Buildroot
Buildroot usage and documentation by Thomas Petazzoni. Contributions from Karsten Kruse, Ned Ludd, Martin Herren and others.
- About Buildroot
- Obtaining Buildroot
- Using Buildroot
- Customizing the generated target filesystem
- Customizing the Busybox configuration
- Customizing the uClibc configuration
- Customizing the Linux kernel configuration
- Understanding how to rebuild packages
- How Buildroot works
- Using the uClibc toolchain outside Buildroot
- Use an external toolchain
- Location of downloaded packages
- Extending Buildroot with more Software
- Creating your own board support
- Resources
About Buildroot
Buildroot is a set of Makefiles and patches that allow to easily generate a cross-compilation toolchain, a root filesystem and a Linux kernel image for your target. Buildroot can be used for either one, two or all of these options, independently.
Buildroot is useful mainly for people working with embedded systems. Embedded systems often use processors that are not the regular x86 processors everyone is used to have on his PC. It can be PowerPC processors, MIPS processors, ARM processors, etc.
A compilation toolchain is the set of tools that allows to
compile code for your system. It consists of a compiler (in our
case, gcc
), binary utils like assembler and linker
(in our case, binutils
) and a C standard library (for
example GNU
Libc, uClibc or dietlibc). The system
installed on your development station certainly already has a
compilation toolchain that you can use to compile application that
runs on your system. If you're using a PC, your compilation
toolchain runs on an x86 processor and generates code for a x86
processor. Under most Linux systems, the compilation toolchain
uses the GNU libc as C standard library. This compilation
toolchain is called the "host compilation toolchain", and more
generally, the machine on which it is running, and on which you're
working is called the "host system". The compilation toolchain
is provided by your distribution, and Buildroot has nothing to do
with it.
As said above, the compilation toolchain that comes with your system runs and generates code for the processor of your host system. As your embedded system has a different processor, you need a cross-compilation toolchain: it's a compilation toolchain that runs on your host system but that generates code for your target system (and target processor). For example, if your host system uses x86 and your target system uses ARM, the regular compilation toolchain of your host runs on x86 and generates code for x86, while the cross-compilation toolchain runs on x86 and generates code for ARM.
Even if your embedded system uses a x86 processor, you might interested in Buildroot, for two reasons:
- The compilation toolchain of your host certainly uses the GNU Libc which is a complete but huge C standard library. Instead of using GNU Libc on your target system, you can use uClibc which is a tiny C standard library. If you want to use this C library, then you need a compilation toolchain to generate binaries linked with it. Buildroot can do it for you.
- Buildroot automates the building of a root filesystem with all needed tools like busybox. It makes it much easier than doing it by hand.
You might wonder why such a tool is needed when you can compile
gcc
, binutils
, uClibc and all the tools by hand.
Of course, doing so is possible. But dealing with all configure options,
with all problems of every gcc
or binutils
version it very time-consuming and uninteresting. Buildroot automates this
process through the use of Makefiles, and has a collection of patches for
each gcc
and binutils
version to make them work
on most architectures.
Moreover, Buildroot provides an infrastructure for reproducing the build process of your embedded root filesystem. Being able to reproduce the build process will be useful when a component needs to be patched or updated, or when another person is supposed to take over the project.
Obtaining Buildroot
Buildroot releases are made approximately every 3 months. Direct Git access and daily snapshots are also available if you want more bleeding edge.
Releases are available at http://buildroot.net/downloads/.
The latest snapshot is always available at http://buildroot.net/downloads/snapshots/buildroot-snapshot.tar.bz2, and previous snapshots are also available at http://buildroot.net/downloads/snapshots/.
To download Buildroot using Git, you can simply follow
the rules described on the "Accessing Git"-page (http://buildroot.net/git.html)
of the Buildroot website (http://buildroot.net), and download
buildroot
from Git. For the impatient, here's a quick
recipe:
$ git clone git://git.buildroot.net/buildroot
Using Buildroot
Buildroot has a nice configuration tool similar to the one you can find in the Linux Kernel (http://www.kernel.org/) or in Busybox (http://www.busybox.org/). Note that you can build everything as a normal user. There is no need to be root to configure and use Buildroot. The first step is to run the configuration assistant:
$ make menuconfig
to run the curses-based configurator, or
$ make xconfig
to run the Qt3-based configurator. On Debian-like systems, the
libncurses5-dev
package is required to use the
menuconfig interface, and the libqt3-mt-dev
is
required to use the xconfig interface.
