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authorMarti Bolivar <mbolivar@mit.edu>2010-11-21 01:40:37 -0500
committerMarti Bolivar <mbolivar@mit.edu>2010-11-21 01:40:37 -0500
commitc770a7f14404822c1164a2399079411a37808cfd (patch)
tree599188be6e3a5d105f9b8c4baba19d280b3d1058 /source/arduino/switchcase.rst
parent4b60b1cad5fe16895179d0bd8a5dc1e6e4c7564c (diff)
downloadlibrambutan-c770a7f14404822c1164a2399079411a37808cfd.tar.gz
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updated serial bootloader spec; other improvements
Diffstat (limited to 'source/arduino/switchcase.rst')
-rw-r--r--source/arduino/switchcase.rst96
1 files changed, 66 insertions, 30 deletions
diff --git a/source/arduino/switchcase.rst b/source/arduino/switchcase.rst
index 2ca2793..9f66d0a 100644
--- a/source/arduino/switchcase.rst
+++ b/source/arduino/switchcase.rst
@@ -1,3 +1,5 @@
+.. highlight:: cpp
+
.. _arduino-switchcase:
switch / case statements
@@ -7,10 +9,7 @@ Like :ref:`if/else <arduino-else>` blocks, A ``switch`` statement
controls program flow by allowing you to specify different code that
should be executed under various cases.
-Syntax
-------
-
-::
+The general syntax looks like this::
switch (var) {
case val1:
@@ -28,6 +27,7 @@ Where ``var`` is a variable whose value to investigate, and the
``val1``, ``val2`` after each ``case`` are constant values that
``var`` might be.
+
Description
-----------
@@ -36,46 +36,82 @@ specified in ``case`` statements. When a ``case`` statement is found
whose value matches that of the variable, the code in that case
statement is run.
-The ``break`` keyword exits the switch statement, and is typically
-used at the end of each ``case``. Without a ``break``, the ``switch``
-statement will continue executing the following ``case`` expressions
-("falling-through") until a ``break`` (or the end of the switch
-statement) is reached.
+Here's a more concrete example::
-Writing ``default:`` instead of a ``case`` statement allows you to
-specify what to do if none of the ``case`` statements matches. Having
-a ``default:`` is optional (you can leave it out), but if you have
-one, it must appear after all of the ``case`` statements, as shown
-above.
+ switch (var) {
+ case 1:
+ doThing1();
+ break;
+ case 2:
+ doThing2();
+ break;
+ }
+ afterTheSwitch();
-``switch`` statements are often used with an ``enum`` value as the
-variable to compare. In this case, you can write down all of the
-values the ``enum`` takes as ``case`` statements, and be sure you've
-covered all the possibilities.
+In the above example, if ``var == 1``, then the code beginning on the
+line after ``case 1:`` gets executed. That is, if ``var`` is one,
+``doThing1()`` gets called first, and then the ``break`` statement
+gets executed.
+
+The ``break`` keyword exits the ``switch`` statement, and is typically
+used at the end of each ``case``. Since there is a ``break`` at the
+end of ``case 1:``, the ``switch`` statement gets exited, and the next
+line to be run is the one which calls ``afterTheSwitch()``.
+
+Without a ``break``, the ``switch`` statement will continue executing
+the following ``case`` expressions ("falling-through") until a
+``break`` (or the end of the switch statement) is reached. Let's
+pretend the ``switch`` looked like this instead::
-Example
--------
+ switch (var) {
+ case 1:
+ doThing1();
+ // no break statement anymore
+ case 2:
+ doThing2();
+ break;
+ }
+ afterTheSwitch();
+
+Now, if ``var`` is one, ``doThing1()`` gets executed like before.
+However, without a ``break``, the code would continue to be executed
+line-by-line, so ``doThing2()`` would be called next. At this point,
+a ``break`` has been reached, so the program continues by calling
+``afterTheSwitch()``. This is usually not what you want, which is why
+each ``case`` usually has a ``break`` at the end.
-::
+Writing "``default:``" instead of a ``case`` statement allows you to
+specify what to do if none of the ``case`` statements matches. Having
+a ``default`` is optional (you can leave it out), but if you have one,
+it must appear after all of the ``case`` statements. Let's add a
+``default`` to the ``switch`` we've been discussing::
switch (var) {
case 1:
- //do something when var equals 1
+ doThing1();
break;
case 2:
- //do something when var equals 2
+ doThing2();
break;
default:
- // if nothing else matches, do the default
- // default is optional
+ doSomethingElse();
}
+ afterTheSwitch();
-See also:
----------
-
-`if...else <http://arduino.cc/en/Reference/Else>`_
+If ``var`` is one, then ``doThing1()`` gets called. If ``var`` is
+two, ``doThing2()`` gets called. If ``var`` is anything else,
+``doSomethingElse()`` gets called. As stated above, a ``default`` is
+optional. If you're missing one and none of the ``case`` statements
+match, the ``switch`` does nothing at all, as if it wasn't there.
+``switch`` statements are often used with an ``enum`` value as the
+variable to compare. In this case, you can write down all of the
+values the ``enum`` takes as ``case`` statements, and be sure you've
+covered all the possibilities.
+See also:
+---------
+- :ref:`if...else <arduino-else>`
-.. include:: cc-attribution.txt \ No newline at end of file
+.. include:: cc-attribution.txt