diff options
Diffstat (limited to 'package/games/rubix/rubix-1.0.5.patch')
-rw-r--r-- | package/games/rubix/rubix-1.0.5.patch | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/package/games/rubix/rubix-1.0.5.patch b/package/games/rubix/rubix-1.0.5.patch new file mode 100644 index 000000000..3ce6dad22 --- /dev/null +++ b/package/games/rubix/rubix-1.0.5.patch @@ -0,0 +1,135 @@ +diff -Nrup rubix-1.0.5/fillpoly.c rubix-1.0.5-avr32/fillpoly.c +--- rubix-1.0.5/fillpoly.c 2003-10-12 15:41:43.000000000 -0400 ++++ rubix-1.0.5-avr32/fillpoly.c 2008-02-29 12:39:51.000000000 -0500 +@@ -435,7 +435,7 @@ void fill_lines(device *d, int thecol) + ); + #endif + } +- } else if (d->depth==16) { /* here 16bpp */ ++ } else if ((d->depth==16) | (d->depth==15)) { /* here 16bpp */ + register int i; + #ifndef PC_ARCHI + register int j; +diff -Nrup rubix-1.0.5/line.c rubix-1.0.5-avr32/line.c +--- rubix-1.0.5/line.c 2003-10-12 14:15:19.000000000 -0400 ++++ rubix-1.0.5-avr32/line.c 2008-02-29 12:39:51.000000000 -0500 +@@ -1317,7 +1317,7 @@ void drawline(device *d, line *l) + #endif + if (d->depth==8) + drawline8(d, l); +- else if (d->depth==16) ++ else if ((d->depth==16) | (d->depth==15)) + drawline16(d, l); + else if (d->depth==24) + drawline24(d, l); +diff -Nrup rubix-1.0.5/Makefile rubix-1.0.5-avr32/Makefile +--- rubix-1.0.5/Makefile 2003-12-04 14:27:58.000000000 -0500 ++++ rubix-1.0.5-avr32/Makefile 2008-02-29 12:58:30.000000000 -0500 +@@ -11,21 +11,17 @@ + # Customize to fit your needs (especially if it does not work for now). + + LANGUAGE=ENGLISH +-GAMESDIR=/usr/games + + #architecture=-DPC_ARCHI + + # For Solaris + #EXTRALIBS=-lsocket + +-CC=gcc + CFLAGS=-Wall -O3 -fomit-frame-pointer -ffast-math \ + -DGAMESDIR="\"$(GAMESDIR)\"" \ + -D$(LANGUAGE) $(architecture) + + #CFLAGS=-Wall -g -ffast-math -Iplayer $(architecture) +-XINC=-I/usr/X11R6/include +-XLIB=-L/usr/X11R6/lib -lX11 + + #the following should not be changed. + +@@ -37,7 +33,7 @@ rubix : $(OBJ) + + install : + mkdir -p $(GAMESDIR) +- install -c -s rubix $(GAMESDIR) ++ install -c rubix $(GAMESDIR) + + clean : + rm -f *.o *~ core *.bak *.dat gmon.out +diff -Nrup rubix-1.0.5/screen.c rubix-1.0.5-avr32/screen.c +--- rubix-1.0.5/screen.c 2004-04-26 04:26:05.000000000 -0400 ++++ rubix-1.0.5-avr32/screen.c 2008-02-29 12:39:51.000000000 -0500 +@@ -80,11 +80,17 @@ void error_statement(SCREEN *s) + + int reset_data_buffers(SCREEN *s) + { ++ int temp; + + if (s->im) + XDestroyImage(s->im); ++ if (s->depth == 15) { ++ temp=16; ++ } else { ++ temp=s->depth; ++ } + +- s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*s->depth); ++ s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*temp); + + if (!s->buffer) { + error_statement(s); +@@ -106,7 +112,7 @@ int reset_data_buffers(SCREEN *s) + */ + /* Sed - december 2003 - no it has to be 8 */ + s->im=XCreateImage(s->d, DefaultVisual(s->d, DefaultScreen(s->d)), +- s->depth==32?24:s->depth, ZPixmap, ++ s->depth, ZPixmap, + 0, s->buffer, SCREEN_X, SCREEN_Y, 8, 0); + + if (!s->im) { +@@ -139,8 +145,8 @@ int init_screen(SCREEN *s) + + s->depth=DefaultDepth(s->d, DefaultScreen(s->d)); + +- if (s->depth!=8 && s->depth!=16 && s->depth!=24) { +- fprintf(stderr, "screen depth not supported (only 8, 16 and 24bpp (which means 32bpp too) handled\n"); ++ if (s->depth!=8 && s->depth!=15 && s->depth!=16 && s->depth!=24) { ++ fprintf(stderr, "screen depth not supported (only 8, 15, 16 and 24bpp (which means 32bpp too) handled\n"); + XCloseDisplay(s->d); + s->d=(Display *)0; + return -1; +@@ -182,10 +188,10 @@ int init_screen(SCREEN *s) + + /* let's create and map our window */ + s->w=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0, +- SCREEN_X, SCREEN_Y, 3, s->depth==32?24:s->depth, ++ SCREEN_X, SCREEN_Y, 3, s->depth, + CopyFromParent, CopyFromParent, 0, NULL); + s->h=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0, +- HELP_X, HELP_Y, 3, s->depth==32?24:s->depth, ++ HELP_X, HELP_Y, 3, s->depth, + CopyFromParent, CopyFromParent, 0, NULL); + + xch.res_name = "rubix"; +@@ -946,13 +952,18 @@ void close_screen(SCREEN *s) + void clear_screen(SCREEN *s) + { + /* fill s->im with pixel[10], avoid XPutPixel which is rather slow... */ +- int i, w, dw; ++ int i, w, dw, temp; ++ if (s->depth == 15) { ++ temp = 16; ++ } else { ++ temp = s->depth; ++ } + w = (SCREEN_X+7)/8; +- dw = s->depth/8; ++ dw = temp/8; + XPutPixel(s->im, 0, 0, pixel[10]); + for (i=1; i<8*w; i++) + memcpy(s->buffer + i*dw, s->buffer, dw); +- w = w * s->depth; ++ w = w * temp; + for (i=1; i<SCREEN_Y; i++) + memcpy(s->buffer + i*w, s->buffer, w); + } |