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author | Thomas Bushnell, BSG <tb@debian.org> | 2005-11-02 14:55:21 -0800 |
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committer | Bryan Newbold <bnewbold@robocracy.org> | 2017-02-20 00:05:32 -0800 |
commit | 34c54a22ff7818bb8b38ef4d9c87dbbcb221ba73 (patch) | |
tree | 1189d06a81277bcf8539b0260a69a19f6038effb /solid.txi | |
parent | 611b3db17894e5fdc0db3d49eaf6743d27b44233 (diff) | |
parent | 5145dd3aa0c02c9fc496d1432fc4410674206e1d (diff) | |
download | slib-c93d164f90a2c6f04bbccce83704a763f8abc8b3.tar.gz slib-c93d164f90a2c6f04bbccce83704a763f8abc8b3.zip |
Import Debian changes 3a2-1debian/3a2-1
slib (3a2-1) unstable; urgency=low
* New upstream release.
* Acknowledge NMU. (Closes: #281809)
* Makefile: Don't hack Makefile; use rules instead.
* debian/rules: Set on make invocations: prefix, htmldir, TEXI2HTML.
* debian/rules (clean): Clean more stuff here.
* Makefile: Comment out old rule for $(htmldir)slib_toc.html. Instead,
specify directly that the texi2html invocation produces that file.
* debian/rules (binary-indep): Find web files in slib subdir.
* debian/control (Build-Depends-Indep): Go back to using scm.
Diffstat (limited to 'solid.txi')
-rw-r--r-- | solid.txi | 123 |
1 files changed, 117 insertions, 6 deletions
@@ -10,7 +10,7 @@ @ftindex solid-modeling @noindent -@uref{http://swissnet.ai.mit.edu/~jaffer/Solid/#Example} gives an +@uref{http://swiss.csail.mit.edu/~jaffer/Solid/#Example} gives an example use of this package. @@ -19,20 +19,24 @@ Returns the VRML97 string (including header) of the concatenation of strings @var{nodes}, @dots{}. @end defun + @defun vrml-append node1 node2 @dots{} Returns the concatenation with interdigitated newlines of strings @var{node1}, @var{node2}, @dots{}. @end defun + @defun vrml-to-file file node @dots{} Writes to file named @var{file} the VRML97 string (including header) of the concatenation of strings @var{nodes}, @dots{}. @end defun + @defun world:info title info @dots{} Returns a VRML97 string setting the title of the file in which it appears to @var{title}. Additional strings @var{info}, @dots{} are comments. @end defun + @noindent VRML97 strings passed to @code{vrml} and @code{vrml-to-file} as @@ -48,6 +52,7 @@ Specifies the distant images on the inside faces of the cube enclosing the virtual world. @end defun + @defun scene:sphere colors angles @@ -60,18 +65,21 @@ between 0.0 and 1.0. elements of @var{angles}, then the color at the zenith and nadir are taken from the colors paired with the angles nearest them. -@code{scene:sphere} fills horizontal bands with interpolated colors on the backgroud +@code{scene:sphere} fills horizontal bands with interpolated colors on the background sphere encasing the world. @end defun + @defun scene:sky-and-dirt -Returns a blue and brown backgroud sphere encasing the world. +Returns a blue and brown background sphere encasing the world. @end defun + @defun scene:sky-and-grass -Returns a blue and green backgroud sphere encasing the world. +Returns a blue and green background sphere encasing the world. @end defun + @defun scene:sun latitude julian-day hour turbidity strength @@ -87,6 +95,7 @@ in @xref{Daylight, turbidity}. (default 1). @end defun + @defun scene:overcast latitude julian-day hour turbidity strength @@ -100,6 +109,7 @@ in @xref{Daylight, turbidity}. @code{scene:overcast} returns an overcast sky as it might look at @var{hour} on @var{julian-day} at @var{latitude}. If @var{strength} is positive, included is an ambient light source of @var{strength} (default 1). @end defun + @noindent Viewpoints are objects in the virtual world, and can be transformed individually or with solid objects. @@ -115,10 +125,12 @@ number from -90 to 90, defaulting to 0, specifying the angle from the horizontal. @end defun + @defun scene:viewpoints proximity Returns 6 viewpoints, one at the center of each face of a cube with sides 2 * @var{proximity}, centered on the origin. @end defun + @subheading Light Sources @noindent @@ -155,6 +167,7 @@ defaulting to @samp{1}. (or 1 if omitted). @end defun + @defun light:directional color direction intensity @@ -181,6 +194,7 @@ shine down. shining from @var{direction}. @end defun + @defun light:beam attenuation radius aperture peak @@ -201,6 +215,7 @@ light's axis through which it sheds some light. @var{peak} is a real number between 0 and 90, the angle of greatest illumination. @end defun + @defun light:point location color intensity beam @@ -224,6 +239,7 @@ defaulting to @samp{1}. @var{beam} is a structure returned by To make it so, place an object with emissive appearance at @var{location}. @end defun + @defun light:spot location direction color intensity beam @@ -255,6 +271,7 @@ then the default color will be used. @var{color}. Note that the spotlight itself is not visible. To make it so, place an object with emissive appearance at @var{location}. @end defun + @subheading Object Primitives @@ -269,16 +286,19 @@ centered on the origin. @var{appearance} determines the surface properties of t returned object. @end defun + @defun solid:cylinder radius height appearance @defunx solid:cylinder radius height -Returns a right cylinder with dimensions @var{radius} and @code{(abs @var{height})} +Returns a right cylinder with dimensions @code{(abs @var{radius})} and @code{(abs @var{height})} centered on the origin. If @var{height} is positive, then the cylinder ends -will be capped. @var{appearance} determines the surface properties of the returned +will be capped. If @var{radius} is negative, then only the ends will appear. +@var{appearance} determines the surface properties of the returned object. @end defun + @defun solid:disk radius thickness appearance @@ -288,6 +308,7 @@ with dimensions @var{radius} and @var{thickness} centered on the origin. @var{a surface properties of the returned object. @end defun + @defun solid:cone radius height appearance @@ -297,6 +318,7 @@ the origin. @var{appearance} determines the surface properties of the returned object. @end defun + @defun solid:pyramid side height appearance @@ -306,6 +328,7 @@ the origin. @var{appearance} determines the surface properties of the returned object. @end defun + @defun solid:sphere radius appearance @@ -314,6 +337,7 @@ Returns a sphere of radius @var{radius} centered on the origin. @var{appearance the surface properties of the returned object. @end defun + @defun solid:ellipsoid geometry appearance @@ -324,6 +348,26 @@ Otherwise, @code{solid:ellipsoid} returns an ellipsoid with diameters @var{geome origin. @var{appearance} determines the surface properties of the returned object. @end defun + +@defun solid:polyline coordinates appearance + + +@defunx solid:polyline coordinates +@var{coordinates} must be a list or vector of coordinate lists or vectors +specifying the x, y, and z coordinates of points. @code{solid:polyline} returns lines +connecting successive pairs of points. If called with one argument, +then the polyline will be white. If @var{appearance} is given, then the polyline +will have its emissive color only; being black if @var{appearance} does not have +an emissive color. + +The following code will return a red line between points at +@code{(1 2 3)} and @code{(4 5 6)}: +@example +(solid:polyline '((1 2 3) (4 5 6)) (solid:color #f 0 #f 0 '(1 0 0))) +@end example +@end defun + + @defun solid:basrelief width height depth colorray appearance @@ -348,6 +392,27 @@ corresponding vertex of @var{height}. If @var{colorray} has all dimensions one than @var{height}, then each element of @var{colorray} paints the corresponding face of @var{height}. Other dimensions for @var{colorray} are in error. @end defun + + +@defun solid:text fontstyle str len appearance + + +@defunx solid:text fontstyle str len + +@var{fontstyle} must be a value returned by @code{solid:font}. + +@var{str} must be a string or list of strings. + +@var{len} must be #f, a nonnegative integer, or list of nonnegative +integers. + +@var{appearance}, if given, determines the surface properties of the returned +object. + +@code{solid:text} returns a two-sided, flat text object positioned in the Z=0 plane +of the local coordinate system +@end defun + @subheading Surface Attributes @@ -372,6 +437,7 @@ and 1. @var{diffuseColor}, @var{specularColor}, and @var{emissiveColor} are obj If a color argument is omitted or #f, then the default color will be used. @end defun + @defun solid:texture image color scale rotation center translation @@ -398,6 +464,44 @@ rotate @var{image}. @var{center} must be #f or a list or vector of 2 numbers sp the center of @var{image} relative to the @var{image} dimensions. @var{translation} must be #f or a list or vector of 2 numbers specifying the translation to apply to @var{image}. @end defun + + +@defun solid:font family style justify size spacing language direction + +Returns a fontstyle object suitable for passing as an argument to +@code{solid:text}. Any of the arguments may be #f, in which case +its default value, which is first in each list of allowed values, is +used. + +@var{family} is a case-sensitive string naming a font; @samp{SERIF}, +@samp{SANS}, and @samp{TYPEWRITER} are supported at the minimum. + +@var{style} is a case-sensitive string @samp{PLAIN}, @samp{BOLD}, +@samp{ITALIC}, or @samp{BOLDITALIC}. + +@var{justify} is a case-sensitive string @samp{FIRST}, @samp{BEGIN}, +@samp{MIDDLE}, or @samp{END}; or a list of one or two case-sensitive +strings (same choices). The mechanics of @var{justify} get complicated; it is +explained by tables 6.2 to 6.7 of +@url{http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-IS-VRML97WithAmendment1/part1/nodesRef.html#Table6.2} + + +@var{size} is the extent, in the non-advancing direction, of the text. +@var{size} defaults to 1. + +@var{spacing} is the ratio of the line (or column) offset to @var{size}. +@var{spacing} defaults to 1. + +@var{language} is the RFC-1766 language name. + +@var{direction} is a list of two numbers: @w{@code{(@var{x} @var{y})}}. If +@w{@code{(> (abs @var{x}) (abs @var{y}))}}, then the text will be +arrayed horizontally; otherwise vertically. The direction in which +characters are arrayed is determined by the sign of the major axis: +positive @var{x} being left-to-right; positive @var{y} being +top-to-bottom. +@end defun + @subheading Aggregating Objects @@ -405,14 +509,17 @@ list or vector of 2 numbers specifying the translation to apply to @var{image}. Returns a row of @var{number} @var{solid} objects spaced evenly @var{spacing} apart. @end defun + @defun solid:center-array-of number-a number-b solid spacing-a spacing-b Returns @var{number-b} rows, @var{spacing-b} apart, of @var{number-a} @var{solid} objects @var{spacing-a} apart. @end defun + @defun solid:center-pile-of number-a number-b number-c solid spacing-a spacing-b spacing-c Returns @var{number-c} planes, @var{spacing-c} apart, of @var{number-b} rows, @var{spacing-b} apart, of @var{number-a} @var{solid} objects @var{spacing-a} apart. @end defun + @defun solid:arrow center @var{center} must be a list or vector of three numbers. Returns an upward @@ -422,6 +529,7 @@ pointing metallic arrow centered at @var{center}. @defunx solid:arrow Returns an upward pointing metallic arrow centered at the origin. @end defun + @subheading Spatial Transformations @@ -430,12 +538,15 @@ Returns an upward pointing metallic arrow centered at the origin. aggregate of @var{solids}, @dots{} with their origin moved to @var{center}. @end defun + @defun solid:scale scale solid @dots{} @var{scale} must be a number or a list or vector of three numbers. @code{solid:scale} Returns an aggregate of @var{solids}, @dots{} scaled per @var{scale}. @end defun + @defun solid:rotation axis angle solid @dots{} @var{axis} must be a list or vector of three numbers. @code{solid:rotation} Returns an aggregate of @var{solids}, @dots{} rotated @var{angle} degrees around the axis @var{axis}. @end defun + |