<p>Quake 3 source code was released on August 20, 2005 by the fine folks at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that is without fault.</p> <img src="images/quake3_logo_web.png" class="right" alt="Logo" /> <h2>What's the point?</h2> <p>This project aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the <a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>. Since then, we have been cleaning up, fixing bugs, and adding features. Our eventual goal is to have created <em>the</em> Open-Source Quake 3 distribution upon which people base their games, ports, and mods. We also aim to keep compatibility with the id data in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake 3</a>, etc) Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux. Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades (ie. bloom lighting) would have to be disabled by default. </p> <p> As an Open-Source project we expect comments and criticism to go the either the maintainer <a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>, or more preferably to the <a href="http://icculus.org/quake3/?page=discuss">mailing list</a>. </p> <h2>Progress</h2> <p>While a lot is left to be done, quite a few goals have been met already. Quake 3 now works natively on x86-64 and PowerPC architectures, plus the game builds and runs on <a href="http://www.freebsd.org/">FreeBSD</a>, and OS X/x86! <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input, OpenGL context management, and sound, making the game a lot easier to port to new platforms and architectures than it was before. Security holes and other problems have been repaired. A more in-depth database of new features and working status on different platforms, plus a roadmap, are all on the <a href="?page=status">Status</a> section.</p>