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* sdl_net: rename back to SDL_netPeter Korsgaard2009-09-011-1/+1
| | | | | | | | | | It turns out that renaming SDL_net to sdl_net (688c388ce765984af2) isn't such a good idea, as the name is also used for the tarball filename to download. Instead go back to use SDL_net again, and simply add an sdl_net alias. Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
* buildroot: fix remaining references to SDL_net instead of sdl_netPeter Korsgaard2009-08-291-1/+1
| | | | Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
* prboom: misc cleanupsPeter Korsgaard2008-11-051-5/+5
| | | | As noted by Bernhard on irc.
* prboom: add a touch $@ to end of install target rule to install PrBoom only onceHans-Christian Egtvedt2008-11-051-0/+1
| | | | | | Signed-off-by: Julien Boibessot <julien.boibessot@armadeus.com> Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>
* prboom: add new games package PrBoomHans-Christian Egtvedt2008-09-242-0/+61
This patch adds a new package PrBoom. PrBoom is a Doom and Doom ][ client which uses the SDL library for graphics, sound and network. It also supports OpenGL, but this has not been enabled in this package since few embedded platforms support OpenGL. PrBoom allows you to play the good old game on newer hardware. It even supports higher resolution and better rendring, while still keeping the old style alive. http://prboom.sourceforge.net/ Signed-off-by: Hans-Christian Egtvedt <hans-christian.egtvedt@atmel.com>