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-rw-r--r--docs/source/lang/cpp/arithmetic.rst124
-rw-r--r--docs/source/lang/cpp/array.rst121
-rw-r--r--docs/source/lang/cpp/assignment.rst60
-rw-r--r--docs/source/lang/cpp/bitshift.rst143
-rw-r--r--docs/source/lang/cpp/bitwisemath.rst185
-rw-r--r--docs/source/lang/cpp/boolean.rst90
-rw-r--r--docs/source/lang/cpp/booleanvariables.rst47
-rw-r--r--docs/source/lang/cpp/break.rst32
-rw-r--r--docs/source/lang/cpp/built-in-types.rst100
-rw-r--r--docs/source/lang/cpp/byte.rst33
-rw-r--r--docs/source/lang/cpp/bytecast.rst44
-rw-r--r--docs/source/lang/cpp/cc-attribution.txt9
-rw-r--r--docs/source/lang/cpp/char.rst44
-rw-r--r--docs/source/lang/cpp/charcast.rst32
-rw-r--r--docs/source/lang/cpp/comments.rst64
-rw-r--r--docs/source/lang/cpp/comparison.rst86
-rw-r--r--docs/source/lang/cpp/compoundarithmetic.rst43
-rw-r--r--docs/source/lang/cpp/compoundbitwise.rst229
-rw-r--r--docs/source/lang/cpp/const.rst50
-rw-r--r--docs/source/lang/cpp/continue.rst30
-rw-r--r--docs/source/lang/cpp/curly-braces.rst106
-rw-r--r--docs/source/lang/cpp/define.rst54
-rw-r--r--docs/source/lang/cpp/double.rst46
-rw-r--r--docs/source/lang/cpp/doublecast.rst27
-rw-r--r--docs/source/lang/cpp/dowhile.rst26
-rw-r--r--docs/source/lang/cpp/enum.rst52
-rw-r--r--docs/source/lang/cpp/float.rst50
-rw-r--r--docs/source/lang/cpp/floatcast.rst28
-rw-r--r--docs/source/lang/cpp/for.rst142
-rw-r--r--docs/source/lang/cpp/goto.rst129
-rw-r--r--docs/source/lang/cpp/if.rst121
-rw-r--r--docs/source/lang/cpp/include.rst70
-rw-r--r--docs/source/lang/cpp/increment.rst37
-rw-r--r--docs/source/lang/cpp/int.rst68
-rw-r--r--docs/source/lang/cpp/intcast.rst26
-rw-r--r--docs/source/lang/cpp/keywords.rst204
-rw-r--r--docs/source/lang/cpp/longcast.rst27
-rw-r--r--docs/source/lang/cpp/longlong.rst56
-rw-r--r--docs/source/lang/cpp/modulo.rst70
-rw-r--r--docs/source/lang/cpp/pointer.rst31
-rw-r--r--docs/source/lang/cpp/return.rst60
-rw-r--r--docs/source/lang/cpp/scope.rst120
-rw-r--r--docs/source/lang/cpp/semicolon.rst22
-rw-r--r--docs/source/lang/cpp/sizeof.rst64
-rw-r--r--docs/source/lang/cpp/sqrt.rst24
-rw-r--r--docs/source/lang/cpp/static.rst56
-rw-r--r--docs/source/lang/cpp/string.rst120
-rw-r--r--docs/source/lang/cpp/switchcase.rst118
-rw-r--r--docs/source/lang/cpp/unsignedchar.rst32
-rw-r--r--docs/source/lang/cpp/unsignedint.rst59
-rw-r--r--docs/source/lang/cpp/unsignedlonglong.rst43
-rw-r--r--docs/source/lang/cpp/variables.rst169
-rw-r--r--docs/source/lang/cpp/void.rst31
-rw-r--r--docs/source/lang/cpp/while.rst38
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diff --git a/docs/source/lang/cpp/arithmetic.rst b/docs/source/lang/cpp/arithmetic.rst
deleted file mode 100644
index cef3954..0000000
--- a/docs/source/lang/cpp/arithmetic.rst
+++ /dev/null
@@ -1,124 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-arithmetic:
-
-Arithmetic Operators (``+``, ``-``, ``*``, ``/``)
-=================================================
-
-The operators ``+``, ``-``, ``*``, and ``/`` respectively evaluate to
-the sum, difference, product, or quotient (respectively) of the two
-operands. The operation is conducted using the data type of the
-operands, so, for example, ``9 / 4`` gives ``2`` since 9 and 4 are
-:ref:`int variables <lang-int>`.
-
-This also means that the operation can overflow if the result is
-larger than that which can be stored in the data type (e.g. adding 1
-to an :ref:`lang-int` with the value 2,147,483,647 gives
--2,147,483,648).
-
-.. _lang-arithmetic-typeconversion:
-
-If the operands are of different types, the "larger" type is used for
-the calculation. If one of the numbers (operands) are of the type
-**float** or of type **double**, floating point math will be used for
-the calculation.
-
-.. note:: The specifics of these rules are beyond the scope of this
- documentation; for more information, see `The C++ Programming
- Language <http://www2.research.att.com/~bs/3rd.html>`_\ , by Bjarne
- Stroustroup, Appendix C, especially §§C.4-C.6, or `this WikiBooks
- entry on C++ type conversion
- <http://en.wikibooks.org/wiki/C%2B%2B_Programming/Programming_Languages/C%2B%2B/Code/Statements/Variables/Type_Casting#Automatic_type_conversion>`_.
-
-.. note:: For more information on how computers represent integers,
- see the Wikipedia page on `two's complement
- <http://en.wikipedia.org/wiki/Two's_complement>`_.
-
-.. contents:: Contents
- :local:
-
-Examples
---------
-
- ::
-
- y = y + 3;
- x = x - 7;
- i = j * 6;
- r = r / 5;
-
-
-Syntax
-------
-
- ::
-
- result = value1 + value2;
- result = value1 - value2;
- result = value1 * value2;
- result = value1 / value2;
-
-
-Parameters
-----------
-
-**value1**: any numeric variable or constant
-
-**value2**: any numeric variable or constant
-
-Programming Tips
-----------------
-
-- Know that :ref:`integer constants <lang-constants-integers>`
- default to :ref:`int <lang-int>`, so some constant calculations
- may overflow (e.g., 200000 * 5000000 will yield a negative result).
-
-- Choose variable sizes that are large enough to hold the largest
- results from your calculations.
-
-- Know at what point your variable will "roll over" and also what
- happens in the other direction e.g. (0 - 1) for unsigned arithmetic,
- or (0 - -2,147,483,648) for signed arithmetic.
-
-- For math that requires fractions, float variables may be used, but
- be aware of their drawbacks: large size and slow computation speeds
- (the STM32 has no floating point hardware, so all floating point
- calculations have to be done in software).
-
-- Use cast operator, e.g. ``(int)myFloat`` to convert one variable type
- to another on the fly.
-
-Arduino Compatibility
----------------------
-
-Since the STM32 processor on the Maple is a 32-bit machine, the int
-type overflows at a much higher value on Maple than on Arduino. In
-particular, on Maple, ints do not overflow (become negative) until
-they reach 2,147,483,648; on the Arduino, they overflow at 32,767.
-Because of this, programs running on Maple are much less likely to run
-into overflow issues. The following table summarizes the sizes and
-ranges of integer datatypes on the Maple (the ranges of ``long long``
-types are approximate):
-
-.. _lang-arithmetic-int-sizes:
-
-.. csv-table::
- :header: Datatype, Unsigned range, Signed range, Size (bytes)
- :widths: 8, 12, 17, 8
-
- ``char``, 0 --- 255, -128 --- 127, 1
- ``short``, "0 --- 65,535", "-32,768 --- 32,767", 2
- ``int``, "0 --- 4,294,967,295", "-2,147,483,648 --- 2,147,483,647", 4
- ``long``, "0 --- 4,294,967,295", "-2,147,483,648 --- 2,147,483,647", 4
- ``long long``, "0 --- 1.8*10\ :sup:`19`\ " (approx.), "-9.2*10\ :sup:`18` --- 9.2*10\ :sup:`18` (approx.)", 8
-
-
-See Also
---------
-
-- The individual sizes (in bits) of various available types are
- defined in :ref:`libmaple_types.h <libmaple-libmaple_types>`.
-
-- :ref:`sizeof <lang-sizeof>`\ ()
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/array.rst b/docs/source/lang/cpp/array.rst
deleted file mode 100644
index 39d4d91..0000000
--- a/docs/source/lang/cpp/array.rst
+++ /dev/null
@@ -1,121 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-array:
-
-Arrays
-======
-
-An array is a collection of variables that are accessed with an index
-number. Arrays in the C++ programming language, in which the Maple is
-programmed, can be complicated, but using simple arrays is relatively
-straightforward.
-
-.. contents:: Contents
- :local:
-
-Creating (Declaring) an Array
------------------------------
-
-All of the methods below are valid ways to create (declare) an
-array. ::
-
- int myInts[6];
- int myPins[] = {2, 4, 8, 3, 6};
- int mySensVals[6] = {2, 4, -8, 3, 2};
- char message[6] = "hello";
-
-You can declare an array without initializing it, as with myInts. In
-the line referring to myPins, we declare an array without explicitly
-choosing a size. The compiler counts the elements and creates an
-array of the appropriate size.
-
-Finally, you can both initialize and size your array, as in
-mySensVals. Note that when declaring an array with elements of type
-char, one more element than your initialization is required, to hold
-the required `null character <http://en.wikipedia.org/wiki/Null-terminated_string>`_.
-
-
-Accessing an Array
-------------------
-
-
-.. compound::
-
- Arrays are **zero indexed**; that is, referring to the array
- initialization above, the first element of the array is at index 0,
- hence ::
-
- mySensVals[0] == 2;
- mySensVals[1] == 4
-
- and so forth.
-
-It also means that in an array with ten elements, index nine is the
-last element. Hence::
-
- int myArray[10]={9,3,2,4,3,2,7,8,9,11};
- // myArray[9] contains 11
- // myArray[10] is invalid and contains random information (other memory address)
-
-For this reason, you should be careful in accessing arrays. Accessing
-past the end of an array (using an index number greater than your
-declared array size - 1) is reading from memory that is in use for
-other purposes. Reading from these locations is probably not going to
-do much except yield invalid data. Writing to random memory locations
-is definitely a bad idea, and can often lead to unhappy results such
-as crashes or program malfunction. This can also be a difficult bug to
-track down.
-
-Unlike Basic or Java, the C compiler does no checking to see if array
-access is within legal bounds of the array size that you have
-declared.
-
-
-To assign a value to an array
------------------------------
- ::
-
- mySensVals[0] = 10;
-
-
-To retrieve a value from an array
----------------------------------
-
- ::
-
- x = mySensVals[4];
-
-
-Arrays and ``for`` Loops
-------------------------
-
-Arrays are often manipulated inside :ref:`for loops <lang-for>`, where
-the loop counter is used as the index for each array element. For
-example, to print the elements of an array over the serial port, you
-could do something like this::
-
- int i;
- for (i = 0; i < 5; i = i + 1) {
- SerialUSB.println(myPins[i]);
- }
-
-
-Example
--------
-
-For a complete program that demonstrates the use of arrays, see the
-Arduino `Knight Rider example
-<http://www.arduino.cc/en/Tutorial/KnightRider>`_\ (which will run
-unmodified on the Maple).
-
-Arduino Compatibility
----------------------
-
-Arrays on Maple are identical those on Arduino.
-
-See Also
---------
-
-- :ref:`Storing arrays in FLASH memory <arm-gcc-attribute-flash>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/assignment.rst b/docs/source/lang/cpp/assignment.rst
deleted file mode 100644
index 6379298..0000000
--- a/docs/source/lang/cpp/assignment.rst
+++ /dev/null
@@ -1,60 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-assignment:
-
-Assignment Operator (``=``)
-===========================
-
-Stores the value to the right of the equal sign in the variable to
-the left of the equal sign.
-
-The single equal sign in the C++ programming language is called the
-assignment operator. It has a different meaning than in algebra
-class, where it indicated an equation or equality. The assignment
-operator tells the microcontroller to evaluate whatever value or
-expression is on the right side of the equal sign, and store it in
-the variable to the left of the equal sign [#fgross]_.
-
-Example
--------
-
-::
-
- int sensVal; // declare an integer variable named sensVal
- sensVal = analogRead(0); // store the (digitized) input voltage at analog pin 0 in sensVal
-
-Programming Tips
-----------------
-
-The variable on the left side of the assignment operator (``=`` sign)
-needs to be able to hold the value stored in it. If it is not large
-enough to hold a value, the value stored in the variable will be
-incorrect.
-
-Don't confuse the assignment operator ``=`` (single equal sign) with
-the comparison operator ``==`` (double equal signs), which evaluates
-whether two expressions are equal.
-
-Arduino Compatibility
----------------------
-
-Assignments on the Maple are identical to those on Arduino.
-
-See Also
---------
-
-- :ref:`if <lang-if>`
-- :ref:`char <lang-char>`
-- :ref:`int <lang-int>`
-- :ref:`long long <lang-longlong>`
-
-.. rubric:: Footnotes
-
-.. [#fgross] Experienced C++ programmers know this to be an
- oversimplification of what happens when the variable on the left
- hand side is an object. See Richard Gillam's wonderful and scary
- `The Anatomy of the Assignment Operator
- <http://icu-project.org/docs/papers/cpp_report/the_anatomy_of_the_assignment_operator.html>`_
- for more information.
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/bitshift.rst b/docs/source/lang/cpp/bitshift.rst
deleted file mode 100644
index 47413f2..0000000
--- a/docs/source/lang/cpp/bitshift.rst
+++ /dev/null
@@ -1,143 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-bitshift:
-
-Bit Shift Operators (``<<``, ``>>``)
-====================================
-
-(Adapted from `The Bit Math Tutorial
-<http://www.arduino.cc/playground/Code/BitMath>`_ in `The Arduino
-Playground <http://www.arduino.cc/playground/Main/HomePage>`_\ )
-
-There are two bit shift operators in C++: the left shift operator
-``<<`` and the right shift operator ``>>``. These operators cause the
-bits in the left operand to be shifted left or right by the number of
-positions specified by the right operand.
-
-More information on bitwise math can be obtained in the Wikipedia
-article on `bitwise operations
-<http://en.wikipedia.org/wiki/Bitwise_operation>`_\ , especially the
-section on shifts in `C, C++, and Java
-<http://en.wikipedia.org/wiki/Bitwise_operation#Shifts_in_C.2C_C.2B.2B.2C_C.23_and_Java>`_\ .
-
-
-Syntax
-------
-
-``some_int << number_of_bits``
-
-``some_int >> number_of_bits``
-
-
-Parameters
-----------
-
-* **some_int** An integer value or variable.
-
-* **number_of_bits** integer whose value is at most ``8 *
- sizeof(variable)`` (so ``number_of_bits`` can be at most 32 for
- ``int`` values, at most ``8`` for ``char`` values, etc.; the various
- integer sizes are summarized :ref:`in this table
- <lang-arithmetic-int-sizes>`\ ).
-
-
-
-Example:
---------
-
-Here are some examples of bit shifting, with the binary representation of the number in comments::
-
- int a = 5; // binary: 101
- int b = a << 3; // binary: 101000, or 40 in decimal
- int c = b >> 3; // binary: 101, or back to 5 like we started with
-
-
-When you left shift a value x by y bits (x << y), the leftmost y bits
-in x are lost, literally shifted out of existence. We'll do this
-example with ``char`` values (which are integers in the range 0-255,
-and take up 8 bits of memory)::
-
- char a = 5; // binary (all 8 bits): 00000101
- char b = a << 7; // binary: 10000000 - the first 1 in 101 was discarded
-
-
-If you are certain that none of the ones in a value are being shifted
-into oblivion, a simple way to think of the left-shift operator is
-that it multiplies the left operand by 2 raised to the right operand
-power (in math notation, ``x << y`` equals x * 2\ :sup:`y`\ , as long
-as none of the bits of x get shifted out). For example, to generate
-powers of 2, the following expressions can be employed::
-
- 1 << 0 == 1
- 1 << 1 == 2
- 1 << 2 == 4
- 1 << 3 == 8
- ...
- 1 << 8 == 256
- 1 << 9 == 512
- 1 << 10 == 1024
- ...
-
-.. _lang-bitshift-signbit-gotcha:
-
-When you shift x right by y bits (``x >> y``), and the highest bit in
-x is a 1, the behavior depends on the exact data type of x. If x is of
-type ``int``, the highest bit is special, and determines whether x is
-negative or not; the details are too complicated to explain here, but
-they are thoroughly explained in the Wikipedia article on `two's
-complement arithmetic
-<http://en.wikipedia.org/wiki/Two%27s_complement>`_\ , which the
-system most computers use to store integers. In that case, the sign
-bit is copied into lower bits, for esoteric historical reasons::
-
- int x = -16; // binary (all 32 bits): 11111111111111111111111111110000
- int y = x >> 3; // binary: 11111111111111111111111111111110
-
-
-
-This behavior, called "sign extension", is often not what you
-want. You probably wish zeros to be shifted in from the left. It
-turns out that the right shift rules are different for ``unsigned
-int`` values, so you can use a type cast to suppress ones being copied
-from the left::
-
- int x = -16; // binary: 11111111111111111111111111110000
- int y = (unsigned int)x >> 3; // binary: 00011111111111111111111111111110
-
-
-
-If you are careful to avoid sign extension, you can use the
-right-shift operator, ``>>``, as a way to divide by powers of 2. For
-example::
-
- int x = 1000;
- int y = x >> 3; // integer division of 1000 by 8, causing y = 125.
-
-
-Arduino Compatibility
----------------------
-
-Since it's part of the C++ language, bit shifting on the Maple is
-compatible with the Arduino; however, you should keep in mind that the
-Maple has bigger integer types (as in, more bits) than the Arduino.
-
-Since the STM32 is a 32-bit processor, the ``int`` type takes up 32
-bits instead of 16, like on Arduino's 16-bit microcontroller. This
-means that you can shift left, like ``x << y``, with bigger values of
-``y`` on the Maple before ones in ``x`` start to get shifted out.
-
-To calculate the number of bits of an integer type on the Maple,
-multiply its size in bytes (see :ref:`this table
-<lang-arithmetic-int-sizes>` for these) by 8, since there are 8
-bits in 1 byte. For example, a ``short`` takes up 2 bytes of memory,
-or 2 * 8 = 16 bits.
-
-See Also
---------
-
-- :ref:`lang-bit`
-- :ref:`lang-bitread`
-- :ref:`lang-bitwrite`
-- :ref:`lang-bitclear`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/bitwisemath.rst b/docs/source/lang/cpp/bitwisemath.rst
deleted file mode 100644
index cfe34f2..0000000
--- a/docs/source/lang/cpp/bitwisemath.rst
+++ /dev/null
@@ -1,185 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-bitwisemath:
-
-Bitwise Operators (``&``, ``|``, ``^``, ``~``)
-==============================================
-
-The bitwise operators perform their calculations at the bit level of
-variables. They help solve a wide range of common programming
-problems.
-
-Much of the material here is adapted for Maple from an (Arduino)
-`tutorial on bitwise math
-<http://www.arduino.cc/playground/Code/BitMath>`_\ . Another great
-resource is the Wikipedia article on `bitwise operations
-<http://en.wikipedia.org/wiki/Bitwise_operation>`_\ .
-
-Below are descriptions and syntax for all of the operators.
-
-.. contents:: Contents
- :local:
-
-.. _lang-bitwisemath-and:
-
-Bitwise AND (``&``)
--------------------
-
-The bitwise AND operator in C++ is a single ampersand, ``&``, used
-between two other integer expressions. Bitwise AND operates on each
-bit position of the surrounding expressions independently, according
-to this rule: if both input bits are 1, the resulting output is 1,
-otherwise the output is 0. Another way of expressing this is::
-
- 0 0 1 1 operand1
- 0 1 0 1 operand2
- ----------
- 0 0 0 1 (operand1 & operand2) = result
-
-
-On the Maple, the type ``int`` is a 32-bit value, so using ``&``
-between two ``int`` expressions causes 32 simultaneous AND operations
-to occur. In a code fragment like::
-
- int a = 92; // in binary: 00000000000000000000000001011100
- int b = 101; // in binary: 00000000000000000000000001100101
- int c = a & b; // result: 00000000000000000000000001000100,
- // (or 68 in decimal).
-
-
-Each of the 32 bits in ``a`` and ``b`` are processed using bitwise
-AND, and all 32 resulting bits are stored in ``c``, resulting in the
-value 1000100 in binary, which is 68 in decimal.
-
-
-.. _lang-bitwisemath-or:
-
-Bitwise OR (``|``)
-------------------
-
-The bitwise OR operator in C++ is the vertical bar symbol, ``|``. Like
-the ``&`` operator, ``|`` operates independently on each bit in its
-two surrounding integer expressions, but what it does is
-different. The bitwise OR of two bits is 1 if either or both of the
-input bits is 1, otherwise it is 0. For example::
-
- 0 0 1 1 operand1
- 0 1 0 1 operand2
- ----------
- 0 1 1 1 (operand1 | operand2) = result
-
-Here is an example of bitwise OR used in a snippet of C++ code (using
-``char``, which takes up 8 bits of memory, instead of ``int``, which
-uses 32)::
-
- char a = 92; // in binary: 01011100
- char b = 101; // in binary: 01100101
- char c = a | b; // result: 01111101, or 125 in decimal.
-
-.. _lang-bitwisemath-xor:
-
-Bitwise XOR (``^``)
--------------------
-
-There is a somewhat unusual operator in C++ called bitwise EXCLUSIVE
-OR, also known as bitwise XOR. (In English, this is usually pronounced
-"zor" or "ex-or"). The bitwise XOR operator is written using the caret
-symbol, ``^``. This operator is very similar to the bitwise OR
-operator ``|``, except it evaluates to 0 for a given bit position when
-both of the input bits for that position are 1::
-
- 0 0 1 1 operand1
- 0 1 0 1 operand2
- ----------
- 0 1 1 0 (operand1 ^ operand2) = result
-
-
-Another way to look at bitwise XOR is that each bit in the result
-is a 1 if the input bits are different, or 0 if they are the same.
-
-Here is a simple example::
-
- int x = 12; // binary (ignoring extra bits): 1100
- int y = 10; // binary: 1010
- int z = x ^ y; // binary: 0110, or decimal 6
-
-
-
-The ^ operator is often used to toggle (i.e. change from 0 to 1, or 1
-to 0) some of the bits in an integer expression. In a bitwise OR
-operation if there is a 1 in the mask bit, that bit is inverted; if
-there is a 0, the bit is not inverted and stays the same. Below is a
-program to toggle the built-in LED pin (you can also accomplish this
-with :ref:`lang-toggleled`)::
-
- // Toggle built-in LED pin
-
- int toggle = 0;
-
- // demo for Exclusive OR
- void setup(){
- pinMode(BOARD_LED_PIN, OUTPUT);
- }
-
- void loop(){
- toggle = toggle ^ 1;
- digitalWrite(BOARD_LED_PIN, toggle);
- delay(100);
- }
-
-.. _lang-bitwisemath-not:
-
-Bitwise NOT (``~``)
--------------------
-
-The bitwise NOT operator in C++ is the tilde character ``~``. Unlike
-``&`` and ``|``, the bitwise NOT operator is applied to a single
-operand to its right. Bitwise NOT changes each bit to its opposite: 0
-becomes 1, and 1 becomes 0. For example::
-
- 0 1 operand1
- ----
- 1 0 ~operand1 = result
-
-Another example::
-
- char a = 103; // binary: 01100111
- char b = ~a; // binary: 10011000 = -104
-
-You might be surprised to see a negative number like -104 as the
-result of this operation. This is because the highest bit in an int
-variable is the so-called "sign bit". If the highest bit is 1, the
-number is interpreted as negative. This encoding of positive and
-negative numbers is referred to as *two's complement*. For more
-information, see the Wikipedia article on `two's
-complement. <http://en.wikipedia.org/wiki/Twos_complement>`_
-
-As an aside, it is interesting to note that (under two's complement
-arithmetic) for any integer ``x``, ``~x`` is the same as ``-x-1``.
-
-At times, the sign bit in a signed integer expression can cause
-some unwanted surprises.
-
-
-Uses
-----
-
-One of the most common uses of bitwise operations is to select or
-manipulate a particular bit (or bits) from an integer value, often
-called `bit masking
-<http://en.wikipedia.org/wiki/Mask_%28computing%29>`_\ . See the
-linked Wikipedia article for more information and examples.
-
-If you really want to see bit-twiddling techniques in their full
-glory, you could do much worse than to get yourself a copy of
-`Hacker's Delight <http://www.hackersdelight.org/>`_\ .
-
-
-See Also
---------
-
-- :ref:`Boolean operations <lang-boolean>` (``&&``, ``||``)
-- :ref:`Compound bitwise operations <lang-compoundbitwise>` (``&=``,
- ``|=``, ``^=``).
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/boolean.rst b/docs/source/lang/cpp/boolean.rst
deleted file mode 100644
index f09345e..0000000
--- a/docs/source/lang/cpp/boolean.rst
+++ /dev/null
@@ -1,90 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-boolean:
-
-Boolean Operators
-=================
-
-These can be used inside the condition of an :ref:`if <lang-if>`
-statement. Evaluate to :ref:`true <lang-constants-true>` or
-:ref:`false <lang-constants-false>`.
-
-.. contents:: Contents
- :local:
-
-.. _lang-boolean-and:
-
-&& (logical and)
-----------------
-
-True only if both operands are true. For example::
-
- if (digitalRead(2) == HIGH && digitalRead(3) == HIGH) { // read two switches
- // ...
- }
-
-is true only if both inputs are high. Another example::
-
- if (a >= 10 && a <= 20){} // true if a is between 10 and 20
-
-**Be careful** not to say ``10 <= a <= 20``! This won't work the way
-you want. You have to separately test whether ``a`` is at least 10
-using ``a >= 10``, then test whether ``a`` is at most 20 using ``a <=
-20``, then combine the results using ``&&``.
-
-
-.. _lang-boolean-or:
-
-\|\| (logical or)
------------------
-
-True if either operand is true. For example::
-
- if (x > 0 || y > 0) {
- // ...
- }
-
-is true if either ``x`` or ``y`` is greater than 0.
-
-.. _lang-boolean-not:
-
-! (logical not)
----------------
-
-True if the operand is false. For example::
-
- if (!x) {
- // ...
- }
-
-is true if ``x`` is false (i.e. if ``x`` is zero).
-
-Some Advice
------------
-
-.. warning::
-
- Make sure you don't mistake the boolean AND operator ``&&``
- (double ampersand) for the :ref:`bitwise AND operator
- <lang-bitwisemath-and>` ``&`` (single ampersand). They are
- entirely different beasts.
-
- Similarly, do not confuse the boolean OR operator ``||`` (double
- pipe) with the :ref:`bitwise OR operator <lang-bitwisemath-or>`
- ``|`` (single pipe).
-
- The :ref:`bitwise NOT operator <lang-bitwisemath-not>` ``~``
- (tilde) looks much different than the boolean not operator ``!``
- (exclamation point, or "bang", as some programmers say), but you
- still have to be sure which one you want.
-
-
-See Also
---------
-
-- :ref:`Bitwise operators <lang-bitwisemath>` (``&``, ``|``, ``^``, ``~``)
-- :ref:`Compound bitwise operators <lang-compoundbitwise>` (``&=``,
- ``|=``, ``^=``).
-- :ref:`if statement <lang-if>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/booleanvariables.rst b/docs/source/lang/cpp/booleanvariables.rst
deleted file mode 100644
index e032c74..0000000
--- a/docs/source/lang/cpp/booleanvariables.rst
+++ /dev/null
@@ -1,47 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-booleanvariables:
-
-Booleans
-========
-
-A **boolean** holds one of two values, :ref:`true
-<lang-constants-true>` or :ref:`false <lang-constants-false>`. On a
-Maple, each boolean variable has type ``bool``.
-
-.. warning::
-
- On an Arduino, the type ``boolean`` is also provided. While the
- Maple also has this type for compatibility, **its use is strongly
- discouraged**. The ``bool`` type is a standard part of C++, while
- ``boolean`` is a non-standard extension that serves no purpose.
-
-Example
--------
-
-::
-
- // running is a boolean variable:
- bool running = false;
-
- void setup() {
- pinMode(BOARD_LED_PIN, OUTPUT);
- pinMode(BOARD_BUTTON_PIN, INPUT);
- }
-
- void loop() {
- if (isButtonPressed()) {
- // button is pressed
- running = !running; // toggle running variable
- digitalWrite(BOARD_LED_PIN, running) // indicate via LED
- }
- }
-
-See Also
---------
-
-- :ref:`Boolean constants <lang-constants-bool>`
-- :ref:`Boolean operators <lang-boolean>`
-- :ref:`Variables <lang-variables>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/break.rst b/docs/source/lang/cpp/break.rst
deleted file mode 100644
index f367b99..0000000
--- a/docs/source/lang/cpp/break.rst
+++ /dev/null
@@ -1,32 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-break:
-
-``break``
-=========
-
-``break`` is used to exit from a :ref:`while <lang-while>`\ ,
-:ref:`for <lang-for>`\ , or :ref:`do/while <lang-dowhile>` loop,
-bypassing the normal loop condition. It is also used to exit from a
-:ref:`switch <lang-switchcase>` statement.
-
-
-Example
--------
-
-::
-
- for (x = 0; x < 255; x ++)
- {
- digitalWrite(PWMpin, x);
- sens = analogRead(sensorPin);
- if (sens > threshold){ // bail out on sensor detect
- x = 0;
- // this line of code means that we'll immediately exit
- // from the "for" loop:
- break;
- }
- delay(50);
- }
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/built-in-types.rst b/docs/source/lang/cpp/built-in-types.rst
deleted file mode 100644
index 28e8cdc..0000000
--- a/docs/source/lang/cpp/built-in-types.rst
+++ /dev/null
@@ -1,100 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-built-in-types:
-
-================
- Built-in Types
-================
-
-This document serves as a reference for many of the built-in types
-which are available when programming in the IDE. Programmers using
-the :ref:`command-line tools <unix-toolchain>` will have access to
-these types as long as they have imported `wirish.h
-<https://github.com/leaflabs/libmaple/blob/master/wirish/wirish.h>`_;
-several are defined in in `libmaple_types.h
-<https://github.com/leaflabs/libmaple/blob/master/libmaple/libmaple_types.h>`_.
-
-.. _lang-built-in-types-integral:
-
-Integral types
---------------
-
-.. cpp:type:: char
-
- 8-bit integer value.
-
-.. cpp:type:: short
-
- 16-bit integer value.
-
-.. cpp:type:: int
-
- 32-bit integer value.
-
-.. cpp:type:: long
-
- 32-bit integer value.
-
-.. cpp:type:: long long
-
- 64-bit integer value.
-
-.. cpp:type:: int8
-
- 8-bit integer value. Synonym for ``signed char``.
-
-.. cpp:type:: uint8
-
- 8-bit unsigned integer value. Synonym for ``unsigned char``.
-
-.. cpp:type:: byte
-
- 8-bit unsigned integer value. Synonym for ``unsigned char``.
-
-.. cpp:type:: int16
-
- 16-bit integer value. Synonym for ``short``.
-
-.. cpp:type:: uint16
-
- 16-bit unsigned integer value. Synonym for ``unsigned short``.
-
-.. cpp:type:: int32
-
- 32-bit integer value. Synonym for ``int``.
-
-.. cpp:type:: uint32
-
- Unsigned 32-bit integer value. Synonym for ``unsigned int``
-
-.. cpp:type:: int64
-
- 64-bit integer value. Synonym for ``long long``
-
-.. cpp:type:: uint64
-
- Unsigned 64-bit integer value. Synonym for ``unsigned long long``.
-
-Floating-Point Types
---------------------
-
-.. cpp:type:: float
-
- 32-bit, IEEE-754 single-precision floating-point type.
-
-.. cpp:type:: double
-
- 64-bit, IEEE-754 double-precision floating-point type.
