Check out and build from Subversion

(This part assumes Windows users are using Cygwin. If you aren't, TortoiseSVN is a good client.)

  1. Change into a directory that you want the tree to be kept in.
  2. Check out the source tree:
    svn co svn://svn.icculus.org/quake3/trunk quake3
    (You can check out a specific revision with the -r option, like this: svn co svn://svn.icculus.org/quake3/trunk quake3 -r100)
  3. Read the readme file. Really. Do it.
  4. Compile and install Quake 3:
  5. If everything has gone well, you should have a binary that works! If not, seek help.

Pay your dues, contribute!

If you've come up with an improvement or fixed something, we'd love to hear about it! Firstly, try to make sure that the patch breaks less than it fixes. We don't require everyone to be decorated Geniuses, but do attempt to produce a patch that you've tested and at list sort-of understand what you're doing.

Not everyone who knows C knows how to use diff (the tool you need to create patches with), and not everyone is making patches against the C code. That's okay, here's the 10ยข survival guide to making patches:

For more information on diff and patch, read their man-pages.

The prefered way to get the ball rolling on a patch is to file a bug for your request with the patch attached to it and then send a notice to the mailing list about it. If you're really so lazy that you can't do this, we would prefer you at least mail it to zakk@icculus.org rather than not do anything.