/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // WaveOpen.cpp : implementation file // #include "stdafx.h" #include "Radiant.h" #include "WaveOpen.h" #include "mmsystem.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CWaveOpen IMPLEMENT_DYNAMIC(CWaveOpen, CFileDialog) CWaveOpen::CWaveOpen(BOOL bOpenFileDialog, LPCTSTR lpszDefExt, LPCTSTR lpszFileName, DWORD dwFlags, LPCTSTR lpszFilter, CWnd* pParentWnd) : CFileDialog(bOpenFileDialog, lpszDefExt, lpszFileName, dwFlags, lpszFilter, pParentWnd) { m_ofn.Flags |= (OFN_EXPLORER | OFN_ENABLETEMPLATE); m_ofn.lpTemplateName = MAKEINTRESOURCE(IDD_PLAYWAVE); } BEGIN_MESSAGE_MAP(CWaveOpen, CFileDialog) //{{AFX_MSG_MAP(CWaveOpen) ON_BN_CLICKED(IDC_BTN_PLAY, OnBtnPlay) //}}AFX_MSG_MAP END_MESSAGE_MAP() void CWaveOpen::OnFileNameChange() { CString str = GetPathName(); str.MakeLower(); CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY); if (pWnd == NULL) { return; } if (str.Find(".wav") >= 0) { pWnd->EnableWindow(TRUE); } else { pWnd->EnableWindow(FALSE); } } void CWaveOpen::OnBtnPlay() { sndPlaySound(NULL, NULL); CString str = GetPathName(); if (str.GetLength() > 0) { sndPlaySound(str, SND_FILENAME | SND_ASYNC); } } BOOL CWaveOpen::OnInitDialog() { CFileDialog::OnInitDialog(); CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY); if (pWnd != NULL) { pWnd->EnableWindow(FALSE); } return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }