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<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BE.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c 
"D:\quake3\MissionPack\code\game\bg_misc.c"
"D:\quake3\MissionPack\code\game\bg_pmove.c"
"D:\quake3\MissionPack\code\game\bg_slidemove.c"
"D:\quake3\MissionPack\code\cgame\cg_consolecmds.c"
"D:\quake3\MissionPack\code\cgame\cg_draw.c"
"D:\quake3\MissionPack\code\cgame\cg_drawtools.c"
"D:\quake3\MissionPack\code\cgame\cg_effects.c"
"D:\quake3\MissionPack\code\cgame\cg_ents.c"
"D:\quake3\MissionPack\code\cgame\cg_event.c"
"D:\quake3\MissionPack\code\cgame\cg_info.c"
"D:\quake3\MissionPack\code\cgame\cg_localents.c"
"D:\quake3\MissionPack\code\cgame\cg_main.c"
"D:\quake3\MissionPack\code\cgame\cg_marks.c"
"D:\quake3\MissionPack\code\cgame\cg_players.c"
"D:\quake3\MissionPack\code\cgame\cg_playerstate.c"
"D:\quake3\MissionPack\code\cgame\cg_predict.c"
"D:\quake3\MissionPack\code\cgame\cg_rankings.c"
"D:\quake3\MissionPack\code\cgame\cg_scoreboard.c"
"D:\quake3\MissionPack\code\cgame\cg_servercmds.c"
"D:\quake3\MissionPack\code\cgame\cg_snapshot.c"
"D:\quake3\MissionPack\code\cgame\cg_syscalls.c"
"D:\quake3\MissionPack\code\cgame\cg_view.c"
"D:\quake3\MissionPack\code\cgame\cg_weapons.c"
"D:\quake3\MissionPack\code\game\q_math.c"
"D:\quake3\MissionPack\code\game\q_shared.c"
"D:\quake3\MissionPack\code\ui\ui_shared.c"
]
Creating command line "cl.exe @C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BE.tmp" 
Creating temporary file "C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BF.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" 
.\Release\bg_misc.obj
.\Release\bg_pmove.obj
.\Release\bg_slidemove.obj
.\Release\cg_consolecmds.obj
.\Release\cg_draw.obj
.\Release\cg_drawtools.obj
.\Release\cg_effects.obj
.\Release\cg_ents.obj
.\Release\cg_event.obj
.\Release\cg_info.obj
.\Release\cg_localents.obj
.\Release\cg_main.obj
.\Release\cg_marks.obj
.\Release\cg_players.obj
.\Release\cg_playerstate.obj
.\Release\cg_predict.obj
.\Release\cg_rankings.obj
.\Release\cg_scoreboard.obj
.\Release\cg_servercmds.obj
.\Release\cg_snapshot.obj
.\Release\cg_syscalls.obj
.\Release\cg_view.obj
.\Release\cg_weapons.obj
.\Release\q_math.obj
.\Release\q_shared.obj
.\Release\ui_shared.obj
]
Creating command line "link.exe @C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BF.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
bg_pmove.c
D:\quake3\MissionPack\code\game\bg_pmove.c(987) : warning C4189: 'shit' : local variable is initialized but not referenced
D:\quake3\MissionPack\code\game\bg_pmove.c(2001) : warning C4505: 'PM_InvulnerabilityMove' : unreferenced local function has been removed
        D:\quake3\MissionPack\code\game\bg_pmove.c(519) : see declaration of 'PM_InvulnerabilityMove'
bg_slidemove.c
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c
cg_localents.c
cg_main.c
D:\quake3\MissionPack\code\cgame\cg_main.c(1819) : warning C4505: 'CG_Cvar_Get' : unreferenced local function has been removed
        D:\quake3\MissionPack\code\cgame\cg_main.c(1513) : see declaration of 'CG_Cvar_Get'
cg_marks.c
cg_players.c
D:\quake3\MissionPack\code\cgame\cg_players.c(2209) : warning C4505: 'CG_PlayerTokens' : unreferenced local function has been removed
        D:\quake3\MissionPack\code\cgame\cg_players.c(1371) : see declaration of 'CG_PlayerTokens'
cg_playerstate.c
cg_predict.c
cg_rankings.c
cg_scoreboard.c
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_view.c
cg_weapons.c
q_math.c
q_shared.c
ui_shared.c
D:\quake3\MissionPack\code\ui\ui_shared.c(2223) : warning C4189: 'parent' : local variable is initialized but not referenced
D:\quake3\MissionPack\code\ui\ui_shared.c(3501) : warning C4189: 'collision' : local variable is initialized but not referenced
D:\quake3\MissionPack\code\ui\ui_shared.c(4622) : warning C4505: 'Controls_SetDefaults' : unreferenced local function has been removed
        D:\quake3\MissionPack\code\ui\ui_shared.c(2595) : see declaration of 'Controls_SetDefaults'
D:\quake3\MissionPack\code\ui\ui_shared.c(1540) : warning C4701: local variable 'value' may be used without having been initialized
D:\quake3\MissionPack\code\ui\ui_shared.c(1566) : warning C4701: local variable 'value' may be used without having been initialized
D:\quake3\MissionPack\code\ui\ui_shared.c(1912) : warning C4702: unreachable code
D:\quake3\MissionPack\code\ui\ui_shared.c(4013) : warning C4702: unreachable code
D:\quake3\MissionPack\code\ui\ui_shared.c(4056) : warning C4702: unreachable code
Linking...
   Creating library Release/cgamex86.lib and object Release/cgamex86.exp



<h3>Results</h3>
cgamex86.dll - 0 error(s), 12 warning(s)
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