For each entry of the configuration tool, you can find associated help that describes the purpose of the entry.
Once everything is configured, the configuration tool has generated a
.config
file that contains the description of your
configuration. It will be used by the Makefiles to do what's needed.
Let's go:
$ make
This command will download, configure and compile all the selected tools, and finally generate a toolchain, a root filesystem image and a kernel image (or only one of these elements, depending on the configuration).
Buildroot output is stored in a single directory,
output/
. This directory contains several
subdirectories:
images/
where all the images (kernel image, bootloader and root filesystem images) are stored.build/
where all the components are built (tools needed to run Buildroot on the host and packages compiled for the target). Thebuild/
directory contains one subdirectory for each of these components. The toolchain components are however built in a separate directory.staging/
which contains a hierarchy similar to a root filesystem hierarchy. This directory contains the installation of cross-compilation toolchain and all the userspace packages selected for the target. However, this directory is not intended to be the root filesystem for the target: it contains a lot of development files, unstripped binaries and libraries, that make it far too big for an embedded system.target/
which contains almost the root filesystem for the target: everything needed is present except the device files in/dev/
(Buildroot can't create them because Buildroot doesn't run as root and does not want to run as root). Therefore, this directory should not be used on your target but instead you should use one of the images built in theimages/
directory. If you need an extracted image of the root filesystem, for booting over NFS, then use the tarball image generated inimages/
and extract it as root.
Compared tostaging/
,target/
contains only the necessary files to run the libraries and applications: all the development files (headers, etc.) are not present.host/
contains the installation of tools compiled for the host that are needed for the proper execution of Buildroot.toolchain/
contains the build directories for the various components of the cross-compilation toolchain.
Offline builds
If you intend to do an offline-build and just want to download all sources that you previously selected in the configurator (menuconfig or xconfig) then issue:
$ make source
You can now disconnect or copy the content of your dl
directory to the build-host.
Building out-of-tree
Buildroot supports building out of tree with a syntax similar to the Linux kernel. To use it, add O=<directory> to the make command line, E.G.:
$ make O=/tmp/build
And all the output files will be located under
/tmp/build
.
Environment variables
Buildroot optionally honors some environment variables that are passed
to make
:
HOSTCXX
, the host C++ compiler to useHOSTCC
, the host C compiler to useUCLIBC_CONFIG_FILE=<path/to/.config>
, path to the uClibc configuration file to use to compile uClibc if an internal toolchain is selectedBUSYBOX_CONFIG_FILE=<path/to/.config>
, path to the Busybox configuration fileLINUX26_KCONFIG=<path/to/.config>
, path to the Linux kernel configuration fileBUILDROOT_COPYTO
, an additional location at which the binary images of the root filesystem, kernel, etc. built by Buildroot are copiedBUILDROOT_DL_DIR
to override the directory in which Buildroot stores/retrieves downloaded files
An example that uses config files located in the toplevel directory and in your $HOME:
$ make UCLIBC_CONFIG_FILE=uClibc.config BUSYBOX_CONFIG_FILE=$HOME/bb.config
If you want to use a compiler other than the default gcc
or g++
for building helper-binaries on your host, then do
$ make HOSTCXX=g++-4.3-HEAD HOSTCC=gcc-4.3-HEAD
If you want the result of your build to be copied to another directory like /tftpboot for downloading to a board using tftp, then you can use BUILDROOT_COPYTO to specify your location
Typically, this is set in your ~/.bashrc file
$ export BUILDROOT_COPYTO=/tftpboot
Customizing the generated target filesystem
There are a few ways to customize the resulting target filesystem:
- Customize the target filesystem directly, and rebuild the image. The
target filesystem is available under
output/target/
. You can simply make your changes here, and run make afterwards, which will rebuild the target filesystem image. This method allows to do everything on the target filesystem, but if you decide to completely rebuild your toolchain and tools, these changes will be lost. - Customize the target filesystem skeleton, available under
target/generic/target_skeleton/
. You can customize configuration files or other stuff here. However, the full file hierarchy is not yet present, because it's created during the compilation process. So you can't do everything on this target filesystem skeleton, but changes to it remain even if you completely rebuild the cross-compilation toolchain and the tools.
You can also customize thetarget/generic/device_table.txt
file which is used by the tools that generate the target filesystem image to properly set permissions and create device nodes.
These customizations are deployed intooutput/target/
just before the actual image is made. So simply rebuilding the image by running make should propagate any new changes to the image. - Add support for your own target in Buildroot so that you have your own target skeleton, see this section for details
- In Buildroot configuration, you can specify the path to a
post-build script that gets called after Buildroot built
all the selected software, but before the the rootfs
packages are assembled. The destination root filesystem folder
is given as first argument to this script, and this script can
then be used to copy programs, static data or any other needed
file to your target filesystem.
You should, however, use that feature with care. Whenever you find that a certain package generates wrong or unneeded files, you should rather fix than package than working around it with a cleanup script. - A special package, customize, stored in
package/customize
can be used. You can put all the files that you want to see in the final target root filesystem inpackage/customize/source
, and then enable this special package from the configuration system.
Customizing the Busybox configuration
Busybox is very configurable, and you may want to customize it. You can follow these simple steps to do it. It's not an optimal way, but it's simple and it works.
- Make a first compilation of buildroot with busybox without trying to customize it.
- Invoke
make busybox-menuconfig
. The nice configuration tool appears and you can customize everything. - Run the compilation of buildroot again.
Otherwise, you can simply change the
package/busybox/busybox-<version>.config
file if you
know the options you want to change without using the configuration tool.
If you want to use an existing config file for busybox, then see section environment variables.
Customizing the uClibc configuration
Just like BusyBox, uClibc offers a lot of configuration options. They allow to select various functionalities, depending on your needs and limitations.
The easiest way to modify the configuration of uClibc is to follow these steps :
- Make a first compilation of buildroot without trying to customize uClibc.
- Invoke
make uclibc-menuconfig
. The nice configuration assistant, similar to the one used in the Linux Kernel or in Buildroot appears. Make your configuration as appropriate. - Copy the
.config
file totoolchain/uClibc/uClibc.config
ortoolchain/uClibc/uClibc.config-locale
. The former is used if you haven't selected locale support in Buildroot configuration, and the latter is used if you have selected locale support. - Run the compilation of Buildroot again
Otherwise, you can simply change
toolchain/uClibc/uClibc.config
or
toolchain/uClibc/uClibc.config-locale
without running
the configuration assistant.
If you want to use an existing config file for uclibc, then see section environment variables.
Customizing the Linux kernel configuration
The Linux kernel configuration can be customized just like BusyBox and uClibc
using make linux26-menuconfig
. Make sure you have
enabled the kernel build in make menuconfig
first.
Once done, run make
to (re)build everything.
If you want to use an existing config file for Linux, then see section environment variables.
Understanding how to rebuild packages
One of the most common question and issue about Buildroot encountered by users is how to rebuild a given package or how to remove a package without rebuilding everything from scratch.
Removing a package is currently unsupported by Buildroot
without rebuilding from scratch. This is because Buildroot doesn't
keep track of which package installs what files in the
output/staging
and output/target
directories. However, implement clean package removal is on the
TODO-list of Buildroot developers.
To rebuild a single package from scratch, the easiest way is to
remove its build directory in output/build
. Buildroot
will then re-extract, re-configure, re-compile and re-install this
package from scratch.
However, if you don't want to rebuild the package completely from scratch, a better understanding of the Buildroot internals is needed. Internally, to keep track of which steps have been done and which steps remains to be done, Buildroot maintains stamps files (i.e, empty files that just tell whether this or this action has been done). The problem is that these stamps files are not uniformely named and handled by the different packages, so some understanding of the particular package is needed.
For packages relying on the autotools Buildroot infrastructure (see this section for details), the following stamps files are interesting:
output/build/packagename-version/.stamp_configured
. If removed, Buildroot will trigger the recompilation of the package from the configuration step (execution of./configure
)output/build/packagename-version/.stamp_built
. If removed, Buildroot will trigger the recompilation of the package from the compilation step (execution ofmake
)
For other packages, an analysis of the specific package.mk file is needed. For example, the zlib Makefile looks like:
$(ZLIB_DIR)/.configured: $(ZLIB_DIR)/.patched (cd $(ZLIB_DIR); rm -rf config.cache; \ [...] ) touch $@ $(ZLIB_DIR)/libz.a: $(ZLIB_DIR)/.configured $(MAKE) -C $(ZLIB_DIR) all libz.a touch -c $@
So, if you want to trigger the reconfiguration, you need to
remove output/build/zlib-version/.configured
and if
you want to trigger only the recompilation, you need to remove
output/build/zlib-version/libz.a
.