-
-Other Types
------------
-
-.. cpp:type:: voidFuncPtr
-
- Pointer to a function that takes no arguments and returns nothing, i.e. ::
-
- typedef void (*voidFuncPtr)(void);
-
-.. cpp:type:: bool
-
- Boolean type.
diff --git a/docs/source/lang/cpp/byte.rst b/docs/source/lang/cpp/byte.rst
deleted file mode 100644
index 4634594..0000000
--- a/docs/source/lang/cpp/byte.rst
+++ /dev/null
@@ -1,33 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-byte:
-
-byte
-====
-
-The ``byte`` type stores a 1-byte (8-bit) unsigned integer number,
-from 0 to 255.
-
-.. warning::
-
- The ``byte`` type is provided for compatibility with Arduino.
- However, it is a non-standard extension. The standard C++ type for
- storing an 8-bit unsigned integer is ``unsigned char``; we
- recommend using that instead. (Your code will still work on an
- Arduino).
-
-
-Example
--------
-
-::
-
- byte b = 134;
-
-See Also
---------
-
-- :ref:`byte() <lang-bytecast>` (casting a value to a byte)
-- :ref:`Variables <lang-variables>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/bytecast.rst b/docs/source/lang/cpp/bytecast.rst
deleted file mode 100644
index 24c3b9e..0000000
--- a/docs/source/lang/cpp/bytecast.rst
+++ /dev/null
@@ -1,44 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-bytecast:
-
-byte() (cast)
-=============
-
-Converts a value to the :ref:`byte <lang-byte>` data type.
-
-.. note::
-
- Casting to the byte type is provided for compatibility with
- Arduino. However, the recommended Maple type for storing an 8-bit
- unsigned integer is ``uint8``. (C and C++ programmers: ``stdint.h``
- is also available).
-
- In order to cast a variable ``x`` to a ``uint8``, the
- following syntax can be used::
-
- uint8(x);
-
-Syntax
-------
-
-``byte(x)``
-
-Parameters
-----------
-
-**x**: a value of any integer type
-
-Returns
--------
-
-The value, converted to a ``byte``. Note, however, that if the value
-is larger than the maximum value you can store in a byte (255), then
-the results might be strange and unexpected.
-
-See Also
---------
-
-- :ref:`lang-byte`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/cc-attribution.txt b/docs/source/lang/cpp/cc-attribution.txt
deleted file mode 100644
index e100140..0000000
--- a/docs/source/lang/cpp/cc-attribution.txt
+++ /dev/null
@@ -1,9 +0,0 @@
-.. Included in all this directory's files in order to satisfy the
-.. Arduino CC Attribution-ShareAlike 3.0 License
-
-.. admonition:: License and Attribution
-
- This documentation page was adapted from the `Arduino Reference
- Documentation <http://arduino.cc/en/Reference/HomePage>`_\ , which
- is released under a `Creative Commons Attribution-ShareAlike 3.0
- License <http://creativecommons.org/licenses/by-sa/3.0/>`_.
diff --git a/docs/source/lang/cpp/char.rst b/docs/source/lang/cpp/char.rst
deleted file mode 100644
index 686c0d1..0000000
--- a/docs/source/lang/cpp/char.rst
+++ /dev/null
@@ -1,44 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-char:
-
-``char``
-========
-
-The ``char`` type stores a 1-byte character value (or integer with
-value from -128 to 127). Character literals are written in single
-quotes, like this: ``'A'`` (for multiple characters - strings - use
-double quotes: ``"ABC"``).
-
-Just like everything else on a computer, characters are stored as
-numbers. You can see the specific encoding in the `ASCII chart
-<http://en.wikipedia.org/wiki/ASCII#ASCII_printable_characters>`_\
-. This means that it is possible to do arithmetic on characters, in
-which the ASCII value of the character is used (e.g. ``'A' + 1`` has the
-decimal value 66, since the ASCII value of the capital letter A in
-decimal is 65). See the :ref:`Serial.println()
-<lang-serial-println>` documentation for more information about how
-characters are converted into numbers.
-
-The ``char`` datatype is a signed type, meaning that it encodes
-numbers from -128 to 127. For an unsigned type, which stores values
-from 0 to 255, just use the type ``unsigned char`` (two words).
-
-Example
--------
-
-::
-
- // The following two lines are equivalent, using the ASCII
- // character encoding:
- char c = 'A';
- char c = 65;
-
-See Also
---------
-
-- :ref:`lang-int`
-- :ref:`lang-array` (a string is just an array of ``char``\ s)
-- :ref:`Serial.println() <lang-serial-println>`
-
-.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/charcast.rst b/docs/source/lang/cpp/charcast.rst
deleted file mode 100644
index 640ad85..0000000
--- a/docs/source/lang/cpp/charcast.rst
+++ /dev/null
@@ -1,32 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-charcast:
-
-``char()`` (cast)
-=================
-
-Converts a value to the :ref:`char <lang-char>` data type.
-
-Syntax
-------
-
-``char(x)``
-
-Parameters
-----------
-
-**x**: a value of any type
-
-Returns
--------
-
-The value, converted to a ``char``. Note, however, that if the value
-is outside the range of a ``char`` (-128 to 127), then the results
-might be strange and unexpected.
-
-See Also
---------
-
-- :ref:`char <lang-char>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/comments.rst b/docs/source/lang/cpp/comments.rst
deleted file mode 100644
index 1428dc3..0000000
--- a/docs/source/lang/cpp/comments.rst
+++ /dev/null
@@ -1,64 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-comments:
-
-Comments
-========
-
-Comments are lines in the program that are used to inform yourself or
-others about the way the program works. They are ignored by the
-compiler, and not exported to the processor, so they don't take up any
-space in RAM or Flash.
-
-One use for comments is to help you understand (or remember) how your
-program works, or to inform others how your program works. There are
-two different ways of making comments.
-
-.. _lang-comments-singleline:
-
-**Single line comment**: Anything following two slashes, ``//``, until
-the end of the line, is a comment::
-
- x = 5; // the rest of this line is a comment
-
-.. _lang-comments-multiline:
-
-**Multi-line comment**: Anything in between a pair of ``/*`` and ``*/``
-is a comment::
-
- /* <-- a slash-star begins a multi-line comment
-
- all of this in the multi-line comment - you can use it to comment
- out whole blocks of code
-
- if (gwb == 0){ // single line comment is OK inside a multi-line comment
- x = 3;
- }
-
- // don't forget the "closing" star-slash - they have to be balanced:
- */
-
-Note that it's okay to use single-line comments within a multi-line
-comment, but you can't use multi-line comments within a multi-line
-comment. Here's an example::
-
- /* ok, i started a multi-line comment
-
- x = 3; /* this next star-slash ENDS the multi-line comment: */
-
- x = 4; // this line is outside of the multi-line comment
-
- // next line is also outside of the comment, and causes a compile error:
- */
-
-Programming Tip
----------------
-
-When experimenting with code, "commenting out" parts of your program
-is a convenient way to remove lines that may be buggy. This leaves
-the lines in the code, but turns them into comments, so the compiler
-just ignores them. This can be especially useful when trying to locate
-a problem, or when a program refuses to compile and the compiler error
-is cryptic or unhelpful.
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/comparison.rst b/docs/source/lang/cpp/comparison.rst
deleted file mode 100644
index 9cd0a9f..0000000
--- a/docs/source/lang/cpp/comparison.rst
+++ /dev/null
@@ -1,86 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-comparison:
-
-Comparison Operators (``==``, ``!=``, ``<``, ``>``, ``<=``, ``>=``)
-===================================================================
-
-The comparison operators ``==``, ``!=``, ``<``, ``>``, ``<=``, and
-``>=`` are used to compare two numbers. They are :ref:`true
-<lang-constants-true>` when the comparison is true, and :ref:`false
-<lang-constants-false>` otherwise. They are based on the symbols
-=, ≠, <, >, ≤, and ≥ from mathematics.
-
-Here are some examples, with their meaning in comments::
-
- // "eq" is true when x is equal to y
- bool eq = (x == y);
-
- // "neq" is true when x is different than y
- bool neq = (x != y);
-
- // "lt" is true when x is less than, but NOT equal to, y
- bool lt = (x < y);
-
- // "gt" is true when x is greater than, but NOT equal to, y
- bool gt = (x > y);
-
- // "lte" is true when x is less than or equal to y
- bool lte = (x <= y);
-
- // "gte" is true when x is greater than or equal to y
- bool gte = (x >= y);
-
-The parentheses are optional; they are present only for clarity. For
-example, the following two lines are the same::
-
- bool eq = x == y;
-
- bool eq = (x == y);
-
-Uses
-----
-
-Comparison operators, along with :ref:`boolean operators
-<lang-boolean>`, are useful inside the conditionals of :ref:`if
-<lang-if>` statements. Here's one example::
-
- if (x < 50) {
- // only execute these lines if x is less than 50
- SerialUSB.println("delaying:");
- SerialUSB.println(x);
- delay(x);
- }
-
-.. warning::
- Beware of accidentally using the single equal sign (``=``) when you
- meant to test if two numbers are equal (``==``). This is a common
- mistake inside of ``if`` statement conditionals, e.g.::
-
- // DON'T MAKE THIS MISTAKE
- if (x = 10) {
- // body
- }
-
- The single equal sign is the assignment operator, and sets x to 10
- (puts the value 10 into the variable x). Instead use the double equal
- sign (e.g. ``if (x == 10)``), which is the comparison operator, and
- tests *whether* x is equal to 10 or not. The latter statement is only
- true if x equals 10, but the former statement will always be true.
-
- This is because C evaluates the statement ``if (x=10)`` as follows: 10
- is assigned to x (remember that the single equal sign is the
- :ref:`assignment operator <lang-assignment>`), so x now
- contains 10. Then the 'if' conditional evaluates 10, which evaluates
- to :ref:`true <lang-constants-true>`, since any non-zero number
- evaluates to ``true``.
-
- Consequently, the conditional of an ``if`` statement like ``if (x =
- 10) {...}`` will always evaluate to ``true``, and the variable x
- will be set to 10, which is probably not what you meant.
-
- (This sometimes has uses, though, so just because an assignment
- appears within a conditional doesn't mean it's automatically wrong.
- Be careful to know what you mean.)
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/compoundarithmetic.rst b/docs/source/lang/cpp/compoundarithmetic.rst
deleted file mode 100644
index d70a43c..0000000
--- a/docs/source/lang/cpp/compoundarithmetic.rst
+++ /dev/null
@@ -1,43 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-compoundarithmetic:
-
-Compound Arithmetic Operators (``+=`` , ``-=``, ``*=``, ``/=``)
-===============================================================
-
-These oparators perform a mathematical operation on a variable with
-another constant or variable. These operators are just a convenient
-shorthand::
-
- x += y; // equivalent to the expression x = x + y;
- x -= y; // equivalent to the expression x = x - y;
- x *= y; // equivalent to the expression x = x * y;
- x /= y; // equivalent to the expression x = x / y;
-
-Here is an example::
-
- int x = 2;
- int y = 10;
-
- x += 4; // x now contains 6
- x -= 3; // x now contains 3
- x *= y; // x now contains 30
- x /= 2; // x now contains 15
- x += max(20, 6); // x now contains 35
- x -= sq(5); // x now contains 15
-
-Parameters
-----------
-
-**x**: a numeric variable
-
-**y**: a numeric variable, number constant, or any other expression
-that evaluates to a number (e.g. call to a function that returns a
-number).
-
-See Also
---------
-
-- :ref:`Arithmetic operators <lang-arithmetic>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/compoundbitwise.rst b/docs/source/lang/cpp/compoundbitwise.rst
deleted file mode 100644
index 4efe5df..0000000
--- a/docs/source/lang/cpp/compoundbitwise.rst
+++ /dev/null
@@ -1,229 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-compoundbitwise:
-
-Compound Bitwise Operators (``&=``, ``|=``, ``^=``)
-===================================================
-
-The compound bitwise operators perform their calculations at the
-bit level of variables. They are often used to clear and set
-specific bits of a variable.
-
-See the :ref:`bitwise math tutorial <lang-bitwisemath>` for more
-information on bitwise operators.
-
-.. contents:: Contents
- :local:
-
-.. _lang-compoundbitwise-and:
-
-Compound bitwise AND (``&=``)
------------------------------
-
-The compound bitwise AND operator ``&=`` is often used with a variable
-and a constant to force particular bits in a variable to be zero. This
-is often referred to in programming guides as "clearing" or
-"resetting" bits. In a program, writing the line ``x &= y;`` is
-equivalent to writing ``x = x & y;``. That is, the value of ``x``
-after the line will be equal to its old value bitwise ANDed with the
-value of ``y``::
-
- x &= y; // equivalent to x = x & y;
-
-You can use any integer variable for ``x`` (i.e., any variable of type
-``int``, ``char``, ``byte``, ``long long``, etc.). You can use either
-an integer variable or any :ref:`integer value
-<lang-constants-integers>` (like ``3`` or ``0x20``) for ``y``.
-
-Before doing an example of ``&=``, let's first review the Bitwise AND
-(``&``) operator::
-
- 0 0 1 1 operand1
- 0 1 0 1 operand2
- ----------
- 0 0 0 1 (operand1 & operand2) = result
-
-As shown above, bits that are "bitwise ANDed" with 0 become 0, while
-bits that are "bitwise ANDed" with 1 are left unchanged. So, if ``b``
-is a ``byte`` variable, then ``b & B00000000`` equals zero, and ``b &
-B11111111`` equals ``b``.
-
-.. _lang-compoundbitwise-binconst:
-
-.. note:: The above uses :ref:`binary constants
- <lang-constants-integers-bin>`\ . The numbers are still the same
- value in other representations, they just might not be as easy to
- understand.
-
- Normally, in C and C++ code, :ref:`hexadecimal
- <lang-constants-integers-hex>` or :ref:`octal
- <lang-constants-integers-oct>` are used when we're interested in
- an integer's bits, rather than its value as a number.
-
- While hexadecimal and octal literals might be harder to understand
- at first, you should really take the time to learn them. They're
- part of C, C++, and many other programming languages, while binary
- constants are available only for compatibility with Arduino.
-
- Also, ``B00000000`` is shown for clarity, but zero in any number
- format is zero.
-
-So, to clear (set to zero) bits 0 and 1 of a one-byte variable, while
-leaving the rest of the variable's bits unchanged, use the compound
-bitwise AND operator ``&=`` with the constant ``B11111100``
-(hexadecimal ``0xFC``\ )::
-
- 1 0 1 0 1 0 1 0 variable
- 1 1 1 1 1 1 0 0 mask
- ----------------------
- 1 0 1 0 1 0 0 0
- ^^^^^^^^^^^^^^^^ ^^^^
- unchanged cleared
-
-
-Here is the same representation with the variable's bits replaced
-with the symbol ``x``\ ::
-
- x x x x x x x x variable
- 1 1 1 1 1 1 0 0 mask
- ----------------------
- x x x x x x 0 0
- ^^^^^^^^^^^^^^^^ ^^^^
- unchanged cleared
-
-
-So, using a byte variable ``b``\ , if we say::
-
- b = B10101010; // B10101010 == 0xAA
- b &= B11111100; // B11111100 == 0xFC
-
-then we will have ::
-
- b == B10101000; // B10101000 == 0xA8
-
-.. _lang-compoundbitwise-or:
-
-Compound bitwise OR (``|=``)
-----------------------------
-
-The compound bitwise OR operator ``|=`` is often used with a variable
-and a constant to "set" (set to 1) particular bits in a variable. In
-a program, writing the line ``x |= y;`` is equivalent to writing ``x =
-x | y;``. That is, the value of ``x`` after the line will be equal to
-its old value bitwise ORed with the value of ``y``::
-
- x |= y; // equivalent to x = x | y;
-
-You can use any integer variable for ``x`` (i.e., any variable of type
-``int``, ``char``, ``long long`` etc.). You can use either an integer
-variable or any integer value (like ``3`` or ``0x20``) for ``y``.
-(This works the same way as :ref:`compound bitwise AND
-<lang-compoundbitwise-and>`\ , ``&=``).
-
-Before doing an example of ``|=``, let's first review the Bitwise OR
-(``|``) operator::
-
- 0 0 1 1 operand1
- 0 1 0 1 operand2
- ----------
- 0 1 1 1 (operand1 | operand2) = result
-
-Bits that are "bitwise ORed" with 0 are unchanged, while bits that are
-"bitwise ORed" with 1 are set to 1. So if ``b`` is a ``byte``
-variable, then ``b | B00000000`` equals ``b``, and ``b & B11111111``
-equals ``B11111111`` (here we've used binary constants; see the
-:ref:`note <lang-compoundbitwise-binconst>` above).
-
-So, to set bits 0 and 1 of a one-byte variable, while leaving the rest
-of the variable unchanged, use the compound bitwise OR operator
-(``|=``) with the constant ``B00000011`` (hexadecimal ``0x3``)::
-
- 1 0 1 0 1 0 1 0 variable
- 0 0 0 0 0 0 1 1 mask
- ----------------------
- 1 0 1 0 1 0 1 1
- ^^^^^^^^^^^^^^^^ ^^^^
- unchanged set
-
-Here is the same representation with the variable's bits replaced with
-the symbol ``x``::
-
- x x x x x x x x variable
- 0 0 0 0 0 0 1 1 mask
- ----------------------
- x x x x x x 1 1
- ^^^^^^^^^^^^^^^^ ^^^^
- unchanged set
-
-So, using a byte variable ``b``, if we say::
-
- b = B10101010; // B10101010 == 0xAA
- b |= B00000011; // B00000011 == 0x3
-
-then we will have ::
-
- b == B10101011; // B10101011 == 0xAB
-
-.. _lang-compoundbitwise-xor:
-
-Compound bitwise XOR (``^=``)
------------------------------
-
-The compound bitwise XOR operator ``^=`` is used with a variable and a
-constant to "toggle" (change 0 to 1, and 1 to 0) particular bits in a
-variable. In a program, writing the line ``x ^= y;`` is equivalent to
-writing ``x = x ^ y;``. That is, the value of ``x`` after the line
-will be equal to its old value bitwise XORed with the value of ``y``::
-
- x ^= y; // equivalent to x = x ^ y;
-
-You can use any integer variable for ``x`` (i.e., any variable of type
-``int``, ``char``, ``long long``, etc.). You can use either an
-integer variable or any integer value (like ``3`` or ``0x20``) for
-``y``. (This works the same way as :ref:`&=
-<lang-compoundbitwise-and>` and :ref:`\|= <lang-compoundbitwise-or>`;
-in fact, these three operators all work the same in this way).
-
-Before doing an example of ``^=``, let's first review the Bitwise
-XOR operator, ``^``::
-
- 0 0 1 1 operand1
- 0 1 0 1 operand2
- ----------
- 0 1 1 0 (operand1 ^ operand2) = result
-
-One way to look at bitwise XOR is that each bit in the result is a 1
-if the input bits are different, or 0 if they are the same. Another
-way to think about it is that the result bit will be 1 when *exactly*
-one (no more, no less) of the input bits is 1; otherwise, it will be
-zero. This means that if you XOR a bit with 1, it will change (or
-toggle) its value, while if you XOR a bit with 0, it stays the same.
-
-So, to toggle bits 0 and 1 of a one-byte variable, while leaving the
-rest of the variable unchanged, use the compound bitwise XOR operator
-``^=`` with the constant ``B00000011`` (hexadecimal ``0x3``\ ; see
-:ref:`note <lang-compoundbitwise-binconst>` above)::
-
- 1 0 1 0 1 0 1 0 variable
- 0 0 0 0 0 0 1 1 mask
- ----------------------
- 1 0 1 0 1 0 1 1
- ^^^^^^^^^^^^^^^^ ^^^^
- unchanged toggled
-
-So, using a byte variable ``b``, if we say::
-
- b = B10101010; // B10101010 == 0xAA
- b ^= B00000011; // B00000011 == 0x3
-
-then we will have ::
-
- b == B10101001; // B10101001 == 0xA9
-
-See Also
---------
-
-- :ref:`Boolean operations <lang-boolean>` (``&&``, ``||``)
-- :ref:`Bitwise operators <lang-bitwisemath>` (``&``, ``|``, ``^``, ``~``)
-
-.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/const.rst b/docs/source/lang/cpp/const.rst
deleted file mode 100644
index ad0c580..0000000
--- a/docs/source/lang/cpp/const.rst
+++ /dev/null
@@ -1,50 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-const:
-
-``const``
-=========
-
-The ``const`` keyword stands for "constant". It is a variable
-*qualifier* that modifies the behavior of the variable, making a
-variable "*read-only*". This means that the variable can be used just
-as any other variable of its type, but its value cannot be
-changed. You will get a compiler error if you try to assign a value to
-a ``const`` variable.
-
-Constants defined with the ``const`` keyword obey the same rules of
-:ref:`variable scoping <lang-scope>` that govern other
-variables. This, and the pitfalls of using :ref:`#define
-<lang-define>`, often makes using the ``const`` keyword a superior
-method for defining constants than ``#define``.
-
-Example
--------
-
- ::
-
- // this defines a variable called "pi", which cannot be changed:
- const float pi = 3.14;
- float x;
-
- // ....
-
- x = pi * 2; // it's fine to find the value of a const variable
-
- pi = 7; // illegal - you can't write to (modify) a constant
-
-**#define** or **const**
-------------------------
-
-You can use either ``const`` or ``#define`` for creating numeric or
-string constants. For :ref:`arrays <lang-array>`\ , you will need
-to use ``const``. In general, ``const`` is preferred over ``#define``
-for defining constants.
-
-See Also
---------
-
-- :ref:`#define <lang-define>`
-- :ref:`volatile <lang-volatile>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/continue.rst b/docs/source/lang/cpp/continue.rst
deleted file mode 100644
index 2a694f6..0000000
--- a/docs/source/lang/cpp/continue.rst
+++ /dev/null
@@ -1,30 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-continue:
-
-``continue``
-============
-
-The ``continue`` keyword skips the rest of the current iteration of a
-:ref:`while <lang-while>`\ , :ref:`for <lang-for>`\ , or
-:ref:`do/while <lang-dowhile>` loop. It continues by checking the
-conditional expression of the loop, and proceeding with any subsequent
-iterations.
-
-Example
--------
-
-::
-
-
- for (x = 0; x < 255; x ++) {
- if (x > 40 && x < 120) { // create jump in values
- continue; // skips the next two lines and goes to the
- // beginning of the loop, with the next value of x
- }
-
- digitalWrite(PWMpin, x);
- delay(50);
- }
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/curly-braces.rst b/docs/source/lang/cpp/curly-braces.rst
deleted file mode 100644
index df2fe2a..0000000
--- a/docs/source/lang/cpp/curly-braces.rst
+++ /dev/null
@@ -1,106 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-curly-braces:
-
-Curly Braces (``{``, ``}``)
-===========================
-
-.. contents:: Contents
- :local:
-
-Introduction
-------------
-
-Curly braces (also referred to as just "braces" or as "curly
-brackets") are a major part of the C and C++ programming
-languages. They are used in several different constructs, outlined
-below, and this can sometimes be confusing for beginners.
-
-An opening curly brace, ``{`` must always be followed by a closing
-curly brace ``}``. This is a condition that is often referred to as
-the braces being *balanced*. The Maple IDE (integrated development
-environment) includes a convenient feature to check the balance of
-curly braces. Just select a brace, or even click the insertion point
-immediately following a brace, and its companion will be highlighted\
-[#fbug]_\ .
-
-Beginning programmers, and programmers coming to C++ from languages
-without braces, often find using them confusing or daunting.
-
-Because the use of the curly brace is so varied, it is good
-programming practice to type the closing brace immediately after
-typing the opening brace when inserting a construct which requires
-curly braces. Then insert some blank lines between your braces and
-begin inserting statements. Your braces, and your attitude, will never
-become unbalanced.
-
-Unbalanced braces can often lead to cryptic, impenetrable compiler
-errors that can sometimes be hard to track down in a large program.
-Because of their varied usages, braces are also incredibly important
-to the syntax of a program and moving a brace one or two lines will
-usually dramatically affect the meaning of a program.
-
-The main uses of curly braces
------------------------------
-
-**Functions**::
-
- // a function body needs braces around it
- void myFunction(datatype argument) {
- // ... function body goes in here ...
- }
-
-**Loops** (see the :ref:`while <lang-while>`\ , :ref:`for
-<lang-for>`\ , and :ref:`do/while <lang-dowhile>` loop reference
-pages for more information)::
-
- // you should put braces around the body of a loop:
-
- while (boolean expression) {
- // code inside the loop goes here
- }
-
- for (initialisation; termination condition; incrementing expr) {
- // code inside the loop goes here
- }
-
- do {
- // code inside the loop goes here
- } while (boolean expression);
-
-
-**Conditional statements** (see the :ref:`if statement <lang-if>`
-reference page for more information)::
-
- // you should put braces around the body of an "if", "else if",
- // or "else":
-
- if (boolean expression) {
- // code inside the "if"
- }
- else if (boolean expression) {
- // code inside the "else if"
- }
- else {
- // code inside the "else"
- }
-
-**Switch statements** (see the :ref:`switch statement
-<lang-switchcase>` reference page for more information)::
-
- switch (var) {
- case 1:
- doThing1();
- break;
- case 2:
- doThing2();
- break;
- }
-
-.. rubric:: Footnotes
-
-.. [#fbug] At present this feature is slightly buggy as the IDE will
- often find (incorrectly) a brace in text that has been commented
- out.
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/define.rst b/docs/source/lang/cpp/define.rst
deleted file mode 100644
index b22085f..0000000
--- a/docs/source/lang/cpp/define.rst
+++ /dev/null
@@ -1,54 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-define:
-
-``#define``
-===========
-
-``#define`` is a useful C and C++ feature that allows the programmer
-to give a name to a constant value before the program is compiled.
-The compiler will replace references to these constants with the
-defined value at compile time.
-
-This can have some unwanted side effects. In general, the :ref:`const
-<lang-const>` keyword is preferred for defining constants.
-
-Syntax
-------
-
-The following line would define the name ``MY_CONSTANT`` to have value
-``value``::
-
- #define MY_CONSTANT value
-
-Note that the ``#`` is necessary. It is usually good style for the
-name to be capitalized, although this is not required.
-
-There is no semicolon after the #define statement. If you include one,
-the compiler will likely throw cryptic errors in unrelated places.
-That is, **don't do this**::
-
- // DON'T DO THIS! THE SEMICOLON SHOULDN'T BE THERE!
- #define NAME value;
-
-Similarly, including an equal sign after the ``#define`` line will
-also generate a cryptic compiler error further down the page. That
-is, **don't do this, either**::
-
- // DON'T DO THIS, EITHER! THE EQUALS SIGN SHOULDN'T BE THERE!
- #define NAME = value
-
-Example
--------
-
- ::
-
- #define MAPLE_LED_PIN 13
- // The compiler will replace any mention of MAPLE_LED_PIN with
- // the value 13 at compile time.
-
-See Also
---------
-- :ref:`const <lang-const>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/double.rst b/docs/source/lang/cpp/double.rst
deleted file mode 100644
index 59422eb..0000000
--- a/docs/source/lang/cpp/double.rst
+++ /dev/null
@@ -1,46 +0,0 @@
-.. _lang-double:
-
-``double``
-==========
-
-Double precision floating point type. Occupies 8 bytes. On Maple, the
-``double`` type has a range of approximately -1.79769×10^308 to
-1.79769×10^308; the ``double`` type subject to the same :ref:`overflow
-issues <lang-variables-rollover>` as any numeric data type.
-
-Floating point numbers are not exact, and may yield strange results
-when compared. For example ``6.0 / 3.0`` may not equal ``2.0``. You
-should instead check that the absolute value of the difference between
-the numbers is less than some small number.
-
-Floating point math is also much slower than integer math in
-performing calculations, so should be avoided if, for example, a loop
-has to run at top speed for a critical timing function. Programmers
-often go to some lengths to convert floating point calculations to
-integer math to increase speed.
-
-For more information, see the `Wikipedia article on floating point
-math <http://en.wikipedia.org/wiki/Floating_point>`_\ .
-
-Floating-point numbers represent numbers with "decimal point", unlike
-integral types, which always represent whole numbers. Floating-point
-numbers are often used to approximate analog and continuous values
-because they have greater resolution than integers.
-
-The double implementation on the Maple uses twice the number of bytes
-as a :ref:`float <lang-float>`, with the corresponding gains in
-precision.
-
-Tip
----
-
-Users who borrow code from other sources that includes ``double``
-variables may wish to examine the code to see if the implied range and
-precision are different from that actually achieved on the Maple.
-
-See Also
---------
-
-- :ref:`float <lang-float>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/doublecast.rst b/docs/source/lang/cpp/doublecast.rst
deleted file mode 100644
index d3f32ce..0000000
--- a/docs/source/lang/cpp/doublecast.rst
+++ /dev/null
@@ -1,27 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-doublecast:
-
-``double()`` (cast)
-===================
-
-Converts a value to the :ref:`double <lang-double>` floating point
-data type. Here is an example::
-
- int x = 2;
- double d = double(x); // d now holds 2.0, a double value
-
-The value ``x`` can be of any type. However, if ``x`` is not a number
-(like an ``int`` or ``long long``), you will get strange results.
-
-See the :ref:`double <lang-double>` reference for details about the
-precision and limitations of ``double`` values on the Maple.
-
-See Also
---------
-
-- :ref:`double <lang-double>`
-- :ref:`float <lang-float>`
-- :ref:`float() <lang-floatcast>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/dowhile.rst b/docs/source/lang/cpp/dowhile.rst
deleted file mode 100644
index d229122..0000000
--- a/docs/source/lang/cpp/dowhile.rst
+++ /dev/null
@@ -1,26 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-dowhile:
-
-``do``/``while``
-================
-
-A ``do`` loop works in the same manner as a :ref:`while
-<lang-while>` loop, with the exception that the condition is tested
-at the end of the loop, so the ``do`` loop will *always* run at least
-once.
-
-This is the basic syntax::
-
- do {
- // statement block
- } while (test condition);
-
-Example::
-
- do {
- delay(50); // wait for sensors to stabilize
- x = readSensors(); // check the sensors
- } while (x < 100);
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/enum.rst b/docs/source/lang/cpp/enum.rst
deleted file mode 100644
index b6409eb..0000000
--- a/docs/source/lang/cpp/enum.rst
+++ /dev/null
@@ -1,52 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-enum:
-
-``enum``
-========
-
-The ``enum`` keyword is used to specify an enumeration type. An
-enumeration type is a type whose values are taken from a specified,
-fixed list of constant values.
-
-Example
--------
-
-Here's an example defining an enumeration type called ``weather``,
-which has values ``HOT``, ``COMFY``, and ``COLD``::
-
- enum weather {HOT, COMFY, COLD};
-
-Once you've defined this type, you can create variables of type
-``weather``, in the same way you would with an :ref:`int <lang-int>`::
-
- // create a weather variable named theWeather, with value COMFY:
- weather theWeather = COMFY;
-
-Enumeration types are useful within :ref:`switch statements
-<lang-switchcase>`. If you know that an argument is of an enumeration
-type, you can make ``case`` statements for all of that type's possible
-values, so you know you won't miss anything::
-
- void describeWeather(weather currentWeather) {
- switch(currentWeather) {
- case HOT:
- SerialUSB.println("it's hot out");
- break;
- case COMFY:
- SerialUSB.println("it's nice today");
- break;
- case COLD:
- SerialUSB.println("it's freezing!");
- break;
- }
- }
-
-Such a ``switch`` statement would need no :ref:`default
-<lang-switchcase-default>`, since we know that ``currentWeather`` must
-be either ``HOT``, ``COMFY``, or ``COLD``.
-
-See Also
---------
-
-- :ref:`lang-switchcase`
diff --git a/docs/source/lang/cpp/float.rst b/docs/source/lang/cpp/float.rst
deleted file mode 100644
index 5195fac..0000000
--- a/docs/source/lang/cpp/float.rst
+++ /dev/null
@@ -1,50 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-float:
-
-``float``
-=========
-
-Single-precision floating point number. Occupies 4 bytes. On Maple,
-the ``float`` type has a range of approximately -3.40282×10^38 to
-3.40282×10^38; the ``float`` type is subject to the same
-:ref:`overflow issues <lang-variables-rollover>` as any numeric data
-type.
-
-``float``\ s have only 6-7 decimal digits of precision. That means the
-total number of digits, not the number to the right of the decimal
-point. You can get more precision by using a :ref:`double
-<lang-double>` (which has a precision of about 16 decimal digits).
-
-The following example declares a ``float`` value named ``myfloat``::
-
- float myfloat;
-
-This example declares a ``float`` value named ``sensorCalibrate``,
-with value 1.117::
-
- float sensorCalibrate = 1.117;
-
-The general syntax for declaring a float named ``var`` with value
-``val`` is::
-
- float var = val;
-
-Here is a more extended example involving a :ref:`float cast
-<lang-floatcast>`::
-
- int x;
- int y;
- float z;
-
- x = 1;
- y = x / 2; // y now contains 0, ints can't hold fractions
- z = float(x) / 2; // z now contains .5
-
-See Also
---------
-
-- :ref:`double <lang-double>`
-- :ref:`Variables <lang-variables>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/floatcast.rst b/docs/source/lang/cpp/floatcast.rst
deleted file mode 100644
index af92543..0000000
--- a/docs/source/lang/cpp/floatcast.rst
+++ /dev/null
@@ -1,28 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-floatcast:
-
-``float()`` (cast)
-==================
-
-Converts a value to the :ref:`float <lang-float>` data type. Here is
-an example (see the :ref:`constants reference <lang-constants-fp>` for
-an explanation of the "2.0f")::
-
- int x = 2;
- float f = float(x); // f now holds 2.0f, a float value
-
-The value ``x`` can be of any type. However, if ``x`` is not a number
-(like an ``int``), you will get strange results.
-
-See the :ref:`float <lang-float>` reference for details about the
-precision and limitations of ``float`` values on the Maple.
-
-See Also
---------
-
-- :ref:`float <lang-float>`
-- :ref:`double <lang-double>`
-- :ref:`double() <lang-doublecast>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/for.rst b/docs/source/lang/cpp/for.rst
deleted file mode 100644
index 78ea562..0000000
--- a/docs/source/lang/cpp/for.rst
+++ /dev/null
@@ -1,142 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-for:
-
-``for``
-=======
-
-A ``for`` loop is used to repeat a block of statements enclosed in
-curly braces. ``for`` loops are useful for performing repetitive
-operations, and are often used in combination with :ref:`arrays
-<lang-array>` to operate on collections of data or multiple
-:ref:`pins <gpio>`. A ``for`` loop is composed of two parts: first, a
-*header*, which sets up the for loop, and then a *body*, which is made
-up of lines of code enclosed in curly braces.
-
-.. contents:: Contents
- :local:
-
-Syntax
-------
-
-There are three parts to the ``for`` loop header: an *initialization*
-expression, *loop condition* expression, and a *post-loop*
-expression. The general syntax looks like this::
-
- for (initialization; condition; post-loop) {
- // all of these lines inside the curly braces are part
- // of the loop body.
- statement 1;
- statement 2;
- ...
- }
-
-(Note that there is no semicolon after the post-loop). The
-initialization happens first and exactly once, before the loop begins.
-Each time through the loop, the condition is tested. The condition is
-a :ref:`boolean <lang-boolean>` expression. If it is true, then the
-list of statements inside the curly braces are executed. Next, the
-post-loop is executed. The loop then begins again by evaluating the
-condition again, entering the loop body if it is true. This proceeds
-until the condition becomes false.
-
-Examples
---------
-
-Here's an example::
-
- // Dim an LED using a PWM pin
- int pwmPin = 9; // LED in series with 470 ohm resistor on pin 9
-
- void setup() {
- pinMode(pwmPin, PWM);
- }
-
- void loop() {
- for (int i=0; i <= 65535; i++) {
- pwmWrite(pwmPin, i);
- delay(1);
- }
- }
-
-There is a ``for`` loop In the :ref:`loop() <lang-loop>` function of
-the above example. This loop starts by declaring an ``int`` variable
-named ``i``, whose value starts out at zero. The loop proceeds by
-checking if ``i`` is less than or equal to 65535. Since ``i`` is
-zero, this is true, and so the calls to :ref:`pwmWrite()
-<lang-pwmwrite>` and :ref:`delay() <lang-delay>` happen next. At this
-point, the post-loop expression ``i++`` is evaluated, which
-:ref:`increments <lang-increment>` ``i``, so that ``i`` becomes one.
-That concludes the first time through the loop. Each "time through
-the loop" is referred to as an *iteration*.
-
-The loop then jumps back to the beginning, checking the condition as
-the beginning of its second iteration (initialization is skipped,
-since this only happens once, before the first iteration). One is
-less than 65535, so the loop statements are executed again. This
-proceeds over and over until the iteration when ``i`` finally
-reaches 65536. At that point, the condition is no longer true, so the
-loop stops executing, and the ``loop()`` function returns.
-
-Here's another example, using a ``for`` loop to brighten and fade an
-LED (see the :ref:`pwmWrite() <lang-pwmwrite>` reference for more
-information)::
-
- int pwmPin = 9; // hook up the LED to pin 9
- void loop() {
- int x = 1;
- for (int i = 0; i >= 0; i += x) {
- analogWrite(pwmPin, i); // controls the brightness of the LED
- if (i == 65535) {
- x = -1; // switch direction, so i starts decreasing
- }
- delay(1);
- }
- }
-
-Coding Tips
------------
-
-The C ``for`` loop is more flexible than ``for`` loops found in some
-other computer languages, including BASIC. Any or all of the three
-header elements may be left blank, although the semicolons are
-required. Also the statements for initialization, condition, and
-post-loop can be any valid C statements, and use any C datatypes,
-including :ref:`floating point numbers <lang-double>`. These types
-of unusual ``for`` loops sometimes provide solutions to less-common
-programming problems.
-
-For example, using a multiplication in the post-loop line will
-generate a `geometric progression
-<http://en.wikipedia.org/wiki/Geometric_progression>`_::
-
- for(int x = 1; x <= 100; x = x * 2) {
- SerialUSB.println(x);
- }
-
-
-This loop prints out the numbers 1, 2, 4, 8, ..., 64. Check
-your understanding of ``for`` loops by answering the following two
-questions (answers are in footnote [#fanswers]_\ ):
-
-1. How many iterations occur before the loop finishes?
-
-2. Why does it stop at 64?
-
-See Also
---------
-
-- :ref:`while <lang-while>` loops
-- :ref:`do <lang-dowhile>` loops
-
-.. rubric:: Footnotes
-
-.. [#fanswers]
- 1. Seven.
-
- 2. After the seventh iteration, the post-loop causes ``x`` to
- equal 128. This is larger than 100, so the loop condition is
- false, and the loop stops.
-
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/goto.rst b/docs/source/lang/cpp/goto.rst
deleted file mode 100644
index 2c0b3b0..0000000
--- a/docs/source/lang/cpp/goto.rst
+++ /dev/null
@@ -1,129 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-goto:
-
-Labels and ``goto``
-===================
-
-A *label* gives a name to a line of code within a function. You can
-label a line by writing a name for it, then a colon (``:``), before
-the line starts. The ``goto`` keyword allows program flow to transfer
-to a labeled line from anywhere within the same function.
-
-.. warning:: The use of ``goto`` is discouraged in C and C++
- programming. It is *never necessary* to use ``goto`` to write a
- program.
-
- Unless you know what you're doing, using ``goto`` tends to
- encourage code which is harder to debug and understand than
- programs without ``goto`` that do the same thing. That said,
- however, it's sometimes useful; :ref:`see below <goto-when-to-use>`
- for a concrete example.
-
-Using Labels and goto
----------------------
-
-Labels and ``goto`` are probably best explained through example.
-Let's start with an example of how to label lines. The first line
-(``int x = analogRead(some_pin);``) in the :ref:`loop <lang-loop>`
-function below has label ``readpin``. The third line (``delay(x);``)
-has label ``startdelay``. The second line (``SerialUSB.println(x);``)
-does not have a label::
-
- void loop() {
- readpin:
- int x = analogRead(some_pin);
- SerialUSB.println(x); // for debugging
- startdelay:
- delay(x);
- // ... more code ...
- }
-
-Anything which can be a :ref:`variable <lang-variables>` name can
-be a label.
-
-Let's say that we wanted to print ``x`` only if it was very large, say
-at least 2000. We might want to do this just so anybody watching on a
-:ref:`serial monitor <ide-serial-monitor>` would know they were in for
-a longer wait than usual. We can accomplish this through the use of a
-``goto`` statement that skips the printing if ``x`` is less than
-2000::
-
- void loop() {
- readpin:
- int x = analogRead(some_pin);
- if (x < 2000) {
- goto startdelay;
- }
- SerialUSB.println(x); // for debugging
- startdelay:
- delay(x);
- // ... more code ...
- }
-
-In this modified program, whenever ``x`` is less than 2000, the body
-of the :ref:`if <lang-if>` statement in the second line is
-executed. The ``goto`` statement inside the ``if`` body skips
-straight to the line labeled ``startdelay``, passing over the line
-doing the printing.
-
-A ``goto`` does not have to "move forwards"; it can go "backwards",
-too. For example, the following program prints "5" forever (why?)::
-
- void loop() {
- printfive:
- SerialUSB.println(5);
- goto printfive;
- SerialUSB.println(6);
- }
-
-.. _goto-when-to-use:
-
-When to Use goto
-----------------
-
-As mentioned above, use of ``goto`` is `generally discouraged
-<http://en.wikipedia.org/wiki/Goto#Criticism_and_decline>`_. However,
-when used with care, ``goto`` can simplify certain programs. One
-important use case for ``goto`` is breaking out of deeply nested
-:ref:`for <lang-for>` loops or :ref:`if <lang-if>` logic blocks.
-Here's an example::
-
- for(int r = 0; r < 255; r++) {
- for(int g = 255; g > -1; g--) {
- for(int b = 0; b < 255; b++) {
- if (analogRead(0) > 250) {
- goto bailout;
- }
- // more statements ...
- }
- // innermost loop ends here
- }
- }
- bailout:
- // more code here
-
-In the above example, whenever the :ref:`analog reading
-<lang-analogread>` on pin 0 was greater than 250, the program would
-jump to the line labeled ``bailout``, exiting all three loops at once.
-
-While there is already a :ref:`break <lang-break>` keyword for
-breaking out of a loop, it will only break out of the *innermost*
-loop. So, if instead of saying "``goto bailout;``", there was a
-"``break;``" instead, the program would only exit from the loop with
-header "``for(int b = 0; b < 255; b++)``". The program would continue
-at the line which reads "``// innermost loop ends here``", which is
-clearly undesirable if you wanted to leave all three loops at once.
-
-More examples of when ``goto`` is a good choice are given in Donald
-Knuth's paper, "Structured Programming with go to Statements"; see
-below for a link.
-
-See Also
---------
-
-- Dijkstra, Edsger W. `Go To Statement Considered Harmful <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.92.4846&rep=rep1&type=pdf>`_ (PDF)
-
-- Knuth, Donald. `Structured Programming with go to Statements <http://pplab.snu.ac.kr/courses/adv_pl05/papers/p261-knuth.pdf>`_ (PDF)
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/if.rst b/docs/source/lang/cpp/if.rst
deleted file mode 100644
index f248b05..0000000
--- a/docs/source/lang/cpp/if.rst
+++ /dev/null
@@ -1,121 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-if:
-
-``if``/``else``
-===============
-
-An ``if`` statement is used to execute code when certain conditions
-are met. The general syntax for an ``if`` statement is::
-
- if (condition) {
- body
- }
-
-An ``if`` statement first tests whether its *condition* is true (such
-as an input being above a certain number). If the condition is true,
-the ``if`` statement executes its *body*, which is made up of lines of
-code inside :ref:`curly braces <lang-curly-braces>`. If the condition
-is false, the body is not executed. Here's a more concrete example::
-
- if (someVariable > 50) {
- // do something here
- }
-
-The program tests to see if ``someVariable`` is greater than 50. If it
-is, the program executes every line in the curly braces (which in the
-above example does nothing, since the body is just the :ref:`comment
-<lang-comments>` line "``// do something here``").
-
-Put another way, if the statement in parentheses is true, the
-statements inside the braces are run. If not, the program skips over
-the code.
-
-An ``if`` statement's condition (which is inside the parentheses after
-``if``) often uses one or more :ref:`boolean <lang-boolean>` or
-:ref:`comparison <lang-comparison>` operators.
-
-Writing the if Body
--------------------
-
-The brackets may be omitted after an ``if`` statement's
-conditional. If this is done, the next line (which ends in a
-semicolon) becomes the only line in the body. The following three
-``if`` statements all do the same thing::
-
- if (x > 120) digitalWrite(pin, HIGH);
-
- if (x > 120)
- digitalWrite(pin, HIGH);
-
- if (x > 120) {
- digitalWrite(pin, HIGH);
- }
-
-However, the following two examples are different::
-
- // example 1: two lines of code in the if body
- if (x > 120) {
- digitalWrite(pin1, HIGH);
- digitalWrite(pin2, HIGH);
- }
-
- // example 2: one line of code in the if body, and
- // another line of code after the if statement
- if (x > 120)
- digitalWrite(pin1, HIGH); // this is in the if body
- digitalWrite(pin2, HIGH); // this is NOT in the if body
-
-In the first example, since the body is enclosed in curly braces, both
-lines are included. In the second example, since the curly braces are
-missing, only the first line is in the ``if`` body.
-
-``else``
---------
-
-``if``/\ ``else`` allows greater control over the flow of code than
-the basic :ref:`if <lang-if>` statement, by allowing multiple tests to
-be grouped together. For example, an :ref:`analog input
-<lang-analogread>` could be tested, with one action taken if the input
-was less than 500, and another action taken if the input was 500 or
-greater. The code would look like this::
-
- if (pinFiveInput < 500) {
- // action A
- } else {
- // action B
- }
-
-``else`` can precede another ``if`` test, so that multiple, mutually
-exclusive tests can be run at the same time.
-
-Each test will proceed to the next one until a true test is
-encountered. When a true test is found, its associated block of code
-is run, and the program then skips to the line following the entire
-if/else construction. If no test proves to be true, the default
-``else`` block is executed, if one is present, and sets the default
-behavior.
-
-Note that an ``else if`` block may be used with or without a
-terminating ``else`` block, and vice-versa. An unlimited number of
-such ``else if`` branches is allowed. Here is a code example::
-
- if (pinFiveInput < 500) {
- // do Thing A
- } else if (pinFiveInput >= 1000) {
- // do Thing B
- } else {
- // do Thing C
- }
-
-Another way to express branching, mutually exclusive tests, is with a
-:ref:`switch/case <lang-switchcase>` statement.
-
-
-See Also
---------
-
-- :ref:`boolean operators <lang-boolean>`
-- :ref:`comparison operators <lang-comparison>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/include.rst b/docs/source/lang/cpp/include.rst
deleted file mode 100644
index 163509d..0000000
--- a/docs/source/lang/cpp/include.rst
+++ /dev/null
@@ -1,70 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-include:
-
-``#include``
-============
-
-``#include`` is used to include outside libraries in your sketch.
-This gives the programmer access to a large group of standard C
-libraries (groups of pre-made functions and data types), and also
-libraries written especially for Maple.
-
-Example
--------
-
-This example (from the `Arduino LiquidCrystal Tutorial
-<http://arduino.cc/en/Tutorial/LiquidCrystal>`_) includes a library
-that is used to control :ref:`LCD displays
-<libraries-liquid-crystal>`::
-
- // include the library code:
- #include <LiquidCrystal.h>
-
- // initialize the library with the numbers of the interface pins
- LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
-
- void setup() {
- // set up the LCD's number of columns and rows:
- lcd.begin(16, 2);
- // Print a message to the LCD.
- lcd.print("hello, world!");
- }
-
- void loop() {
- // set the cursor to column 0, line 1
- // (note: line 1 is the second row, since counting begins with 0):
- lcd.setCursor(0, 1);
- // print the number of seconds since reset:
- lcd.print(millis()/1000);
- }
-
-Note that a ``#include`` line, like :ref:`#define <lang-define>`,
-has **no semicolon**. The compiler will print strange error messages
-if you add one.
-
-C Standard Library
-------------------
-
-The standard C library that comes with Maple is called `newlib
-<http://sourceware.org/newlib/>`_. Its main sources of documentation
-are its `main reference <http://sourceware.org/newlib/libc.html>`_
-page and its `math functions
-<http://sourceware.org/newlib/libm.html>`_ reference page. Here's an
-example that imports the math.h library in order to take the `cube
-root <http://en.wikipedia.org/wiki/Cube_root>`_ of a number::
-
- #include <math.h>
-
- void setup() {
- // no setup necessary
- }
-
- void loop() {
- // "cbrt" stands for "cube root"
- double cubeRootOf3 = cbrt(3.0);
- // prints a number that is approximately the cube root of 3:
- SerialUSB.println(cubeRootOf3);
- }
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/increment.rst b/docs/source/lang/cpp/increment.rst
deleted file mode 100644
index c423d1a..0000000
--- a/docs/source/lang/cpp/increment.rst
+++ /dev/null
@@ -1,37 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-increment:
-
-Increment and Decrement Operators (``++``, ``--``)
-==================================================
-
-These operators increment (add one to) or decrement (subtract one
-from) a variable. If they come before the variable, they return its
-new value; otherwise, they return its old value.
-
-Some quick examples::
-
- x++; // adds one to x, and returns the old value of x
- ++x; // adds one to x, and returns the new value of x
-
- x--; // decrement x by one and returns the old value of x
- --x; // decrement x by one and returns the new value of x
-
-A more extended example::
-
- x = 2;
- y = ++x; // x now contains 3, y contains 3
- y = x--; // x contains 2 again, y still contains 3
-
-.. warning:: Be careful! You cannot put a space in between the two
- ``+`` or ``-`` signs. This example is broken::
-
- // this line won't compile (notice the extra space):
- int y = x+ +;
-
-See Also
---------
-
-- :ref:`lang-compoundarithmetic`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/int.rst b/docs/source/lang/cpp/int.rst
deleted file mode 100644
index fa63946..0000000
--- a/docs/source/lang/cpp/int.rst
+++ /dev/null
@@ -1,68 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-int:
-
-``int``
-=======
-
-The ``int`` data type represents integers. Integers are your primary
-data type for number storage, and store a 4 byte value. This yields a
-range of -2,147,483,648 to 2,147,483,647 (minimum value of -2^31 and a
-maximum value of (2^31) - 1; that's about negative 2 billion to
-positive 2 billion).
-
-An ``int`` stores a negative number with a technique called `two's
-complement math
-<http://en.wikipedia.org/wiki/Two%27s_complement#Explanation>`_\ .
-The highest bit in an ``int``, sometimes refered to as the "sign" bit,
-flags the number as a negative number. (See the linked article on
-two's complement for more information).
-
-The Maple takes care of dealing with negative numbers for you, so that
-arithmetic operations work mostly as you'd expect. There can be an
-:ref:`unexpected complication <lang-bitshift-signbit-gotcha>` in
-dealing with the :ref:`bitshift right operator (>>)
-<lang-bitshift>`, however.
-
-.. _lang-long:
-
-The ``long`` type is a synonym for ``int``.
-
-Here is an example of declaring an ``int`` variable named ``pin``,
-then giving it value 13::
-
- int pin = 13;
-
-The general syntax for declaring an ``int`` variable named ``var``,
-then giving it value ``val``, looks like::
-
- int var = val;
-
-.. _lang-int-overflow:
-
-Integer Overflow
-----------------
-
-When ``int`` variables leave the range specified above, they
-:ref:`roll over <lang-variables-rollover>` in the other direction.
-Here are some examples::
-
- int x;
- x = -2,147,483,648;
- x--; // x now contains 2,147,483,647; rolled over "left to right"
-
- x = 2,147,483,647;
- x++; // x now contains -2,147,483,648; rolled over "right to left"
-
-See Also
---------
-
-- :ref:`unsigned int <lang-unsignedint>`
-- :ref:`char <lang-char>`
-- :ref:`unsigned char <lang-unsignedchar>`
-- :ref:`long long <lang-longlong>`
-- :ref:`unsigned long long <lang-unsignedlonglong>`
-- :ref:`Integer Constants <lang-constants-integers>`
-- :ref:`Variables <lang-variables>`
-
-.. include:: cc-attribution.txt
diff --git a/docs/source/lang/cpp/intcast.rst b/docs/source/lang/cpp/intcast.rst
deleted file mode 100644
index da838c7..0000000
--- a/docs/source/lang/cpp/intcast.rst
+++ /dev/null
@@ -1,26 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-intcast:
-
-``int()`` (cast)
-================
-
-Converts a value to the :ref:`int <lang-int>` data type. Here is
-an example::
-
- double d = 2.5;
- int i = int(d); // i holds "2", an int value
-
-The value inside of the parentheses (``int(...)``) can be of any type.
-However, if it is not a numeric type (like ``double``, ``char``,
-etc.), you will get strange results.
-
-See the :ref:`int <lang-int>` reference for details about the
-precision and limitations of ``int`` variables on the Maple.
-
-See Also
---------
-
-- :ref:`int <lang-int>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/keywords.rst b/docs/source/lang/cpp/keywords.rst
deleted file mode 100644
index f21cd0d..0000000
--- a/docs/source/lang/cpp/keywords.rst
+++ /dev/null
@@ -1,204 +0,0 @@
-.. _lang-keywords:
-
-Keywords
-========
-
-This page lists all of the C++ keywords, and either links to a
-reference page explaining their use, or provides a brief description.
-
-List of Keywords
-----------------
-
-The C++ keywords are:
-
-``and``, ``and_eq``, ``asm``, ``auto``, ``bitand``, ``bitor``,
-``bool``, ``break``, ``case``, ``catch``, ``char``, ``class``,
-``compl``, ``const``, ``const_cast``, ``continue``, ``default``,
-``delete``, ``do``, ``double``, ``dynamic_cast``, ``else``, ``enum``,
-``explicit``, ``export``, ``extern``, ``false``, ``float``, ``for``,
-``friend``, ``goto``, ``if``, ``inline``, ``int``, ``long``,
-``mutable``, ``namespace``, ``new``, ``not``, ``not_eq``,
-``operator``, ``or``, ``or_eq``, ``private``, ``protected``,
-``public``, ``register``, ``reinterpret_cast``, ``return``, ``short``,
-``signed``, ``sizeof``, ``static``, ``static_cast``, ``struct``,
-``switch``, ``template``, ``this``, ``throw``, ``true``, ``try``,
-``typedef``, ``typeid``, ``typename``, ``union``, ``unsigned``,
-``using``, ``virtual``, ``void``, ``volatile``, ``wchar_t``,
-``while``, ``xor``, ``xor_eq``
-
-Boolean Operator Synonyms
--------------------------
-
-- ``and`` is a synonym for :ref:`&& <lang-boolean-and>`.
-- ``not`` is a synonym for :ref:`\! <lang-boolean-not>`.
-- ``not_eq`` is a synonym for :ref:`\!= <lang-comparison>`.
-- ``or`` is a synonym for :ref:`|| <lang-boolean-or>`.
-
-Bitwise Operator Synonyms
--------------------------
-
-- ``and_eq`` is a synonym for :ref:`&= <lang-compoundbitwise-and>`.
-- ``bitand`` is a synonym for (bitwise) :ref:`& <lang-bitwisemath-and>`.
-- ``bitor`` is a synonym for :ref:`\| <lang-bitwisemath-or>`.
-- ``compl`` is a synonym for :ref:`~ <lang-bitwisemath-not>`.
-- ``or_eq`` is a synonym for :ref:`|= <lang-compoundbitwise-or>`.
-- ``xor`` is a synonym for :ref:`^ <lang-bitwisemath-xor>`.
-- ``xor_eq`` is a synonym for :ref:`^= <lang-compoundbitwise-xor>`.
-
-Constants
----------
-
-- ``true`` and ``false`` are the :ref:`boolean constants
- <lang-booleanvariables>`.
-
-Control Flow
-------------
-
-- ``break`` can exit out of a :ref:`switch statement
- <lang-switchcase>` or a :ref:`for <lang-for>`, :ref:`do
- <lang-dowhile>`, or :ref:`while <lang-while>` loop.
-
-- ``case`` defines alternatives in a :ref:`switch statement <lang-switchcase>`.
-
-- ``continue`` will move control flow to the next iteration of the
- enclosing :ref:`for <lang-for>`, :ref:`do <lang-dowhile>`, or
- :ref:`while <lang-while>` loop.
-
-- ``default`` defines the default alternative in a :ref:`switch
- statement <lang-switchcase>`.
-
-- ``do`` introduces a :ref:`do <lang-dowhile>` loop.
-
-- ``else`` is used in :ref:`if statements <lang-if>`.
-
-- ``for`` introduces a :ref:`for <lang-for>` loop.
-
-- ``goto`` :ref:`jumps <lang-goto>` to a label.
-
-- ``if`` introduces an :ref:`if statement <lang-if>`.
-
-- ``return`` :ref:`transfers flow to a function's caller <lang-return>`.
-
-- ``switch`` introduces a :ref:`switch statement <lang-switchcase>`.
-
-- ``while`` introduces a :ref:`while <lang-while>` loop.
-
-Types
------
-
-The following keywords are used for built-in types.
-
-- :ref:`bool <lang-booleanvariables>`
-- :ref:`char <lang-char>`
-- :ref:`double <lang-double>`
-- :ref:`float <lang-float>`
-- :ref:`int <lang-int>`
-- :ref:`long <lang-long>`
-- :ref:`short <lang-built-in-types-integral>`
-- :ref:`void <lang-void>` (not really a type, but used in the absence
- of one)
-
-The following keywords are used to introduce new types.
-
-- :ref:`enum <lang-enum>`
-
-Qualifiers
-----------
-
-- :ref:`static <lang-static>` can be used to declare persistent local
- variables; it has other uses not documented here.
-
-- ``unsigned`` is used to specify an unsigned integral type.
- Examples: :ref:`lang-unsignedint`, :ref:`lang-unsignedchar`.
-
-- :ref:`volatile <lang-volatile>` is useful when declaring variables
- that may be modified by external interrupts.
-
-- :ref:`const <lang-const>` is used to define constants.
-
-Other
------
-
-These keywords are not described in the Maple documentation. For more
-information, consult a C++ reference.
-
-- ``asm`` is used to insert literal assembly language.
-
-- ``auto`` is used to declare that a variable has automatic storage.
-
-- ``catch`` is used in exception handling. Note that the default
- flags we pass to :ref:`GCC <arm-gcc>` include ``-fno-exceptions``.
-
-- ``class`` is used to define classes.
-
-- ``const_cast`` is used in typecasting.
-
-- ``delete`` is used to free ``new``\ -allocated storage. Note that
- dynamic memory allocation is not available by default on the Maple,
- so you'll have to bring your own ``new`` and ``delete`` if you want
- this.
-
-- ``dynamic_cast`` is used in typecasting.
-
-- ``explicit`` is used to declare constructors that can be called only
- explicitly.
-
-- ``export`` declares a template definition accessible to other
- compilation units.
-
-- ``extern`` can mark a declaration as a declaration and not a
- definition, and also grant external linkage to a ``const`` or
- ``typedef``.
-
-- ``friend`` is used to declare that certain functions have access to
- a class's private variables.
-
-- ``inline`` is a compiler hint to inline a function.
-
-- ``mutable`` specifies that a member can be updated, even when a
- member of a ``const`` object.
-
-- ``namespace`` declares a new namespace.
-
-- ``new`` dynamically allocates space for a value. Note that dynamic
- memory allocation is not available by default on the Maple, so
- you'll have to bring your own ``new`` and ``delete`` if you want
- this.
-
-- ``operator`` is used to define type-specific operator overrides.
-
-- ``private`` declares a private class member.
-
-- ``protected`` declares a protected class member.
-
-- ``public`` declares a public class member.
-
-- ``register`` is a compiler hint to store a variable in a register.
-
-- ``reinterpret_cast`` is used in typecasting.
-
-- ``signed`` is the opposite of ``unsigned``.
-
-- ``static_cast`` is used in typecasting.
-
-- ``struct`` declares a new struct.
-
-- ``template`` introduces a template class, function, etc.
-
-- ``this`` is a pointer to the receiver object.
-
-- ``throw`` is used in exception handling. Note that the default
- flags we pass to :ref:`GCC <arm-gcc>` include ``-fno-exceptions``.
-
-- ``try`` is used in exception handling. Note that the default
- flags we pass to :ref:`GCC <arm-gcc>` include ``-fno-exceptions``.
-
-- ``typedef`` defines a type synonym.
-
-- ``union`` defines an untagged union.
-
-- ``using`` is a directive related to namespaces.
-
-- ``virtual`` declares a method which may be overridden.
-
-- ``wchar_t`` is the wide character type.
diff --git a/docs/source/lang/cpp/longcast.rst b/docs/source/lang/cpp/longcast.rst
deleted file mode 100644
index 493ad67..0000000
--- a/docs/source/lang/cpp/longcast.rst
+++ /dev/null
@@ -1,27 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-longcast:
-
-``long()`` (cast)
-=================
-
-Converts a value to the :ref:`long <lang-long>` data type. Here is
-an example::
-
- double d = 2.5;
- long i = long(d); // i holds "2L", an long value
-
-The value inside of the parentheses (``long(...)``) can be of any type.
-However, if it is not a numeric type (like ``double``, ``char``,
-etc.), you will get strange results.
-
-See the :ref:`long <lang-long>` reference for details about the
-precision and limitations of ``long`` variables on the Maple.
-
-See Also
---------
-
-- :ref:`long <lang-long>`
-- :ref:`long long <lang-longlong>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/longlong.rst b/docs/source/lang/cpp/longlong.rst
deleted file mode 100644
index d942cb4..0000000
--- a/docs/source/lang/cpp/longlong.rst
+++ /dev/null
@@ -1,56 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-longlong:
-
-``long long``
-=============
-
-The ``long long`` data type stores extended size integer values. You
-can use a ``long long`` when your values are too large to fit into an
-:ref:`int <lang-int>`. A ``long long`` occupies 8 bytes of memory.
-This yields a range of approximately -9.2×10^18 to 9.2×10^18 (that's
-9.2 billion billion, or about 92 million times the number of stars in
-the Milky Way galaxy). The exact range of a ``long long`` on the
-Maple is from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807,
-or -2^63 to (2^63-1). A ``long long`` it is subject to the same
-:ref:`overflow issues <lang-variables-rollover>` as any numeric data
-type.
-
-A synonym for the ``long long`` type is ``int64``.
-
-Here's an example of declaring a long long (see :ref:`integer
-constants <lang-constants-integers-u-l>` for an explanation of the
-"LL" at the end of the number)::
-
- // Speed of light in nanometers per second (approximate).
- long long c = 299792458000000000LL;
-
-The general syntax for declaring an ``long long`` variable named ``var``,
-then giving it value ``val``, looks like::
-
- long long var = val;
-
-This is identical to the ``int`` syntax, with ``long long`` (or, at
-your option, ``int64``) replacing ``int``.
-
-Note that ``long long`` values will still :ref:`overflow
-<lang-int-overflow>`, just like ``int`` values, but their much larger
-range makes this less likely to happen.
-
-The downside to using a ``long long`` instead of an ``int`` (besides
-the extra storage) is that :ref:`arithmetic <lang-arithmetic>`
-operations on ``long long``\ s will take slightly longer than on
-``int``\ s.
-
-See Also
---------
-
-- :ref:`char <lang-char>`
-- :ref:`unsigned char <lang-unsignedchar>`
-- :ref:`int <lang-int>`
-- :ref:`unsigned int <lang-unsignedint>`
-- :ref:`unsigned long long <lang-unsignedlonglong>`
-- :ref:`Integer Constants <lang-constants-integers>`
-- :ref:`Variables <lang-variables>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/modulo.rst b/docs/source/lang/cpp/modulo.rst
deleted file mode 100644
index 013d07e..0000000
--- a/docs/source/lang/cpp/modulo.rst
+++ /dev/null
@@ -1,70 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-modulo:
-
-Modulo Operator (``%``)
-=======================
-
-Calculates the `remainder <http://en.wikipedia.org/wiki/Remainder>`_
-when one integer is divided by another. It is useful for keeping a
-variable within a particular range (e.g. the size of an array).
