/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "stdafx.h" #include "qe3.h" void Curve_Invert (void) { } void Curve_MakeCurvedBrush (qboolean negative, qboolean top, qboolean bottom, qboolean s1, qboolean s2, qboolean s3, qboolean s4) { } void Curve_BuildPoints (brush_t *b) { } void Curve_CameraDraw (brush_t *b) { } void Curve_XYDraw (brush_t *b) { } void Curve_WriteFile (char *name) { } void Curve_StripFakePlanes( brush_t *b ) { } void Curve_AddFakePlanes( brush_t *b ) { } void Patch_BrushToMesh(){}; void Patch_GenericMesh(int nWidth, int nHeight, int nOrientation){}; void Patch_ReadFile (char *name){}; void Patch_WriteFile (char *name){}; void Patch_BuildPoints (brush_t *b){}; void Patch_Move(int n, const vec3_t vMove){}; void Patch_ApplyMatrix(int n, const vec3_t vOrigin, const vec3_t vMatrix[3]){}; void Patch_EditPatch(int n){}; void Patch_Deselect(){}; void Patch_Delete(int n){}; void Patch_Select(int n){}; void Patch_Scale(int n, const vec3_t vOrigin, const vec3_t vAmt){}; void Patch_Cleanup(){}; bool g_bShowPatchBounds; bool g_bPatchWireFrame;