How Buildroot works
As said above, Buildroot is basically a set of Makefiles that download,
configure and compiles software with the correct options. It also includes
some patches for various software, mainly the ones involved in the
cross-compilation tool chain (gcc
, binutils
and
uClibc).
There is basically one Makefile per software, and they are named with
the .mk
extension. Makefiles are split into four
sections:
- project (in the
project/
directory) contains the Makefiles and associated files for all software related to the building several root file systems in the same buildroot tree. - toolchain (in the
toolchain/
directory) contains the Makefiles and associated files for all software related to the cross-compilation toolchain :binutils
,ccache
,gcc
,gdb
,kernel-headers
anduClibc
. - package (in the
package/
directory) contains the Makefiles and associated files for all user-space tools that Buildroot can compile and add to the target root filesystem. There is one sub-directory per tool. - target (in the
target
directory) contains the Makefiles and associated files for software related to the generation of the target root filesystem image. Four types of filesystems are supported : ext2, jffs2, cramfs and squashfs. For each of them, there's a sub-directory with the required files. There is also adefault/
directory that contains the target filesystem skeleton.
Each directory contains at least 2 files :
something.mk
is the Makefile that downloads, configures, compiles and installs the softwaresomething
.Config.in
is a part of the configuration tool description file. It describes the option related to the current software.
The main Makefile do the job through the following steps (once the configuration is done) :
- Create all the output directories:
staging
,target
,build
,stamps
, etc. in the output directory (output/
by default, another value can be specified usingO=
) - Generate all the targets listed in the
BASE_TARGETS
variable. When an internal toolchain is used, it means generating the cross-compilation toolchain. When an external toolchain is used, it means checking the features of the external toolchain and importing it into the Buildroot environment. - Generate all the targets listed in the
TARGETS
variable. This variable is filled by all the individual components Makefiles. So, generating all these targets will trigger the compilation of the userspace packages (libraries, programs), the kernel, the bootloader and the generation of the root filesystem images, depending on the configuration.
Creating your own board support
Creating your own board support in Buildroot allows you to have a convenient place to store the Busybox, uClibc, kernel configurations, your target filesystem skeleton, and a Buildroot configuration that match your project.
Follow these steps to integrate your board in Buildroot:
- Create a new directory in
target/device/
, named after your company or organization - Add a line
source "target/device/yourcompany/Config.in"
intarget/device/Config.in
so that your board appears in the configuration system - In
target/device/yourcompany/
, create a directory for your project. This way, you'll be able to store several projects of your company/organization inside Buildroot. - Create a
target/device/yourcompany/Config.in
file that looks like the following:menuconfig BR2_TARGET_COMPANY bool "Company projects" if BR2_TARGET_COMPANY config BR2_TARGET_COMPANY_PROJECT_FOOBAR bool "Support for Company project Foobar" help This option enables support for Company project Foobar endif
Of course, customize the different values to match your company/organization and your project. This file will create a menu entry that contains the different projects of your company/organization. - Create a
target/device/yourcompany/Makefile.in
file that looks like the following:ifeq ($(BR2_TARGET_COMPANY_PROJECT_FOOBAR),y) include target/device/yourcompany/project-foobar/Makefile.in endif
- Now, create the
target/device/yourcompany/project-foobar/Makefile.in
file. It is first recommended to define aBOARD_PATH
variable set totarget/device/yourcompany/project-foobar
, as it will simplify further definitions. Then, the file might define one or several of the following variables:TARGET_SKELETON
to a directory that contains the target skeleton for your project. If this variable is defined, this target skeleton will be used instead of the default one. If defined, the convention is to define it to$(BOARD_PATH)/target_skeleton
, so that the target skeletonn is stored in the board specific directory.TARGET_DEVICE_TABLE
to a file that contains the target device table, i.e the list of device files (in/dev/
) created by the root filesystem building procedure. If this variable is defined, the given device table will be used instead of the default one. If defined, the convention is to define it to$(BOARD_PATH)/target_device_table.txt
. Seetarget/generic/device_table.txt
for an example file.
