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authorEvan Zelkowitz <evan.zelkowitz@gmail.com>2009-09-20 10:02:44 +0200
committerPeter Korsgaard <jacmet@sunsite.dk>2009-09-20 10:05:15 +0200
commit8e8354d4dbc6c3325881b840e77906e1d4cd0e1a (patch)
tree8cbce1104712b6799d093122850b8a113cf7cf17 /package/sdl_sound/Config.in
parent0c050a7fe567c94856cf975258983882110b9aa6 (diff)
downloadbuildroot-novena-8e8354d4dbc6c3325881b840e77906e1d4cd0e1a.tar.gz
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Add SDL_sound package
Closes #477 Peter: minor tweaks: - sdl_snd -> sdl_sound - cleaned up help text - don't transform binary name - add option to keep playsound/playsound_simple - Off by default - fix uninstall when BR2_HAVE_DEVFILES isn't enabled Signed-off-by: Evan Zelkowitz <evan.zelkowitz@gmail.com> Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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+config BR2_PACKAGE_SDL_SOUND
+ bool "SDL_sound"
+ depends on BR2_PACKAGE_SDL
+ help
+ SDL_sound is a library that handles the decoding of several
+ popular sound file formats, such as .WAV and .MP3.
+ It is meant to make the programmer's sound playback tasks
+ simpler. The programmer gives SDL_sound a filename, or feeds
+ it data directly from one of many sources, and then reads the
+ decoded waveform data back at her leisure.
+
+ http://icculus.org/SDL_sound/
+
+config BR2_PACKAGE_SDL_SOUND_PLAYSOUND
+ bool "install playsound tool"
+ depends on BR2_PACKAGE_SDL_SOUND
+ help
+ Enable this option to install the playsound/playsound_simple
+ tools to target.