| Commit message (Collapse) | Author | Age | Files | Lines |
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mesa3d now generates some C files at build time (related to the OpenGL
API) from XML files. This generation process is done using Python
scripts that require the libxml2 Python module.
Patch based on the initial work of Will Wagner (Thanks Will).
Signed-off-by: Vellemans Noel <noel.vellemans@visionbms.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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There's no particular reason why you shouldn't be able to build mesa
without the X server (E.G. for remote X), so remove it.
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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kdrive has no glx support, and mesa3d depends on libdrm which needs
largefile support (just like the modular server), so ensure mesa3d
can only be enabled in that configuration.
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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Note this version requires a recent kernel with KMS support as it is
currently configured
Signed-off-by: Will Wagner <will_wagner@carallon.com>
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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mesa (and in turn xorg) needs C++ support.
Based on patch by Steffen Schulz <pepe_ml@gmx.net>
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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xserver-xorg depends on mesa3d, so select it in kconfig as well.
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'default n' is the default, so there's no need to say it explicitly.
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quite work yet for me, but this clearly is a huge project and not having it
quite work on the first pass is hardly unexpected. We definately want this
stuff in buildroot.
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