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* prboom: add a touch $@ to end of install target rule to install PrBoom only onceHans-Christian Egtvedt2008-11-051-0/+1
| | | | | | Signed-off-by: Julien Boibessot <julien.boibessot@armadeus.com> Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
* lxdoom: add dependency to a xserver in MakefileHans-Christian Egtvedt2008-09-241-1/+1
| | | | | | | | This patch corrects the commit r23467 and replaces uclibc with xserver_xorg-server in LXDOOM_DEPENDENCIES. Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
* lxdoom: make package depend on X11 serverHans-Christian Egtvedt2008-09-241-0/+1
| | | | | | | | lxdoom depends on a X11 server to be built, this patch will only show lxdoom if a X11 server is selected and add xserver_xorg-server to the dependency list. Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
* doom-wad: enable kconfig entry for PrBoom package and fix whitespace damageHans-Christian Egtvedt2008-09-241-3/+3
| | | | | | | | This patch will let the user install the Doom shareware WAD file if PrBoom is selected. Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
* prboom: add new games package PrBoomHans-Christian Egtvedt2008-09-243-0/+62
| | | | | | | | | | | | | | | This patch adds a new package PrBoom. PrBoom is a Doom and Doom ][ client which uses the SDL library for graphics, sound and network. It also supports OpenGL, but this has not been enabled in this package since few embedded platforms support OpenGL. PrBoom allows you to play the good old game on newer hardware. It even supports higher resolution and better rendring, while still keeping the old style alive. http://prboom.sourceforge.net/ Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
* doom-wad: split out and fix installation of Doom shareware wad fileHans-Christian Egtvedt2008-09-245-40/+43
| | | | | | | | | | | | | This patch splits the installation of the shareware WAD file into a separate package. The wad file will also be installed into /usr/share/games/doom directory, since the client will search this directory when starting. The Makefile rule has also been altered to use tools defined by Buildroot to extract and install the wad file. The package is also multiple project safe now. Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
* games: add games.mk so make will descent down package/games/*/*.mkPeter Korsgaard2008-09-031-0/+1
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* games: Move all games into games subdirDaniel Laird2008-08-2924-0/+11132
Moved all games into a subdir called games and then updated makefiles as necessary. If not one objects to this one then I will probably do the same for audio next. Daniel Laird