- Then, in the
target/device/yourcompany/project-foobar/
directory, you can store configuration files for the kernel, for Busybox or uClibc. You can furthermore create one or more preconfigured configuration files, referencing those files. These config files are namedsomething_defconfig and are stored in the toplevel
configs/
directory. Your users will then be able to runmake something_defconfig
and get the right configuration for your project
Using the generated toolchain outside Buildroot
You may want to compile your own programs or other software that are not packaged in Buildroot. In order to do this, you can use the toolchain that was generated by Buildroot.
The toolchain generated by Buildroot by default is located in
output/staging/
. The simplest way to use it
is to add output/staging/usr/bin/
to your PATH
environnement variable, and then to use
ARCH-linux-gcc
, ARCH-linux-objdump
,
ARCH-linux-ld
, etc.
The easiest way is of course to add the
output/staging/usr/bin/
directory to your PATH
environment variable.
Important : do not try to move a gcc-3.x toolchain to an other
directory, it won't work. There are some hardcoded paths in the
gcc configuration. If you are using a current gcc-4.x, it
is possible to relocate the toolchain, but then
--sysroot
must be passed every time the compiler is
called to tell where the libraries and header files are, which
might be cumbersome.
It is also possible to generate the Buildroot toolchain in
another directory than build/staging
using the
Build options -> Toolchain and header file
location
option. This could be useful if the toolchain
must be shared with other users.
Location of downloaded packages
It might be useful to know that the various tarballs that are
downloaded by the Makefiles are all stored in the
DL_DIR
which by default is the dl
directory. It's useful for example if you want to keep a complete
version of Buildroot which is know to be working with the
associated tarballs. This will allow you to regenerate the
toolchain and the target filesystem with exactly the same
versions.
If you maintain several buildroot trees, it might be better to have
a shared download location. This can be accessed by creating a symbolic link
from the dl
directory to the shared download location.
I.E:
ln -s <shared download location> dl
Another way of accessing a shared download location is to
create the BUILDROOT_DL_DIR
environment variable.
If this is set, then the value of DL_DIR in the project is
overridden. The following line should be added to
"~/.bashrc"
.
export BUILDROOT_DL_DIR <shared download location>
Using an external toolchain
It might be useful not to use the toolchain generated by Buildroot, for example if you already have a toolchain that is known to work for your specific CPU, or if the toolchain generation feature of Buildroot is not sufficiently flexible for you (for example if you need to generate a system with glibc instead of uClibc). Buildroot supports using an external toolchain.
To enable the use of an external toolchain, go in the
Toolchain
menu, and :
- Select the
External binary toolchain
toolchain type - Adjust the
External toolchain path
appropriately. It should be set to a path where a bin/ directory contains your cross-compiling tools - Adjust the
External toolchain prefix
, so that the prefix, suffixed with-gcc
or-ld
will correspond to your cross-compiling tools
If you are using an external toolchain based on uClibc, the
Core C library from the external toolchain
and
Libraries to copy from the external toolchain
options
should already have correct values. However, if your external
toolchain is based on glibc, you'll have to change these values
according to your cross-compiling toolchain.
To generate external toolchains, we recommend using Crosstool-NG. It allows to generate toolchains based on uClibc, glibc and eglibc for a wide range of architectures, and has good community support.
Extending Buildroot with more software
This section will only consider the case in which you want to add user-space software.
Package directory
First of all, create a directory under the package
directory for your software, for example foo
.
Config.in
file
Then, create a file named Config.in
. This file
will contain the portion of options description related to our
foo
software that will be used and displayed in the
configuration tool. It should basically contain :
config BR2_PACKAGE_FOO bool "foo" help This is a comment that explains what foo is. http://foosoftware.org/foo/
Of course, you can add other options to configure particular things in your software.
Finally you have to add your new foo/Config.in
to
package/Config.in
. The files included there are
sorted alphabetically per category and are NOT
supposed to contain anything but the bare name of the package.
source "package/procps/Config.in"
Note:
Generally all packages should live directly in the
package
directory to make it easier to find them.
The real Makefile
Finally, here's the hardest part. Create a file named
foo.mk
. It will contain the Makefile rules that
are in charge of downloading, configuring, compiling and installing
the software.
