Quake 3 source code was released on August 20th by the fine folks at id Software. We thank them for that, and are continuing the mission of a Quake 3 that is without fault.

What's the point?

This project aims to build upon id Software's Quake 3 source code release. The source was released on August 20, 2005 under the GPL license. Since then, we have feverishly been cleaning up, fixing bugs of, and adding features to it. Our eventual goal is to have created the Quake3 source code distribution that people base their games and mods with their own pointy goals upon. Our focus is initially to get the game working with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. Modern graphical upgrades (bloom lighting, etc) would have to be disabled by default.

Progress.

While a lot is on the horizon, quite a few goals have been completed already. Quake 3 now works natively on x86_64 and PowerPC architectures, and the game builds and runs in FreeBSD. SDL is now used for input / contexts / sound, making the game far easier to port to new platforms and architectures. Many security holes and other problems have been repaired. A more in-depth database of new features, working status of platforms, and bugs is the Status section.

The future