-
-Syntax
-------
-
-::
-
- dividend % divisor
-
-Parameters
-----------
-
-**dividend**: the number to be divided
-
-**divisor**: the number to divide by
-
-Returns
--------
-
-The remainder of **dividend**\ /\ **divisor**\ .
-
-Examples
---------
-
-::
-
- int x;
- x = 7 % 5; // x now contains 2
- x = 9 % 5; // x now contains 4
- x = 5 % 5; // x now contains 0
- x = 4 % 5; // x now contains 4
-
-::
-
- /* update one value in an array each time through a loop */
-
- int values[10];
- int i = 0;
-
- void setup() {
- // no setup necessary
- }
-
- void loop() {
- values[i] = analogRead(0);
- i = (i + 1) % 10; // modulo operator makes sure i stays between 0 and 9
- }
-
-Tip
----
-
-The modulo operator does not work on floats. For that, you can use
-the C standard library function `fmod()
-<http://sourceware.org/newlib/libm.html#fmod>`_.
-
-See Also
---------
-
-- :ref:`Arithmetic <lang-arithmetic>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/pointer.rst b/docs/source/lang/cpp/pointer.rst
deleted file mode 100644
index ff4ec32..0000000
--- a/docs/source/lang/cpp/pointer.rst
+++ /dev/null
@@ -1,31 +0,0 @@
-.. _lang-pointer:
-
-Pointer Operators (``&``, ``*``)
-================================
-
-The pointer operators ``&`` (reference) and ``*`` (dereference) are
-different from the bitwise math operator :ref:`&
-<lang-bitwisemath-and>` and the arithmetic operator :ref:`*
-<lang-arithmetic>`.
-
-Pointers are one of the more complicated subjects for beginners in
-learning C, and it is possible to write many useful Arduino sketches
-without ever encountering pointers. However, for manipulating certain
-data structures, the use of pointers can simplify the code, improve
-its efficiency, and generally provide many benefits that would be
-difficult to achieve without the use of pointers.
-
-Introducing pointers is somewhat outside the scope of this
-documentation. However, a good `pointer tutorial
-<http://www.cplusplus.com/doc/tutorial/pointers/>`_ is available.
-Also see the `Wikipedia article on pointers
-<http://en.wikipedia.org/wiki/Pointer_%28computing%29>`_, especially
-the section on `pointers in C
-<http://en.wikipedia.org/wiki/Pointer_%28computing%29#C_pointers>`_.
-
-See Also
---------
-
-- http://xkcd.com/138/
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/return.rst b/docs/source/lang/cpp/return.rst
deleted file mode 100644
index d9aecbe..0000000
--- a/docs/source/lang/cpp/return.rst
+++ /dev/null
@@ -1,60 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-return:
-
-``return``
-==========
-
-Terminates a function and return a value from a function to the
-calling function, if the function has non-``void`` return type.
-
-Syntax:
--------
-
-::
-
- // from within a "void" function:
- return;
-
- // from within a non-"void" function:
- return value;
-
-In the second case, ``value`` should have a type which is the same as
-the return type of the function, or be convertible to it (like an
-``int`` to a ``double``, etc.; see :ref:`this note
-<lang-arithmetic-typeconversion>` for some references).
-
-Examples:
----------
-
-A function to compare a sensor input to a threshold::
-
- // converts analog readings between 0 and 400 to 0, and 400 up to 1.
- int checkSensor() {
- if (analogRead(0) > 400) {
- return 1;
- else {
- return 0;
- }
- }
-
-An early ``return`` is also useful when testing a section of code
-without having to "comment out" large sections of possibly buggy code,
-like so::
-
- void loop() {
-
- // brilliant code idea to test here
-
- return;
-
- // the rest of a dysfunctional sketch here
- // this code will never be executed
- }
-
-See Also
---------
-
-- :ref:`comments <lang-comments>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/scope.rst b/docs/source/lang/cpp/scope.rst
deleted file mode 100644
index a270428..0000000
--- a/docs/source/lang/cpp/scope.rst
+++ /dev/null
@@ -1,120 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-scope:
-
-Scope
-=====
-
-Variables in the C++ programming language, which Maple uses (all of
-your sketches are C++ programs in disguise), have a property called
-*scope*. Simply put, a variable's scope is made up of all of the
-lines where the variable can be used.
-
-Scope in C++ is a fairly complex topic, so we won't try to describe it
-in full here. Instead, we present a simplified view, describing two
-different kinds of scopes, *global* and *local*. For more detailed
-information, consult a C++ reference.
-
-Global and Local Variables
---------------------------
-
-A global variable is one that can be "seen" by every function in a
-program. In the :ref:`Maple IDE <ide>`, any variable declared outside
-of a function (like :ref:`setup() <lang-setup>` and :ref:`loop()
-<lang-loop>`) is a global variable.
-
-A local variable can only be "seen" inside of a particular function.
-You can declare a variable to be local to a function by declaring it
-inside of the :ref:`curly braces <lang-curly-braces>` which enclose
-that function.
-
-When programs start to get larger and more complex, local variables
-are a useful way to ensure that a function has exclusive access to its
-own variables. This prevents programming errors when one function
-mistakenly modifies variables used by another function.
-
-It is also sometimes useful to declare and initialize a variable
-inside a :ref:`for <lang-for>` loop. This creates a variable that
-can only be accessed from inside the loop body.
-
-Example
--------
-
-Here is an example sketch (which you can copy into the Maple IDE and
-run on your Maple) that illustrates the use of global and local
-variables, as well as declaring variables inside of a ``for`` loop.
-Be sure to open a :ref:`serial monitor <ide-serial-monitor>` after you
-:ref:`verify <ide-verify>` and :ref:`upload <ide-upload>` the sketch::
-
- int globalVar; // any function will see this variable
-
- void setup() {
- // since "globalVar" is declared outside of any function,
- // every function can "see" and use it:
- globalVar = 50;
-
- // the variables "i" and "d" declared inside the "loop" function
- // can't be seen here. see what happens when you uncomment the
- // following lines, and try to Verify (compile) the sketch:
- //
- // i = 16;
- // SerialUSB.print("i = ");
- // SerialUSB.println(i);
- // d = 26.5;
- // SerialUSB.print("d = ");
- // SerialUSB.println(d);
- }
-
- void loop() {
- // since "i" and "d" are declared inside of the "loop" function,
- // they can only be seen and used from inside of it:
- int i;
- double d;
-
- for (int j = 0; j < 5; j++) {
- // variable i can be used anywhere inside the "loop" function;
- // variable j can only be accessed inside the for-loop brackets:
- i = j * j;
- SerialUSB.print("i = ");
- SerialUSB.println(i);
- }
-
- // globalVar can be accessed from anywhere. note how even
- // though we set globalVar = 50 in the "setup" function, we can
- // see that value here:
- SerialUSB.print("globalVar = ");
- SerialUSB.println(globalVar);
-
- // d can be accessed from anywhere inside the "loop" function:
- d = 26.5;
- SerialUSB.print("d = ");
- SerialUSB.print(d);
- SerialUSB.println(" (before separateFunction())");
-
- separateFunction();
-
- // notice how even though separateFunction() has a variable
- // named "d", it didn't touch our (local) variable which has
- // the same name:
- SerialUSB.print("d = ");
- SerialUSB.print(d);
- SerialUSB.println(" (after separateFunction())");
- }
-
- void separateFunction() {
- // variable "d" here has the same name as variable "d" inside of
- // the "loop" function, but since they're both _local_
- // variables, they don't affect each other:
- double d = 30.5;
- SerialUSB.print("d = ");
- SerialUSB.print(d);
- SerialUSB.println(" (inside of separateFunction())");
- }
-
-See Also
---------
-
-- `C++ programming Wikibook <http://en.wikibooks.org/wiki/C%2B%2B_Programming/Programming_Languages/C%2B%2B/Code/Statements/Scope>`_.
-- Wikipedia article on `scope <http://en.wikipedia.org/wiki/Scope_%28programming%29>`_
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/semicolon.rst b/docs/source/lang/cpp/semicolon.rst
deleted file mode 100644
index 05e6218..0000000
--- a/docs/source/lang/cpp/semicolon.rst
+++ /dev/null
@@ -1,22 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-semicolon:
-
-Semicolon (``;``)
-=================
-
-Used to end a line of code. Example::
-
- int a = 13;
-
-Tip
----
-
-Forgetting to end a line in a semicolon will result in a compiler
-error. The error text may be obvious, and refer to a missing
-semicolon, or it may not. If an impenetrable or seemingly illogical
-compiler error comes up, one of the first things to check is a
-missing semicolon, in the immediate vicinity, preceding the line at
-which the compiler complained.
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/sizeof.rst b/docs/source/lang/cpp/sizeof.rst
deleted file mode 100644
index ec2dea6..0000000
--- a/docs/source/lang/cpp/sizeof.rst
+++ /dev/null
@@ -1,64 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-sizeof:
-
-``sizeof()``
-============
-
-The ``sizeof`` operator on the Maple returns the number of bytes
-needed to store a value of a given type\ [#fcharsize]_. This can be
-an ordinary numeric type, like ``int``. It can be something more
-complicated, like a ``struct`` or ``union``. If the argument to
-``sizeof`` is an array, it returns the total number of bytes occupied
-by the array.
-
-The general syntax looks like this::
-
- sizeof(type)
- sizeof(var)
-
-Example
--------
-
-The ``sizeof`` operator is useful for dealing with arrays (such as
-strings) where it is convenient to be able to change the size of the
-array without breaking other parts of the program.
-
-This program prints out a text string one character at a time. Try
-changing the text phrase::
-
- char myStr[] = "this is a test";
- int i;
-
- void setup() {
- Serial.begin(9600);
- }
-
- void loop() {
- for (i = 0; i < sizeof(myStr) - 1; i++) {
- Serial.print(i, DEC);
- Serial.print(" = ");
- Serial.println(myStr[i], BYTE);
- }
- }
-
-
-Note that ``sizeof`` returns the total number of bytes. So for larger
-variable types such as ``int``, the :ref:`for loop <lang-for>`
-would look something like this::
-
- for (i = 0; i < (sizeof(myInts)/sizeof(int)) - 1; i++) {
- // do something with myInts[i]
- }
-
-.. rubric:: Footnotes
-
-.. [#fcharsize] Technically (and pedantically) speaking, ``sizeof``
- returns a multiple of the number of bits a ``char`` occupies in
- memory. However, on the Maple (this goes for most C++
- implementations), a ``char`` occupies 8 bits = 1 byte. All the C++
- standard guarantees, however, is that a ``char`` occupies at
- *least* 8 bits.
-
-.. include:: /arduino-cc-attribution.txt
-
diff --git a/docs/source/lang/cpp/sqrt.rst b/docs/source/lang/cpp/sqrt.rst
deleted file mode 100644
index fbabf82..0000000
--- a/docs/source/lang/cpp/sqrt.rst
+++ /dev/null
@@ -1,24 +0,0 @@
-.. _lang-sqrt:
-
-sqrt()
-======
-
-Calculates the square root of a number.
-
-Library Documentation
----------------------
-
-.. doxygenfunction:: sqrt
-
-Arduino Compatibility
----------------------
-
-The Maple versino of ``sqrt()`` is compatible with Arduino.
-
-See Also
---------
-
-- :ref:`pow <lang-pow>`
-- :ref:`sq <lang-sq>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/static.rst b/docs/source/lang/cpp/static.rst
deleted file mode 100644
index 8c52ba0..0000000
--- a/docs/source/lang/cpp/static.rst
+++ /dev/null
@@ -1,56 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-static:
-
-``static``
-==========
-
-The ``static`` keyword can be used to create variables that are
-visible to only one function. However, unlike local variables that get
-created and destroyed every time a function is called, ``static``
-variables persist beyond the function call, preserving their data
-between function calls.
-
-Variables declared as ``static`` will only be created and initialized
-the first time a function is called.
-
-.. note:: This is only one use of the ``static`` keyword in C++. It
- has some other important uses that are not documented here; consult
- a reliable C++ reference for details.
-
-Example
--------
-
-One use case for ``static`` variables is implementing counters that
-last longer than the functions which need them, but shouldn't be
-shared to other functions. Here's an example::
-
- void setup() {
- SerialUSB.begin();
- }
-
- void loop() {
- int reading;
- if (timeToReadSensors()) {
- reading = readSensors();
- }
- // do something with reading
- }
-
- int readSensors() {
- static int numSensorReadings = 0;
- numSensorReadings++;
- if (numSensorReadings % 100 == 0) {
- SerialUSB.print("just got to another 100 sensor readings");
- }
- return analogRead(...);
- }
-
-In this example, the static variable ``numSensorReadings`` is
-initialized to zero the first time ``readSensors()`` is called, and
-then incremented, so it starts out at one. Subsequent calls to
-``readSensors()`` won't reset ``numSensorReadings`` to zero, because
-it was declared ``static``. Thus, ``numSensorReadings`` is a count of
-the number of times that ``readSensors()`` has been called.
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/string.rst b/docs/source/lang/cpp/string.rst
deleted file mode 100644
index 3497484..0000000
--- a/docs/source/lang/cpp/string.rst
+++ /dev/null
@@ -1,120 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-string:
-
-Strings
-=======
-
-Text strings on the Maple can be represented with null-terminated
-arrays of type :ref:`char <lang-char>`.
-
-Examples
---------
-
-All of the following are valid declarations for strings::
-
- char str1[15];
- char str2[6] = {'m', 'a', 'p', 'l', 'e'};
- char str3[6] = {'m', 'a', 'p', 'l', 'e', '\0'};
- char str4[ ] = "maple";
- char str5[6] = "maple";
- char str6[15] = "maple";
-
-As you can see, there are several methods available for declaring and
-initializing strings:
-
-- Declare an array of ``char`` without initializing it, as with ``str1``.
-
-- Declare an array of ``char`` (with one extra ``char``) and the
- compiler will add the required null character, as with ``str2``.
-
-- Explicitly add the null character (``'\0'``), as with ``str3``.
-
-- Initialize with a string constant in quotation marks (``"..."``);
- the compiler will size the array to fit the string constant and a
- terminating null character (``str4``).
-
-- Initialize the array with an explicit size and string constant,
- (``str5``).
-
-- Initialize the array, leaving extra space for a larger string
- (``str6``).
-
-Null Termination
-----------------
-
-Generally, strings are terminated with a null character (`ASCII
-<http://en.wikipedia.org/wiki/ASCII>`_ code 0). This allows functions
-(like ``SerialUSB.print()``) to tell where the end of a string is.
-Otherwise, they would continue reading subsequent bytes of memory that
-aren't actually part of the string.
-
-This means that your string needs to have space for one more character
-than the text you want it to contain. That is why ``str2`` and
-``str5`` need to be six characters, even though "maple" is only five
--- the last position is automatically filled with a NULL
-character. ``str4`` will be automatically sized to six characters, one
-for the extra null. In the case of ``str3``, we've explicitly included
-the null character (written ``'\0'``) ourselves.
-
-Note that it's possible to have a string without a final null
-character (e.g. if you had specified the length of ``str2`` as five
-instead of six). This will break most functions that use strings, so
-you shouldn't do it intentionally. If you notice something behaving
-strangely (operating on characters not in the string), however, this
-could be the problem.
-
-Single quotes or double quotes?
--------------------------------
-
-Strings are always defined inside double quotes (``"Abc"``) and
-characters are always defined inside single quotes (``'A'``).
-
-Wrapping long strings
----------------------
-
-You can wrap long strings like this::
-
- char myString[] = "This is the first line"
- " this is the second line"
- " etcetera";
-
-Arrays of Strings
------------------
-
-It is often convenient, when working with large amounts of text,
-such as a project with an LCD display, to setup an array of
-strings. Because strings themselves are arrays, this is in actually
-an example of a two-dimensional array.
-
-In the code below, the asterisk after the datatype char ``char *``
-indicates that this is an array of "pointers". All array names are
-actually pointers, so this is required to make an array of arrays.
-Pointers are one of the more esoteric parts of C for beginners to
-understand, but it isn't necessary to understand pointers in detail to
-use them effectively here::
-
- char* myStrings[] = {"This is string 1", "This is string 2",
- "This is string 3", "This is string 4",
- "This is string 5", "This is string 6"};
-
- void setup() {
- SerialUSB.begin();
- }
-
- void loop() {
- for (int i = 0; i < 6; i++) {
- SerialUSB.println(myStrings[i]);
- delay(500);
- }
- }
-
-
-See Also
---------
-
-- :ref:`array <lang-array>`
-- :ref:`__attribute__ <arm-gcc-attribute-flash>`
-- :ref:`Variables <lang-variables>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/switchcase.rst b/docs/source/lang/cpp/switchcase.rst
deleted file mode 100644
index e31ccf3..0000000
--- a/docs/source/lang/cpp/switchcase.rst
+++ /dev/null
@@ -1,118 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-switchcase:
-
-``switch``\ /\ ``case``
-=======================
-
-Like :ref:`if <lang-if>` statements, A ``switch`` statement controls
-program flow by allowing you to specify different code that should be
-executed under various cases.
-
-The general syntax looks like this::
-
- switch (var) {
- case val1:
- // statements
- break;
- case val2:
- // statements
- break;
- ...
- default:
- // statements
- }
-
-Where ``var`` is a variable whose value to investigate, and the
-``val1``, ``val2`` after each ``case`` are constant values that
-``var`` might be.
-
-Description
------------
-
-A ``switch`` statement compares the value of a variable to the values
-specified in ``case`` statements. When a ``case`` statement is found
-whose value matches that of the variable, the code in that case
-statement is run.
-
-Here's a more concrete example::
-
- switch (var) {
- case 1:
- doThing1();
- break;
- case 2:
- doThing2();
- break;
- }
- afterTheSwitch();
-
-In the above example, if ``var == 1``, then the code beginning on the
-line after ``case 1`` gets executed. That is, if ``var`` is one,
-``doThing1()`` gets called first, and then the ``break`` statement is
-executed.
-
-The ``break`` keyword exits the ``switch`` statement, and is typically
-used at the end of each ``case``. Since there is a ``break`` at the
-end of ``case 1``, the ``switch`` statement exits, and the next line
-to be run is the one which calls ``afterTheSwitch()``.
-
-Without a ``break``, the ``switch`` statement will continue executing
-the following ``case`` expressions ("falling-through") until a
-``break`` (or the end of the switch statement) is reached. Let's
-pretend the ``switch`` looked like this instead::
-
- switch (var) {
- case 1:
- doThing1();
- // no break statement anymore
- case 2:
- doThing2();
- break;
- }
- afterTheSwitch();
-
-Now, if ``var`` is one, ``doThing1()`` gets executed like before.
-However, without a ``break``, the code would continue to be executed
-line-by-line, so ``doThing2()`` would be called next. At this point,
-a ``break`` has been reached, so the program continues by calling
-``afterTheSwitch()``. This is usually not what you want, which is why
-each ``case`` usually has a ``break`` at the end.
-
-.. _lang-switchcase-default:
-
-Writing "``default:``" instead of a ``case`` statement allows you to
-specify what to do if none of the ``case`` statements matches. Having
-a ``default`` is optional (you can leave it out), but if you have one,
-it must appear after all of the ``case`` statements. Let's add a
-``default`` to the ``switch`` we've been discussing::
-
- switch (var) {
- case 1:
- doThing1();
- break;
- case 2:
- doThing2();
- break;
- default:
- doSomethingElse();
- }
- afterTheSwitch();
-
-If ``var`` is one, then ``doThing1()`` gets called. If ``var`` is
-two, ``doThing2()`` gets called. If ``var`` is anything else,
-``doSomethingElse()`` gets called. As stated above, a ``default`` is
-optional. If you're missing one and none of the ``case`` statements
-match, the ``switch`` does nothing at all, as if it weren't there.
-
-``switch`` statements are often used with an :ref:`enum <lang-enum>`
-value as the variable to compare. In this case, you can write down
-all of the values the ``enum`` takes as ``case`` statements, and be
-sure you've covered all the possibilities.
-
-See Also:
----------
-
-- :ref:`if/else <lang-if>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/unsignedchar.rst b/docs/source/lang/cpp/unsignedchar.rst
deleted file mode 100644
index 45fedeb..0000000
--- a/docs/source/lang/cpp/unsignedchar.rst
+++ /dev/null
@@ -1,32 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-unsignedchar:
-
-``unsigned char``
-=================
-
-An unsigned version of the :ref:`char <lang-char>` data type. An
-``unsigned char`` occupies 1 byte of memory; it stores an integer from
-0 to 255.
-
-Like an :ref:`unsigned int <lang-unsignedint>`, an ``unsigned char``
-won't store negative numbers; it is also subject to the same
-:ref:`overflow issues <lang-int-overflow>` as any integral data type.
-
-Example
--------
-
- ::
-
- unsigned char c = 240;
-
-See Also
---------
-
-- :ref:`byte <lang-byte>`
-- :ref:`int <lang-int>`
-- :ref:`array <lang-array>`
-- :ref:`SerialUSB.println() <lang-serialusb-println>`
-- :ref:`Serial.println() <lang-serial-println>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/unsignedint.rst b/docs/source/lang/cpp/unsignedint.rst
deleted file mode 100644
index f8ea473..0000000
--- a/docs/source/lang/cpp/unsignedint.rst
+++ /dev/null
@@ -1,59 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-unsignedint:
-
-``unsigned int``
-================
-
-An ``unsigned int`` (unsigned integer) is the same as an :ref:`int
-<lang-int>` in that it stores a 4 byte integer value. However,
-Instead of storing both negative and positive numbers, an ``unsigned
-int`` can only store nonnegative values, yielding a range of 0 to
-4,294,967,295 (the positive value is 2^32 - 1).
-
-The difference between an ``unsigned int`` and a (signed) ``int`` lies
-in the way the highest bit, sometimes referred to as the "sign" bit,
-is interpreted. In the case of the Maple ``int`` type (which is
-signed), if the high bit is a "1", the number is interpreted as a
-negative number, using a technique known as `two's complement math
-<http://en.wikipedia.org/wiki/Two%27s_complement#Explanation>`_. The
-bits in an an ``unsigned int`` are interpreted according to the usual
-rules for converting `binary to decimal
-<http://en.wikipedia.org/wiki/Binary_numeral_system#Counting_in_binary>`_.
-
-An ``unsigned int`` is subject to the same :ref:`overflow issues
-<lang-int-overflow>` as a regular ``int``; the only difference is
-that an ``unsigned int`` will "underflow" at 0, and "overflow" at
-4,294,967,295. Here is some example code which illustrates this::
-
- unsigned int x;
- x = 0;
- x--; // x now contains 4,294,967,295; rolled over "left to right"
- x++; // x now contains 0; rolled over "right to left"
-
-.. _lang-unsignedlong:
-
-The ``unsigned long`` type is a synonym for ``unsigned int``.
-
-Here is an example of declaring an ``unsigned int`` variable named
-``pin``, then giving it value 13::
-
- unsigned int pin = 13;
-
-The general syntax for declaring an ``unsigned int`` variable named
-``var``, then giving it value ``val``, looks like::
-
- unsigned int var = val;
-
-See Also
---------
-
-- :ref:`int <lang-int>`
-- :ref:`char <lang-char>`
-- :ref:`unsigned char <lang-unsignedchar>`
-- :ref:`long long <lang-longlong>`
-- :ref:`unsigned long long <lang-unsignedlonglong>`
-- :ref:`Integer Constants <lang-constants-integers>`
-- :ref:`Variables <lang-variables>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/unsignedlonglong.rst b/docs/source/lang/cpp/unsignedlonglong.rst
deleted file mode 100644
index a1143f0..0000000
--- a/docs/source/lang/cpp/unsignedlonglong.rst
+++ /dev/null
@@ -1,43 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-unsignedlonglong:
-
-``unsigned long long``
-======================
-
-An unsigned version of the :ref:`long long <lang-longlong>` data type.
-An ``unsigned long long`` occupies 8 bytes of memory; it stores an
-integer from 0 to 2^64-1, which is approximately 1.8×10^19 (18
-quintillion, or 18 billion billion).
-
-A synonym for the ``unsigned long long`` type is ``uint64``.
-
-Like an :ref:`unsigned int <lang-unsignedint>`, an ``unsigned long
-long`` won't store negative numbers; it is also subject to the same
-:ref:`overflow issues <lang-int-overflow>` as any integral data type.
-
-Here is an example of declaring an ``unsigned long long`` variable
-named ``c``, then giving it value 299,792,458,000,000,000 (see
-:ref:`integer constants <lang-constants-integers-u-l>` for an
-explanation of the "ULL" at the end of the number)::
-
- // Speed of light in nanometers per second (approximate).
- unsigned long long c = 299792458000000000ULL;
-
-The general syntax for declaring an ``unsigned long long`` variable named
-``var``, then giving it value ``val``, looks like::
-
- unsigned long long var = val;
-
-See Also
---------
-
-- :ref:`long long <lang-longlong>`
-- :ref:`int <lang-int>`
-- :ref:`unsigned <lang-unsignedint>`
-- :ref:`char <lang-char>`
-- :ref:`unsigned char <lang-unsignedchar>`
-- :ref:`Integer Constants <lang-constants-integers>`
-- :ref:`Variables <lang-variables>`
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/variables.rst b/docs/source/lang/cpp/variables.rst
deleted file mode 100644
index 9ffdd1d..0000000
--- a/docs/source/lang/cpp/variables.rst
+++ /dev/null
@@ -1,169 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-variables:
-
-Variables
-=========
-
-A variable is a way of naming and storing a value for later use by
-the program, such as data from a sensor or an intermediate value
-used in a calculation.
-
-.. contents:: Contents
- :local:
-
-.. _lang-variables-declaring:
-
-Declaring Variables
--------------------
-
-Before they are used, all variables have to be *declared*. Declaring a
-variable means defining its type, giving it a name, and (optionally)
-giving it an initial value (this is often referred to as
-*initializing* the variable). Variables do not have to be initialized
-(given a value) when they are declared, but it is good style to give
-them an initial value whenever possible.
-
-Here is an example of declaring a variable named ``inputVariable1``
-with type :ref:`int <lang-int>` (the ``int`` type is used to store
-integers, like -2, -1, 0, 1, etc.)::
-
- int inputVariable1;
-
-In the above declaration, we did not give the variable an initial
-value. Here is another example, where we declare an ``int`` variable
-named ``inputVariable2``, with an initial value of ``0``::
-
- int inputVariable2 = 0;
-
-The Maple environment comes ready to use with many useful types of
-variables. See the :ref:`built-in types <lang-built-in-types>` page
-for more information.
-
-Here are a few examples of declaring variables of different types::
-
- int lightSensVal;
- char currentLetter;
- unsigned long long speedOfLight = 186000ULL;
- char errorMessage = {"choose another option"}; // see string
-
-Naming Variables
-----------------
-
-The rules for naming a variable are simple. Names for variables can
-contain letters, numbers, and underscores (the underscore is the
-:kbd:`_` character), and cannot begin with a number. So
-``temperature_reading``, ``tempReading``, ``tempReading1``, and
-``tempReading2`` are all valid variable names, but ``4_temp_readings``
-is not, because it begins with a number.
-
-You cannot choose a name for a variable that is one of the C++
-:ref:`keywords <lang-keywords>`.
-
-Variable names are case-sensitive, so "tempreading" and "tempReading"
-are different variables. However, it is very bad style to write code
-that chooses variables which are the same up to case.
-
-You should give your variables descriptive names, so as to make your
-code more readable. Variable names like ``tiltSensor`` or
-``pushButton`` help you (and anyone else reading your code) understand
-what the variable represents. Variable names like ``var`` or
-``value``, on the other hand, do little to make your code readable.
-
-.. _lang-variables-scope:
-
-Variable Scope
---------------
-
-An important choice that programmers face is where (in the program
-text) to declare variables. The specific place that variables are
-declared influences how various functions in a program will "see" the
-variable. This is called variable *scope*. See the :ref:`scope
-reference <lang-scope>` for more information.
-
-.. _lang-variables-initializing:
-
-Initializing Variables
-----------------------
-
-Variables may be *initialized* (assigned a starting value) when they
-are declared or not. It is always good programming practice however to
-double check that a variable has valid data in it before it is used.
-Using a variable before you give it a value is a common source of
-bugs.
-
-.. _lang-variables-rollover:
-
-Variable Rollover
------------------
-
-Every (numeric) type has a valid *range*. The range of a type is the
-smallest and largest value that a variable of that type can store.
-For example, the :ref:`int <lang-int>` type has a range of
--2,147,483,648 to 2,147,483,647 [#frange]_.
-
-When variables are made to exceed their range's maximum value, they
-"roll over" back to their minimum value. Note that this happens in
-both directions. It's like in the game *Pac-Man* -- when Pac-Man goes
-past the right edge of the screen, he reappears on the left, and when
-he goes past the left side of the screen, he reappears on the right::
-
- int x;
- x = -2,147,483,648;
- x = x - 1; // x now contains -2,147,483,647; rolled over "left to right"
-
- x = 2,147,483,647;
- x = x + 1; // x now contains -2,147,483,648; rolled over "right to left"
-
-Each numeric type's reference page includes its range. See the
-:ref:`built-in types <lang-built-in-types>` reference for links to each
-type's reference page.
-
-Using Variables
----------------
-
-Once variables have been declared, they are given values using the
-:ref:`assignment operator <lang-assignment>`, which is a single equals
-sign, ``=``. The assignment operator tells the program to store the
-value on the right side of the equals sign into the variable on the
-left side::
-
- inputVariable1 = 7; // sets variable named inputVariable1 to 7
- inputVariable2 = analogRead(2); // sets variable named inputVariable2 to
- // the (digitized) input voltage read from
- // analog pin #2
-
-Once a variable has been set (assigned a value), you can test its
-value to see if it meets certain conditions, or you can use its value
-directly. For instance, the following code tests whether the
-inputVariable2 is less than 100, then sets a delay based on
-inputVariable2 (which, at that point, is at least 100)::
-
- if (inputVariable2 < 100) {
- inputVariable2 = 100;
- }
-
- delay(inputVariable2);
-
-See Also
---------
-
-- :ref:`lang-scope`
-- :ref:`lang-built-in-types`
-
-.. rubric:: Footnotes
-
-.. [#frange] This range might seem a little weird at first. The
- reasons for this range of values have to do with the fact that an
- ``int`` occupies 32 bits of memory, and the facts ::
-
- 2^31 = -2,147,483,648
- 2^31 - 1 = 2,147,483,647
-
-
- Why 2^31 instead of 2^32? Well, that has to do with `how ints are
- (usually) stored
- <http://en.wikipedia.org/wiki/Two%27s_complement>`_ on computers.
-
-.. include:: /arduino-cc-attribution.txt
-
diff --git a/docs/source/lang/cpp/void.rst b/docs/source/lang/cpp/void.rst
deleted file mode 100644
index 7af0acd..0000000
--- a/docs/source/lang/cpp/void.rst
+++ /dev/null
@@ -1,31 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-void:
-
-``void``
-========
-
-.. cpp:type:: void
-
- The ``void`` keyword is used in function declarations. It indicates
- that the function is expected to return no information to the
- function from which it was called, or that it expects no arguments
- from its caller.
-
-Example
--------
-
-::
-
- // actions are performed in the functions "setup" and "loop"
- // but no information is reported to the larger program
-
- void setup() {
- // ...
- }
-
- void loop() {
- // ...
- }
-
-.. include:: /arduino-cc-attribution.txt
diff --git a/docs/source/lang/cpp/while.rst b/docs/source/lang/cpp/while.rst
deleted file mode 100644
index e66e0aa..0000000
--- a/docs/source/lang/cpp/while.rst
+++ /dev/null
@@ -1,38 +0,0 @@
-.. highlight:: cpp
-
-.. _lang-while:
-
-``while``
-=========
-
-Syntax
-------
-
-::
-
- while (expression) {
- // block of code
- }
-
-Description
------------
-
-``while`` loops will repeat the statements inside their associated
-block of code until the expression inside the parentheses becomes
-:ref:`false <lang-constants-false>`. Something must change the tested
-expressions' value, or the ``while`` loop will never exit. This could
-be in your code, such as an incremented variable, or an external
-condition, such as testing a sensor.
-
-Example
--------
-
-::
-
- var = 0;
- while(var < 200) {
- // do something repetitive 200 times
- var++;
- }
-
-.. include:: /arduino-cc-attribution.txt