diff options
-rw-r--r-- | package/qt5/qt5webkit/qt5webkit-egl-includepath.patch | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/package/qt5/qt5webkit/qt5webkit-egl-includepath.patch b/package/qt5/qt5webkit/qt5webkit-egl-includepath.patch new file mode 100644 index 000000000..de5bcff0d --- /dev/null +++ b/package/qt5/qt5webkit/qt5webkit-egl-includepath.patch @@ -0,0 +1,40 @@ +From d6b1b33a12c0cf6c52667afafe34e58a7b00d0d8 Mon Sep 17 00:00:00 2001 +From: Floris Bos <bos@je-eigen-domein.nl> +Date: Thu, 7 Mar 2013 19:25:17 +0100 +Subject: [PATCH] Webcore: add EGL and OpenGL (ES) INCDIR to INCLUDEPATH + +When building with 3D graphics support enabled, add the +OpenGL (ES) and EGL include directories to the include path. + +Signed-off-by: Floris Bos <bos@je-eigen-domein.nl> +--- + Source/WebCore/Target.pri | 4 ++++ + 1 file changed, 4 insertions(+) + +diff --git a/Source/WebCore/Target.pri b/Source/WebCore/Target.pri +index 2669748..421a849 100644 +--- a/Source/WebCore/Target.pri ++++ b/Source/WebCore/Target.pri +@@ -3992,15 +3992,19 @@ use?(3D_GRAPHICS) { + + contains(QT_CONFIG, opengl) | contains(QT_CONFIG, opengles2) { + !contains(QT_CONFIG, opengles2) { ++ INCLUDEPATH += $$QMAKE_INCDIR_OPENGL + SOURCES += \ + platform/graphics/opengl/GraphicsContext3DOpenGL.cpp \ + platform/graphics/opengl/Extensions3DOpenGL.cpp + } else { ++ INCLUDEPATH += $$QMAKE_INCDIR_OPENGL_ES2 + SOURCES += \ + platform/graphics/opengl/GraphicsContext3DOpenGLES.cpp \ + platform/graphics/opengl/Extensions3DOpenGLES.cpp + } + ++ !isEmpty(QMAKE_INCDIR_EGL): INCLUDEPATH += $$QMAKE_INCDIR_EGL ++ + HEADERS += platform/graphics/opengl/Extensions3DOpenGL.h + + SOURCES += \ +-- +1.7.10.4 + |