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# Generic toolchain options

# we want gdb config in the middle of both source and external
# toolchains, but mconf won't let us source the same file twice,
# so put it here instead
source "package/gdb/Config.in.host"

config BR2_LARGEFILE
	bool

config BR2_INET_IPV6
	bool

config BR2_TOOLCHAIN_HAS_NATIVE_RPC
	bool

config BR2_USE_WCHAR
	bool

config BR2_ENABLE_LOCALE
	bool

config BR2_INSTALL_LIBSTDCPP
	bool

config BR2_TOOLCHAIN_HAS_THREADS
	bool

config BR2_TOOLCHAIN_HAS_THREADS_DEBUG
	bool

config BR2_TOOLCHAIN_HAS_SHADOW_PASSWORDS
	bool

config BR2_ENABLE_LOCALE_PURGE
	bool "Purge unwanted locales"
	help
	  Explicitly specify what locales to install on target. If N
	  then all locales supported by packages are installed.

config BR2_ENABLE_LOCALE_WHITELIST
	string "Locales to keep"
	default "C en_US de fr"
	depends on BR2_ENABLE_LOCALE_PURGE
	help
	  Whitespace seperated list of locales to allow on target.
	  Locales not listed here will be removed from the target.
	  See 'locale -a' on your host for a list of locales available
	  on your build host, or have a look in /usr/share/locale in
	  the target file system for available locales.

	  Notice that listing a locale here doesn't guarantee that it
	  will be available on the target - That purely depends on the
	  support for that locale in the selected packages.

config BR2_GENERATE_LOCALE
	string "Generate locale data"
	default ""
	# Pre-built uClibc external toolchains and uClibc toolchains
	# built by the Crosstool-NG backend cannot be supported,
	# because the list of locales to support must be defined at
	# build time.
	depends on \
		BR2_TOOLCHAIN_BUILDROOT      || \
		BR2_TOOLCHAIN_EXTERNAL_GLIBC || \
		BR2_TOOLCHAIN_CTNG_eglibc    || \
		BR2_TOOLCHAIN_CTNG_glibc
	help
	  Generate support for a list of locales. Locales can be
	  specified with or without encoding, when no encoding is
	  specified, UTF-8 is assumed. Examples of locales: en_US,
	  fr_FR.UTF-8.

# glibc and eglibc directly include gettext, so a separatly compiled
# gettext isn't needed and shouldn't be built to avoid conflicts. Some
# packages always need gettext, other packages only need gettext when
# locale support is enabled. See the documentation for how packages
# should rely on the following two options.

config BR2_NEEDS_GETTEXT
	bool
	default y if BR2_TOOLCHAIN_BUILDROOT
	default y if BR2_TOOLCHAIN_EXTERNAL_UCLIBC
	default y if BR2_TOOLCHAIN_CTNG_uClibc

config BR2_NEEDS_GETTEXT_IF_LOCALE
	bool
	default y if (BR2_NEEDS_GETTEXT && BR2_ENABLE_LOCALE)

config BR2_USE_MMU
	bool "Enable MMU support" if BR2_arm || BR2_armeb || BR2_mips || BR2_mipsel || BR2_sh || BR2_xtensa
	default y if !BR2_bfin
	help
	  If your target has a MMU, you should say Y here.  If you
	  are unsure, just say Y.

config BR2_PREFER_SOFT_FLOAT
	bool
	default y if BR2_arm
	default y if BR2_armeb
	default y if BR2_avr32
	default y if BR2_mips
	default y if BR2_mipsel

config BR2_SOFT_FLOAT
	bool "Use software floating point by default"
	depends on BR2_arm || BR2_armeb || BR2_avr32 || BR2_mips || BR2_mipsel || BR2_powerpc
	# External toolchains will automatically do soft float or hard
	# float depending on their configuration
	depends on BR2_TOOLCHAIN_BUILDROOT || BR2_TOOLCHAIN_CTNG
	default $(BR2_PREFER_SOFT_FLOAT)
	help
	  If your target CPU does not have a Floating Point Unit (FPU) or a
	  kernel FPU emulator, but you still wish to support floating point
	  functions, then everything will need to be compiled with soft
	  floating point support (-msoft-float).

config BR2_TARGET_OPTIMIZATION
	string "Target Optimizations"
	default "-pipe"
	help
	  Optimizations to use when building for the target host.
	  NOTE: gcc optimization level is defined in build options.

config BR2_TARGET_LDFLAGS
	string "Target linker options"
	help
	  Extra options to pass to the linker when building for the target.

config BR2_ECLIPSE_REGISTER
	bool "Register toolchain within Eclipse Buildroot plug-in"
	help
	  This options tells Buildroot to generate the necessary
	  configuration files to make your toolchain appear within
	  Eclipse, through the Eclipse Buildroot plugin.