From 8e8354d4dbc6c3325881b840e77906e1d4cd0e1a Mon Sep 17 00:00:00 2001 From: Evan Zelkowitz Date: Sun, 20 Sep 2009 10:02:44 +0200 Subject: Add SDL_sound package Closes #477 Peter: minor tweaks: - sdl_snd -> sdl_sound - cleaned up help text - don't transform binary name - add option to keep playsound/playsound_simple - Off by default - fix uninstall when BR2_HAVE_DEVFILES isn't enabled Signed-off-by: Evan Zelkowitz Signed-off-by: Peter Korsgaard --- package/sdl_sound/Config.in | 19 +++++++++++++++++++ package/sdl_sound/sdl_sound.mk | 42 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 61 insertions(+) create mode 100644 package/sdl_sound/Config.in create mode 100644 package/sdl_sound/sdl_sound.mk (limited to 'package/sdl_sound') diff --git a/package/sdl_sound/Config.in b/package/sdl_sound/Config.in new file mode 100644 index 000000000..08ad7542c --- /dev/null +++ b/package/sdl_sound/Config.in @@ -0,0 +1,19 @@ +config BR2_PACKAGE_SDL_SOUND + bool "SDL_sound" + depends on BR2_PACKAGE_SDL + help + SDL_sound is a library that handles the decoding of several + popular sound file formats, such as .WAV and .MP3. + It is meant to make the programmer's sound playback tasks + simpler. The programmer gives SDL_sound a filename, or feeds + it data directly from one of many sources, and then reads the + decoded waveform data back at her leisure. + + http://icculus.org/SDL_sound/ + +config BR2_PACKAGE_SDL_SOUND_PLAYSOUND + bool "install playsound tool" + depends on BR2_PACKAGE_SDL_SOUND + help + Enable this option to install the playsound/playsound_simple + tools to target. diff --git a/package/sdl_sound/sdl_sound.mk b/package/sdl_sound/sdl_sound.mk new file mode 100644 index 000000000..192325729 --- /dev/null +++ b/package/sdl_sound/sdl_sound.mk @@ -0,0 +1,42 @@ +############################################################# +# +# sdl_sound addon for SDL +# +############################################################# +SDL_SOUND_VERSION:=1.0.3 +SDL_SOUND_SOURCE:=SDL_sound-$(SDL_SOUND_VERSION).tar.gz +SDL_SOUND_SITE:=http://icculus.org/SDL_sound/downloads/ +SDL_SOUND_LIBTOOL_PATCH:=NO +SDL_SOUND_INSTALL_STAGING:=YES +SDL_SOUND_INSTALL_TARGET:=YES + +SDL_SOUND_CONF_OPT:=--with-sdl-prefix=$(STAGING_DIR)/usr \ + --with-sdl-exec-prefix=$(STAGING_DIR)/usr \ + --disable-sdltest \ + --enable-static \ + --program-prefix='' + +# enable mmx for newer x86's +ifeq ($(BR2_i386)$(BR2_x86_i386)$(BR2_x86_i486)$(BR2_x86_i586)$(BR2_x86_pentiumpro)$(BR2_x86_geode),y) +SDL_SOUND_CONF_OPT += --enable-mmx +else +SDL_SOUND_CONF_OPT += --disable-mmx +endif + +$(eval $(call AUTOTARGETS,package,sdl_sound)) + +ifneq ($(BR2_PACKAGE_SDL_SOUND_PLAYSOUND),y) +$(SDL_SOUND_HOOK_POST_INSTALL): + rm $(addprefix $(TARGET_DIR)/usr/bin/,playsound playsound_simple) + touch $@ +endif + +# target shared libs doesn't get removed by make uninstall if the .la files +# are removed (E.G. if BR2_HAVE_DEVFILES isn't set) +$(SDL_SOUND_TARGET_UNINSTALL): + $(call MESSAGE,"Uninstalling") + $(MAKE) DESTDIR=$(STAGING_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR) + rm -f $(@D)/.stamp_staging_installed + $(MAKE) DESTDIR=$(TARGET_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR) + rm -f $(TARGET_DIR)/usr/lib/libSDL_sound*so* + rm -f $(SDL_SOUND_TARGET_INSTALL_TARGET) $(SDL_SOUND_HOOK_POST_INSTALL) -- cgit v1.2.3