/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #if !defined(AFX_TOOLWND_H__5E29A4F9_A20C_4056_950F_9AA8842F53B7__INCLUDED_) #define AFX_TOOLWND_H__5E29A4F9_A20C_4056_950F_9AA8842F53B7__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ToolWnd.h : header file // ///////////////////////////////////////////////////////////////////////////// // CToolWnd window class CToolWnd : public CWnd { // Construction public: CToolWnd(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CToolWnd) //}}AFX_VIRTUAL // Implementation public: virtual ~CToolWnd(); // Generated message map functions protected: //{{AFX_MSG(CToolWnd) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TOOLWND_H__5E29A4F9_A20C_4056_950F_9AA8842F53B7__INCLUDED_)