.. cpp:function:: void HardwareTimer::detachCompare1Interrupt()
+
+ Equivalent to :ref:`detachInterrupt
+ <lang-hardwaretimer-detachinterrupt>`\ ``(1)``.
+
+.. cpp:function:: void HardwareTimer::detachCompare2Interrupt()
+
+ Equivalent to :ref:`detachInterrupt
+ <lang-hardwaretimer-detachinterrupt>`\ ``(2)``.
+
+.. cpp:function:: void HardwareTimer::detachCompare3Interrupt()
+
+ Equivalent to :ref:`detachInterrupt
+ <lang-hardwaretimer-detachinterrupt>`\ ``(3)``.
+
+.. cpp:function:: void HardwareTimer::detachCompare4Interrupt()
+
+ Equivalent to :ref:`detachInterrupt
+ <lang-hardwaretimer-detachinterrupt>`\ ``(4)``.
+
+.. _lang-hardwaretimer-generateupdate:
+
+.. cpp:function:: void HardwareTimer::generateUpdate()
+
+ Re-initializes the counter (to 0 in upcounting mode, which is the
+ default), and generates an update of the prescale and overflow
+ registers.
+
+.. _lang-hardwaretimer-getoverflow:
+
+.. cpp:function:: uint16 HardwareTimer::getOverflow()
+
+ Gets the timer's overflow value. See :ref:`setOverflow()
+ <lang-hardwaretimer-setoverflow>`.
+
+.. _lang-hardwaretimer-setoverflow:
+
+.. cpp:function:: void HardwareTimer::setOverflow(uint16 val)
+
+ Sets the timer overflow (or "reload") value to ``val``.
+
+ When the timer's counter reaches this, value it resets to
+ zero. Its default value is 65535 (the largest unsigned 16-bit
+ integer); setting the overflow to anything lower will cause
+ interrupts to be called more frequently (see :ref:`setPeriod()
+ <lang-hardwaretimer-setperiod>` function for a shortcut).
+
+ After the next :ref:`timer update
+ <lang-hardwaretimer-generateupdate>`, this number will be the
+ maximum value for the timer's channel compare values.
+
+.. _lang-hardwaretimer-pause:
+
+.. cpp:function:: void HardwareTimer::pause()
+
+ Stop the timer's counter, without affecting its configuration.
+
+ The timer will no longer count or fire interrupts after this
+ function is called, until it is resumed. This function is useful
+ during timer setup periods, in order to prevent interrupts from
+ firing before the timer is fully configured.
+
+ Note that there is some function call overhead associated with this
+ method, so using it in concert with :ref:`resume()
+ <lang-hardwaretimer-resume>` is not a robust way to align multiple
+ timers to the same count value.
+
+.. _lang-hardwaretimer-setperiod:
+
+.. cpp:function:: uint16 HardwareTimer::setPeriod(uint32 microseconds)
+
+ Configure the :ref:`prescaler
+ <lang-hardwaretimer-getprescalefactor>` and :ref:`overflow
+ <lang-hardwaretimer-getoverflow>` values to generate a timer reload
+ with a period as close to the given number of ``microseconds`` as
+ possible.
+
+ The return value is the new overflow value, which may be used to
+ set channel compare values. However, if a clock that fires an
+ interrupt every given number of microseconds is all that is
+ desired, and the relative "phases" are unimportant, channel compare
+ values may all be set to 1.
+
+.. _lang-hardwaretimer-getprescalefactor:
+
+.. cpp:function:: uint16 HardwareTimer::getPrescaleFactor()
+
+ Returns the timer's prescale factor. See
+ :ref:`setPrescaleFactor() <lang-hardwaretimer-setprescalefactor>`.
+
+.. _lang-hardwaretimer-setprescalefactor:
+
+.. cpp:function:: void HardwareTimer::setPrescaleFactor(uint16 factor)
+
+ Set the timer's prescale factor to ``factor``.
+
+ The prescaler acts as a clock divider to slow down the rate at
+ which the counter increments.
+
+ For example, the system clock rate is 72MHz, so the counter will
+ reach 65535 in (13.89 nanoseconds) × (65535 counts) = (910.22
+ microseconds), or about a thousand times a second. If the
+ prescaler equals 1098, then the clock rate is effectively 72MHz /
+ 1098 = 65.56KHz, and the counter will reach 65536 in (15.25
+ microseconds) × (65536 counts) = (0.999 seconds), or about once
+ per second.
+
+ The :ref:`setPeriod() <lang-hardwaretimer-setperiod>` method may
+ also be used as a convenient alternative.
+
+.. _lang-hardwaretimer-resume:
+
+.. cpp:function:: void HardwareTimer::resume()
+
+ Resume a paused timer, without affecting its configuration.
+
+ The timer will resume counting and firing interrupts as
+ appropriate.
+
+ Note that there is some function call overhead associated with
+ using this method, so using it in concert with :ref:`pause()
+ <lang-hardwaretimer-pause>` is not a robust way to align multiple
+ timers to the same count value.
+
+.. cpp:function:: timer_dev_num HardwareTimer::getTimerNum()
+
+ Returns the :ref:`timer device number
+ <lang-hardwaretimer-timer-dev-num>` associated with the timer. For
+ example, ``Timer1.getTimerNum()`` would return ``TIMER1``.
+
+ In most cases, you should not need to use this function. If you do
+ use it, be careful; the constant ``TIMER1`` is *not equal* to the
+ number 1; similarly, ``TIMER2`` is *not* the number 2, etc. Be
+ sure to refer to the timer device number by name.
+
+.. _lang-hardwaretimer-modes:
+
+Timer Modes
+^^^^^^^^^^^
+.. doxygenenum:: TimerMode
+
+.. _lang-hardwaretimer-timer-dev-num:
+
+Timer Device Numbers
+^^^^^^^^^^^^^^^^^^^^
+
+These provide a lower-level interface for interacting with timers.
+They are mostly useful in context with the :ref:`getTimer()
+<lang-hardwaretimer-gettimer>` function. **Be careful** when using
+these not to confuse e.g. ``TIMER1`` with the number 1; they are
+different.
+
+.. doxygenenum:: timer_dev_num
+
+.. _lang-hardwaretimer-convenience:
+
+.. _lang-hardwaretimer-gettimer:
+
+Other Functions
+^^^^^^^^^^^^^^^
+.. doxygenfunction:: getTimer
diff --git a/docs/source/lang/api/highbyte.rst b/docs/source/lang/api/highbyte.rst
new file mode 100644
index 0000000..50a1fa6
--- /dev/null
+++ b/docs/source/lang/api/highbyte.rst
@@ -0,0 +1,59 @@
+.. highlight:: cpp
+
+.. _lang-highbyte:
+
+highByte()
+==========
+
+(Macro) Extracts the second lowest byte of an integral data type.
+
+.. warning:: This macro is provided for compatibility with Arduino
+ only. It returns the second-least significant byte in an integral
+ value. It makes sense to call this the "high" byte on a 16-bit
+ ``int`` microcontroller like the Atmel chips on Arduinos, but it
+ makes no sense at all on a 32-bit microcontroller like the STM32s
+ in the Maple line.
+
+ In short: we provide this so that existing Arduino code works as
+ expected, but **strongly discourage its use** in new programs.
+
+Syntax
+------
+
+::
+
+ highByte(x)
+
+Parameters
+----------
+
+**x**: a value of any integral type.
+
+Returns
+-------
+
+Second lowest byte in **x**.
+
+Example
+-------
+
+::
+
+ int x = 0xDEADBEEF;
+ SerialUSB.println(x, HEX); // prints "BE"
+
+Arduino Compatibility
+---------------------
+
+The Maple version of ``highByte()`` is compatible with Arduino.
+
+See Also
+--------
+
+- :ref:`lowByte() <lang-lowbyte>`
+
+
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/interrupts.rst b/docs/source/lang/api/interrupts.rst
new file mode 100644
index 0000000..58fd2cc
--- /dev/null
+++ b/docs/source/lang/api/interrupts.rst
@@ -0,0 +1,47 @@
+.. highlight:: cpp
+
+.. _lang-interrupts:
+
+interrupts()
+============
+
+Re-enables interrupts (after they've been disabled by
+:ref:`noInterrupts() <lang-nointerrupts>`). Interrupts allow certain
+important tasks to happen in the background, and certain interrupts
+are enabled by default.
+
+Some functions will not work while interrupts are disabled, and both
+incoming and outgoing communication may be ignored. Interrupts can
+slightly disrupt the timing of code, however, and may be disabled for
+particularly critical sections of code.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: interrupts
+
+Example
+-------
+
+::
+
+ void setup() {}
+
+ void loop() {
+ noInterrupts();
+ // critical, time-sensitive code here
+ interrupts();
+ // other code here
+ }
+
+See Also
+--------
+
+- :ref:`noInterrupts() <lang-nointerrupts>`
+- :ref:`attachInterrupt() <lang-attachinterrupt>`
+- :ref:`detachInterrupt() <lang-detachinterrupt>`
+- :ref:`Timers reference <timers>`
+- :ref:`Timer API <lang-hardwaretimer>`
+- :ref:`External interrupts <external-interrupts>`
+
+.. include:: /lang/cc-attribution.txt
diff --git a/docs/source/lang/api/isbuttonpressed.rst b/docs/source/lang/api/isbuttonpressed.rst
new file mode 100644
index 0000000..dbff0c9
--- /dev/null
+++ b/docs/source/lang/api/isbuttonpressed.rst
@@ -0,0 +1,17 @@
+.. _lang-isbuttonpressed:
+
+isButtonPressed()
+=================
+
+Check whether the board's built-in button (labeled BUT on the
+silkscreen) is pressed.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: isButtonPressed
+
+See Also
+--------
+
+- :ref:`lang-waitforbuttonpress`
diff --git a/docs/source/lang/api/loop.rst b/docs/source/lang/api/loop.rst
new file mode 100644
index 0000000..d8f6183
--- /dev/null
+++ b/docs/source/lang/api/loop.rst
@@ -0,0 +1,45 @@
+.. highlight:: cpp
+
+.. _lang-loop:
+
+loop()
+======
+
+After creating a :ref:`setup() <lang-setup>` function, which
+initializes your sketch, the ``loop()`` function gets called
+repeatedly, allowing your program to change and respond. Use it to
+actively control your Maple board.
+
+Example
+-------
+
+::
+
+
+ int buttonPin = 38;
+
+ // setup initializes serial and the button pin
+ void setup() {
+ SerialUSB.begin();
+ pinMode(buttonPin, INPUT);
+ }
+
+ // loop() checks the button pin each time it executes,
+ // and will print 'H' if it is pressed, 'L' otherwise
+ void loop() {
+ if (digitalRead(buttonPin) == HIGH) {
+ SerialUSB.println('H');
+ } else {
+ SerialUSB.println('L');
+ }
+
+ delay(1000);
+ }
+
+See Also
+--------
+
+- :ref:`setup() <lang-setup>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/lowbyte.rst b/docs/source/lang/api/lowbyte.rst
new file mode 100644
index 0000000..58e622f
--- /dev/null
+++ b/docs/source/lang/api/lowbyte.rst
@@ -0,0 +1,25 @@
+.. _lang-lowbyte:
+
+lowByte()
+=========
+
+Extracts the low-order (rightmost) byte of a variable (e.g. a
+word).
+
+Syntax
+------
+
+lowByte(x)
+
+Parameters
+----------
+
+**x**: a value of any type. However, if a non-integral type is used,
+the results will be strange.
+
+Returns
+-------
+
+The low byte's value (this will be between 0 and 255).
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/map.rst b/docs/source/lang/api/map.rst
new file mode 100644
index 0000000..79122b3
--- /dev/null
+++ b/docs/source/lang/api/map.rst
@@ -0,0 +1,68 @@
+.. highlight:: cpp
+
+.. _lang-map:
+
+map()
+=====
+
+Re-maps a number from one range to another.
+
+.. contents:: Contents
+ :local:
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: map
+
+Discussion
+----------
+
+``map()`` does not constrain values to within the range, because
+out-of-range values are sometimes intended and useful. The
+:ref:`constrain() <lang-constrain>` macro may be used either before or
+after this function, if limits to the ranges are desired.
+
+Note that the "lower bounds" of either range may be larger or smaller
+than the "upper bounds" so that ``map()`` may be used to reverse a
+range of numbers; for example::
+
+ y = map(x, 1, 50, 50, 1);
+
+The function also handles negative numbers well, so that this
+example ::
+
+ y = map(x, 1, 50, 50, -100);
+
+is also valid.
+
+The ``map()`` function uses integer math (its arguments and return
+values all have type :ref:`long <lang-long>`), so it will not generate
+fractions, when the math might indicate that it should do so.
+Fractional remainders are truncated, and are not rounded or averaged.
+
+Example
+-------
+
+::
+
+ /* Map an ADC reading (12 bits) to 16-bit PWM (0 to 65,535) */
+
+ void setup() {
+ pinMode(0, INPUT_ANALOG);
+ pinMode(9, PWM);
+ }
+
+ void loop() {
+ int val = analogRead(0);
+ val = map(val, 0, 4095, 0, 65535);
+ analogWrite(9, val);
+ }
+
+
+See Also
+--------
+
+- :ref:`constrain() <lang-constrain>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/max.rst b/docs/source/lang/api/max.rst
new file mode 100644
index 0000000..d38eebe
--- /dev/null
+++ b/docs/source/lang/api/max.rst
@@ -0,0 +1,65 @@
+.. highlight:: cpp
+
+.. _lang-max:
+
+max()
+=====
+
+(Macro) Calculates the maximum of two numbers.
+
+Syntax
+------
+
+::
+
+ max(x, y)
+
+Parameters
+----------
+
+**x**: the first number; may be any number or numeric expression.
+
+**y**: the second number; may be any number or numeric expression.
+
+
+Returns
+-------
+
+The larger of the two parameter values.
+
+Example
+-------
+
+::
+
+ sensVal = max(senVal, 20); // assigns sensVal to the larger of sensVal or 20
+ // (effectively ensuring that it is at least 20)
+
+.. note:: Perhaps counter-intuitively, max() is often used to
+ constrain the lower end of a variable's range, while :ref:`min()
+ <lang-min>` is used to constrain the upper end of the range.
+
+Warning
+-------
+
+Because of the way ``max()`` is implemented, avoid using other
+functions inside the parentheses. It may lead to incorrect results::
+
+ max(a--, 0); // avoid this - yields incorrect results
+
+ a--; // use this instead -
+ max(a, 0); // keep other operations outside max()
+
+Arduino Compatibility
+---------------------
+
+The Maple version of ``max()`` is compatible with Arduino.
+
+See Also
+--------
+
+- :ref:`min() <lang-min>`
+- :ref:`constrain() <lang-constrain>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/micros.rst b/docs/source/lang/api/micros.rst
new file mode 100644
index 0000000..f12976b
--- /dev/null
+++ b/docs/source/lang/api/micros.rst
@@ -0,0 +1,46 @@
+.. highlight:: cpp
+
+.. _lang-micros:
+
+micros()
+========
+
+Returns the number of microseconds since the Maple board began running
+the current program. This number will overflow (go back to zero),
+after approximately 70 minutes.
+
+.. note:: There are 1,000 microseconds in a millisecond, and 1,000,000
+ microseconds in a second.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: micros
+
+Example
+-------
+
+::
+
+ unsigned int time;
+
+ void setup() {
+ }
+
+ void loop() {
+ SerialUSB.print("Time: ");
+ time = micros();
+ // prints time since program started
+ SerialUSB.println(time);
+ // wait a second so as not to send massive amounts of data
+ delay(1000);
+ }
+
+See Also
+--------
+
+- :ref:`millis() <lang-millis>`
+- :ref:`delay() <lang-delay>`
+- :ref:`delayMicroseconds() <lang-delaymicroseconds>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/millis.rst b/docs/source/lang/api/millis.rst
new file mode 100644
index 0000000..0288c56
--- /dev/null
+++ b/docs/source/lang/api/millis.rst
@@ -0,0 +1,52 @@
+.. highlight:: cpp
+
+.. _lang-millis:
+
+millis()
+========
+
+Returns the number of milliseconds since the Maple board began running
+the current program. This number will overflow (go back to zero) after
+approximately 50 days.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: millis
+
+Example
+-------
+
+The following time prints the value returned by ``millis()`` roughly
+once per second::
+
+ unsigned int time;
+
+ void setup() {
+ }
+
+ void loop() {
+ SerialUSB.print("Time: ");
+ time = millis();
+ // prints time since program started
+ Serial.println(time);
+
+ // wait a second so as not to send massive amounts of data
+ delay(1000);
+ }
+
+Tip
+---
+
+Since the return value for ``millis()`` is an :ref:`unsigned long
+<lang-unsignedlong>`, overflow errors may occur if you try to do math
+with other data types, such as :ref:`chars <lang-char>`.
+
+See Also
+--------
+
+- :ref:`micros <lang-micros>`
+- :ref:`delay <lang-delay>`
+- :ref:`delayMicroseconds <lang-delaymicroseconds>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/min.rst b/docs/source/lang/api/min.rst
new file mode 100644
index 0000000..1245f6f
--- /dev/null
+++ b/docs/source/lang/api/min.rst
@@ -0,0 +1,66 @@
+.. highlight:: cpp
+
+.. _lang-min:
+
+min()
+=====
+
+(Macro) Calculates the minimum of two numbers.
+
+Syntax
+------
+
+::
+
+ min(x,y)
+
+Parameters
+----------
+
+**x**: the first number; may be any number or numeric expression.
+
+**y**: the second number; may be any number or numeric expression.
+
+Returns
+-------
+
+The smaller of the two numbers.
+
+Example
+-------
+
+::
+
+ sensVal = min(sensVal, 100); // assigns sensVal to the smaller of sensVal or 100
+ // ensuring that it never gets above 100.
+
+
+.. note:: Perhaps counter-intuitively, max() is often used to
+ constrain the lower end of a variable's range, while min() is used
+ to constrain the upper end of the range.
+
+
+Warning
+-------
+
+Because of the way ``min()`` is implemented, avoid using other
+functions inside the parentheses. It may lead to incorrect results::
+
+ min(a++, 100); // avoid this - yields incorrect results
+
+ a++; // use this instead -
+ min(a, 100); // keep other operations outside min()
+
+Arduino Compatibility
+---------------------
+
+The Maple version of ``min()`` is compatible with Arduino.
+
+See Also
+--------
+
+- :ref:`max() <lang-max>`
+- :ref:`constrain() <lang-constrain>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/nointerrupts.rst b/docs/source/lang/api/nointerrupts.rst
new file mode 100644
index 0000000..68f0498
--- /dev/null
+++ b/docs/source/lang/api/nointerrupts.rst
@@ -0,0 +1,47 @@
+.. highlight:: cpp
+
+.. _lang-nointerrupts:
+
+noInterrupts()
+==============
+
+Description
+-----------
+
+Disables interrupts. Interrupts allow certain important tasks to
+happen in the background and are enabled by default. Some functions
+will not work while interrupts are disabled, and incoming
+communication may be ignored. Interrupts can slightly disrupt the
+timing of code, however, and may be disabled for particularly critical
+sections of code.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: noInterrupts
+
+Example
+-------
+
+::
+
+ void setup() {}
+
+ void loop() {
+ noInterrupts();
+ // critical, time-sensitive code here
+ interrupts();
+ // other code here
+ }
+
+See Also
+--------
+
+- :ref:`interrupts() <lang-interrupts>`
+- :ref:`attachInterrupt() <lang-attachinterrupt>`
+- :ref:`detachInterrupt() <lang-detachinterrupt>`
+- :ref:`Timers reference <timers>`
+- :ref:`Timer API <lang-hardwaretimer>`
+- :ref:`External interrupts <external-interrupts>`
+
+.. include:: /lang/cc-attribution.txt
diff --git a/docs/source/lang/api/pinmode.rst b/docs/source/lang/api/pinmode.rst
new file mode 100644
index 0000000..03cbcfa
--- /dev/null
+++ b/docs/source/lang/api/pinmode.rst
@@ -0,0 +1,79 @@
+.. highlight:: cpp
+
+.. _lang-pinmode:
+
+pinMode()
+=========
+
+.. contents:: Contents
+ :local:
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: pinMode
+
+.. _lang-pinmode-wiringpinmode:
+
+.. doxygenenum:: WiringPinMode
+
+Discussion
+----------
+
+``pinMode()`` is usually called within :ref:`lang-setup` in order to
+configure a pin for a certain usage (although it may be called
+anywhere).
+
+Example
+-------
+
+::
+
+ int ledPin = 13; // LED connected to digital pin 13
+
+ void setup() {
+ pinMode(ledPin, OUTPUT); // sets the digital pin as output
+ }
+
+ void loop() {
+ digitalWrite(ledPin, HIGH); // sets the LED on
+ delay(1000); // waits for a second
+ digitalWrite(ledPin, LOW); // sets the LED off
+ delay(1000); // waits for a second
+ }
+
+Arduino Compatibility
+---------------------
+
+.. TODO check out Arduino vs. Maple static discilpline cutoffs to
+.. ensure accuracy of following:
+
+The libmaple implementation of ``pinMode()`` supports the ``INPUT``
+and ``OUTPUT`` modes with semantics identical to that of the Arduino
+function (however, be advised that the Maple, as a 3.3V device, will
+only drive 3.3V to an ``OUTPUT`` pin that has been set ``HIGH``).
+
+``INPUT_ANALOG`` and ``PWM`` modes were added because the Maple does
+not distinguish between analog and digital pins the same way the
+Arduino does. Unlike the Arduino, you **must call** ``pinMode()`` to
+set up a pin for these purposes before a call to, e.g.,
+:ref:`lang-analogRead`. In practice, this should only add a few lines
+to your :ref:`lang-setup` function.
+
+.. TODO verify following before putting it in:
+
+.. ``OUTPUT_OPEN_DRAIN``, ``INPUT_PULLUP``, ``INPUT_PULLDOWN``, and
+.. ``PWM_OPEN_DRAIN`` modes represent functionality not currently
+.. available on Arduino boards.
+
+See also
+--------
+
+- :ref:`lang-constants`
+- :ref:`lang-digitalwrite`
+- :ref:`lang-digitalread`
+- Maple :ref:`GPIO <gpio>` reference page
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/pow.rst b/docs/source/lang/api/pow.rst
new file mode 100644
index 0000000..4280400
--- /dev/null
+++ b/docs/source/lang/api/pow.rst
@@ -0,0 +1,23 @@
+.. _lang-pow:
+
+pow()
+=====
+
+Calculates the value of a number raised to a power.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: pow
+
+.. TODO LATER some examples
+
+See Also
+--------
+
+- :ref:`sqrt() <lang-sqrt>`
+- :ref:`float <lang-float>`
+- :ref:`double <lang-double>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/pwmwrite.rst b/docs/source/lang/api/pwmwrite.rst
new file mode 100644
index 0000000..9d50077
--- /dev/null
+++ b/docs/source/lang/api/pwmwrite.rst
@@ -0,0 +1,55 @@
+.. highlight:: cpp
+
+.. _lang-pwmwrite:
+
+pwmWrite()
+==========
+
+Writes a :ref:`PWM wave <pwm>` to a pin. You can use this to make an
+LED get brighter or dimmer, control a servomotor, etc. After a call to
+pwmWrite(), the pin will output a steady square wave with the given
+duty cycle. You can change the duty cycle later by calling pwmWrite()
+again with the same pin and a different duty.
+
+On the Maple, the pins which support PWM are: 0, 1, 2, 3, 5, 6, 7, 8,
+9, 11, 12, 14, 24, 27, and 28.
+
+The Arduino function :ref:`analogWrite() <lang-analogwrite>` is an
+alias for ``pwmWrite()``, but it is badly named, and its use is
+discouraged.
+
+.. contents:: Contents
+ :local:
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: pwmWrite
+
+Example
+-------
+
+Sets the output to the LED proportional to the value read from the
+potentiometer::
+
+ int analogPin = 3; // potentiometer connected to analog pin 3
+
+ void setup() {
+ pinMode(BOARD_LED_PIN, OUTPUT); // sets the LED pin as output
+
+ pinMode(analogPin, INPUT_ANALOG); // sets the potentiometer pin as
+ // analog input
+ }
+
+ void loop() {
+ int val = analogRead(analogPin); // read the input pin
+
+ pwmWrite(BOARD_LED_PIN, val * 16); // analogRead values go from 0
+ // to 4095, pwmWrite values
+ // from 0 to 65535, so scale roughly
+ }
+
+See Also
+--------
+
+- :ref:`Maple PWM tutorial <pwm>`
diff --git a/docs/source/lang/api/random.rst b/docs/source/lang/api/random.rst
new file mode 100644
index 0000000..dd8871d
--- /dev/null
+++ b/docs/source/lang/api/random.rst
@@ -0,0 +1,73 @@
+.. highlight:: cpp
+
+.. _lang-random:
+
+random()
+========
+
+The ``random()`` function generates pseudo-random numbers.
+
+Library Documentation
+---------------------
+
+.. FIXME keep tracking Sphinx/Breathe's ability to reference
+.. overloaded functions so we can use doxygenfunction instead of
+.. manually documenting.
+
+.. cpp:function:: random(long max)
+
+ Same as a call to ``random(0, max)``.
+
+.. cpp:function:: random(long min, long max)
+
+ Generate a pseudo-random number with given lower and upper bounds.
+
+ *Parameters*
+
+ - ``min`` - Lower bound on the returned value, inclusive
+ - ``max`` - Upper bound on the returned value, exclusive
+
+ *Returns*: A pseudo-random number in the range [min, max).
+
+Discussion
+----------
+
+If it is important for a sequence of values generated by
+:ref:`random() <lang-random>` to differ, on subsequent executions of a
+sketch, use :ref:`randomSeed() <lang-randomseed>` to initialize the
+random number generator with a fairly random input, such as
+:ref:`analogRead() <lang-analogread>` on an unconnected pin.
+
+Conversely, it can occasionally be useful to use pseudorandom
+sequences that repeat exactly. This can be accomplished by calling
+``randomSeed()`` with a fixed number, before starting the random
+sequence.
+
+Example
+-------
+
+The following sketch initializes the random seed based on an :ref:`ADC
+<adc>` reading of pin 0. If this pin is unconnected, the Sketch
+should print different values to the :ref:`serial monitor
+<ide-serial-monitor>` each time it is run::
+
+ long randNumber;
+
+ void setup() {
+ pinMode(0, INPUT_ANALOG);
+ randomSeed(analogRead(0));
+ }
+
+ void loop() {
+ randNumber = random(300);
+ SerialUSB.println(randNumber);
+
+ delay(50);
+ }
+
+See Also
+--------
+
+- :ref:`randomSeed() <lang-randomseed>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/randomseed.rst b/docs/source/lang/api/randomseed.rst
new file mode 100644
index 0000000..d0a15b7
--- /dev/null
+++ b/docs/source/lang/api/randomseed.rst
@@ -0,0 +1,60 @@
+.. highlight:: cpp
+
+.. _lang-randomseed:
+
+randomSeed()
+============
+
+``randomSeed()`` initializes the `pseudorandom number generator
+<http://en.wikipedia.org/wiki/Pseudorandom_number_generator>`_,
+causing it to start at an arbitrary point in its random sequence.
+This sequence, while very long, and random, is always the same.
+
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: randomSeed
+
+Discussion
+----------
+
+If it is important for a sequence of values generated by
+:ref:`random() <lang-random>` to differ, on subsequent executions of a
+sketch, use ``randomSeed()`` to initialize the random number generator
+with a fairly random input, such as :ref:`analogRead()
+<lang-analogread>` on an unconnected pin.
+
+Conversely, it can occasionally be useful to use pseudorandom
+sequences that repeat exactly. This can be accomplished by calling
+``randomSeed()`` with a fixed number, before starting the random
+sequence.
+
+Example
+-------
+
+The following sketch initializes the random seed based on an :ref:`ADC
+<adc>` reading of pin 0. If this pin is unconnected, the Sketch
+should print different values to the :ref:`serial monitor
+<ide-serial-monitor>` each time it is run::
+
+ long randNumber;
+
+ void setup() {
+ pinMode(0, INPUT_ANALOG);
+ randomSeed(analogRead(0));
+ }
+
+ void loop() {
+ randNumber = random(300);
+ SerialUSB.println(randNumber);
+
+ delay(50);
+ }
+
+See Also
+--------
+
+- :ref:`random() <lang-random>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/serial.rst b/docs/source/lang/api/serial.rst
new file mode 100644
index 0000000..ca89b31
--- /dev/null
+++ b/docs/source/lang/api/serial.rst
@@ -0,0 +1,226 @@
+.. _lang-serial:
+
+Serial Ports (``Serial1``, ``Serial2``, ``Serial3``)
+====================================================
+
+Used for communication between the Maple board and a computer or other
+devices.
+
+.. contents:: Contents
+ :local:
+
+Introduction
+------------
+
+The Maple has three serial ports (also known as a UARTs or USARTs):
+``Serial1``, ``Serial2``, and ``Serial3``. They communicate using the
+pins summarized in the following table:
+
+.. list-table::
+ :header-rows: 1
+
+ * - Serial port
+ - TX, RX, CK
+ - CTS, RTS (if present)
+
+ * - ``Serial1``
+ - 7, 8, 6
+ -
+
+ * - ``Serial2``
+ - 1, 0, 10
+ - 2, 3
+
+ * - ``Serial3``
+ - 29, 30, 31
+ - 32, 33
+
+Thus, if you use a particular serial port, you cannot also use its
+communication pins for other purposes at the same time.
+
+If you want to communicate with the Maple using the provided USB port,
+use :ref:`SerialUSB <lang-serialusb>` instead.
+
+To use them to communicate with an external TTL serial device, connect
+the TX pin to your device's RX pin, the RX to your device's TX pin,
+and the ground of your Maple to your device's ground.
+
+.. warning:: Don't connect these pins directly to an RS232 serial
+ port; they operate at +/- 12V and can damage your board.
+
+
+Library Documentation
+---------------------
+
+All of the ``Serial[1,2,3]`` objects are instances of the
+``HardwareSerial`` class, which is documented in this section. (This
+means that you can use any of these functions on any of ``Serial1``,
+``Serial2``, and ``Serial3``).
+
+.. cpp:class:: HardwareSerial
+
+ Serial port class. Predefined instances are ``Serial1``,
+ ``Serial2``, and ``Serial3``.
+
+.. cpp:function:: HardwareSerial::begin(unsigned int baud)
+
+ Set up a ``HardwareSerial`` object for communications. This method
+ must be called before attempting to use the ``HardwareSerial``
+ object (typically, you call this in your :ref:`setup()
+ <lang-setup>` function).
+
+.. cpp:function:: HardwareSerial::end()
+
+ Disables the USART associated with this object, allowing any
+ associated communication pins to be used for other purposes.
+
+.. cpp:function:: unsigned int HardwareSerial::available()
+
+ Returns the number of bytes available for reading.
+
+.. cpp:function:: unsigned char HardwareSerial::read()
+
+ Returns the next available, unread character. If there are no
+ available characters (you can check this with :cpp:func:`available
+ <HardwareSerial::available>`), the call will block until one
+ becomes available.
+
+.. cpp:function:: HardwareSerial::flush()
+
+ Removes the contents of the Serial's associated USART RX FIFO.
+ That is, clears any buffered characters, so that the next character
+ read is guaranteed to be new.
+
+.. cpp:function:: HardwareSerial::print(unsigned char b)
+
+ Print the given byte over the USART.
+
+.. cpp:function:: HardwareSerial::print(char c)
+
+ Print the given character over the USART. 7-bit clean characters
+ are typically interpreted as ASCII text.
+
+.. cpp:function:: HardwareSerial::print(const char *str)
+
+ Print the given null-terminated string over the USART.
+
+.. cpp:function:: HardwareSerial::print(int n)
+
+ Print the argument's digits over the USART, in decimal format.
+ Negative values will be prefixed with a ``'-'`` character.
+
+.. cpp:function:: HardwareSerial::print(unsigned int n)
+
+ Print the argument's digits over the USART, in decimal format.
+
+.. cpp:function:: HardwareSerial::print(long n)
+
+ Print the argument's digits over the USART, in decimal format.
+ Negative values will be prefixed with a ``'-'`` character.
+
+.. cpp:function:: HardwareSerial::print(unsigned long n)
+
+ Print the argument's digits over the USART, in decimal format.
+
+.. cpp:function:: HardwareSerial::print(long n, int base)
+
+ Print the digits of ``n`` over the USART, in base ``base`` (which
+ may be between 2 and 16). The ``base`` value 2 corresponds to
+ binary, 8 to octal, 10 to decimal, and 16 to hexadecimal. Negative
+ values will be prefixed with a ``'-'`` character.
+
+.. cpp:function:: HardwareSerial::print(double n)
+
+ Print ``n``, accurate to 2 digits after the decimal point.
+
+.. _lang-serial-println:
+
+.. cpp:function:: HardwareSerial::println(char c)
+
+ Like ``print(c)``, followed by ``"\r\n"``.
+
+.. cpp:function:: HardwareSerial::println(const char *c)
+
+ Like ``print(c)``, followed by ``"\r\n"``.
+
+.. cpp:function:: HardwareSerial::println(unsigned char b)
+
+ Like ``print(b)``, followed by ``"\r\n"``.
+
+.. cpp:function:: HardwareSerial::println(int n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: HardwareSerial::println(unsigned int n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: HardwareSerial::println(long n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: HardwareSerial::println(unsigned long n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: HardwareSerial::println(long n, int base)
+
+ Like ``print(n, b)``, followed by ``"\r\n"``.
+
+.. cpp:function:: HardwareSerial::println(double n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: HardwareSerial::println()
+
+ Prints ``"\r\n"`` over the USART.
+
+.. cpp:function:: HardwareSerial::write(unsigned char ch)
+
+ Sends one character over the USART. This function is currently
+ blocking, although nonblocking writes are a planned future
+ extension.
+
+ This is a low-level function. One of the ``print()`` or
+ ``println()`` functions is likely to be more useful when printing
+ multiple characters, when formatting numbers for printing, etc.
+
+.. cpp:function:: HardwareSerial::write(const char* str)
+
+ Send the given null-terminated character string over the USART.
+
+ This is a low-level function. One of the ``print()`` or
+ ``println()`` functions is likely to be more useful when printing
+ multiple characters, when formatting numbers for printing, etc.
+
+.. cpp:function:: HardwareSerial::write(void *buf, unsigned int size)
+
+ Writes the first ``size`` bytes of ``buf`` over the USART. Each
+ byte is transmitted as an individual character.
+
+ This is a low-level function. One of the ``print()`` or
+ ``println()`` functions is likely to be more useful when printing
+ multiple characters, when formatting numbers for printing, etc.
+
+Arduino Compatibility Note
+--------------------------
+
+Unlike the Arduino, none of the Maple's serial ports is connected to
+the USB port on the Maple board (for that, use :ref:`SerialUSB
+<lang-serialusb>`). Thus, to use these pins to communicate with your
+personal computer, you will need an additional USB-to-serial adaptor.
+
+.. TODO LATER port these examples over
+
+.. Examples
+.. --------
+
+.. - `ASCII Table <http://arduino.cc/en/Tutorial/ASCIITable>`_
+.. - `Dimmer <http://arduino.cc/en/Tutorial/Dimmer>`_
+.. - `Graph <http://arduino.cc/en/Tutorial/Graph>`_
+.. - `Physical Pixel <http://arduino.cc/en/Tutorial/PhysicalPixel>`_
+.. - `Virtual Color Mixer <http://arduino.cc/en/Tutorial/VirtualColorMixer>`_
+.. - `Serial Call Response <http://arduino.cc/en/Tutorial/SerialCallResponse>`_
+.. - `Serial Call Response ASCII <http://arduino.cc/en/Tutorial/SerialCallResponseASCII>`_
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/serialusb.rst b/docs/source/lang/api/serialusb.rst
new file mode 100644
index 0000000..3bb8c00
--- /dev/null
+++ b/docs/source/lang/api/serialusb.rst
@@ -0,0 +1,243 @@
+.. highlight:: cpp
+
+.. _lang-serialusb:
+
+``SerialUSB``
+=============
+
+Used for communication between the Maple board and a computer.
+
+.. contents:: Contents
+ :local:
+
+Introduction
+------------
+
+In addition to three :ref:`serial ports <lang-serial>`, the Maple's
+STM32 microprocessor includes a dedicated USB peripheral. This
+peripheral is used to emulate a regular serial port for use as a
+terminal (text read/write). The emulated terminal is relatively slow
+and inefficient; it is best for transferring data at regular serial
+speeds (kilobaud).
+
+Library access to the emulated serial port is provided through the
+``SerialUSB`` object. You can mostly use ``SerialUSB`` as a drop-in
+replacement for ``Serial1``, ``Serial2``, and ``Serial3``.
+
+.. warning:: The ``SerialUSB`` functionality includes a 50 millisecond
+ timeout for writes, and does not try to detect if the USB host is
+ "really" connected, or just enumerated and initialized.
+
+ This means that if you have a number of calls to one of the
+ ``SerialUSB`` ``write()`` or ``print()`` functions in your code,
+ and you are not monitoring the emulated on a computer, your program
+ will run much, much slower than if it is being monitored or totally
+ disconnected (run off of a battery).
+
+ You can avoid this behavior by :ref:`deciphering the port status
+ using the DTR and RTS line status <lang-serialusb-safe-print>`; the
+ behavior of these control lines is platform dependent and we no
+ longer interpret them by default.
+
+Library Documentation
+---------------------
+
+The ``SerialUSB`` object is an instance of the ``USBSerial`` class,
+which is documented in this section. This means that you can use any
+of these functions by writing
+``SerialUSB.functionName(arguments...)``. For example, to print the
+message "hello, world!", you can write ``USBSerial.println("hello,
+world!")``.
+
+.. cpp:class:: USBSerial
+
+ Emulated serial-over-USB class. ``SerialUSB`` is the predefined
+ (singleton) instance.
+
+.. _lang-serialusb-begin:
+
+.. cpp:function:: USBSerial::begin()
+
+ Set up the USB peripheral for emulated serial communication. The
+ peripheral is configured this way by default; calling this function
+ should only be necessary if you have disabled the peripheral using
+ ``SerialUSB.end()``.
+
+.. _lang-serialusb-end:
+
+.. cpp:function:: USBSerial::end()
+
+ Disables the USB peripheral. Note that using this function will
+ terminate all USB communications between the Maple and the USB
+ host; in particular, it implies that you won't be able to upload
+ any new programs without resetting the board or using
+ :ref:`perpetual bootloader mode
+ <troubleshooting-perpetual-bootloader>`.
+
+.. cpp:function:: unsigned int USBSerial::available()
+
+ Returns the number of bytes available for reading.
+
+.. _lang-serialusb-read:
+
+.. cpp:function:: unsigned char USBSerial::read()
+
+ Returns the next available, unread character. If there are no
+ available characters (you can check this with :cpp:func:`available
+ <USBSerial::available>`), the call will block until one
+ becomes available.
+
+.. cpp:function:: USBSerial::print(unsigned char b)
+
+ Print the given byte over the USB connection.
+
+.. cpp:function:: USBSerial::print(char c)
+
+ Print the given character over the USB connection. 7-bit clean characters
+ are typically interpreted as ASCII text.
+
+.. cpp:function:: USBSerial::print(const char *str)
+
+ Print the given null-terminated string over the USB connection.
+
+.. cpp:function:: USBSerial::print(int n)
+
+ Print the argument's digits over the USB connection, in decimal format.
+ Negative values will be prefixed with a ``'-'`` character.
+
+.. cpp:function:: USBSerial::print(unsigned int n)
+
+ Print the argument's digits over the USB connection, in decimal format.
+
+.. cpp:function:: USBSerial::print(long n)
+
+ Print the argument's digits over the USB connection, in decimal
+ format. Negative values will be prefixed with a ``'-'`` character.
+
+.. cpp:function:: USBSerial::print(unsigned long n)
+
+ Print the argument's digits over the USB connection, in decimal
+ format.
+
+.. cpp:function:: USBSerial::print(long n, int base)
+
+ Print the digits of ``n`` over the USB connection, in base ``base``
+ (which may be between 2 and 16). The ``base`` value 2 corresponds
+ to binary, 8 to octal, 10 to decimal, and 16 to hexadecimal.
+ Negative values will be prefixed with a ``'-'`` character.
+
+.. cpp:function:: USBSerial::print(double n)
+
+ Print ``n``, accurate to 2 digits after the decimal point.
+
+.. _lang-serialusb-println:
+
+.. cpp:function:: USBSerial::println(char c)
+
+ Like ``print(c)``, followed by ``"\r\n"``.
+
+.. cpp:function:: USBSerial::println(const char *c)
+
+ Like ``print(c)``, followed by ``"\r\n"``.
+
+.. cpp:function:: USBSerial::println(unsigned char b)
+
+ Like ``print(b)``, followed by ``"\r\n"``.
+
+.. cpp:function:: USBSerial::println(int n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: USBSerial::println(unsigned int n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: USBSerial::println(long n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: USBSerial::println(unsigned long n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: USBSerial::println(long n, int base)
+
+ Like ``print(n, b)``, followed by ``"\r\n"``.
+
+.. cpp:function:: USBSerial::println(double n)
+
+ Like ``print(n)``, followed by ``"\r\n"``.
+
+.. cpp:function:: USBSerial::println()
+
+ Prints ``"\r\n"`` over the USB connection.
+
+.. cpp:function:: USBSerial::write(unsigned char ch)
+
+ Sends one character over the USB connection. This function is
+ currently blocking, although nonblocking writes are a planned
+ future extension.
+
+ This is a low-level function. One of the ``print()`` or
+ ``println()`` functions is likely to be more useful when printing
+ multiple characters, when formatting numbers for printing, etc.
+
+.. cpp:function:: USBSerial::write(const char* str)
+
+ Send the given null-terminated character string over the USB
+ connection.
+
+ This is a low-level function. One of the ``print()`` or
+ ``println()`` functions is likely to be more useful when printing
+ multiple characters, when formatting numbers for printing, etc.
+
+.. cpp:function:: USBSerial::write(void *buf, unsigned int size)
+
+ Writes the first ``size`` bytes of ``buf`` over the USB connection.
+ Each byte is transmitted as an individual character.
+
+ This is a low-level function. One of the ``print()`` or
+ ``println()`` functions is likely to be more useful when printing
+ multiple characters, when formatting numbers for printing, etc.
+
+Examples
+--------
+
+.. _lang-serialusb-safe-print:
+
+**Safe print**: This function should run smoothly and not block; the
+LED should blink at roughly the same speed whether being monitored,
+running from battery, or connected but not monitored. You may need to
+experiment with the DTR/RTS logic for your platform and device
+configuration. ::
+
+ #define LED_PIN 13
+
+ void setup() {
+ /* Set up the LED to blink */
+ pinMode(LED_PIN, OUTPUT);
+ }
+
+ void loop() {
+ // LED will stay off if we are disconnected;
+ // will blink quickly if USB is unplugged (battery etc)
+ if(SerialUSB.isConnected()) {
+ digitalWrite(LED_PIN, 1);
+ }
+ delay(100);
+
+ // If this logic fails to detect if bytes are going to
+ // be read by the USB host, then the println() will fully
+ // many times, causing a very slow LED blink.
+ // If the characters are printed and read, the blink will
+ // only slow a small amount when "really" connected, and fast
+ // when the virtual port is only configured.
+ if(SerialUSB.isConnected() && (SerialUSB.getDTR() || SerialUSB.getRTS())) {
+ for(int i=0; i<10; i++) {
+ SerialUSB.println(123456,BIN);
+ }
+ }
+ digitalWrite(LED_PIN, 0);
+ delay(100);
+ }
+
diff --git a/docs/source/lang/api/setup.rst b/docs/source/lang/api/setup.rst
new file mode 100644
index 0000000..837ddd6
--- /dev/null
+++ b/docs/source/lang/api/setup.rst
@@ -0,0 +1,29 @@
+.. highlight:: cpp
+
+.. _lang-setup:
+
+setup()
+=======
+
+The ``setup()`` function is called when a sketch starts. Use it to
+initialize :ref:`variables <lang-variables>`, :ref:`pin modes
+<lang-pinmode>`, start using :ref:`libraries <libraries>`, etc. The
+``setup()`` function will only run once, after each power-up or reset
+of the Maple board.
+
+Example
+-------
+
+::
+
+ int buttonPin = 38;
+
+ void setup() {
+ pinMode(buttonPin, INPUT);
+ }
+
+ void loop() {
+ // ...
+ }
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/sin.rst b/docs/source/lang/api/sin.rst
new file mode 100644
index 0000000..398b8f3
--- /dev/null
+++ b/docs/source/lang/api/sin.rst
@@ -0,0 +1,32 @@
+.. _lang-sin:
+
+sin()
+=====
+
+Calculates the `sine <http://en.wikipedia.org/wiki/Sine>`_ of an
+angle.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: sin
+
+Arduino Compatibility
+---------------------
+
+The Maple version of ``sin()`` is compatible with Arduino.
+
+Note that the Maple implementation comes from `newlib
+<http://sourceware.org/newlib/>`_\ , while Arduino's is that of
+`avr-libc <http://avr-libc.nongnu.org/>`_\ .
+
+See Also
+--------
+
+- :ref:`cos <lang-cos>`
+- :ref:`tan <lang-tan>`
+- :ref:`float <lang-float>`
+- :ref:`double <lang-double>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/sq.rst b/docs/source/lang/api/sq.rst
new file mode 100644
index 0000000..bd32648
--- /dev/null
+++ b/docs/source/lang/api/sq.rst
@@ -0,0 +1,46 @@
+.. highlight:: cpp
+
+.. _lang-sq:
+
+sq()
+====
+
+(Macro) computes the square of a number.
+
+Syntax
+------
+
+::
+
+ sq(a)
+
+Parameters
+----------
+
+**a**: the number.
+
+Returns
+-------
+
+**a** squared (**a** × **a**).
+
+Warning
+-------
+
+Because of the way ``sq()`` is implemented, avoid using other
+functions or causing side effects inside the parentheses, as it may
+lead to incorrect results::
+
+ b = sq(a++); // avoid this - yields incorrect results
+
+ b = sq(a); // use this instead -
+ a++; // keep other operations outside sq()
+
+
+Arduino Compatibility
+---------------------
+
+Maple's implementation of ``sq()`` is compatible with Arduino.
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/tan.rst b/docs/source/lang/api/tan.rst
new file mode 100644
index 0000000..4bbe0db
--- /dev/null
+++ b/docs/source/lang/api/tan.rst
@@ -0,0 +1,31 @@
+.. _lang-tan:
+
+tan()
+=====
+
+Calculates the tangent of an angle.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: tan
+
+Arduino Compatibility
+---------------------
+
+The Maple version of ``tan()`` is compatible with Arduino.
+
+Note that the Maple implementation comes from `newlib
+<http://sourceware.org/newlib/>`_\ , while Arduino's is that of
+`avr-libc <http://avr-libc.nongnu.org/>`_\ .
+
+See Also
+--------
+
+
+- :ref:`sin <lang-sin>`
+- :ref:`cos <lang-cos>`
+- :ref:`float <lang-float>`
+- :ref:`double <lang-double>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/toggleled.rst b/docs/source/lang/api/toggleled.rst
new file mode 100644
index 0000000..0cc20c2
--- /dev/null
+++ b/docs/source/lang/api/toggleled.rst
@@ -0,0 +1,17 @@
+.. _lang-toggleled:
+
+toggleLED()
+===========
+
+Switches the LED from off to on, or on to off.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: toggleLED
+
+See Also
+--------
+
+- :ref:`BOARD_LED_PIN <lang-constants-led>`
+- :ref:`togglePin() <lang-togglepin>`
diff --git a/docs/source/lang/api/togglepin.rst b/docs/source/lang/api/togglepin.rst
new file mode 100644
index 0000000..290718d
--- /dev/null
+++ b/docs/source/lang/api/togglepin.rst
@@ -0,0 +1,17 @@
+.. _lang-togglepin:
+
+togglePin()
+===========
+
+Switches a digital output pin from :ref:`HIGH <lang-constants-high>`
+to :ref:`LOW <lang-constants-low>`, or from LOW to HIGH.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: togglePin
+
+See Also
+--------
+
+- :ref:`toggleLED() <lang-toggleled>`
diff --git a/docs/source/lang/api/volatile.rst b/docs/source/lang/api/volatile.rst
new file mode 100644
index 0000000..276bb6a
--- /dev/null
+++ b/docs/source/lang/api/volatile.rst
@@ -0,0 +1,65 @@
+.. highlight:: cpp
+
+.. _lang-volatile:
+
+``volatile``
+============
+
+The ``volatile`` keyword known is a variable *qualifier*. It is
+usually used before the datatype of a variable, to modify the way in
+which the compiler treats the variable.
+
+Declaring a variable ``volatile`` is a directive to the compiler. The
+compiler is software which translates your C++ code into the machine
+code, which are the real instructions for the STM32 chip in the
+Maple. (The particular compiler we provide for use with the Maple is a
+version of :ref:`GCC <arm-gcc>`).
+
+Specifically, it directs the compiler to read the variable's value
+fresh every time it is used, rather than "backing up" the value and
+reading from its backup copy. (Compilers often "back up" a variable's
+value in RAM into a storage location called a *register*; this is done
+for efficiency).
+
+A variable should be declared ``volatile`` whenever its value can be
+changed by something beyond the control of the code section in which
+it appears, such as an :ref:`external interrupt
+<external-interrupts>`. On the Maple, the only place that this is
+likely to occur is in sections of code associated with interrupts.
+
+Example
+-------
+
+::
+
+ // toggles LED when interrupt pin changes state
+
+ int pin = 13;
+ volatile int state = LOW;
+
+ void setup() {
+ pinMode(pin, OUTPUT);
+ attachInterrupt(0, blink, CHANGE);
+ }
+
+ void loop() {
+ digitalWrite(pin, state);
+ }
+
+ void blink() {
+ if (state == HIGH) {
+ state = LOW;
+ } else {
+ // state must be HIGH
+ state = HIGH;
+ }
+ }
+
+See also
+--------
+
+- :ref:`External Interrupts <external-interrupts>`
+- :ref:`lang-attachinterrupt`
+- :ref:`lang-detachinterrupt`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/api/waitforbuttonpress.rst b/docs/source/lang/api/waitforbuttonpress.rst
new file mode 100644
index 0000000..34c5066
--- /dev/null
+++ b/docs/source/lang/api/waitforbuttonpress.rst
@@ -0,0 +1,17 @@
+.. _lang-waitforbuttonpress:
+
+waitForButtonPress()
+====================
+
+Wait for the board's built-in button (labeled BUT on the silkscreen)
+to be pressed, possibly with timeout.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: waitForButtonPress
+
+See Also
+--------
+
+- :ref:`lang-isbuttonpressed`
diff --git a/docs/source/lang/cc-attribution.txt b/docs/source/lang/cc-attribution.txt
new file mode 100644
index 0000000..e100140
--- /dev/null
+++ b/docs/source/lang/cc-attribution.txt
@@ -0,0 +1,9 @@
+.. Included in all this directory's files in order to satisfy the
+.. Arduino CC Attribution-ShareAlike 3.0 License
+
+.. admonition:: License and Attribution
+
+ This documentation page was adapted from the `Arduino Reference
+ Documentation <http://arduino.cc/en/Reference/HomePage>`_\ , which
+ is released under a `Creative Commons Attribution-ShareAlike 3.0
+ License <http://creativecommons.org/licenses/by-sa/3.0/>`_.
diff --git a/docs/source/lang/cpp/arithmetic.rst b/docs/source/lang/cpp/arithmetic.rst
new file mode 100644
index 0000000..7e8c3fc
--- /dev/null
+++ b/docs/source/lang/cpp/arithmetic.rst
@@ -0,0 +1,127 @@
+.. highlight:: cpp
+
+.. _lang-arithmetic:
+
+Arithmetic Operators (``+``, ``-``, ``*``, ``/``)
+=================================================
+
+The operators ``+``, ``-``, ``*``, and ``/`` respectively evaluate to
+the sum, difference, product, or quotient (respectively) of the two
+operands. The operation is conducted using the data type of the
+operands, so, for example, ``9 / 4`` gives ``2`` since 9 and 4 are
+:ref:`int variables <lang-int>`.
+
+This also means that the operation can overflow if the result is
+larger than that which can be stored in the data type (e.g. adding 1
+to an :ref:`lang-int` with the value 2,147,483,647 gives
+-2,147,483,648).
+
+.. _lang-arithmetic-typeconversion:
+
+If the operands are of different types, the "larger" type is used for
+the calculation. If one of the numbers (operands) are of the type
+**float** or of type **double**, floating point math will be used for
+the calculation.
+
+.. note:: The specifics of these rules are beyond the scope of this
+ documentation; for more information, see `The C++ Programming
+ Language <http://www2.research.att.com/~bs/3rd.html>`_\ , by Bjarne
+ Stroustroup, Appendix C, especially §§C.4-C.6, or `this WikiBooks
+ entry on C++ type conversion
+ <http://en.wikibooks.org/wiki/C%2B%2B_Programming/Programming_Languages/C%2B%2B/Code/Statements/Variables/Type_Casting#Automatic_type_conversion>`_.
+
+.. note:: For more information on how computers represent integers,
+ see the Wikipedia page on `two's complement
+ <http://en.wikipedia.org/wiki/Two's_complement>`_.
+
+.. contents:: Contents
+ :local:
+
+Examples
+--------
+
+ ::
+
+ y = y + 3;
+ x = x - 7;
+ i = j * 6;
+ r = r / 5;
+
+
+Syntax
+------
+
+ ::
+
+ result = value1 + value2;
+ result = value1 - value2;
+ result = value1 * value2;
+ result = value1 / value2;
+
+
+Parameters
+----------
+
+**value1**: any numeric variable or constant
+
+**value2**: any numeric variable or constant
+
+Programming Tips
+----------------
+
+- Know that :ref:`integer constants <lang-constants-integers>`
+ default to :ref:`int <lang-int>`, so some constant calculations
+ may overflow (e.g., 200000 * 5000000 will yield a negative result).
+
+- Choose variable sizes that are large enough to hold the largest
+ results from your calculations.
+
+- Know at what point your variable will "roll over" and also what
+ happens in the other direction e.g. (0 - 1) for unsigned arithmetic,
+ or (0 - -2,147,483,648) for signed arithmetic.
+
+- For math that requires fractions, float variables may be used, but
+ be aware of their drawbacks: large size and slow computation speeds
+ (the STM32 has no floating point hardware, so all floating point
+ calculations have to be done in software).
+
+- Use cast operator, e.g. ``(int)myFloat`` to convert one variable type
+ to another on the fly.
+
+Arduino Compatibility
+---------------------
+
+Since the STM32 processor on the Maple is a 32-bit machine, the int
+type overflows at a much higher value on Maple than on Arduino. In
+particular, on Maple, ints do not overflow (become negative) until
+they reach 2,147,483,648; on the Arduino, they overflow at 32,767.
+Because of this, programs running on Maple are much less likely to run
+into overflow issues. The following table summarizes the sizes and
+ranges of integer datatypes on the Maple (the ranges of ``long long``
+types are approximate):
+
+.. _lang-arithmetic-int-sizes:
+
+.. csv-table::
+ :header: Datatype, Unsigned range, Signed range, Size (bytes)
+ :widths: 8, 12, 17, 8
+
+ ``char``, 0 --- 255, -128 --- 127, 1
+ ``short``, "0 --- 65,535", "-32,768 --- 32,767", 2
+ ``int``, "0 --- 4,294,967,295", "-2,147,483,648 --- 2,147,483,647", 4
+ ``long``, "0 --- 4,294,967,295", "-2,147,483,648 --- 2,147,483,647", 4
+ ``long long``, "0 --- 1.8*10\ :sup:`19`\ " (approx.), "-9.2*10\ :sup:`18` --- 9.2*10\ :sup:`18` (approx.)", 8
+
+
+See Also
+--------
+
+- The individual sizes (in bits) of various available types are
+ defined in `libmaple_types.h
+ <http://github.com/leaflabs/libmaple/blob/master/libmaple/libmaple_types.h>`_\
+ .
+
+- :ref:`sizeof <lang-sizeof>`\ ()
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/array.rst b/docs/source/lang/cpp/array.rst
new file mode 100644
index 0000000..30a818f
--- /dev/null
+++ b/docs/source/lang/cpp/array.rst
@@ -0,0 +1,123 @@
+.. highlight:: cpp
+
+.. _lang-array:
+
+Arrays
+======
+
+An array is a collection of variables that are accessed with an index
+number. Arrays in the C++ programming language, in which the Maple is
+programmed, can be complicated, but using simple arrays is relatively
+straightforward.
+
+.. contents:: Contents
+ :local:
+
+Creating (Declaring) an Array
+-----------------------------
+
+All of the methods below are valid ways to create (declare) an
+array. ::
+
+ int myInts[6];
+ int myPins[] = {2, 4, 8, 3, 6};
+ int mySensVals[6] = {2, 4, -8, 3, 2};
+ char message[6] = "hello";
+
+You can declare an array without initializing it, as with myInts. In
+the line referring to myPins, we declare an array without explicitly
+choosing a size. The compiler counts the elements and creates an
+array of the appropriate size.
+
+Finally, you can both initialize and size your array, as in
+mySensVals. Note that when declaring an array with elements of type
+char, one more element than your initialization is required, to hold
+the required `null character <http://en.wikipedia.org/wiki/Null-terminated_string>`_.
+
+
+Accessing an Array
+------------------
+
+
+.. compound::
+
+ Arrays are **zero indexed**; that is, referring to the array
+ initialization above, the first element of the array is at index 0,
+ hence ::
+
+ mySensVals[0] == 2;
+ mySensVals[1] == 4
+
+ and so forth.
+
+It also means that in an array with ten elements, index nine is the
+last element. Hence::
+
+ int myArray[10]={9,3,2,4,3,2,7,8,9,11};
+ // myArray[9] contains 11
+ // myArray[10] is invalid and contains random information (other memory address)
+
+For this reason, you should be careful in accessing arrays. Accessing
+past the end of an array (using an index number greater than your
+declared array size - 1) is reading from memory that is in use for
+other purposes. Reading from these locations is probably not going to
+do much except yield invalid data. Writing to random memory locations
+is definitely a bad idea, and can often lead to unhappy results such
+as crashes or program malfunction. This can also be a difficult bug to
+track down.
+
+Unlike Basic or Java, the C compiler does no checking to see if array
+access is within legal bounds of the array size that you have
+declared.
+
+
+To assign a value to an array
+-----------------------------
+ ::
+
+ mySensVals[0] = 10;
+
+
+To retrieve a value from an array
+---------------------------------
+
+ ::
+
+ x = mySensVals[4];
+
+
+Arrays and ``for`` Loops
+------------------------
+
+Arrays are often manipulated inside :ref:`for loops <lang-for>`, where
+the loop counter is used as the index for each array element. For
+example, to print the elements of an array over the serial port, you
+could do something like this::
+
+ int i;
+ for (i = 0; i < 5; i = i + 1) {
+ SerialUSB.println(myPins[i]);
+ }
+
+
+Example
+-------
+
+For a complete program that demonstrates the use of arrays, see the
+Arduino `Knight Rider example
+<http://www.arduino.cc/en/Tutorial/KnightRider>`_\ (which will run
+unmodified on the Maple).
+
+Arduino Compatibility
+---------------------
+
+Arrays on Maple are identical those on Arduino.
+
+See also
+--------
+
+- :ref:`Storing arrays in FLASH memory <arm-gcc-attribute-flash>`
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/assignment.rst b/docs/source/lang/cpp/assignment.rst
new file mode 100644
index 0000000..f9430b4
--- /dev/null
+++ b/docs/source/lang/cpp/assignment.rst
@@ -0,0 +1,60 @@
+.. highlight:: cpp
+
+.. _lang-assignment:
+
+Assignment Operator (``=``)
+===========================
+
+Stores the value to the right of the equal sign in the variable to
+the left of the equal sign.
+
+The single equal sign in the C++ programming language is called the
+assignment operator. It has a different meaning than in algebra
+class, where it indicated an equation or equality. The assignment
+operator tells the microcontroller to evaluate whatever value or
+expression is on the right side of the equal sign, and store it in
+the variable to the left of the equal sign [#fgross]_.
+
+Example
+-------
+
+::
+
+ int sensVal; // declare an integer variable named sensVal
+ sensVal = analogRead(0); // store the (digitized) input voltage at analog pin 0 in sensVal
+
+Programming Tips
+----------------
+
+The variable on the left side of the assignment operator (``=`` sign)
+needs to be able to hold the value stored in it. If it is not large
+enough to hold a value, the value stored in the variable will be
+incorrect.
+
+Don't confuse the assignment operator ``=`` (single equal sign) with
+the comparison operator ``==`` (double equal signs), which evaluates
+whether two expressions are equal.
+
+Arduino Compatibility
+---------------------
+
+Assignments on the Maple are identical to those on Arduino.
+
+See Also
+--------
+
+- :ref:`if <lang-if>`
+- :ref:`char <lang-char>`
+- :ref:`int <lang-int>`
+- :ref:`long long <lang-longlong>`
+
+.. rubric:: Footnotes
+
+.. [#fgross] Experienced C++ programmers know this to be an
+ oversimplification of what happens when the variable on the left
+ hand side is an object. See Richard Gillam's wonderful and scary
+ `The Anatomy of the Assignment Operator
+ <http://icu-project.org/docs/papers/cpp_report/the_anatomy_of_the_assignment_operator.html>`_
+ for more information.
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/bitshift.rst b/docs/source/lang/cpp/bitshift.rst
new file mode 100644
index 0000000..e1c8de0
--- /dev/null
+++ b/docs/source/lang/cpp/bitshift.rst
@@ -0,0 +1,144 @@
+.. highlight:: cpp
+
+.. _lang-bitshift:
+
+Bit Shift Operators (``<<``, ``>>``)
+====================================
+
+(Adapted from `The Bit Math Tutorial
+<http://www.arduino.cc/playground/Code/BitMath>`_ in `The Arduino
+Playground <http://www.arduino.cc/playground/Main/HomePage>`_\ )
+
+There are two bit shift operators in C++: the left shift operator
+``<<`` and the right shift operator ``>>``. These operators cause the
+bits in the left operand to be shifted left or right by the number of
+positions specified by the right operand.
+
+More information on bitwise math can be obtained in the Wikipedia
+article on `bitwise operations
+<http://en.wikipedia.org/wiki/Bitwise_operation>`_\ , especially the
+section on shifts in `C, C++, and Java
+<http://en.wikipedia.org/wiki/Bitwise_operation#Shifts_in_C.2C_C.2B.2B.2C_C.23_and_Java>`_\ .
+
+
+Syntax
+------
+
+``some_int << number_of_bits``
+
+``some_int >> number_of_bits``
+
+
+Parameters
+----------
+
+* **some_int** An integer value or variable.
+
+* **number_of_bits** integer whose value is at most ``8 *
+ sizeof(variable)`` (so ``number_of_bits`` can be at most 32 for
+ ``int`` values, at most ``8`` for ``char`` values, etc.; the various
+ integer sizes are summarized :ref:`in this table
+ <lang-arithmetic-int-sizes>`\ ).
+
+
+
+Example:
+--------
+
+Here are some examples of bit shifting, with the binary representation of the number in comments::
+
+ int a = 5; // binary: 101
+ int b = a << 3; // binary: 101000, or 40 in decimal
+ int c = b >> 3; // binary: 101, or back to 5 like we started with
+
+
+When you left shift a value x by y bits (x << y), the leftmost y bits
+in x are lost, literally shifted out of existence. We'll do this
+example with ``char`` values (which are integers in the range 0-255,
+and take up 8 bits of memory)::
+
+ char a = 5; // binary (all 8 bits): 00000101
+ char b = a << 7; // binary: 10000000 - the first 1 in 101 was discarded
+
+
+If you are certain that none of the ones in a value are being shifted
+into oblivion, a simple way to think of the left-shift operator is
+that it multiplies the left operand by 2 raised to the right operand
+power (in math notation, ``x << y`` equals x * 2\ :sup:`y`\ , as long
+as none of the bits of x get shifted out). For example, to generate
+powers of 2, the following expressions can be employed::
+
+ 1 << 0 == 1
+ 1 << 1 == 2
+ 1 << 2 == 4
+ 1 << 3 == 8
+ ...
+ 1 << 8 == 256
+ 1 << 9 == 512
+ 1 << 10 == 1024
+ ...
+
+.. _lang-bitshift-signbit-gotcha:
+
+When you shift x right by y bits (``x >> y``), and the highest bit in
+x is a 1, the behavior depends on the exact data type of x. If x is of
+type ``int``, the highest bit is special, and determines whether x is
+negative or not; the details are too complicated to explain here, but
+they are thoroughly explained in the Wikipedia article on `two's
+complement arithmetic
+<http://en.wikipedia.org/wiki/Two%27s_complement>`_\ , which the
+system most computers use to store integers. In that case, the sign
+bit is copied into lower bits, for esoteric historical reasons::
+
+ int x = -16; // binary (all 32 bits): 11111111111111111111111111110000
+ int y = x >> 3; // binary: 11111111111111111111111111111110
+
+
+
+This behavior, called "sign extension", is often not what you
+want. You probably wish zeros to be shifted in from the left. It
+turns out that the right shift rules are different for ``unsigned
+int`` values, so you can use a type cast to suppress ones being copied
+from the left::
+
+ int x = -16; // binary: 11111111111111111111111111110000
+ int y = (unsigned int)x >> 3; // binary: 00011111111111111111111111111110
+
+
+
+If you are careful to avoid sign extension, you can use the
+right-shift operator, ``>>``, as a way to divide by powers of 2. For
+example::
+
+ int x = 1000;
+ int y = x >> 3; // integer division of 1000 by 8, causing y = 125.
+
+
+Arduino Compatibility
+---------------------
+
+Since it's part of the C++ language, bit shifting on the Maple is
+compatible with the Arduino; however, you should keep in mind that the
+Maple has bigger integer types (as in, more bits) than the Arduino.
+
+Since the STM32 is a 32-bit processor, the ``int`` type takes up 32
+bits instead of 16, like on Arduino's 16-bit microcontroller. This
+means that you can shift left, like ``x << y``, with bigger values of
+``y`` on the Maple before ones in ``x`` start to get shifted out.
+
+To calculate the number of bits of an integer type on the Maple,
+multiply its size in bytes (see :ref:`this table
+<lang-arithmetic-int-sizes>` for these) by 8, since there are 8
+bits in 1 byte. For example, a ``short`` takes up 2 bytes of memory,
+or 2 * 8 = 16 bits.
+
+See Also
+--------
+
+- :ref:`lang-bit`
+- :ref:`lang-bitread`
+- :ref:`lang-bitwrite`
+- :ref:`lang-bitclear`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/bitwisemath.rst b/docs/source/lang/cpp/bitwisemath.rst
new file mode 100644
index 0000000..28fe6bf
--- /dev/null
+++ b/docs/source/lang/cpp/bitwisemath.rst
@@ -0,0 +1,186 @@
+.. highlight:: cpp
+
+.. _lang-bitwisemath:
+
+Bitwise Operators (``&``, ``|``, ``^``, ``~``)
+==============================================
+
+The bitwise operators perform their calculations at the bit level of
+variables. They help solve a wide range of common programming
+problems.
+
+Much of the material here is adapted for Maple from an (Arduino)
+`tutorial on bitwise math
+<http://www.arduino.cc/playground/Code/BitMath>`_\ . Another great
+resource is the Wikipedia article on `bitwise operations
+<http://en.wikipedia.org/wiki/Bitwise_operation>`_\ .
+
+Below are descriptions and syntax for all of the operators.
+
+.. contents:: Contents
+ :local:
+
+.. _lang-bitwisemath-and:
+
+Bitwise AND (``&``)
+-------------------
+
+The bitwise AND operator in C++ is a single ampersand, ``&``, used
+between two other integer expressions. Bitwise AND operates on each
+bit position of the surrounding expressions independently, according
+to this rule: if both input bits are 1, the resulting output is 1,
+otherwise the output is 0. Another way of expressing this is::
+
+ 0 0 1 1 operand1
+ 0 1 0 1 operand2
+ ----------
+ 0 0 0 1 (operand1 & operand2) = result
+
+
+On the Maple, the type ``int`` is a 32-bit value, so using ``&``
+between two ``int`` expressions causes 32 simultaneous AND operations
+to occur. In a code fragment like::
+
+ int a = 92; // in binary: 00000000000000000000000001011100
+ int b = 101; // in binary: 00000000000000000000000001100101
+ int c = a & b; // result: 00000000000000000000000001000100,
+ // (or 68 in decimal).
+
+
+Each of the 32 bits in ``a`` and ``b`` are processed using bitwise
+AND, and all 32 resulting bits are stored in ``c``, resulting in the
+value 1000100 in binary, which is 68 in decimal.
+
+
+.. _lang-bitwisemath-or:
+
+Bitwise OR (``|``)
+------------------
+
+The bitwise OR operator in C++ is the vertical bar symbol, ``|``. Like
+the ``&`` operator, ``|`` operates independently on each bit in its
+two surrounding integer expressions, but what it does is
+different. The bitwise OR of two bits is 1 if either or both of the
+input bits is 1, otherwise it is 0. For example::
+
+ 0 0 1 1 operand1
+ 0 1 0 1 operand2
+ ----------
+ 0 1 1 1 (operand1 | operand2) = result
+
+Here is an example of bitwise OR used in a snippet of C++ code (using
+``char``, which takes up 8 bits of memory, instead of ``int``, which
+uses 32)::
+
+ char a = 92; // in binary: 01011100
+ char b = 101; // in binary: 01100101
+ char c = a | b; // result: 01111101, or 125 in decimal.
+
+.. _lang-bitwisemath-xor:
+
+Bitwise XOR (``^``)
+-------------------
+
+There is a somewhat unusual operator in C++ called bitwise EXCLUSIVE
+OR, also known as bitwise XOR. (In English, this is usually pronounced
+"zor" or "ex-or"). The bitwise XOR operator is written using the caret
+symbol, ``^``. This operator is very similar to the bitwise OR
+operator ``|``, except it evaluates to 0 for a given bit position when
+both of the input bits for that position are 1::
+
+ 0 0 1 1 operand1
+ 0 1 0 1 operand2
+ ----------
+ 0 1 1 0 (operand1 ^ operand2) = result
+
+
+Another way to look at bitwise XOR is that each bit in the result
+is a 1 if the input bits are different, or 0 if they are the same.
+
+Here is a simple example::
+
+ int x = 12; // binary (ignoring extra bits): 1100
+ int y = 10; // binary: 1010
+ int z = x ^ y; // binary: 0110, or decimal 6
+
+
+
+The ^ operator is often used to toggle (i.e. change from 0 to 1, or 1
+to 0) some of the bits in an integer expression. In a bitwise OR
+operation if there is a 1 in the mask bit, that bit is inverted; if
+there is a 0, the bit is not inverted and stays the same. Below is a
+program to blink digital pin 13 (the LED pin on Maple)::
+
+ // Blink Maple LED pin
+
+ int led_pin = 13;
+ int toggle = 0;
+
+ // demo for Exclusive OR
+ void setup(){
+ pinMode(led_pin, OUTPUT);
+ }
+
+ void loop(){
+ toggle = toggle ^ 1;
+ digitalWrite(led_pin, toggle);
+ delay(100);
+ }
+
+.. _lang-bitwisemath-not:
+
+Bitwise NOT (``~``)
+-------------------
+
+The bitwise NOT operator in C++ is the tilde character ``~``. Unlike
+``&`` and ``|``, the bitwise NOT operator is applied to a single
+operand to its right. Bitwise NOT changes each bit to its opposite: 0
+becomes 1, and 1 becomes 0. For example::
+
+ 0 1 operand1
+ ----
+ 1 0 ~operand1 = result
+
+Another example::
+
+ char a = 103; // binary: 01100111
+ char b = ~a; // binary: 10011000 = -104
+
+You might be surprised to see a negative number like -104 as the
+result of this operation. This is because the highest bit in an int
+variable is the so-called "sign bit". If the highest bit is 1, the
+number is interpreted as negative. This encoding of positive and
+negative numbers is referred to as *two's complement*. For more
+information, see the Wikipedia article on `two's
+complement. <http://en.wikipedia.org/wiki/Twos_complement>`_
+
+As an aside, it is interesting to note that (under two's complement
+arithmetic) for any integer ``x``, ``~x`` is the same as ``-x-1``.
+
+At times, the sign bit in a signed integer expression can cause
+some unwanted surprises.
+
+
+Uses
+----
+
+One of the most common uses of bitwise operations is to select or
+manipulate a particular bit (or bits) from an integer value, often
+called `bit masking
+<http://en.wikipedia.org/wiki/Mask_%28computing%29>`_\ . See the
+linked Wikipedia article for more information and examples.
+
+If you really want to see bit-twiddling techniques in their full
+glory, you could do much worse than to get yourself a copy of
+`Hacker's Delight <http://www.hackersdelight.org/>`_\ .
+
+
+See Also
+--------
+
+- :ref:`Boolean operations <lang-boolean>` (``&&``, ``||``)
+- :ref:`Compound bitwise operations <lang-compoundbitwise>` (``&=``,
+ ``|=``, ``^=``).
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/boolean.rst b/docs/source/lang/cpp/boolean.rst
new file mode 100644
index 0000000..8d6aa5c
--- /dev/null
+++ b/docs/source/lang/cpp/boolean.rst
@@ -0,0 +1,91 @@
+.. highlight:: cpp
+
+.. _lang-boolean:
+
+Boolean Operators
+=================
+
+These can be used inside the condition of an :ref:`if <lang-if>`
+statement. Evaluate to :ref:`true <lang-constants-true>` or
+:ref:`false <lang-constants-false>`.
+
+.. contents:: Contents
+ :local:
+
+.. _lang-boolean-and:
+
+&& (logical and)
+----------------
+
+True only if both operands are true. For example::
+
+ if (digitalRead(2) == HIGH && digitalRead(3) == HIGH) { // read two switches
+ // ...
+ }
+
+is true only if both inputs are high. Another example::
+
+ if (a >= 10 && a <= 20){} // true if a is between 10 and 20
+
+**Be careful** not to say ``10 <= a <= 20``! This won't work the way
+you want. You have to separately test whether ``a`` is at least 10
+using ``a >= 10``, then test whether ``a`` is at most 20 using ``a <=
+20``, then combine the results using ``&&``.
+
+
+.. _lang-boolean-or:
+
+\|\| (logical or)
+-----------------
+
+True if either operand is true. For example::
+
+ if (x > 0 || y > 0) {
+ // ...
+ }
+
+is true if either ``x`` or ``y`` is greater than 0.
+
+.. _lang-boolean-not:
+
+! (logical not)
+---------------
+
+True if the operand is false. For example::
+
+ if (!x) {
+ // ...
+ }
+
+is true if ``x`` is false (i.e. if ``x`` is zero).
+
+Some Advice
+-----------
+
+.. warning::
+
+ Make sure you don't mistake the boolean AND operator ``&&``
+ (double ampersand) for the :ref:`bitwise AND operator
+ <lang-bitwisemath-and>` ``&`` (single ampersand). They are
+ entirely different beasts.
+
+ Similarly, do not confuse the boolean OR operator ``||`` (double
+ pipe) with the :ref:`bitwise OR operator <lang-bitwisemath-or>`
+ ``|`` (single pipe).
+
+ The :ref:`bitwise NOT operator <lang-bitwisemath-not>` ``~``
+ (tilde) looks much different than the boolean not operator ``!``
+ (exclamation point, or "bang", as some programmers say), but you
+ still have to be sure which one you want.
+
+
+See Also
+--------
+
+- :ref:`Bitwise operators <lang-bitwisemath>` (``&``, ``|``, ``^``, ``~``)
+- :ref:`Compound bitwise operators <lang-compoundbitwise>` (``&=``,
+ ``|=``, ``^=``).
+- :ref:`if statement <lang-if>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/booleanvariables.rst b/docs/source/lang/cpp/booleanvariables.rst
new file mode 100644
index 0000000..6051b8c
--- /dev/null
+++ b/docs/source/lang/cpp/booleanvariables.rst
@@ -0,0 +1,54 @@
+.. highlight:: cpp
+
+.. _lang-booleanvariables:
+
+Booleans
+========
+
+A **boolean** holds one of two values, :ref:`true
+<lang-constants-true>` or :ref:`false <lang-constants-false>`. On a
+Maple, each boolean variable has type ``bool``.
+
+.. warning::
+
+ On an Arduino, the type ``boolean`` is also provided. While the
+ Maple also has this type for compatibility, **its use is strongly
+ discouraged**. The ``bool`` type is a standard part of C++, while
+ ``boolean`` is a non-standard extension that serves no purpose.
+
+Example
+-------
+
+::
+
+ int ledPin = 13; // LED on pin 13
+ int switchPin = 12; // momentary switch on 12, other side connected to ground
+
+ // running is a boolean variable:
+ bool running = false;
+
+ void setup() {
+ pinMode(ledPin, OUTPUT);
+ pinMode(switchPin, INPUT);
+ digitalWrite(switchPin, HIGH); // turn on pullup resistor
+ }
+
+ void loop() {
+ if (digitalRead(switchPin) == LOW) {
+ // switch is pressed - pullup keeps pin high normally
+ delay(100); // delay to debounce switch
+ running = !running; // toggle running variable
+ digitalWrite(ledPin, running) // indicate via LED
+ }
+ }
+
+See also
+--------
+
+
+- :ref:`Boolean constants <lang-constants-bool>`
+- :ref:`Boolean operators <lang-boolean>`
+- :ref:`Variables <lang-variables>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/break.rst b/docs/source/lang/cpp/break.rst
new file mode 100644
index 0000000..ce8ac17
--- /dev/null
+++ b/docs/source/lang/cpp/break.rst
@@ -0,0 +1,35 @@
+.. highlight:: cpp
+
+.. _lang-break:
+
+``break``
+=========
+
+``break`` is used to exit from a :ref:`while <lang-while>`\ ,
+:ref:`for <lang-for>`\ , or :ref:`do/while <lang-dowhile>` loop,
+bypassing the normal loop condition. It is also used to exit from a
+:ref:`switch <lang-switchcase>` statement.
+
+
+Example
+-------
+
+::
+
+ for (x = 0; x < 255; x ++)
+ {
+ digitalWrite(PWMpin, x);
+ sens = analogRead(sensorPin);
+ if (sens > threshold){ // bail out on sensor detect
+ x = 0;
+ // this line of code means that we'll immediately exit
+ // from the "for" loop:
+ break;
+ }
+ delay(50);
+ }
+
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/built-in-types.rst b/docs/source/lang/cpp/built-in-types.rst
new file mode 100644
index 0000000..a7349e6
--- /dev/null
+++ b/docs/source/lang/cpp/built-in-types.rst
@@ -0,0 +1,95 @@
+.. highlight:: cpp
+
+.. _lang-built-in-types:
+
+================
+ Built-in Types
+================
+
+This document serves as a reference for many of the built-in types
+which are available when programming in the IDE. Programmers using
+the :ref:`command-line tools <unix-toolchain>` will have access to
+these types as long as they have imported `wirish.h
+<https://github.com/leaflabs/libmaple/blob/master/wirish/wirish.h>`_;
+several are defined in in `libmaple_types.h
+<https://github.com/leaflabs/libmaple/blob/master/libmaple/libmaple_types.h>`_.
+
+.. _lang-built-in-types-integral:
+
+Integral types
+--------------
+
+.. cpp:type:: char
+
+ 8-bit integer value.
+
+.. cpp:type:: short
+
+ 16-bit integer value.
+
+.. cpp:type:: int
+
+ 32-bit integer value.
+
+.. cpp:type:: long
+
+ 32-bit integer value.
+
+.. cpp:type:: long long
+
+ 64-bit integer value.
+
+.. cpp:type:: int8
+
+ Synonym for ``char``.
+
+.. cpp:type:: uint8
+
+ Synonym for ``unsigned char``.
+
+.. cpp:type:: int16
+
+ Synonym for ``short``.
+
+.. cpp:type:: uint16
+
+ Synonym for ``unsigned short``.
+
+.. cpp:type:: int32
+
+ Synonym for ``int``.
+
+.. cpp:type:: uint32
+
+ Synonym for ``unsigned int``
+
+.. cpp:type:: int64
+
+ Synonym for ``long long``
+
+.. cpp:type:: uint64
+
+ Synonym for ``unsigned long long``.
+
+Floating-Point Types
+--------------------
+
+.. cpp:type:: float
+
+ 32-bit, IEEE 754 single-precision floating-point type.
+
+.. cpp:type:: double
+
+ 64-bit, IEEE 754 double-precision floating-point type.
+
+Other Types
+-----------
+
+.. cpp:type:: voidFuncPtr
+
+ Pointer to a function that takes no arguments and returns nothing, i.e.
+
+ ::
+
+ typedef void (*voidFuncPtr)(void);
+
diff --git a/docs/source/lang/cpp/byte.rst b/docs/source/lang/cpp/byte.rst
new file mode 100644
index 0000000..45c9d5f
--- /dev/null
+++ b/docs/source/lang/cpp/byte.rst
@@ -0,0 +1,34 @@
+.. highlight:: cpp
+
+.. _lang-byte:
+
+byte
+====
+
+The ``byte`` type stores a 1-byte (8-bit) unsigned integer number,
+from 0 to 255.
+
+.. warning::
+
+ The ``byte`` type is provided for compatibility with Arduino.
+ However, it is a non-standard extension. The standard C++ type for
+ storing an 8-bit unsigned integer is ``unsigned char``; we
+ recommend using that instead. (Your code will still work on an
+ Arduino).
+
+
+Example
+-------
+
+::
+
+ byte b = 134;
+
+See Also
+--------
+
+- :ref:`byte() <lang-bytecast>` (casting a value to a byte)
+- :ref:`Variables <lang-variables>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/bytecast.rst b/docs/source/lang/cpp/bytecast.rst
new file mode 100644
index 0000000..b3f0de2
--- /dev/null
+++ b/docs/source/lang/cpp/bytecast.rst
@@ -0,0 +1,50 @@
+.. highlight:: cpp
+
+.. _lang-bytecast:
+
+byte() (cast)
+=============
+
+Converts a value to the :ref:`byte <lang-byte>` data type.
+
+.. note::
+
+ Casting to the byte type is provided for compatibility with
+ Arduino. However, the recommended Maple type for storing an 8-bit
+ unsigned integer is ``uint8``. (C and C++ programmers: ``stdint.h``
+ is also available).
+
+ In order to cast a variable ``x`` to a ``uint8``, the
+ following syntax can be used::
+
+ uint8(x);
+
+Syntax
+------
+
+``byte(x)``
+
+
+Parameters
+----------
+
+**x**: a value of any integer type
+
+
+Returns
+-------
+
+The value, converted to a ``byte``. Note, however, that if the value
+is larger than the maximum value you can store in a byte (255), then
+the results might be strange and unexpected.
+
+
+See Also
+--------
+
+- :ref:`lang-byte`
+
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/cc-attribution.txt b/docs/source/lang/cpp/cc-attribution.txt
new file mode 100644
index 0000000..e100140
--- /dev/null
+++ b/docs/source/lang/cpp/cc-attribution.txt
@@ -0,0 +1,9 @@
+.. Included in all this directory's files in order to satisfy the
+.. Arduino CC Attribution-ShareAlike 3.0 License
+
+.. admonition:: License and Attribution
+
+ This documentation page was adapted from the `Arduino Reference
+ Documentation <http://arduino.cc/en/Reference/HomePage>`_\ , which
+ is released under a `Creative Commons Attribution-ShareAlike 3.0
+ License <http://creativecommons.org/licenses/by-sa/3.0/>`_.
diff --git a/docs/source/lang/cpp/char.rst b/docs/source/lang/cpp/char.rst
new file mode 100644
index 0000000..b8747f3
--- /dev/null
+++ b/docs/source/lang/cpp/char.rst
@@ -0,0 +1,50 @@
+.. highlight:: cpp
+
+.. _lang-char:
+
+``char``
+========
+
+The ``char`` type stores a 1-byte character value (or integer with
+value from -128 to 127). Character literals are written in single
+quotes, like this: ``'A'`` (for multiple characters - strings - use
+double quotes: ``"ABC"``).
+
+
+Just like everything else on a computer, characters are stored as
+numbers. You can see the specific encoding in the `ASCII chart
+<http://en.wikipedia.org/wiki/ASCII#ASCII_printable_characters>`_\
+. This means that it is possible to do arithmetic on characters, in
+which the ASCII value of the character is used (e.g. ``'A' + 1`` has the
+decimal value 66, since the ASCII value of the capital letter A in
+decimal is 65). See the :ref:`Serial.println()
+<lang-serial-println>` documentation for more information about how
+characters are converted into numbers.
+
+The ``char`` datatype is a signed type, meaning that it encodes
+numbers from -128 to 127. For an unsigned type, which stores values
+from 0 to 255, just use the type ``unsigned char`` (two words).
+
+
+Example
+-------
+
+::
+
+ // the following two lines are equivalent, using the ASCII
+ // character encoding:
+ char c = 'A';
+ char c = 65;
+
+
+See also
+--------
+
+
+- :ref:`lang-int`
+- :ref:`lang-array` (a string is just an array of ``char``\ s)
+- :ref:`Serial.println() <lang-serial-println>`
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/charcast.rst b/docs/source/lang/cpp/charcast.rst
new file mode 100644
index 0000000..a480dec
--- /dev/null
+++ b/docs/source/lang/cpp/charcast.rst
@@ -0,0 +1,36 @@
+.. highlight:: cpp
+
+.. _lang-charcast:
+
+``char()`` (cast)
+=================
+
+Converts a value to the :ref:`char <lang-char>` data type.
+
+Syntax
+------
+
+``char(x)``
+
+
+Parameters
+----------
+
+**x**: a value of any type
+
+
+Returns
+-------
+
+The value, converted to a ``char``. Note, however, that if the value
+is outside the range of a ``char`` (-128 to 127), then the results
+might be strange and unexpected.
+
+
+See Also
+--------
+
+- :ref:`char <lang-char>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/comments.rst b/docs/source/lang/cpp/comments.rst
new file mode 100644
index 0000000..c5f118a
--- /dev/null
+++ b/docs/source/lang/cpp/comments.rst
@@ -0,0 +1,67 @@
+.. highlight:: cpp
+
+.. _lang-comments:
+
+Comments
+========
+
+Comments are lines in the program that are used to inform yourself or
+others about the way the program works. They are ignored by the
+compiler, and not exported to the processor, so they don't take up any
+space in RAM or Flash.
+
+One use for comments is to help you understand (or remember) how your
+program works, or to inform others how your program works. There are
+two different ways of making comments.
+
+.. _lang-comments-singleline:
+
+**Single line comment**: Anything following two slashes, ``//``, until
+the end of the line, is a comment::
+
+ x = 5; // the rest of this line is a comment
+
+.. _lang-comments-multiline:
+
+**Multi-line comment**: Anything in between a pair of ``/*`` and ``*/``
+is a comment::
+
+ /* <-- a slash-star begins a multi-line comment
+
+ all of this in the multi-line comment - you can use it to comment
+ out whole blocks of code
+
+ if (gwb == 0){ // single line comment is OK inside a multi-line comment
+ x = 3;
+ }
+
+ // don't forget the "closing" star-slash - they have to be balanced:
+ */
+
+Note that it's okay to use single-line comments within a multi-line
+comment, but you can't use multi-line comments within a multi-line
+comment. Here's an example::
+
+ /* ok, i started a multi-line comment
+
+ x = 3; /* this next star-slash ENDS the multi-line comment: */
+
+ x = 4; // this line is outside of the multi-line comment
+
+ // next line is also outside of the comment, and causes a compile error:
+ */
+
+Programming Tip
+---------------
+
+When experimenting with code, "commenting out" parts of your program
+is a convenient way to remove lines that may be buggy. This leaves
+the lines in the code, but turns them into comments, so the compiler
+just ignores them. This can be especially useful when trying to locate
+a problem, or when a program refuses to compile and the compiler error
+is cryptic or unhelpful.
+
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/comparison.rst b/docs/source/lang/cpp/comparison.rst
new file mode 100644
index 0000000..b24355f
--- /dev/null
+++ b/docs/source/lang/cpp/comparison.rst
@@ -0,0 +1,87 @@
+.. highlight:: cpp
+
+.. _lang-comparison:
+
+Comparison Operators (``==``, ``!=``, ``<``, ``>``, ``<=``, ``>=``)
+===================================================================
+
+The comparison operators ``==``, ``!=``, ``<``, ``>``, ``<=``, and
+``>=`` are used to compare two numbers. They are :ref:`true
+<lang-constants-true>` when the comparison is true, and :ref:`false
+<lang-constants-false>` otherwise. They are based on the symbols
+=, ≠, <, >, ≤, and ≥ from mathematics.
+
+Here are some examples, with their meaning in comments::
+
+ // "eq" is true when x is equal to y
+ bool eq = (x == y);
+
+ // "neq" is true when x is different than y
+ bool neq = (x != y);
+
+ // "lt" is true when x is less than, but NOT equal to, y
+ bool lt = (x < y);
+
+ // "gt" is true when x is greater than, but NOT equal to, y
+ bool gt = (x > y);
+
+ // "lte" is true when x is less than or equal to y
+ bool lte = (x <= y);
+
+ // "gte" is true when x is greater than or equal to y
+ bool gte = (x >= y);
+
+The parentheses are optional; they are present only for clarity. For
+example, the following two lines are the same::
+
+ bool eq = x == y;
+
+ bool eq = (x == y);
+
+Uses
+----
+
+Comparison operators, along with :ref:`boolean operators
+<lang-boolean>`, are useful inside the conditionals of :ref:`if
+<lang-if>` statements. Here's one example::
+
+ if (x < 50) {
+ // only execute these lines if x is less than 50
+ SerialUSB.println("delaying:");
+ SerialUSB.println(x);
+ delay(x);
+ }
+
+.. warning::
+ Beware of accidentally using the single equal sign (``=``) when you
+ meant to test if two numbers are equal (``==``). This is a common
+ mistake inside of ``if`` statement conditionals, e.g.::
+
+ // DON'T MAKE THIS MISTAKE
+ if (x = 10) {
+ // body
+ }
+
+ The single equal sign is the assignment operator, and sets x to 10
+ (puts the value 10 into the variable x). Instead use the double equal
+ sign (e.g. ``if (x == 10)``), which is the comparison operator, and
+ tests *whether* x is equal to 10 or not. The latter statement is only
+ true if x equals 10, but the former statement will always be true.
+
+ This is because C evaluates the statement ``if (x=10)`` as follows: 10
+ is assigned to x (remember that the single equal sign is the
+ :ref:`assignment operator <lang-assignment>`), so x now
+ contains 10. Then the 'if' conditional evaluates 10, which evaluates
+ to :ref:`true <lang-constants-true>`, since any non-zero number
+ evaluates to ``true``.
+
+ Consequently, the conditional of an ``if`` statement like ``if (x =
+ 10) {...}`` will always evaluate to ``true``, and the variable x
+ will be set to 10, which is probably not what you meant.
+
+ (This sometimes has uses, though, so just because an assignment
+ appears within a conditional doesn't mean it's automatically wrong.
+ Be careful to know what you mean.)
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/compoundarithmetic.rst b/docs/source/lang/cpp/compoundarithmetic.rst
new file mode 100644
index 0000000..420f1db
--- /dev/null
+++ b/docs/source/lang/cpp/compoundarithmetic.rst
@@ -0,0 +1,44 @@
+.. highlight:: cpp
+
+.. _lang-compoundarithmetic:
+
+Compound Arithmetic Operators (``+=`` , ``-=``, ``*=``, ``/=``)
+===============================================================
+
+These oparators perform a mathematical operation on a variable with
+another constant or variable. These operators are just a convenient
+shorthand::
+
+ x += y; // equivalent to the expression x = x + y;
+ x -= y; // equivalent to the expression x = x - y;
+ x *= y; // equivalent to the expression x = x * y;
+ x /= y; // equivalent to the expression x = x / y;
+
+Here is an example::
+
+ int x = 2;
+ int y = 10;
+
+ x += 4; // x now contains 6
+ x -= 3; // x now contains 3
+ x *= y; // x now contains 30
+ x /= 2; // x now contains 15
+ x += max(20, 6); // x now contains 35
+ x -= sq(5); // x now contains 15
+
+Parameters
+----------
+
+**x**: a numeric variable
+
+**y**: a numeric variable, number constant, or any other expression
+that evaluates to a number (e.g. call to a function that returns a
+number).
+
+See Also
+--------
+
+- :ref:`Arithmetic operators <lang-arithmetic>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/compoundbitwise.rst b/docs/source/lang/cpp/compoundbitwise.rst
new file mode 100644
index 0000000..8231130
--- /dev/null
+++ b/docs/source/lang/cpp/compoundbitwise.rst
@@ -0,0 +1,230 @@
+.. highlight:: cpp
+
+.. _lang-compoundbitwise:
+
+Compound Bitwise Operators (``&=``, ``|=``, ``^=``)
+===================================================
+
+The compound bitwise operators perform their calculations at the
+bit level of variables. They are often used to clear and set
+specific bits of a variable.
+
+See the :ref:`bitwise math tutorial <lang-bitwisemath>` for more
+information on bitwise operators.
+
+.. contents:: Contents
+ :local:
+
+.. _lang-compoundbitwise-and:
+
+Compound bitwise AND (``&=``)
+-----------------------------
+
+The compound bitwise AND operator ``&=`` is often used with a variable
+and a constant to force particular bits in a variable to be zero. This
+is often referred to in programming guides as "clearing" or
+"resetting" bits. In a program, writing the line ``x &= y;`` is
+equivalent to writing ``x = x & y;``. That is, the value of ``x``
+after the line will be equal to its old value bitwise ANDed with the
+value of ``y``::
+
+ x &= y; // equivalent to x = x & y;
+
+You can use any integer variable for ``x`` (i.e., any variable of type
+``int``, ``char``, ``byte``, ``long long``, etc.). You can use either
+an integer variable or any :ref:`integer value
+<lang-constants-integers>` (like ``3`` or ``0x20``) for ``y``.
+
+Before doing an example of ``&=``, let's first review the Bitwise AND
+(``&``) operator::
+
+ 0 0 1 1 operand1
+ 0 1 0 1 operand2
+ ----------
+ 0 0 0 1 (operand1 & operand2) = result
+
+As shown above, bits that are "bitwise ANDed" with 0 become 0, while
+bits that are "bitwise ANDed" with 1 are left unchanged. So, if ``b``
+is a ``byte`` variable, then ``b & B00000000`` equals zero, and ``b &
+B11111111`` equals ``b``.
+
+.. _lang-compoundbitwise-binconst:
+
+.. note:: The above uses :ref:`binary constants
+ <lang-constants-integers-bin>`\ . The numbers are still the same
+ value in other representations, they just might not be as easy to
+ understand.
+
+ Normally, in C and C++ code, :ref:`hexadecimal
+ <lang-constants-integers-hex>` or :ref:`octal
+ <lang-constants-integers-oct>` are used when we're interested in
+ an integer's bits, rather than its value as a number.
+
+ While hexadecimal and octal literals might be harder to understand
+ at first, you should really take the time to learn them. They're
+ part of C, C++, and many other programming languages, while binary
+ constants are available only for compatibility with Arduino.
+
+ Also, ``B00000000`` is shown for clarity, but zero in any number
+ format is zero.
+
+So, to clear (set to zero) bits 0 and 1 of a one-byte variable, while
+leaving the rest of the variable's bits unchanged, use the compound
+bitwise AND operator ``&=`` with the constant ``B11111100``
+(hexadecimal ``0xFC``\ )::
+
+ 1 0 1 0 1 0 1 0 variable
+ 1 1 1 1 1 1 0 0 mask
+ ----------------------
+ 1 0 1 0 1 0 0 0
+ ^^^^^^^^^^^^^^^^ ^^^^
+ unchanged cleared
+
+
+Here is the same representation with the variable's bits replaced
+with the symbol ``x``\ ::
+
+ x x x x x x x x variable
+ 1 1 1 1 1 1 0 0 mask
+ ----------------------
+ x x x x x x 0 0
+ ^^^^^^^^^^^^^^^^ ^^^^
+ unchanged cleared
+
+
+So, using a byte variable ``b``\ , if we say::
+
+ b = B10101010; // B10101010 == 0xAA
+ b &= B11111100; // B11111100 == 0xFC
+
+then we will have ::
+
+ b == B10101000; // B10101000 == 0xA8
+
+.. _lang-compoundbitwise-or:
+
+Compound bitwise OR (``|=``)
+----------------------------
+
+The compound bitwise OR operator ``|=`` is often used with a variable
+and a constant to "set" (set to 1) particular bits in a variable. In
+a program, writing the line ``x |= y;`` is equivalent to writing ``x =
+x | y;``. That is, the value of ``x`` after the line will be equal to
+its old value bitwise ORed with the value of ``y``::
+
+ x |= y; // equivalent to x = x | y;
+
+You can use any integer variable for ``x`` (i.e., any variable of type
+``int``, ``char``, ``long long`` etc.). You can use either an integer
+variable or any integer value (like ``3`` or ``0x20``) for ``y``.
+(This works the same way as :ref:`compound bitwise AND
+<lang-compoundbitwise-and>`\ , ``&=``).
+
+Before doing an example of ``|=``, let's first review the Bitwise OR
+(``|``) operator::
+
+ 0 0 1 1 operand1
+ 0 1 0 1 operand2
+ ----------
+ 0 1 1 1 (operand1 | operand2) = result
+
+Bits that are "bitwise ORed" with 0 are unchanged, while bits that are
+"bitwise ORed" with 1 are set to 1. So if ``b`` is a ``byte``
+variable, then ``b | B00000000`` equals ``b``, and ``b & B11111111``
+equals ``B11111111`` (here we've used binary constants; see the
+:ref:`note <lang-compoundbitwise-binconst>` above).
+
+So, to set bits 0 and 1 of a one-byte variable, while leaving the rest
+of the variable unchanged, use the compound bitwise OR operator
+(``|=``) with the constant ``B00000011`` (hexadecimal ``0x3``)::
+
+ 1 0 1 0 1 0 1 0 variable
+ 0 0 0 0 0 0 1 1 mask
+ ----------------------
+ 1 0 1 0 1 0 1 1
+ ^^^^^^^^^^^^^^^^ ^^^^
+ unchanged set
+
+Here is the same representation with the variable's bits replaced with
+the symbol ``x``::
+
+ x x x x x x x x variable
+ 0 0 0 0 0 0 1 1 mask
+ ----------------------
+ x x x x x x 1 1
+ ^^^^^^^^^^^^^^^^ ^^^^
+ unchanged set
+
+So, using a byte variable ``b``, if we say::
+
+ b = B10101010; // B10101010 == 0xAA
+ b |= B00000011; // B00000011 == 0x3
+
+then we will have ::
+
+ b == B10101011; // B10101011 == 0xAB
+
+.. _lang-compoundbitwise-xor:
+
+Compound bitwise XOR (``^=``)
+-----------------------------
+
+The compound bitwise XOR operator ``^=`` is used with a variable and a
+constant to "toggle" (change 0 to 1, and 1 to 0) particular bits in a
+variable. In a program, writing the line ``x ^= y;`` is equivalent to
+writing ``x = x ^ y;``. That is, the value of ``x`` after the line
+will be equal to its old value bitwise XORed with the value of ``y``::
+
+ x ^= y; // equivalent to x = x ^ y;
+
+You can use any integer variable for ``x`` (i.e., any variable of type
+``int``, ``char``, ``long long``, etc.). You can use either an
+integer variable or any integer value (like ``3`` or ``0x20``) for
+``y``. (This works the same way as :ref:`&=
+<lang-compoundbitwise-and>` and :ref:`\|= <lang-compoundbitwise-or>`;
+in fact, these three operators all work the same in this way).
+
+Before doing an example of ``^=``, let's first review the Bitwise
+XOR operator, ``^``::
+
+ 0 0 1 1 operand1
+ 0 1 0 1 operand2
+ ----------
+ 0 1 1 0 (operand1 ^ operand2) = result
+
+One way to look at bitwise XOR is that each bit in the result is a 1
+if the input bits are different, or 0 if they are the same. Another
+way to think about it is that the result bit will be 1 when *exactly*
+one (no more, no less) of the input bits is 1; otherwise, it will be
+zero. This means that if you XOR a bit with 1, it will change (or
+toggle) its value, while if you XOR a bit with 0, it stays the same.
+
+So, to toggle bits 0 and 1 of a one-byte variable, while leaving the
+rest of the variable unchanged, use the compound bitwise XOR operator
+``^=`` with the constant ``B00000011`` (hexadecimal ``0x3``\ ; see
+:ref:`note <lang-compoundbitwise-binconst>` above)::
+
+ 1 0 1 0 1 0 1 0 variable
+ 0 0 0 0 0 0 1 1 mask
+ ----------------------
+ 1 0 1 0 1 0 1 1
+ ^^^^^^^^^^^^^^^^ ^^^^
+ unchanged toggled
+
+So, using a byte variable ``b``, if we say::
+
+ b = B10101010; // B10101010 == 0xAA
+ b ^= B00000011; // B00000011 == 0x3
+
+then we will have ::
+
+ b == B10101001; // B10101001 == 0xA9
+
+See Also
+--------
+
+- :ref:`Boolean operations <lang-boolean>` (``&&``, ``||``)
+- :ref:`Bitwise operators <lang-bitwisemath>` (``&``, ``|``, ``^``, ``~``)
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/const.rst b/docs/source/lang/cpp/const.rst
new file mode 100644
index 0000000..52de85f
--- /dev/null
+++ b/docs/source/lang/cpp/const.rst
@@ -0,0 +1,52 @@
+.. highlight:: cpp
+
+.. _lang-const:
+
+``const``
+=========
+
+The ``const`` keyword stands for "constant". It is a variable
+*qualifier* that modifies the behavior of the variable, making a
+variable "*read-only*". This means that the variable can be used just
+as any other variable of its type, but its value cannot be
+changed. You will get a compiler error if you try to assign a value to
+a ``const`` variable.
+
+Constants defined with the ``const`` keyword obey the same rules of
+:ref:`variable scoping <lang-scope>` that govern other
+variables. This, and the pitfalls of using :ref:`#define
+<lang-define>`, often makes using the ``const`` keyword a superior
+method for defining constants than ``#define``.
+
+Example
+-------
+
+::
+
+ // this defines a variable called "pi", which cannot be changed:
+ const float pi = 3.14;
+ float x;
+
+ // ....
+
+ x = pi * 2; // it's fine to find the value of a const variable
+
+ pi = 7; // illegal - you can't write to (modify) a constant
+
+
+**#define** or **const**
+------------------------
+
+You can use either ``const`` or ``#define`` for creating numeric or
+string constants. For :ref:`arrays <lang-array>`\ , you will need
+to use ``const``. In general, ``const`` is preferred over ``#define``
+for defining constants.
+
+See Also
+--------
+
+- :ref:`#define <lang-define>`
+- :ref:`volatile <lang-volatile>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/continue.rst b/docs/source/lang/cpp/continue.rst
new file mode 100644
index 0000000..13d1815
--- /dev/null
+++ b/docs/source/lang/cpp/continue.rst
@@ -0,0 +1,32 @@
+.. highlight:: cpp
+
+.. _lang-continue:
+
+``continue``
+============
+
+The ``continue`` keyword skips the rest of the current iteration of a
+:ref:`while <lang-while>`\ , :ref:`for <lang-for>`\ , or
+:ref:`do/while <lang-dowhile>` loop. It continues by checking the
+conditional expression of the loop, and proceeding with any subsequent
+iterations.
+
+Example
+-------
+
+::
+
+
+ for (x = 0; x < 255; x ++) {
+ if (x > 40 && x < 120) { // create jump in values
+ continue; // skips the next two lines and goes to the
+ // beginning of the loop, with the next value of x
+ }
+
+ digitalWrite(PWMpin, x);
+ delay(50);
+ }
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/curly-braces.rst b/docs/source/lang/cpp/curly-braces.rst
new file mode 100644
index 0000000..a4bd3dc
--- /dev/null
+++ b/docs/source/lang/cpp/curly-braces.rst
@@ -0,0 +1,109 @@
+.. highlight:: cpp
+
+.. _lang-curly-braces:
+
+Curly Braces (``{``, ``}``)
+===========================
+
+.. contents:: Contents
+ :local:
+
+Introduction
+------------
+
+Curly braces (also referred to as just "braces" or as "curly
+brackets") are a major part of the C and C++ programming
+languages. They are used in several different constructs, outlined
+below, and this can sometimes be confusing for beginners.
+
+An opening curly brace, ``{`` must always be followed by a closing
+curly brace ``}``. This is a condition that is often referred to as
+the braces being *balanced*. The Maple IDE (integrated development
+environment) includes a convenient feature to check the balance of
+curly braces. Just select a brace, or even click the insertion point
+immediately following a brace, and its companion will be highlighted\
+[#fbug]_\ .
+
+Beginning programmers, and programmers coming to C++ from languages
+without braces, often find using them confusing or daunting.
+
+Because the use of the curly brace is so varied, it is good
+programming practice to type the closing brace immediately after
+typing the opening brace when inserting a construct which requires
+curly braces. Then insert some blank lines between your braces and
+begin inserting statements. Your braces, and your attitude, will never
+become unbalanced.
+
+Unbalanced braces can often lead to cryptic, impenetrable compiler
+errors that can sometimes be hard to track down in a large program.
+Because of their varied usages, braces are also incredibly important
+to the syntax of a program and moving a brace one or two lines will
+usually dramatically affect the meaning of a program.
+
+The main uses of curly braces
+-----------------------------
+
+**Functions**::
+
+ // a function body needs braces around it
+ void myFunction(datatype argument) {
+ // ... function body goes in here ...
+ }
+
+**Loops** (see the :ref:`while <lang-while>`\ , :ref:`for
+<lang-for>`\ , and :ref:`do/while <lang-dowhile>` loop reference
+pages for more information)::
+
+ // you should put braces around the body of a loop:
+
+ while (boolean expression) {
+ // code inside the loop goes here
+ }
+
+ for (initialisation; termination condition; incrementing expr) {
+ // code inside the loop goes here
+ }
+
+ do {
+ // code inside the loop goes here
+ } while (boolean expression);
+
+
+**Conditional statements** (see the :ref:`if statement <lang-if>`
+reference page for more information)::
+
+ // you should put braces around the body of an "if", "else if",
+ // or "else":
+
+ if (boolean expression) {
+ // code inside the "if"
+ }
+ else if (boolean expression) {
+ // code inside the "else if"
+ }
+ else {
+ // code inside the "else"
+ }
+
+**Switch statements** (see the :ref:`switch statement
+<lang-switchcase>` reference page for more information)::
+
+ switch (var) {
+ case 1:
+ doThing1();
+ break;
+ case 2:
+ doThing2();
+ break;
+ }
+
+.. rubric:: Footnotes
+
+.. TODO remove this once IDE 0.1.0 released
+
+.. [#fbug] At present this feature is slightly buggy as the IDE will
+ often find (incorrectly) a brace in text that has been commented
+ out.
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/define.rst b/docs/source/lang/cpp/define.rst
new file mode 100644
index 0000000..677390d
--- /dev/null
+++ b/docs/source/lang/cpp/define.rst
@@ -0,0 +1,56 @@
+.. highlight:: cpp
+
+.. _lang-define:
+
+``#define``
+===========
+
+``#define`` is a useful C and C++ feature that allows the programmer
+to give a name to a constant value before the program is compiled.
+The compiler will replace references to these constants with the
+defined value at compile time.
+
+This can have some unwanted side effects. In general, the :ref:`const
+<lang-const>` keyword is preferred for defining constants.
+
+
+Syntax
+------
+
+The following line would define the name ``MY_CONSTANT`` to have value
+``value``::
+
+ #define MY_CONSTANT value
+
+Note that the ``#`` is necessary. It is usually good style for the
+name to be capitalized, although this is not required.
+
+There is no semicolon after the #define statement. If you include one,
+the compiler will likely throw cryptic errors in unrelated places.
+That is, **don't do this**::
+
+ // DON'T DO THIS! THE SEMICOLON SHOULDN'T BE THERE!
+ #define NAME value;
+
+Similarly, including an equal sign after the ``#define`` line will
+also generate a cryptic compiler error further down the page. That
+is, **don't do this, either**::
+
+ // DON'T DO THIS, EITHER! THE EQUALS SIGN SHOULDN'T BE THERE!
+ #define NAME = value
+
+Example
+-------
+
+::
+
+ #define LED_PIN 13
+ // The compiler will replace any mention of LED_PIN with
+ // the value 3 at compile time.
+
+See Also
+--------
+- :ref:`const <lang-const>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/double.rst b/docs/source/lang/cpp/double.rst
new file mode 100644
index 0000000..1527778
--- /dev/null
+++ b/docs/source/lang/cpp/double.rst
@@ -0,0 +1,48 @@
+.. _lang-double:
+
+``double``
+==========
+
+Double precision floating point type. Occupies 8 bytes. On Maple, the
+``double`` type has a range of approximately -1.79769×10^308 to
+1.79769×10^308; the ``double`` type subject to the same :ref:`overflow
+issues <lang-variables-rollover>` as any numeric data type.
+
+Floating point numbers are not exact, and may yield strange results
+when compared. For example ``6.0 / 3.0`` may not equal ``2.0``. You
+should instead check that the absolute value of the difference between
+the numbers is less than some small number.
+
+Floating point math is also much slower than integer math in
+performing calculations, so should be avoided if, for example, a loop
+has to run at top speed for a critical timing function. Programmers
+often go to some lengths to convert floating point calculations to
+integer math to increase speed.
+
+For more information, see the `Wikipedia article on floating point
+math <http://en.wikipedia.org/wiki/Floating_point>`_\ .
+
+Floating-point numbers represent numbers with "decimal point", unlike
+integral types, which always represent whole numbers. Floating-point
+numbers are often used to approximate analog and continuous values
+because they have greater resolution than integers.
+
+The double implementation on the Maple uses twice the number of bytes
+as a :ref:`float <lang-float>`, with the corresponding gains in
+precision.
+
+Tip
+---
+
+Users who borrow code from other sources that includes ``double``
+variables may wish to examine the code to see if the implied range and
+precision are different from that actually achieved on the Maple.
+
+See Also
+--------
+
+- :ref:`float <lang-float>`
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/doublecast.rst b/docs/source/lang/cpp/doublecast.rst
new file mode 100644
index 0000000..16a9907
--- /dev/null
+++ b/docs/source/lang/cpp/doublecast.rst
@@ -0,0 +1,27 @@
+.. highlight:: cpp
+
+.. _lang-doublecast:
+
+``double()`` (cast)
+===================
+
+Converts a value to the :ref:`double <lang-double>` floating point
+data type. Here is an example::
+
+ int x = 2;
+ double d = double(x); // d now holds 2.0, a double value
+
+The value ``x`` can be of any type. However, if ``x`` is not a number
+(like an ``int`` or ``long long``), you will get strange results.
+
+See the :ref:`double <lang-double>` reference for details about the
+precision and limitations of ``double`` values on the Maple.
+
+See Also
+--------
+
+- :ref:`double <lang-double>`
+- :ref:`float <lang-float>`
+- :ref:`float() <lang-floatcast>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/dowhile.rst b/docs/source/lang/cpp/dowhile.rst
new file mode 100644
index 0000000..fe92226
--- /dev/null
+++ b/docs/source/lang/cpp/dowhile.rst
@@ -0,0 +1,27 @@
+.. highlight:: cpp
+
+.. _lang-dowhile:
+
+``do``/``while``
+================
+
+A ``do`` loop works in the same manner as a :ref:`while
+<lang-while>` loop, with the exception that the condition is tested
+at the end of the loop, so the ``do`` loop will *always* run at least
+once.
+
+This is the basic syntax::
+
+ do {
+ // statement block
+ } while (test condition);
+
+Example::
+
+ do {
+ delay(50); // wait for sensors to stabilize
+ x = readSensors(); // check the sensors
+ } while (x < 100);
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/enum.rst b/docs/source/lang/cpp/enum.rst
new file mode 100644
index 0000000..b6409eb
--- /dev/null
+++ b/docs/source/lang/cpp/enum.rst
@@ -0,0 +1,52 @@
+.. highlight:: cpp
+
+.. _lang-enum:
+
+``enum``
+========
+
+The ``enum`` keyword is used to specify an enumeration type. An
+enumeration type is a type whose values are taken from a specified,
+fixed list of constant values.
+
+Example
+-------
+
+Here's an example defining an enumeration type called ``weather``,
+which has values ``HOT``, ``COMFY``, and ``COLD``::
+
+ enum weather {HOT, COMFY, COLD};
+
+Once you've defined this type, you can create variables of type
+``weather``, in the same way you would with an :ref:`int <lang-int>`::
+
+ // create a weather variable named theWeather, with value COMFY:
+ weather theWeather = COMFY;
+
+Enumeration types are useful within :ref:`switch statements
+<lang-switchcase>`. If you know that an argument is of an enumeration
+type, you can make ``case`` statements for all of that type's possible
+values, so you know you won't miss anything::
+
+ void describeWeather(weather currentWeather) {
+ switch(currentWeather) {
+ case HOT:
+ SerialUSB.println("it's hot out");
+ break;
+ case COMFY:
+ SerialUSB.println("it's nice today");
+ break;
+ case COLD:
+ SerialUSB.println("it's freezing!");
+ break;
+ }
+ }
+
+Such a ``switch`` statement would need no :ref:`default
+<lang-switchcase-default>`, since we know that ``currentWeather`` must
+be either ``HOT``, ``COMFY``, or ``COLD``.
+
+See Also
+--------
+
+- :ref:`lang-switchcase`
diff --git a/docs/source/lang/cpp/float.rst b/docs/source/lang/cpp/float.rst
new file mode 100644
index 0000000..6937c8c
--- /dev/null
+++ b/docs/source/lang/cpp/float.rst
@@ -0,0 +1,50 @@
+.. highlight:: cpp
+
+.. _lang-float:
+
+``float``
+=========
+
+Single-precision floating point number. Occupies 4 bytes. On Maple,
+the ``float`` type has a range of approximately -3.40282×10^38 to
+3.40282×10^38; the ``float`` type is subject to the same
+:ref:`overflow issues <lang-variables-rollover>` as any numeric data
+type.
+
+``float``\ s have only 6-7 decimal digits of precision. That means the
+total number of digits, not the number to the right of the decimal
+point. You can get more precision by using a :ref:`double
+<lang-double>` (which has a precision of about 16 decimal digits).
+
+The following example declares a ``float`` value named ``myfloat``::
+
+ float myfloat;
+
+This example declares a ``float`` value named ``sensorCalibrate``,
+with value 1.117::
+
+ float sensorCalibrate = 1.117;
+
+The general syntax for declaring a float named ``var`` with value
+``val`` is::
+
+ float var = val;
+
+Here is a more extended example involving a :ref:`float cast
+<lang-floatcast>`::
+
+ int x;
+ int y;
+ float z;
+
+ x = 1;
+ y = x / 2; // y now contains 0, ints can't hold fractions
+ z = float(x) / 2; // z now contains .5
+
+See Also
+--------
+
+- :ref:`double <lang-double>`
+- :ref:`Variables <lang-variables>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/floatcast.rst b/docs/source/lang/cpp/floatcast.rst
new file mode 100644
index 0000000..4766478
--- /dev/null
+++ b/docs/source/lang/cpp/floatcast.rst
@@ -0,0 +1,28 @@
+.. highlight:: cpp
+
+.. _lang-floatcast:
+
+``float()`` (cast)
+==================
+
+Converts a value to the :ref:`float <lang-float>` data type. Here is
+an example (see the :ref:`constants reference <lang-constants-fp>` for
+an explanation of the "2.0f")::
+
+ int x = 2;
+ float f = float(x); // f now holds 2.0f, a float value
+
+The value ``x`` can be of any type. However, if ``x`` is not a number
+(like an ``int``), you will get strange results.
+
+See the :ref:`float <lang-float>` reference for details about the
+precision and limitations of ``float`` values on the Maple.
+
+See Also
+--------
+
+- :ref:`float <lang-float>`
+- :ref:`double <lang-double>`
+- :ref:`double() <lang-doublecast>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/for.rst b/docs/source/lang/cpp/for.rst
new file mode 100644
index 0000000..71c5aca
--- /dev/null
+++ b/docs/source/lang/cpp/for.rst
@@ -0,0 +1,142 @@
+.. highlight:: cpp
+
+.. _lang-for:
+
+``for``
+=======
+
+A ``for`` loop is used to repeat a block of statements enclosed in
+curly braces. ``for`` loops are useful for performing repetitive
+operations, and are often used in combination with :ref:`arrays
+<lang-array>` to operate on collections of data or multiple
+:ref:`pins <gpio>`. A ``for`` loop is composed of two parts: first, a
+*header*, which sets up the for loop, and then a *body*, which is made
+up of lines of code enclosed in curly braces.
+
+.. contents:: Contents
+ :local:
+
+Syntax
+------
+
+There are three parts to the ``for`` loop header: an *initialization*
+expression, *loop condition* expression, and a *post-loop*
+expression. The general syntax looks like this::
+
+ for (initialization; condition; post-loop) {
+ // all of these lines inside the curly braces are part
+ // of the loop body.
+ statement 1;
+ statement 2;
+ ...
+ }
+
+(Note that there is no semicolon after the post-loop). The
+initialization happens first and exactly once, before the loop begins.
+Each time through the loop, the condition is tested. The condition is
+a :ref:`boolean <lang-boolean>` expression. If it is true, then the
+list of statements inside the curly braces are executed. Next, the
+post-loop is executed. The loop then begins again by evaluating the
+condition again, entering the loop body if it is true. This proceeds
+until the condition becomes false.
+
+Examples
+--------
+
+Here's an example::
+
+ // Dim an LED using a PWM pin
+ int pwmPin = 9; // LED in series with 470 ohm resistor on pin 9
+
+ void setup() {
+ pinMode(pwmPin, PWM);
+ }
+
+ void loop() {
+ for (int i=0; i <= 65535; i++) {
+ pwmWrite(pwmPin, i);
+ delay(1);
+ }
+ }
+
+There is a ``for`` loop In the :ref:`loop() <lang-loop>` function of
+the above example. This loop starts by declaring an ``int`` variable
+named ``i``, whose value starts out at zero. The loop proceeds by
+checking if ``i`` is less than or equal to 65535. Since ``i`` is
+zero, this is true, and so the calls to :ref:`pwmWrite()
+<lang-pwmwrite>` and :ref:`delay() <lang-delay>` happen next. At this
+point, the post-loop expression ``i++`` is evaluated, which
+:ref:`increments <lang-increment>` ``i``, so that ``i`` becomes one.
+That concludes the first time through the loop. Each "time through
+the loop" is referred to as an *iteration*.
+
+The loop then jumps back to the beginning, checking the condition as
+the beginning of its second iteration (initialization is skipped,
+since this only happens once, before the first iteration). One is
+less than 65535, so the loop statements are executed again. This
+proceeds over and over until the iteration when ``i`` finally
+reaches 65536. At that point, the condition is no longer true, so the
+loop stops executing, and the ``loop()`` function returns.
+
+Here's another example, using a ``for`` loop to brighten and fade an
+LED (see the :ref:`pwmWrite() <lang-pwmwrite>` reference for more
+information)::
+
+ int pwmPin = 9; // hook up the LED to pin 9
+ void loop() {
+ int x = 1;
+ for (int i = 0; i >= 0; i += x) {
+ analogWrite(pwmPin, i); // controls the brightness of the LED
+ if (i == 65535) {
+ x = -1; // switch direction, so i starts decreasing
+ }
+ delay(1);
+ }
+ }
+
+Coding Tips
+-----------
+
+The C ``for`` loop is more flexible than ``for`` loops found in some
+other computer languages, including BASIC. Any or all of the three
+header elements may be left blank, although the semicolons are
+required. Also the statements for initialization, condition, and
+post-loop can be any valid C statements, and use any C datatypes,
+including :ref:`floating point numbers <lang-double>`. These types
+of unusual ``for`` loops sometimes provide solutions to less-common
+programming problems.
+
+For example, using a multiplication in the post-loop line will
+generate a `geometric progression
+<http://en.wikipedia.org/wiki/Geometric_progression>`_::
+
+ for(int x = 1; x <= 100; x = x * 2) {
+ SerialUSB.println(x);
+ }
+
+
+This loop prints out the numbers 1, 2, 4, 8, ..., 64. Check
+your understanding of ``for`` loops by answering the following two
+questions (answers are in footnote [#fanswers]_\ ):
+
+1. How many iterations occur before the loop finishes?
+
+2. Why does it stop at 64?
+
+See also
+--------
+
+- :ref:`while <lang-while>` loops
+- :ref:`do <lang-dowhile>` loops
+
+.. rubric:: Footnotes
+
+.. [#fanswers]
+ 1. Seven.
+
+ 2. After the seventh iteration, the post-loop causes ``x`` to
+ equal 128. This is larger than 100, so the loop condition is
+ false, and the loop stops.
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/goto.rst b/docs/source/lang/cpp/goto.rst
new file mode 100644
index 0000000..ff2f248
--- /dev/null
+++ b/docs/source/lang/cpp/goto.rst
@@ -0,0 +1,130 @@
+.. highlight:: cpp
+
+.. _lang-goto:
+
+Labels and ``goto``
+===================
+
+A *label* gives a name to a line of code within a function. You can
+label a line by writing a name for it, then a colon (``:``), before
+the line starts. The ``goto`` keyword allows program flow to transfer
+to a labeled line from anywhere within the same function.
+
+.. warning:: The use of ``goto`` is discouraged in C and C++
+ programming. It is *never necessary* to use ``goto`` to write a
+ program.
+
+ Unless you know what you're doing, using ``goto`` tends to
+ encourage code which is harder to debug and understand than
+ programs without ``goto`` that do the same thing. That said,
+ however, it's sometimes useful; :ref:`see below <goto-when-to-use>`
+ for a concrete example.
+
+Using Labels and goto
+---------------------
+
+Labels and ``goto`` are probably best explained through example.
+Let's start with an example of how to label lines. The first line
+(``int x = analogRead(some_pin);``) in the :ref:`loop <lang-loop>`
+function below has label ``readpin``. The third line (``delay(x);``)
+has label ``startdelay``. The second line (``SerialUSB.println(x);``)
+does not have a label::
+
+ void loop() {
+ readpin:
+ int x = analogRead(some_pin);
+ SerialUSB.println(x); // for debugging
+ startdelay:
+ delay(x);
+ // ... more code ...
+ }
+
+Anything which can be a :ref:`variable <lang-variables>` name can
+be a label.
+
+Let's say that we wanted to print ``x`` only if it was very large, say
+at least 2000. We might want to do this just so anybody watching on a
+:ref:`serial monitor <ide-serial-monitor>` would know they were in for
+a longer wait than usual. We can accomplish this through the use of a
+``goto`` statement that skips the printing if ``x`` is less than
+2000::
+
+ void loop() {
+ readpin:
+ int x = analogRead(some_pin);
+ if (x < 2000) {
+ goto startdelay;
+ }
+ SerialUSB.println(x); // for debugging
+ startdelay:
+ delay(x);
+ // ... more code ...
+ }
+
+In this modified program, whenever ``x`` is less than 2000, the body
+of the :ref:`if <lang-if>` statement in the second line is
+executed. The ``goto`` statement inside the ``if`` body skips
+straight to the line labeled ``startdelay``, passing over the line
+doing the printing.
+
+A ``goto`` does not have to "move forwards"; it can go "backwards",
+too. For example, the following program prints "5" forever (why?)::
+
+ void loop() {
+ printfive:
+ SerialUSB.println(5);
+ goto printfive;
+ SerialUSB.println(6);
+ }
+
+.. _goto-when-to-use:
+
+When to Use goto
+----------------
+
+As mentioned above, use of ``goto`` is `generally discouraged
+<http://en.wikipedia.org/wiki/Goto#Criticism_and_decline>`_. However,
+when used with care, ``goto`` can simplify certain programs. One
+important use case for ``goto`` is breaking out of deeply nested
+:ref:`for <lang-for>` loops or :ref:`if <lang-if>` logic blocks.
+Here's an example::
+
+ for(int r = 0; r < 255; r++) {
+ for(int g = 255; g > -1; g--) {
+ for(int b = 0; b < 255; b++) {
+ if (analogRead(0) > 250) {
+ goto bailout;
+ }
+ // more statements ...
+ }
+ // innermost loop ends here
+ }
+ }
+ bailout:
+ // more code here
+
+In the above example, whenever the :ref:`analog reading
+<lang-analogread>` on pin 0 was greater than 250, the program would
+jump to the line labeled ``bailout``, exiting all three loops at once.
+
+While there is already a :ref:`break <lang-break>` keyword for
+breaking out of a loop, it will only break out of the *innermost*
+loop. So, if instead of saying "``goto bailout;``", there was a
+"``break;``" instead, the program would only exit from the loop with
+header "``for(int b = 0; b < 255; b++)``". The program would continue
+at the line which reads "``// innermost loop ends here``", which is
+clearly undesirable if you wanted to leave all three loops at once.
+
+More examples of when ``goto`` is a good choice are given in Donald
+Knuth's paper, "Structured Programming with go to Statements"; see
+below for a link.
+
+See Also
+--------
+
+- Dijkstra, Edsger W. `Go To Statement Considered Harmful <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.92.4846&rep=rep1&type=pdf>`_ (PDF)
+
+- Knuth, Donald. `Structured Programming with go to Statements <http://pplab.snu.ac.kr/courses/adv_pl05/papers/p261-knuth.pdf>`_ (PDF)
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/if.rst b/docs/source/lang/cpp/if.rst
new file mode 100644
index 0000000..bef89e2
--- /dev/null
+++ b/docs/source/lang/cpp/if.rst
@@ -0,0 +1,121 @@
+.. highlight:: cpp
+
+.. _lang-if:
+
+``if``/``else``
+===============
+
+An ``if`` statement is used to execute code when certain conditions
+are met. The general syntax for an ``if`` statement is::
+
+ if (condition) {
+ body
+ }
+
+An ``if`` statement first tests whether its *condition* is true (such
+as an input being above a certain number). If the condition is true,
+the ``if`` statement executes its *body*, which is made up of lines of
+code inside :ref:`curly braces <lang-curly-braces>`. If the condition
+is false, the body is not executed. Here's a more concrete example::
+
+ if (someVariable > 50) {
+ // do something here
+ }
+
+The program tests to see if ``someVariable`` is greater than 50. If it
+is, the program executes every line in the curly braces (which in the
+above example does nothing, since the body is just the :ref:`comment
+<lang-comments>` line "``// do something here``").
+
+Put another way, if the statement in parentheses is true, the
+statements inside the braces are run. If not, the program skips over
+the code.
+
+An ``if`` statement's condition (which is inside the parentheses after
+``if``) often uses one or more :ref:`boolean <lang-boolean>` or
+:ref:`comparison <lang-comparison>` operators.
+
+Writing the if Body
+-------------------
+
+The brackets may be omitted after an ``if`` statement's
+conditional. If this is done, the next line (which ends in a
+semicolon) becomes the only line in the body. The following three
+``if`` statements all do the same thing::
+
+ if (x > 120) digitalWrite(ledPin, HIGH);
+
+ if (x > 120)
+ digitalWrite(ledPin, HIGH);
+
+ if (x > 120) {
+ digitalWrite(ledPin, HIGH);
+ }
+
+However, the following two examples are different::
+
+ // example 1: two lines of code in the if body
+ if (x > 120) {
+ digitalWrite(ledPin1, HIGH);
+ digitalWrite(ledPin2, HIGH);
+ }
+
+ // example 2: one line of code in the if body, and
+ // another line of code after the if statement
+ if (x > 120)
+ digitalWrite(ledPin1, HIGH); // this is in the if body
+ digitalWrite(ledPin2, HIGH); // this is NOT in the if body
+
+In the first example, since the body is enclosed in curly braces, both
+lines are included. In the second example, since the curly braces are
+missing, only the first line is in the ``if`` body.
+
+``else``
+--------
+
+``if``/\ ``else`` allows greater control over the flow of code than
+the basic :ref:`if <lang-if>` statement, by allowing multiple tests to
+be grouped together. For example, an :ref:`analog input
+<lang-analogread>` could be tested, with one action taken if the input
+was less than 500, and another action taken if the input was 500 or
+greater. The code would look like this::
+
+ if (pinFiveInput < 500) {
+ // action A
+ } else {
+ // action B
+ }
+
+``else`` can precede another ``if`` test, so that multiple, mutually
+exclusive tests can be run at the same time.
+
+Each test will proceed to the next one until a true test is
+encountered. When a true test is found, its associated block of code
+is run, and the program then skips to the line following the entire
+if/else construction. If no test proves to be true, the default
+``else`` block is executed, if one is present, and sets the default
+behavior.
+
+Note that an ``else if`` block may be used with or without a
+terminating ``else`` block, and vice-versa. An unlimited number of
+such ``else if`` branches is allowed. Here is a code example::
+
+ if (pinFiveInput < 500) {
+ // do Thing A
+ } else if (pinFiveInput >= 1000) {
+ // do Thing B
+ } else {
+ // do Thing C
+ }
+
+Another way to express branching, mutually exclusive tests, is with a
+:ref:`switch/case <lang-switchcase>` statement.
+
+
+See Also
+--------
+
+- :ref:`boolean operators <lang-boolean>`
+- :ref:`comparison operators <lang-comparison>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/include.rst b/docs/source/lang/cpp/include.rst
new file mode 100644
index 0000000..74fe7af
--- /dev/null
+++ b/docs/source/lang/cpp/include.rst
@@ -0,0 +1,72 @@
+.. highlight:: cpp
+
+.. _lang-include:
+
+``#include``
+============
+
+``#include`` is used to include outside libraries in your sketch.
+This gives the programmer access to a large group of standard C
+libraries (groups of pre-made functions and data types), and also
+libraries written especially for Maple.
+
+Example
+-------
+
+This example (from the `Arduino LiquidCrystal Tutorial
+<http://arduino.cc/en/Tutorial/LiquidCrystal>`_) includes a library
+that is used to control :ref:`LCD displays
+<libraries-liquid-crystal>`::
+
+ // include the library code:
+ #include <LiquidCrystal.h>
+
+ // initialize the library with the numbers of the interface pins
+ LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
+
+ void setup() {
+ // set up the LCD's number of columns and rows:
+ lcd.begin(16, 2);
+ // Print a message to the LCD.
+ lcd.print("hello, world!");
+ }
+
+ void loop() {
+ // set the cursor to column 0, line 1
+ // (note: line 1 is the second row, since counting begins with 0):
+ lcd.setCursor(0, 1);
+ // print the number of seconds since reset:
+ lcd.print(millis()/1000);
+ }
+
+Note that a ``#include`` line, like :ref:`#define <lang-define>`,
+has **no semicolon**. The compiler will print strange error messages
+if you add one.
+
+C Standard Library
+------------------
+
+The standard C library that comes with Maple is called `newlib
+<http://sourceware.org/newlib/>`_. Its main sources of documentation
+are its `main reference <http://sourceware.org/newlib/libc.html>`_
+page and its `math functions
+<http://sourceware.org/newlib/libm.html>`_ reference page. Here's an
+example that imports the math.h library in order to take the `cube
+root <http://en.wikipedia.org/wiki/Cube_root>`_ of a number::
+
+ #include <math.h>
+
+ void setup() {
+ // no setup necessary
+ }
+
+ void loop() {
+ // "cbrt" stands for "cube root"
+ double cubeRootOf3 = cbrt(3.0);
+ // prints a number that is approximately the cube root of 3:
+ SerialUSB.println(cubeRootOf3);
+ }
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/increment.rst b/docs/source/lang/cpp/increment.rst
new file mode 100644
index 0000000..6dffa80
--- /dev/null
+++ b/docs/source/lang/cpp/increment.rst
@@ -0,0 +1,37 @@
+.. highlight:: cpp
+
+.. _lang-increment:
+
+Increment and Decrement Operators (``++``, ``--``)
+==================================================
+
+These operators increment (add one to) or decrement (subtract one
+from) a variable. If they come before the variable, they return its
+new value; otherwise, they return its old value.
+
+Some quick examples::
+
+ x++; // adds one to x, and returns the old value of x
+ ++x; // adds one to x, and returns the new value of x
+
+ x--; // decrement x by one and returns the old value of x
+ --x; // decrement x by one and returns the new value of x
+
+A more extended example::
+
+ x = 2;
+ y = ++x; // x now contains 3, y contains 3
+ y = x--; // x contains 2 again, y still contains 3
+
+.. warning:: Be careful! You cannot put a space in between the two
+ ``+`` or ``-`` signs. This example is broken::
+
+ // this line won't compile (notice the extra space):
+ int y = x+ +;
+
+See Also
+--------
+
+- :ref:`lang-compoundarithmetic`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/int.rst b/docs/source/lang/cpp/int.rst
new file mode 100644
index 0000000..3e96b69
--- /dev/null
+++ b/docs/source/lang/cpp/int.rst
@@ -0,0 +1,68 @@
+.. highlight:: cpp
+
+.. _lang-int:
+
+``int``
+=======
+
+The ``int`` data type represents integers. Integers are your primary
+data type for number storage, and store a 4 byte value. This yields a
+range of -2,147,483,648 to 2,147,483,647 (minimum value of -2^31 and a
+maximum value of (2^31) - 1; that's about negative 2 billion to
+positive 2 billion).
+
+An ``int`` stores a negative number with a technique called `two's
+complement math
+<http://en.wikipedia.org/wiki/Two%27s_complement#Explanation>`_\ .
+The highest bit in an ``int``, sometimes refered to as the "sign" bit,
+flags the number as a negative number. (See the linked article on
+two's complement for more information).
+
+The Maple takes care of dealing with negative numbers for you, so that
+arithmetic operations work mostly as you'd expect. There can be an
+:ref:`unexpected complication <lang-bitshift-signbit-gotcha>` in
+dealing with the :ref:`bitshift right operator (>>)
+<lang-bitshift>`, however.
+
+.. _lang-long:
+
+The ``long`` type is a synonym for ``int``.
+
+Here is an example of declaring an ``int`` variable named ``ledPin``,
+then giving it value 13::
+
+ int ledPin = 13;
+
+The general syntax for declaring an ``int`` variable named ``var``,
+then giving it value ``val``, looks like::
+
+ int var = val;
+
+.. _lang-int-overflow:
+
+Integer Overflow
+----------------
+
+When ``int`` variables leave the range specified above, they
+:ref:`roll over <lang-variables-rollover>` in the other direction.
+Here are some examples::
+
+ int x;
+ x = -2,147,483,648;
+ x--; // x now contains 2,147,483,647; rolled over "left to right"
+
+ x = 2,147,483,647;
+ x++; // x now contains -2,147,483,648; rolled over "right to left"
+
+See Also
+--------
+
+- :ref:`unsigned int <lang-unsignedint>`
+- :ref:`char <lang-char>`
+- :ref:`unsigned char <lang-unsignedchar>`
+- :ref:`long long <lang-longlong>`
+- :ref:`unsigned long long <lang-unsignedlonglong>`
+- :ref:`Integer Constants <lang-constants-integers>`
+- :ref:`Variables <lang-variables>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/intcast.rst b/docs/source/lang/cpp/intcast.rst
new file mode 100644
index 0000000..386fe14
--- /dev/null
+++ b/docs/source/lang/cpp/intcast.rst
@@ -0,0 +1,29 @@
+.. highlight:: cpp
+
+.. _lang-intcast:
+
+``int()`` (cast)
+================
+
+Converts a value to the :ref:`int <lang-int>` data type. Here is
+an example::
+
+ double d = 2.5;
+ int i = int(d); // i holds "2", an int value
+
+The value inside of the parentheses (``int(...)``) can be of any type.
+However, if it is not a numeric type (like ``double``, ``char``,
+etc.), you will get strange results.
+
+See the :ref:`int <lang-int>` reference for details about the
+precision and limitations of ``int`` variables on the Maple.
+
+See Also
+--------
+
+- :ref:`int <lang-int>`
+
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/keywords.rst b/docs/source/lang/cpp/keywords.rst
new file mode 100644
index 0000000..f21cd0d
--- /dev/null
+++ b/docs/source/lang/cpp/keywords.rst
@@ -0,0 +1,204 @@
+.. _lang-keywords:
+
+Keywords
+========
+
+This page lists all of the C++ keywords, and either links to a
+reference page explaining their use, or provides a brief description.
+
+List of Keywords
+----------------
+
+The C++ keywords are:
+
+``and``, ``and_eq``, ``asm``, ``auto``, ``bitand``, ``bitor``,
+``bool``, ``break``, ``case``, ``catch``, ``char``, ``class``,
+``compl``, ``const``, ``const_cast``, ``continue``, ``default``,
+``delete``, ``do``, ``double``, ``dynamic_cast``, ``else``, ``enum``,
+``explicit``, ``export``, ``extern``, ``false``, ``float``, ``for``,
+``friend``, ``goto``, ``if``, ``inline``, ``int``, ``long``,
+``mutable``, ``namespace``, ``new``, ``not``, ``not_eq``,
+``operator``, ``or``, ``or_eq``, ``private``, ``protected``,
+``public``, ``register``, ``reinterpret_cast``, ``return``, ``short``,
+``signed``, ``sizeof``, ``static``, ``static_cast``, ``struct``,
+``switch``, ``template``, ``this``, ``throw``, ``true``, ``try``,
+``typedef``, ``typeid``, ``typename``, ``union``, ``unsigned``,
+``using``, ``virtual``, ``void``, ``volatile``, ``wchar_t``,
+``while``, ``xor``, ``xor_eq``
+
+Boolean Operator Synonyms
+-------------------------
+
+- ``and`` is a synonym for :ref:`&& <lang-boolean-and>`.
+- ``not`` is a synonym for :ref:`\! <lang-boolean-not>`.
+- ``not_eq`` is a synonym for :ref:`\!= <lang-comparison>`.
+- ``or`` is a synonym for :ref:`|| <lang-boolean-or>`.
+
+Bitwise Operator Synonyms
+-------------------------
+
+- ``and_eq`` is a synonym for :ref:`&= <lang-compoundbitwise-and>`.
+- ``bitand`` is a synonym for (bitwise) :ref:`& <lang-bitwisemath-and>`.
+- ``bitor`` is a synonym for :ref:`\| <lang-bitwisemath-or>`.
+- ``compl`` is a synonym for :ref:`~ <lang-bitwisemath-not>`.
+- ``or_eq`` is a synonym for :ref:`|= <lang-compoundbitwise-or>`.
+- ``xor`` is a synonym for :ref:`^ <lang-bitwisemath-xor>`.
+- ``xor_eq`` is a synonym for :ref:`^= <lang-compoundbitwise-xor>`.
+
+Constants
+---------
+
+- ``true`` and ``false`` are the :ref:`boolean constants
+ <lang-booleanvariables>`.
+
+Control Flow
+------------
+
+- ``break`` can exit out of a :ref:`switch statement
+ <lang-switchcase>` or a :ref:`for <lang-for>`, :ref:`do
+ <lang-dowhile>`, or :ref:`while <lang-while>` loop.
+
+- ``case`` defines alternatives in a :ref:`switch statement <lang-switchcase>`.
+
+- ``continue`` will move control flow to the next iteration of the
+ enclosing :ref:`for <lang-for>`, :ref:`do <lang-dowhile>`, or
+ :ref:`while <lang-while>` loop.
+
+- ``default`` defines the default alternative in a :ref:`switch
+ statement <lang-switchcase>`.
+
+- ``do`` introduces a :ref:`do <lang-dowhile>` loop.
+
+- ``else`` is used in :ref:`if statements <lang-if>`.
+
+- ``for`` introduces a :ref:`for <lang-for>` loop.
+
+- ``goto`` :ref:`jumps <lang-goto>` to a label.
+
+- ``if`` introduces an :ref:`if statement <lang-if>`.
+
+- ``return`` :ref:`transfers flow to a function's caller <lang-return>`.
+
+- ``switch`` introduces a :ref:`switch statement <lang-switchcase>`.
+
+- ``while`` introduces a :ref:`while <lang-while>` loop.
+
+Types
+-----
+
+The following keywords are used for built-in types.
+
+- :ref:`bool <lang-booleanvariables>`
+- :ref:`char <lang-char>`
+- :ref:`double <lang-double>`
+- :ref:`float <lang-float>`
+- :ref:`int <lang-int>`
+- :ref:`long <lang-long>`
+- :ref:`short <lang-built-in-types-integral>`
+- :ref:`void <lang-void>` (not really a type, but used in the absence
+ of one)
+
+The following keywords are used to introduce new types.
+
+- :ref:`enum <lang-enum>`
+
+Qualifiers
+----------
+
+- :ref:`static <lang-static>` can be used to declare persistent local
+ variables; it has other uses not documented here.
+
+- ``unsigned`` is used to specify an unsigned integral type.
+ Examples: :ref:`lang-unsignedint`, :ref:`lang-unsignedchar`.
+
+- :ref:`volatile <lang-volatile>` is useful when declaring variables
+ that may be modified by external interrupts.
+
+- :ref:`const <lang-const>` is used to define constants.
+
+Other
+-----
+
+These keywords are not described in the Maple documentation. For more
+information, consult a C++ reference.
+
+- ``asm`` is used to insert literal assembly language.
+
+- ``auto`` is used to declare that a variable has automatic storage.
+
+- ``catch`` is used in exception handling. Note that the default
+ flags we pass to :ref:`GCC <arm-gcc>` include ``-fno-exceptions``.
+
+- ``class`` is used to define classes.
+
+- ``const_cast`` is used in typecasting.
+
+- ``delete`` is used to free ``new``\ -allocated storage. Note that
+ dynamic memory allocation is not available by default on the Maple,
+ so you'll have to bring your own ``new`` and ``delete`` if you want
+ this.
+
+- ``dynamic_cast`` is used in typecasting.
+
+- ``explicit`` is used to declare constructors that can be called only
+ explicitly.
+
+- ``export`` declares a template definition accessible to other
+ compilation units.
+
+- ``extern`` can mark a declaration as a declaration and not a
+ definition, and also grant external linkage to a ``const`` or
+ ``typedef``.
+
+- ``friend`` is used to declare that certain functions have access to
+ a class's private variables.
+
+- ``inline`` is a compiler hint to inline a function.
+
+- ``mutable`` specifies that a member can be updated, even when a
+ member of a ``const`` object.
+
+- ``namespace`` declares a new namespace.
+
+- ``new`` dynamically allocates space for a value. Note that dynamic
+ memory allocation is not available by default on the Maple, so
+ you'll have to bring your own ``new`` and ``delete`` if you want
+ this.
+
+- ``operator`` is used to define type-specific operator overrides.
+
+- ``private`` declares a private class member.
+
+- ``protected`` declares a protected class member.
+
+- ``public`` declares a public class member.
+
+- ``register`` is a compiler hint to store a variable in a register.
+
+- ``reinterpret_cast`` is used in typecasting.
+
+- ``signed`` is the opposite of ``unsigned``.
+
+- ``static_cast`` is used in typecasting.
+
+- ``struct`` declares a new struct.
+
+- ``template`` introduces a template class, function, etc.
+
+- ``this`` is a pointer to the receiver object.
+
+- ``throw`` is used in exception handling. Note that the default
+ flags we pass to :ref:`GCC <arm-gcc>` include ``-fno-exceptions``.
+
+- ``try`` is used in exception handling. Note that the default
+ flags we pass to :ref:`GCC <arm-gcc>` include ``-fno-exceptions``.
+
+- ``typedef`` defines a type synonym.
+
+- ``union`` defines an untagged union.
+
+- ``using`` is a directive related to namespaces.
+
+- ``virtual`` declares a method which may be overridden.
+
+- ``wchar_t`` is the wide character type.
diff --git a/docs/source/lang/cpp/longcast.rst b/docs/source/lang/cpp/longcast.rst
new file mode 100644
index 0000000..f588fc6
--- /dev/null
+++ b/docs/source/lang/cpp/longcast.rst
@@ -0,0 +1,27 @@
+.. highlight:: cpp
+
+.. _lang-longcast:
+
+``long()`` (cast)
+=================
+
+Converts a value to the :ref:`long <lang-long>` data type. Here is
+an example::
+
+ double d = 2.5;
+ long i = long(d); // i holds "2L", an long value
+
+The value inside of the parentheses (``long(...)``) can be of any type.
+However, if it is not a numeric type (like ``double``, ``char``,
+etc.), you will get strange results.
+
+See the :ref:`long <lang-long>` reference for details about the
+precision and limitations of ``long`` variables on the Maple.
+
+See Also
+--------
+
+- :ref:`long <lang-long>`
+- :ref:`long long <lang-longlong>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/longlong.rst b/docs/source/lang/cpp/longlong.rst
new file mode 100644
index 0000000..0ba56ed
--- /dev/null
+++ b/docs/source/lang/cpp/longlong.rst
@@ -0,0 +1,56 @@
+.. highlight:: cpp
+
+.. _lang-longlong:
+
+``long long``
+=============
+
+The ``long long`` data type stores extended size integer values. You
+can use a ``long long`` when your values are too large to fit into an
+:ref:`int <lang-int>`. A ``long long`` occupies 8 bytes of memory.
+This yields a range of approximately -9.2×10^18 to 9.2×10^18 (that's
+9.2 billion billion, or about 92 million times the number of stars in
+the Milky Way galaxy). The exact range of a ``long long`` on the
+Maple is from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807,
+or -2^63 to (2^63-1). A ``long long`` it is subject to the same
+:ref:`overflow issues <lang-variables-rollover>` as any numeric data
+type.
+
+A synonym for the ``long long`` type is ``int64``.
+
+Here's an example of declaring a long long (see :ref:`integer
+constants <lang-constants-integers-u-l>` for an explanation of the
+"LL" at the end of the number)::
+
+ // Speed of light in nanometers per second (approximate).
+ long long c = 299792458000000000LL;
+
+The general syntax for declaring an ``long long`` variable named ``var``,
+then giving it value ``val``, looks like::
+
+ long long var = val;
+
+This is identical to the ``int`` syntax, with ``long long`` (or, at
+your option, ``int64``) replacing ``int``.
+
+Note that ``long long`` values will still :ref:`overflow
+<lang-int-overflow>`, just like ``int`` values, but their much larger
+range makes this less likely to happen.
+
+The downside to using a ``long long`` instead of an ``int`` (besides
+the extra storage) is that :ref:`arithmetic <lang-arithmetic>`
+operations on ``long long``\ s will take slightly longer than on
+``int``\ s.
+
+See Also
+--------
+
+- :ref:`char <lang-char>`
+- :ref:`unsigned char <lang-unsignedchar>`
+- :ref:`int <lang-int>`
+- :ref:`unsigned int <lang-unsignedint>`
+- :ref:`unsigned long long <lang-unsignedlonglong>`
+- :ref:`Integer Constants <lang-constants-integers>`
+- :ref:`Variables <lang-variables>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/modulo.rst b/docs/source/lang/cpp/modulo.rst
new file mode 100644
index 0000000..289fba0
--- /dev/null
+++ b/docs/source/lang/cpp/modulo.rst
@@ -0,0 +1,70 @@
+.. highlight:: cpp
+
+.. _lang-modulo:
+
+Modulo Operator (``%``)
+=======================
+
+Calculates the `remainder <http://en.wikipedia.org/wiki/Remainder>`_
+when one integer is divided by another. It is useful for keeping a
+variable within a particular range (e.g. the size of an array).
+
+Syntax
+------
+
+::
+
+ dividend % divisor
+
+Parameters
+----------
+
+**dividend**: the number to be divided
+
+**divisor**: the number to divide by
+
+Returns
+-------
+
+The remainder of **dividend**\ /\ **divisor**\ .
+
+Examples
+--------
+
+::
+
+ int x;
+ x = 7 % 5; // x now contains 2
+ x = 9 % 5; // x now contains 4
+ x = 5 % 5; // x now contains 0
+ x = 4 % 5; // x now contains 4
+
+::
+
+ /* update one value in an array each time through a loop */
+
+ int values[10];
+ int i = 0;
+
+ void setup() {
+ // no setup necessary
+ }
+
+ void loop() {
+ values[i] = analogRead(0);
+ i = (i + 1) % 10; // modulo operator makes sure i stays between 0 and 9
+ }
+
+Tip
+---
+
+The modulo operator does not work on floats. For that, you can use
+the C standard library function `fmod()
+<http://sourceware.org/newlib/libm.html#fmod>`_.
+
+See Also
+--------
+
+- :ref:`Arithmetic <lang-arithmetic>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/pointer.rst b/docs/source/lang/cpp/pointer.rst
new file mode 100644
index 0000000..0a42270
--- /dev/null
+++ b/docs/source/lang/cpp/pointer.rst
@@ -0,0 +1,31 @@
+.. _lang-pointer:
+
+Pointer Operators (``&``, ``*``)
+================================
+
+The pointer operators ``&`` (reference) and ``*`` (dereference) are
+different from the bitwise math operator :ref:`&
+<lang-bitwisemath-and>` and the arithmetic operator :ref:`*
+<lang-arithmetic>`.
+
+Pointers are one of the more complicated subjects for beginners in
+learning C, and it is possible to write many useful Arduino sketches
+without ever encountering pointers. However, for manipulating certain
+data structures, the use of pointers can simplify the code, improve
+its efficiency, and generally provide many benefits that would be
+difficult to achieve without the use of pointers.
+
+Introducing pointers is somewhat outside the scope of this
+documentation. However, a good `pointer tutorial
+<http://www.cplusplus.com/doc/tutorial/pointers/>`_ is available.
+Also see the `Wikipedia article on pointers
+<http://en.wikipedia.org/wiki/Pointer_%28computing%29>`_, especially
+the section on `pointers in C
+<http://en.wikipedia.org/wiki/Pointer_%28computing%29#C_pointers>`_.
+
+See Also
+--------
+
+- http://xkcd.com/138/
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/return.rst b/docs/source/lang/cpp/return.rst
new file mode 100644
index 0000000..b4ef5fd
--- /dev/null
+++ b/docs/source/lang/cpp/return.rst
@@ -0,0 +1,61 @@
+.. highlight:: cpp
+
+.. _lang-return:
+
+``return``
+==========
+
+Terminates a function and return a value from a function to the
+calling function, if the function has non-``void`` return type.
+
+Syntax:
+-------
+
+::
+
+ // from within a "void" function:
+ return;
+
+ // from within a non-"void" function:
+ return value;
+
+In the second case, ``value`` should have a type which is the same as
+the return type of the function, or be convertible to it (like an
+``int`` to a ``double``, etc.; see :ref:`this note
+<lang-arithmetic-typeconversion>` for some references).
+
+Examples:
+---------
+
+A function to compare a sensor input to a threshold::
+
+ // converts analog readings between 0 and 400 to 0, and 400 up to 1.
+ int checkSensor() {
+ if (analogRead(0) > 400) {
+ return 1;
+ else {
+ return 0;
+ }
+ }
+
+An early ``return`` is also useful when testing a section of code
+without having to "comment out" large sections of possibly buggy code,
+like so::
+
+ void loop() {
+
+ // brilliant code idea to test here
+
+ return;
+
+ // the rest of a dysfunctional sketch here
+ // this code will never be executed
+ }
+
+See Also
+--------
+
+- :ref:`comments <lang-comments>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/scope.rst b/docs/source/lang/cpp/scope.rst
new file mode 100644
index 0000000..7b65bab
--- /dev/null
+++ b/docs/source/lang/cpp/scope.rst
@@ -0,0 +1,120 @@
+.. highlight:: cpp
+
+.. _lang-scope:
+
+Scope
+=====
+
+Variables in the C++ programming language, which Maple uses (all of
+your sketches are C++ programs in disguise), have a property called
+*scope*. Simply put, a variable's scope is made up of all of the
+lines where the variable can be used.
+
+Scope in C++ is a fairly complex topic, so we won't try to describe it
+in full here. Instead, we present a simplified view, describing two
+different kinds of scopes, *global* and *local*. For more detailed
+information, consult a C++ reference.
+
+Global and Local Variables
+--------------------------
+
+A global variable is one that can be "seen" by every function in a
+program. In the :ref:`Maple IDE <ide>`, any variable declared outside
+of a function (like :ref:`setup() <lang-setup>` and :ref:`loop()
+<lang-loop>`) is a global variable.
+
+A local variable can only be "seen" inside of a particular function.
+You can declare a variable to be local to a function by declaring it
+inside of the :ref:`curly braces <lang-curly-braces>` which enclose
+that function.
+
+When programs start to get larger and more complex, local variables
+are a useful way to ensure that a function has exclusive access to its
+own variables. This prevents programming errors when one function
+mistakenly modifies variables used by another function.
+
+It is also sometimes useful to declare and initialize a variable
+inside a :ref:`for <lang-for>` loop. This creates a variable that
+can only be accessed from inside the loop body.
+
+Example
+-------
+
+Here is an example sketch (which you can copy into the Maple IDE and
+run on your Maple) that illustrates the use of global and local
+variables, as well as declaring variables inside of a ``for`` loop.
+Be sure to open a :ref:`serial monitor <ide-serial-monitor>` after you
+:ref:`verify <ide-verify>` and :ref:`upload <ide-upload>` the sketch::
+
+ int globalVar; // any function will see this variable
+
+ void setup() {
+ // since "globalVar" is declared outside of any function,
+ // every function can "see" and use it:
+ globalVar = 50;
+
+ // the variables "i" and "d" declared inside the "loop" function
+ // can't be seen here. see what happens when you uncomment the
+ // following lines, and try to Verify (compile) the sketch:
+ //
+ // i = 16;
+ // SerialUSB.print("i = ");
+ // SerialUSB.println(i);
+ // d = 26.5;
+ // SerialUSB.print("d = ");
+ // SerialUSB.println(d);
+ }
+
+ void loop() {
+ // since "i" and "d" are declared inside of the "loop" function,
+ // they can only be seen and used from inside of it:
+ int i;
+ double d;
+
+ for (int j = 0; j < 5; j++) {
+ // variable i can be used anywhere inside the "loop" function;
+ // variable j can only be accessed inside the for-loop brackets:
+ i = j * j;
+ SerialUSB.print("i = ");
+ SerialUSB.println(i);
+ }
+
+ // globalVar can be accessed from anywhere. note how even
+ // though we set globalVar = 50 in the "setup" function, we can
+ // see that value here:
+ SerialUSB.print("globalVar = ");
+ SerialUSB.println(globalVar);
+
+ // d can be accessed from anywhere inside the "loop" function:
+ d = 26.5;
+ SerialUSB.print("d = ");
+ SerialUSB.print(d);
+ SerialUSB.println(" (before separateFunction())");
+
+ separateFunction();
+
+ // notice how even though separateFunction() has a variable
+ // named "d", it didn't touch our (local) variable which has
+ // the same name:
+ SerialUSB.print("d = ");
+ SerialUSB.print(d);
+ SerialUSB.println(" (after separateFunction())");
+ }
+
+ void separateFunction() {
+ // variable "d" here has the same name as variable "d" inside of
+ // the "loop" function, but since they're both _local_
+ // variables, they don't affect each other:
+ double d = 30.5;
+ SerialUSB.print("d = ");
+ SerialUSB.print(d);
+ SerialUSB.println(" (inside of separateFunction())");
+ }
+
+See Also
+--------
+
+- `C++ programming Wikibook <http://en.wikibooks.org/wiki/C%2B%2B_Programming/Programming_Languages/C%2B%2B/Code/Statements/Scope>`_.
+- Wikipedia article on `scope <http://en.wikipedia.org/wiki/Scope_%28programming%29>`_
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/semicolon.rst b/docs/source/lang/cpp/semicolon.rst
new file mode 100644
index 0000000..8164616
--- /dev/null
+++ b/docs/source/lang/cpp/semicolon.rst
@@ -0,0 +1,25 @@
+.. highlight:: cpp
+
+.. _lang-semicolon:
+
+Semicolon (``;``)
+=================
+
+Used to end a line of code. Example::
+
+ int a = 13;
+
+Tip
+---
+
+Forgetting to end a line in a semicolon will result in a compiler
+error. The error text may be obvious, and refer to a missing
+semicolon, or it may not. If an impenetrable or seemingly illogical
+compiler error comes up, one of the first things to check is a
+missing semicolon, in the immediate vicinity, preceding the line at
+which the compiler complained.
+
+
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/sizeof.rst b/docs/source/lang/cpp/sizeof.rst
new file mode 100644
index 0000000..eae509c
--- /dev/null
+++ b/docs/source/lang/cpp/sizeof.rst
@@ -0,0 +1,64 @@
+.. highlight:: cpp
+
+.. _lang-sizeof:
+
+``sizeof()``
+============
+
+The ``sizeof`` operator on the Maple returns the number of bytes
+needed to store a value of a given type\ [#fcharsize]_. This can be
+an ordinary numeric type, like ``int``. It can be something more
+complicated, like a ``struct`` or ``union``. If the argument to
+``sizeof`` is an array, it returns the total number of bytes occupied
+by the array.
+
+The general syntax looks like this::
+
+ sizeof(type)
+ sizeof(var)
+
+Example
+-------
+
+The ``sizeof`` operator is useful for dealing with arrays (such as
+strings) where it is convenient to be able to change the size of the
+array without breaking other parts of the program.
+
+This program prints out a text string one character at a time. Try
+changing the text phrase::
+
+ char myStr[] = "this is a test";
+ int i;
+
+ void setup() {
+ Serial.begin(9600);
+ }
+
+ void loop() {
+ for (i = 0; i < sizeof(myStr) - 1; i++) {
+ Serial.print(i, DEC);
+ Serial.print(" = ");
+ Serial.println(myStr[i], BYTE);
+ }
+ }
+
+
+Note that ``sizeof`` returns the total number of bytes. So for larger
+variable types such as ``int``, the :ref:`for loop <lang-for>`
+would look something like this::
+
+ for (i = 0; i < (sizeof(myInts)/sizeof(int)) - 1; i++) {
+ // do something with myInts[i]
+ }
+
+.. rubric:: Footnotes
+
+.. [#fcharsize] Technically (and pedantically) speaking, ``sizeof``
+ returns a multiple of the number of bits a ``char`` occupies in
+ memory. However, on the Maple (this goes for most C++
+ implementations), a ``char`` occupies 8 bits = 1 byte. All the C++
+ standard guarantees, however, is that a ``char`` occupies at
+ *least* 8 bits.
+
+.. include:: cc-attribution.txt
+
diff --git a/docs/source/lang/cpp/sqrt.rst b/docs/source/lang/cpp/sqrt.rst
new file mode 100644
index 0000000..956a754
--- /dev/null
+++ b/docs/source/lang/cpp/sqrt.rst
@@ -0,0 +1,25 @@
+.. _lang-sqrt:
+
+sqrt()
+======
+
+Calculates the square root of a number.
+
+Library Documentation
+---------------------
+
+.. doxygenfunction:: sqrt
+
+Arduino Compatibility
+---------------------
+
+The Maple versino of ``sqrt()`` is compatible with Arduino.
+
+See Also
+--------
+
+- :ref:`pow <lang-pow>`
+- :ref:`sq <lang-sq>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/static.rst b/docs/source/lang/cpp/static.rst
new file mode 100644
index 0000000..5d1802e
--- /dev/null
+++ b/docs/source/lang/cpp/static.rst
@@ -0,0 +1,57 @@
+.. highlight:: cpp
+
+.. _lang-static:
+
+``static``
+==========
+
+The ``static`` keyword can be used to create variables that are
+visible to only one function. However, unlike local variables that get
+created and destroyed every time a function is called, ``static``
+variables persist beyond the function call, preserving their data
+between function calls.
+
+Variables declared as ``static`` will only be created and initialized
+the first time a function is called.
+
+.. note:: This is only one use of the ``static`` keyword in C++. It
+ has some other important uses that are not documented here; consult
+ a reliable C++ reference for details.
+
+Example
+-------
+
+One use case for ``static`` variables is implementing counters that
+last longer than the functions which need them, but shouldn't be
+shared to other functions. Here's an example::
+
+ void setup() {
+ SerialUSB.begin();
+ }
+
+ void loop() {
+ int reading;
+ if (timeToReadSensors()) {
+ reading = readSensors();
+ }
+ // do something with reading
+ }
+
+ int readSensors() {
+ static int numSensorReadings = 0;
+ numSensorReadings++;
+ if (numSensorReadings % 100 == 0) {
+ SerialUSB.print("just got to another 100 sensor readings");
+ }
+ return analogRead(...);
+ }
+
+In this example, the static variable ``numSensorReadings`` is
+initialized to zero the first time ``readSensors()`` is called, and
+then incremented, so it starts out at one. Subsequent calls to
+``readSensors()`` won't reset ``numSensorReadings`` to zero, because
+it was declared ``static``. Thus, ``numSensorReadings`` is a count of
+the number of times that ``readSensors()`` has been called.
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/string.rst b/docs/source/lang/cpp/string.rst
new file mode 100644
index 0000000..0a270da
--- /dev/null
+++ b/docs/source/lang/cpp/string.rst
@@ -0,0 +1,128 @@
+.. highlight:: cpp
+
+.. _lang-string:
+
+Strings
+=======
+
+Text strings can be represented in two ways. You can
+
+1. Use the :ref:`String <lang-stringclass>` data type, which is
+part of the core as of version 0.0.9, or
+
+2. You can make a string out of an array of type :ref:`char
+<lang-char>` and null-terminate it.
+
+This page describes the second method.
+
+Examples
+--------
+
+All of the following are valid declarations for strings::
+
+ char str1[15];
+ char str2[6] = {'m', 'a', 'p', 'l', 'e'};
+ char str3[6] = {'m', 'a', 'p', 'l', 'e', '\0'};
+ char str4[ ] = "maple";
+ char str5[6] = "maple";
+ char str6[15] = "maple";
+
+As you can see, there are several methods available for declaring and
+initializing strings:
+
+- Declare an array of ``char`` without initializing it, as with ``str1``.
+
+- Declare an array of ``char`` (with one extra ``char``) and the
+ compiler will add the required null character, as with ``str2``.
+
+- Explicitly add the null character (``'\0'``), as with ``str3``.
+
+- Initialize with a string constant in quotation marks (``"..."``);
+ the compiler will size the array to fit the string constant and a
+ terminating null character (``str4``).
+
+- Initialize the array with an explicit size and string constant,
+ (``str5``).
+
+- Initialize the array, leaving extra space for a larger string
+ (``str6``).
+
+Null Termination
+----------------
+
+Generally, strings are terminated with a null character (`ASCII
+<http://en.wikipedia.org/wiki/ASCII>`_ code 0). This allows functions
+(like ``SerialUSB.print()``) to tell where the end of a string is.
+Otherwise, they would continue reading subsequent bytes of memory that
+aren't actually part of the string.
+
+This means that your string needs to have space for one more character
+than the text you want it to contain. That is why ``str2`` and
+``str5`` need to be six characters, even though "maple" is only five
+-- the last position is automatically filled with a NULL
+character. ``str4`` will be automatically sized to six characters, one
+for the extra null. In the case of ``str3``, we've explicitly included
+the null character (written ``'\0'``) ourselves.
+
+Note that it's possible to have a string without a final null
+character (e.g. if you had specified the length of ``str2`` as five
+instead of six). This will break most functions that use strings, so
+you shouldn't do it intentionally. If you notice something behaving
+strangely (operating on characters not in the string), however, this
+could be the problem.
+
+Single quotes or double quotes?
+-------------------------------
+
+Strings are always defined inside double quotes (``"Abc"``) and
+characters are always defined inside single quotes (``'A'``).
+
+Wrapping long strings
+---------------------
+
+You can wrap long strings like this::
+
+ char myString[] = "This is the first line"
+ " this is the second line"
+ " etcetera";
+
+Arrays of Strings
+-----------------
+
+It is often convenient, when working with large amounts of text,
+such as a project with an LCD display, to setup an array of
+strings. Because strings themselves are arrays, this is in actually
+an example of a two-dimensional array.
+
+In the code below, the asterisk after the datatype char ``char *``
+indicates that this is an array of "pointers". All array names are
+actually pointers, so this is required to make an array of arrays.
+Pointers are one of the more esoteric parts of C for beginners to
+understand, but it isn't necessary to understand pointers in detail to
+use them effectively here::
+
+ char* myStrings[] = {"This is string 1", "This is string 2",
+ "This is string 3", "This is string 4",
+ "This is string 5", "This is string 6"};
+
+ void setup() {
+ SerialUSB.begin();
+ }
+
+ void loop() {
+ for (int i = 0; i < 6; i++) {
+ SerialUSB.println(myStrings[i]);
+ delay(500);
+ }
+ }
+
+
+See Also
+--------
+
+- :ref:`array <lang-array>`
+- :ref:`__attribute__ <arm-gcc-attribute-flash>`
+- :ref:`Variables <lang-variables>`
+
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/switchcase.rst b/docs/source/lang/cpp/switchcase.rst
new file mode 100644
index 0000000..b484bc5
--- /dev/null
+++ b/docs/source/lang/cpp/switchcase.rst
@@ -0,0 +1,118 @@
+.. highlight:: cpp
+
+.. _lang-switchcase:
+
+``switch``\ /\ ``case``
+=======================
+
+Like :ref:`if <lang-if>` statements, A ``switch`` statement controls
+program flow by allowing you to specify different code that should be
+executed under various cases.
+
+The general syntax looks like this::
+
+ switch (var) {
+ case val1:
+ // statements
+ break;
+ case val2:
+ // statements
+ break;
+ ...
+ default:
+ // statements
+ }
+
+Where ``var`` is a variable whose value to investigate, and the
+``val1``, ``val2`` after each ``case`` are constant values that
+``var`` might be.
+
+Description
+-----------
+
+A ``switch`` statement compares the value of a variable to the values
+specified in ``case`` statements. When a ``case`` statement is found
+whose value matches that of the variable, the code in that case
+statement is run.
+
+Here's a more concrete example::
+
+ switch (var) {
+ case 1:
+ doThing1();
+ break;
+ case 2:
+ doThing2();
+ break;
+ }
+ afterTheSwitch();
+
+In the above example, if ``var == 1``, then the code beginning on the
+line after ``case 1`` gets executed. That is, if ``var`` is one,
+``doThing1()`` gets called first, and then the ``break`` statement is
+executed.
+
+The ``break`` keyword exits the ``switch`` statement, and is typically
+used at the end of each ``case``. Since there is a ``break`` at the
+end of ``case 1``, the ``switch`` statement exits, and the next line
+to be run is the one which calls ``afterTheSwitch()``.
+
+Without a ``break``, the ``switch`` statement will continue executing
+the following ``case`` expressions ("falling-through") until a
+``break`` (or the end of the switch statement) is reached. Let's
+pretend the ``switch`` looked like this instead::
+
+ switch (var) {
+ case 1:
+ doThing1();
+ // no break statement anymore
+ case 2:
+ doThing2();
+ break;
+ }
+ afterTheSwitch();
+
+Now, if ``var`` is one, ``doThing1()`` gets executed like before.
+However, without a ``break``, the code would continue to be executed
+line-by-line, so ``doThing2()`` would be called next. At this point,
+a ``break`` has been reached, so the program continues by calling
+``afterTheSwitch()``. This is usually not what you want, which is why
+each ``case`` usually has a ``break`` at the end.
+
+.. _lang-switchcase-default:
+
+Writing "``default:``" instead of a ``case`` statement allows you to
+specify what to do if none of the ``case`` statements matches. Having
+a ``default`` is optional (you can leave it out), but if you have one,
+it must appear after all of the ``case`` statements. Let's add a
+``default`` to the ``switch`` we've been discussing::
+
+ switch (var) {
+ case 1:
+ doThing1();
+ break;
+ case 2:
+ doThing2();
+ break;
+ default:
+ doSomethingElse();
+ }
+ afterTheSwitch();
+
+If ``var`` is one, then ``doThing1()`` gets called. If ``var`` is
+two, ``doThing2()`` gets called. If ``var`` is anything else,
+``doSomethingElse()`` gets called. As stated above, a ``default`` is
+optional. If you're missing one and none of the ``case`` statements
+match, the ``switch`` does nothing at all, as if it weren't there.
+
+``switch`` statements are often used with an :ref:`enum <lang-enum>`
+value as the variable to compare. In this case, you can write down
+all of the values the ``enum`` takes as ``case`` statements, and be
+sure you've covered all the possibilities.
+
+See also:
+---------
+
+- :ref:`if/else <lang-if>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/unsignedchar.rst b/docs/source/lang/cpp/unsignedchar.rst
new file mode 100644
index 0000000..5b946ed
--- /dev/null
+++ b/docs/source/lang/cpp/unsignedchar.rst
@@ -0,0 +1,33 @@
+.. highlight:: cpp
+
+.. _lang-unsignedchar:
+
+``unsigned char``
+=================
+
+An unsigned version of the :ref:`char <lang-char>` data type. An
+``unsigned char`` occupies 1 byte of memory; it stores an integer from
+0 to 255.
+
+Like an :ref:`unsigned int <lang-unsignedint>`, an ``unsigned char``
+won't store negative numbers; it is also subject to the same
+:ref:`overflow issues <lang-int-overflow>` as any integral data type.
+
+Example
+-------
+
+::
+
+ unsigned char c = 240;
+
+See Also
+--------
+
+
+- :ref:`byte <lang-byte>`
+- :ref:`int <lang-int>`
+- :ref:`array <lang-array>`
+- :ref:`SerialUSB.println() <lang-serialusb-println>`
+- :ref:`Serial.println() <lang-serial-println>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/unsignedint.rst b/docs/source/lang/cpp/unsignedint.rst
new file mode 100644
index 0000000..ad3e2f2
--- /dev/null
+++ b/docs/source/lang/cpp/unsignedint.rst
@@ -0,0 +1,59 @@
+.. highlight:: cpp
+
+.. _lang-unsignedint:
+
+``unsigned int``
+================
+
+An ``unsigned int`` (unsigned integer) is the same as an :ref:`int
+<lang-int>` in that it stores a 4 byte integer value. However,
+Instead of storing both negative and positive numbers, an ``unsigned
+int`` can only store nonnegative values, yielding a range of 0 to
+4,294,967,295 (the positive value is 2^32 - 1).
+
+The difference between an ``unsigned int`` and a (signed) ``int`` lies
+in the way the highest bit, sometimes referred to as the "sign" bit,
+is interpreted. In the case of the Maple ``int`` type (which is
+signed), if the high bit is a "1", the number is interpreted as a
+negative number, using a technique known as `two's complement math
+<http://en.wikipedia.org/wiki/Two%27s_complement#Explanation>`_. The
+bits in an an ``unsigned int`` are interpreted according to the usual
+rules for converting `binary to decimal
+<http://en.wikipedia.org/wiki/Binary_numeral_system#Counting_in_binary>`_.
+
+An ``unsigned int`` is subject to the same :ref:`overflow issues
+<lang-int-overflow>` as a regular ``int``; the only difference is
+that an ``unsigned int`` will "underflow" at 0, and "overflow" at
+4,294,967,295. Here is some example code which illustrates this::
+
+ unsigned int x;
+ x = 0;
+ x--; // x now contains 4,294,967,295; rolled over "left to right"
+ x++; // x now contains 0; rolled over "right to left"
+
+.. _lang-unsignedlong:
+
+The ``unsigned long`` type is a synonym for ``unsigned int``.
+
+Here is an example of declaring an ``unsigned int`` variable named
+``ledPin``, then giving it value 13::
+
+ unsigned int ledPin = 13;
+
+The general syntax for declaring an ``unsigned int`` variable named
+``var``, then giving it value ``val``, looks like::
+
+ unsigned int var = val;
+
+See Also
+--------
+
+- :ref:`int <lang-int>`
+- :ref:`char <lang-char>`
+- :ref:`unsigned char <lang-unsignedchar>`
+- :ref:`long long <lang-longlong>`
+- :ref:`unsigned long long <lang-unsignedlonglong>`
+- :ref:`Integer Constants <lang-constants-integers>`
+- :ref:`Variables <lang-variables>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/unsignedlonglong.rst b/docs/source/lang/cpp/unsignedlonglong.rst
new file mode 100644
index 0000000..910b7e4
--- /dev/null
+++ b/docs/source/lang/cpp/unsignedlonglong.rst
@@ -0,0 +1,43 @@
+.. highlight:: cpp
+
+.. _lang-unsignedlonglong:
+
+``unsigned long long``
+======================
+
+An unsigned version of the :ref:`long long <lang-longlong>` data type.
+An ``unsigned long long`` occupies 8 bytes of memory; it stores an
+integer from 0 to 2^64-1, which is approximately 1.8×10^19 (18
+quintillion, or 18 billion billion).
+
+A synonym for the ``unsigned long long`` type is ``uint64``.
+
+Like an :ref:`unsigned int <lang-unsignedint>`, an ``unsigned long
+long`` won't store negative numbers; it is also subject to the same
+:ref:`overflow issues <lang-int-overflow>` as any integral data type.
+
+Here is an example of declaring an ``unsigned long long`` variable
+named ``c``, then giving it value 299,792,458,000,000,000 (see
+:ref:`integer constants <lang-constants-integers-u-l>` for an
+explanation of the "ULL" at the end of the number)::
+
+ // Speed of light in nanometers per second (approximate).
+ unsigned long long c = 299792458000000000ULL;
+
+The general syntax for declaring an ``unsigned long long`` variable named
+``var``, then giving it value ``val``, looks like::
+
+ unsigned long long var = val;
+
+See Also
+--------
+
+- :ref:`long long <lang-longlong>`
+- :ref:`int <lang-int>`
+- :ref:`unsigned <lang-unsignedint>`
+- :ref:`char <lang-char>`
+- :ref:`unsigned char <lang-unsignedchar>`
+- :ref:`Integer Constants <lang-constants-integers>`
+- :ref:`Variables <lang-variables>`
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/variables.rst b/docs/source/lang/cpp/variables.rst
new file mode 100644
index 0000000..336d5ab
--- /dev/null
+++ b/docs/source/lang/cpp/variables.rst
@@ -0,0 +1,170 @@
+.. highlight:: cpp
+
+.. _lang-variables:
+
+Variables
+=========
+
+A variable is a way of naming and storing a value for later use by
+the program, such as data from a sensor or an intermediate value
+used in a calculation.
+
+.. contents:: Contents
+ :local:
+
+.. _lang-variables-declaring:
+
+Declaring Variables
+-------------------
+
+Before they are used, all variables have to be *declared*. Declaring a
+variable means defining its type, giving it a name, and (optionally)
+giving it an initial value (this is often referred to as
+*initializing* the variable). Variables do not have to be initialized
+(given a value) when they are declared, but it is good style to give
+them an initial value whenever possible.
+
+Here is an example of declaring a variable named ``inputVariable1``
+with type :ref:`int <lang-int>` (the ``int`` type is used to store
+integers, like -2, -1, 0, 1, etc.)::
+
+ int inputVariable1;
+
+In the above declaration, we did not give the variable an initial
+value. Here is another example, where we declare an ``int`` variable
+named ``inputVariable2``, with an initial value of ``0``::
+
+ int inputVariable2 = 0;
+
+The Maple environment comes ready to use with many useful types of
+variables. See the :ref:`built-in types <lang-built-in-types>` page
+for more information.
+
+Here are a few examples of declaring variables of different types::
+
+ int lightSensVal;
+ char currentLetter;
+ unsigned long long speedOfLight = 186000ULL;
+ char errorMessage = {"choose another option"}; // see string
+
+Naming Variables
+----------------
+
+The rules for naming a variable are simple. Names for variables can
+contain letters, numbers, and underscores (the underscore is the
+:kbd:`_` character), and cannot begin with a number. So
+``temperature_reading``, ``tempReading``, ``tempReading1``, and
+``tempReading2`` are all valid variable names, but ``4_temp_readings``
+is not, because it begins with a number.
+
+You cannot choose a name for a variable that is one of the C++
+:ref:`keywords <lang-keywords>`.
+
+Variable names are case-sensitive, so "tempreading" and "tempReading"
+are different variables. However, it is very bad style to write code
+that chooses variables which are the same up to case.
+
+You should give your variables descriptive names, so as to make your
+code more readable. Variable names like ``tiltSensor`` or
+``pushButton`` help you (and anyone else reading your code) understand
+what the variable represents. Variable names like ``var`` or
+``value``, on the other hand, do little to make your code readable.
+
+.. _lang-variables-scope:
+
+Variable Scope
+--------------
+
+An important choice that programmers face is where (in the program
+text) to declare variables. The specific place that variables are
+declared influences how various functions in a program will "see" the
+variable. This is called variable *scope*. See the :ref:`scope
+reference <lang-scope>` for more information.
+
+.. _lang-variables-initializing:
+
+Initializing Variables
+----------------------
+
+Variables may be *initialized* (assigned a starting value) when they
+are declared or not. It is always good programming practice however to
+double check that a variable has valid data in it before it is used.
+Using a variable before you give it a value is a common source of
+bugs.
+
+.. _lang-variables-rollover:
+
+Variable Rollover
+-----------------
+
+Every (numeric) type has a valid *range*. The range of a type is the
+smallest and largest value that a variable of that type can store.
+For example, the :ref:`int <lang-int>` type has a range of
+-2,147,483,648 to 2,147,483,647 [#frange]_.
+
+When variables are made to exceed their range's maximum value, they
+"roll over" back to their minimum value. Note that this happens in
+both directions. It's like in the game *Pac-Man* -- when Pac-Man goes
+past the right edge of the screen, he reappears on the left, and when
+he goes past the left side of the screen, he reappears on the right::
+
+ int x;
+ x = -2,147,483,648;
+ x = x - 1; // x now contains -2,147,483,647; rolled over "left to right"
+
+ x = 2,147,483,647;
+ x = x + 1; // x now contains -2,147,483,648; rolled over "right to left"
+
+Each numeric type's reference page includes its range. See the
+:ref:`built-in types <lang-built-in-types>` reference for links to each
+type's reference page.
+
+Using Variables
+---------------
+
+Once variables have been declared, they are given values using the
+:ref:`assignment operator <lang-assignment>`, which is a single equals
+sign, ``=``. The assignment operator tells the program to store the
+value on the right side of the equals sign into the variable on the
+left side::
+
+ inputVariable1 = 7; // sets variable named inputVariable1 to 7
+ inputVariable2 = analogRead(2); // sets variable named inputVariable2 to
+ // the (digitized) input voltage read from
+ // analog pin #2
+
+Once a variable has been set (assigned a value), you can test its
+value to see if it meets certain conditions, or you can use its value
+directly. For instance, the following code tests whether the
+inputVariable2 is less than 100, then sets a delay based on
+inputVariable2 (which, at that point, is at least 100)::
+
+ if (inputVariable2 < 100) {
+ inputVariable2 = 100;
+ }
+
+ delay(inputVariable2);
+
+See Also
+--------
+
+- :ref:`lang-scope`
+- :ref:`lang-built-in-types`
+
+.. rubric:: Footnotes
+
+.. [#frange] This range might seem a little weird at first. The
+ reasons for this range of values have to do with the fact that an
+ ``int`` occupies 32 bits of memory, and the facts ::
+
+ 2^31 = -2,147,483,648
+ 2^31 - 1 = 2,147,483,647
+
+
+ Why 2^31 instead of 2^32? Well, that has to do with `how ints are
+ (usually) stored
+ <http://en.wikipedia.org/wiki/Two%27s_complement>`_ on computers.
+
+
+.. include:: cc-attribution.txt
+
diff --git a/docs/source/lang/cpp/void.rst b/docs/source/lang/cpp/void.rst
new file mode 100644
index 0000000..88c9c64
--- /dev/null
+++ b/docs/source/lang/cpp/void.rst
@@ -0,0 +1,33 @@
+.. highlight:: cpp
+
+.. _lang-void:
+
+``void``
+========
+
+.. cpp:type:: void
+
+ The ``void`` keyword is used in function declarations. It indicates
+ that the function is expected to return no information to the
+ function from which it was called, or that it expects no arguments
+ from its caller.
+
+Example
+-------
+
+::
+
+ // actions are performed in the functions "setup" and "loop"
+ // but no information is reported to the larger program
+
+ void setup() {
+ // ...
+ }
+
+ void loop() {
+ // ...
+ }
+
+.. TODO doc page on function declaration?
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/while.rst b/docs/source/lang/cpp/while.rst
new file mode 100644
index 0000000..9047d05
--- /dev/null
+++ b/docs/source/lang/cpp/while.rst
@@ -0,0 +1,38 @@
+.. highlight:: cpp
+
+.. _lang-while:
+
+``while``
+=========
+
+Syntax
+------
+
+::
+
+ while (expression) {
+ // block of code
+ }
+
+Description
+-----------
+
+``while`` loops will repeat the statements inside their associated
+block of code until the expression inside the parentheses becomes
+:ref:`false <lang-constants-false>`. Something must change the tested
+expressions' value, or the ``while`` loop will never exit. This could
+be in your code, such as an incremented variable, or an external
+condition, such as testing a sensor.
+
+Example
+-------
+
+::
+
+ var = 0;
+ while(var < 200) {
+ // do something repetitive 200 times
+ var++;
+ }
+
+.. include:: cc-attribution.txt
diff --git a/docs/source/lang/unimplemented/notone.rst b/docs/source/lang/unimplemented/notone.rst
new file mode 100644
index 0000000..485c9c5
--- /dev/null
+++ b/docs/source/lang/unimplemented/notone.rst
@@ -0,0 +1,50 @@
+.. _lang-notone:
+
+noTone()
+========
+
+Description
+-----------
+
+Stops the generation of a square wave triggered by
+`tone <http://arduino.cc/en/Reference/Tone>`_\ (). Has no effect if
+no tone is being generated.
+
+
+
+**NOTE:** if you want to play different pitches on multiple pins,
+you need to call noTone() on one pin before calling tone() on the
+next pin.
+
+
+
+Syntax
+------
+
+noTone(pin)
+
+
+
+Parameters
+----------
+
+pin: the pin on which to stop generating the tone
+
+
+
+Returns
+-------
+
+nothing
+
+
+
+See also
+--------
+
+
+- `tone <http://arduino.cc/en/Reference/Tone>`_ ()
+
+
+
+.. include:: /lang/cc-attribution.txt
diff --git a/docs/source/lang/unimplemented/pulsein.rst b/docs/source/lang/unimplemented/pulsein.rst
new file mode 100644
index 0000000..2b52428
--- /dev/null
+++ b/docs/source/lang/unimplemented/pulsein.rst
@@ -0,0 +1,82 @@
+.. _lang-pulsein:
+
+pulseIn()
+=========
+
+Description
+-----------
+
+Reads a pulse (either HIGH or LOW) on a pin. For example, if
+**value** is **HIGH**, **pulseIn()** waits for the pin to go
+**HIGH**, starts timing, then waits for the pin to go **LOW** and
+stops timing. Returns the length of the pulse in microseconds.
+Gives up and returns 0 if no pulse starts within a specified time
+out.
+
+
+
+The timing of this function has been determined empirically and
+will probably show errors in longer pulses. Works on pulses from 10
+microseconds to 3 minutes in length.
+
+
+
+Syntax
+------
+
+pulseIn(pin, value)
+pulseIn(pin, value, timeout)
+
+
+
+Parameters
+----------
+
+pin: the number of the pin on which you want to read the pulse.
+(*int*)
+
+
+
+value: type of pulse to read: either
+`HIGH <http://arduino.cc/en/Reference/Constants>`_ or
+`LOW <http://arduino.cc/en/Reference/Constants>`_. (*int*)
+
+
+
+timeout (optional): the number of microseconds to wait for the
+pulse to start; default is one second (*unsigned long*)
+
+
+
+Returns
+-------
+
+the length of the pulse (in microseconds) or 0 if no pulse started
+before the timeout (*unsigned long*)
+
+
+
+Example
+-------
+
+::
+
+
+
+ int pin = 7;
+ unsigned long duration;
+
+ void setup()
+ {
+ pinMode(pin, INPUT);
+ }
+
+ void loop()
+ {
+ duration = pulseIn(pin, HIGH);
+ }
+
+
+
+
+.. include:: /lang/cc-attribution.txt
diff --git a/docs/source/lang/unimplemented/shiftout.rst b/docs/source/lang/unimplemented/shiftout.rst
new file mode 100644
index 0000000..ff3852f
--- /dev/null
+++ b/docs/source/lang/unimplemented/shiftout.rst
@@ -0,0 +1,136 @@
+.. _lang-shiftout:
+
+shiftOut()
+==========
+
+Description
+-----------
+
+Shifts out a byte of data one bit at a time. Starts from either the
+most (i.e. the leftmost) or least (rightmost) significant bit. Each
+bit is written in turn to a data pin, after which a clock pin is
+pulsed to indicate that the bit is available.
+
+
+
+This is a software implementation; Arduino (as of 0019) also
+provides an `SPI library <http://arduino.cc/en/Reference/SPI>`_
+that uses the hardware implementation.
+
+
+
+Syntax
+------
+
+shiftOut(dataPin, clockPin, bitOrder, value)
+
+
+
+Parameters
+----------
+
+dataPin: the pin on which to output each bit (*int*)
+
+
+
+clockPin: the pin to toggle once the **dataPin** has been set to
+the correct value (*int*)
+
+
+
+bitOrder: which order to shift out the bits; either **MSBFIRST** or
+**LSBFIRST**.
+(Most Significant Bit First, or, Least Significant Bit First)
+
+
+
+value: the data to shift out. (*byte*)
+
+
+
+Returns
+-------
+
+None
+
+
+
+Note
+----
+
+The **dataPin** and **clockPin** must already be configured as
+outputs by a call to
+`pinMode <http://arduino.cc/en/Reference/PinMode>`_\ ().
+
+
+
+**shiftOut** is currently written to output 1 byte (8 bits) so it
+requires a two step operation to output values larger than 255.
+
+::
+
+ // Do this for MSBFIRST serial
+ int data = 500;
+ // shift out highbyte
+ shiftOut(dataPin, clock, MSBFIRST, (data >> 8));
+ // shift out lowbyte
+ shiftOut(data, clock, MSBFIRST, data);
+
+ // Or do this for LSBFIRST serial
+ data = 500;
+ // shift out lowbyte
+ shiftOut(dataPin, clock, LSBFIRST, data);
+ // shift out highbyte
+ shiftOut(dataPin, clock, LSBFIRST, (data >> 8));
+
+
+
+Example
+-------
+
+*For accompanying circuit, see the `tutorial on controlling a 74HC595 shift register <http://arduino.cc/en/Tutorial/ShiftOut>`_.*
+
+
+
+::
+
+ //**************************************************************//
+ // Name : shiftOutCode, Hello World //
+ // Author : Carlyn Maw,Tom Igoe //
+ // Date : 25 Oct, 2006 //
+ // Version : 1.0 //
+ // Notes : Code for using a 74HC595 Shift Register //
+ // : to count from 0 to 255 //
+ //****************************************************************
+
+ //Pin connected to ST_CP of 74HC595
+ int latchPin = 8;
+ //Pin connected to SH_CP of 74HC595
+ int clockPin = 12;
+ ////Pin connected to DS of 74HC595
+ int dataPin = 11;
+
+ void setup() {
+ //set pins to output because they are addressed in the main loop
+ pinMode(latchPin, OUTPUT);
+ pinMode(clockPin, OUTPUT);
+ pinMode(dataPin, OUTPUT);
+ }
+
+ void loop() {
+ //count up routine
+ for (int j = 0; j < 256; j++) {
+ //ground latchPin and hold low for as long as you are transmitting
+ digitalWrite(latchPin, LOW);
+ shiftOut(dataPin, clockPin, LSBFIRST, j);
+ //return the latch pin high to signal chip that it
+ //no longer needs to listen for information
+ digitalWrite(latchPin, HIGH);
+ delay(1000);
+ }
+ }
+
+
+
+
+.. include:: /lang/cc-attribution.txt
diff --git a/docs/source/lang/unimplemented/stringclass.rst b/docs/source/lang/unimplemented/stringclass.rst
new file mode 100644
index 0000000..b893e83
--- /dev/null
+++ b/docs/source/lang/unimplemented/stringclass.rst
@@ -0,0 +1,6 @@
+.. _lang-stringclass:
+
+String Class
+============
+
+.. include:: /lang/cc-attribution.txt
diff --git a/docs/source/lang/unimplemented/stringobject.rst b/docs/source/lang/unimplemented/stringobject.rst
new file mode 100644
index 0000000..e47ed7e
--- /dev/null
+++ b/docs/source/lang/unimplemented/stringobject.rst
@@ -0,0 +1,89 @@
+.. _lang-stringobject:
+
+String
+======
+
+Description
+-----------
+
+The String class, part of the core as of version 0019, allows you to
+use and manipulate strings of text in more complex ways than character
+arrays do. You can concatenate Strings, append to them, search for and
+replace substrings, and more. It takes more memory than a simple
+character array, but it is also more useful.
+
+
+
+For reference, character arrays are referred to as strings with a
+small s, and instances of the String class are referred to as
+Strings with a capital S. Note that constant strings, specified in
+"double quotes" are treated as char arrays, not instances of the
+String class.
+
+
+
+Functions
+---------
+
+
+- `String <http://arduino.cc/en/Reference/StringConstructor>`_\ ()
+- `charAt <http://arduino.cc/en/Reference/StringCharAt>`_\ ()
+- `compareTo <http://arduino.cc/en/Reference/StringCompareTo>`_\ ()
+- `concat <http://arduino.cc/en/Reference/StringConcat>`_\ ()
+- `endsWith <http://arduino.cc/en/Reference/StringEndsWith>`_\ ()
+- `equals <http://arduino.cc/en/Reference/StringEquals>`_\ ()
+- `equalsIgnoreCase <http://arduino.cc/en/Reference/StringEqualsIgnoreCase>`_\ ()
+- `getBytes <http://arduino.cc/en/Reference/StringGetBytes>`_\ ()
+- `indexOf <http://arduino.cc/en/Reference/StringIndexOf>`_\ ()
+- `lastIndexOf <http://arduino.cc/en/Reference/StringLastIndexOf>`_\ ()
+- `length <http://arduino.cc/en/Reference/StringLength>`_\ ()
+- `replace <http://arduino.cc/en/Reference/StringReplace>`_\ ()
+- `setCharAt <http://arduino.cc/en/Reference/StringSetCharAt>`_\ ()
+- `startsWith <http://arduino.cc/en/Reference/StringStartsWith>`_\ ()
+- `substring <http://arduino.cc/en/Reference/StringSubstring>`_\ ()
+- `toCharArray <http://arduino.cc/en/Reference/StringToCharArray>`_\ ()
+- `toLowerCase <http://arduino.cc/en/Reference/StringToLowerCase>`_\ ()
+- `toUpperCase <http://arduino.cc/en/Reference/StringToUpperCase>`_\ ()
+- `trim <http://arduino.cc/en/Reference/StringTrim>`_\ ()
+
+
+
+Operators
+---------
+
+
+- `[] (element access) <http://arduino.cc/en/Reference/StringBrackets>`_
+- `+ (concatenation) <http://arduino.cc/en/Reference/StringPlus>`_
+- `== (comparison) <http://arduino.cc/en/Reference/StringComparison>`_
+
+
+
+Examples
+--------
+
+
+- `StringConstructors <http://arduino.cc/en/Tutorial/StringConstructors>`_
+- `StringAdditionOperator <http://arduino.cc/en/Tutorial/StringAdditionOperator>`_
+- `StringIndexOf <http://arduino.cc/en/Tutorial/StringIndexOf>`_
+- `StringAppendOperator <http://arduino.cc/en/Tutorial/StringAppendOperator>`_
+- `StringLengthTrim <http://arduino.cc/en/Tutorial/StringLengthTrim>`_
+- `StringCaseChanges <http://arduino.cc/en/Tutorial/StringCaseChanges>`_
+- `StringReplace <http://arduino.cc/en/Tutorial/StringReplace>`_
+- `StringCharacters <http://arduino.cc/en/Tutorial/StringCharacters>`_
+- `StringStartsWithEndsWith <http://arduino.cc/en/Tutorial/StringStartsWithEndsWith>`_
+- `StringComparisonOperators <http://arduino.cc/en/Tutorial/StringComparisonOperators>`_
+- `StringSubstring <http://arduino.cc/en/Tutorial/StringSubstring>`_
+
+
+
+See Also
+--------
+
+
+- `Character array strings <http://arduino.cc/en/Reference/String>`_
+- `Variable Declaration <http://arduino.cc/en/Reference/VariableDeclaration>`_
+
+
+
+
+.. include:: /lang/cc-attribution.txt
diff --git a/docs/source/lang/unimplemented/tone.rst b/docs/source/lang/unimplemented/tone.rst
new file mode 100644
index 0000000..f83bf6b
--- /dev/null
+++ b/docs/source/lang/unimplemented/tone.rst
@@ -0,0 +1,81 @@
+.. _lang-tone:
+
+tone()
+======
+
+Description
+-----------
+
+Generates a square wave of the specified frequency (and 50% duty
+cycle) on a pin. A duration can be specified, otherwise the wave
+continues until a call to
+`noTone <http://arduino.cc/en/Reference/NoTone>`_\ (). The pin can be
+connected to a piezo buzzer or other speaker to play tones.
+
+
+
+Only one tone can be generated at a time. If a tone is already
+playing on a different pin, the call to tone() will have no effect.
+If the tone is playing on the same pin, the call will set its
+frequency.
+
+
+
+Use of the tone() function will interfere with PWM output on pins 3
+and 11 (on boards other than the Mega).
+
+
+
+**NOTE:** if you want to play different pitches on multiple pins,
+you need to call noTone() on one pin before calling tone() on the
+next pin.
+
+
+
+Syntax
+------
+
+tone(pin, frequency)
+tone(pin, frequency, duration)
+
+
+
+Parameters
+----------
+
+pin: the pin on which to generate the tone
+
+
+
+frequency: the frequency of the tone in hertz
+
+
+
+duration: the duration of the tone in milliseconds (optional)
+
+
+
+Returns
+-------
+
+nothing
+
+
+
+See also
+--------
+
+
+- `noTone <http://arduino.cc/en/Reference/NoTone>`_\ ()
+- `analogWrite <http://arduino.cc/en/Reference/AnalogWrite>`_\ ()
+- `Tutorial:Tone <http://arduino.cc/en/Tutorial/Tone>`_
+- `Tutorial:Pitch follower <http://arduino.cc/en/Tutorial/Tone2>`_
+- `Tutorial:Simple Keyboard <http://arduino.cc/en/Tutorial/Tone3>`_
+- `Tutorial: multiple tones <http://arduino.cc/en/Tutorial/Tone4>`_
+
+
+- `Tutorial: PWM <http://arduino.cc/en/Tutorial/PWM>`_
+
+
+
+.. include:: /lang/cc-attribution.txt
diff --git a/docs/source/language-index.rst b/docs/source/language-index.rst
new file mode 100644
index 0000000..e160e2b
--- /dev/null
+++ b/docs/source/language-index.rst
@@ -0,0 +1,40 @@
+.. _language-index:
+
+=======================
+Complete Language Index
+=======================
+
+This is the index of Maple's :ref:`language reference
+<language-lang-docs>` documentation. The "Maple API" column provides
+API references for documented libmaple functionality. The "C++ for
+Maple".. pages are adaptations of the Arduino C++ documentation to the
+.. Maple, and are intended as a minimal reference/refresher for
+.. programmers familiar with the Arduino language.
+
+.. _index-language-index-cpp:
+.. _index-language-index-api:
+
++----------------------------------+------------------------------------+
+| Maple API | C++ for Maple |
+| | |
++==================================+====================================+
+| | |
+| .. toctree:: | .. toctree:: |
+| :maxdepth: 1 | :maxdepth: 1 |
+| :glob: | :glob: |
+| | |
+| lang/api/* | lang/cpp/* |
+| | |
++----------------------------------+------------------------------------+
+
+.. Unimplemented in libmaple or not part of current release:
+
+.. toctree::
+ :hidden:
+
+ lang/unimplemented/notone.rst
+ lang/unimplemented/pulsein.rst
+ lang/unimplemented/shiftout.rst
+ lang/unimplemented/stringclass.rst
+ lang/unimplemented/stringobject.rst
+ lang/unimplemented/tone.rst
diff --git a/docs/source/language.rst b/docs/source/language.rst
new file mode 100644
index 0000000..2ebe03c
--- /dev/null
+++ b/docs/source/language.rst
@@ -0,0 +1,444 @@
+.. highlight:: c++
+
+.. _language:
+
+==========================
+ Maple Language Reference
+==========================
+
+The Maple can be programmed in the `Wiring
+<http://www.wiring.org.co/reference/>`_ language, which is the same
+language used to program the `Arduino <http://arduino.cc/>`_ boards.
+
+C or C++ programmers curious about the differences between the Wiring
+language and C++ may wish to skip to the
+:ref:`arduino_c_for_c_hackers`.
+
+.. contents:: Contents
+ :local:
+
+Unique Maple Additions
+----------------------
+
+.. _language-assert:
+
+``ASSERT(...)``
+ The ``ASSERT()`` function can be very useful for basic program
+ debugging. The function accepts a boolean; for example::
+
+ ASSERT(state == WAIT);
+
+ zero is false and any other number is true. If the boolean is true
+ the assertion passes and the program continues as usual. If it is
+ false, the assertion fails: the program is halted, debug
+ information is printed to USART2, and the status LED begins to
+ throb in intensity (it's noticeably different from blinking). The
+ debug information is printed at 9600 baud and consists of the
+ filename and line number where the particular assertion failed.
+
+ Including assertions in a program increases the program size. When
+ using libmaple **from the command line only**, they can be
+ disabled by making the definition ::
+
+ #define DEBUG_LEVEL DEBUG_NONE
+
+ before including either wirish.h or libmaple.h. In this case, all
+ assertions will pass without any lost clock cycles. Note that
+ this will **not work in the IDE**; even with this definition,
+ assertions will still be enabled.
+
+.. _language-lang-docs:
+
+Maple Language Reference
+------------------------
+
+The following table summarizes the available core language features.
+A more exhaustive index is available at the :ref:`language-index`.
+
++--------------------------------------------+----------------------------------------------+---------------------------------------------------+
+| Structure | Variables | Functions |
+| | | |
++============================================+==============================================+===================================================+
+|* :ref:`setup() <lang-setup>` |**Constants** |**Digital I/O** |
+| | | |
+|* :ref:`loop() <lang-loop>` |* :ref:`HIGH <lang-constants-high>` | |* :ref:`pinMode() <lang-pinmode>` |
+| | :ref:`LOW <lang-constants-low>` | |
+| | |* :ref:`digitalWrite() <lang-digitalwrite>` |
+|**Control Structures** |* :ref:`INPUT <lang-constants-input>` | | |
+| | :ref:`OUTPUT <lang-constants-output>` |* :ref:`digitalRead() <lang-digitalread>` |
+|* :ref:`if/else <lang-if>` | | |
+| |* :ref:`true <lang-constants-true>` | |* :ref:`togglePin() <lang-togglepin>` |
+|* :ref:`for <lang-for>` | :ref:`false <lang-constants-false>` | |
+| | |* :ref:`toggleLED() <lang-toggleled>` |
+|* :ref:`switch/case <lang-switchcase>` |* :ref:`BOARD_LED_PIN <lang-constants-led>` | | |
+| | :ref:`BOARD_BUTTON_PIN <lang-constants-but>`|* :ref:`isButtonPressed() <lang-isbuttonpressed>` |
+|* :ref:`while <lang-while>` | | |
+| |* :ref:`Constants |* :ref:`waitForButtonPress() |
+|* :ref:`do...while <lang-dowhile>` | <lang-constants>` (:ref:`integers | <lang-waitforbuttonpress>` |
+| | <lang-constants-integers>`, :ref:`floating | |
+|* :ref:`break <lang-break>` | point <lang-constants-fp>`) |**Analog I/O** |
+| | | |
+|* :ref:`continue <lang-continue>` |**Data Types** |* :ref:`analogRead() <lang-analogread>` |
+| | | |
+|* :ref:`return <lang-return>` | The size of each datatype, in bytes, is |* :ref:`pwmWrite() <lang-pwmwrite>` |
+| | given in parentheses where appropriate. | (:ref:`analogWrite() <lang-analogwrite>` is |
+|* :ref:`goto <lang-goto>` | | also available, though its use is discouraged) |
+| | *Note*: The ``word`` type is (deliberately) | |
+| | :ref:`not supported <language-no-word>`. | |
+|**Further syntax** | |**Advanced I/O** |
+| |* :ref:`void <lang-void>` | |
+|* :ref:`; (semicolon) <lang-semicolon>` | |* tone(): TODO |
+| |* :ref:`boolean <lang-boolean>` (1 byte) | |
+|* :ref:`{} (curly braces) | |* noTone(): TODO |
+| <lang-curly-braces>` |* :ref:`char <lang-char>` (1 byte) | |
+| | |* shiftOut(): TODO |
+|* :ref:`// (single-line comment) |* :ref:`unsigned char | |
+| <lang-comments-singleline>` | <lang-unsignedchar>` (1 byte) |* pulseIn(): TODO |
+| | | |
+|* :ref:`/\* \*/ (multi-line comment) |* :ref:`byte <lang-byte>` (1 byte) | |
+| <lang-comments-multiline>` | |**Time** |
+| |* :ref:`int <lang-int>` (4 bytes) | |
+|* :ref:`#define <lang-define>` | |* :ref:`millis() <lang-millis>` |
+| |* :ref:`unsigned int <lang-unsignedint>` | |
+|* :ref:`#include <lang-include>` | (4 bytes) |* :ref:`micros() <lang-micros>` |
+| | | |
+| |* ``long`` (4 bytes), synonym for :ref:`int |* :ref:`delay() <lang-delay>` |
+|**Arithmetic Operators** | <lang-int>` | |
+| | |* :ref:`delayMicroseconds() |
+|* :ref:`= <lang-assignment>` |* ``unsigned long`` (4 bytes), synonym for | <lang-delaymicroseconds>` |
+| (assignment operator) | :ref:`unsigned int <lang-unsignedint>` | |
+| | | |
+|* :ref:`+ <lang-arithmetic>` (addition) |* :ref:`long long <lang-longlong>` (8 bytes) |**Math** |
+| | | |
+|* :ref:`- <lang-arithmetic>` |* :ref:`unsigned long |* :ref:`min() <lang-min>` |
+| (subtraction) | long <lang-unsignedlonglong>` (8 bytes) | |
+| | |* :ref:`max() <lang-max>` |
+|* :ref:`* <lang-arithmetic>` |* :ref:`float <lang-float>` (4 bytes) | |
+| (multiplication) | |* :ref:`abs() <lang-abs>` |
+| |* :ref:`double <lang-double>` (8 bytes) | |
+|* :ref:`/ <lang-arithmetic>` (division) | |* :ref:`constrain() <lang-constrain>` |
+| |* :ref:`strings <lang-string>` | |
+|* :ref:`% <lang-modulo>` (modulo) | |* :ref:`map() <lang-map>` |
+| |* :ref:`arrays <lang-array>` | |
+| | |* :ref:`pow() <lang-pow>` |
+|**Comparison Operators** |* :ref:`enum <lang-enum>` | |
+| | |* :ref:`sqrt() <lang-sqrt>` |
+|* :ref:`== <lang-comparison>` (equal to) |* :ref:`numeric types <lang-built-in-types>` | |
+| | | |
+|* :ref:`\!= <lang-comparison>` |**Conversion** |**Trigonometry** |
+| (not equal to) | | |
+| |* :ref:`char() <lang-charcast>` |* :ref:`sin() <lang-sin>` |
+|* :ref:`< <lang-comparison>` (less than) | | |
+| |* :ref:`byte() <lang-bytecast>` |* :ref:`cos() <lang-cos>` |
+|* :ref:`> <lang-comparison>` | | |
+| (greater than) |* :ref:`int() <lang-intcast>` |* :ref:`tan() <lang-tan>` |
+| | | |
+|* :ref:`<= <lang-comparison>` |* :ref:`long() <lang-longcast>` | |
+| (less than or equal to) | |**Random Numbers** |
+| |* :ref:`float() <lang-floatcast>` | |
+|* :ref:`>= <lang-comparison>` | |* :ref:`randomSeed() <lang-randomseed>` |
+| (greater than or equal to) |* :ref:`double() <lang-doublecast>` | |
+| | |* :ref:`random() <lang-random>` |
+| | | |
+|**Boolean Operators** |**Variable Scope & Qualifiers** | |
+| | |**Bits and Bytes** |
+|* :ref:`&& <lang-boolean-and>` (and) |* :ref:`variables <lang-variables>`, | |
+| | :ref:`scope <lang-variables-scope>` |* :ref:`lowByte() <lang-lowbyte>` |
+|* :ref:`|| <lang-boolean-or>` (or) | | |
+| |* :ref:`static <lang-static>` |* :ref:`highByte() <lang-highbyte>` is |
+|* :ref:`\! <lang-boolean-not>` (not) | | provided, though its use is discouraged. |
+| |* :ref:`volatile <lang-volatile>` | |
+| | |* :ref:`bitRead() <lang-bitread>` |
+|**Pointer Operators** |* :ref:`const <lang-const>` | |
+| | |* :ref:`bitWrite() <lang-bitwrite>` |
+|* :ref:`* dereference operator | | |
+| <lang-pointer>` |**Utilities** |* :ref:`bitSet() <lang-bitset>` |
+| | | |
+|* :ref:`& reference operator |* :ref:`sizeof() <lang-sizeof>` |* :ref:`bitClear() <lang-bitclear>` |
+| <lang-pointer>` | | |
+| | |* :ref:`bit() <lang-bit>` |
+| | | |
+|**Bitwise Operators** | | |
+| | |**External Interrupts** |
+|* :ref:`& <lang-bitwisemath-and>` | | |
+| (bitwise and) | |* :ref:`Reference Page <external-interrupts>` |
+| | | |
+|* :ref:`| <lang-bitwisemath-or>` | |* :ref:`attachInterrupt() |
+| (bitwise or) | | <lang-attachinterrupt>` |
+| | | |
+|* :ref:`^ <lang-bitwisemath-xor>` | |* :ref:`detachInterrupt() |
+| (bitwise xor) | | <lang-detachinterrupt>` |
+| | | |
+|* :ref:`~ <lang-bitwisemath-not>` | | |
+| (bitwise not) | |**Interrupts** |
+| | | |
+|* :ref:`\<\< <lang-bitshift>` | |* :ref:`interrupts() <lang-interrupts>` |
+| (shift left) | | |
+| | |* :ref:`noInterrupts() <lang-nointerrupts>` |
+|* :ref:`>> <lang-bitshift>` | | |
+| (shift right) | | |
+| | |**Communication** |
+| | | |
+|**Compound Operators** | |* :ref:`SerialUSB <lang-serialusb>` |
+| | | |
+|* :ref:`++ <lang-increment>` | |* :ref:`Serial <lang-serial>` |
+| (increment) | | |
+| | |**Looking for something else?** |
+|* :ref:`- - <lang-increment>` | | |
+| (decrement) | | See the :ref:`libraries` page for interfacing with|
+| | | particular types of hardware. Maple links |
+|* :ref:`+= <lang-compoundarithmetic>` | | against `newlib <http://sourceware.org/newlib/>`_ |
+| (compound add) | | and allows the use of any of its functions; see |
+| | | its documentation for more details. |
+|* :ref:`-= | | |
+| <lang-compoundarithmetic>` (compound | | |
+| subtract) | | |
+| | | |
+|* :ref:`*= | | |
+| <lang-compoundarithmetic>` (compound | | |
+| multiply) | | |
+| | | |
+|* :ref:`/= | | |
+| <lang-compoundarithmetic>` (compound | | |
+| divide) | | |
+| | | |
+|* :ref:`&= | | |
+| <lang-compoundbitwise>` (compound | | |
+| bitwise and) | | |
+| | | |
+|* :ref:`|= | | |
+| <lang-compoundbitwise>` (compound | | |
+| bitwise or) | | |
+| | | |
+|**Keywords** | | |
+| | | |
+|* :ref:`C++ Keywords <lang-keywords>` | | |
+| | | |
+| | | |
++--------------------------------------------+----------------------------------------------+---------------------------------------------------+
+
+.. _language-missing-features:
+
+Missing Arduino Features
+------------------------
+
+.. _langage-missing-analogreference:
+
+**analogReference()**
+
+ It is not possible to implement this function on the Maple
+ hardware. It will be possible on the upcoming Maple Native.
+
+.. _language-no-word:
+
+**word**
+
+ Readers familiar with the Arduino environment may notice that the
+ ``word`` datatype is missing from the above table's list of data
+ types. We chose **not to provide** the ``word`` data type on the
+ Maple. If you want a 16-bit unsigned integer, use the ``uint16``
+ type instead.
+
+ While the Maple has 32-bit words, the word size on an Arduino
+ board is only 16 bits, and code that uses the ``word`` type is
+ likely to rely on that fact.
+
+ By not supporting ``word``, you'll get a compile error when
+ porting Arduino code to the Maple instead of potentially weird,
+ hard-to-debug runtime behavior.
+
+ If you really must have ``word``, you can include the following
+ ``typedef`` in your program::
+
+ typedef uint16 word;
+
+Unimplemented Arduino Features
+------------------------------
+
+The following Wiring/Arduino features are currently unimplemented on
+the Maple. However, they will be present in future versions:
+
+- `noTone() <http://www.arduino.cc/en/Reference/NoTone>`_
+- `pulseIn() <http://www.arduino.cc/en/Reference/PulseIn>`_
+- `shiftOut() <http://www.arduino.cc/en/Reference/ShiftOut>`_
+- `String <http://arduino.cc/en/Reference/StringObject>`_
+- `tone() <http://www.arduino.cc/en/Reference/Tone>`_
+
+.. _our reference page: http://leaflabs.com/docs/external-interrupts/
+
+.. _newlib: http://sourceware.org/newlib/
+
+.. _cpp-for-maple:
+
+C++ for Maple
+--------------
+
+If you haven't programmed in C++, or if you just need to jog your
+memory, you may want to check out our :ref:`Language Index
+<language-index>`. It provides some introductory coverage of
+programming ideas and C++.
+
+.. _arduino_c_for_c_hackers:
+
+Note for C/C++ Hackers
+----------------------
+
+This is a note for programmers comfortable with C or C++ (although,
+you C programmers should remember that `C++ is not a superset of C
+<http://en.wikipedia.org/wiki/Compatibility_of_C_and_C%2B%2B>`_) who
+want a better understanding of the differences between C++ and the
+Wiring language. The good news is that the differences are relatively
+few; Wiring is just a thin wrapper around C++.
+
+Some potentially better news is that the Maple can be programmed using
+a :ref:`standard Unix toolchain <unix-toolchain>`, so if you'd rather
+stick with :command:`gcc`, :command:`make`, and friends, you can.
+
+A *sketch* is the IDE's notion of a project; it consists of one or
+more files written in the Wiring language, which is mostly the same as
+C++. The major difference between the two is that in Wiring, it's not
+necessary to declare global functions before they are used. That is,
+the following is valid Wiring, and ``f()`` returns ``5``::
+
+ int f() {
+ return g();
+ }
+
+ int g() {
+ return 5;
+ }
+
+All of the files in a sketch share the same (global) namespace. That
+is, the behavior is as if all of a sketch's files were part of the
+same translation unit, so they don't have to include one another in
+order to access each other's definitions. The only other major
+difference between Wiring and C++ is that Wiring doesn't support
+dynamically allocated memory -- that is, ``new`` and ``delete`` won't
+work. As of |today|, Maple only has 20 KB RAM, anyway, so it's
+doubtful that static allocation is not what you want.
+
+The Wiring language also does not require you to define your own
+``main`` method (in fact, it forbids you from doing so). Instead, you
+are required to define two functions, ``setup`` and ``loop``, with
+type signatures ::
+
+ void setup(void);
+ void loop(void);
+
+Once a sketch is uploaded to a Maple and begins to run, ``setup()`` is
+called once, and then ``loop()`` is called repeatedly. The IDE
+compilation process proceeds via a source-to-source translation from
+the files in a sketch to C++.
+
+This translation process first concatenates the sketch files, then
+parses the result to produce a list of all functions defined in the
+global scope. (We borrow this stage from the Arduino IDE, which in
+turn borrows it from Wiring. It uses regular expressions to parse
+C++, which is, of course, `Bad and Wrong
+<http://www.retrologic.com/jargon/B/Bad-and-Wrong.html>`_. An
+upcoming rewrite of the IDE performs this preprocessing step
+correctly, using a real parser. Until then, you have our apologies.)
+The order in which the individual sketch files are concatenated is not
+defined; it is unwise to write code that depends on a particular
+ordering.
+
+The concatenated sketch files are then appended onto a file which
+includes `WProgram.h
+<http://github.com/leaflabs/libmaple/blob/master/wirish/WProgram.h>`_
+(which includes the wirish and libmaple libraries, and declares
+``setup()`` and ``loop()``), and then provides declarations for all
+the function definitions found in the previous step. At this point,
+we have a file that is a valid C++ translation unit, but lacks a
+``main()`` method. The final step of compilation provides this
+method, which behaves roughly like::
+
+ int main(void) {
+ setup();
+ while (true) loop();
+ }
+
+(The truth is a little bit more complicated, but not by much).
+
+As an example, consider a sketch with two files. The first file
+contains ``setup()`` and ``loop()``::
+
+ int the_pin;
+
+ void setup() {
+ the_pin = choose_a_pin();
+ pinMode(the_pin, OUTPUT);
+ }
+
+ void loop() {
+ togglePin(the_pin);
+ }
+
+The second file contains the (not very useful) implementation for
+``choose_a_pin()``::
+
+ int choose_a_pin() {
+ return random(5, 15);
+ }
+
+Then the results of the concatenation process might be ::
+
+ int the_pin;
+
+ void setup() {
+ the_pin = choose_a_pin();
+ pinMode(the_pin, OUTPUT);
+ }
+
+ void loop() {
+ togglePin(the_pin);
+ }
+
+ int choose_a_pin(void);
+
+ int choose_a_pin() {
+ return random(5, 15);
+ }
+
+Which could plausibly be turned into the final source file ::
+
+ #include "WProgram.h"
+
+ void setup(void);
+ void loop(void);
+ int choose_a_pin(void);
+
+ int the_pin;
+
+ void setup() {
+ the_pin = choose_a_pin();
+ pinMode(the_pin, OUTPUT);
+ }
+
+ void loop() {
+ togglePin(the_pin);
+ }
+
+ int choose_a_pin(void);
+
+ int choose_a_pin() {
+ return random(5, 15);
+ }
+
+ int main() {
+ setup();
+ while (true) loop();
+ }
+
+(Recall that it's legal C++ for a function to be declared multiple
+times, as long as it's defined exactly once).
+
+
+Recommended Reading
+-------------------
+
+* `newlib Documentation <http://sourceware.org/newlib/>`_
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
+ * `Programming Manual <http://www.st.com/stonline/products/literature/pm/15491.pdf>`_ (assembly language and register reference)
diff --git a/docs/source/libmaple.rst b/docs/source/libmaple.rst
new file mode 100644
index 0000000..8cc39a3
--- /dev/null
+++ b/docs/source/libmaple.rst
@@ -0,0 +1,41 @@
+.. highlight:: sh
+
+.. _libmaple:
+
+``libmaple``
+============
+
+.. image:: /_static/img/libmaple-screenshot-small.png
+ :align: center
+ :alt: libmaple screenshot
+
+`LeafLabs libmaple <libmaple-libmaple>`_ is the low level library we
+have developed for for the ARM Cortex-M3 chips manufactured by
+STMicroelectronics used in the Maple boards (the `STM32F103x`_
+series). We found the generic peripheral libraries too painful to
+build on top of, and reimplemented the functionality we needed in a
+simpler (and less general) form.
+
+.. _libmaple-libmaple: http://github.com/leaflabs/libmaple
+.. _STM32F103x: http://www.st.com/stonline/stappl/productcatalog/app?path=/pages/stcom/PcStComPartNumberSearch.searchPartNumber&search=stm32f103
+
+This library is transparently included in the `Maple IDE
+<http://leaflabs.com/docs/maple-ide/>`_, but we develop it separately
+using good old Unix command line tools and release it for advanced
+users who might chafe at the "sketch" programming model of the
+IDE. Included are some examples, a Makefile, and the compatibility
+wrappers and code to imitate the Arduino programming library.
+
+**Check out the latest source**::
+
+ git clone git://github.com/leaflabs/libmaple.git
+
+**Table of contents:**
+
+.. toctree::
+ :maxdepth: 2
+
+ Guide to using GCC's ARM target <arm-gcc>
+
+.. TODO LATER create, style, and host a pure Doxygen libmaple
+.. reference docs. This implies determining a stable API.
diff --git a/docs/source/libraries.rst b/docs/source/libraries.rst
new file mode 100644
index 0000000..7623963
--- /dev/null
+++ b/docs/source/libraries.rst
@@ -0,0 +1,194 @@
+.. highlight:: c++
+.. default-domain:: cpp
+
+.. _libraries:
+
+=========================
+ Maple Library Reference
+=========================
+
+.. Note: if you port an Arduino library and document it here, be sure
+.. to update compatibility.rst to reflect that fact.
+
+This page briefly summarizes the Arduino libraries that have been
+ported to Maple. You can use a library from within a sketch by going
+to Sketch > Import Library... from within the IDE, then choosing the
+library you want.
+
+Any incompatibilities between the Maple and Arduino versions are noted
+in the description of the library.
+
+.. contents:: Contents
+ :local:
+
+.. toctree::
+ :hidden:
+
+ libs/servo.rst
+
+.. _libraries-servo:
+
+Servo
+-----
+
+The Servo library is provided for convenient control of RC
+servomotors. For more information, see the :ref:`Servo <libs-servo>`
+reference.
+
+**Compatibility Note**
+
+The Servo class provides a public interface identical to the Arduino
+version's documented functionality (as of Arduino 0021), so in most
+cases, this library will be a drop-in replacement.
+
+However, there are some differences, essentially at the level of
+implementation details.
+
+The major difference is that while the Arduino implementation drives
+the servos with "bit-banged" :ref:`PWM <pwm>`, the Maple
+implementation uses :ref:`timers <timers>` to drive the PWM directly.
+
+Consequently, **the Maple implementation only allows Servo instances
+to** :ref:`attach <libs-servo-attach>` **to pins that support PWM**.
+
+To determine if a pin supports PWM (15 Maple pins do), you can either
+check if "PWM" appears next to its number on the Maple silkscreen, or
+consult the :ref:`pwmWrite() <lang-pwmwrite>` documentation.
+
+RC Servos expect a pulse approximately every 20ms. In the Maple
+implementation, :ref:`periods <lang-hardwaretimer-setperiod>` are set
+for entire timers, rather than individual channels. Thus,
+``attach()``\ ing a Servo to a pin can interfere with other pins
+associated with the same timer\ [#fard-servo]_.
+
+Because of this, we recommend connecting multiple servomotors to pins
+which share a timer, in order to keep as many timers free for other
+purposes as possible. Consult the :ref:`table provided in the timers
+reference <timers-pin-channel-map>` to match up pins and timer
+channels.
+
+Another difference: although it is not publicly documented to do so,
+the Arduino implementation of `attach()
+<http://arduino.cc/en/Reference/ServoAttach>`_ returns the timer
+channel associated with the newly-attached pin, or 0 on failure (as of
+Arduino 0021). The Maple implementation returns true on success, and
+false on failure (and this is its documented behavior).
+
+.. _libraries-liquid-crystal:
+
+LiquidCrystal
+-------------
+
+.. TODO 0.0.10 make our own LiquidCrystal docs
+
+The LiquidCrystal library allows Maple to control LCD screens. For
+more information, see the `Arduino LiquidCrystal documentation
+<http://www.arduino.cc/en/Reference/LiquidCrystal>`_.
+
+**Compatibility Note**
+
+At this time, no incompatibilities between the Maple and Arduino
+versions are known. Any observed differences should be considered
+bugs, and reported on the forums.
+
+.. _libraries-wire:
+
+Wire
+----
+
+We provide a soft (bit-banged) implementation of the `Wire I2C library
+<http://arduino.cc/en/Reference/WireBegin>`_.
+
+**Compatibility Note**
+
+This implementation is synchronous, and thus supports only a subset of
+the full Wire interface (however, the functionality which is supported
+is fully compatible with Arduino). For now, please use the function
+reference which follows when developing projects using our
+implementation.
+
+Please note that the current implementation only supports master mode
+using a bit-banged (software) protocol. Future enhancements will use
+the hardware i2c peripheral on the stm32 as well as the DMA for
+performance. Support for slave, smBUS, and multimaster modes are also
+slated for inclusion in the enhanced Wire port.
+
+.. TODO 0.0.10 Wire docs in the cpp domain in own page under /libs/
+
+Wire Function Reference
+^^^^^^^^^^^^^^^^^^^^^^^
+
+``Wire.begin()``
+ Joins the i2c bus as master, using pin 20 as SDA and pin 21 as SCL
+ (this is compatible with the pin settings on the Arduino Mega).
+
+``Wire.begin(sda, scl)``
+ Like ``Wire.begin()``, but with the given pins as SDA and
+ SCL.
+
+``Wire.beginTransmission(slave_address)``
+ Set up a transmission to a slave device with the given (7-bit)
+ address. Bytes subsequently queued for transmission (using
+ ``Wire.send``) will be sent to ``slave_address`` when ``void
+ Wire.endTransmission()`` is called.
+
+``void Wire.send(byte)``
+ Queues the given byte (``uint8`` or ``int``) to the slave address
+ previously specified by a call to ``Wire.beginTransmission``. At
+ most 32 bytes may be queued in a single transmission.
+
+``Wire.send(string)``
+ Queues a given string (``char*``) for transmission. The characters
+ of the string are individually queued for transmission as
+ bytes. At most 32 bytes may be queued in a single transmission.
+
+``Wire.send(buffer, length)``
+ Queues a byte buffer ``buffer`` (``uint8*`` or ``int*``), with
+ ``length`` elements, for transmission. At most 32 bytes may be
+ queued in a single transmission.
+
+``Wire.endTransmission()``
+ Ends a transmission (begun by ``Wire.beginTransmission(uint8)``),
+ and actually sends the bytes queued by calls to Wire.send.
+
+ The return value is one of the following status codes:
+
+ * ``SUCCESS``: All bytes were transmitted successfully.
+
+ * ``EDATA``: More than 32 bytes were queued for transmission. No
+ bytes are actually sent when this happens.
+
+ * ``ENACKADDR``: Did not receive ACK on transmit of address. No
+ bytes are actually sent when this happens.
+
+ * ``ENACKTRNS``: Did not receive ACK during transmit of data. Some
+ bytes may have been sent when this happens; however, the
+ transmission is aborted after the first byte of data which is
+ not ACKed by the slave device.
+
+ * ``EOTHER``: Other error occurred.
+
+``Wire.requestFrom(address, num_bytes)``
+ Requests ``num_bytes`` bytes from 7-bit slave address
+ address. Returns the actual number of bytes read. These bytes may
+ subsequently be read one at a time using ``Wire.receive()``.
+
+ Note: if ``num_bytes`` exceeds the size of the transmit/receive
+ buffer (currently 32), it will be truncated to 32.
+
+``Wire.receive()``
+ Get and return the next byte read during the previous call to
+ ``Wire.requestFrom(uint8, int)``. You can check how many bytes are
+ left to read using ``uint8 Wire.available()``.
+
+``Wire.available()``
+ Returns the number of bytes which are still available for reading
+ (with ``Wire.receive()``) from the last call to
+ ``Wire.requestFrom(uint8, int)``.
+
+.. rubric:: Footnotes
+
+.. [#fard-servo] The Arduino implementation also captures timer
+ channels in groups as more Servo objects are attached, but the
+ details of which channels have their periods reset when are
+ slightly different.
diff --git a/docs/source/libs/servo.rst b/docs/source/libs/servo.rst
new file mode 100644
index 0000000..f92fd91
--- /dev/null
+++ b/docs/source/libs/servo.rst
@@ -0,0 +1,108 @@
+.. highlight:: cpp
+
+.. _libs-servo:
+
+=======
+ Servo
+=======
+
+This documents the Servo library for controlling RC servomotors. It
+is implemented as a thin layer over the built-in :ref:`timer
+peripherals <timers>`.
+
+You can use this library in the :ref:`IDE <ide>` by choosing the Servo
+item under the Sketch > Import Library... menu.
+
+If you are using the :ref:`Unix toolchain <unix-toolchain>`, the
+library is located in ``$LIB_MAPLE_HOME/libraries/Servo/``.
+
+Servo Class Reference
+---------------------
+
+You can construct a Servo object by including the declaration ::
+
+ Servo servo;
+
+in your sketch. This will create a Servo object called ``servo``.
+You can then use any of its methods; for instance, to control a
+servomotor attached to pin 9, you could write ::
+
+ servo.attach(9);
+
+.. cpp:class:: Servo
+
+ Class for controlling RC servomotors via :ref:`timers <timers>`.
+
+.. _libs-servo-attach:
+
+.. cpp:function:: bool Servo::attach(uint8 pin, uint16 min, uint16 max)
+
+ Attach this Servo object to the given ``pin``. The pin must be
+ capable of PWM. You can check this by seeing if "PWM" is written
+ next to its number on the Maple silkscreen, or by consulting the
+ :ref:`pwmWrite() <lang-pwmwrite>` documentation.
+
+ Sets this pin's :ref:`mode <lang-pinmode>` to :ref:`PWM
+ <lang-pinmode-wiringpinmode>`, and returns true if successful.
+ Does nothing and returns false if the pin doesn't support PWM.
+
+ Parameter ``min`` is the pulse width corresponding to 0 degrees;
+ ``max`` is the pulse width corresponding to 180 degrees (both are
+ in microseconds).
+
+.. cpp:function:: bool Servo::attach(uint8 pin)
+
+ Equivalent to :ref:`attach(pin, 544, 2400) <libs-servo-attach>`.
+
+.. _libs-servo-attached:
+
+.. cpp:function:: int Servo::attached() const
+
+ If currently attached (via :ref:`attach() <libs-servo-attach>`) to
+ a pin, returns that pin's number. Returns ``NOT_ATTACHED``
+ otherwise.
+
+.. cpp:function:: bool Servo::detach()
+
+ If this Servo object is currently attached to pin, stops driving
+ the servo by setting a zero pulse width (this is accomplished by
+ setting the associated :ref:`channel mode
+ <lang-hardwaretimer-setchannelmode>` to ``TIMER_DISABLED``).
+
+ Subsequently, calling :ref:`attached() <libs-servo-attached>` will
+ return ``NOT_ATTACHED``.
+
+.. cpp:function:: void Servo::write(unsigned int value)
+
+ If ``value`` is less than ``SERVO_MAX_WRITE_ANGLE`` (which, for
+ Arduino compatibility, is 200), it's interpreted as an angle in
+ degrees. Otherwise, it's treated as a pulse width in microseconds.
+
+ Drives the servo to target the given angle, based on a linear
+ interpolation of the ``min`` and ``max`` pulse widths determined
+ when :ref:`attach() <libs-servo-attach>` was called.
+
+ Be aware that some (especially lower-cost) servos have fairly
+ non-linear maps between pulse width and target angle. Make sure to
+ test your motor before relying on this method.
+
+.. cpp:function:: void Servo::writeMicroseconds(uint16 pulseWidth)
+
+ Drives the servo using a ``pulseWidth``-microsecond pulse.
+
+ If ``pulseWidth`` is outside of the [``min``, ``max``\ ] pulse
+ width range set during :ref:`attach() <libs-servo-attach>`, it will
+ be clamped to lie in this range.
+
+.. cpp:function:: int Servo::read() const
+
+ Returns the servo's target angle, in degrees. This will be clamped
+ to lie between 0 (when the pulse width is at most ``min``) and 180
+ (when the pulse width is at least ``max``).
+
+.. cpp:function:: uint16 Servo::readMicroseconds() const
+
+ Returns the pulse width of the wave currently driving the servo, in
+ microseconds. This will be clamped to lie in the [``min``,
+ ``max``\ ] pulse width range set during :ref:`attach()
+ <libs-servo-attach>`.
diff --git a/docs/source/maple-ide-install.rst b/docs/source/maple-ide-install.rst
new file mode 100644
index 0000000..92d1a96
--- /dev/null
+++ b/docs/source/maple-ide-install.rst
@@ -0,0 +1,162 @@
+.. highlight:: c++
+
+.. _maple-ide-install:
+
+========================
+ Maple IDE Installation
+========================
+
+If you still can't get the IDE installed after reading this page,
+check the :ref:`troubleshooting page <troubleshooting>` for help with
+some common problems. If all else fails, try our `forum`_, or `contact
+us directly`_\ !
+
+.. contents:: Contents
+ :local:
+
+Download
+--------
+
+Choose the correct version for your operating system:
+
+.. list-table::
+ :widths: 15 30 50
+ :header-rows: 1
+
+ * - Platform
+ - Status
+ - IDE Package
+ * - Windows
+ - Tested on 32bit Windows XP
+ - `maple-ide-LATEST-windowsxp32.zip <http://static.leaflabs.com/pub/leaflabs/maple-ide/maple-ide-LATEST-windowsxp32.zip>`_ (about 75mb)
+ * - Linux
+ - Tested on Ubuntu 9.10 (64bit) and 10.04 (32bit)
+ - `maple-ide-LATEST-linux32.tgz <http://static.leaflabs.com/pub/leaflabs/maple-ide/maple-ide-LATEST-linux32.tgz>`_ (about 30mb)
+
+ `maple-ide-LATEST-linux64.tgz <http://static.leaflabs.com/pub/leaflabs/maple-ide/maple-ide-LATEST-linux64.tgz>`_ (about 30mb)
+ * - Mac OSX
+ - Tested on Snow Leopard 10.6 (64bit and 32bit)
+ - `maple-ide-LATEST-macosx-10_6.dmg <http://static.leaflabs.com/pub/leaflabs/maple-ide/maple-ide-LATEST-macosx-10_6.dmg>`_ (about 40mb)
+
+The package bundles together a compiler, an upload utility, a software
+library, and a simple GUI text editor. All this software is `free and
+open <http://fsf.org/>`_; we are grateful to the `Arduino
+<http://arduino.cc/>`_, `CodeSourcery
+<http://www.codesourcery.com/>`_, `GNU <http://gnu.org/>`_, and
+`OpenMoko <http://openmoko.com/>`_ developers, as well as many others,
+who allow us to reuse their software.
+
+Installation
+------------
+
+* :ref:`Windows <maple-ide-install-windows>`
+* :ref:`Linux <maple-ide-install-linux>`
+* :ref:`OS X <maple-ide-install-osx>`
+
+.. _maple-ide-install-windows:
+
+Windows
+^^^^^^^
+First, extract all the files in the ZIP file to a suitable location on
+your system (like your Desktop folder). Next, you have to install
+some drivers. Sorry!
+
+.. note:: Note that while these instructions work on Windows XP,
+ changes in Windows 7 mean that you won't be able to install the IDE
+ without disabling driver signing on your computer. We're working
+ on resolving this situation. For now, `users on the forum have
+ reported some workarounds
+ <http://forums.leaflabs.com/topic.php?id=73>`_.
+
+First, install DFU drivers (for uploading code to your Maple) using
+the following steps.
+
+1. Plug your Maple into the USB port.
+
+2. Hit the reset button on your Maple (it's the small button at the
+ bottom left, labeled RESET). Notice that it blinks quickly 6 times,
+ then blinks slowly a few more times.
+
+3. Hit reset again, and this time push and hold the other button
+ during the 6 fast blinks (the button is on the top right; it is
+ labeled BUT). You can release it once the slow blinks start.
+
+4. Your Maple is now in :ref:`perpetual bootloader mode
+ <troubleshooting-perpetual-bootloader>`. This should give you a
+ chance to install the DFU drivers.
+
+5. Windows should now prompt you for some drivers. In the top level
+ directory of the Maple IDE, point Windows to
+ :file:`drivers/mapleDrv/dfu/`.
+
+Next, install serial drivers (for communicating with your Maple using
+serial over USB).
+
+1. Reset your Maple and allow it to exit the bootloader (wait for the
+ slow blinking to stop). The Maple will next start running whatever
+ program was uploaded to it last. (New Maples will start running the
+ test program we upload to them before shipping them to you).
+
+2. Once Maple is running some user code, Windows should prompt you for
+ more drivers. Point windows to :file:`driver/mapleDrv/serial`.
+
+You can now run the Maple IDE by double-clicking on the
+:command:`maple-ide` program from within the extracted IDE directory.
+
+.. _maple-ide-install-linux:
+
+Linux
+^^^^^
+
+.. _maple-ide-install-java:
+.. note::
+
+ The IDE is written in Java and requires a compatible runtime (JRE).
+
+ If you don't have one, they're usually pretty easy to install. Sun
+ Java 1.6 and OpenJDK 1.6 are known to work, and runtimes mostly
+ compatible with Sun Java 1.5+ should probably get the job done.
+
+ To install Java, try using your distribution's software packaging
+ tool and search for "JRE" or "java". On Debian-based systems
+ (including Ubuntu) you can try to install the OpenJDK 1.6 JRE
+ with::
+
+ $ sudo aptitude install openjdk-6-jre
+
+Extract the tarball to an appropriate location (like your home
+directory or desktop).
+
+Make sure you have a Java runtime (JRE) installed; if you can run
+:command:`java` from the shell, you should be fine.
+
+Next, run the script :file:`install-udev-rules.sh` in the extracted
+IDE directory. It will ask for root permissions. You now need to
+restart udev::
+
+ sudo /etc/init.d/udev restart
+
+This will grant members of the group ``plugdev`` read/write access to
+Maple devices over USB. Make sure that you are in that group. (For
+more information on why this is part of the install process, see the
+:ref:`Unix toolchain quickstart <toolchain-udev>`).
+
+To run the Maple IDE, run :command:`maple-ide` from the shell, or
+double-click on it if your window system supports it.
+
+Feel free to put the IDE directory wherever you want. As long as you
+leave its internal structure unchanged, things should be fine.
+
+.. _maple-ide-install-osx:
+
+OS X
+^^^^
+
+Double-click on the :file:`.dmg` file you downloaded to mount the disk
+image. From the mounted image, drag and drop the Maple IDE icon into
+your computer's Applications folder.
+
+To run the Maple IDE, double-click the :command:`Maple IDE`
+application you dragged into your computer's :file:`Applications`
+folder.
+
diff --git a/docs/source/maple-quickstart.rst b/docs/source/maple-quickstart.rst
new file mode 100644
index 0000000..08fa5c1
--- /dev/null
+++ b/docs/source/maple-quickstart.rst
@@ -0,0 +1,200 @@
+.. highlight:: sh
+
+.. _maple-quickstart:
+
+========================
+ Maple Quickstart Guide
+========================
+
+You'll need a `Maple board <http://leaflabs.com/store/>`_, a `Mini-B
+USB cable <http://www.google.com/products?q=mini-b+usb+cable>`_, a
+functional computer, and possibly root (or "administrator") access to
+that computer.
+
+If you have trouble along the way, try the :ref:`troubleshooting page
+<troubleshooting>` for help with some common problems. If all else
+fails, try our `forum`_, or `contact`_ us directly!
+
+.. contents:: Contents
+ :local:
+
+.. _maple-quickstart-get-ide:
+
+Install and run the IDE
+-----------------------
+
+See the :ref:`IDE installation page <maple-ide-install>` for instructions.
+
+.. _maple-quickstart-compile-blinky:
+
+Compile a program!
+------------------
+
+Let's load up a simple example program that blinks the status LED.
+From the File menu, select Examples > Digital > Blink:
+
+.. image:: /_static/img/blinky.png
+ :align: center
+ :alt: Click "Blink"
+
+Next, select Tools > Board > "LeafLabs Maple ... to FLASH":
+
+.. image:: /_static/img/blinky-to-flash.png
+ :align: center
+ :alt: Upload to FLASH
+
+.. note::
+
+ You have the option between RAM and FLASH programming: FLASH saves
+ the program into permanent memory so the program will be run every
+ time the Maple is reset, while RAM simply injects the compiled
+ program into the processor's memory.
+
+ Programming to RAM is faster to upload and a buggy program can be
+ wiped away with a simple reset, while FLASH memory is larger and is
+ the only option for permanently uploading a program.
+
+.. image:: /_static/img/verify_button.png
+ :align: left
+ :alt: Verify button
+
+Now press the "verify" button (furthest to the left with a "play"
+arrow) to compile the code. Some output should scroll by in the
+bottom window, and then a confirmation message will appear:
+
+.. image:: /_static/img/verify-success.png
+ :align: center
+ :alt: Code verified successfully.
+
+.. _maple-quickstart-upload:
+
+Upload that program!
+--------------------
+
+Now it's (finally!) time to plug in your Maple. Use a mini-b cable,
+making sure that the power source jumper is on the USB header first.
+We ship Maples with the power source jumper configured that way, so
+you shouldn't have to do anything. For reference, it should look like
+this:
+
+.. image:: /_static/img/plugged-in-maple.png
+ :align: center
+ :alt: Correctly plugged in Maple
+
+.. note::
+
+ On OS X, a network interface dialog will pop up every time you plug in
+ the Maple.
+
+ .. image:: /_static/img/osx-unconfigured-popup.png
+ :align: center
+ :alt: Unconfigured modem popup
+
+ If you click "Network Preferences..." and accept the default ("Not
+ Configured"), the dialog won't pop up and everything will work fine.
+ That is, from this window, click "Apply":
+
+ .. image:: /_static/img/osx-network-prefs-unconfigured.png
+ :align: center
+ :scale: 75%
+ :alt: Click "Apply"
+
+The Maple should blink a short pattern on the blue status LED every
+time it is plugged in, reset, or reprogrammed, just to let you know
+it's there. If it ever starts throbbing in a slow, smooth pattern,
+then you've got a problem: see the :ref:`troubleshooting
+<troubleshooting>` page for help.
+
+If all systems are go, select the Board type and Serial Port
+(something like :file:`COM3`, :file:`/dev/ttyACM0`, or
+:file:`/dev/tty.usbmodemfa221`, depending on your platform, from the
+Tools menu:
+
+Windows XP:
+
+.. image:: /_static/img/serial-port-win.png
+ :align: center
+ :alt: Board type and serial port for Windows XP
+
+Linux:
+
+.. image:: /_static/img/serial-port-ubuntu.png
+ :align: center
+ :alt: Board type and serial port for Linux
+
+OS X:
+
+.. image:: /_static/img/serial-port-mac.png
+ :align: center
+ :alt: Board type and serial port for the OS X
+
+Then press the "Upload" button to upload your program to the
+Maple.
+
+.. image:: /_static/img/upload-button.png
+ :align: center
+ :alt: Click the "Upload" button
+
+You should see some text and a progress bar flash by in the status
+window of the IDE, then some blinky patterns on the Maple, and then a
+constant blinking on and off.
+
+Go ahead and modify the file a little bit: if you change the
+'delay(1000);' numbers to a different value the speed of the blink
+will change. The value is a time in milliseconds to pause before
+continuing with the program, so by default the LED will be on for 1
+second, then off for 1 second, etc. Any time you make any changes, go
+through the same Verify and Upload process to upload the new version
+of your program to your Maple.
+
+.. warning::
+
+ The uploading step is the most common source of problems,
+ especially on Windows.
+
+ The situation is much improved over the past, but if you have
+ trouble, try doing things again, unplugging your Maple and plugging
+ it back in, using :ref:`perpetual bootloader mode
+ <troubleshooting-perpetual-bootloader>`, or restarting the
+ IDE.
+
+ If nothing works, please report the problem in the `forum`_.
+
+.. _maple-quickstart-serial-port:
+
+Use the serial port monitor!
+----------------------------
+
+As a last step to make sure everything has been configured correctly,
+let's upload a hello world program that will send text from the Maple
+back to the IDE over the USB connection. From the File menu, select
+Examples > Stubs > HelloWorld (similarly to when you selected the
+Blink program), and make sure the correct board and serial port
+targets are selected from the Tools pull-down.
+
+Open the serial monitor window (button on the far right) and make sure
+the 9600 baud speed is selected. Then go back to the code editing
+window and upload your program (Upload will recompile your code
+automatically if there's been any change since the last Verify). You
+should get text spit at you over the serial monitor right after the
+program is uploaded. Shout back! We can hear you!
+
+Go forth exuberantly!
+---------------------
+
+We really hope you got this far and didn't frown or make a bitter
+lemon face getting here. Where you go now is up to you: perhaps you've
+got some crazy project cooking, or a longer tutorial to work through,
+or maybe now is a good time for a trip to the kitchen for a delicious
+`sandwich <http://everything2.com/title/Velvet+Elvis>`_.
+
+If you blew through this guide and are the kind of person who drinks
+their coffee straight, has more than a 100 lines of vim or emacs
+customization, and doesn't even have a mouse plugged into their
+computer, you may want to look at the :ref:`Unix Toolchain quickstart
+<unix-toolchain>` guide. It's the tutorial for getting working with
+your old friends :command:`make`, :command:`jtag`, and :command:`gcc`.
+
+Let us know what you come up with! Tag us with #leaflabs on Twitter,
+post in the `forum`_, track us down in the real world, whatever. We
+love projects!
diff --git a/docs/source/prolog.rst b/docs/source/prolog.rst
new file mode 100644
index 0000000..2823947
--- /dev/null
+++ b/docs/source/prolog.rst
@@ -0,0 +1,7 @@
+.. Additions to this file will be included at the beginning of every
+.. .rst file. DO NOT USE IT to insert a header; this is not
+.. recommended by the Sphinx people, who have other ways of doing it.
+
+.. Common substitutions
+.. |vcc| replace:: V\ :sub:`cc`
+.. |i2c| replace:: I\ :sup:`2`\ C
diff --git a/docs/source/pwm.rst b/docs/source/pwm.rst
new file mode 100644
index 0000000..1a8f4df
--- /dev/null
+++ b/docs/source/pwm.rst
@@ -0,0 +1,118 @@
+.. _pwm:
+
+PWM
+===
+
+Pulse Width Modulation (PWM) is a basic technique to create repeated square
+waves (digital high/low voltage transitions) of user defined length
+and duty cycle. It can be used as a way to encode an "analog" signal
+on a single digital (high/low) line using the time between transitions
+("pulse width") as the variable; this technique is commonly used to
+send servo position and motor speed commands. Another use is to use to
+the ratio of "high" and "low" time to approximate a voltage output;
+this technique can be used to dim an LED or even (with careful
+filtering) generate audio waveforms.
+
+.. contents:: Contents
+ :local:
+
+Overview
+--------
+
+The Maple has a large number of 16-bit PWM outputs, each connected to
+one of 4 timers. Some configuration, such as the clock rate or
+prescaling, must be common to the entire timer; see the :ref:`timer
+documentation <timers>` for more information.
+
+Note that unlike the Arduino, the Maple does not have PWM
+functionality on pin D10; all other pins are :ref:`compatible
+<compatibility>`.
+
+The following table shows which timer can generate which PWM
+outputs. See the :ref:`pin mapping table <pin-mapping-mega-table>` to
+track down exactly which timer *channel* corresponds to each pin.
+
+.. _pwm-timer-table:
+
+.. csv-table::
+ :header: Timer, PWM Headers
+ :delim: |
+
+ Timer1 | D6,D7,D8
+ Timer2 | D0,D1,D2,D3
+ Timer3 | D11,D12,D27,D28
+ Timer4 | D5,D9,D14,D24
+
+Background
+----------
+
+In its simplest form, the device is a single counter with two
+variables. The counter starts at zero, and the output starts at
+"high". The counter increments every clock cycle until it reaches the
+first variable number, at which point the output goes "low". The
+counter continues incrementing until it reaches the second variable at
+which point the output goes "high" again and the counter resets to
+zero. The time spent with output high is called the **pulse duration**
+or **duty**; the total time before repeat is the **period**.
+
+This simple functionality could be approximated in software by setting
+a GPIO high or low, but the beauty of PWM is that user code simply has
+to configure the device and set the two variables and the device will
+function on its own; no further microprocessor cycles will be
+consumed, and a repeated high/low waveform will spew out.
+
+The Maple has 16-bit PWM resolution, which means that the counter and
+variables can be as large as 65535, as opposed to 255 with 8-bit
+resolution. With a 72MHz clock rate, a PWM output could have maximum
+period of about one millisecond; using a :ref:`prescaler
+<lang-hardwaretimer-setprescalefactor>` (clock divider) in front of
+the counter can increase this maximum period. Setting the
+:ref:`period <lang-hardwaretimer-setperiod>` to something other than
+the maximum value gives further control over the total length of the
+waveform. However, this effectively limits the resolution with which
+the duty can be modified: the duty must be less than or equal to the
+period.
+
+Here are some commonly used PWM configurations (note that servos are
+notoriously variable, especially the lower cost models):
+
++-------------+----------+-----------+---------+---------------+------+
+|**Purpose** |**Period**|**Duty** |Prescaler|Period |Duty |
+| |(ms) |(ms) | | | |
++=============+==========+===========+=========+===============+======+
+|LED throb |0.020 |0--0.020 |1 (none) |65535 (default)|0--767|
+| | | | | | |
++-------------+----------+-----------+---------+---------------+------+
+|Servo control|20 |1.25 (0°) |21 |65535 (default)|4096 |
+| | | | | | |
+| | |1.50 (90°) |21 |65535 (default)|4915 |
+| | | | | | |
+| | |1.75 (180°)|21 |65535 (default)|5734 |
+| | | | | | |
++-------------+----------+-----------+---------+---------------+------+
+
+Function Reference
+------------------
+
+- :ref:`lang-pinmode`
+- :ref:`lang-pwmwrite`
+- :ref:`Timer API<lang-hardwaretimer>` (especially :ref:`setOverflow()
+ <lang-hardwaretimer-setoverflow>`, :ref:`setPrescaleFactor()
+ <lang-hardwaretimer-setprescalefactor>`, and :ref:`setPeriod()
+ <lang-hardwaretimer-setperiod>`).
+- :ref:`Timers reference <timers>`.
+
+Recommended Reading
+-------------------
+
+* `Wikipedia Article on Pulse-width modulation
+ <http://en.wikipedia.org/wiki/Pulse-width_modulation>`_
+* `Arduino tutorial on PWM <http://www.arduino.cc/en/Tutorial/PWM>`_
+* `Secrets of Arduino PWM
+ <http://www.arcfn.com/2009/07/secrets-of-arduino-pwm.html>`_ by Ken
+ Shirriff
+* `So You Want To Use PWM, Eh? <http://www.arcfn.com/2009/07/secrets-of-arduino-pwm.html>`_ at Non-Lexical Vocables
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
diff --git a/docs/source/specs.rst b/docs/source/specs.rst
new file mode 100644
index 0000000..4972a83
--- /dev/null
+++ b/docs/source/specs.rst
@@ -0,0 +1,29 @@
+.. _specs:
+
+.. _specs-Technical-Specifications:
+
+================================
+Maple's Technical Specifications
+================================
+
+ * STM32 F103RB: a **32-bit** ARM Cortex M3 microprocessor
+ * Clock Speed: **72 MHz**
+ * Operating Voltage: 3.3V
+ * Input Voltage (recommended): 3.0V-12V
+ * 39 Digital I/O Pins (:ref:`GPIO <gpio>`)
+ * 16 Analog Input Pins
+ * 12-bit **ADC** resolution (:ref:`ADC <adc>`)
+ * 15 **PWM** pins at 16-bit resolution (:ref:`PWM <pwm>`)
+ * Dedicated **USB** port for programming and communications (:ref:`USB<usb>`)
+ * External **JTAG** interface (:ref:`USB <jtag>`)
+ * **128 Flash** and **20KB SRAM**
+ * 64 Channel nested vector interrupt handler (including external interrupt on GPIO’s)
+ * Integrated **SPI** (:ref:`SPI<spi>`)
+ * Integrated **I2C** (:ref:`I2C<i2c>`)
+ * 7 Channels of Direct Memory Access (DMA)
+ * 3 **USART** divices (:ref:`USART <usart>`)
+ * Four 4-channel Timers (:ref:`Timers <timers>`)
+ * Supplies up to 800mA @ 3.3v
+ * Support for low power and sleep modes (<500uA)
+ * Dimensions are 2.05″x2.1″
+
diff --git a/docs/source/spi.rst b/docs/source/spi.rst
new file mode 100644
index 0000000..ba43eef
--- /dev/null
+++ b/docs/source/spi.rst
@@ -0,0 +1,30 @@
+.. _spi:
+
+=====
+ SPI
+=====
+
+The Serial Peripheral Interface Bus (SPI) is a serial data transfer
+protocol useful for interacting with a wide variety of hardware
+peripherals.
+
+The Maple has two SPI ports. The first has NSS on D10, MOSI on
+D11, MISO on D12, and SCK on D13. The second has NSS on D31, SCK on
+D32, MISO on D33, and MOSI on D34.
+
+The public libmaple API for managing the SPI ports is the
+:ref:`HardwareSpi <lang-hardwarespi>` class.
+
+Recommended Reading
+-------------------
+
+* `Wikipedia Article on Serial Peripheral Interface Bus (SPI)
+ <http://en.wikipedia.org/wiki/Serial_Peripheral_Interface_Bus>`_
+* `Arduino reference on SPI
+ <http://www.arduino.cc/playground/Code/Spi>`_
+* `Hardcore SPI on Arduino <http://klk64.com/arduino-spi/>`_ by kik64
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
+
diff --git a/docs/source/timers.rst b/docs/source/timers.rst
new file mode 100644
index 0000000..56dd686
--- /dev/null
+++ b/docs/source/timers.rst
@@ -0,0 +1,206 @@
+.. highlight:: cpp
+
+.. _timers:
+
+Timers
+======
+
+There are four general purpose timers in the Maple microcontroller
+that can be configured to generate periodic or delayed events with
+minimal work done by the microcontroller. For example, the :ref:`PWM
+<pwm>` channels can generate regular square-wave signals on specific
+output pins without consuming extra clock cycles. By attaching
+interrupt handlers to these channels (instead of just changing the
+voltage on an external pin), more complex events can be scheduled.
+
+.. contents:: Contents
+ :local:
+
+Introduction
+------------
+
+.. _timers-prescale:
+
+The four timers each have four separate compare channels. Each channel
+has an associated 16-bit counter that can be configured with a 16-bit
+prescaler and a 16-bit overflow value. The prescaler determines how
+fast the counter changes, while the overflow value determines when it
+gets reset.
+
+The prescaler acts as a divider of the 72MHz system clock. That is,
+with a prescaler of 1, the channel's counter increments with a
+frequency of 72MHz, rolling over (passing the maximum 16-bit unsigned
+integer value of 65,535) more than a thousand times a second. With a
+prescaler of 7200, it has a frequency of (72/7200) MHz = 10 KHz,
+rolling over approximately every 6.55 seconds.
+
+The overflow value is the maximum value the counter will go up to. It
+defaults to the full 65,535; smaller values will cause the counter to
+reset to zero more frequently.
+
+Whenever a channel's counter reaches its overflow value, an "update
+event" interrupt is generated. You can configure the Maple to notify
+you when this takes place, by registering an interrupt handler, which
+is a function that will be called when the update event occurs.
+
+libmaple Reference
+------------------
+
+The libmaple API for interacting with timers is documented at the
+:ref:`HardwareTimer reference <lang-hardwaretimer>`.
+
+Caveats
+-------
+
+.. _timers-pwm-conflicts:
+
+**PWM Conflicts:** Because PWM functionality on a given pin depends on
+the configuration of the timer and channel, you must chose your
+channels carefully if you want to use both timer interrupts and PWM in
+the same program. Refer to the following table to match up timer
+channels and Maple header pin numbers:
+
+.. _timers-pin-channel-map:
+
+.. csv-table::
+ :header: Timer, Ch. 1 pin, Ch. 2 pin, Ch. 3 pin, Ch. 4 pin
+
+ ``Timer1``, 6, 7, 8, --
+ ``Timer2``, 2, 3, 1, 0
+ ``Timer3``, 12, 11, 27, 28
+ ``Timer4``, 5, 9, 14, 24
+
+**Overhead:** there is some overhead associated with function and
+interrupt calls (loading and unloading the stack, preparing state,
+etc.) and this overhead can fudge your timing. Imperfect code
+branching also means that, e.g., channel 1 interrupts may get called a
+couple clock cycles sooner than a channel 4 interrupt, all other
+configuration being the same.
+
+.. compound::
+
+ **Jitter:** other interrupts (USB, Serial, SysTick, or other
+ timers) can and will get called before or during the timer
+ interrupt routines, causing pseudorandom delays and other
+ frustrations.
+
+ Disabling the USB port (by calling ``SerialUSB.end()``, or just
+ running off a battery) helps a lot, but then you lose the
+ auto-reset and communications functionality. This will require
+ that you put your Maple into :ref:`perpetual bootloader mode
+ <troubleshooting-perpetual-bootloader>` before uploading a new
+ program to it (or somehow causing your program to re-enable serial
+ over USB using :ref:`SerialUSB.begin() <lang-serialusb-begin>`).
+
+ Disabling SysTick with ``systick_disable()`` helps as well.
+ However, calling this function will break the ``micros()`` and
+ ``millis()`` functions.
+
+**General:** working with timers and interrupts can be tricky and hard
+to debug; they are a somewhat "advanced" topic. Start simple, test
+with :ref:`ASSERT() <language-assert>`, and don't try to do too much
+in your interrupt handlers! Make sure that what you're trying to do in
+a handler isn't going to block other interrupts from firing (e.g. USB,
+Serial, SysTick) if those other interrupts are important for your
+program.
+
+SysTick Peripheral
+------------------
+
+The SysTick peripheral allows another, simple way to perform periodic
+or delayed events. This separate timer does not conflict with any
+other peripherals, but the associated 1kHz interrupt can jitter the
+general purpose timer interrupts; this is clearly seen when running
+VGA code, where the timing jitters are transformed into visual jags in
+the image. The SysTick peripheral can be disabled by calling
+``systick_disable()``, and re-enabled using ``systick_resume()``.
+
+Code Examples
+-------------
+
+LED blink
+^^^^^^^^^
+
+::
+
+ #define LED_RATE 500000 // in microseconds; should give 0.5Hz toggles
+
+ void handler_led(void);
+
+ void setup()
+ {
+ // Set up the LED to blink
+ pinMode(BOARD_LED_PIN, OUTPUT);
+
+ // Setup Timer
+ Timer2.setChannel1Mode(TIMER_OUTPUTCOMPARE);
+ Timer2.setPeriod(LED_RATE); // in microseconds
+ Timer2.setCompare1(1); // overflow might be small
+ Timer2.attachCompare1Interrupt(handler_led);
+ }
+
+ void loop() {
+ // Nothing! It's all in the interrupts
+ }
+
+ void handler_led(void) {
+ toggleLED();
+ }
+
+Racing Counters
+^^^^^^^^^^^^^^^
+
+::
+
+ void handler_count1(void);
+ void handler_count2(void);
+
+ int count1 = 0;
+ int count2 = 0;
+
+ void setup()
+ {
+ // Set up BUT for input
+ pinMode(BOARD_BUTTON_PIN, INPUT_PULLUP);
+
+ // Setup Counting Timers
+ Timer3.setChannel1Mode(TIMER_OUTPUTCOMPARE);
+ Timer4.setChannel1Mode(TIMER_OUTPUTCOMPARE);
+ Timer3.pause();
+ Timer4.pause();
+ Timer3.setCount(0);
+ Timer4.setCount(0);
+ Timer3.setOverflow(30000);
+ Timer4.setOverflow(30000);
+ Timer3.setCompare1(1000); // somewhere in the middle
+ Timer4.setCompare1(1000);
+ Timer3.attachCompare1Interrupt(handler1);
+ Timer4.attachCompare1Interrupt(handler2);
+ Timer3.resume();
+ Timer4.resume();
+ }
+
+ void loop() {
+ // Display the running counts
+ SerialUSB.print("Count 1: ");
+ SerialUSB.print(count1);
+ SerialUSB.print("\t\tCount 2: ");
+ SerialUSB.println(count2);
+
+ // Run... while BUT is held, pause Count2
+ for(int i = 0; i<1000; i++) {
+ if(digitalRead(BOARD_BUTTON_PIN)) {
+ Timer4.pause();
+ } else {
+ Timer4.resume();
+ }
+ delay(1);
+ }
+ }
+
+ void handler1(void) {
+ count1++;
+ }
+ void handler2(void) {
+ count2++;
+ }
diff --git a/docs/source/troubleshooting.rst b/docs/source/troubleshooting.rst
new file mode 100644
index 0000000..f3052d9
--- /dev/null
+++ b/docs/source/troubleshooting.rst
@@ -0,0 +1,236 @@
+.. highlight:: sh
+
+.. _troubleshooting:
+
+Troubleshooting
+===============
+
+This page documents common problems and their solutions.
+
+.. contents:: Contents
+ :local:
+
+===================
+ Hardware problems
+===================
+
+The status LED is throbbing and I can't upload my program!
+----------------------------------------------------------
+
+The LED throbs when there has been a failed software :ref:`assertion
+<language-assert>`.
+
+You can still reprogram by resetting the board and uploading during
+the short window when the bootloader waits for a program.
+
+To make this window longer (it can be hard to get the timing right),
+use :ref:`perpetual bootloader mode
+<troubleshooting-perpetual-bootloader>`.
+
+My board is bricked! I can't upload via the bootloader no matter what!
+----------------------------------------------------------------------
+
+Use the hardcoded serial STM32 serial bootloader to :ref:`re-flash the
+bootloader <bootloader-reflashing>`.
+
+If it really is bricked, and you think it's our fault, `contact us
+<http://leaflabs.com/contact>`_\ !
+
+My 5v peripheral doesn't work! (I2C, SPI, USART, etc)
+-----------------------------------------------------
+
+Yup, the Maple is a 3.3v board. You may need to use a level
+converter. See the :ref:`compatibility <compatibility>`, :ref:`GPIO
+<gpio>`, or other :ref:`hardware specific documentation
+<index-hardware>` for more information.
+
+The reset and D38/serial buttons don't seem to work reliably!
+-------------------------------------------------------------
+
+A few rev3 boards shipped in May-June 2010 may have had unreliable
+buttons; see the :ref:`errata page <errata>` for details. `We're
+happy to replace these for you <http://leaflabs.com/contact>`_\ !
+
+
+.. _troubleshooting-ide-install:
+
+=======================
+ Installation problems
+=======================
+
+I don't have root/administrator access!
+---------------------------------------
+
+There are probably hacks or work-arounds to getting programs uploaded
+without higher level system permissions. If you can access USB
+character devices (ACM or ttyUSB style), you should be able to
+communicate with the Maple and reprogram using an FTDI converter and
+the serial bootloader, but we haven't tried.
+
+.. TODO: be more helpful
+
+[Linux] I don't use udev!
+-------------------------
+
+There is probably a simple way to get autoconfiguration working with
+devfs; in the meantime, you could try running the entire IDE as root.
+
+.. TODO: be more helpful
+
+.. _troubleshooting-ide-usage:
+
+==============
+ IDE problems
+==============
+
+[Mac OS X] The "Board" and "Serial Port" menu items are missing!
+----------------------------------------------------------------
+
+Sometimes this happens if you try to compile or upload without having
+a board selected. The work-around is to restart the IDE. Mysterious!
+
+.. _troubleshooting-compilation:
+
+==========================
+ Common compiler problems
+==========================
+
+``NullPointerException``
+------------------------
+
+A classic! Make sure you have selected a board from the pulldown menu.
+
+.. TODO: remove when Python version is released
+
+``undefined reference to setup()/loop()``
+-----------------------------------------
+
+Your sketch/program either does not include one of the :ref:`setup()
+<lang-setup>` or `loop() <lang-loop>` functions, or it was not found
+by the compiler. Your program must include both ``void setup()`` and
+``void loop()`` functions; they don't have to do anything, but they
+**must** be there.
+
+You can start with an example program (to see one in the IDE, click on
+File > Examples > Stubs > BareMinimum) to get the basic structure.
+See also the :ref:`language <language>` documentation.
+
+This is a common error when your entire sketch is blank.
+
+``error: 'Serial' was not declared in this scope``
+--------------------------------------------------
+
+The classic Arduino has only one USART device and uses the unique name
+"Serial" to control it. Larger devices like the Arduino Mega and the
+Maple have multiple USARTS referred to as ``Serial1``, ``Serial2``,
+etc. You probably want ``Serial2`` on the Maple; that's the one
+connected to pins D0 and D1. See also the :ref:`USART docs <usart>`.
+
+``File(s) not found``
+---------------------
+
+There is an intermittent bug with the temporary directory build system
+that on occasion will lose many of the ``#include``\ d libmaple
+files. If you recompile everything, it should be fine.
+
+.. TODO remove when the Python version is released
+
+.. _troubleshooting-upload:
+
+========================
+ Common upload problems
+========================
+
+My program is too large!
+------------------------
+
+First, make sure you're using the FLASH target instead of RAM; there
+is several times more FLASH memory available for user programs.
+
+``No DFU capable USB device found``
+-----------------------------------
+
+This probably means you don't have a Maple plugged in or powered on.
+Try unplugging and plugging your Maple or pressing the RESET button.
+
+This can also happen if you disable the USB peripheral, e.g. using
+:ref:`SerialUSB.end() <lang-serialusb-end>`.
+
+I have multiple Maples installed; how do I know which one will get flashed?
+---------------------------------------------------------------------------
+
+Because the Maple IDE uses DFU to upload programs, you can't select a
+particular Maple from the Serial Port menu to upload to a particular
+board. There's no solution to this problem for now: you'll have to
+just plug in the Maples one at a time. If this is a real problem let
+us know and we'll see if we can come up with a better solution.
+
+My flash programs don't seem to stick; they behave like they are RAM!
+---------------------------------------------------------------------
+
+If you have uploaded a program to RAM, this will take priority over
+any program subsequently uploaded to flash. We'll be removing this
+bug in a later version of the bootloader. For now, you can fix this
+by unplugging your Maple to clear the contents of RAM, then plugging
+it back in.
+
+If you are using the :ref:`Unix toolchain <unix-toolchain>`, Make sure
+you :command:`make clean` when switching between FLASH and RAM
+targets; :command:`make` isn't smart enough to rebuild everything that
+needs to be for the new target.
+
+.. _troubleshooting-shell:
+
+=====================
+ Command-line issues
+=====================
+
+[Linux] ``cdc_acm 3-1:1.0: no more free acm devices``
+-----------------------------------------------------
+
+This is a nasty one! It means that all 32 possible CDC_ACM serial
+devices (:file:`/dev/ttyACM25`, etc.) have been used up.
+
+The usual cause is using a serial port monitor and not closing it
+before restarting the Maple or uploading a new program. The operating
+system doesn't like that, and locks up that device. After reset the
+Maple comes back up as a new device. If you develop heavily and don't
+restart you'll blow right through all 32 devices.
+
+The lazy solution is to always close the monitor before restarting,
+and if you get this error in :file:`dmesg` after a dfu-util "Not
+Found" error, restart you machine.
+
+The hacker solution is to restart your cdc_acm kernel module. On
+Ubuntu 09.10, this goes a little something like::
+
+ $ sudo rmmod cdc-acm
+ $ sudo insmod /lib/modules/2.6.31-20-generic/kernel/drivers/usb/class/cdc-acm.ko
+
+.. _troubleshooting-tips-tricks:
+
+=================
+ Tips and Tricks
+=================
+
+.. _troubleshooting-perpetual-bootloader:
+
+Perpetual Bootloader Mode
+-------------------------
+
+In this mode, Maple stays a DFU device and does not jump to user code
+until the next reset. This is useful for guaranteeing that your Maple
+will be available for reprogramming.
+
+To put your Maple into perpetual bootloader mode:
+
+#. Plug your Maple into the USB port.
+
+#. Hit the reset button on your Maple (it's the small button at the
+ bottom left, labeled RESET). Notice that it blinks quickly 6
+ times, then blinks slowly a few more times.
+
+#. Hit reset again, and this time push and hold the other button
+ during the 6 fast blinks (the button is on the top right; it is
+ labeled BUT). You can release it once the slow blinks start.
+
diff --git a/docs/source/unix-toolchain.rst b/docs/source/unix-toolchain.rst
new file mode 100644
index 0000000..836f777
--- /dev/null
+++ b/docs/source/unix-toolchain.rst
@@ -0,0 +1,423 @@
+.. highlight:: sh
+
+.. _unix-toolchain:
+
+===========================
+ Unix Toolchain Quickstart
+===========================
+
+This is a tutorial for using the Maple with a standard Unix toolchain.
+It's not necessary to do this in order to program the Maple; you can
+always :ref:`install the Maple IDE <maple-ide-install>` instead.
+
+You'll need a Maple board, a mini-b USB cable, a functional computer,
+and root access to that computer. This guide assumes you've had
+success with the IDE on your machine and that you are fairly
+comfortable with the Unix command line; some previous experience with
+editing your shell startup script (.bashrc, .tcshrc, etc.) and using
+`make <http://www.gnu.org/software/make/>`_ is recommended. For
+generic installation/setup issues, the :ref:`IDE installation
+<maple-ide-install>` and :ref:`troubleshooting` pages may be
+helpful. If all else fails, try our `forum`_, or `contact us
+directly`_\ !
+
+We currently have instructions for 32- and 64-bit Linux and OS X Snow
+Leopard. If you're on another Unix platform, Windows, or an earlier
+version of OS X, we're guessing that you can translate/port these
+directions on your own. As a jumping off point, you might want to
+begin with these `stripped down distributions
+<http://static.leaflabs.com/pub/codesourcery/>`_ of the `CodeSourcery
+GCC compiler tools <http://www.codesourcery.com/sgpp/features.html>`_
+(including Win32 versions). If you do have success on other platforms,
+please post in the forums, so we can fold your tips into this
+document!
+
+.. contents:: Contents
+ :local:
+
+.. _toolchain-linux-setup:
+
+Setup
+-----
+
+Linux
+^^^^^
+
+These instructions are oriented towards Linux users using a
+contemporary Debian-based distribution.
+
+**1. Collect and Install Tools**
+
+First I'll give the commands to run, then explain::
+
+ $ sudo aptitude install build-essential git-core wget screen dfu-util \
+ openocd python python-serial
+
+You'll want to install a bunch of developer "basics" like
+:command:`make`, :command:`tar`, etc. A good catch-all for these
+tools is the "build-essential" meta-package on most Debian platforms:
+installing this fake package will pull in dozens of useful tools
+without bogging your system down too much. ``git-core`` is the name of
+the git package; `Git <http://git-scm.com/>`_ is a distributed code
+versioning system we use to track changes in our source
+code. :command:`wget` is a simple tool to download files over http
+from the command line, and is optional (you could pull in the required
+downloads using a browser). :command:`screen` is a really cool virtual
+terminal program; in the context of Maple, we use it to connect to
+serial port devices.
+
+:command:`dfu-util` is a tool from the `OpenMoko`_ project that we use
+to upload programs to the Maple over USB.
+
+.. _OpenMoko: http://openmoko.com/
+
+:command:`openocd` is a `JTAG
+<http://en.wikipedia.org/wiki/Joint_Test_Action_Group>`_ control
+program used in conjunction with an ARM JTAG device to do in circuit
+debugging (pause/resume program execution, upload and download code,
+read out register status, etc). (optional)
+
+Lastly, our reset script (which sends control signals over the
+USB-serial connection to restart and enter the bootloader) is written
+in Python and requires the `PySerial
+<http://pyserial.sourceforge.net/>`_ library (the ``python-serial``
+package; this could also be installed with `easy_install
+<http://peak.telecommunity.com/DevCenter/EasyInstall>`_).
+
+**2. Fetch libmaple and Compiler Toolchain** ::
+
+ $ cd ~
+ $ git clone git://github.com/leaflabs/libmaple.git libmaple
+ $ cd libmaple
+ $ wget http://static.leaflabs.com/pub/codesourcery/gcc-arm-none-eabi-latest-linux32.tar.gz
+ $ tar xvf gcc-arm-none-eabi-latest-linux32.tar.gz
+ $ export PATH=$PATH:~/libmaple/arm/bin # or wherever these tools ended up
+
+This step is fairly straightforward: do a git clone of the `libmaple
+repository <http://github.com/leaflabs/libmaple>`_ to some directory,
+then download and extract the ARM compiler toolchain.
+
+The :file:`arm/bin/` directory will need to be added to ``PATH``; you
+can check that this worked by entering ``arm-none-`` and hitting tab
+to auto-complete (bash should show a bunch of results). Regardless of
+where you put the toolchain, make sure to preserve its internal
+directory layout, as the binaries make relative path calls and
+references.
+
+After you're done, you'll probably want to update your shell startup
+script so :file:`~/libmaple/arm/bin` stays in your ``PATH``.
+
+.. _toolchain-udev:
+
+**3. Install udev Rules**
+
+From the libmaple directory, ::
+
+ $ groups # make sure it includes plugdev; if not add, yourself to it
+ $ sudo cp support/scripts/45-maple.rules /etc/udev/rules.d/45-maple.rules
+ $ sudo /etc/init.d/udev restart
+
+As a security precaution on linux, unknown USB devices can only be
+accessed by the superuser. This udev script identifies the Maple based
+on its vendor and product IDs, mounts it to :file:`/dev/maple`, and
+grants read/write permissions to the ``plugdev`` group. After
+restarting :command:`udev` you'll need to fully unplug or power cycle
+any Maples connected to the computer.
+
+**So far, so good?**
+
+Great! Test your setup by :ref:`compiling a sample program
+<toolchain-test>`.
+
+.. _toolchain-osx-setup:
+
+OS X
+^^^^
+
+These instructions have been tested successfully on OS X 10.6.4. As
+stated previously, this document assumes a general level of Unix
+aptitude on the part of the reader; if you're uncomfortable using
+Terminal (or if you don't know what that means), then you should
+probably stick with using the `Maple IDE
+<http://leaflabs.com/docs/maple-ide/>`_ to develop programs.
+
+**1. Collect and Install Tools**
+
+You will need the following tools\ [#fmacports]_ to get started:
+
+ 1. `XCode <http://developer.apple.com/technologies/xcode.html>`_: If
+ you're reading this, you've probably already got this. Provides
+ compilers and other basic tools of the trade. It's a free download,
+ but requires registration (gross, we know).
+
+ 2. `Git <http://git-scm.com/>`_: All of our code is tracked by a
+ distributed versioning system called git. A `Mac installer
+ <http://code.google.com/p/git-osx-installer/downloads/list?can=3>`_
+ is available.
+
+ 3. :command:`dfu-util`: A tool from `OpenMoko`_ that we use to upload
+ programs to the Maple over USB. If you're feeling masochistic, there
+ are instructions for `building dfu-util from source
+ <http://wiki.openmoko.org/wiki/Dfu-util#Mac>`_.
+
+ However, if you've got better things to do, you can steal a dfu-util
+ binary from a program called `Openmoko Flasher
+ <http://www.handheld-linux.com/wiki.php?page=Openmoko%20Flasher>`_. To
+ do this, first `download Openmoko Flasher
+ <http://projects.goldelico.com/p/omflasher/downloads/>`_, then copy
+ the .app into your :file:`/Applications` folder (or wherever you
+ like). Let's pretend you saved the .app to the directory
+
+ :file:`/Applications/OpenMoko Flasher.app`
+
+ Then the :command:`dfu-util` binary resides in
+
+ :file:`/Applications/OpenMoko Flasher.app/Contents/Mac OS/dfu-util`
+
+ To get access to it from the command line, just make a symbolic link
+ to the binary from some place on your ``PATH``::
+
+ $ ln -s /Applications/OpenMoko\ Flasher.app/Contents/Mac\ OS/dfu-util \
+ /somewhere/on/your/PATH/dfu-util
+
+ .. note::
+ Just copying the binary somewhere doesn't work, as it relies on
+ dynamically linked libraries found elsewhere in the .app
+ bundle. It's possible to pull just the relevant pieces out of the
+ .app, but you're on your own.
+
+ To make sure this worked, try plugging in your Maple, making sure
+ it's in bootloader mode (you can do this by pressing RESET, then
+ quickly pressing BUT and holding it for several seconds), then
+ running ::
+
+ $ dfu-util -l
+
+ If you see some lines that look like ::
+
+ Found DFU: [0x1eaf:0x0003] devnum=0, cfg=0, intf=0, alt=0, name="DFU Program RAM 0x20000C00"
+ Found DFU: [0x1eaf:0x0003] devnum=0, cfg=0, intf=0, alt=1, name="DFU Program FLASH 0x08005000"
+
+ then you're all set.
+
+ 4. PySerial: our reset script (which sends control signals over the
+ USB-serial connection to restart and enter the bootloader) is written
+ in Python and requires the `PySerial
+ <http://pyserial.sourceforge.net/>`_ library. Download the `latest
+ version <http://pypi.python.org/pypi/pyserial>`_. After you download
+ and untar, install it with ::
+
+ $ cd /path/to/pyserial-x.y
+ $ python setup.py build
+ $ sudo python setup.py install
+
+ The package is also available via :command:`easy_install`, so if
+ you're comfortable using that, you could also install it with ::
+
+ $ easy_install pyserial
+
+**2. Fetch libmaple and Compiler Toolchain**
+
+You first need to clone libmaple::
+
+ $ cd ~
+ $ git clone git://github.com/leaflabs/libmaple.git libmaple
+
+Then you need to get the cross-compilers we use to build a
+project. These are just modified versions of GCC; you can `download
+them for OS X here
+<http://static.leaflabs.com/pub/codesourcery/gcc-arm-none-eabi-latest-osx32.tar.gz>`_. Assuming
+you saved this file to
+
+ :file:`~/Downloads/gcc-blah-blah-osx32.tar.gz`
+
+you can then unpack the archive and let OS X know where the compilers
+live with ::
+
+ $ cd ~/Downloads
+ $ tar -xvzf gcc-blah-blah-macosx32.tar.gz
+ $ mv arm ~/libmaple/arm
+ $ export PATH=$PATH:~/libmaple/arm/bin
+
+After that's done, you'll probably want to update your shell startup
+script so :file:`~/libmaple/arm/bin` stays in your ``PATH``.
+
+**So far, so good?**
+
+Great! Go on to the next section, where you test everything out.
+
+.. _toolchain-test:
+
+Test compilation
+----------------
+
+Get back into the libmaple directory (this tutorial assumes you put it
+in :file:`~/libmaple`) and test that you've installed all the compilation
+tools correctly::
+
+ $ cd ~/libmaple
+ $ cp main.cpp.example main.cpp
+ $ make clean
+ $ make
+
+If it all works out, you should end up seeing something like this::
+
+ find build -iname *.o | xargs arm-none-eabi-size -t
+ text data bss dec hex filename
+ 482 4 24 510 1fe build/wirish/comm/HardwareSerial.o
+ 260 0 0 260 104 build/wirish/comm/HardwareSPI.o
+ 60 0 0 60 3c build/wirish/wirish.o
+
+ [...]
+
+ 2196 0 1 2197 895 build/libmaple/usb/usb_lib/usb_core.o
+ 1904 0 0 1904 770 build/libmaple/usb/usb_lib/usb_regs.o
+ 56 0 0 56 38 build/libmaple/usb/usb_lib/usb_init.o
+ 344 0 0 344 158 build/libmaple/usb/usb_hardware.o
+ 6637 0 58 6695 1a27 build/main.o
+ 21499 201 391 22091 564b (TOTALS)
+
+ Final Size:
+ arm-none-eabi-size build/maple.out
+ text data bss dec hex filename
+ 21824 200 552 22576 5830 build/maple.out
+ Flash build
+
+Woo! It worked. The ``dec`` field at the end gives the total program
+size in bytes. The long listing of object files above the ``Final
+Size`` helps to identify bloated code. As you write larger projects,
+you may find that they use too much space. If that happens, the
+file-by-file listing will help you track down the fatties porking up
+your program.
+
+.. _toolchain-upload:
+
+Upload a program
+----------------
+
+Ok, let's blow away the little example program and upload the
+interactive test session to your Maple. This will let you interact
+textually with the Maple via USB-serial. If you're on Linux, then
+before executing :command:`make install`, you'll want to have the udev
+rules setup :ref:`as described above <toolchain-udev>`. Plug in your Maple
+using the mini-b USB cable; then run ::
+
+ $ cd ~/libmaple
+ $ cp examples/test-session.cpp main.cpp
+ $ make clean
+ $ make
+ $ make install
+
+A number of things can go wrong at this stage. Simple debugging steps
+include using :ref:`perpetual bootloader mode
+<troubleshooting-perpetual-bootloader>`, restarting the Maple a couple
+times, :command:`make clean`, etc. If nothing works, the `forum`_ is
+your friend.
+
+.. _toolchain-serialusb:
+
+Communicate over USB-serial interface
+-------------------------------------
+
+Okay, now that we've flashed the interactive test session to the
+Maple, let's test it out. The device for the maple should look
+something like :file:`/dev/ttyACMXXX` on Linux or
+:file:`/dev/tty.usbmodemXXX` on OS X, but it might have a slightly
+different name on your system. To open up a session, run ::
+
+ $ screen /dev/ttyXXX
+
+If the interactive test program built and uploaded correctly, you
+should be able to connect without any errors reported by
+:command:`screen`. Type ``h`` or hit the space bar to get a response;
+there are a number of commands which demonstrate Maple peripheral
+features. As of October 2010, the HardwareSerial library is blocking,
+so using any commands which would write to the USART Serial ports will
+cause the program to hang. To exit the screen session, type :kbd:`C-a
+C-\\` (control-a, followed by control-backslash) on Mac, or :kbd:`C-a
+k` (control-a k) on Linux, and type ``y`` when prompted if you're
+sure.
+
+.. note::
+
+ Using :command:`screen` in this way sometimes messes up your
+ terminal session on OS X. If your shell starts acting up after you
+ exit screen, you should be able to fix it with ::
+
+ $ reset && clear
+
+.. _toolchain-projects:
+
+Starting your own projects
+--------------------------
+
+.. TODO fix the build-targets.mk mess, note the "library" target
+
+So everything worked, and you want to start your own project? Great!
+It's easy. Just set the environment variable ``LIB_MAPLE_HOME`` in
+your shell startup script to point to the libmaple repository you
+cloned (this tutorial assumes you put it in :file:`~/libmaple`). For
+example, if you use bash as your shell, just put this line in your
+:file:`~/.bashrc` or :file:`~/.bash_profile`::
+
+ export LIB_MAPLE_HOME=~/libmaple
+
+Now, in order to start your own projects, just grab a copy of the
+:file:`Makefile` and skeleton :file:`main.cpp` we provided in the
+libmaple repository, and you're good to go::
+
+ $ cd
+ $ mkdir my-awesome-project
+ $ cp ~/libmaple/Makefile ~/libmaple/build-targets.mk my-awesome-project
+ $ cp ~/libmaple/main.cpp.example my-awesome-project/main.cpp
+
+(TEMPORARY: The file :file:`build-targets.mk` is where the rule to
+build the object file for :file:`main.cpp` lives. If you have multiple
+source files, you'll probably need to look at it and edit as
+appropriate. We're sorry about that and will update the Makefile
+structure later to remove this pain point.) Then hack away! You can
+:command:`make`, :command:`make clean`, and :command:`make install`
+from your new directory :file:`my-awesome-project` just like you did
+in the libmaple repository.
+
+.. note::
+
+ We update the libmaple repository fairly frequently with bugfixes
+ and other improvements. In order get access to these in your local
+ copy of the repository, you should periodically update it with::
+
+ $ cd $LIB_MAPLE_HOME
+ $ git pull
+
+ The `commits page
+ <http://github.com/leaflabs/libmaple/commits/master>`_ for the
+ github repository is a good place to watch for bleeding-edge
+ updates; our `blog <http://leaflabs.com/blog/>`_ is the place to
+ watch for major releases. We keep releases of libmaple and the
+ Maple IDE in lockstep, so any IDE updates will have corresponding
+ library updates.
+
+.. _toolchain-openocd:
+
+Debug with OpenOCD
+------------------
+
+TODO. For now see `this great guide
+<http://fun-tech.se/stm32/OpenOCD/index.php>`_ from fun-tech.se, and
+the ``jtag`` Makefile target.
+
+.. _toolchain-exuberantly:
+
+Go forth exuberantly!
+---------------------
+
+Let us know what you come up with! Use #leaflabs on Twitter, post in
+the `forum`_, track us down in the real world, whatever. We love
+projects!
+
+.. rubric:: Footnotes
+
+.. [#fmacports] Some of these software packages might be available on
+ `MacPorts <http://www.macports.org/>`_. The author had some bad
+ experiences with MacPorts a few years ago, though, and hasn't
+ touched it since. Of course, your mileage may vary.
diff --git a/docs/source/usart.rst b/docs/source/usart.rst
new file mode 100644
index 0000000..3beb3fc
--- /dev/null
+++ b/docs/source/usart.rst
@@ -0,0 +1,34 @@
+.. _usart:
+
+=======
+ USART
+=======
+
+.. contents::
+ :local:
+
+Hardware/Circuit Design
+-----------------------
+
+The Maple has 3 separate USART devices. In the most simple use case,
+the RX and TX pins are used to send data at a predetermined baudrate
+with the line voltage level relative to ground. Their usage is
+documented in the :ref:`Serial Ports <lang-serial>` language reference
+page.
+
+Compatible Devices and Specifications
+-------------------------------------
+
+We have successfully used the Maple USART ports with an FT232R-based
+USB-serial converter at up to 115200 baud; higher speeds should
+certainly be possible.
+
+Recommended Reading
+-------------------
+
+* `Wikipedia article on Universal asynchronous receiver/transmitter (USART) <http://en.wikipedia.org/wiki/Universal_asynchronous_receiver/transmitter>`_
+* `Arduino reference on Serial <http://arduino.cc/en/Reference/Serial>`_
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
diff --git a/docs/source/usb.rst b/docs/source/usb.rst
new file mode 100644
index 0000000..f502f31
--- /dev/null
+++ b/docs/source/usb.rst
@@ -0,0 +1,45 @@
+.. highlight:: cpp
+
+.. _usb:
+
+=====
+ USB
+=====
+
+The Maple STM32 microprocessor includes a dedicated USB peripheral
+which can be configured to act as a general USB slave device with
+transfer rates up to 12Mbps (it unfortunately can't be configured as a
+host or on-the-go device). By default, the peripheral is configured
+for two uses: first, to receive sketch/program uploads from the IDE,
+and second, to emulate a regular serial port for use as a terminal
+(text read/write).
+
+The emulated terminal is relatively slow and inefficient; it is best
+for transferring data at regular serial speeds (kilobaud). Library
+support for accessing the emulated terminal is available at the
+:ref:`SerialUSB <lang-serialusb>` reference.
+
+The SerialUSB channel is used as part of the auto-reset feature of the
+IDE to program the board on Maple Rev 3 and Rev 5: a :ref:`magic
+sequence of control line toggles and transmitted data
+<bootloader-rev3>` causes the Maple to reset itself and enter
+bootloader mode. As an unfortunate consequence, the auto-reset will
+not work if the IDE can not access the serial port, either due to a
+conflict with another program (serial monitor) or because the
+interface has been disabled from the Maple side (through
+:ref:`SerialUSB.end() <lang-serialusb-end>`). A solution to the
+second problem is the use of :ref:`perpetual bootloader mode
+<troubleshooting-perpetual-bootloader>`.
+
+Recommended Reading
+-------------------
+
+* `USB in a NutShell <http://www.beyondlogic.org/usbnutshell/usb1.htm>`_ overview from Beyond Logic
+* `Wikipedia article on Universal Serial Bus (USB) <http://en.wikipedia.org/wiki/Universal_Serial_Bus>`_
+* Linux Kernel documentation for `USB ACM <http://www.kernel.org/doc/Documentation/usb/acm.txt>`_ and `USB Serial <http://www.kernel.org/doc/Documentation/usb/usb-serial.txt>`_
+* STMicro documentation for STM32F103RB microcontroller:
+
+ * `Datasheet <http://www.st.com/stonline/products/literature/ds/13587.pdf>`_ (pdf)
+ * `Reference Manual <http://www.st.com/stonline/products/literature/rm/13902.pdf>`_ (pdf)
+ * `Programming Manual <http://www.st.com/stonline/products/literature/pm/15491.pdf>`_ (pdf; assembly
+ language and register reference)