Two types of Makefiles can be written :
- Makefiles for autotools-based (autoconf, automake, etc.)
softwares, are very easy to write thanks to the infrastructure
available in
package/Makefile.autotools.in
. - Makefiles for other types of packages are a little bit more complex to write.
First, let's see how to write a Makefile for an autotools-based package, with an example :
1 ############################################################# 2 # 3 # foo 4 # 5 ############################################################# 6 FOO_VERSION:=1.0 7 FOO_SOURCE:=foo-$(FOO_VERSION).tar.gz 8 FOO_SITE:=http://www.foosoftware.org/downloads 9 FOO_INSTALL_STAGING = YES 10 FOO_INSTALL_TARGET = YES 11 FOO_CONF_OPT = --enable-shared 12 FOO_DEPENDENCIES = libglib2 host-pkgconfig 13 $(eval $(call AUTOTARGETS,package,foo))
On line 6, we declare the version of the package. On line 7 and 8, we declare the name of the tarball and the location of the tarball on the Web. Buildroot will automatically download the tarball from this location.
On line 9, we tell Buildroot to install
the application to the staging directory. The staging directory,
located in output/staging/
is the directory
where all the packages are installed, including their
documentation, etc. By default, packages are installed in this
location using the make install
command.
On line 10, we tell Buildroot to also
install the application to the target directory. This directory
contains what will become the root filesystem running on the
target. Usually, we try not to install the documentation, and to
install stripped versions of the binary. By default, packages are
installed in this location using the make
install-strip
command.
On line 11, we tell Buildroot to pass
a custom configure option, that will be passed to the
./configure
script before configuring and building
the package.
On line 12, we declare our dependencies, so that they are built before the build process of our package starts.
Finally, on line line 13, we invoke
the package/Makefile.autotools.in
magic to get things
working.
For more details about the available variables and options, see
the comment at the top of
package/Makefile.autotools.in
and the examples in all
the available packages.
The second solution, suitable for every type of package, looks like this :
1 ############################################################# 2 # 3 # foo 4 # 5 ############################################################# 6 FOO_VERSION:=1.0 7 FOO_SOURCE:=foo-$(FOO_VERSION).tar.gz 8 FOO_SITE:=http://www.foosoftware.org/downloads 9 FOO_DIR:=$(BUILD_DIR)/foo-$(FOO_VERSION) 10 FOO_BINARY:=foo 11 FOO_TARGET_BINARY:=usr/bin/foo 12 13 $(DL_DIR)/$(FOO_SOURCE): 14 $(call DOWNLOAD,$(FOO_SITE),$(FOO_SOURCE)) 15 16 $(FOO_DIR)/.source: $(DL_DIR)/$(FOO_SOURCE) 17 $(ZCAT) $(DL_DIR)/$(FOO_SOURCE) | tar -C $(BUILD_DIR) $(TAR_OPTIONS) - 18 touch $@ 19 20 $(FOO_DIR)/.configured: $(FOO_DIR)/.source 21 (cd $(FOO_DIR); rm -rf config.cache; \ 22 $(TARGET_CONFIGURE_OPTS) \ 23 $(TARGET_CONFIGURE_ARGS) \ 24 ./configure \ 25 --target=$(GNU_TARGET_NAME) \ 26 --host=$(GNU_TARGET_NAME) \ 27 --build=$(GNU_HOST_NAME) \ 28 --prefix=/usr \ 29 --sysconfdir=/etc \ 30 ) 31 touch $@ 32 33 $(FOO_DIR)/$(FOO_BINARY): $(FOO_DIR)/.configured 34 $(MAKE) CC=$(TARGET_CC) -C $(FOO_DIR) 35 36 $(TARGET_DIR)/$(FOO_TARGET_BINARY): $(FOO_DIR)/$(FOO_BINARY) 37 $(MAKE) DESTDIR=$(TARGET_DIR) -C $(FOO_DIR) install-strip 38 rm -Rf $(TARGET_DIR)/usr/man 39 40 foo: uclibc ncurses $(TARGET_DIR)/$(FOO_TARGET_BINARY) 41 42 foo-source: $(DL_DIR)/$(FOO_SOURCE) 43 44 foo-clean: 45 $(MAKE) prefix=$(TARGET_DIR)/usr -C $(FOO_DIR) uninstall 46 -$(MAKE) -C $(FOO_DIR) clean 47 48 foo-dirclean: 49 rm -rf $(FOO_DIR) 50 51 ############################################################# 52 # 53 # Toplevel Makefile options 54 # 55 ############################################################# 56 ifeq ($(BR2_PACKAGE_FOO),y) 57 TARGETS+=foo 58 endif
First of all, this Makefile example works for a single
binary software. For other software such as libraries or more
complex stuff with multiple binaries, it should be adapted. Look at
the other *.mk
files in the package
directory.
At lines 6-11, a couple of useful variables are defined :
FOO_VERSION
: The version of foo that should be downloaded.FOO_SOURCE
: The name of the tarball of foo on the download website of FTP site. As you can seeFOO_VERSION
is used.FOO_SITE
: The HTTP or FTP site from which foo archive is downloaded. It must include the complete path to the directory whereFOO_SOURCE
can be found.FOO_DIR
: The directory into which the software will be configured and compiled. Basically, it's a subdirectory ofBUILD_DIR
which is created upon decompression of the tarball.FOO_BINARY
: Software binary name. As said previously, this is an example for a single binary software.FOO_TARGET_BINARY
: The full path of the binary inside the target filesystem.
Lines 13-14 defines a target that downloads the
tarball from the remote site to the download directory
(DL_DIR
).
Lines 16-18 defines a target and associated rules that uncompress the downloaded tarball. As you can see, this target depends on the tarball file, so that the previous target (line 13-14) is called before executing the rules of the current target. Uncompressing is followed by touching a hidden file to mark the software has having been uncompressed. This trick is used everywhere in Buildroot Makefile to split steps (download, uncompress, configure, compile, install) while still having correct dependencies.
Lines 20-31 defines a target and associated rules
that configures the software. It depends on the previous target (the
hidden .source
file) so that we are sure the software has
been uncompressed. In order to configure it, it basically runs the
well-known ./configure
script. As we may be doing
cross-compilation, target
, host
and
build
arguments are given. The prefix is also set to
/usr
, not because the software will be installed in
/usr
on your host system, but in the target
filesystem. Finally it creates a .configured
file to
mark the software as configured.
Lines 33-34 defines a target and a rule that
compiles the software. This target will create the binary file in the
compilation directory, and depends on the software being already
configured (hence the reference to the .configured
file). It basically runs make
inside the source
directory.
Lines 36-38 defines a target and associated rules
that install the software inside the target filesystem. It depends on the
binary file in the source directory, to make sure the software has
been compiled. It uses the install-strip
target of the
software Makefile
by passing a DESTDIR
argument, so that the Makefile
doesn't try to install
the software inside host /usr
but inside target
/usr
. After the installation, the
/usr/man
directory inside the target filesystem is
removed to save space.
Line 40 defines the main target of the software,
the one that will be eventually be used by the top level
Makefile
to download, compile, and then install
this package. This target should first of all depends on all
needed dependecies of the software (in our example,
uclibc and ncurses), and also depend on the
final binary. This last dependency will call all previous
dependencies in the correct order.
Line 42 defines a simple target that only
downloads the code source. This is not used during normal operation of
Buildroot, but is needed if you intend to download all required sources at
once for later offline build. Note that if you add a new package providing
a foo-source
target is mandatory to support
users that wish to do offline-builds. Furthermore it eases checking
if all package-sources are downloadable.
Lines 44-46 define a simple target to clean the
software build by calling the Makefiles with the appropriate option.
The -clean
target should run make clean
on $(BUILD_DIR)/package-version and MUST uninstall all files of the
package from $(STAGING_DIR) and from $(TARGET_DIR).
Lines 48-49 define a simple target to completely
remove the directory in which the software was uncompressed, configured and
compiled. The -dirclean
target MUST completely rm $(BUILD_DIR)/
package-version.
Lines 51-58 adds the target foo
to
the list of targets to be compiled by Buildroot by first checking if
the configuration option for this package has been enabled
using the configuration tool, and if so then "subscribes"
this package to be compiled by adding it to the TARGETS
global variable. The name added to the TARGETS global
variable is the name of this package's target, as defined on
line 40, which is used by Buildroot to download,
compile, and then install this package.
Conclusion
As you can see, adding a software to buildroot is simply a matter of writing a Makefile using an already existing example and to modify it according to the compilation process of the software.
If you package software that might be useful for other persons, don't forget to send a patch to Buildroot developers !
Resources
To learn more about Buildroot you can visit these websites: