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authorBryan Newbold <bnewbold@robocracy.org>2017-02-20 00:05:29 -0800
committerBryan Newbold <bnewbold@robocracy.org>2017-02-20 00:05:29 -0800
commit8466d8cfa486fb30d1755c4261b781135083787b (patch)
treec8c12c67246f543c3cc4f64d1c07e003cb1d45ae /randinex.scm
parent87b82b5822ca54228cfa6df29be3ad9d4bc47d16 (diff)
downloadslib-8466d8cfa486fb30d1755c4261b781135083787b.tar.gz
slib-8466d8cfa486fb30d1755c4261b781135083787b.zip
Import Upstream version 3a1upstream/3a1
Diffstat (limited to 'randinex.scm')
-rw-r--r--randinex.scm42
1 files changed, 23 insertions, 19 deletions
diff --git a/randinex.scm b/randinex.scm
index 19b9d81..717b306 100644
--- a/randinex.scm
+++ b/randinex.scm
@@ -8,7 +8,7 @@
;1. Any copy made of this software must include this copyright notice
;in full.
;
-;2. I have made no warrantee or representation that the operation of
+;2. I have made no warranty or representation that the operation of
;this software will be error-free, and I am under no obligation to
;provide any services, by way of maintenance, update, or otherwise.
;
@@ -22,19 +22,23 @@
;;; Sphere and normal functions corrections from: Harald Hanche-Olsen
+(require 'random)
+(require 'inexact)
+
+;;@code{(require 'random-inexact)}
+;;@ftindex random-inexact
+
;;; Generate an inexact real between 0 and 1.
-(define random:uniform1
- ; how many chunks fill an inexact?
+(define random:uniform1 ; how many chunks fill an inexact?
(do ((random:chunks/float 0 (+ 1 random:chunks/float))
(smidgen 1.0 (/ smidgen 256.0)))
- ((or (= 1.0 (+ 1 smidgen)) (= 4 random:chunks/float))
+ ((or (= 1 (+ 1 smidgen)) (= 4 random:chunks/float))
(lambda (state)
(do ((cnt random:chunks/float (+ -1 cnt))
(uni (/ (random:chunk state) 256.0)
(/ (+ uni (random:chunk state)) 256.0)))
((= 1 cnt) uni))))))
-
;;@args
;;@args state
;;Returns an uniformly distributed inexact real random number in the
@@ -70,24 +74,24 @@
;;; 1-exp(-r^2/2). This latter means that u=exp(-r^2/2) is uniformly
;;; distributed on [0,1], so r=sqrt(-2 log u) can be used to generate r.
-(define *2pi (* 8 (atan 1)))
-
;;@args vect
;;@args vect state
;;Fills @1 with inexact real random numbers which are independent
;;and standard normally distributed (i.e., with mean 0 and variance 1).
-(define (random:normal-vector! vect . args)
- (let ((state (if (null? args) *random-state* (car args)))
- (sum2 0))
- (let ((do! (lambda (k x)
- (vector-set! vect k x)
- (set! sum2 (+ sum2 (* x x))))))
- (do ((n (- (vector-length vect) 1) (- n 2)))
- ((negative? n) sum2)
- (let ((t (* *2pi (random:uniform1 state)))
- (r (sqrt (* -2 (log (random:uniform1 state))))))
- (do! n (* r (cos t)))
- (if (positive? n) (do! (- n 1) (* r (sin t)))))))))
+(define random:normal-vector!
+ (let ((*2pi (* 8 (atan 1))))
+ (lambda (vect . args)
+ (let ((state (if (null? args) *random-state* (car args)))
+ (sum2 0))
+ (let ((do! (lambda (k x)
+ (vector-set! vect k x)
+ (set! sum2 (+ sum2 (* x x))))))
+ (do ((n (- (vector-length vect) 1) (- n 2)))
+ ((negative? n) sum2)
+ (let ((t (* *2pi (random:uniform1 state)))
+ (r (sqrt (* -2 (log (random:uniform1 state))))))
+ (do! n (* r (cos t)))
+ (if (positive? n) (do! (- n 1) (* r (sin t)))))))))))
;;; For the uniform distibution on the hollow sphere, pick a normal