Quake 3 source code was released on August 20th by the fine folks at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that is without fault.

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What's the point?

This project aims to build upon id Software's Quake 3 source code release. The source was released on August 20, 2005 under the GPL license. Since then, we have been feverishly cleaning up, fixing bugs, and adding features. Our eventual goal is to have created the Quake 3 source code distribution on which people base their games and mods. Our focus is initially to get the game working with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. Modern graphical upgrades (bloom lighting, etc) would have to be disabled by default.

Progress

While a lot is left to be done, quite a few goals have been met already. Quake 3 now works natively on x86_64 and PowerPC architectures, plus the game builds and runs on FreeBSD. SDL is now used for input, OpenGL context management and sound, making the game a lot easier to port to new platforms and architectures than it was before. Security holes and other problems have been repaired. A more in-depth database of new features and working status on different platforms is in the Status section.

The future

Current goals for 1.34 (SVN is 1.33, last id build was 1.32) include: