/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //----------------------------------------------------------------------------- // // $LogFile$ // $Revision: 1.1.1.4 $ // $Author: ttimo $ // $Date: 2000/01/18 00:17:12 $ // $Log: iscriplib.h,v $ // Revision 1.1.1.4 2000/01/18 00:17:12 ttimo // merging in for RC // // Revision 1.3 2000/01/17 23:53:44 TBesset // ready for merge in sourceforge (RC candidate) // // Revision 1.2 2000/01/07 16:40:13 TBesset // merged from BSP frontend // // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset // Q3Radiant public version // // Revision 1.1.1.1.2.1 1999/12/29 21:39:45 TBesset // updated to update3 from Robert // // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset // Q3Radiant public version // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset // Q3Radiant public version // // Revision 1.2 1999/11/22 17:46:48 Timo & Christine // merged EARadiant into the main tree // bug fixes for Q3Plugin / EAPlugin // export for Robert // // Revision 1.1.2.2 1999/11/14 16:26:14 Timo & Christine // first beta of the ritualmap surface plugin // // Revision 1.1.2.1 1999/10/08 16:28:15 Timo & Christine // started plugin extensions for EA features support in Q3Radiant // MEAN files plugin, and Surface Properties plugin // // // DESCRIPTION: // all purpose scriplib interface for Q3Radiant plugins (cf. parse.h) // #ifndef __ISCRIPLIB_H_ #define __ISCRIPLIB_H_ // {4B115280-95FC-11d3-8EF3-0000E8E8657B} static const GUID QERScripLibTable_GUID = { 0x4b115280, 0x95fc, 0x11d3, { 0x8e, 0xf3, 0x0, 0x0, 0xe8, 0xe8, 0x65, 0x7b } }; typedef qboolean (WINAPI* PFN_GETTOKEN) (qboolean crossline); typedef void (WINAPI* PFN_UNGETTOKEN) (); // only used to retrieve &token typedef char* (WINAPI* PFN_TOKEN) (); struct _QERScripLibTable { float m_fVersion; int m_nSize; PFN_GETTOKEN m_pfnGetToken; PFN_UNGETTOKEN m_pfnUnGetToken; PFN_TOKEN m_pfnToken; }; #endif