We have not yet had an official release. Nonetheless, you can still get
icculus.org/quake3 packaged for a few Operating Systems or build it yourself from Subversion.
The Quake 3 engine is open source, this does not
mean that Quake 3 Arena the game is free. You must purchase the game to use the data!
Prerequisites
- SDL is required (everywhere but Windows), Linux users need development packages if they want to compile the game. You can optionally disable SDL in the Makefile but this configuration is currently untested.
- OpenAL is optionally disable-able. Apple Mac OS X 10.4 comes with OpenAL.
- Subversion is used for acquiring our modified version of the id source code. If you're using a binary package, then you won't need this.
- Apple Mac OS X users need X Code installed for gcc, and subversion and other interesting things.
Using packages for your Operating System
If you're lucky your Operating System provider or someone else using it may have already
done all of the work for you.
-
Windows
There is a
Windows installer by Philip Nelson.
-
Debian & Ubuntu
Firstly, we have packages for the i386 and amd64 versions of
Ubuntu and Debian Linux, thanks to
Bruno "Fuddl" Kleinert.
To install these, as root run dpkg -i
package.deb.
There are also i686 binaries
built on Ubuntu made by Pascal de Bruijn. Untar this into /opt/
or where ever you keep weird isolated installs. There is a decent
chance these will work on most distributions, these are not
.debs.
-
Fedora Core, RHEL
Ed "Sketch" Byrne has been so kind as to provide i386 RPMs for
Fedora Core 3, Fedora
Core 4, and RedHat Enterprise Linux 4. Be sure to read his
Readme
to learn how to install it.
-
Gentoo
Gentoo users can just
emerge quake3 to get a recent snapshot of our Subversion repository.
-
Linux installer
Ludwig "Angst" Nussel works on this project and provides
installers and RPM packages. The installers are based upon
loki-setup, and the RPM packages should work on any glibc
2.3 distribution.
Check out and build from Subversion
This part assumes Windows users are using Cygwin.
If you aren't, TortoiseSVN is a good
client.
- Change into a directory that you want the tree to be kept in.
- Check out the source tree:
svn co svn://svn.icculus.org/quake3/trunk quake3
(You can check out a specific revision with the -r option, like this:
svn co svn://svn.icculus.org/quake3/trunk quake3 -r100)
- Read the README
file. Really. Do it.
- Compile and install Quake 3:
Linux and friends
We all can compile it ourselves:
- Agree to the EULA and grab the
updated pk3 files.
- Change into the top level directory (it contains
the ui and
code directories.)
- Run make.
- Set $COPYDIR to the
directory you installed Quake3 to and make
the copyfiles target. Make sure you are
changed to the owner of this path (probably
root).
COPYDIR="/opt/quake3" make copyfiles
Mac OS X
- Change into the top level directory (it contains
the ui and
code directories.)
- Run make.
- Install the latest point release for OS X.
- Copy ioquake3.ppc
in build/release-darwin-ppc/
to /Applications/Quake3/Quake3.app/Contents/MacOS/Quake3.
- You need a libSDL-1.2.0.dylib in that .app's
MacOS directory.
- You need to copy your pak0.pk3
from your Quake 3 CD-ROM's /baseq3
directory to your /Applications/Quake3/baseq3
directory.
- Ditto for the Team Arena mission pack, though
you would be substituting baseq3
in the above example for missionpack.
After you've done all of that, you can double click
on the .app file, or change to
the /Applications/Quake3/ directory in a terminal
and run the binary.
Windows
Building on Windows is slightly complicated.
You can either use Microsoft Visual C++ or MinGW.
MinGW works better currently; both methods are described
in the
README
that you already are supposed to have read.
- If everything has gone well, you should have a binary that works! If not, seek
help.
Point Release Installers
The id software patches are still needed before installing
this project because they contain updated .pk3
files. We mirror them for your convenience: